コード例 #1
0
    def _update(self):
        """Updates the orientation of the object.

        This should be called once all of the yaw / pitch
        modifications are applied.
        """
        # limit our pitch to +- 1/2 pi
        if self.pitch > self.piOver2:
            self.pitch = self.piOver2
        if self.pitch < -self.piOver2:
            self.pitch = -self.piOver2

        pitchQuat = quaternion.set_to_rotation_about_x(self.pitch)
        yawQuat = quaternion.set_to_rotation_about_y(self.yaw)

        quat = quaternion.cross(pitchQuat, yawQuat)
        quaternion.normalise(quat)
        self.transform.orientation = quat
コード例 #2
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 def test_normalise_non_identity(self):
     # normalise an identity quaternion
     result = quaternion.normalise([1., 2., 3., 4.])
     np.testing.assert_almost_equal(result, [
         1. / np.sqrt(30.),
         np.sqrt(2. / 15.),
         np.sqrt(3. / 10.), 2. * np.sqrt(2. / 15.)
     ],
                                    decimal=5)
コード例 #3
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    def _update( self ):
        """Updates the orientation of the object.

        This should be called once all of the yaw / pitch
        modifications are applied.
        """
        # limit our pitch to +- 1/2 pi
        if self.pitch > self.piOver2:
            self.pitch = self.piOver2
        if self.pitch < -self.piOver2:
            self.pitch = -self.piOver2
        
        pitchQuat = quaternion.set_to_rotation_about_x( self.pitch )
        yawQuat = quaternion.set_to_rotation_about_y( self.yaw )
        
        quat = quaternion.cross( pitchQuat, yawQuat )
        quaternion.normalise( quat )
        self.transform.orientation = quat
コード例 #4
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ファイル: test_quaternion.py プロジェクト: abarch/Pyrr
 def test_normalise_batch(self):
     # normalise an identity quaternion
     result = quaternion.normalise([
         [0.,0.,0.,1.],
         [1.,2.,3.,4.],
     ])
     expected = [
         [0.,0.,0.,1.],
         [1./np.sqrt(30.),np.sqrt(2./15.),np.sqrt(3./10.),2.*np.sqrt(2./15.)],
     ]
     np.testing.assert_almost_equal(result, expected, decimal=5)
コード例 #5
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ファイル: test_quaternion.py プロジェクト: hjalves/Pyrr
 def test_normalise_batch(self):
     # normalise an identity quaternion
     result = quaternion.normalise([
         [0., 0., 0., 1.],
         [1., 2., 3., 4.],
     ])
     expected = [
         [0., 0., 0., 1.],
         [1. / np.sqrt(30.), np.sqrt(2. / 15.), np.sqrt(3. / 10.), 2. * np.sqrt(2. / 15.)],
     ]
     np.testing.assert_almost_equal(result, expected, decimal=5)
コード例 #6
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    def orientation(self):
        if self._orientation == None:
            if self.parent == None:
                # we don't have a parent
                # so just use our current local orientation
                self._orientation = self._transform.orientation.copy()
            else:
                # multiply our rotation by our parents
                # order is important, our quaternion should
                # be the second parameter
                self._orientation = quaternion.cross(
                    self.parent.orientation, self._transform.orientation)
                # ensure the quaternion is normalised
                self._orientation = quaternion.normalise(self._orientation)

        return self._orientation
コード例 #7
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    def orientation( self ):
        if self._orientation == None:
            if self.parent == None:
                # we don't have a parent
                # so just use our current local orientation
                self._orientation = self._transform.orientation.copy()
            else:
                # multiply our rotation by our parents
                # order is important, our quaternion should
                # be the second parameter
                self._orientation = quaternion.cross(
                    self.parent.orientation,
                    self._transform.orientation
                    )
                # ensure the quaternion is normalised
                self._orientation = quaternion.normalise( self._orientation )

        return self._orientation
コード例 #8
0
ファイル: test_quaternion.py プロジェクト: abarch/Pyrr
 def test_normalise_non_identity(self):
     # normalise an identity quaternion
     result = quaternion.normalise([1.,2.,3.,4.])
     np.testing.assert_almost_equal(result, [1./np.sqrt(30.),np.sqrt(2./15.),np.sqrt(3./10.),2.*np.sqrt(2./15.)], decimal=5)
コード例 #9
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ファイル: test_quaternion.py プロジェクト: abarch/Pyrr
 def test_normalise_identity(self):
     # normalise an identity quaternion
     result = quaternion.normalise([0.,0.,0.,1.])
     np.testing.assert_almost_equal(result, [0.,0.,0.,1.], decimal=5)
コード例 #10
0
ファイル: test_quaternion.py プロジェクト: hjalves/Pyrr
 def test_normalise_identity(self):
     # normalise an identity quaternion
     result = quaternion.normalise([0., 0., 0., 1.])
     np.testing.assert_almost_equal(result, [0., 0., 0., 1.], decimal=5)
コード例 #11
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    def load(self, md5anim, frame):
        # we don't need to upload the parents values
        # so just leave as 'int'
        # the parent can be negative (root is -1), so it must be signed
        self.parents = numpy.empty(md5anim.hierarchy.num_joints, dtype='int')
        self.positions = numpy.empty((md5anim.hierarchy.num_joints, 3),
                                     dtype='float32')
        self.orientations = numpy.empty((md5anim.hierarchy.num_joints, 4),
                                        dtype='float32')

        for index, (hierarchy_joint, base_frame_joint) in enumerate(
                zip(md5anim.hierarchy, md5anim.base_frame)):
            # set the parent now as we can't set it in the named tuple
            self.parents[index] = hierarchy_joint.parent

            # get the current joint
            joint = self.joint(index)

            # begin with the original base frame values
            joint.position[:] = base_frame_joint.position
            joint.orientation[:] = base_frame_joint.orientation

            # overlay with values from our frame
            # we know which values to get from the joint's start_index
            # and the joint's flag
            frame_index = hierarchy_joint.start_index
            if hierarchy_joint.flags & 1:
                joint.position[0] = frame.value(frame_index)
                frame_index += 1
            if hierarchy_joint.flags & 2:
                joint.position[1] = frame.value(frame_index)
                frame_index += 1
            if hierarchy_joint.flags & 4:
                joint.position[2] = frame.value(frame_index)
                frame_index += 1
            if hierarchy_joint.flags & 8:
                joint.orientation[0] = frame.value(frame_index)
                frame_index += 1
            if hierarchy_joint.flags & 16:
                joint.orientation[1] = frame.value(frame_index)
                frame_index += 1
            if hierarchy_joint.flags & 32:
                joint.orientation[2] = frame.value(frame_index)
                frame_index += 1

            # compute the W component of the quaternion
            joint.orientation[3] = compute_quaternion_w(
                joint.orientation[0], joint.orientation[1],
                joint.orientation[2])

            # parents should always be an bone we've
            # previously calculated
            assert joint.parent < index

            # check if the joint has a parent
            if joint.parent >= 0:
                # get the parent joint
                parent = self.joint(joint.parent)

                # make this joint relative to the parent
                # rotate our position by our parents
                rotated_position = quaternion.apply_to_vector(
                    parent.orientation, joint.position)

                # add our parent's position
                joint.position[:] = parent.position + rotated_position

                # multiply our orientation by our parent's
                rotated_orientation = quaternion.cross(parent.orientation,
                                                       joint.orientation)

                # normalise our orientation
                joint.orientation[:] = quaternion.normalise(
                    rotated_orientation)