コード例 #1
0
ファイル: beleagueredcastle.py プロジェクト: shlomif/PySolFC
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+12*l.YOFFSET)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(4):
            s.foundations.append(
                Rittenhouse_Foundation(x, y, self, max_move=0))
            x += l.XS
        x += l.XS
        for i in range(4):
            s.foundations.append(Rittenhouse_Foundation(x, y, self,
                                 base_rank=KING, dir=-1, max_move=0))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        for i in range(9):
            s.rows.append(UD_RK_RowStack(x, y, self))
            x += l.XS

        s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self)

        # default
        l.defaultAll()
コード例 #2
0
 def createGame(self, max_rounds=-1, num_deal=1, **layout):
     # create layout
     l, s = Layout(self), self.s
     kwdefault(layout, rows=9, waste=1, texts=1, playcards=19)
     self.Layout_Method(l, **layout)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = WasteTalonStack(l.s.talon.x,
                               l.s.talon.y,
                               self,
                               max_rounds=max_rounds,
                               num_deal=num_deal)
     s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
     for r in l.s.foundations:
         s.foundations.append(
             self.Foundation_Class(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     # default
     l.defaultAll()
     # extra
     if max_rounds > 1:
         anchor = 'nn'
         if layout.get("texts"):
             anchor = 'nnn'
         l.createRoundText(s.talon, anchor)
     return l
コード例 #3
0
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM + 8 * l.XS, l.YM + l.YS + 20 * l.YOFFSET)

        # create stacks
        s.talon = Labyrinth_Talon(l.XM, l.YM, self)

        x, y, = l.XM + 2 * l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            x += l.XS

        x, y = l.XM, l.YM + l.YS
        for i in range(6):
            x = l.XM
            for j in range(8):
                s.rows.append(Labyrinth_RowStack(x, y, self, max_move=1))
                x += l.XS
            y += l.YOFFSET

        # default
        l.defaultAll()
コード例 #4
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+8*l.XS, l.YM+max(4*l.YS, 3*l.YS+14*l.YOFFSET))

        x, y = l.XM, self.height-l.YS
        for i in range(4):
            suit = i
            if self.Foundation_Class_1 is RK_FoundationStack:
                suit = ANY_SUIT
            s.foundations.append(
                self.Foundation_Class_1(x, y, self, suit=suit))
            x += l.XS
        for i in range(4):
            suit = i
            if self.Foundation_Class_1 is RK_FoundationStack:
                suit = ANY_SUIT
            s.foundations.append(
                self.Foundation_Class_2(x, y, self, suit=suit))
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+l.YS
        for i in range(4):
            s.rows.append(LadyOfTheManor_RowStack(x, y, self, max_accept=0))
            x += l.XS
        for i, j in ((0, 2), (0, 1), (0, 0),
                     (1, 0), (2, 0), (3, 0), (4, 0), (5, 0), (6, 0),
                     (7, 0), (7, 1), (7, 2), ):
            x, y = l.XM+i*l.XS, l.YM+j*l.YS
            s.reserves.append(LadyOfTheManor_Reserve(x, y, self, max_accept=0))

        s.talon = InitialDealTalonStack(
            self.width-l.XS, self.height-2*l.YS, self)

        l.defaultAll()
コード例 #5
0
ファイル: fan.py プロジェクト: shlomif/PySolFC
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        playcards = 7
        w, h = l.XM+l.XS+4*(l.XS+(playcards-1)*l.XOFFSET), l.YM+4*l.YS
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(2):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            y += l.YS
        for i in range(2):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i+2,
                                                    base_rank=KING, dir=-1))
            y += l.YS

        x = l.XM+l.XS
        for i in range(4):
            y = l.YM
            for j in range(4):
                stack = CloverLeaf_RowStack(x, y, self,
                                            max_move=1, max_accept=1)
                s.rows.append(stack)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                y += l.YS
            x += l.XS+(playcards-1)*l.XOFFSET

        s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)

        # default
        l.defaultAll()
コード例 #6
0
ファイル: hanafuda1.py プロジェクト: TrevorLowing/PyGames
    def createGame(self):
        l, s = Layout(self), self.s
        font = self.app.getFont("canvas_card")

        # Set window size
        self.setSize(l.XM + l.XS * 7, l.YM + l.YS * 5)

        # Create rows
        x, y, offset = l.XM, l.YM, self.app.images.CARD_YOFFSET
        for i in range(6):
            s.rows.append(Samuri_RowStack(x, y, self, offset, max_cards=8,
                                                    max_accept=8, base_rank=0))
            x = x + l.XS + l.XM + (l.XM * (i == 2))
        x, y = l.XM, y + l.YS * 2.5
        for i in range(6):
            s.rows.append(Samuri_RowStack(x, y, self, offset, max_cards=8,
                                                    max_accept=8, base_rank=0))
            x = x + l.XS + l.XM + (l.XM * (i == 2))
        self.setRegion(s.rows, (0, 0, 999999, 999999))

        # Create talon
        s.talon = InitialDealTalonStack(-l.XS, -l.YS, self)

        # Define stack-groups
        l.defaultAll()
コード例 #7
0
ファイル: labyrinth.py プロジェクト: jimsize/PySolFC
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+8*l.XS, l.YM+l.YS+20*l.YOFFSET)

        # create stacks
        s.talon = Labyrinth_Talon(l.XM, l.YM, self)

        x, y, = l.XM+2*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i))
            x += l.XS

        x, y = l.XM, l.YM+l.YS
        for i in range(6):
            x = l.XM
            for j in range(8):
                s.rows.append(Labyrinth_RowStack(x, y, self, max_move=1))
                x += l.XS
            y += l.YOFFSET

        # default
        l.defaultAll()
コード例 #8
0
    def createGame(self, rows=8, reserves=4, playcards=6):
        l, s = Layout(self), self.s
        self.setSize(l.XM + rows * l.XS,
                     l.YM + 3 * l.YS + playcards * l.YOFFSET)

        dx = (self.width - l.XM - (reserves + 1) * l.XS) // 3
        x, y = l.XM + dx, l.YM
        for i in range(reserves):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        x += dx
        max_cards = 52 * self.gameinfo.decks
        s.foundations.append(
            RK_FoundationStack(x,
                               y,
                               self,
                               base_rank=ANY_RANK,
                               mod=13,
                               max_cards=max_cards))
        l.createText(s.foundations[0], 'ne')
        x, y = l.XM, l.YM + l.YS
        for i in range(rows):
            s.rows.append(BasicRowStack(x, y, self))
            x += l.XS
        s.talon = InitialDealTalonStack(l.XM, self.height - l.YS, self)

        l.defaultAll()
コード例 #9
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 3 * l.XM + 8 * l.XS, l.YM + 2 * l.YS + 15 * l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = 2 * l.XM, l.YM + l.YS
        for i in range(8):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS
        y = l.YM
        for i in range(4):
            x = l.XM + i * l.XS
            s.foundations.append(SS_FoundationStack(x, y, self, i, max_move=0))
            x += 2 * l.XM + 4 * l.XS
            s.foundations.append(
                SS_FoundationStack(x,
                                   y,
                                   self,
                                   i,
                                   base_rank=KING,
                                   max_move=0,
                                   dir=-1))

        s.talon = InitialDealTalonStack(w - l.XS, h - l.YS, self)

        # default
        l.defaultAll()
コード例 #10
0
ファイル: bisley.py プロジェクト: shlomif/PySolFC
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = l.XM+(8+2)*l.XS, l.YM+max(3*(l.YS+8*l.YOFFSET), 8*l.YS)
        self.setSize(w, h)

        # create stacks
        y = l.YM
        for i in range(3):
            x = l.XM
            for j in range(8):
                s.rows.append(UD_SS_RowStack(x, y, self, base_rank=NO_RANK))
                x += l.XS
            y += l.YS+8*l.YOFFSET

        y = l.YM
        for j in range(2):
            for i in range(4):
                x = l.XM+8*l.XS
                s.foundations.append(SS_FoundationStack(x, y, self,
                                     suit=j*2+i//2, max_move=0))
                x += l.XS
                s.foundations.append(
                    SS_FoundationStack(
                        x, y, self,
                        suit=j*2+i//2, base_rank=KING, max_move=0, dir=-1))
                y += l.YS

        s.talon = InitialDealTalonStack(l.XM, h-l.YS, self)

        # default
        l.defaultAll()
コード例 #11
0
ファイル: bisley.py プロジェクト: shlomif/PySolFC
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 3*l.XM+8*l.XS, l.YM+2*l.YS+15*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = 2*l.XM, l.YM+l.YS
        for i in range(8):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS
        y = l.YM
        for i in range(4):
            x = l.XM+i*l.XS
            s.foundations.append(SS_FoundationStack(x, y, self, i, max_move=0))
            x += 2*l.XM+4*l.XS
            s.foundations.append(SS_FoundationStack(x, y, self, i,
                                 base_rank=KING, max_move=0, dir=-1))

        s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)

        # default
        l.defaultAll()
コード例 #12
0
ファイル: freecell.py プロジェクト: shlomif/PySolFC
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 3*l.XM+10*l.XS, 2*l.YM+2*l.YS+16*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        s.talon = self.Talon_Class(l.XM, h-l.YS, self)
        x, y = 3*l.XM + 6*l.XS, l.YM
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(
                    x, y, self, suit=i, mod=13, max_cards=26))
            x += l.XS
        x, y = 2*l.XM, l.YM + l.YS + l.YM
        for i in range(10):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS
        x, y = l.XM, l.YM
        for i in range(6):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        # default
        l.defaultAll()
コード例 #13
0
ファイル: bisley.py プロジェクト: shlomif/PySolFC
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = l.XM+12*l.XS, l.YM+2*l.YS+2*(l.YS+5*l.YOFFSET)
        self.setSize(w, h)

        # create stacks
        y = l.YM+2*l.YS
        for i in range(2):
            x = l.XM
            for j in range(12):
                s.rows.append(BasicRowStack(x, y, self, max_accept=0))
                x += l.XS
            y += l.YS+5*l.YOFFSET

        x = l.XM+2*l.XS
        for j in range(2):
            for i in range(4):
                y = l.YM
                s.foundations.append(
                    SS_FoundationStack(x, y, self, suit=j*2+i//2))
                y += l.YS
                s.foundations.append(SS_FoundationStack(x, y, self,
                                     suit=j*2+i//2, base_rank=KING, dir=-1))
                x += l.XS

        s.reserves.append(ReserveStack(l.XM, l.YM, self))
        s.reserves.append(ReserveStack(w-l.XS, l.YM, self))

        s.talon = InitialDealTalonStack(l.XM, l.YM+l.YS, self)

        # default
        l.defaultAll()
コード例 #14
0
ファイル: freecell.py プロジェクト: shlomif/PySolFC
    def createGame(self, rows=13, reserves=10, playcards=20):

        # create layout
        l, s = Layout(self), self.s

        # set window
        decks = self.gameinfo.decks
        max_rows = max(decks*4, rows, reserves)
        w, h = l.XM+max_rows*l.XS, l.YM+3*l.YS+playcards*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        s.talon = self.Talon_Class(l.XM, h-l.YS, self)

        x, y = l.XM+(max_rows-decks*4)*l.XS//2, l.YM
        for j in range(4):
            for i in range(decks):
                s.foundations.append(self.Foundation_Class(x, y, self, suit=j))
                x += l.XS
        x, y = l.XM+(max_rows-reserves)*l.XS//2, l.YM+l.YS
        for i in range(reserves):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        x, y = l.XM+(max_rows-rows)*l.XS//2, l.YM+2*l.YS
        for i in range(rows):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS

        # default
        l.defaultAll()
コード例 #15
0
 def createGame(self):
     # create layout
     l, s = Layout(self), self.s
     self.setSize(l.XM + 8 * l.XS, l.YM + 2 * l.YS + 12 * l.YOFFSET)
     # create stacks
     x, y = l.XM, self.height - l.YS
     s.talon = InitialDealTalonStack(x, y, self)
     x, y = l.XM + l.XS, l.YM
     for i in range(2):
         s.reserves.append(ReserveStack(x, y, self))
         x += l.XS
     x += 2 * l.XS
     for i in range(2):
         s.foundations.append(
             AC_FoundationStack(x,
                                y,
                                self,
                                suit=ANY_SUIT,
                                max_cards=26,
                                mod=13,
                                max_move=0))
         x += l.XS
     x, y = l.XM, l.YM + l.YS
     for i in range(8):
         s.rows.append(AC_RowStack(x, y, self))
         x += l.XS
     # default
     l.defaultAll()
コード例 #16
0
    def createGame(self):

        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 3 * l.XM + 10 * l.XS, 2 * l.YM + 2 * l.YS + 16 * l.YOFFSET
        self.setSize(w, h)

        # create stacks
        s.talon = self.Talon_Class(l.XM, h - l.YS, self)
        x, y = 3 * l.XM + 6 * l.XS, l.YM
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(x, y, self, suit=i, mod=13,
                                      max_cards=26))
            x += l.XS
        x, y = 2 * l.XM, l.YM + l.YS + l.YM
        for i in range(10):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS
        x, y = l.XM, l.YM
        for i in range(6):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        # default
        l.defaultAll()
コード例 #17
0
    def createGame(self, rows=13, reserves=10, playcards=20):

        # create layout
        l, s = Layout(self), self.s

        # set window
        decks = self.gameinfo.decks
        max_rows = max(decks * 4, rows, reserves)
        w, h = l.XM + max_rows * l.XS, l.YM + 3 * l.YS + playcards * l.YOFFSET
        self.setSize(w, h)

        # create stacks
        s.talon = self.Talon_Class(l.XM, h - l.YS, self)

        x, y = l.XM + (max_rows - decks * 4) * l.XS / 2, l.YM
        for j in range(4):
            for i in range(decks):
                s.foundations.append(self.Foundation_Class(x, y, self, suit=j))
                x += l.XS
        x, y = l.XM + (max_rows - reserves) * l.XS / 2, l.YM + l.YS
        for i in range(reserves):
            s.reserves.append(ReserveStack(x, y, self))
            x += l.XS
        x, y = l.XM + (max_rows - rows) * l.XS / 2, l.YM + 2 * l.YS
        for i in range(rows):
            s.rows.append(self.RowStack_Class(x, y, self))
            x += l.XS

        # default
        l.defaultAll()
コード例 #18
0
ファイル: takeaway.py プロジェクト: joeraz/PySolFC
    def createGame(self, reserves=6):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 2 * l.XM + (4 + reserves) * l.XS, l.YM + l.YS + 16 * l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(4):
            s.rows.append(
                self.RowStack_Class(x, y, self, max_move=1, max_accept=0))
            x += l.XS
        x += l.XM
        for i in range(reserves):
            stack = self.Foundation_Class(x,
                                          y,
                                          self,
                                          suit=ANY_SUIT,
                                          base_rank=ANY_RANK)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            s.foundations.append(stack)
            x += l.XS
        s.talon = InitialDealTalonStack(w - l.XS, h - l.YS, self)

        # default
        l.defaultAll()
コード例 #19
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    def createGame(self, max_rounds=-1, num_deal=1, **layout):
        l, s = Layout(self), self.s
        kwdefault(layout, rows=8, waste=1)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create talon
        s.talon = self.Talon_Class(l.s.talon.x,
                                   l.s.talon.y,
                                   self,
                                   max_rounds=max_rounds,
                                   num_deal=num_deal)
        s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)

        # Create foundations
        for r in l.s.foundations:
            s.foundations.append(
                self.Foundation_Class(r.x, r.y, self, suit=r.suit,
                                      base_rank=3))

        # Create row stacks
        for r in l.s.rows:
            s.rows.append(
                self.RowStack_Class(r.x,
                                    r.y,
                                    self,
                                    base_rank=0,
                                    yoffset=l.YOFFSET))

        # Define stack groups
        l.defaultAll()
コード例 #20
0
ファイル: hexadeck.py プロジェクト: TrevorLowing/PyGames
    def createGame(self, max_rounds=2, num_deal=1, **layout):
        l, s = Layout(self), self.s
        kwdefault(layout, rows=7, waste=1, playcards=20)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create talon
        s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self,
                                max_rounds=max_rounds, num_deal=num_deal)
        s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)

        # Create foundations
        for r in l.s.foundations[:4]:
            s.foundations.append(self.Foundation_Class(r.x, r.y, self,
                                    r.suit, mod=16, max_cards=16, max_move=1))
        r = l.s.foundations[4]
        s.foundations.append(HexATrump_Foundation(r.x, r.y, self, 4, mod=4,
                                    max_move=0, max_cards=4, base_rank=ANY_RANK))

        # Create rows
        for r in l.s.rows:
            s.rows.append(self.RowStack_Class(r.x, r.y, self,
                                    suit=ANY_SUIT, base_rank=ANY_RANK))

        # Define stack groups
        l.defaultAll()
コード例 #21
0
ファイル: takeaway.py プロジェクト: joeraz/PySolFC
    def createGame(self):
        l, s = Layout(self), self.s
        w, h = l.XM + 9 * l.XS, l.YM + l.YS + 16 * l.YOFFSET
        self.setSize(w, h)

        x, y = l.XM, l.YM
        for i in range(4):
            stack = Striptease_Reserve(x,
                                       y,
                                       self,
                                       max_move=1,
                                       min_cards=1,
                                       max_accept=0)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            s.reserves.append(stack)
            x += l.XS
        x += l.XS
        for i in range(4):
            stack = Striptease_RowStack(x, y, self, max_move=0, mod=13)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            s.rows.append(stack)
            x += l.XS
        s.talon = InitialDealTalonStack(w - l.XS, h - l.YS, self)

        l.defaultAll()
コード例 #22
0
ファイル: hexadeck.py プロジェクト: TrevorLowing/PyGames
    def createGame(self, max_rounds=2, num_deal=1, **layout):
        l, s = Layout(self), self.s
        kwdefault(layout, rows=12, waste=1, playcards=20)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create talon
        s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self,
                                max_rounds=max_rounds, num_deal=num_deal)
        s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)

        # Create foundations
        for r in l.s.foundations:
            s.foundations.append(self.Foundation_Class(r.x, r.y, self,
                                    r.suit, mod=16, max_cards=16, max_move=1))

        # Create rows
        for r in l.s.rows:
            s.rows.append(self.RowStack_Class(r.x, r.y, self,
                                    suit=ANY_SUIT, base_rank=15))

        # Create reserve
        x, y = l.XM, self.height - l.YS
        s.reserves.append(Familiar_ReserveStack(x, y, self, max_cards=3))
        self.setRegion(s.reserves, (-999, y - l.YM, x + l.XS, 999999), priority=1)
        l.createText(s.reserves[0], "se")

        # Define stack groups
        l.defaultAll()
コード例 #23
0
    def createGame(self, max_rounds=-1, num_deal=3, **layout):
        l, s = Layout(self), self.s
        kwdefault(layout,
                  rows=self.Rows,
                  waste=1,
                  texts=1,
                  playcards=self.PlayCards)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create stacks
        s.talon = self.Talon_Class(l.s.talon.x,
                                   l.s.talon.y,
                                   self,
                                   max_rounds=max_rounds,
                                   num_deal=num_deal)
        s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
        for r in l.s.foundations:
            s.foundations.append(
                self.Foundation_Class(r.x,
                                      r.y,
                                      self,
                                      suit=ANY_SUIT,
                                      base_rank=r.suit))
        for r in l.s.rows:
            s.rows.append(
                self.RowStack_Class(r.x, r.y, self, yoffset=l.YOFFSET))
        l.defaultAll()
コード例 #24
0
    def createGame(self, rows=8, reserves=8, playcards=7):
        # create layout
        l, s = Layout(self), self.s

        # set window
        max_rows = max(rows, reserves)
        w, h = l.XM + max_rows * l.XS, l.YM + 2 * l.YS + (
            14 + playcards) * l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM + (max_rows - rows) * l.XS // 2, l.YM
        for i in range(rows):
            stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK)
            stack.getBottomImage = stack._getReserveBottomImage
            s.rows.append(stack)
            x += l.XS
        x, y = l.XM + (max_rows -
                       reserves) * l.XS // 2, l.YM + l.YS + 14 * l.YOFFSET
        for i in range(reserves):
            stack = self.Reserve_Class(x, y, self)
            s.reserves.append(stack)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            x += l.XS

        s.talon = InitialDealTalonStack(l.XM, l.YM, self)

        # default
        l.defaultAll()
コード例 #25
0
ファイル: mughal.py プロジェクト: jimsize/PySolFC
    def createGame(self, **layout):
        l, s = Layout(self), self.s
        kwdefault(layout, rows=14, reserves=4, texts=0)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create foundations
        for r in l.s.foundations:
            s.foundations.append(
                self.Foundation_Class(
                    r.x, r.y, self,
                    r.suit, mod=12, max_cards=12))

        # Create reserve stacks
        for r in l.s.reserves:
            s.reserves.append(ReserveStack(r.x, r.y, self, ))

        # Create row stacks
        for r in l.s.rows:
            s.rows.append(
                self.RowStack_Class(
                    r.x, r.y, self, max_cards=12,
                    suit=ANY_SUIT, base_rank=self.BASE_RANK))

        # Create talon
        s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)

        # Define stack groups
        l.defaultAll()
コード例 #26
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM + 10 * l.XS, l.YM + 2 * l.YS + 12 * l.YOFFSET)

        # extra settings
        self.base_card = None

        # create stacks
        x, y = l.XM + 3 * l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self, suit=i,
                                                    mod=13))
            x = x + l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[-1], "ne")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas,
                                        tx,
                                        ty,
                                        anchor=ta,
                                        font=font)
        x, y = l.XM, l.YM + l.YS
        for i in range(10):
            s.rows.append(UD_AC_RowStack(x, y, self, mod=13))
            x += l.XS

        x, y = l.XM, l.YM
        s.talon = InitialDealTalonStack(x, y, self)

        # default
        l.defaultAll()
コード例 #27
0
ファイル: takeaway.py プロジェクト: TrevorLowing/PyGames
    def createGame(self, reserves=6):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 2*l.XM+10*l.XS, l.YM+l.YS+16*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(4):
            s.rows.append(self.RowStack_Class(x, y, self,
                                              max_move=1, max_accept=0))
            x += l.XS
        x += l.XM
        for i in range(6):
            stack = self.Foundation_Class(x, y, self, suit=ANY_SUIT,
                                          base_rank=ANY_RANK)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            s.foundations.append(stack)
            x += l.XS
        s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)

        # default
        l.defaultAll()
コード例 #28
0
ファイル: bisley.py プロジェクト: shlomif/PySolFC
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+10*l.XS, l.YM+2*l.YS+12*l.YOFFSET)

        # extra settings
        self.base_card = None

        # create stacks
        x, y = l.XM+3*l.XS, l.YM
        for i in range(4):
            s.foundations.append(SS_FoundationStack(x, y, self,
                                 suit=i, mod=13))
            x = x + l.XS
        tx, ty, ta, tf = l.getTextAttr(s.foundations[-1], "ne")
        font = self.app.getFont("canvas_default")
        self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                        anchor=ta, font=font)
        x, y = l.XM, l.YM+l.YS
        for i in range(10):
            s.rows.append(UD_AC_RowStack(x, y, self, mod=13))
            x += l.XS

        x, y = l.XM, l.YM
        s.talon = InitialDealTalonStack(x, y, self)

        # default
        l.defaultAll()
コード例 #29
0
ファイル: bisley.py プロジェクト: shlomif/PySolFC
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 2*l.XM+8*l.XS, max(2*(l.YM+l.YS+8*l.YOFFSET), l.YM+5*l.YS)
        self.setSize(w, h)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(6):
            s.rows.append(UD_SS_RowStack(x, y, self, base_rank=NO_RANK))
            x += l.XS
        x, y = l.XM, l.YM+l.YS+8*l.YOFFSET
        for i in range(6):
            s.rows.append(UD_SS_RowStack(x, y, self, base_rank=NO_RANK))
            x += l.XS
        y = l.YM
        for i in range(4):
            x = l.XM+6*l.XS+l.XM
            s.foundations.append(SS_FoundationStack(x, y, self, i, max_move=0))
            x += l.XS
            s.foundations.append(SS_FoundationStack(x, y, self, i,
                                 base_rank=KING, max_move=0, dir=-1))
            y += l.YS

        s.talon = InitialDealTalonStack(w-l.XS, h-l.YS, self)

        # default
        l.defaultAll()
コード例 #30
0
ファイル: beleagueredcastle.py プロジェクト: joeraz/PySolFC
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        self.setSize(l.XM+9*l.XS, l.YM+3*l.YS+12*l.YOFFSET)

        # create stacks
        x, y = l.XM, l.YM
        for i in range(4):
            s.foundations.append(
                Rittenhouse_Foundation(x, y, self, max_move=0))
            x += l.XS
        x += l.XS
        for i in range(4):
            s.foundations.append(Rittenhouse_Foundation(x, y, self,
                                 base_rank=KING, dir=-1, max_move=0))
            x += l.XS
        x, y = l.XM, l.YM+l.YS
        for i in range(9):
            s.rows.append(UD_RK_RowStack(x, y, self))
            x += l.XS

        s.talon = InitialDealTalonStack(l.XM, self.height-l.YS, self)

        # default
        l.defaultAll()
コード例 #31
0
ファイル: mughal.py プロジェクト: jimsize/PySolFC
    def createGame(self, max_rounds=1, num_deal=1, **layout):
        l, s = Layout(self), self.s
        kwdefault(layout, rows=8, waste=1)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create talon
        s.talon = self.Talon_Class(
            l.s.talon.x, l.s.talon.y, self,
            max_rounds=max_rounds, num_deal=num_deal)
        s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)

        # Create foundations
        for r in l.s.foundations:
            s.foundations.append(
                self.Foundation_Class(
                    r.x, r.y, self,
                    r.suit, mod=12, max_cards=12, max_move=self.MAX_MOVE))

        # Create row stacks
        for r in l.s.rows:
            s.rows.append(
                self.RowStack_Class(
                    r.x, r.y, self,
                    suit=ANY_SUIT, base_rank=self.BASE_RANK))

        # Define stack groups
        l.defaultAll()
コード例 #32
0
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM + 7 * l.XS, l.YM + 2 * l.YS + 12 * l.YOFFSET)

        x, y = l.XM, l.YM
        for i in range(2):
            s.reserves.append(OpenStack(x, y, self))
            x += l.XS

        x, y = l.XM + 3 * l.XS, l.YM
        for i in range(4):
            s.foundations.append(
                DieRussische_Foundation(x, y, self, suit=i, max_cards=8))
            x += l.XS

        x, y = l.XM + l.XS // 2, l.YM + l.YS
        for i in range(6):
            s.rows.append(
                Thirty_RowStack(x,
                                y,
                                self,
                                max_move=UNLIMITED_MOVES,
                                max_accept=UNLIMITED_ACCEPTS))
            x += l.XS

        x, y = self.width - l.XS, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        l.defaultAll()
コード例 #33
0
ファイル: gypsy.py プロジェクト: TrevorLowing/PyGames
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+7*l.XS, l.YM+2*l.YS+12*l.YOFFSET)

        x, y = l.XM, l.YM
        for i in range(2):
            s.reserves.append(OpenStack(x, y, self))
            x += l.XS

        x, y = l.XM+3*l.XS, l.YM
        for i in range(4):
            s.foundations.append(DieRussische_Foundation(x, y, self,
                                                         suit=i, max_cards=8))
            x += l.XS

        x, y = l.XM+l.XS/2, l.YM+l.YS
        for i in range(6):
            s.rows.append(Thirty_RowStack(x, y, self,
                          max_move=UNLIMITED_MOVES,
                          max_accept=UNLIMITED_ACCEPTS))
            x += l.XS

        x, y = self.width-l.XS, self.height-l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        l.defaultAll()
コード例 #34
0
ファイル: sultan.py プロジェクト: alwaysontop617/PySolFC
    def createGame(self):

        l, s = Layout(self), self.s
        self.setSize(l.XM+8*l.XS, l.YM+max(4*l.YS, 3*l.YS+14*l.YOFFSET))

        x, y = l.XM, self.height-l.YS
        for i in range(4):
            suit = i
            if self.Foundation_Class_1 is RK_FoundationStack: suit = ANY_SUIT
            s.foundations.append(self.Foundation_Class_1(x, y, self, suit=suit))
            x += l.XS
        for i in range(4):
            suit = i
            if self.Foundation_Class_1 is RK_FoundationStack: suit = ANY_SUIT
            s.foundations.append(self.Foundation_Class_2(x, y, self, suit=suit))
            x += l.XS
        x, y = l.XM+2*l.XS, l.YM+l.YS
        for i in range(4):
            s.rows.append(LadyOfTheManor_RowStack(x, y, self, max_accept=0))
            x += l.XS
        for i, j in ((0,2), (0,1), (0,0),
                     (1,0), (2,0), (3,0), (4,0), (5,0), (6,0),
                     (7,0), (7,1), (7,2),):
            x, y = l.XM+i*l.XS, l.YM+j*l.YS
            s.reserves.append(LadyOfTheManor_Reserve(x, y, self, max_accept=0))

        s.talon = InitialDealTalonStack(self.width-l.XS, self.height-2*l.YS, self)

        l.defaultAll()
コード例 #35
0
    def createGame(self, **layout):
        # Create layout
        l, s = Layout(self), self.s
        kwdefault(layout, rows=18, playcards=19)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create foundations
        for r in l.s.foundations:
            n = 14 + 8 * (r.suit == 4)
            s.foundations.append(
                self.Foundation_Class(r.x,
                                      r.y,
                                      self,
                                      r.suit,
                                      mod=n,
                                      max_cards=n))

        # Create rows
        for r in l.s.rows:
            s.rows.append(self.RowStack_Class(r.x, r.y, self))

        # Create talon
        s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)

        # Define stack groups
        l.defaultAll()
コード例 #36
0
    def createGame(self, **layout):
        l, s = Layout(self), self.s
        kwdefault(layout,
                  rows=self.Rows,
                  reserves=self.Reserves,
                  texts=0,
                  playcards=22)
        self.Layout_Method(l, **layout)
        self.setSize(l.size[0], l.size[1])

        # Create stacks
        s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
        for r in l.s.foundations:
            s.foundations.append(
                self.Foundation_Class(r.x,
                                      r.y,
                                      self,
                                      suit=ANY_SUIT,
                                      base_rank=r.suit))
        for r in l.s.rows:
            s.rows.append(
                self.RowStack_Class(r.x,
                                    r.y,
                                    self,
                                    base_rank=self.BaseRank,
                                    yoffset=l.YOFFSET))
        for r in l.s.reserves:
            s.reserves.append(ReserveStack(r.x, r.y, self))
        l.defaultAll()
コード例 #37
0
ファイル: wavemotion.py プロジェクト: jimsize/PySolFC
    def createGame(self, rows=8, reserves=8, playcards=7):
        # create layout
        l, s = Layout(self), self.s

        # set window
        max_rows = max(rows, reserves)
        w, h = l.XM + max_rows*l.XS, l.YM + 2*l.YS + (12+playcards)*l.YOFFSET
        self.setSize(w, h)

        # create stacks
        x, y = l.XM + (max_rows-rows)*l.XS//2, l.YM
        for i in range(rows):
            stack = self.RowStack_Class(x, y, self, base_rank=ANY_RANK)
            stack.getBottomImage = stack._getReserveBottomImage
            s.rows.append(stack)
            x += l.XS
        x, y = l.XM + (max_rows-reserves)*l.XS//2, l.YM+l.YS+12*l.YOFFSET
        for i in range(reserves):
            stack = OpenStack(x, y, self, max_accept=0)
            s.reserves.append(stack)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = 0, l.YOFFSET
            x += l.XS

        s.talon = InitialDealTalonStack(l.XM, l.YM, self)

        # default
        l.defaultAll()
コード例 #38
0
ファイル: spider.py プロジェクト: iske/PySolFC
 def createGame(self, rows=7, playcards=18):
     l, s = Layout(self), self.s
     self.Layout_Method(l, rows=rows, waste=0, playcards=playcards)
     self.setSize(l.size[0], l.size[1])
     s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     l.defaultAll()
コード例 #39
0
 def createGame(self, rows=8):
     l, s = Layout(self), self.s
     l.klondikeLayout(rows=rows, waste=0, playcards=25)
     self.setSize(l.size[0], l.size[1])
     s.talon = WaveTalon(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(
             SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(Yukon_AC_RowStack(r.x, r.y, self))
     l.defaultAll()
コード例 #40
0
ファイル: yukon.py プロジェクト: iske/PySolFC
 def createGame(self, rows=7):
     l, s = Layout(self), self.s
     Layout.klondikeLayout(l, rows=rows, waste=1)
     self.setSize(l.size[0], l.size[1])
     s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self, max_rounds=1)
     s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     l.defaultAll()
コード例 #41
0
ファイル: yukon.py プロジェクト: iske/PySolFC
 def createGame(self, rows=8):
     l, s = Layout(self), self.s
     l.klondikeLayout(rows=rows, waste=0, playcards=25)
     self.setSize(l.size[0], l.size[1])
     s.talon = WaveTalon(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self,
                                                 suit=r.suit))
     for r in l.s.rows:
         s.rows.append(Yukon_AC_RowStack(r.x, r.y, self))
     l.defaultAll()
コード例 #42
0
    def createGame(self, playcards=13, reserves=0, texts=False):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3 * l.XS, l.XS + (playcards - 1) * l.XOFFSET)
        x0 = l.XM
        x1 = x0 + w + 2 * l.XM
        x2 = x1 + l.XS + 2 * l.XM
        x3 = x2 + w + l.XM
        h = l.YM + (4 + int(reserves != 0)) * l.YS + int(texts) * l.TEXT_HEIGHT
        self.setSize(x3, h)

        # create stacks
        y = l.YM
        if reserves:
            x = x1 - int(l.XS * (reserves - 1) / 2)
            for i in range(reserves):
                s.reserves.append(ReserveStack(x, y, self))
                x += l.XS
            y += l.YS
        x = x1
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(x, y, self, suit=i, max_move=0))
            y += l.YS
        if texts:
            tx, ty, ta, tf = l.getTextAttr(None, "ss")
            tx, ty = x + tx, y - l.YS + ty
            font = self.app.getFont("canvas_default")
            self.texts.info = MfxCanvasText(self.canvas,
                                            tx,
                                            ty,
                                            anchor=ta,
                                            font=font)
        for x in (x0, x2):
            y = l.YM + l.YS * int(reserves != 0)
            for i in range(4):
                stack = self.RowStack_Class(x, y, self)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        x, y = self.width - l.XS, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        if reserves:
            l.setRegion(
                s.rows[:4],
                (-999, l.YM + l.YS - l.CH // 2, x1 - l.CW // 2, 999999))
        else:
            l.setRegion(s.rows[:4], (-999, -999, x1 - l.CW // 2, 999999))

        # default
        l.defaultAll()
コード例 #43
0
 def createGame(self, rows=7):
     l, s = Layout(self), self.s
     Layout.klondikeLayout(l, rows=rows, waste=1)
     self.setSize(l.size[0], l.size[1])
     s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self, max_rounds=1)
     s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
     for r in l.s.foundations:
         s.foundations.append(
             SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     l.defaultAll()
コード例 #44
0
ファイル: golf.py プロジェクト: TrevorLowing/PyGames
    def createGame(self):
        l, s = Layout(self), self.s
        self.setSize(l.XM + 13 * l.XS, l.YM + 2 * l.YS + 15 * l.YOFFSET)

        x, y = l.XM + 6 * l.XS, l.YM
        s.foundations.append(SS_FoundationStack(x, y, self, base_rank=ANY_RANK, suit=DIAMOND, mod=13))
        x, y = l.XM, l.YM + l.YS
        for i in range(13):
            s.rows.append(DiamondMine_RowStack(x, y, self))
            x += l.XS
        s.talon = InitialDealTalonStack(l.XM, self.height - l.YS, self)

        l.defaultAll()
コード例 #45
0
ファイル: bakersdozen.py プロジェクト: TrevorLowing/PyGames
 def createGame(self):
     # create layout
     l, s = Layout(self), self.s
     Layout.bakersDozenLayout(l, rows=13)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = Cruel_Talon(l.s.talon.x, l.s.talon.y, self, max_rounds=-1)
     for r in l.s.foundations:
         s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(SS_RowStack(r.x, r.y, self, base_rank=NO_RANK))
     # default
     l.defaultAll()
コード例 #46
0
ファイル: yukon.py プロジェクト: TrevorLowing/PyGames
    def createGame(self, max_rounds=-1, num_deal=1, **layout):
        l, s = Layout(self), self.s
        l.klondikeLayout(rows=7, waste=1, texts=1, playcards=20)
        self.setSize(l.size[0], l.size[1])

        s.talon = WasteTalonStack(l.s.talon.x, l.s.talon.y, self, max_rounds=1)
        s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
        for r in l.s.foundations:
            s.foundations.append(SS_FoundationStack(r.x, r.y, self, suit=r.suit))
        for r in l.s.rows:
            s.rows.append(Yukon_SS_RowStack(r.x, r.y, self, base_rank=KING))

        l.defaultAll()
コード例 #47
0
 def createGame(self):
     # create layout
     l, s = Layout(self), self.s
     Layout.bakersDozenLayout(l, rows=13)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = Cruel_Talon(l.s.talon.x, l.s.talon.y, self, max_rounds=-1)
     for r in l.s.foundations:
         s.foundations.append(
             SS_FoundationStack(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(SS_RowStack(r.x, r.y, self, base_rank=NO_RANK))
     # default
     l.defaultAll()
コード例 #48
0
ファイル: yukon.py プロジェクト: iske/PySolFC
 def createGame(self, rows=7):
     # create layout
     l, s = Layout(self), self.s
     l.yukonLayout(rows=rows, texts=0, playcards=25)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(self.Foundation_Class(r.x, r.y, self, suit=ANY_SUIT,
                                                    max_move=0))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     # default
     l.defaultAll()
コード例 #49
0
ファイル: beleagueredcastle.py プロジェクト: shlomif/PySolFC
    def createGame(self, playcards=13, reserves=0, texts=False):
        # create layout
        l, s = Layout(self), self.s

        # set window
        # (set size so that at least 13 cards are fully playable)
        w = max(3*l.XS, l.XS+(playcards-1)*l.XOFFSET)
        x0 = l.XM
        x1 = x0 + w + 2*l.XM
        x2 = x1 + l.XS + 2*l.XM
        x3 = x2 + w + l.XM
        h = l.YM + (4+int(reserves != 0))*l.YS + int(texts)*l.TEXT_HEIGHT
        self.setSize(x3, h)

        # create stacks
        y = l.YM
        if reserves:
            x = x1 - int(l.XS*(reserves-1)/2)
            for i in range(reserves):
                s.reserves.append(ReserveStack(x, y, self))
                x += l.XS
            y += l.YS
        x = x1
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(x, y, self, suit=i, max_move=0))
            y += l.YS
        if texts:
            tx, ty, ta, tf = l.getTextAttr(None, "ss")
            tx, ty = x+tx, y-l.YS+ty
            font = self.app.getFont("canvas_default")
            self.texts.info = MfxCanvasText(self.canvas, tx, ty,
                                            anchor=ta, font=font)
        for x in (x0, x2):
            y = l.YM+l.YS*int(reserves != 0)
            for i in range(4):
                stack = self.RowStack_Class(x, y, self)
                stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
                s.rows.append(stack)
                y += l.YS
        x, y = self.width - l.XS, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)
        if reserves:
            l.setRegion(
                s.rows[:4], (-999, l.YM+l.YS-l.CH//2, x1-l.CW//2, 999999))
        else:
            l.setRegion(s.rows[:4], (-999, -999, x1-l.CW//2, 999999))

        # default
        l.defaultAll()
コード例 #50
0
ファイル: bakersdozen.py プロジェクト: TrevorLowing/PyGames
 def createGame(self, **layout):
     # create layout
     l, s = Layout(self), self.s
     kwdefault(layout, rows=13, playcards=9)
     self.Layout_Method(l, **layout)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(self.Foundation_Class(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     # default
     l.defaultAll()
     return l
コード例 #51
0
ファイル: yukon.py プロジェクト: joeraz/PySolFC
 def createGame(self, rows=7):
     # create layout
     l, s = Layout(self), self.s
     l.yukonLayout(rows=rows, texts=0, playcards=25)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(
             self.Foundation_Class(
                 r.x, r.y, self, suit=ANY_SUIT, max_move=0))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     # default
     l.defaultAll()
コード例 #52
0
ファイル: gypsy.py プロジェクト: yegle/PySolFC
 def createGame(self, **layout):
     # create layout
     l, s = Layout(self), self.s
     kwdefault(layout, rows=8, waste=0, texts=1)
     self.Layout_Method(l, **layout)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
     if l.s.waste:
         s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
     for r in l.s.foundations:
         s.foundations.append(self.Foundation_Class(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     # default
     l.defaultAll()
コード例 #53
0
    def createGame(self):
        layout, s = Layout(self), self.s
        self.setSize(
            layout.XM+13*layout.XS,
            layout.YM+2*layout.YS+15*layout.YOFFSET)

        x, y = layout.XM+6*layout.XS, layout.YM
        s.foundations.append(SS_FoundationStack(x, y, self,
                             base_rank=ANY_RANK, suit=DIAMOND, mod=13))
        x, y = layout.XM, layout.YM+layout.YS
        for i in range(13):
            s.rows.append(DiamondMine_RowStack(x, y, self))
            x += layout.XS
        s.talon = InitialDealTalonStack(layout.XM, self.height-layout.YS, self)

        layout.defaultAll()
コード例 #54
0
 def createGame(self, **layout):
     # create layout
     l, s = Layout(self), self.s
     kwdefault(layout, rows=7, texts=0, playcards=25)
     self.Layout_Method(l, **layout)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(
             self.Foundation_Class(r.x, r.y, self, suit=r.suit, max_move=0))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     # default
     l.defaultAll()
     return l
コード例 #55
0
ファイル: spider.py プロジェクト: iske/PySolFC
 def createGame(self, **layout):
     # create layout
     l, s = Layout(self), self.s
     kwdefault(layout, rows=10, waste=0, texts=1, playcards=23)
     self.Layout_Method(l, **layout)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
     if l.s.waste:
         s.waste = WasteStack(l.s.waste.x, l.s.waste.y, self)
     for r in l.s.foundations:
         s.foundations.append(self.Foundation_Class(r.x, r.y, self, suit=ANY_SUIT))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     # default
     l.defaultAll()
コード例 #56
0
ファイル: yukon.py プロジェクト: iske/PySolFC
 def createGame(self, **layout):
     # create layout
     l, s = Layout(self), self.s
     kwdefault(layout, rows=10, reserves=2, texts=0)
     self.Layout_Method(l, **layout)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = InitialDealTalonStack(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         self.s.foundations.append(self.Foundation_Class(r.x, r.y, self, suit=r.suit))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     for r in l.s.reserves:
         self.s.reserves.append(ReserveStack(r.x, r.y, self))
     # default
     l.defaultAll()
コード例 #57
0
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        w, h = 3 * l.XM + 6 * l.XS, 3 * l.YM + 4 * l.YS
        self.setSize(w, h)

        # create stacks
        lay = (
            (2, 1, 1, 0),
            (2, 2, 1, 0),
            (2, 3, 1, 0),
            (2, 4, 1, 0),
            (3, 5, 2, 1),
            (3, 5, 2, 2),
            (2, 4, 3, 3),
            (2, 3, 3, 3),
            (2, 2, 3, 3),
            (2, 1, 3, 3),
            (1, 0, 2, 2),
            (1, 0, 2, 1),
        )
        for xm, xs, ym, ys in lay:
            x, y = xm * l.XM + xs * l.XS, ym * l.YM + ys * l.YS
            stack = self.RowStack_Class(x, y, self, max_move=1, max_accept=1)
            stack.CARD_XOFFSET = stack.CARD_YOFFSET = 0
            s.rows.append(stack)
        x, y = 2 * l.XM + l.XS, 2 * l.YM + l.YS
        for i in range(4):
            s.foundations.append(
                self.Foundation_Class(x,
                                      y,
                                      self,
                                      suit=i,
                                      base_rank=KING,
                                      dir=-1))
            x = x + l.XS
        x, y = 2 * l.XM + l.XS, 2 * l.YM + 2 * l.YS
        for i in range(4):
            s.foundations.append(self.Foundation_Class(x, y, self, suit=i))
            x = x + l.XS

        s.talon = self.Talon_Class(l.XM, l.YM, self)

        # default
        l.defaultAll()
コード例 #58
0
ファイル: grandfathersclock.py プロジェクト: yegle/PySolFC
    def createGame(self):
        # create layout
        l, s = Layout(self), self.s

        # set window
        dx = l.XS + 3*l.XOFFSET
        w = max(5.25*dx + l.XS, 5.5*dx)
        self.setSize(l.XM + w, l.YM + 4*l.YS)

        # create stacks
        for xx, yy in (
            (3.25, 0.15),
            (4.25, 0.5),
            (4.5,  1.5),
            (4.25, 2.5),
            (3.25, 2.85),
            (2.25, 3),
            (1.25, 2.85),
            (0.25, 2.5),
            (0,    1.5),
            (0.25, 0.5),
            (1.25, 0.15),
            (2.25, 0),
            ):
            x = l.XM + xx*dx
            y = l.YM + yy*l.YS
            stack = Clock_RowStack(x, y, self, max_move=0)
            stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
            stack.SHRINK_FACTOR = 1
            s.rows.append(stack)

        x, y = l.XM + 2.25*dx, l.YM + 1.5*l.YS
        stack = Clock_RowStack(x, y, self, max_move=1)
        stack.CARD_XOFFSET, stack.CARD_YOFFSET = l.XOFFSET, 0
        stack.SHRINK_FACTOR = 1
        s.rows.append(stack)

        x, y = self.width - l.XS, self.height - l.YS
        s.talon = InitialDealTalonStack(x, y, self)

        # create an invisible stacks
        s.internals.append(InvisibleStack(self))
        s.internals.append(InvisibleStack(self))

        # default
        l.defaultAll()
コード例 #59
0
 def createGame(self, **layout):
     # create layout
     l, s = Layout(self), self.s
     kwdefault(layout, rows=8, reserves=4, texts=0)
     self.Layout_Method(l, **layout)
     self.setSize(l.size[0], l.size[1])
     # create stacks
     s.talon = self.Talon_Class(l.s.talon.x, l.s.talon.y, self)
     for r in l.s.foundations:
         s.foundations.append(
             self.Foundation_Class(r.x, r.y, self, suit=ANY_SUIT))
     for r in l.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     for r in l.s.reserves:
         s.reserves.append(ReserveStack(r.x, r.y, self))
     # default
     l.defaultAll()
コード例 #60
0
 def createGame(self, **layout):
     # create layout
     lay, s = Layout(self), self.s
     kwdefault(layout, rows=10, reserves=2, texts=0)
     self.Layout_Method(lay, **layout)
     self.setSize(lay.size[0], lay.size[1])
     # create stacks
     s.talon = InitialDealTalonStack(lay.s.talon.x, lay.s.talon.y, self)
     for r in lay.s.foundations:
         self.s.foundations.append(
             self.Foundation_Class(r.x, r.y, self, suit=r.suit))
     for r in lay.s.rows:
         s.rows.append(self.RowStack_Class(r.x, r.y, self))
     for r in lay.s.reserves:
         self.s.reserves.append(ReserveStack(r.x, r.y, self))
     # default
     lay.defaultAll()