def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if from_stack is self.game.s.talon or \ from_stack in self.game.s.reserves: return True return False
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if self.id % self.game.RSTEP == 0: return cards[0].rank == self.game.RBASE left = self.game.s.rows[self.id - 1] return left.cards and left.cards[-1].rank + 1 == cards[0].rank
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False # check if self.cards or self.game.s.talon.cards: return False return True
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if not self.cards: return True c1, c2 = self.cards[-1], cards[0] if c1.rank == c2.rank + 1: return True return c1.rank == c2.rank
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if not self.cards: return True c1, c2 = self.cards[-1], cards[0] if c1.rank == c2.rank+1: return True return c1.rank == c2.rank
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if self.game.s.talon.cards: return False if not self.cards: return True c1, c2 = self.cards[-1], cards[0] return c1.suit == c2.suit and c1.rank == c2.rank + 1
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if self.game.s.talon.cards: return False if not self.cards: return True c1, c2 = self.cards[-1], cards[0] return c1.suit == c2.suit and c1.rank == c2.rank+1
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if from_stack is self.game.s.waste: return True if not self.cards: return cards[0].rank == KING if (from_stack in self.game.s.rows and self.cards[-1].rank - cards[0].rank == 1): return True return False
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if self.cards: # check the rank - an ACE equals a Six rank = self.cards[-1].rank if rank == ACE: rank = 5 if (rank + self.cap.dir) % self.cap.mod != cards[0].rank: return False return True
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if from_stack is self.game.s.waste: return True if not self.cards: return cards[0].rank == KING if (from_stack in self.game.s.rows and self.cards[-1].rank-cards[0].rank == 1): return True return False
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if self.id % 10 != 0: # left neighbour s = self.game.s.rows[self.id - 1] if s.cards and s.cards[-1].suit == cards[0].suit \ and (s.cards[-1].rank + 1) % 13 == cards[0].rank: return True if self.id % 10 != 10 - 1: # right neighbour s = self.game.s.rows[self.id + 1] if s.cards and s.cards[-1].suit == cards[0].suit \ and (s.cards[-1].rank - 1) % 13 == cards[0].rank: return True return False
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if self.id % self.game.RSTEP == 0: return cards[0].rank == self.game.RBASE r = self.game.s.rows left = r[self.id - 1] if left.cards and left.cards[-1].suit == cards[0].suit \ and left.cards[-1].rank + 1 == cards[0].rank: return True if self.id < len(r)-1: right = r[self.id + 1] if right.cards and right.cards[-1].suit == cards[0].suit \ and right.cards[-1].rank - 1 == cards[0].rank: return True return False
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False # left neighbour s = self.game.s.rows[(self.id - 1) % 54] if s.cards: if s.cards[-1].suit == cards[0].suit and \ s.cards[-1].rank + 1 == cards[0].rank: return True if s.cards[-1].rank == QUEEN and cards[0].rank == ACE: return True # right neighbour s = self.game.s.rows[(self.id + 1) % 54] if s.cards: if s.cards[-1].suit == cards[0].suit and \ s.cards[-1].rank - 1 == cards[0].rank: return True return False
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False # this stack accepts any one card from the Waste pile return from_stack is self.game.s.waste
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False return from_stack not in self.game.s.rows
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False # this stack accepts any one card from the Waste pile return from_stack is self.game.s.waste and len(cards) == 1
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False return from_stack is self.game.s.talon
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return 0 if not self.cards: return 1 return self.cards[-1].rank > cards[0].rank
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False if not self.cards: return True return from_stack is self.game.s.waste and len(cards) == 1
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False # this stack accepts any one card from the Talon return from_stack is self.game.s.talon and len(cards) == 1
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return 0 # check return not (self.cards or self.game.s.talon.cards)
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False # this stack accepts any one card from reserves return from_stack in self.game.s.reserves
def acceptsCards(self, from_stack, cards): if not BasicRowStack.acceptsCards(self, from_stack, cards): return False return len(self.cards) == 0