def validate_environment(self, app_settings, users): """ Validate that the current environment meets all of Ice's requirements. """ with EnvironmentChecker(self.filesystem) as env_checker: if not self.skip_steam_check: # If Steam is running then any changes we make will be overwritten env_checker.require_program_not_running("Steam") else: logger.warning(STEAM_CHECK_SKIPPED_WARNING) # This is used to store history information and such env_checker.require_directory_exists(paths.application_data_directory()) for console in app_settings.consoles: # Consoles assume they have a ROMs directory env_checker.require_directory_exists( consoles.console_roms_directory(app_settings.config, console) ) for user in users: # I'm not sure if there are situations where this won't exist, but I # assume that it does everywhere and better safe than sorry env_checker.require_directory_exists(user.steam.userdata_directory) # If the user hasn't added any grid images on their own then this # directory wont exist, so we require it explicitly here env_checker.require_directory_exists( steam_paths.custom_images_directory(user) ) # And it needs to be writable if we are going to save images there env_checker.require_writable_path( steam_paths.custom_images_directory(user) )
def validate_environment(self, skip_steam_check): """ Validate that the current environment meets all of Ice's requirements. """ with EnvironmentChecker(self.filesystem) as env_checker: if not skip_steam_check: # If Steam is running then any changes we make will be overwritten env_checker.require_program_not_running("Steam") else: logger.warning(STEAM_CHECK_SKIPPED_WARNING) # I'm not sure if there are situations where this won't exist, but I # assume that it does everywhere and better safe than sorry env_checker.require_directory_exists(self.steam.userdata_directory) # This is used to store history information and such env_checker.require_directory_exists(paths.application_data_directory()) for console in self.app_settings.consoles: # Consoles assume they have a ROMs directory env_checker.require_directory_exists(consoles.console_roms_directory(self.app_settings.config, console)) for user in self.users: # If the user hasn't added any grid images on their own then this # directory wont exist, so we require it explicitly here env_checker.require_directory_exists(steam_paths.custom_images_directory(user)) # And it needs to be writable if we are going to save images there env_checker.require_writable_path(steam_paths.custom_images_directory(user))
def validate_user_environment(self, user): """ Validate that the current environment for a given user meets all of Ice's requirements. """ with EnvironmentChecker(self.filesystem) as env_checker: # If the user hasn't added any grid images on their own then this # directory wont exist, so we require it explicitly here env_checker.require_directory_exists(paths.custom_images_directory(user)) # And it needs to be writable if we are going to save images there env_checker.require_writable_path(paths.custom_images_directory(user))
def validate_user_environment(self, user): """ Validate that the current environment for a given user meets all of Ice's requirements. """ with EnvironmentChecker(self.filesystem) as env_checker: # If the user hasn't added any grid images on their own then this # directory wont exist, so we require it explicitly here env_checker.require_directory_exists( steam_paths.custom_images_directory(user)) # And it needs to be writable if we are going to save images there env_checker.require_writable_path( steam_paths.custom_images_directory(user))
def _create_default_directories(self): """This method creates all of the directories that Steam normally creates for a user.""" # Assert that the userdata directory is there assert(os.path.exists(self.steam_fixture.get_steam().userdata_directory)) # The data directory for our user, which acts as the root of userdata # hierarchy os.mkdir(paths.user_specific_data_directory(self.get_context())) # The "config" directory, which stores shortcuts.vdf and the grid directory # TODO: There should probably be a helper function for this in pysteam os.mkdir(os.path.join(paths.user_specific_data_directory(self.get_context()), "config")) # The directory which stores grid images os.mkdir(paths.custom_images_directory(self.get_context()))
def _create_default_directories(self): """This method creates all of the directories that Steam normally creates for a user.""" # Assert that the userdata directory is there assert (os.path.exists( self.steam_fixture.get_steam().userdata_directory)) # The data directory for our user, which acts as the root of userdata # hierarchy os.mkdir(paths.user_specific_data_directory(self.get_context())) # The "config" directory, which stores shortcuts.vdf and the grid directory # TODO: There should probably be a helper function for this in pysteam os.mkdir( os.path.join( paths.user_specific_data_directory(self.get_context()), "config")) # The directory which stores grid images os.mkdir(paths.custom_images_directory(self.get_context()))
def _custom_image_path(self, app_id, extension): return os.path.join( paths.custom_images_directory(self.context), "%s%s" % (app_id, extension) )
def setUp(self): self.tempdir = tempfile.mkdtemp() s = model.Steam(self.tempdir) self.context = model.LocalUserContext(s, '1234') os.makedirs(paths.custom_images_directory(self.context))
def _custom_image_path(self, app_id, extension): return os.path.join(paths.custom_images_directory(self.context), "%s%s" % (app_id, extension))