def rev_path(x1, y1, x2, y2, txt=None): elements = [] # x1, y1 = r1.get_cx(), r1.get_cy() # x2, y2 = r2.get_cx(), r2.get_cy(), l = line(x1, y1, x2, y2) elements.append(l) style = 'stroke-width:{0};stroke:{1}'.format(16, ALUM_6) l.set_style(style) if txt: x, y = middle(x1, y1, x2, y2) style2 = StyleBuilder() #style2.setFontFamily('envy code r') style2.setFontFamily('arial') style2.setFontWeight('bold') style2.setFilling(ALUM_1) # shift text left and up by a bit # whole alphabet in this font is 167 px width per_char = 167. / 26 t = text(txt, -len(txt) / 2 * per_char, 4) t.set_style(style2.getStyle()) #import pdb; pdb.set_trace() group = rotate([t], slope_angle(x1, y1, x2, y2)) group = translate([group], x, y) elements.append(group) return elements
def _get_font_style(self, size, anchor, dash_array): style = StyleBuilder() style.setStrokeDashArray(dash_array) style.setFontFamily(fontfamily="Verdana") style.setFontSize("%dpx" % size) style.setTextAnchor(anchor) return style
def rev_path(x1,y1, x2,y2, txt=None): elements = [] # x1, y1 = r1.get_cx(), r1.get_cy() # x2, y2 = r2.get_cx(), r2.get_cy(), l = line(x1, y1, x2, y2) elements.append(l) style = 'stroke-width:{0};stroke:{1}'.format(16, ALUM_6) l.set_style(style) if txt: x, y = middle(x1, y1, x2, y2) style2 = StyleBuilder() #style2.setFontFamily('envy code r') style2.setFontFamily('arial') style2.setFontWeight('bold') style2.setFilling(ALUM_1) # shift text left and up by a bit # whole alphabet in this font is 167 px width per_char = 167./26 t = text(txt, -len(txt)/2*per_char, 4) t.set_style(style2.getStyle()) #import pdb; pdb.set_trace() group = rotate([t], slope_angle(x1, y1, x2, y2)) group = translate([group], x, y) elements.append(group) return elements
def words(txt, family='arial', weight='bold', color=ALUM_1): style2 = StyleBuilder() #style2.setFontFamily('envy code r') style2.setFontFamily('arial') style2.setFontWeight('bold') style2.setFilling(ALUM_1) t = text(txt, 0, 0) t.set_style(style2.getStyle()) return t
def draw_tree(width, height): global nameStyle nameStyle = StyleBuilder() nameStyle.setFontFamily(fontfamily=dc.nameFont) nameStyle.setFontSize("%spt" % dc.nameFontSize) nameStyle.setTextAnchor("left") nameStyle = nameStyle.getStyle() svg = Svg(width=width, height=height) # draw nodes for depth in depthToNames: for name in depthToNames[depth]: node = nameToNode[name] draw_node(svg, node, name) # draw branches for depth in depthToNames: for name in depthToNames[depth]: node = nameToNode[name] isLeaf = (node.children == []) if (isLeaf): continue numChildren = len(node.children) for (i, child) in enumerate(node.children): rootFrac = 0.4 + (0.2 * i) / (numChildren - 1) sinkFrac = 0.5 if (orientation == "T2B"): (rootX, rootY) = (node.x + rootFrac * dc.nodeWdt, node.y + dc.nodeHgt) (sinkX, sinkY) = (child.x + sinkFrac * dc.nodeWdt, child.y) draw_vert_branch(svg, "%s_branch_%d" % (name, i), rootX, rootY, sinkX, sinkY) else: # if (orientation == "L2R"): (rootX, rootY) = (node.x + dc.nodeWdt, node.y + rootFrac * dc.nodeHgt) (sinkX, sinkY) = (child.x, child.y + sinkFrac * dc.nodeHgt) draw_horz_branch(svg, "%s_branch_%d" % (name, i), rootX, rootY, sinkX, sinkY) return svg
def command(num_txt, cmd, explanation, color): x = 0 y = 0 elems = [scale(num(num_txt, color), 2)] cmd_txt = text(cmd, x + 40, y + 12) s = StyleBuilder() s.setFontWeight('bold') s.setFontFamily('Bitstream Vera Sans Mono') cmd_txt.set_style(s.getStyle()) elems.append(cmd_txt) exp_txt = text(explanation, x + 45, y + 27) s = StyleBuilder() #s.setFontWeight('bold') s.setFontFamily('Bitstream Vera Serif') s.setFontSize('10px') exp_txt.set_style(s.getStyle()) elems.append(exp_txt) return elems
def command(num_txt, cmd, explanation, color): x = 0 y = 0 elems = [scale(num(num_txt, color), 2)] cmd_txt = text(cmd, x+40, y+12) s = StyleBuilder() s.setFontWeight('bold') s.setFontFamily('Bitstream Vera Sans Mono') cmd_txt.set_style(s.getStyle()) elems.append(cmd_txt) exp_txt = text(explanation, x+45, y+27) s = StyleBuilder() #s.setFontWeight('bold') s.setFontFamily('Bitstream Vera Serif') s.setFontSize('10px') exp_txt.set_style(s.getStyle()) elems.append(exp_txt) return elems
def num(txt, color): txt = str(txt) elems = [] r = rect(0, 0, 16, 16) s = StyleBuilder() s.setFilling(color) r.set_style(s.getStyle()) elems.append(r) if txt: style2 = StyleBuilder() #style2.setFontFamily('envy code r') style2.setFontFamily('arial') style2.setFontWeight('bold') style2.setFilling(ALUM_1) # shift text left and up by a bit if len(txt) == 1: x = 5 elif len(txt) == 2: x = 1.5 t = text(txt, x, 12.5) t.set_style(style2.getStyle()) elems.append(t) return elems
def draw_tree(): if (dc.nameFontSize < 16): scale = dc.nameFontSize / 16.0 nameCapsHgt = dc.nameCapsHgt * scale nameDescHgt = dc.nameDescHgt * scale nameFontLineHgt = dc.nameFontLineHgt * scale nameStyle = StyleBuilder() nameStyle.setFontFamily(fontfamily=dc.nameFont) nameStyle.setFontSize("%spt" % dc.nameFontSize) nameStyle.setTextAnchor("left") nameStyle = nameStyle.getStyle() svg = Svg() # draw nodes for depth in depthToNames: for name in depthToNames[depth]: node = nameToNode[name] isLeaf = (node.left == None) yLine = node.y + nameCapsHgt + 1 ob = SvgRect(node.x, node.y, dc.nodeWidth, dc.nodeHeight, id="%s_box" % name) ob.set_stroke(dc.lineColor) ob.set_stroke_width(dc.lineThickness) if (isLeaf): ob.set_fill(dc.leafFillColor) else: ob.set_fill(dc.nodeFillColor) svg.addElement(ob) ob = SvgText("%s" % name, node.x + 1, yLine, id="%s_name" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt if (hasattr(node, "bitsUnion")): ob = SvgText("U:" + bits_to_string(node.numBits, node.bitsUnion), node.x + 1, yLine, id="%s_Bunion" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt if (hasattr(node, "bitsIntersection")): ob = SvgText( "I:" + bits_to_string(node.numBits, node.bitsIntersection), node.x + 1, yLine, id="%s_Bintersection" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt if (hasattr(node, "bitsAll")): ob = SvgText("A:" + bits_to_string(node.numBits, node.bitsAll), node.x + 1, yLine, id="%s_Ball" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt if (hasattr(node, "bitsSome")): ob = SvgText("S:" + bits_to_string(node.numBits, node.bitsSome), node.x + 1, yLine, id="%s_Bsome" % node) ob.set_style(nameStyle) svg.addElement(ob) yLine += nameFontLineHgt # draw branches for depth in depthToNames: for name in depthToNames[depth]: node = nameToNode[name] if (node.left == None): continue (leftStartX, leftStartY) = (node.x + 0.4 * dc.nodeWidth, node.y + dc.nodeHeight) (rightStartX, rightStartY) = (node.x + 0.6 * dc.nodeWidth, node.y + dc.nodeHeight) (leftEndX, leftEndY) = (node.left.x + 0.5 * dc.nodeWidth, node.right.y) (rightEndX, rightEndY) = (node.right.x + 0.5 * dc.nodeWidth, node.right.y) draw_branch(svg, "%s_left_branch" % node, leftStartX, leftStartY, leftEndX, leftEndY) draw_branch(svg, "%s_right_branch" % node, rightStartX, rightStartY, rightEndX, rightEndY) return svg
class NodeRenderer(object): def __init__(self, conf): self.__shapeBuilder = ShapeBuilder() self.__fontSize = conf['frame']['font']['size']; self.__fontFamily = conf['frame']['font']['name']; self.__alignment = conf['frame']['font']['align']; self.__frameThickness = conf['frame']['thickness']; self.__frameWidth = conf['frame']['width']; self.__framePadding = conf['frame']['padding']; self.__separatorWidth = conf['frame']['separator']['width']; self.__textStyle = StyleBuilder() self.__textStyle.setFontFamily(self.__fontFamily) self.__textStyle.setFontSize(self.__fontSize.__str__() + 'px') self.__LINE_SEPARATOR = 5; self.__resolver = BBCodeResolver(); def __createLines(self, values): result = []; for value in values: if isinstance(value, basestring): lines = self.__resolver.resolveString(value); if isinstance(lines, list): for line in lines: result.append(line); elif isinstance(value, int): result.append(value); else: assert 1 == 2 return result; def __determineLineHeight(self, isSeparator): if isSeparator: return self.__separatorWidth + self.__LINE_SEPARATOR; else: return self.__fontSize + self.__LINE_SEPARATOR; def __determineContainterHeight(self, lines): #TODO wrapping! height = 0; for line in lines: if isinstance(line, int): height = height + self.__determineLineHeight(True); else: height = height + self.__determineLineHeight(False); return height + 2 * self.__framePadding; def __prepareNodeContainer(self, startX, startY, width, height, isReference): nodeGroup = g() nodeGroup.set_style(self.__textStyle.getStyle()) if isReference: color = 'gray'; else: color = 'white'; rect = self.__shapeBuilder.createRect(startX, startY, width, height, strokewidth = self.__frameThickness, stroke='black', fill=color) nodeGroup.addElement(rect) return nodeGroup; def render(self, node, startX, startY, isReference = False): if node['type'] != 'node': raise Exception("Wrong input object. Expected type: 'node'"); lines = self.__createLines(node['value']); height = self.__determineContainterHeight(lines); nodeContainer = self.__prepareNodeContainer(startX, startY, self.__frameWidth, height, isReference) y = startY + self.__framePadding; for line in lines: if isinstance(line, int): # if int, then render horizontal line lineHeight = self.__determineLineHeight(True); x = startX; separatorObj = self.__shapeBuilder.createLine(x, y, x + self.__frameWidth, y, strokewidth = self.__separatorWidth) nodeContainer.addElement(separatorObj) elif isinstance(line, list): #list, because line is list of bbcoded spans lineHeight = self.__determineLineHeight(False); x = startX + self.__framePadding; txtObj = text(None, x, y + self.__fontSize); for txt in line: span = tspan(); span.appendTextContent(txt.getText()); span.setAttribute("style", txt.getStyle()) txtObj.addElement(span) nodeContainer.addElement(txtObj) else: raise Exception("unsupported value type") y = y + lineHeight; return nodeContainer; #pseudo static method def getNodeHeight(self, node): lines = self.__createLines(node['value']); return self.__determineContainterHeight(lines);