コード例 #1
0
def evolution_search(f, para_b):
    begin_time = datetime.now()
    Timestamps_list = []
    Target_list = []
    Parameters_list = []
    keys = list(para_b.keys())
    dim = len(keys)
    plog = PrintLog(keys)

    min = np.ones(dim)
    max = np.ones(dim)
    value_list = list(parameters.values())
    for i_v in range(dim):
        min[i_v] = value_list[i_v][0]
        max[i_v] = value_list[i_v][1]
    bounds = (min, max)
    plog.print_header(initialization=True)

    my_topology = Star()
    my_options ={'c1': 0.6, 'c2': 0.3, 'w': 0.4}
    my_swarm = P.create_swarm(n_particles=20, dimensions=dim, options=my_options, bounds=bounds)  # The Swarm Class

    iterations = 30  # Set 100 iterations
    for i in range(iterations):
        # Part 1: Update personal best

        # for evaluated_result in map(evaluate, my_swarm.position):
        #     my_swarm.current_cost = np.append(evaluated_result)
        # for best_personal_result in map(evaluate, my_swarm.pbest_pos):  # Compute personal best pos
        #     my_swarm.pbest_cost = np.append(my_swarm.pbest_cost, best_personal_result)
        my_swarm.current_cost = np.array(list(map(evaluate, my_swarm.position)))
        #print(my_swarm.current_cost)
        my_swarm.pbest_cost = np.array(list(map(evaluate, my_swarm.pbest_pos)))
        my_swarm.pbest_pos, my_swarm.pbest_cost = P.compute_pbest(my_swarm)  # Update and store

        # Part 2: Update global best
        # Note that gbest computation is dependent on your topology
        if np.min(my_swarm.pbest_cost) < my_swarm.best_cost:
            my_swarm.best_pos, my_swarm.best_cost = my_topology.compute_gbest(my_swarm)

        # Let's print our output
        #if i % 2 == 0:
        #    print('Iteration: {} | my_swarm.best_cost: {:.4f}'.format(i + 1, my_swarm.best_cost))

        # Part 3: Update position and velocity matrices
        # Note that position and velocity updates are dependent on your topology
        my_swarm.velocity = my_topology.compute_velocity(my_swarm)
        my_swarm.position = my_topology.compute_position(my_swarm)

        Parameters_list.append(my_swarm.best_pos.tolist())
        Target_list.append(1-my_swarm.best_cost)
        elapse_time = (datetime.now() - begin_time).total_seconds()
        Timestamps_list.append(elapse_time)
#        print("The best candidate: ", my_swarm.best_pos)
#        print("The best result: ", res[1])
        plog.print_step(my_swarm.best_pos, 1 - my_swarm.best_cost)
        if i == 0:
            plog.print_header(initialization=False)

    return Timestamps_list, Target_list, Parameters_list
コード例 #2
0
    async def attack(self, phys_swarm):
        if phys_swarm.amount > 5:
            orders = []
            # reinitialize swarm if needed
            if phys_swarm.amount != self.swarm_size:
                self.swarm_size = phys_swarm.amount
                self.phys_swarm_pos = []
                for unit in phys_swarm:
                    self.phys_swarm_pos.append(
                        [unit.position.x, unit.position.y])
                self.phys_swarm_pos = np.array(self.phys_swarm_pos)

                self.logical_swarm = P.create_swarm(
                    n_particles=phys_swarm.amount,
                    dimensions=2,
                    options=self.my_options,
                    bounds=([0, 0], [
                        self.game_info.map_size[0], self.game_info.map_size[1]
                    ]),
                    init_pos=self.phys_swarm_pos,
                    clamp=(0, 5.6))

            self.logical_swarm.current_cost = self.fitness(
                self.logical_swarm.position, phys_swarm)
            self.logical_swarm.pbest_cost = self.fitness(
                self.logical_swarm.pbest_pos, phys_swarm)
            self.logical_swarm.pbest_pos, self.logical_swarm.pbest_cost = P.compute_pbest(
                self.logical_swarm)

            if np.min(self.logical_swarm.pbest_cost
                      ) < self.logical_swarm.best_cost:
                self.logical_swarm.best_pos, self.logical_swarm.best_cost = self.my_topology.compute_gbest(
                    self.logical_swarm)

            self.logical_swarm.velocity = self.my_topology.compute_velocity(
                self.logical_swarm)
            self.logical_swarm.position = self.my_topology.compute_position(
                self.logical_swarm)
            # Extract positions from above and issue movement/attack orders
            # loop through np array compiling positions and appending them to orders list.

            # The mutas are still ignoring nearby enemies.
            for row, unit in zip(self.logical_swarm.position, phys_swarm):
                if self.known_enemy_units.closer_than(unit.radar_range,
                                                      unit.position).exists:
                    orders.append(
                        unit.attack(
                            self.known_enemy_units.closest_to(unit.position)))
                else:
                    orders.append(
                        unit.move(Point2(Pointlike((row[0], row[1])))))
            await self.do_actions(orders)
コード例 #3
0
 def __init__(self,
              objective_func,
              iters=30,
              num_particles=30,
              num_features=14):
     self.swarm_size = (num_particles, num_features)
     self.swarm = create_swarm(n_particles=num_particles,
                               dimensions=num_features,
                               discrete=True,
                               binary=True)
     self.food_fitness = -np.inf
     self.enemy_fitness = +np.inf
     self.food_pos = np.zeros(num_features)
     self.enemy_pos = np.zeros(num_features)
     self.num_particles = num_particles
     self.objective_func = objective_func
     self.iters = iters
コード例 #4
0
ファイル: legion_v1-4.py プロジェクト: kmheckel/Starcraft2AI
    async def attack(self, phys_swarm, iteration):
        if phys_swarm.amount > 10:
            orders = []
            # reinitialize swarm if needed
            if phys_swarm.amount > self.swarm_size + 3 or iteration > self.iter_of_last_update + 75:
                self.swarm_size = phys_swarm.amount
                self.phys_swarm_pos = []
                for unit in phys_swarm:
                    self.phys_swarm_pos.append([unit.position.x, unit.position.y])
                self.phys_swarm_pos = np.array(self.phys_swarm_pos)
                self.logical_swarm = P.create_swarm(n_particles=phys_swarm.amount, dimensions=2, options=self.my_options, bounds=([0,0], [self.game_info.map_size[0], self.game_info.map_size[1]]) , init_pos=self.phys_swarm_pos, clamp=(0,4.0))
                self.iter_of_last_update = iteration


            self.logical_swarm.current_cost = self.fitness(self.logical_swarm.position, phys_swarm)
            self.logical_swarm.pbest_cost = self.fitness(self.logical_swarm.pbest_pos, phys_swarm)
            self.logical_swarm.pbest_pos, self.logical_swarm.pbest_cost = P.compute_pbest(self.logical_swarm)

            if np.min(self.logical_swarm.pbest_cost) < self.logical_swarm.best_cost:
                self.logical_swarm.best_pos, self.logical_swarm.best_cost = self.my_topology.compute_gbest(self.logical_swarm)

            self.logical_swarm.velocity = self.my_topology.compute_velocity(self.logical_swarm)
            self.logical_swarm.position = self.my_topology.compute_position(self.logical_swarm)
            # Extract positions from above and issue movement/attack orders
            # loop through np array compiling positions and appending them to orders list.
          
            wounded_units = phys_swarm.filter(lambda u: u.health_percentage <= .7)
            phys_swarm = phys_swarm.filter(lambda u: u.health_percentage > .7)

            for unit in wounded_units:
                unit.move(self.townhalls.first.position)

            # The mutas are still ignoring nearby enemies.
            for row, unit in zip(self.logical_swarm.position, phys_swarm):
                if self.known_enemy_units.closer_than(unit.radar_range, unit.position).exists:
                    orders.append(unit.stop())
                    orders.append(unit.attack(self.known_enemy_units.closest_to(unit.position).position))
                elif self.known_enemy_units.exists:
                    orders.append(unit.attack(self.known_enemy_units.closest_to(Point2(Pointlike((row[0], row[1]))))))
                else:
                    orders.append(unit.move(Point2(Pointlike((row[0], row[1])))))

            await self.do_actions(orders)
コード例 #5
0
ファイル: legion_fork.py プロジェクト: kmheckel/Starcraft2AI
    def __init__(self):
        self.swarm_size = 0
        self.my_topology = Star() # connect to n nearest neighbors -> Ring()
        #options should be parameterized...
        self.my_options = {'c1': 4, 'c2': 1, 'w': 0.3}
        # might need dummy values for the following and wait until phys swarm exists to continue...
        self.phys_swarm_pos = []
        self.log_swarm = \
        P.create_swarm(n_particles=0, 
                       dimensions=2, 
                       options=self.my_options, 
                       bounds=([0,0], 
                       [self.game_info.map_size[0], self.game_info.map_size[1]]),
                       init_pos=phys_swarm_pos, clamp=(0,10))

        self.iter_of_last_update = 0
        self.num_overlords = 0
        #load in cnn model
        self.brain = model.load("brain")
    def __fitNBeta(self, dim, n_particles, itera, options, objetive_function,
                   BetaChange, bound):
        my_topology = Ring()
        my_swarm = P.create_swarm(n_particles=n_particles,
                                  dimensions=dim,
                                  options=options,
                                  bounds=bound)
        my_swarm.pbest_cost = np.full(n_particles, np.inf)
        my_swarm.best_cost = np.inf

        for i in range(itera):
            for a in range(n_particles):
                my_swarm.position[a][0:BetaChange] = sorted(
                    my_swarm.position[a][0:BetaChange])
                for c in range(1, self.BetaChange):
                    if my_swarm.position[a][c -
                                            1] + 5 >= my_swarm.position[a][c]:
                        my_swarm.position[a][c] = my_swarm.position[a][c] + 5
            my_swarm.current_cost = objetive_function(my_swarm.position)
            my_swarm.pbest_pos, my_swarm.pbest_cost = P.operators.compute_pbest(
                my_swarm)
            #my_swarm.current_cost[np.isnan(my_swarm.current_cost)]=np.nanmax(my_swarm.current_cost)
            #my_swarm.pbest_cost = objetive_function(my_swarm.pbest_pos)

            my_swarm.best_pos, my_swarm.best_cost = my_topology.compute_gbest(
                my_swarm, options['p'], options['k'])
            if i % 20 == 0:
                print(
                    'Iteration: {} | my_swarm.best_cost: {:.4f} | days: {}'.
                    format(
                        i + 1, my_swarm.best_cost,
                        str(my_swarm.pbest_pos[my_swarm.pbest_cost.argmin()])))
            my_swarm.velocity = my_topology.compute_velocity(my_swarm,
                                                             bounds=bound)
            my_swarm.position = my_topology.compute_position(my_swarm,
                                                             bounds=bound)
        final_best_cost = my_swarm.best_cost.copy()
        final_best_pos = my_swarm.pbest_pos[
            my_swarm.pbest_cost.argmin()].copy()
        return final_best_pos, final_best_cost
コード例 #7
0
cop = C11()
N = 150
dim = 5
l_lim = cop.l_lim
u_lim = cop.u_lim
if l_lim == None or u_lim == None:
    bounds = None
else:
    l_lims = np.asarray([l_lim] * dim)
    u_lims = np.asarray([u_lim] * dim)
    bounds = (l_lims, u_lims)
my_topology = AdaptiveRing()
my_options = {'c1': 0.6, 'c2': 0.3, 'w': 0.4,
                'feasibility': np.zeros(N, dtype = bool),
                'best_position': None}
my_swarm = P.create_swarm(n_particles = N, dimensions=dim, options=my_options, bounds = bounds)
iterations = 300

my_swarm.options['feasibility'] = cop.constraints(my_swarm.position)
my_swarm.current_cost = cop.sum_violations(my_swarm.position)
my_swarm.pbest_pos = my_swarm.position
my_swarm.pbest_cost = my_swarm.current_cost


for i in range(iterations):
    if np.all(my_swarm.options['feasibility'] == False) == False:
        break

    my_swarm.best_cost = min(x for x in my_swarm.pbest_cost if x is not None)
    min_pos_id = np.where(my_swarm.pbest_cost == my_swarm.best_cost)[0][0]
    my_swarm.options['best_position'] = my_swarm.pbest_pos[min_pos_id]
コード例 #8
0
    def optimize(self):
        results_2k = 0
        results_10k = 0
        results_20k = 0
        fes = 0  # Function evaluations
        l_lim = self.cop.l_lim
        u_lim = self.cop.u_lim
        if l_lim == None or u_lim == None:
            bounds = None
        else:
            l_lims = np.asarray([l_lim] * self.dim)
            u_lims = np.asarray([u_lim] * self.dim)
            bounds = (l_lims, u_lims)

        my_options = {
            'c1': self.c1,
            'c2': self.c2,
            'w': self.w,
            'feasibility': np.zeros(self.N, dtype=bool),
            'best_position': None
        }
        my_swarm = P.create_swarm(n_particles=self.N,
                                  dimensions=self.dim,
                                  options=my_options,
                                  bounds=bounds)
        my_swarm.pbest_pos = np.asarray([None] * self.N)
        my_swarm.pbest_cost = np.asarray([None] * self.N)

        k_delta = math.ceil(self.N /
                            self.iterations)  # additional neighbors each gen
        k = k_delta

        # Check feasibility and update personal best only if feasible
        my_swarm.options['feasibility'] = self.cop.constraints(
            my_swarm.position)
        my_swarm.current_cost = self.cop.objective(my_swarm.position)
        fes += self.N
        for particle_id in range(self.N):
            if my_swarm.options['feasibility'][particle_id] == True:
                my_swarm.pbest_pos[particle_id] = my_swarm.position[
                    particle_id]
                my_swarm.pbest_cost[particle_id] = my_swarm.current_cost[
                    particle_id]

        for i in range(self.iterations):
            if np.all(my_swarm.pbest_cost == None) == False:
                my_swarm.best_cost = min(x for x in my_swarm.pbest_cost
                                         if x is not None)
                min_pos_id = np.where(
                    my_swarm.pbest_cost == my_swarm.best_cost)[0][0]
                my_swarm.options['best_position'] = my_swarm.pbest_pos[
                    min_pos_id]
            if k < self.N:
                my_swarm.best_pos = self.my_topology.compute_gbest(my_swarm,
                                                                   p=2,
                                                                   k=k)
            else:
                my_swarm.best_pos = self.my_topology.compute_gbest(my_swarm,
                                                                   p=2,
                                                                   k=self.N)
            k += k_delta
            if fes == 2000:
                if self.verbose == True:
                    print('FES: {} | my_swarm.best_cost: {:.4f}'.format(
                        fes, my_swarm.best_cost))
                results_2k = my_swarm.best_cost
            elif fes == 10000:
                if self.verbose == True:
                    print('FES: {} | my_swarm.best_cost: {:.4f}'.format(
                        fes, my_swarm.best_cost))
                results_10k = my_swarm.best_cost
            elif fes == 20000:
                if self.verbose == True:
                    print('FES: {} | my_swarm.best_cost: {:.4f}'.format(
                        fes, my_swarm.best_cost))
                results_20k = my_swarm.best_cost
                break

            my_swarm.velocity = self.my_topology.compute_constrained_velocity(
                my_swarm)
            my_swarm.position = self.my_topology.compute_position(my_swarm)
            my_swarm.options['feasibility'] = self.cop.constraints(
                my_swarm.position)
            my_swarm.current_cost = self.cop.objective(my_swarm.position)
            fes += self.N
            my_swarm.pbest_pos, my_swarm.pbest_cost = P.compute_constrained_pbest(
                my_swarm)
        if self.verbose == True:
            print('The best cost found by our swarm is: {:.4f}'.format(
                my_swarm.best_cost))
            print('The best position found by our swarm is: {}'.format(
                my_swarm.options['best_position']))
        return (results_2k, results_10k, results_20k)
コード例 #9
0
def PSO_grad_optimize(n_particles, dimensions, bounds, init_pose, select_num,
                      iteration, lr, init_state, init_act):
    #Input:
    # n_particles:num of particles
    #dimension: dim of varibales
    #bounds: boundary of actions
    #init_pose: initial pose
    #select_num: num of particle kept
    #iteration: number of iterations

    #lr: learning rate of apply gradient
    #init_state: initial state input for gradient compute
    #init_act:  initial action input for gradient compute

    #output:
    #the best pose
    #a list of selected pos

    #define partcicle
    my_topology = Star()  # The Topology Class
    my_options = {
        'c1': 0.1,
        'c2': 0.000,
        'w': 0.000
    }  # arbitrarily set #0.01,0.01
    my_swarm = P.create_swarm(n_particles=n_particles,
                              dimensions=dimensions,
                              options=my_options,
                              bounds=bounds,
                              init_pos=init_pose)  # The Swarm Class

    for i in range(iteration):
        # Part 1: Update personal best
        step_num = int(dimensions / actor_critic.act_dim)
        my_swarm.current_cost = f(my_swarm.position)
        cur_action = my_swarm.position.reshape(
            (n_particles, step_num, actor_critic.act_dim))
        gradients = actor_critic.compute_gradient(step_num, init_act,
                                                  init_state, cur_action)

        my_swarm.pbest_pos = cur_action.reshape(
            (-1, dimensions)) + gradients[0].reshape((-1, dimensions)) * lr

        my_swarm.pbest_pos = np.clip(my_swarm.pbest_pos, -0.015, 0.015)
        my_swarm.pbest_cost = f(my_swarm.pbest_pos)
        print(my_swarm.pbest_cost)

        # Part 2: Update global best
        # Note that gbest computation is dependent on your topology
        if np.min(my_swarm.pbest_cost) < my_swarm.best_cost:
            my_swarm.best_pos, my_swarm.best_cost = my_topology.compute_gbest(
                my_swarm)

        # Let's print our output

        print('Iteration: {} | my_swarm.best_cost: {:.4f}'.format(
            i + 1, my_swarm.best_cost))

        # Part 3: Update position and velocity matrices
        # Note that position and velocity updates are dependent on your topology
        my_swarm.velocity = my_topology.compute_velocity(my_swarm)
        my_swarm.position = my_topology.compute_position(my_swarm)
        my_swarm.position = np.clip(my_swarm.position, -0.015, 0.015)

    best_index = my_swarm.pbest_cost.argsort()[:select_num]
    print(best_index)
    good_actions = my_swarm.pbest_pos[best_index].tolist()
    good_actions.append(my_swarm.best_pos)
    return np.clip(my_swarm.best_pos, -0.015, 0.015), np.asarray(good_actions)
コード例 #10
0
    def optimize(self):
        results_2k = 0
        results_10k = 0
        results_20k = 0
        fes = 0 # Function evaluations
        l_lim = self.cop.l_lim
        u_lim = self.cop.u_lim
        if l_lim == None or u_lim == None:
            bounds = None
        else:
            l_lims = np.asarray([l_lim] * self.dim)
            u_lims = np.asarray([u_lim] * self.dim)
            bounds = (l_lims, u_lims)

        my_options = {'c1': self.c1, 'c2': self.c2, 'w': self.w,
                        'feasibility': np.zeros(self.N, dtype = bool),
                        'best_position': None}
        my_swarm = P.create_swarm(n_particles = self.N, dimensions = self.dim, options = my_options, bounds = bounds)

        my_swarm.options['feasibility'] = self.cop.constraints(my_swarm.position)
        my_swarm.current_cost = self.cop.sum_violations(my_swarm.position)
        fes += self.N
        my_swarm.pbest_pos = my_swarm.position
        my_swarm.pbest_cost = my_swarm.current_cost


        for i in range(self.iterations):
            if np.all(my_swarm.options['feasibility'] == False) == False:
                if i == 0:
                    my_swarm.best_cost = 0
                break

            my_swarm.best_cost = min(x for x in my_swarm.pbest_cost if x is not None)
            min_pos_id = np.where(my_swarm.pbest_cost == my_swarm.best_cost)[0][0]
            my_swarm.options['best_position'] = my_swarm.pbest_pos[min_pos_id]
            my_swarm.best_pos = self.my_topology.compute_gbest(my_swarm, p = 2, k = self.N)
            if fes == 2000:
                if self.verbose == True:
                    print('FES: {} | my_swarm.best_cost: {:.4f}'.format(fes, my_swarm.best_cost))
                results_2k = my_swarm.best_cost
            elif fes == 10000:
                if self.verbose == True:
                    print('FES: {} | my_swarm.best_cost: {:.4f}'.format(fes, my_swarm.best_cost))
                results_10k = my_swarm.best_cost
            elif fes == 20000:
                if self.verbose == True:
                    print('FES: {} | my_swarm.best_cost: {:.4f}'.format(fes, my_swarm.best_cost))
                results_20k = my_swarm.best_cost
                break
            new_best_pos = np.empty([self.N, self.dim])
            for n in range(self.N):
                for d in range(self.dim):
                    new_best_pos[n][d] = my_swarm.best_pos[n][d]
            my_swarm.best_pos = new_best_pos
            my_swarm.velocity = self.my_topology.compute_velocity(my_swarm)
            my_swarm.position = self.my_topology.compute_position(my_swarm)
            my_swarm.options['feasibility'] = self.cop.constraints(my_swarm.position)
            my_swarm.current_cost = self.cop.sum_violations(my_swarm.position)
            fes += self.N
            my_swarm.pbest_pos, my_swarm.pbest_cost = P.compute_pbest(my_swarm)

            if i%50==0:
                if self.verbose == True:
                    print('Iteration: {} | my_swarm.best_cost: {:.4f}'.format(i+1, my_swarm.best_cost))


        if np.all(my_swarm.options['feasibility'] == False) == False:
            self.success = True
            if self.verbose == True:
                print('The feasible region was found!')
                print('The following are all the known feasible points:')
                print(my_swarm.position[my_swarm.options['feasibility'] == True])
        else:
            if self.verbose == True:
                print('The feasible region was not found :(')
                print('The best sum of violations found by our swarm is: {:.4f}'.format(my_swarm.best_cost))
                print('The best position found by our swarm is: {}'.format(my_swarm.options['best_position']))

        return (my_swarm.best_cost, results_2k, results_10k, results_20k, self.success)