コード例 #1
0
 def getter(self):
     ret = godot_variant_alloc()
     lib.godot_variant_new_nil(ret)
     args = ffi.new("void*[]", [self._gd_ptr, gd_propname])
     lib.godot_method_bind_ptrcall(cls._meth_get_property,
                                   cls._instance, args, ret)
     return variant_to_pyobj(ret)
コード例 #2
0
 def setter(self, value):
     gd_value = pyobj_to_variant(value)
     args = ffi.new("void*[]", [self._gd_ptr, gd_propname, gd_value])
     ret = godot_variant_alloc()
     lib.godot_variant_new_nil(ret)
     lib.godot_method_bind_ptrcall(cls._meth_set_property,
                                   cls._instance, args, ret)
     return variant_to_pyobj(ret)
コード例 #3
0
 def get_integer_constant(cls, classname, constname):
     ret = godot_int_alloc()
     gd_classname = godot_string_from_pyobj(classname)
     gd_constname = godot_string_from_pyobj(constname)
     args = ffi.new("void*[2]", [gd_classname, gd_constname])
     # 2nd arg should be false, which what we get by not initializing it
     lib.godot_method_bind_ptrcall(cls._meth_get_integer_constant,
                                   cls._instance, args, ret)
     return int(ret[0])
コード例 #4
0
        def bind(self, *args):
            # TODO: allow **kwargs
            # check number of args
            n_args, nm_args, nmd_args = (
                len(args),
                len(meth["args"]),
                len(meth["default_args"]),
            )
            nr_args = nm_args - nmd_args  # number of required arguments
            if n_args < nr_args:  # not enough args, raise error
                if nr_args - n_args == 1:
                    raise TypeError(
                        "%s() missing 1 required positional argument: '%s'"
                        % (methname, meth["args"][nr_args - 1]["name"])
                    )

                else:
                    raise TypeError(
                        "%s() missing %i required positional arguments: "
                        % (methname, nr_args - n_args)
                        + ", ".join(
                            "'%s'" % (arg["name"])
                            for arg in meth["args"][n_args : nr_args - 1]
                        )
                        + " and '%s'" % (meth["args"][nr_args - 1]["name"])
                    )

            if n_args > nm_args:  # too many args, raise error
                if nmd_args == 0:
                    raise TypeError(
                        "%s() takes %i positional argument%s but %i were given"
                        % (methname, nm_args, "s" if nm_args > 1 else "", n_args)
                    )

                else:
                    raise TypeError(
                        "%s() takes from %i to %i positional arguments but %i were given"
                        % (methname, nr_args, nm_args, n_args)
                    )

            # complete missing optional args with default values
            diff = len(args) - len(meth["args"])
            args = args + tuple(meth["default_args"][diff:])

            # TODO: check args type here (ptrcall means segfault on bad args...)
            # print('[PY->GD] Ptrcall %s.%s (%s) on %s with %s' % (classname, methname, meth, self, args))
            raw_args = [
                convert_arg(meth_arg["type"], meth_arg["name"], arg)
                for arg, meth_arg in zip(args, meth["args"])
            ]
            gdargs = ffi.new("void*[]", raw_args) if raw_args else ffi.NULL
            ret = new_uninitialized_gdobj(rettype)
            lib.godot_method_bind_ptrcall(methbind, self._gd_ptr, gdargs, ret)
            ret = gdobj_to_pyobj(rettype, ret)
            # print('[PY->GD] returned:', ret)
            return ret
コード例 #5
0
 def get_parent_class(cls, classname):
     ret = godot_string_alloc()
     lib.godot_string_new(ret)
     gd_classname = godot_string_from_pyobj(classname)
     args = ffi.new("godot_string**", gd_classname)
     lib.godot_method_bind_ptrcall(cls._meth_get_parent_class,
                                   cls._instance, ffi.cast("void**",
                                                           args), ret)
     raw_str = lib.godot_string_wide_str(ret)
     return ffi.string(raw_str)
コード例 #6
0
 def constructor(self):
     gd_classname = godot_string_from_pyobj(classname)
     # TODO: alloc this on the stack (using _malloca ?)
     args = ffi.new("void*[]", [gd_classname])
     ret = godot_variant_alloc()
     lib.godot_method_bind_ptrcall(cls._meth_instance, cls._instance, args, ret)
     objret = lib.godot_variant_as_object(ret)
     # Quick'n dirty fix to prevent Ressource objects from beeing automatically
     # freed when the variant is destroyed given it holds the only ref on it
     self._gd_var = ret
     return objret
コード例 #7
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 def get_class_consts(cls, classname):
     consts = []
     ret = godot_pool_string_array_alloc()
     lib.godot_pool_string_array_new(ret)
     gd_classname = godot_string_from_pyobj(classname)
     gd_true = godot_bool_alloc(True)
     args = ffi.new("void*[2]", [gd_classname, gd_true])
     # 2nd arg should be false, which what we get by not initializing it
     lib.godot_method_bind_ptrcall(cls._meth_get_integer_constant_list,
                                   cls._instance, args, ret)
     for i in range(lib.godot_pool_string_array_size(ret)):
         godot_str = lib.godot_pool_string_array_get(ret, i)
         raw_str = lib.godot_string_wide_str(ffi.addressof(godot_str))
         consts.append(ffi.string(raw_str))
     return consts
コード例 #8
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 def get_class_properties(cls, classname):
     properties = []
     ret = godot_array_alloc()
     lib.godot_array_new(ret)
     gd_classname = godot_string_from_pyobj(classname)
     gd_true = godot_bool_alloc(True)
     args = ffi.new("void*[2]", [gd_classname, gd_true])
     # 2nd arg should be false, which what we get by not initializing it
     lib.godot_method_bind_ptrcall(cls._meth_get_property_list,
                                   cls._instance, args, ret)
     for i in range(lib.godot_array_size(ret)):
         var = lib.godot_array_get(ret, i)
         gddict = lib.godot_variant_as_dictionary(ffi.addressof(var))
         propdict = Dictionary.build_from_gdobj(gddict)
         properties.append(propdict)
     return properties
コード例 #9
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 def bind(self, *args):
     if len(args) != len(meth['args']):
         raise TypeError(
             '%s() takes %s positional argument but %s were given' %
             (methname, len(meth['args']), len(args)))
     # TODO: check args number and type here (ptrcall means segfault on bad args...)
     # print('[PY->GD] Ptrcall %s.%s (%s) on %s with %s' % (classname, methname, meth, self, args))
     raw_args = [
         convert_arg(meth_arg['type'], meth_arg['name'], arg)
         for arg, meth_arg in zip(args, meth['args'])
     ]
     gdargs = ffi.new("void*[]", raw_args) if raw_args else ffi.NULL
     ret = new_uninitialized_gdobj(rettype)
     lib.godot_method_bind_ptrcall(methbind, self._gd_ptr, gdargs, ret)
     ret = gdobj_to_pyobj(rettype, ret)
     # print('[PY->GD] returned:', ret)
     return ret
コード例 #10
0
    def get_class_list(cls):
        ret = godot_pool_string_array_alloc()
        lib.godot_method_bind_ptrcall(cls._meth_get_class_list, cls._instance,
                                      ffi.NULL, ret)

        # Convert Godot return into Python civilized stuff
        unordered = []
        for i in range(lib.godot_pool_string_array_size(ret)):
            godot_str = lib.godot_pool_string_array_get(ret, i)
            raw_str = lib.godot_string_wide_str(ffi.addressof(godot_str))
            unordered.append(ffi.string(raw_str))

        # Order class to have a parent defined before their children
        classes = []
        while len(unordered) != len(classes):
            for classname in unordered:
                parentname = cls.get_parent_class(classname)
                if not parentname or parentname in classes:
                    if classname not in classes:
                        classes.append(classname)

        return classes