コード例 #1
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 def test_should_subtract_attack_power_amount_from_health(self, mock_unit):
     receiver = UnitBase()
     receiver.position = mock.Mock()
     receiver._health = 5
     mock_unit.return_value = receiver
     self.attack.perform()
     self.assertEqual(receiver.health, 2)
コード例 #2
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 def test_should_subtract_100_health_from_each_unit_on_the_floor(self):
     unit = UnitBase()
     unit._health = 20
     self.floor.add(unit, 0, 1)
     self.captive._health = 10
     self.explode.perform()
     self.assertEqual(self.captive.health, -90)
     self.assertEqual(unit.health, -80)
コード例 #3
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 def test_should_subtract_100_health_from_each_unit_on_the_floor(self):
     unit = UnitBase()
     unit._health = 20
     self.floor.add(unit, 0, 1)
     self.captive._health = 10
     self.explode.perform()
     self.assertEqual(self.captive.health, -90)
     self.assertEqual(unit.health, -80)
コード例 #4
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 def setUp(self):
     self.unit = UnitBase()
     self.floor = Floor()
     self.floor.width = 6
     self.floor.height = 5
     self.floor.add(self.unit, 1, 2, "north")
     self.position = self.unit.position
コード例 #5
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 def test_should_fetch_other_units_not_warrior(self):
     unit = UnitBase()
     warrior = Warrior()
     self.floor.add(unit, 0, 0, 'north')
     self.floor.add(warrior, 1, 0, 'north')
     self.assertNotIn(warrior, self.floor.other_units())
     self.assertIn(unit, self.floor.other_units())
コード例 #6
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    def setUp(self):
        self.floor = Floor()
        self.floor.width = 4
        self.floor.height = 3
        self.warrior = Warrior()
        self.warrior._health = 20
        self.detonate = Detonate(self.warrior)

        self.target = UnitBase()
        self.target._health = 10

        self.floor.add(self.warrior, 0, 1, 'east')
コード例 #7
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 def test_should_get_relative_object_diagonally_when_rotating(self):
     unit = UnitBase()
     self.floor.add(unit, 0, 1)
     self.position.rotate(2)
     self.assertFalse(self.position.relative_space(-1, 1).is_empty())
コード例 #8
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 def test_should_get_relative_object_diagonally(self):
     unit = UnitBase()
     self.floor.add(unit, 0, 1)
     self.assertFalse(self.position.relative_space(1, -1).is_empty())
コード例 #9
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 def test_should_get_relative_object_in_front_when_rotated(self):
     unit = UnitBase()
     self.floor.add(unit, 2, 2)
     self.position.rotate(1)
     self.assertFalse(self.position.relative_space(1).is_empty())
コード例 #10
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 def test_should_get_relative_space_in_front(self):
     unit = UnitBase()
     self.floor.add(unit, 1, 1)
     self.assertFalse(self.position.relative_space(1).is_empty())
コード例 #11
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 def test_should_not_consider_unit_on_floor_if_no_position(self):
     unit = UnitBase()
     self.floor.add(unit, 0, 1, "north")
     unit.position = None
     self.assertEqual(self.floor.units, [])
コード例 #12
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 def test_should_return_space_with_units_but_not_main_unit(self):
     self.floor.add(UnitBase(), 0, 1)
     self.assertEqual(1, len(self.listen.perform()))
コード例 #13
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ファイル: test_base.py プロジェクト: emirose/python-warrior
class TestUnitBase(unittest.TestCase):
    def setUp(self):
        self.unit = UnitBase()

    def test_should_have_attack_of_zero(self):
        self.assertEqual(self.unit.attack_power, 0)

    def test_should_be_dead_if_no_position(self):
        self.assertEqual(self.unit.position, None)
        self.assertFalse(self.unit.is_alive())

    def test_should_be_alive_if_has_position(self):
        self.unit.position = mock.Mock()
        self.assertTrue(self.unit.is_alive())

    def test_should_default_max_health_to_0(self):
        self.assertEqual(self.unit.max_health, 0)

    def test_should_default_health_to_max_health(self):
        self.unit.max_health = 10
        self.assertEqual(self.unit.health, 10)

    def test_should_subtract_health_when_taking_damage(self):
        self.unit.max_health = 10
        self.unit.take_damage(3)
        self.assertEqual(self.unit.health, 7)

    def test_should_set_position_to_none_when_out_of_health(self):
        self.max_health = 10
        self.unit.take_damage(10)
        self.assertEqual(self.unit.position, None)

    def test_should_return_name_as_string_representation(self):
        self.assertEqual(self.unit.name(), 'UnitBase')
        self.assertEqual(str(self.unit), 'UnitBase')

    @mock.patch('pythonwarrior.units.base.UnitBase.next_turn')
    @mock.patch('pythonwarrior.units.base.UnitBase.play_turn')
    def test_should_prepare_turn_by_calling_play_turn_with_next_turn_object(self, mock_play_turn, mock_next_turn):
        mock_next_turn.return_value = "next_turn"
        self.unit.prepare_turn()
        mock_play_turn.assert_called_with('next_turn')

    @mock.patch('pythonwarrior.units.base.UnitBase.next_turn')
    @mock.patch('pythonwarrior.units.base.Walk')
    def test_should_perform_action_when_calling_perform_on_turn(self, mock_walk, mock_next_turn):
        self.unit.position = mock.Mock()

        walk_object = mock.Mock(name='asdfs')
        mock_walk.return_value = walk_object

        self.unit.add_abilities('walk_')

        turn = mock.Mock(action=['walk_', 'backward'])
        mock_next_turn.return_value = turn

        self.unit.prepare_turn()
        self.unit.perform_turn()
        walk_object.perform.assert_called_once_with('backward')

    @mock.patch('pythonwarrior.units.base.UnitBase.next_turn')
    @mock.patch('pythonwarrior.units.base.Walk')
    def test_should_not_form_action_when_dead(self, mock_walk, mock_next_turn):
        self.unit.position = None

        walk_object = mock.Mock()
        mock_walk.return_value = walk_object
        walk_object.perform.side_effect = Exception('shouldnt be called')

        self.unit.add_abilities('walk_')
        turn = mock.Mock(action=['walk_', 'backward'])
        mock_next_turn.return_value = turn

        self.unit.prepare_turn()
        self.unit.perform_turn()

    def test_should_not_raise_an_exception_when_calling_perform_turn_with_no_action(self):
        self.unit.prepare_turn()
        self.unit.perform_turn()

    @mock.patch('pythonwarrior.units.base.UnitBase.abilities')
    @mock.patch('pythonwarrior.units.base.Turn')
    def test_should_pass_abilities_to_new_turn_when_calling_next_turn(self, mock_turn, mock_abilities):
        mock_turn.return_value = 'turn'
        self.assertEqual(self.unit.next_turn(), 'turn')
        mock_turn.assert_called_once_with(mock_abilities)

    @mock.patch('pythonwarrior.units.base.Walk')
    def test_should_add_abilities_to_abilities_dict(self, mock_walk):
        mock_walk.return_value = 'walk'
        self.unit.add_abilities("walk_")
        self.assertEqual(self.unit.abilities, {'walk_': 'walk'})

    def test_should_appear_as_question_mark_on_map(self):
        self.assertEqual(self.unit.character, "?")

    def test_should_be_released_from_bonds_when_taking_damage(self):
        self.unit.max_health = 10
        self.unit.bind()
        self.assertTrue(self.unit.is_bound())
        self.unit.take_damage(2)
        self.assertFalse(self.unit.is_bound())

    def test_should_be_released_from_bonds_when_calling_release(self):
        self.unit.bind()
        self.unit.unbind()
        self.assertFalse(self.unit.is_bound())

    @mock.patch('pythonwarrior.units.base.UnitBase.next_turn')
    def test_should_not_perform_action_when_bound(self, mock_next_turn):
        self.unit.position = mock.Mock()
        self.unit.bind()
        self.unit.add_abilities("walk_")
        turn = mock.Mock()
        turn.action = ["walk_", "backward"]
        mock_next_turn.return_value = turn
        self.unit.prepare_turn()
        self.unit.perform_turn()
コード例 #14
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ファイル: test_base.py プロジェクト: vishwatejharer/warriorpy
 def setUp(self):
     self.unit = UnitBase()
コード例 #15
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ファイル: test_base.py プロジェクト: vishwatejharer/warriorpy
class TestUnitBase(unittest.TestCase):
    def setUp(self):
        self.unit = UnitBase()

    def test_should_have_attack_of_zero(self):
        self.assertEqual(self.unit.attack_power, 0)

    def test_should_be_dead_if_no_position(self):
        self.assertEqual(self.unit.position, None)
        self.assertFalse(self.unit.is_alive())

    def test_should_be_alive_if_has_position(self):
        self.unit.position = mock.Mock()
        self.assertTrue(self.unit.is_alive())

    def test_should_default_max_health_to_0(self):
        self.assertEqual(self.unit.max_health, 0)

    def test_should_default_health_to_max_health(self):
        self.unit.max_health = 10
        self.assertEqual(self.unit.health, 10)

    def test_should_subtract_health_when_taking_damage(self):
        self.unit.max_health = 10
        self.unit.take_damage(3)
        self.assertEqual(self.unit.health, 7)

    def test_should_set_position_to_none_when_out_of_health(self):
        self.max_health = 10
        self.unit.take_damage(10)
        self.assertEqual(self.unit.position, None)

    def test_should_return_name_as_string_representation(self):
        self.assertEqual(self.unit.name(), 'UnitBase')
        self.assertEqual(str(self.unit), 'UnitBase')

    @mock.patch('pythonwarrior.units.base.UnitBase.next_turn')
    @mock.patch('pythonwarrior.units.base.UnitBase.play_turn')
    def test_should_prepare_turn_by_calling_play_turn_with_next_turn_object(
            self, mock_play_turn, mock_next_turn):
        mock_next_turn.return_value = "next_turn"
        self.unit.prepare_turn()
        mock_play_turn.assert_called_with('next_turn')

    @mock.patch('pythonwarrior.units.base.UnitBase.next_turn')
    @mock.patch('pythonwarrior.units.base.Walk')
    def test_should_perform_action_when_calling_perform_on_turn(
            self, mock_walk, mock_next_turn):
        self.unit.position = mock.Mock()

        walk_object = mock.Mock(name='asdfs')
        mock_walk.return_value = walk_object

        self.unit.add_abilities('walk_')

        turn = mock.Mock(action=['walk_', 'backward'])
        mock_next_turn.return_value = turn

        self.unit.prepare_turn()
        self.unit.perform_turn()
        walk_object.perform.assert_called_once_with('backward')

    @mock.patch('pythonwarrior.units.base.UnitBase.next_turn')
    @mock.patch('pythonwarrior.units.base.Walk')
    def test_should_not_form_action_when_dead(self, mock_walk, mock_next_turn):
        self.unit.position = None

        walk_object = mock.Mock()
        mock_walk.return_value = walk_object
        walk_object.perform.side_effect = Exception('shouldnt be called')

        self.unit.add_abilities('walk_')
        turn = mock.Mock(action=['walk_', 'backward'])
        mock_next_turn.return_value = turn

        self.unit.prepare_turn()
        self.unit.perform_turn()

    def test_should_not_raise_exception_when_perform_turn_with_no_action(self):
        self.unit.prepare_turn()
        self.unit.perform_turn()

    @mock.patch('pythonwarrior.units.base.UnitBase.abilities')
    @mock.patch('pythonwarrior.units.base.Turn')
    def test_should_pass_abilities_to_new_turn_when_calling_next_turn(
            self, mock_turn, mock_abilities):
        mock_turn.return_value = 'turn'
        self.assertEqual(self.unit.next_turn(), 'turn')
        mock_turn.assert_called_once_with(mock_abilities)

    @mock.patch('pythonwarrior.units.base.Walk')
    def test_should_add_abilities_to_abilities_dict(self, mock_walk):
        mock_walk.return_value = 'walk'
        self.unit.add_abilities("walk_")
        self.assertEqual(self.unit.abilities, {'walk_': 'walk'})

    def test_should_appear_as_question_mark_on_map(self):
        self.assertEqual(self.unit.character, "?")

    def test_should_be_released_from_bonds_when_taking_damage(self):
        self.unit.max_health = 10
        self.unit.bind()
        self.assertTrue(self.unit.is_bound())
        self.unit.take_damage(2)
        self.assertFalse(self.unit.is_bound())

    def test_should_be_released_from_bonds_when_calling_release(self):
        self.unit.bind()
        self.unit.unbind()
        self.assertFalse(self.unit.is_bound())

    @mock.patch('pythonwarrior.units.base.UnitBase.next_turn')
    def test_should_not_perform_action_when_bound(self, mock_next_turn):
        self.unit.position = mock.Mock()
        self.unit.bind()
        self.unit.add_abilities("walk_")
        turn = mock.Mock()
        turn.action = ["walk_", "backward"]
        mock_next_turn.return_value = turn
        self.unit.prepare_turn()
        self.unit.perform_turn()
コード例 #16
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 def test_should_return_unique_units(self):
     u1 = UnitBase()
     self.floor.add(u1, 0, 0)
     self.floor.add(UnitBase(), 1, 0)
     self.assertEqual(self.floor.unique_units, [u1])
コード例 #17
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ファイル: test_bind.py プロジェクト: vishwatejharer/warriorpy
 def test_should_bind_recipient(self):
     receiver = UnitBase()
     self.bind.unit = mock.Mock(return_value=receiver)
     self.bind.perform()
     self.assertTrue(receiver.is_bound())
コード例 #18
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ファイル: test_base.py プロジェクト: emirose/python-warrior
 def setUp(self):
     self.unit = UnitBase()
コード例 #19
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 def test_should_not_consider_unit_on_floor_if_no_position(self):
     unit = UnitBase()
     self.floor.add(unit, 0, 1, "north")
     unit.position = None
     self.assertEqual(self.floor.units, [])
コード例 #20
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 def test_should_be_able_to_add_and_fetch_a_unit(self):
     unit = UnitBase()
     self.floor.add(unit, 0, 1, "north")
     self.assertEqual(self.floor.get(0, 1), unit)