def update(self): u''' なにかキーが押されたらkey_mode=True。このとき、マウス操作は利かない マウス座標が前と変わったら、key_mode=False ''' if not self.pre_mouse_point == self.get_mouse_point(): self.key_mode = False if 'mouse' in self.interfaces and not self.key_mode: self.point = self.get_mouse_point() if self.in_map(): Mouse.hide_cursor() else: Mouse.show_cursor() if 'key' in self.interfaces: if Key.is_press(K_UP): self.press_counter[0] += 1 self.key_mode = True elif Key.is_press(K_DOWN): self.press_counter[1] += 1 self.key_mode = True if Key.is_press(K_LEFT): self.press_counter[2] += 1 self.key_mode = True elif Key.is_press(K_RIGHT): self.press_counter[3] += 1 self.key_mode = True if 'pad' in self.interfaces: if self.joy.get_count() == 1: id = 0 else: id = self.number axes = self.joy.sticks[id].get_numaxes() >= 2 pad = self.joy.sticks[id] if pad.get_button(0) or (axes and pad.get_axis(1) < -0.5): self.press_counter[0] += 1 self.key_mode = True if pad.get_button(1) or (axes and pad.get_axis(1) > 0.5): self.press_counter[1] += 1 self.key_mode = True if pad.get_button(2) or (axes and pad.get_axis(0) < -0.5): self.press_counter[2] += 1 self.key_mode = True if pad.get_button(3) or (axes and pad.get_axis(0) > 0.5): self.press_counter[3] += 1 self.key_mode = True if self.press_counter[0] > 2: self.press_counter[0] = 0 self.point.y -= 1 if self.press_counter[1] > 2: self.press_counter[1] = 0 self.point.y += 1 if self.press_counter[2] > 2: self.press_counter[2] = 0 self.point.x -= 1 if self.press_counter[3] > 2: self.press_counter[3] = 0 self.point.x += 1 if self.point.x < 0: self.point.x = 0 elif self.point.x > settings.STAGE_WIDTH-2: self.point.x = settings.STAGE_WIDTH-2 if self.point.y < 0: self.point.y =0 elif self.point.y > settings.STAGE_HEIGHT-2: self.point.y = settings.STAGE_HEIGHT-2 self.move_pointer() self.pre_mouse_point = self.get_mouse_point()
def ready(self, *args, **kwargs): Mouse.show_cursor() self.bgm.change(u'../resources/bgm/result_intro.wav', -1, u'../resources/bgm/result_loop.wav', 500) self.window.ready() self.draw() self.bgm.play()
def ready(self, *args, **kwargs): BGM.set_volume(0.4) self.press = True Mouse.show_cursor() self.string = Animation(u'../resources/image/main/strings.png',AnimationInfo(3,0,0,360,210,0),x=220, y=195) self.sprites.add(self.string)