class ResultSequence(Sequence): def ready(self): self.win = Animation(u"../resources/image/main/text/win.png", AnimationInfo(-1, 0, 1, 360, 225, 1)) finish_sound = Sound("../resources/sound/finish.wav") finish_sound.play() self.win.animation_enable = False self.win.x = settings.SCREENWIDTH/2-180 self.win.y = settings.SCREENHEIGHT/2-180 self.text.ainfo.index = 3 self.winner = self.scene.world.get_winner() self.result_timer = Timer(settings.FPS*2.5) self.result_timer.play() def update(self): self.result_timer.tick() if self.result_timer.is_active() and self.result_timer.is_over(): self.text.ainfo.index = -1 self.scene.bgm.change(u"../resources/music/fanfare_intro.wav", -1, u"../resources/music/fanfare_loop.wav", 100) self.win.ainfo.index = self.winner.number self.result_timer.stop() for player in self.scene.world.players: p = player.poll() u"""p=3のとき、リプレイ""" if not self.result_timer.is_active() and p == 3: self.scene.bgm.change(u"../resources/music/main_intro.wav", -1, u"../resources/music/main_loop.wav") self.scene.sequence_manager.change_scene('ready') #ToDo Retry or Title def draw(self): rect = self.scene.world.draw() map(lambda n: n.draw(), self.scene.navigations) self.scene.timer.draw() self.text.draw() self.win.draw() return rect
class MainMenuScene(Scene): BACKGROUND = (255,255,255) CURSOR_BORDER = 10 # カーソルを表す画像が、選択肢を表す画像からどれだけずらして配置されるか IMAGE_PATH = r"../resources/image/menu" KEY_REPEAT_TIME = 0.2 # 何秒以内の間なら、キーが押され続けていても連打とみなさないか # 2Players, 3Players, 4Playersの画像を読み込む def load_player_selection(self, joypad_number): fail = ("" if joypad_number >= 2 else "x") self.player2 = Image(os.path.join(self.IMAGE_PATH, "player2%s.png" % fail), alpha=False) fail = ("" if joypad_number >= 3 else "x") self.player3 = Image(os.path.join(self.IMAGE_PATH, "player3%s.png" % fail), alpha=False) fail = ("" if joypad_number >= 4 else "x") self.player4 = Image(os.path.join(self.IMAGE_PATH, "player4%s.png" % fail), alpha=False) # カーソルをx方向にdir_x、y方向にdir_yだけ動かす def set_cursor_pos(self, dir_x, dir_y): target_option = False while not target_option: # y方向 self.cursor_logical_y += dir_y if self.cursor_logical_y < 0: self.cursor_logical_y += len(self.options) if self.cursor_logical_y >= len(self.options): self.cursor_logical_y -= len(self.options) # x方向 self.cursor_logical_x += dir_x if self.cursor_logical_x < 0: self.cursor_logical_x += len(self.options[self.cursor_logical_y]) if self.cursor_logical_x >= len(self.options[self.cursor_logical_y]): self.cursor_logical_x -= len(self.options[self.cursor_logical_y]) # 描画位置の計算 target_option = self.options[self.cursor_logical_y][self.cursor_logical_x] self.cursor.x = target_option.x - self.CURSOR_BORDER self.cursor.y = target_option.y - self.CURSOR_BORDER # ゲームを始める def start_game(self, player_number): self.decide_timer.play() self.decide_sound.play() self.player_number = player_number def ready(self, *args, **kwargs): super(MainMenuScene, self).ready() self.bgm = BGM(u'../resources/music/title.wav', -1) self.cursor_sound = Sound("../resources/sound/cursor.wav") self.decide_sound = Sound('../resources/sound/decide.wav') self.decide_timer = Timer(settings.FPS*2.5) self.num_joypads = JoyPad.get_num_joypads() self.joypads = [] for i in xrange(0, self.num_joypads): self.joypads.append(JoyPad(i)) self.background = Image(os.path.join(self.IMAGE_PATH, "background3.png"), alpha=False) self.logo = Image(os.path.join(self.IMAGE_PATH, "logo.png")) self.config = Image(os.path.join(self.IMAGE_PATH, "config.png"), alpha=False) self.exit = Image(os.path.join(self.IMAGE_PATH, "exit.png"), alpha=False) self.cursor = Image(os.path.join(self.IMAGE_PATH, "cursor.png"), alpha=True) self.cursor_threshold = [[0, 0], ] * self.num_joypads # ジョイスティックを倒したときに、axisがどれくらい倒れたかの総量 self.cursor_move = [False] * self.num_joypads self.load_player_selection(self.num_joypads) self.logo.x = 280; self.logo.y = 20 self.player2.x = 160; self.player2.y = 400 self.player3.x = 380; self.player3.y = 400 self.player4.x = 600; self.player4.y = 400 self.config.x = 380; self.config.y = 460 self.exit.x = 600; self.exit.y = 460 # カーソル位置を初期化 self.options = ((self.player2, self.player3, self.player4), (None, self.config, self.exit)) self.actions = ((lambda:self.start_game(2), # self.player2 lambda:self.start_game(3), # self.player3 lambda:self.start_game(4),)# self.player4 , (lambda:0, # None lambda:Game.get_scene_manager().change_scene('keysetting'), #self.config lambda:sys.exit()) # self.exit ) self.cursor_logical_x = 0; self.cursor_logical_y = 0; self.set_cursor_pos(0, 0) self.sprites.add(self.background) self.sprites.add(self.logo) self.sprites.add(self.player2) self.sprites.add(self.player3) self.sprites.add(self.player4) self.sprites.add(self.config) self.sprites.add(self.exit) self.sprites.add(self.cursor) self.last_press_key = [{}] for dummy in self.joypads: self.last_press_key.append({}) def update(self): self.decide_timer.tick() if self.decide_timer.is_over(): Game.get_scene_manager().change_scene('game', players=self.player_number) self.bgm.fadeout(100) if self.decide_timer.is_active(): return self.bgm.play() for id, joypad in enumerate(self.joypads): xaxis = joypad.get_axis(0) yaxis = joypad.get_axis(1) length = sum(map(lambda x: x*x, list(self.cursor_threshold[id]))) if abs(xaxis) > 0.5: self.cursor_threshold[id][0] += xaxis if not self.cursor_move[id] or abs(length) > 16: self.cursor_sound.play() self.set_cursor_pos(1 if xaxis > 0 else - 1, 0) if abs(yaxis) > 0.5: self.cursor_threshold[id][1] += yaxis if not self.cursor_move[id] or abs(length) > 16: self.cursor_sound.play() self.set_cursor_pos(0, 1 if yaxis > 0 else - 1) if abs(xaxis) > 0.5 or abs(yaxis) > 0.5: self.cursor_move[id] = True else: self.cursor_move[id] = False self.cursor_threshold[id] = [0, 0] if joypad.is_press(11): self.actions[self.cursor_logical_y][self.cursor_logical_x]()
class MainMenuScene(Scene): BACKGROUND = (255, 255, 255) CURSOR_BORDER = 10 # カーソルを表す画像が、選択肢を表す画像からどれだけずらして配置されるか IMAGE_PATH = r"../resources/image/menu" KEY_REPEAT_TIME = 0.2 # 何秒以内の間なら、キーが押され続けていても連打とみなさないか # 2Players, 3Players, 4Playersの画像を読み込む def load_player_selection(self, joypad_number): fail = ("" if joypad_number >= 2 else "x") self.player2 = Image(os.path.join(self.IMAGE_PATH, "player2%s.png" % fail), alpha=False) fail = ("" if joypad_number >= 3 else "x") self.player3 = Image(os.path.join(self.IMAGE_PATH, "player3%s.png" % fail), alpha=False) fail = ("" if joypad_number >= 4 else "x") self.player4 = Image(os.path.join(self.IMAGE_PATH, "player4%s.png" % fail), alpha=False) # カーソルをx方向にdir_x、y方向にdir_yだけ動かす def set_cursor_pos(self, dir_x, dir_y): target_option = False while not target_option: # y方向 self.cursor_logical_y += dir_y if self.cursor_logical_y < 0: self.cursor_logical_y += len(self.options) if self.cursor_logical_y >= len(self.options): self.cursor_logical_y -= len(self.options) # x方向 self.cursor_logical_x += dir_x if self.cursor_logical_x < 0: self.cursor_logical_x += len( self.options[self.cursor_logical_y]) if self.cursor_logical_x >= len( self.options[self.cursor_logical_y]): self.cursor_logical_x -= len( self.options[self.cursor_logical_y]) # 描画位置の計算 target_option = self.options[self.cursor_logical_y][ self.cursor_logical_x] self.cursor.x = target_option.x - self.CURSOR_BORDER self.cursor.y = target_option.y - self.CURSOR_BORDER # ゲームを始める def start_game(self, player_number): self.decide_timer.play() self.decide_sound.play() self.player_number = player_number def ready(self, *args, **kwargs): super(MainMenuScene, self).ready() self.bgm = BGM(u'../resources/music/title.wav', -1) self.cursor_sound = Sound("../resources/sound/cursor.wav") self.decide_sound = Sound('../resources/sound/decide.wav') self.decide_timer = Timer(settings.FPS * 2.5) self.num_joypads = JoyPad.get_num_joypads() self.joypads = [] for i in xrange(0, self.num_joypads): self.joypads.append(JoyPad(i)) self.background = Image(os.path.join(self.IMAGE_PATH, "background3.png"), alpha=False) self.logo = Image(os.path.join(self.IMAGE_PATH, "logo.png")) self.config = Image(os.path.join(self.IMAGE_PATH, "config.png"), alpha=False) self.exit = Image(os.path.join(self.IMAGE_PATH, "exit.png"), alpha=False) self.cursor = Image(os.path.join(self.IMAGE_PATH, "cursor.png"), alpha=True) self.cursor_threshold = [ [0, 0], ] * self.num_joypads # ジョイスティックを倒したときに、axisがどれくらい倒れたかの総量 self.cursor_move = [False] * self.num_joypads self.load_player_selection(self.num_joypads) self.logo.x = 280 self.logo.y = 20 self.player2.x = 160 self.player2.y = 400 self.player3.x = 380 self.player3.y = 400 self.player4.x = 600 self.player4.y = 400 self.config.x = 380 self.config.y = 460 self.exit.x = 600 self.exit.y = 460 # カーソル位置を初期化 self.options = ((self.player2, self.player3, self.player4), (None, self.config, self.exit)) self.actions = ( ( lambda: self.start_game(2), # self.player2 lambda: self.start_game(3), # self.player3 lambda: self.start_game(4), ) # self.player4 , ( lambda: 0, # None lambda: Game.get_scene_manager().change_scene('keysetting' ), #self.config lambda: sys.exit()) # self.exit ) self.cursor_logical_x = 0 self.cursor_logical_y = 0 self.set_cursor_pos(0, 0) self.sprites.add(self.background) self.sprites.add(self.logo) self.sprites.add(self.player2) self.sprites.add(self.player3) self.sprites.add(self.player4) self.sprites.add(self.config) self.sprites.add(self.exit) self.sprites.add(self.cursor) self.last_press_key = [{}] for dummy in self.joypads: self.last_press_key.append({}) def update(self): self.decide_timer.tick() if self.decide_timer.is_over(): Game.get_scene_manager().change_scene('game', players=self.player_number) self.bgm.fadeout(100) if self.decide_timer.is_active(): return self.bgm.play() for id, joypad in enumerate(self.joypads): xaxis = joypad.get_axis(0) yaxis = joypad.get_axis(1) length = sum(map(lambda x: x * x, list(self.cursor_threshold[id]))) if abs(xaxis) > 0.5: self.cursor_threshold[id][0] += xaxis if not self.cursor_move[id] or abs(length) > 16: self.cursor_sound.play() self.set_cursor_pos(1 if xaxis > 0 else -1, 0) if abs(yaxis) > 0.5: self.cursor_threshold[id][1] += yaxis if not self.cursor_move[id] or abs(length) > 16: self.cursor_sound.play() self.set_cursor_pos(0, 1 if yaxis > 0 else -1) if abs(xaxis) > 0.5 or abs(yaxis) > 0.5: self.cursor_move[id] = True else: self.cursor_move[id] = False self.cursor_threshold[id] = [0, 0] if joypad.is_press(11): self.actions[self.cursor_logical_y][self.cursor_logical_x]()