コード例 #1
0
 def test_parse(self):
     board = Board(size=9)
     board.move_coord(5, 5)
     record = GameRecord.create(board)
     record.add_move(35, 0, 0)
     record.set_winner(1)
     with self.assertRaises(ValueError):
         record.add_move(45, 0, 0)
     board = Board(size=9)
     record2 = GameRecord.create(board)
     record2.add_move(45, 0, 0)
     record2.add_move(35, 0, 0)
     record2.set_winner(1)
コード例 #2
0
ファイル: test_board.py プロジェクト: seokhohong/q-gomoku
    def test_odd_board_bug(self):
        board = Board(size=9, win_chain_length=5)

        board.move_coord(4, 0)
        board.move_coord(4, 1)
        board.move_coord(3, 0)
        board.move_coord(3, 1)
        board.move_coord(2, 0)
        board.move_coord(2, 1)
        board.move_coord(1, 0)
        board.move_coord(1, 1)
        board.move_coord(0, 0)
        self.assertTrue(board.game_won())
コード例 #3
0
ファイル: test_board.py プロジェクト: seokhohong/q-gomoku
    def test_rotator(self):
        rot = BoardTransform(size=9)

        for i in range(9 * 9):
            x, y = rot.index_to_coordinate(i)
            # print(x, y, i)
            self.assertEqual(i, rot.coordinate_to_index(x, y))

        board = Board(size=9, win_chain_length=5)

        moves = [(0, 0), (2, 1), (5, 5), (4, 4)]
        for i, move in enumerate(moves):
            board.move_coord(move[0], move[1])
            print(board.pprint())
            index = rot.coordinate_to_index(move[0], move[1])
            rotated_matrices = rot.get_rotated_matrices(board._matrix.reshape((board.get_size(), board.get_size(), 1)))
            self.assertFalse(np.equal(rotated_matrices[0], rotated_matrices[2]).all())
            for point, mat in zip(rot.get_rotated_points(index), rotated_matrices):
                x, y = rot.index_to_coordinate(point)
                self.assertEqual(mat[x][y][0], board.get_player_last_move().value)
コード例 #4
0
ファイル: test_board.py プロジェクト: seokhohong/q-gomoku
 def test_chain_length(self):
     board = Board(size=9, win_chain_length=4)
     self.assertEqual(board.get_spot_coord(0, 0), Player.NONE)
     board.move_coord(0, 0)
     self.assertEqual(board.get_spot_coord(0, 0), Player.FIRST)
     self.assertFalse(board.is_move_available(0))
     board.move_coord(0, 1)
     board.move_coord(1, 1)
     self.assertEqual(board.get_spot_coord(1, 1), Player.FIRST)
     index00 = board._transformer.coordinate_to_index(0, 0)
     index11 = board._transformer.coordinate_to_index(1, 1)
     assert (board.chain_length(index11, -1, 0) == 1)
     assert (board.chain_length(index11, -1, -1) == 2)
     assert (board.chain_length(index00, 1, 1) == 2)
     board.move_coord(1, 0)
     board.move_coord(2, 2)
     board.move_coord(2, 3)
     board.move_coord(3, 3)
     board.unmove()
     board.move_coord(3, 3)
     index33 = board._transformer.coordinate_to_index(3, 3)
     self.assertEqual(board.chain_length(index33, 1, 1), 1)
     self.assertEqual(board.get_spot_coord(2, 2), Player.FIRST)
     assert (board.game_won())