コード例 #1
0
    def __init__(self, gui):
        QWidget.__init__(self, gui)
        self.setObjectName('jobs_pointer')
        self.setVisible(False)
        self.resize(100, 80)
        self.animation = QPropertyAnimation(self, b"geometry", self)
        self.animation.setDuration(750)
        self.animation.setLoopCount(2)
        self.animation.setEasingCurve(QEasingCurve.Type.Linear)
        self.animation.finished.connect(self.hide)

        taily, heady = 0, 55
        self.arrow_path = QPainterPath(QPointF(40, taily))
        self.arrow_path.lineTo(40, heady)
        self.arrow_path.lineTo(20, heady)
        self.arrow_path.lineTo(50, self.height())
        self.arrow_path.lineTo(80, heady)
        self.arrow_path.lineTo(60, heady)
        self.arrow_path.lineTo(60, taily)
        self.arrow_path.closeSubpath()

        c = self.palette().color(QPalette.ColorGroup.Active,
                                 QPalette.ColorRole.WindowText)
        self.color = QColor(c)
        self.color.setAlpha(100)
        self.brush = QBrush(self.color, Qt.BrushStyle.SolidPattern)
コード例 #2
0
 def create_line(ly, ry, right_to_left=False):
     ' Create path that represents upper or lower line of change marker '
     line = QPainterPath()
     if not right_to_left:
         line.moveTo(0, ly)
         line.cubicTo(C, ly, w - C, ry, w, ry)
     else:
         line.moveTo(w, ry)
         line.cubicTo(w - C, ry, C, ly, 0, ly)
     return line
コード例 #3
0
 def draw_fold(x, m=1, corner=left_corner):
     ans = p = QPainterPath(QPointF(x, rtop))
     draw_curved_line(p, rwidth*m, 0, 0.1, 0.1*m, 0.5, -0.2*m)
     fold_upper = p.currentPosition()
     p.lineTo(p.currentPosition() + QPointF(-deltax*m, height))
     fold_corner = p.currentPosition()
     draw_curved_line(p, -rwidth*m, 0, 0.2, -0.1*m, 0.8, -0.1*m)
     draw_curved_line(p, deltax*m, -height, 0.2, 0.1*m, 0.8, 0.1*m)
     p = inner_fold = QPainterPath(corner)
     dp = fold_corner - p.currentPosition()
     draw_curved_line(p, dp.x(), dp.y(), 0.5, 0.3*m, 1, 0*m)
     p.lineTo(fold_upper), p.closeSubpath()
     return ans, inner_fold
コード例 #4
0
 def __call__(self, painter, rect, color_theme, title_block, subtitle_block, footer_block):
     painter.fillRect(rect, self.color1)
     r = QRect(0, int(title_block.position.y), rect.width(),
               title_block.height + subtitle_block.height + subtitle_block.line_spacing // 2 + title_block.leading)
     painter.save()
     p = QPainterPath()
     p.addRoundedRect(QRectF(r), 10, 10 * r.width()/r.height(), Qt.SizeMode.RelativeSize)
     painter.setClipPath(p)
     painter.setRenderHint(QPainter.RenderHint.Antialiasing)
     painter.fillRect(r, self.color2)
     painter.restore()
     r = QRect(0, 0, int(title_block.position.x), rect.height())
     painter.fillRect(r, self.color2)
     return self.ccolor2, self.ccolor2, self.ccolor1
コード例 #5
0
    def __call__(self, painter, rect, color_theme, title_block, subtitle_block, footer_block):
        painter.fillRect(rect, self.color1)
        top = title_block.position.y + 2
        extra_spacing = subtitle_block.line_spacing // 2 if subtitle_block.line_spacing else title_block.line_spacing // 3
        height = title_block.height + subtitle_block.height + extra_spacing + title_block.leading
        right = rect.right() - self.hmargin
        width = right - self.hmargin

        # Draw main banner
        p = main = QPainterPath(QPointF(self.hmargin, top))
        draw_curved_line(p, rect.width() - 2 * self.hmargin, 0, 0.1, -0.1, 0.9, -0.1)
        deltax = self.GRADE * height
        p.lineTo(right + deltax, top + height)
        right_corner = p.currentPosition()
        draw_curved_line(p, - width - 2 * deltax, 0, 0.1, 0.05, 0.9, 0.05)
        left_corner = p.currentPosition()
        p.closeSubpath()

        # Draw fold rectangles
        rwidth = self.fold_width
        yfrac = 0.1
        width23 = int(0.67 * rwidth)
        rtop = top + height * yfrac

        def draw_fold(x, m=1, corner=left_corner):
            ans = p = QPainterPath(QPointF(x, rtop))
            draw_curved_line(p, rwidth*m, 0, 0.1, 0.1*m, 0.5, -0.2*m)
            fold_upper = p.currentPosition()
            p.lineTo(p.currentPosition() + QPointF(-deltax*m, height))
            fold_corner = p.currentPosition()
            draw_curved_line(p, -rwidth*m, 0, 0.2, -0.1*m, 0.8, -0.1*m)
            draw_curved_line(p, deltax*m, -height, 0.2, 0.1*m, 0.8, 0.1*m)
            p = inner_fold = QPainterPath(corner)
            dp = fold_corner - p.currentPosition()
            draw_curved_line(p, dp.x(), dp.y(), 0.5, 0.3*m, 1, 0*m)
            p.lineTo(fold_upper), p.closeSubpath()
            return ans, inner_fold

        left_fold, left_inner = draw_fold(self.hmargin - width23)
        right_fold, right_inner = draw_fold(right + width23, m=-1, corner=right_corner)

        painter.save()
        painter.setRenderHint(QPainter.RenderHint.Antialiasing)
        pen = QPen(self.ccolor2)
        pen.setWidth(3)
        pen.setJoinStyle(Qt.PenJoinStyle.RoundJoin)
        painter.setPen(pen)
        for r in (left_fold, right_fold):
            painter.fillPath(r, QBrush(self.color2))
            painter.drawPath(r)
        for r in (left_inner, right_inner):
            painter.fillPath(r, QBrush(self.color2.darker()))
            painter.drawPath(r)
        painter.fillPath(main, QBrush(self.color2))
        painter.drawPath(main)
        painter.restore()
        return self.ccolor2, self.ccolor2, self.ccolor1
コード例 #6
0
ファイル: job_indicator.py プロジェクト: smdx023/calibre
 def start(self):
     if config['disable_animations']:
         return
     self.setVisible(True)
     self.raise_()
     end = self.abspos(self.gui.jobs_button)
     end = QPointF(end.x() + self.gui.jobs_button.width()/3.0, end.y()+20)
     start = QPointF(end.x(), end.y() - 0.5*self.height())
     self.path = QPainterPath(QPointF(start))
     self.path.lineTo(end)
     self.path.closeSubpath()
     self.animation.setStartValue(self.rect_at(0.0))
     self.animation.setEndValue(self.rect_at(1.0))
     self.animation.setDirection(QAbstractAnimation.Direction.Backward)
     num_keys = 100
     for i in range(1, num_keys):
         i /= num_keys
         self.animation.setKeyValueAt(i, self.rect_at(i))
     self.animation.start()
コード例 #7
0
    def __call__(self, painter, rect, color_theme, title_block, subtitle_block,
                 footer_block):
        if not self.PATH_CACHE:
            from calibre.utils.speedups import svg_path_to_painter_path
            try:
                self.__class__.PATH_CACHE['corner'] = svg_path_to_painter_path(
                    self.CORNER_VECTOR)
            except Exception:
                import traceback
                traceback.print_exc()
        p = painter
        painter.setRenderHint(QPainter.RenderHint.Antialiasing)
        g = QRadialGradient(QPointF(rect.center()), rect.width())
        g.setColorAt(0, self.color1), g.setColorAt(1, self.color2)
        painter.fillRect(rect, QBrush(g))
        painter.save()
        painter.setWindow(0, 0, *self.VIEWPORT)
        try:
            path = self.PATH_CACHE['corner']
        except KeyError:
            path = QPainterPath()
        pen = p.pen()
        pen.setColor(self.ccolor1)
        p.setPen(pen)

        def corner():
            b = QBrush(self.ccolor1)
            p.fillPath(path, b)
            p.rotate(90), p.translate(100, -100), p.scale(1, -1), p.translate(
                -103, -97)
            p.fillPath(path, b)
            p.setWorldTransform(QTransform())

        # Top-left corner
        corner()
        # Top right corner
        p.scale(-1, 1), p.translate(-400, 0), corner()
        # Bottom left corner
        p.scale(1, -1), p.translate(0, -500), corner()
        # Bottom right corner
        p.scale(-1, -1), p.translate(-400, -500), corner()
        for y in (28.4, 471.7):
            p.drawLine(QPointF(160, y), QPointF(240, y))
        for x in (31.3, 368.7):
            p.drawLine(QPointF(x, 155), QPointF(x, 345))
        pen.setWidthF(1.8)
        p.setPen(pen)
        for y in (23.8, 476.7):
            p.drawLine(QPointF(160, y), QPointF(240, y))
        for x in (26.3, 373.7):
            p.drawLine(QPointF(x, 155), QPointF(x, 345))
        painter.restore()

        return self.ccolor2, self.ccolor2, self.ccolor1
コード例 #8
0
ファイル: proceed.py プロジェクト: qykth-git/calibre
 def paint_background(self, painter):
     br = 12  # border_radius
     bw = 1  # border_width
     pal = self.palette()
     c = pal.color(QPalette.ColorRole.Window)
     c.setAlphaF(0.9)
     p = QPainterPath()
     p.addRoundedRect(QRectF(self.rect()), br, br)
     painter.fillPath(p, c)
     p.addRoundedRect(QRectF(self.rect()).adjusted(bw, bw, -bw, -bw), br, br)
     painter.fillPath(p, pal.color(QPalette.ColorRole.WindowText))
コード例 #9
0
def wavy_path(width, height, y_origin):
    half_height = height / 2
    path = QPainterPath()
    pi2 = math.pi * 2
    num = 100
    num_waves = 4
    wav_limit = num // num_waves
    sin = math.sin
    path.reserve(num)
    for i in range(num):
        x = width * i / num
        rads = pi2 * (i % wav_limit) / wav_limit
        factor = sin(rads)
        y = y_origin + factor * half_height
        path.lineTo(x, y) if i else path.moveTo(x, y)
    return path
コード例 #10
0
class Pointer(QWidget):
    def __init__(self, gui):
        QWidget.__init__(self, gui)
        self.setObjectName('jobs_pointer')
        self.setVisible(False)
        self.resize(100, 80)
        self.animation = QPropertyAnimation(self, b"geometry", self)
        self.animation.setDuration(750)
        self.animation.setLoopCount(2)
        self.animation.setEasingCurve(QEasingCurve.Type.Linear)
        self.animation.finished.connect(self.hide)

        taily, heady = 0, 55
        self.arrow_path = QPainterPath(QPointF(40, taily))
        self.arrow_path.lineTo(40, heady)
        self.arrow_path.lineTo(20, heady)
        self.arrow_path.lineTo(50, self.height())
        self.arrow_path.lineTo(80, heady)
        self.arrow_path.lineTo(60, heady)
        self.arrow_path.lineTo(60, taily)
        self.arrow_path.closeSubpath()

        c = self.palette().color(QPalette.ColorGroup.Active,
                                 QPalette.ColorRole.WindowText)
        self.color = QColor(c)
        self.color.setAlpha(100)
        self.brush = QBrush(self.color, Qt.BrushStyle.SolidPattern)

        # from qt.core import QTimer
        # QTimer.singleShot(1000, self.start)

    @property
    def gui(self):
        return self.parent()

    def point_at(self, frac):
        return (self.path.pointAtPercent(frac).toPoint() -
                QPoint(self.rect().center().x(), self.height()))

    def rect_at(self, frac):
        return QRect(self.point_at(frac), self.size())

    def abspos(self, widget):
        pos = widget.pos()
        parent = widget.parent()
        while parent is not self.gui:
            pos += parent.pos()
            parent = parent.parent()
        return pos

    def start(self):
        if config['disable_animations']:
            return
        self.setVisible(True)
        self.raise_()
        end = self.abspos(self.gui.jobs_button)
        end = QPointF(end.x() + self.gui.jobs_button.width() / 3.0,
                      end.y() + 20)
        start = QPointF(end.x(), end.y() - 0.5 * self.height())
        self.path = QPainterPath(QPointF(start))
        self.path.lineTo(end)
        self.path.closeSubpath()
        self.animation.setStartValue(self.rect_at(0.0))
        self.animation.setEndValue(self.rect_at(1.0))
        self.animation.setDirection(QAbstractAnimation.Direction.Backward)
        num_keys = 100
        for i in range(1, num_keys):
            i /= num_keys
            self.animation.setKeyValueAt(i, self.rect_at(i))
        self.animation.start()

    def paintEvent(self, ev):
        p = QPainter(self)
        p.setRenderHints(QPainter.RenderHint.Antialiasing)
        p.setBrush(self.brush)
        p.setPen(Qt.PenStyle.NoPen)
        p.drawPath(self.arrow_path)
        p.end()
コード例 #11
0
    def paintEvent(self, event):
        QSplitterHandle.paintEvent(self, event)
        left, right = self.parent().left, self.parent().right
        painter = QPainter(self)
        painter.setClipRect(event.rect())
        w = self.width()
        h = self.height()
        painter.setRenderHints(QPainter.RenderHint.Antialiasing, True)

        C = 16  # Curve factor.

        def create_line(ly, ry, right_to_left=False):
            ' Create path that represents upper or lower line of change marker '
            line = QPainterPath()
            if not right_to_left:
                line.moveTo(0, ly)
                line.cubicTo(C, ly, w - C, ry, w, ry)
            else:
                line.moveTo(w, ry)
                line.cubicTo(w - C, ry, C, ly, 0, ly)
            return line

        ldoc, rdoc = left.document(), right.document()
        lorigin, rorigin = left.contentOffset(), right.contentOffset()
        lfv, rfv = left.firstVisibleBlock().blockNumber(), right.firstVisibleBlock().blockNumber()
        lines = []

        for (ltop, lbot, kind), (rtop, rbot, kind) in zip(left.changes, right.changes):
            if lbot < lfv and rbot < rfv:
                continue
            ly_top = left.blockBoundingGeometry(ldoc.findBlockByNumber(ltop)).translated(lorigin).y()
            ly_bot = left.blockBoundingGeometry(ldoc.findBlockByNumber(lbot)).translated(lorigin).y()
            ry_top = right.blockBoundingGeometry(rdoc.findBlockByNumber(rtop)).translated(rorigin).y()
            ry_bot = right.blockBoundingGeometry(rdoc.findBlockByNumber(rbot)).translated(rorigin).y()
            if max(ly_top, ly_bot, ry_top, ry_bot) < 0:
                continue
            if min(ly_top, ly_bot, ry_top, ry_bot) > h:
                break

            upper_line = create_line(ly_top, ry_top)
            lower_line = create_line(ly_bot, ry_bot, True)

            region = QPainterPath()
            region.moveTo(0, ly_top)
            region.connectPath(upper_line)
            region.lineTo(w, ry_bot)
            region.connectPath(lower_line)
            region.closeSubpath()

            painter.fillPath(region, left.diff_backgrounds[kind])
            for path, aa in zip((upper_line, lower_line), (ly_top != ry_top, ly_bot != ry_bot)):
                lines.append((kind, path, aa))

        for kind, path, aa in sorted(lines, key=lambda x:{'replace':0}.get(x[0], 1)):
            painter.setPen(left.diff_foregrounds[kind])
            painter.setRenderHints(QPainter.RenderHint.Antialiasing, aa)
            painter.drawPath(path)

        painter.setFont(left.heading_font)
        for (lnum, text), (rnum, text) in zip(left.headers, right.headers):
            ltop, lbot, rtop, rbot = lnum, lnum + 3, rnum, rnum + 3
            if lbot < lfv and rbot < rfv:
                continue
            ly_top = left.blockBoundingGeometry(ldoc.findBlockByNumber(ltop)).translated(lorigin).y()
            ly_bot = left.blockBoundingGeometry(ldoc.findBlockByNumber(lbot)).translated(lorigin).y()
            ry_top = right.blockBoundingGeometry(rdoc.findBlockByNumber(rtop)).translated(rorigin).y()
            ry_bot = right.blockBoundingGeometry(rdoc.findBlockByNumber(rbot)).translated(rorigin).y()
            if max(ly_top, ly_bot, ry_top, ry_bot) < 0:
                continue
            if min(ly_top, ly_bot, ry_top, ry_bot) > h:
                break
            ly = painter.boundingRect(3, ly_top, left.width(), ly_bot - ly_top - 5, Qt.TextFlag.TextSingleLine, text).bottom() + 3
            ry = painter.boundingRect(3, ry_top, right.width(), ry_bot - ry_top - 5, Qt.TextFlag.TextSingleLine, text).bottom() + 3
            line = create_line(ly, ry)
            painter.setPen(QPen(left.palette().text(), 2))
            painter.setRenderHints(QPainter.RenderHint.Antialiasing, ly != ry)
            painter.drawPath(line)

        painter.end()
        # Paint the splitter without the change lines if the mouse is over the
        # splitter
        if getattr(self, 'hover', False):
            QSplitterHandle.paintEvent(self, event)
コード例 #12
0
def svg_path_to_painter_path(d):
    '''
    Convert a tiny SVG 1.2 path into a QPainterPath.

    :param d: The value of the d attribute of an SVG <path> tag
    '''
    from qt.core import QPainterPath
    cmd = last_cmd = b''
    path = QPainterPath()
    moveto_abs, moveto_rel = b'M', b'm'
    closepath1, closepath2 = b'Z', b'z'
    lineto_abs, lineto_rel = b'L', b'l'
    hline_abs, hline_rel = b'H', b'h'
    vline_abs, vline_rel = b'V', b'v'
    curveto_abs, curveto_rel = b'C', b'c'
    smoothcurveto_abs, smoothcurveto_rel = b'S', b's'
    quadcurveto_abs, quadcurveto_rel = b'Q', b'q'
    smoothquadcurveto_abs, smoothquadcurveto_rel = b'T', b't'

    # Store the last parsed values
    # x/y = end position
    # x1/y1 and x2/y2 = bezier control points
    x = y = x1 = y1 = x2 = y2 = 0

    if isinstance(d, unicode_type):
        d = d.encode('ascii')
    d = d.replace(b',', b' ').replace(b'\n', b' ')
    end = len(d)
    pos = [0]

    def read_byte():
        p = pos[0]
        pos[0] += 1
        return d[p:p+1]

    def parse_float():
        chars = []
        while pos[0] < end:
            c = read_byte()
            if c == b' ' and not chars:
                continue
            if c in b'-.0123456789':
                chars.append(c)
            else:
                break
        if not chars:
            raise ValueError('Premature end of input while expecting a number')
        return float(b''.join(chars))

    def parse_floats(num, x_offset=0, y_offset=0):
        for i in range(num):
            val = parse_float()
            yield val + (x_offset if i % 2 == 0 else y_offset)

    repeated_command = None

    while pos[0] < end:
        last_cmd = cmd
        cmd = read_byte() if repeated_command is None else repeated_command
        repeated_command = None

        if cmd == b' ':
            continue
        if cmd == moveto_abs:
            x, y = parse_float(), parse_float()
            path.moveTo(x, y)
        elif cmd == moveto_rel:
            x += parse_float()
            y += parse_float()
            path.moveTo(x, y)
        elif cmd == closepath1 or cmd == closepath2:
            path.closeSubpath()
        elif cmd == lineto_abs:
            x, y = parse_floats(2)
            path.lineTo(x, y)
        elif cmd == lineto_rel:
            x += parse_float()
            y += parse_float()
            path.lineTo(x, y)
        elif cmd == hline_abs:
            x = parse_float()
            path.lineTo(x, y)
        elif cmd == hline_rel:
            x += parse_float()
            path.lineTo(x, y)
        elif cmd == vline_abs:
            y = parse_float()
            path.lineTo(x, y)
        elif cmd == vline_rel:
            y += parse_float()
            path.lineTo(x, y)
        elif cmd == curveto_abs:
            x1, y1, x2, y2, x, y = parse_floats(6)
            path.cubicTo(x1, y1, x2, y2, x, y)
        elif cmd == curveto_rel:
            x1, y1, x2, y2, x, y = parse_floats(6, x, y)
            path.cubicTo(x1, y1, x2, y2, x, y)
        elif cmd == smoothcurveto_abs:
            if last_cmd == curveto_abs or last_cmd == curveto_rel or last_cmd == smoothcurveto_abs or last_cmd == smoothcurveto_rel:
                x1 = 2 * x - x2
                y1 = 2 * y - y2
            else:
                x1, y1 = x, y
            x2, y2, x, y = parse_floats(4)
            path.cubicTo(x1, y1, x2, y2, x, y)
        elif cmd == smoothcurveto_rel:
            if last_cmd == curveto_abs or last_cmd == curveto_rel or last_cmd == smoothcurveto_abs or last_cmd == smoothcurveto_rel:
                x1 = 2 * x - x2
                y1 = 2 * y - y2
            else:
                x1, y1 = x, y
            x2, y2, x, y = parse_floats(4, x, y)
            path.cubicTo(x1, y1, x2, y2, x, y)
        elif cmd == quadcurveto_abs:
            x1, y1, x, y = parse_floats(4)
            path.quadTo(x1, y1, x, y)
        elif cmd == quadcurveto_rel:
            x1, y1, x, y = parse_floats(4, x, y)
            path.quadTo(x1, y1, x, y)
        elif cmd == smoothquadcurveto_abs:
            if last_cmd in (quadcurveto_abs, quadcurveto_rel, smoothquadcurveto_abs, smoothquadcurveto_rel):
                x1 = 2 * x - x1
                y1 = 2 * y - y1
            else:
                x1, y1 = x, y
            x, y = parse_floats(2)
            path.quadTo(x1, y1, x, y)
        elif cmd == smoothquadcurveto_rel:
            if last_cmd in (quadcurveto_abs, quadcurveto_rel, smoothquadcurveto_abs, smoothquadcurveto_rel):
                x1 = 2 * x - x1
                y1 = 2 * y - y1
            else:
                x1, y1 = x, y
            x, y = parse_floats(2, x, y)
            path.quadTo(x1, y1, x, y)
        elif cmd in b'-.0123456789':
            # A new number begins
            # In this case, multiple parameters tuples are specified for the last command
            # We rewind to reparse data correctly
            pos[0] -= 1

            # Handle extra parameters
            if last_cmd == moveto_abs:
                repeated_command = cmd = lineto_abs
            elif last_cmd == moveto_rel:
                repeated_command = cmd = lineto_rel
            elif last_cmd in (closepath1, closepath2):
                raise ValueError('Extra parameters after close path command')
            elif last_cmd in (
                lineto_abs, lineto_rel, hline_abs, hline_rel, vline_abs,
                vline_rel, curveto_abs, curveto_rel,smoothcurveto_abs,
                smoothcurveto_rel, quadcurveto_abs, quadcurveto_rel,
                smoothquadcurveto_abs, smoothquadcurveto_rel
            ):
                repeated_command = cmd = last_cmd
        else:
            raise ValueError('Unknown path command: %s' % cmd)
    return path