コード例 #1
0
 def accept(self):
     if not self.settings.Dialogs:
         self.settings.Dialogs = DialogSettings()
     if self.checkOpen.isChecked():
         self.settings.Dialogs.UrlDialogTarget = unicode(self.comboOpen.currentText())    
     else:
         self.settings.Dialogs.UrlDialogTarget = ''
         
     QDialog.accept(self)
コード例 #2
0
    def accept(self):
        if not self.settings.Dialogs:
            self.settings.Dialogs = DialogSettings()
        if self.checkOpen.isChecked():
            self.settings.Dialogs.UrlDialogTarget = unicode(
                self.comboOpen.currentText())
        else:
            self.settings.Dialogs.UrlDialogTarget = ''

        QDialog.accept(self)
コード例 #3
0
ファイル: scoringdialog.py プロジェクト: KDE/kajongg
 def accept(self):
     """execute the penalty"""
     offense = self.cbCrime.current
     payers = [x.current for x in self.payers if x.isVisible()]
     payees = [x.current for x in self.payees if x.isVisible()]
     for player in self.game.players:
         if player in payers:
             amount = -self.spPenalty.value() // len(payers)
         elif player in payees:
             amount = self.spPenalty.value() // len(payees)
         else:
             amount = 0
         player.getsPayment(amount)
         self.game.savePenalty(player, offense, amount)
     QDialog.accept(self)
コード例 #4
0
ファイル: scoringdialog.py プロジェクト: zero804/kajongg
 def accept(self):
     """execute the penalty"""
     offense = self.cbCrime.current
     payers = [x.current for x in self.payers if x.isVisible()]
     payees = [x.current for x in self.payees if x.isVisible()]
     for player in self.game.players:
         if player in payers:
             amount = -self.spPenalty.value() // len(payers)
         elif player in payees:
             amount = self.spPenalty.value() // len(payees)
         else:
             amount = 0
         player.getsPayment(amount)
         self.game.savePenalty(player, offense, amount)
     QDialog.accept(self)
コード例 #5
0
    def accept(self):
        #update gui changes
        self.settings.UI.EnableKde = int(self.chkKDE.isChecked())
        self.settings.Speller.Enabled = int(self.chkSpellEnable.isChecked())
        self.settings.Speller.Prefix = self.edtSpellPrefix.text()
        self.settings.Speller.Language = self.edtSpellLanguage.text()
        self.settings.UI.EnableTray = int(self.chkTray.isChecked())
        self.settings.UI.EnableDCOP = int(self.chkDCOP.isChecked())
        self.settings.UI.EnableText = int(self.chkShowText.isChecked())
        if self.rbOSD.isChecked():
            self.settings.UI.Notification = 0
        elif self.rbStatus.isChecked():
            self.settings.UI.Notification = 1
        else:
            self.settings.UI.Notification = 2

        #update plugin changes
        self.settings.save()
        self.manager.save()
        QDialog.accept(self)
コード例 #6
0
ファイル: guidialog.py プロジェクト: boudewijnrempt/kura
 def accept(self):
     if self.accepted:
         QDialog.accept(self)