class ScoreTable(QWidget): """show scores of current or last game, even if the last game is finished. To achieve this we keep our own reference to game.""" def __init__(self, scene): super(ScoreTable, self).__init__(None) self.setObjectName("ScoreTable") self.scene = scene self.scoreModel = None self.scoreModelTest = None decorateWindow(self, m18nc("kajongg", "Scores")) self.setAttribute(Qt.WA_AlwaysShowToolTips) self.setMouseTracking(True) self.__tableFields = ["prevailing", "won", "wind", "points", "payments", "balance", "hand", "manualrules"] self.setupUi() self.refresh() StateSaver(self, self.splitter) @property def game(self): """a proxy""" return self.scene.game def setColWidth(self): """we want to accommodate for 5 digits plus minus sign and all column widths should be the same, making horizontal scrolling per item more pleasant""" self.viewRight.setColWidth() def setupUi(self): """setup UI elements""" self.viewLeft = ScoreViewLeft(self) self.viewRight = ScoreViewRight(self) self.viewRight.setHorizontalScrollBar(HorizontalScrollBar(self)) self.viewRight.setHorizontalScrollMode(QAbstractItemView.ScrollPerItem) self.viewRight.setFocusPolicy(Qt.NoFocus) if usingQt5: self.viewRight.header().setSectionsClickable(False) self.viewRight.header().setSectionsMovable(False) else: self.viewRight.header().setClickable(False) self.viewRight.header().setMovable(False) self.viewRight.setSelectionMode(QAbstractItemView.NoSelection) windowLayout = QVBoxLayout(self) self.splitter = QSplitter(Qt.Vertical) self.splitter.setObjectName("ScoreTableSplitter") windowLayout.addWidget(self.splitter) scoreWidget = QWidget() self.scoreLayout = QHBoxLayout(scoreWidget) leftLayout = QVBoxLayout() leftLayout.addWidget(self.viewLeft) self.leftLayout = leftLayout self.scoreLayout.addLayout(leftLayout) self.scoreLayout.addWidget(self.viewRight) self.splitter.addWidget(scoreWidget) self.ruleTree = RuleTreeView(m18nc("kajongg", "Used Rules")) self.splitter.addWidget(self.ruleTree) # this shows just one line for the ruleTree - so we just see the # name of the ruleset: self.splitter.setSizes(list([1000, 1])) def sizeHint(self): """give the scoring table window a sensible default size""" result = QWidget.sizeHint(self) result.setWidth(result.height() * 3 / 2) # the default is too small. Use at least 2/5 of screen height and 1/4 # of screen width: available = KApplication.kApplication().desktop().availableGeometry() height = max(result.height(), available.height() * 2 / 5) width = max(result.width(), available.width() / 4) result.setHeight(height) result.setWidth(width) return result def refresh(self): """load this game and this player. Keep parameter list identical with ExplainView""" if not self.game: # keep scores of previous game on display return if self.scoreModel: expandGroups = [self.viewLeft.isExpanded(self.scoreModel.index(x, 0, QModelIndex())) for x in range(4)] else: expandGroups = [True, False, True, True] gameid = str(self.game.seed or self.game.gameid) if self.game.finished(): title = m18n("Final scores for game <numid>%1</numid>", gameid) else: title = m18n("Scores for game <numid>%1</numid>", gameid) decorateWindow(self, title) self.ruleTree.rulesets = list([self.game.ruleset]) self.scoreModel = ScoreModel(self) if Debug.modelTest: self.scoreModelTest = ModelTest(self.scoreModel, self) for view in [self.viewLeft, self.viewRight]: view.setModel(self.scoreModel) header = view.header() header.setStretchLastSection(False) view.setAlternatingRowColors(True) if usingQt5: self.viewRight.header().setSectionResizeMode(QHeaderView.Fixed) else: self.viewRight.header().setResizeMode(QHeaderView.Fixed) for col in range(self.viewLeft.header().count()): self.viewLeft.header().setSectionHidden(col, col > 0) self.viewRight.header().setSectionHidden(col, col == 0) self.scoreLayout.setStretch(1, 100) self.scoreLayout.setSpacing(0) self.viewLeft.setFrameStyle(QFrame.NoFrame) self.viewRight.setFrameStyle(QFrame.NoFrame) self.viewLeft.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) for master, slave in ((self.viewRight, self.viewLeft), (self.viewLeft, self.viewRight)): master.expanded.connect(slave.expand) master.collapsed.connect(slave.collapse) master.verticalScrollBar().valueChanged.connect(slave.verticalScrollBar().setValue) for row, expand in enumerate(expandGroups): self.viewLeft.setExpanded(self.scoreModel.index(row, 0, QModelIndex()), expand) self.viewLeft.resizeColumnToContents(0) self.viewRight.setColWidth() # we need a timer since the scrollbar is not yet visible QTimer.singleShot(0, self.scrollRight) def scrollRight(self): """make sure the latest hand is visible""" scrollBar = self.viewRight.horizontalScrollBar() scrollBar.setValue(scrollBar.maximum()) def showEvent(self, dummyEvent): """Only now the views and scrollbars have useful sizes, so we can compute the spacer for the left view""" self.adaptLeftViewHeight() def adaptLeftViewHeight(self): """if the right view has a horizontal scrollbar, make sure both view have the same vertical scroll area. Otherwise scrolling to bottom results in unsyncronized views.""" if self.viewRight.horizontalScrollBar().isVisible(): height = self.viewRight.horizontalScrollBar().height() else: height = 0 if self.leftLayout.count() > 1: # remove previous spacer self.leftLayout.takeAt(1) if height: self.leftLayout.addSpacing(height)
def __init__(self): super(MainWidget, self).__init__() self.my_pop = None # Any child popup windows. Only bravais_table ATM self.storage_path = sys_arg.directory refresh_gui = False # Load the previous state of DUI, if present dui_files_path = os.path.join(self.storage_path, "dui_files") if os.path.isfile(os.path.join(dui_files_path, "bkp.pickle")): try: self.idials_runner = load_previous_state(dui_files_path) except Exception as e: # Something went wrong - tell the user then close msg = traceback.format_exc() logger.error("ERROR LOADING PREVIOUS DATA:\n%s", msg) raise_from(DUIDataLoadingError(msg), e) refresh_gui = True else: # No dui_files path - start with a fresh state if not os.path.isdir(dui_files_path): os.mkdir(dui_files_path) self.idials_runner = Runner() self.gui2_log = {"pairs_list": []} self.cli_tree_output = TreeShow() self.cli_tree_output(self.idials_runner) self.cur_html = None self.cur_pick = None self.cur_json = None self.cur_log = None self.cur_cmd_name = "None" main_box = QVBoxLayout() self.centre_par_widget = ControlWidget() self.centre_par_widget.pass_sys_arg_object_to_import(sys_arg) self.stop_run_retry = StopRunRetry() self.tree_out = TreeNavWidget() left_control_box = QHBoxLayout() left_top_control_box = QVBoxLayout() left_top_control_box.addWidget(self.centre_par_widget) left_top_control_box.addStretch() left_control_box.addLayout(left_top_control_box) centre_control_box = QVBoxLayout() v_control_splitter = QSplitter() v_control_splitter.setOrientation(Qt.Vertical) v_control_splitter.addWidget(self.tree_out) v_control_splitter.addWidget(self.centre_par_widget.step_param_widg) centre_control_box.addWidget(v_control_splitter) centre_control_box.addWidget(self.stop_run_retry) left_control_box.addLayout(centre_control_box) dummy_left_widget = QWidget() dummy_h_layout = QHBoxLayout() dummy_h_layout.addLayout(left_control_box) dummy_left_widget.setLayout(dummy_h_layout) dummy_left_widget.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Expanding) h_main_splitter = QSplitter() h_main_splitter.setOrientation(Qt.Horizontal) h_main_splitter.addWidget(dummy_left_widget) self.cli_out = CliOutView() self.web_view = WebTab() self.img_view = MyImgWin() self.ext_view = OuterCaller() self.info_widget = InfoWidget() self.output_info_tabs = QTabWidget() self.output_info_tabs.addTab(self.img_view, "Image") self.output_info_tabs.addTab(self.cli_out, "Log") self.output_info_tabs.addTab(self.web_view, "Report") self.output_info_tabs.addTab(self.ext_view, "Tools") self.output_info_tabs.addTab(self.info_widget, "Experiment") self.view_tab_num = 0 self.output_info_tabs.currentChanged.connect(self.tab_changed) self.img_view.mask_applied.connect(self.pop_mask_list) self.img_view.predic_changed.connect(self.tab_changed) self.img_view.bc_applied.connect(self.pop_b_centr_coord) self.img_view.new_pars_applied.connect(self.pass_parmams) # self.ext_view.pass_parmam_lst.connect(self.pass_parmams) self.centre_par_widget.finished_masking.connect(self.img_view.unchec_my_mask) self.centre_par_widget.click_mask.connect(self.img_view.chec_my_mask) self.centre_par_widget.finished_b_centr.connect(self.img_view.unchec_b_centr) self.centre_par_widget.click_b_centr.connect(self.img_view.chec_b_centr) v_info_splitter = QSplitter() v_info_splitter.setOrientation(Qt.Vertical) v_info_splitter.addWidget(self.output_info_tabs) h_main_splitter.addWidget(v_info_splitter) main_box.addWidget(h_main_splitter) self.txt_bar = Text_w_Bar() main_box.addWidget(self.txt_bar) self.connect_all() self.custom_thread = CommandThread() self.custom_thread.finished.connect(self.update_after_finished) self.custom_thread.str_fail_signal.connect(self.after_failed) self.custom_thread.str_print_signal.connect(self.cli_out.add_txt) self.custom_thread.str_print_signal.connect(self.txt_bar.setText) self.custom_thread.busy_box_on.connect(self.pop_busy_box) self.custom_thread.busy_box_off.connect(self.close_busy_box) self.main_widget = QWidget() self.main_widget.setLayout(main_box) self.setCentralWidget(self.main_widget) self.setWindowTitle("CCP4 DUI - {}: {}".format(__version__, dui_files_path)) self.setWindowIcon(QIcon(self.stop_run_retry.dials_logo_path)) self.just_reindexed = False self.user_stoped = False self.reconnect_when_ready() self.my_pop = None if refresh_gui: self.refresh_my_gui()
class ScoreTable(QWidget): """show scores of current or last game, even if the last game is finished. To achieve this we keep our own reference to game.""" def __init__(self, scene): super(ScoreTable, self).__init__(None) self.setObjectName('ScoreTable') self.scene = scene self.scoreModel = None self.scoreModelTest = None decorateWindow(self, i18nc('kajongg', 'Scores')) self.setAttribute(Qt.WA_AlwaysShowToolTips) self.setMouseTracking(True) self.__tableFields = [ 'prevailing', 'won', 'wind', 'points', 'payments', 'balance', 'hand', 'manualrules' ] self.setupUi() self.refresh() StateSaver(self, self.splitter) @property def game(self): """a proxy""" return self.scene.game def setColWidth(self): """we want to accommodate for 5 digits plus minus sign and all column widths should be the same, making horizontal scrolling per item more pleasant""" self.viewRight.setColWidth() def setupUi(self): """setup UI elements""" self.viewLeft = ScoreViewLeft(self) self.viewRight = ScoreViewRight(self) self.viewRight.setHorizontalScrollBar(HorizontalScrollBar(self)) self.viewRight.setHorizontalScrollMode(QAbstractItemView.ScrollPerItem) self.viewRight.setFocusPolicy(Qt.NoFocus) self.viewRight.header().setSectionsClickable(False) self.viewRight.header().setSectionsMovable(False) self.viewRight.setSelectionMode(QAbstractItemView.NoSelection) windowLayout = QVBoxLayout(self) self.splitter = QSplitter(Qt.Vertical) self.splitter.setObjectName('ScoreTableSplitter') windowLayout.addWidget(self.splitter) scoreWidget = QWidget() self.scoreLayout = QHBoxLayout(scoreWidget) leftLayout = QVBoxLayout() leftLayout.addWidget(self.viewLeft) self.leftLayout = leftLayout self.scoreLayout.addLayout(leftLayout) self.scoreLayout.addWidget(self.viewRight) self.splitter.addWidget(scoreWidget) self.ruleTree = RuleTreeView(i18nc('kajongg', 'Used Rules')) self.splitter.addWidget(self.ruleTree) # this shows just one line for the ruleTree - so we just see the # name of the ruleset: self.splitter.setSizes(list([1000, 1])) def sizeHint(self): """give the scoring table window a sensible default size""" result = QWidget.sizeHint(self) result.setWidth(result.height() * 3 / 2) # the default is too small. Use at least 2/5 of screen height and 1/4 # of screen width: available = Internal.app.desktop().availableGeometry() height = max(result.height(), available.height() * 2 / 5) width = max(result.width(), available.width() / 4) result.setHeight(height) result.setWidth(width) return result def refresh(self): """load this game and this player. Keep parameter list identical with ExplainView""" if not self.game: # keep scores of previous game on display return if self.scoreModel: expandGroups = [ self.viewLeft.isExpanded( self.scoreModel.index(x, 0, QModelIndex())) for x in range(4) ] else: expandGroups = [True, False, True, True] gameid = str(self.game.seed or self.game.gameid) if self.game.finished(): title = i18n('Final scores for game <numid>%1</numid>', gameid) else: title = i18n('Scores for game <numid>%1</numid>', gameid) decorateWindow(self, title) self.ruleTree.rulesets = list([self.game.ruleset]) self.scoreModel = ScoreModel(self) if Debug.modelTest: self.scoreModelTest = ModelTest(self.scoreModel, self) for view in [self.viewLeft, self.viewRight]: view.setModel(self.scoreModel) header = view.header() header.setStretchLastSection(False) view.setAlternatingRowColors(True) self.viewRight.header().setSectionResizeMode(QHeaderView.Fixed) for col in range(self.viewLeft.header().count()): self.viewLeft.header().setSectionHidden(col, col > 0) self.viewRight.header().setSectionHidden(col, col == 0) self.scoreLayout.setStretch(1, 100) self.scoreLayout.setSpacing(0) self.viewLeft.setFrameStyle(QFrame.NoFrame) self.viewRight.setFrameStyle(QFrame.NoFrame) self.viewLeft.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff) for master, slave in ((self.viewRight, self.viewLeft), (self.viewLeft, self.viewRight)): master.expanded.connect(slave.expand) master.collapsed.connect(slave.collapse) master.verticalScrollBar().valueChanged.connect( slave.verticalScrollBar().setValue) for row, expand in enumerate(expandGroups): self.viewLeft.setExpanded( self.scoreModel.index(row, 0, QModelIndex()), expand) self.viewLeft.resizeColumnToContents(0) self.viewRight.setColWidth() # we need a timer since the scrollbar is not yet visible QTimer.singleShot(0, self.scrollRight) def scrollRight(self): """make sure the latest hand is visible""" scrollBar = self.viewRight.horizontalScrollBar() scrollBar.setValue(scrollBar.maximum()) def showEvent(self, dummyEvent): """Only now the views and scrollbars have useful sizes, so we can compute the spacer for the left view""" self.adaptLeftViewHeight() def adaptLeftViewHeight(self): """if the right view has a horizontal scrollbar, make sure both view have the same vertical scroll area. Otherwise scrolling to bottom results in unsyncronized views.""" if self.viewRight.horizontalScrollBar().isVisible(): height = self.viewRight.horizontalScrollBar().height() else: height = 0 if self.leftLayout.count() > 1: # remove previous spacer self.leftLayout.takeAt(1) if height: self.leftLayout.addSpacing(height)