def mousePressEvent(self, evt: QGraphicsSceneMouseEvent): if evt.button() == Qt.LeftButton: pos = (evt.scenePos().x(), evt.scenePos().y()) self.relative_pos = (pos[0] - self.x(), pos[1] - self.y()) if not evt.modifiers() == Qt.ControlModifier: self.scene().signal_clear_selection.emit() self.scene().select_item(self) self.color = COLOR_SELECTED elif evt.button() == Qt.RightButton: pass elif evt.button() == Qt.MidButton: pass
def mousePressEvent(self, event: QGraphicsSceneMouseEvent): """ mousePressEvent Parameters ---------- event : QGraphicsSceneMouseEvent """ if self._locked: return # deselect all other items after self one is selected if not self.isSelected() and not (event.modifiers() & Qt.ControlModifier): self._scene.clearSelection() node_geometry = self._node.geometry for port_to_check in (PortType.input, PortType.output): # TODO do not pass sceneTransform port = node_geometry.check_hit_scene_point(port_to_check, event.scenePos(), self.sceneTransform()) if not port: continue connections = port.connections # start dragging existing connection if connections and port_to_check == PortType.input: conn, = connections interaction = NodeConnectionInteraction( self._node, conn, self._scene) interaction.disconnect(port_to_check) elif port_to_check == PortType.output: # initialize new Connection out_policy = port.connection_policy if connections and out_policy == ConnectionPolicy.one: conn, = connections self._scene.delete_connection(conn) # TODO_UPSTREAM: add to FlowScene connection = self._scene.create_connection(port) connection.graphics_object.grabMouse() pos = QPoint(event.pos().x(), event.pos().y()) geom = self._node.geometry state = self._node.state if self._node.model.resizable() and geom.resize_rect.contains(pos): state.resizing = True