コード例 #1
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class TestPlayer_0opponents:
    """Test for trivial Player with no opponent player"""

    def setUp(self):
        """Setup a Player instance"""
        self.payoffs = [0, 1, -1]
        self.player = Player(self.payoffs)
        self.best_response_action = 1
        self.dominated_actions = [0, 2]

    def test_payoff_vector(self):
        """Trivial player: payoff_vector"""
        assert_array_equal(self.player.payoff_vector(None), self.payoffs)

    def test_is_best_response(self):
        """Trivial player: is_best_response"""
        ok_(self.player.is_best_response(self.best_response_action, None))

    def test_best_response(self):
        """Trivial player: best_response"""
        eq_(self.player.best_response(None), self.best_response_action)

    def test_is_dominated(self):
        """Trivial player: is_dominated"""
        for action in range(self.player.num_actions):
            eq_(self.player.is_dominated(action),
                (action in self.dominated_actions))

    def test_dominated_actions(self):
        """Trivial player: dominated_actions"""
        eq_(self.player.dominated_actions(), self.dominated_actions)
コード例 #2
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def test_player_corner_cases():
    n, m = 3, 4
    player = Player(np.zeros((n, m)))
    for action in range(n):
        eq_(player.is_best_response(action, [1 / m] * m), True)
        for method in [None, 'simplex']:
            eq_(player.is_dominated(action, method=method), False)

    e = 1e-8
    player = Player([[-e, -e], [1, -1], [-1, 1]])
    action = 0
    eq_(player.is_best_response(action, [1 / 2, 1 / 2], tol=e), True)
    eq_(player.is_best_response(action, [1 / 2, 1 / 2], tol=e / 2), False)
    for method in [None, 'simplex']:
        eq_(player.is_dominated(action, tol=e, method=method), False)
        eq_(player.is_dominated(action, tol=e / 2, method=method), True)
コード例 #3
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class TestPlayer_1opponent:
    """Test the methods of Player with one opponent player"""

    def setUp(self):
        """Setup a Player instance"""
        coordination_game_matrix = [[4, 0], [3, 2]]
        self.player = Player(coordination_game_matrix)

    def test_best_response_against_pure(self):
        eq_(self.player.best_response(1), 1)

    def test_best_response_against_mixed(self):
        eq_(self.player.best_response([1/2, 1/2]), 1)

    def test_best_response_list_when_tie(self):
        """best_response with tie_breaking=False"""
        assert_array_equal(
            sorted(self.player.best_response([2/3, 1/3], tie_breaking=False)),
            sorted([0, 1])
        )

    def test_best_response_with_random_tie_breaking(self):
        """best_response with tie_breaking='random'"""
        ok_(self.player.best_response([2/3, 1/3], tie_breaking='random')
            in [0, 1])

        seed = 1234
        br0 = self.player.best_response([2/3, 1/3], tie_breaking='random',
                                        random_state=seed)
        br1 = self.player.best_response([2/3, 1/3], tie_breaking='random',
                                        random_state=seed)
        eq_(br0, br1)

    def test_best_response_with_smallest_tie_breaking(self):
        """best_response with tie_breaking='smallest' (default)"""
        eq_(self.player.best_response([2/3, 1/3]), 0)

    def test_best_response_with_payoff_perturbation(self):
        """best_response with payoff_perturbation"""
        eq_(self.player.best_response([2/3, 1/3],
                                      payoff_perturbation=[0, 0.1]),
            1)
        eq_(self.player.best_response([2, 1],  # int
                                      payoff_perturbation=[0, 0.1]),
            1)

    def test_is_best_response_against_pure(self):
        ok_(self.player.is_best_response(0, 0))

    def test_is_best_response_against_mixed(self):
        ok_(self.player.is_best_response([1/2, 1/2], [2/3, 1/3]))

    def test_is_dominated(self):
        for action in range(self.player.num_actions):
            for method in LP_METHODS:
                eq_(self.player.is_dominated(action, method=method), False)

    def test_dominated_actions(self):
        for method in LP_METHODS:
            eq_(self.player.dominated_actions(method=method), [])
コード例 #4
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class TestPlayer_2opponents:
    """Test the methods of Player with two opponent players"""
    def setUp(self):
        """Setup a Player instance"""
        payoffs_2opponents = [[[3, 6], [4, 2]], [[1, 0], [5, 7]]]
        self.player = Player(payoffs_2opponents)

    def test_payoff_vector_against_pure(self):
        assert_array_equal(self.player.payoff_vector((0, 1)), [6, 0])

    def test_is_best_response_against_pure(self):
        ok_(not self.player.is_best_response(0, (1, 0)))

    def test_best_response_against_pure(self):
        eq_(self.player.best_response((1, 1)), 1)

    def test_best_response_list_when_tie(self):
        """
        best_response against a mixed action profile with
        tie_breaking=False
        """
        assert_array_equal(
            sorted(
                self.player.best_response(([3 / 7, 4 / 7], [1 / 2, 1 / 2]),
                                          tie_breaking=False)), sorted([0, 1]))

    def test_is_dominated(self):
        for action in range(self.player.num_actions):
            for method in [None, 'simplex']:
                eq_(self.player.is_dominated(action, method=method), False)
コード例 #5
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def test_player_corner_cases():
    n, m = 3, 4
    player = Player(np.zeros((n, m)))
    for action in range(n):
        eq_(player.is_best_response(action, [1 / m] * m), True)
        for method in LP_METHODS:
            eq_(player.is_dominated(action, method=method), False)

    e = 1e-8 * 2
    player = Player([[-e, -e], [1, -1], [-1, 1]])
    action = 0
    eq_(player.is_best_response(action, [1 / 2, 1 / 2], tol=e), True)
    eq_(player.is_best_response(action, [1 / 2, 1 / 2], tol=e / 2), False)
    for method in LP_METHODS:
        eq_(player.is_dominated(action, tol=2 * e, method=method), False)
        eq_(player.dominated_actions(tol=2 * e, method=method), [])

        eq_(player.is_dominated(action, tol=e / 2, method=method), True)
        eq_(player.dominated_actions(tol=e / 2, method=method), [action])
コード例 #6
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def test_player_corner_cases():
    n, m = 3, 4
    player = Player(np.zeros((n, m)))
    for action in range(n):
        eq_(player.is_best_response(action, [1/m]*m), True)
        for method in LP_METHODS:
            eq_(player.is_dominated(action, method=method), False)

    e = 1e-8
    player = Player([[-e, -e], [1, -1], [-1, 1]])
    action = 0
    eq_(player.is_best_response(action, [1/2, 1/2], tol=e), True)
    eq_(player.is_best_response(action, [1/2, 1/2], tol=e/2), False)
    for method in LP_METHODS:
        eq_(player.is_dominated(action, tol=2*e, method=method), False)
        eq_(player.dominated_actions(tol=2*e, method=method), [])

        eq_(player.is_dominated(action, tol=e/2, method=method), True)
        eq_(player.dominated_actions(tol=e/2, method=method), [action])
コード例 #7
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def test_player_corner_cases():
    n, m = 3, 4
    player = Player(np.zeros((n, m)))
    for action in range(n):
        assert_(player.is_best_response(action, [1 / m] * m))
        for method in LP_METHODS:
            assert_(not player.is_dominated(action, method=method))

    e = 1e-8 * 2
    player = Player([[-e, -e], [1, -1], [-1, 1]])
    action = 0
    assert_(player.is_best_response(action, [1 / 2, 1 / 2], tol=e))
    assert_(not player.is_best_response(action, [1 / 2, 1 / 2], tol=e / 2))
    for method in LP_METHODS:
        assert_(not player.is_dominated(action, tol=2 * e, method=method))
        assert_(player.dominated_actions(tol=2 * e, method=method) == [])

        assert_(player.is_dominated(action, tol=e / 2, method=method))
        assert_(player.dominated_actions(tol=e / 2, method=method) == [action])
コード例 #8
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class TestPlayer_2opponents:
    """Test the methods of Player with two opponent players"""

    def setUp(self):
        """Setup a Player instance"""
        payoffs_2opponents = [[[3, 6],
                               [4, 2]],
                              [[1, 0],
                               [5, 7]]]
        self.player = Player(payoffs_2opponents)

    def test_delete_action(self):
        N = self.player.num_opponents + 1
        action_to_delete = 0
        actions_to_remain = \
            np.setdiff1d(np.arange(self.player.num_actions), action_to_delete)
        for i in range(N):
            player_new = self.player.delete_action(action_to_delete, i)
            assert_array_equal(
                player_new.payoff_array,
                self.player.payoff_array.take(actions_to_remain, axis=i)
            )

    def test_payoff_vector_against_pure(self):
        assert_array_equal(self.player.payoff_vector((0, 1)), [6, 0])

    def test_is_best_response_against_pure(self):
        ok_(not self.player.is_best_response(0, (1, 0)))

    def test_best_response_against_pure(self):
        eq_(self.player.best_response((1, 1)), 1)

    def test_best_response_list_when_tie(self):
        """
        best_response against a mixed action profile with
        tie_breaking=False
        """
        assert_array_equal(
            sorted(self.player.best_response(([3/7, 4/7], [1/2, 1/2]),
                                             tie_breaking=False)),
            sorted([0, 1])
        )

    def test_is_dominated(self):
        for action in range(self.player.num_actions):
            for method in LP_METHODS:
                eq_(self.player.is_dominated(action, method=method), False)

    def test_dominated_actions(self):
        for method in LP_METHODS:
            eq_(self.player.dominated_actions(method=method), [])
コード例 #9
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class TestPlayer_1action:
    def setUp(self):
        """Setup a Player instance"""
        self.payoffs = [[0, 1]]
        self.player = Player(self.payoffs)

    def test_is_dominated(self):
        for action in range(self.player.num_actions):
            for method in LP_METHODS:
                eq_(self.player.is_dominated(action, method=method), False)

    def test_dominated_actions(self):
        for method in LP_METHODS:
            eq_(self.player.dominated_actions(method=method), [])
コード例 #10
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class TestPlayer_1action:
    def setUp(self):
        """Setup a Player instance"""
        self.payoffs = [[0, 1]]
        self.player = Player(self.payoffs)

    def test_is_dominated(self):
        for action in range(self.player.num_actions):
            for method in LP_METHODS:
                eq_(self.player.is_dominated(action, method=method), False)

    def test_dominated_actions(self):
        for method in LP_METHODS:
            eq_(self.player.dominated_actions(method=method), [])
コード例 #11
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class TestPlayer_2opponents:
    """Test the methods of Player with two opponent players"""
    def setUp(self):
        """Setup a Player instance"""
        payoffs_2opponents = [[[3, 6], [4, 2]], [[1, 0], [5, 7]]]
        self.player = Player(payoffs_2opponents)

    def test_delete_action(self):
        N = self.player.num_opponents + 1
        action_to_delete = 0
        actions_to_remain = \
            np.setdiff1d(np.arange(self.player.num_actions), action_to_delete)
        for i in range(N):
            player_new = self.player.delete_action(action_to_delete, i)
            assert_array_equal(
                player_new.payoff_array,
                self.player.payoff_array.take(actions_to_remain, axis=i))

    def test_payoff_vector_against_pure(self):
        assert_array_equal(self.player.payoff_vector((0, 1)), [6, 0])

    def test_is_best_response_against_pure(self):
        ok_(not self.player.is_best_response(0, (1, 0)))

    def test_best_response_against_pure(self):
        eq_(self.player.best_response((1, 1)), 1)

    def test_best_response_list_when_tie(self):
        """
        best_response against a mixed action profile with
        tie_breaking=False
        """
        assert_array_equal(
            sorted(
                self.player.best_response(([3 / 7, 4 / 7], [1 / 2, 1 / 2]),
                                          tie_breaking=False)), sorted([0, 1]))

    def test_is_dominated(self):
        for action in range(self.player.num_actions):
            for method in LP_METHODS:
                eq_(self.player.is_dominated(action, method=method), False)

    def test_dominated_actions(self):
        for method in LP_METHODS:
            eq_(self.player.dominated_actions(method=method), [])
コード例 #12
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class TestPlayer_0opponents:
    """Test for trivial Player with no opponent player"""

    def setUp(self):
        """Setup a Player instance"""
        self.payoffs = [0, 1, -1]
        self.player = Player(self.payoffs)
        self.best_response_action = 1
        self.dominated_actions = [0, 2]

    def test_delete_action(self):
        N = self.player.num_opponents + 1
        actions_to_delete = [0, 2]
        actions_to_remain = \
            np.setdiff1d(np.arange(self.player.num_actions), actions_to_delete)
        for i in range(N):
            player_new = self.player.delete_action(actions_to_delete, i)
            assert_array_equal(
                player_new.payoff_array,
                self.player.payoff_array.take(actions_to_remain, axis=i)
            )

    def test_payoff_vector(self):
        """Trivial player: payoff_vector"""
        assert_array_equal(self.player.payoff_vector(None), self.payoffs)

    def test_is_best_response(self):
        """Trivial player: is_best_response"""
        ok_(self.player.is_best_response(self.best_response_action, None))

    def test_best_response(self):
        """Trivial player: best_response"""
        eq_(self.player.best_response(None), self.best_response_action)

    def test_is_dominated(self):
        """Trivial player: is_dominated"""
        for action in range(self.player.num_actions):
            eq_(self.player.is_dominated(action),
                (action in self.dominated_actions))

    def test_dominated_actions(self):
        """Trivial player: dominated_actions"""
        eq_(self.player.dominated_actions(), self.dominated_actions)
コード例 #13
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class TestPlayer_0opponents:
    """Test for trivial Player with no opponent player"""
    def setup(self):
        """Setup a Player instance"""
        self.payoffs = [0, 1, -1]
        self.player = Player(self.payoffs)
        self.best_response_action = 1
        self.dominated_actions = [0, 2]

    def test_delete_action(self):
        N = self.player.num_opponents + 1
        actions_to_delete = [0, 2]
        actions_to_remain = \
            np.setdiff1d(np.arange(self.player.num_actions), actions_to_delete)
        for i in range(N):
            player_new = self.player.delete_action(actions_to_delete, i)
            assert_array_equal(
                player_new.payoff_array,
                self.player.payoff_array.take(actions_to_remain, axis=i))

    def test_payoff_vector(self):
        """Trivial player: payoff_vector"""
        assert_array_equal(self.player.payoff_vector(None), self.payoffs)

    def test_is_best_response(self):
        """Trivial player: is_best_response"""
        assert_(self.player.is_best_response(self.best_response_action, None))

    def test_best_response(self):
        """Trivial player: best_response"""
        assert_(self.player.best_response(None) == self.best_response_action)

    def test_is_dominated(self):
        """Trivial player: is_dominated"""
        for action in range(self.player.num_actions):
            assert_(
                self.player.is_dominated(action) == (
                    action in self.dominated_actions))

    def test_dominated_actions(self):
        """Trivial player: dominated_actions"""
        assert_(self.player.dominated_actions() == self.dominated_actions)
コード例 #14
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class TestPlayer_0opponents:
    """Test for trivial Player with no opponent player"""
    def setUp(self):
        """Setup a Player instance"""
        payoffs = [0, 1]
        self.player = Player(payoffs)

    def test_payoff_vector(self):
        """Trivial player: payoff_vector"""
        assert_array_equal(self.player.payoff_vector(None), [0, 1])

    def test_is_best_response(self):
        """Trivial player: is_best_response"""
        ok_(self.player.is_best_response(1, None))

    def test_best_response(self):
        """Trivial player: best_response"""
        eq_(self.player.best_response(None), 1)

    def test_is_dominated(self):
        """Trivial player: is_dominated"""
        eq_(self.player.is_dominated(0), True)
        eq_(self.player.is_dominated(1), False)
コード例 #15
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class TestPlayer_1opponent:
    """Test the methods of Player with one opponent player"""
    def setup(self):
        """Setup a Player instance"""
        coordination_game_matrix = [[4, 0], [3, 2]]
        self.player = Player(coordination_game_matrix)

    def test_delete_action(self):
        N = self.player.num_opponents + 1
        action_to_delete = 0
        actions_to_remain = \
            np.setdiff1d(np.arange(self.player.num_actions), action_to_delete)
        for i in range(N):
            player_new = self.player.delete_action(action_to_delete, i)
            assert_array_equal(
                player_new.payoff_array,
                self.player.payoff_array.take(actions_to_remain, axis=i))

    def test_best_response_against_pure(self):
        assert_(self.player.best_response(1) == 1)

    def test_best_response_against_mixed(self):
        assert_(self.player.best_response([1 / 2, 1 / 2]) == 1)

    def test_best_response_list_when_tie(self):
        """best_response with tie_breaking=False"""
        assert_array_equal(
            sorted(
                self.player.best_response([2 / 3, 1 / 3], tie_breaking=False)),
            sorted([0, 1]))

    def test_best_response_with_random_tie_breaking(self):
        """best_response with tie_breaking='random'"""
        assert_(
            self.player.best_response([2 / 3, 1 /
                                       3], tie_breaking='random') in [0, 1])

        seed = 1234
        br0 = self.player.best_response([2 / 3, 1 / 3],
                                        tie_breaking='random',
                                        random_state=seed)
        br1 = self.player.best_response([2 / 3, 1 / 3],
                                        tie_breaking='random',
                                        random_state=seed)
        assert_(br0 == br1)

    def test_best_response_with_smallest_tie_breaking(self):
        """best_response with tie_breaking='smallest' (default)"""
        assert_(self.player.best_response([2 / 3, 1 / 3]) == 0)

    def test_best_response_with_payoff_perturbation(self):
        """best_response with payoff_perturbation"""
        assert_(
            self.player.best_response([2 / 3, 1 / 3],
                                      payoff_perturbation=[0, 0.1]) == 1)
        assert_(
            self.player.best_response(
                [2, 1],  # int
                payoff_perturbation=[0, 0.1]) == 1)

    def test_is_best_response_against_pure(self):
        assert_(self.player.is_best_response(0, 0))

    def test_is_best_response_against_mixed(self):
        assert_(self.player.is_best_response([1 / 2, 1 / 2], [2 / 3, 1 / 3]))

    def test_is_dominated(self):
        for action in range(self.player.num_actions):
            for method in LP_METHODS:
                assert_(not self.player.is_dominated(action, method=method))

    def test_dominated_actions(self):
        for method in LP_METHODS:
            assert_(self.player.dominated_actions(method=method) == [])