def test_add_entangle_tile(): tiles = [] for _ in range(9): tiles.append(Tile()) board = Board(tiles) assert board.entangl_tiles() == [] board.add_entangl_tile(1) assert board.entangl_tiles() == [1]
def test_could_collapse(): tiles = [] for _ in range(9): tiles.append(Tile()) board = Board(tiles) board.add_entangl_tile(1) board.add_entangl_tile(2) board.tiles()[1].set_move_on_tile('x1') board.tiles()[2].set_move_on_tile('x1') assert board.could_collapse(1, 'x1') is True
def test_reset_entangle_tiles(): tiles = [] for _ in range(9): tiles.append(Tile()) board = Board(tiles) board.add_entangl_tile(1) board.add_entangl_tile(2) assert board.entangl_tiles() == [1, 2] board.reset_entangl_tiles() assert board.entangl_tiles() == []
def test_analyse_board(): tiles = [] for _ in range(9): tiles.append(Tile()) board = Board(tiles) board.add_entangl_tile(1) board.add_entangl_tile(2) board.tiles()[1].set_move_on_tile('x1') board.tiles()[2].set_move_on_tile('x1') board.tiles()[1].set_move_on_tile('y2') board.tiles()[2].set_move_on_tile('y2') board.collapse(1, 'x1') assert board.analyse_board() == ['-', 'x1', 'y2', '-', '-', '-', '-', '-', '-']
def test_collapse_error(): tiles = [] for _ in range(9): tiles.append(Tile()) board = Board(tiles) board.add_entangl_tile(1) board.add_entangl_tile(2) board.tiles()[1].set_move_on_tile('x1') board.tiles()[1].set_move_on_tile('x3') board.tiles()[2].set_move_on_tile('x1') board.tiles()[1].set_move_on_tile('y2') board.tiles()[2].set_move_on_tile('y2') with pytest.raises(InvalidCollapseError): board.collapse(1, 'x3')
def test_bot_collapse(monkeypatch): tiles = [] for _ in range(9): tiles.append(Tile()) board = Board(tiles) game = Game(board) board.tiles()[1].set_move_on_tile('x1') board.tiles()[2].set_move_on_tile('x1') board.tiles()[1].set_move_on_tile('x3') board.tiles()[2].set_move_on_tile('x3') board.add_entangl_tile(1) board.add_entangl_tile(2) bot = Bot('easy', board, game) def one(a): return 1 monkeypatch.setattr('quantum_tictactoe.bot.choice', one) assert bot.collapse() == '1,x3'