def close(self, reason=None): if not self.closed and reason is not None: # Kick the player if possible. if self.protocol_mode == "play": def real_kick(*a): self.send_packet(0x40, self.buff_type.pack_chat(reason)) Protocol.close(self, reason) if self.safe_kick: self.safe_kick.addCallback(real_kick) else: real_kick() else: if self.protocol_mode == "login": self.send_packet(0x00, self.buff_type.pack_chat(reason)) Protocol.close(self, reason) else: Protocol.close(self, reason)
def close(self, reason=None): """Closes the connection""" if not self.closed and reason is not None: # Kick the player if possible. if self.protocol_mode == "play": def real_kick(*a): self.send_packet("disconnect", self.buff_type.pack_chat(reason)) super(ServerProtocol, self).close(reason) if self.safe_kick: self.safe_kick.addCallback(real_kick) else: real_kick() else: if self.protocol_mode == "login": self.send_packet("login_disconnect", self.buff_type.pack_chat(reason)) Protocol.close(self, reason) else: Protocol.close(self, reason)
def close(self, reason=None): """Closes the connection""" if not self.closed and reason is not None: # Kick the player if possible. if self.protocol_mode == "play": def real_kick(*a): self.send_packet( "disconnect", self.buff_type.pack_chat(reason)) super(ServerProtocol, self).close(reason) if self.safe_kick: self.safe_kick.addCallback(real_kick) else: real_kick() else: if self.protocol_mode == "login": self.send_packet( "login_disconnect", self.buff_type.pack_chat(reason)) Protocol.close(self, reason) else: Protocol.close(self, reason)
def real_kick(*a): self.send_packet("disconnect", self.buff_type.pack_chat(reason)) Protocol.close(self, reason)
def real_kick(*a): self.send_packet(0x40, self.buff_type.pack_chat(reason)) Protocol.close(self, reason)