コード例 #1
0
ファイル: sim.py プロジェクト: hoangducthuong/sotodlib
def ang_to_quat(offsets):
    """Convert cartesian angle offsets and rotation into quaternions.

    Each offset contains two angles specifying the distance from the Z axis
    in orthogonal directions (called "X" and "Y").  The third angle is the
    rotation about the Z axis.  A quaternion is computed that first rotates
    about the Z axis and then rotates this axis to the specified X/Y angle
    location.

    Args:
        offsets (list of arrays):  Each item of the list has 3 elements for
            the X / Y angle offsets in radians and the rotation in radians
            about the Z axis.

    Returns:
        (list): List of quaternions, one for each item in the input list.

    """
    out = list()

    zaxis = np.array([0, 0, 1], dtype=np.float64)

    for off in offsets:
        angrot = qa.rotation(zaxis, off[2])
        wx = np.sin(off[0])
        wy = np.sin(off[1])
        wz = np.sqrt(1.0 - (wx * wx + wy * wy))
        wdir = np.array([wx, wy, wz])
        posrot = qa.from_vectors(zaxis, wdir)
        out.append(qa.mult(posrot, angrot))

    return out
コード例 #2
0
    def test_fromvectors(self):
        axis = np.array([0,0,1])
        angle = np.radians(30)

        v1 = np.array([1, 0, 0])
        v2 = np.array([np.cos(angle), np.sin(angle), 0])
        np.testing.assert_array_almost_equal(qarray.from_vectors(v1, v2), np.array([0, 0, np.sin(np.radians(15)), np.cos(np.radians(15))]))
コード例 #3
0
ファイル: sim.py プロジェクト: CMB-S4/s4sim
def triangle(npos, width, rotate=None):
    """Compute positions in an equilateral triangle layout.
        
        Args:
        npos (int): The number of positions packed onto wafer=3
        width (float): distance between tubes in degrees
        rotate (array, optional): Optional array of rotation angles in degrees
        to apply to each position.
        
        Returns:
        (array): Array of quaternions for the positions.
        
        """
    zaxis = np.array([0, 0, 1], dtype=np.float64)
    sixty = np.pi / 3.0
    thirty = np.pi / 6.0
    rtthree = np.sqrt(3.0)
    rtthreebytwo = 0.5 * rtthree

    tubedist = width * np.pi / 180.0
    result = np.zeros((npos, 4), dtype=np.float64)
    posangarr = np.array([sixty * 3.0 + thirty, -thirty, thirty * 3.0])
    for pos in range(npos):
        posang = posangarr[pos]
        posdist = tubedist / rtthree

        posx = np.sin(posdist) * np.cos(posang)
        posy = np.sin(posdist) * np.sin(posang)
        posz = np.cos(posdist)
        posdir = np.array([posx, posy, posz], dtype=np.float64)
        norm = np.sqrt(np.dot(posdir, posdir))
        posdir /= norm
        posrot = qa.from_vectors(zaxis, posdir)

        if rotate is None:
            result[pos] = posrot
        else:
            prerot = qa.rotation(zaxis, rotate[pos] * np.pi / 180.0)
            result[pos] = qa.mult(posrot, prerot)

    return result
コード例 #4
0
ファイル: sim.py プロジェクト: hoangducthuong/sotodlib
def rhombus_layout(npos, width, rotate=None):
    """Compute positions in a hexagon layout.

    This particular rhombus geometry is essentially a third of a
    hexagon.  In other words the aspect ratio of the rhombus is
    constrained to have the long dimension be sqrt(3) times the short
    dimension.

    The rhombus is projected on the sphere and centered on the Z axis.
    The X axis is along the short direction.  The Y axis is along the longer
    direction.  For example::

                          O
        Y ^              O O
        |               O O O
        |              O O O O
        +--> X          O O O
                         O O
                          O

    Each position is numbered 0..npos-1.  The first position is at the
    "top", and then the positions are numbered moving downward and left to
    right.

    The extent of the rhombus is directly specified by the width parameter
    which is the angular extent along the X direction.

    Args:
        npos (int): The number of positions in the rhombus.
        width (float): The angle (in degrees) subtended by the width along
            the X axis.
        rotate (array, optional): Optional array of rotation angles in degrees
            to apply to each position.

    Returns:
        (array): Array of quaternions for the positions.

    """
    zaxis = np.array([0, 0, 1], dtype=np.float64)
    rtthree = np.sqrt(3.0)

    angwidth = width * np.pi / 180.0
    dim = rhomb_dim(npos)

    # find the angular packing size of one detector
    posdiam = angwidth / (dim - 1)

    result = np.zeros((npos, 4), dtype=np.float64)

    for pos in range(npos):
        posrow, poscol = rhomb_row_col(npos, pos)

        rowang = 0.5 * rtthree * ((dim - 1) - posrow) * posdiam
        relrow = posrow
        if posrow >= dim:
            relrow = (2 * dim - 2) - posrow
        colang = (float(poscol) - float(relrow) / 2.0) * posdiam
        distang = np.sqrt(rowang**2 + colang**2)
        zang = np.cos(distang)
        posdir = np.array([colang, rowang, zang], dtype=np.float64)
        norm = np.sqrt(np.dot(posdir, posdir))
        posdir /= norm

        posrot = qa.from_vectors(zaxis, posdir)

        if rotate is None:
            result[pos] = posrot
        else:
            prerot = qa.rotation(zaxis, rotate[pos] * np.pi / 180.0)
            result[pos] = qa.mult(posrot, prerot)

    return result
コード例 #5
0
ファイル: sim.py プロジェクト: hoangducthuong/sotodlib
def hex_layout(npos, width, rotate=None):
    """Compute positions in a hexagon layout.

    Place the given number of positions in a hexagonal layout projected on
    the sphere and centered at z axis.  The width specifies the angular
    extent from vertex to vertex along the "X" axis.  For example::

        Y ^             O O O
        |              O O O O
        |             O O + O O
        +--> X         O O O O
                        O O O

    Each position is numbered 0..npos-1.  The first position is at the center,
    and then the positions are numbered moving outward in rings.

    Args:
        npos (int): The number of positions packed onto wafer.
        width (float): The angle (in degrees) subtended by the width along
            the X axis.
        rotate (array, optional): Optional array of rotation angles in degrees
            to apply to each position.

    Returns:
        (array): Array of quaternions for the positions.

    """
    zaxis = np.array([0, 0, 1], dtype=np.float64)
    nullquat = np.array([0, 0, 0, 1], dtype=np.float64)
    sixty = np.pi / 3.0
    thirty = np.pi / 6.0
    rtthree = np.sqrt(3.0)
    rtthreebytwo = 0.5 * rtthree

    angdiameter = width * np.pi / 180.0

    # find the angular packing size of one detector
    nrings = hex_nring(npos)
    posdiam = angdiameter / (2 * nrings - 2)

    result = np.zeros((npos, 4), dtype=np.float64)

    for pos in range(npos):
        if pos == 0:
            # center position has no offset
            posrot = nullquat
        else:
            # Not at the center, find ring for this position
            test = pos - 1
            ring = 1
            while (test - 6 * ring) >= 0:
                test -= 6 * ring
                ring += 1
            sectors = int(test / ring)
            sectorsteps = np.mod(test, ring)

            # Convert angular steps around the ring into the angle and distance
            # in polar coordinates.  Each "sector" of 60 degrees is essentially
            # an equilateral triangle, and each step is equally spaced along
            # the edge opposite the vertex:
            #
            #          O
            #         O O (step 2)
            #        O   O (step 1)
            #       X O O O (step 0)
            #
            # For a given ring, "R" (center is R=0), there are R steps along
            # the sector edge.  The line from the origin to the opposite edge
            # that bisects this triangle has length R*sqrt(3)/2.  For each
            # equally-spaced step, we use the right triangle formed with this
            # bisection line to compute the angle and radius within this
            # sector.

            # The distance from the origin to the midpoint of the opposite
            # side.
            midline = rtthreebytwo * float(ring)

            # the distance along the opposite edge from the midpoint (positive
            # or negative)
            edgedist = float(sectorsteps) - 0.5 * float(ring)

            # the angle relative to the midpoint line (positive or negative)
            relang = np.arctan2(edgedist, midline)

            # total angle is based on number of sectors we have and the angle
            # within the final sector.
            posang = sectors * sixty + thirty + relang

            posdist = rtthreebytwo * posdiam * float(ring) / np.cos(relang)

            posx = np.sin(posdist) * np.cos(posang)
            posy = np.sin(posdist) * np.sin(posang)
            posz = np.cos(posdist)
            posdir = np.array([posx, posy, posz], dtype=np.float64)
            norm = np.sqrt(np.dot(posdir, posdir))
            posdir /= norm

            posrot = qa.from_vectors(zaxis, posdir)

        if rotate is None:
            result[pos] = posrot
        else:
            prerot = qa.rotation(zaxis, rotate[pos] * np.pi / 180.0)
            result[pos] = qa.mult(posrot, prerot)

    return result