class TestPlayerManager(unittest.TestCase): def setUp(self): player_save_patcher = patch('twitch.player_manager.PlayerManager.save_player_data') player_load_patcher = patch('twitch.player_manager.PlayerManager.load_player_data') for patcher in [player_save_patcher, player_load_patcher]: patcher.start() self.addCleanup(patcher.stop) bot = MagicMock() self.player_manager = QuestPlayerManager(bot) self.existing_player = 'Existing_Player' self.new_player = 'New_Player' self.player_manager.add_gold(self.existing_player, 256) def test_exp_to_level(self): self.assertEqual(self.player_manager.exp_to_level(0), 1) self.assertEqual(self.player_manager.exp_to_level(settings.EXP_LEVELS[1]), 1) self.assertEqual(self.player_manager.exp_to_level(settings.EXP_LEVELS[5]), 5) self.assertEqual(self.player_manager.exp_to_level(settings.EXP_LEVELS[settings.LEVEL_CAP]), settings.LEVEL_CAP) self.assertEqual(self.player_manager.exp_to_level(settings.EXP_LEVELS[settings.LEVEL_CAP] + 1), settings.LEVEL_CAP) self.assertEqual(self.player_manager.exp_to_level(settings.EXP_LEVELS[settings.LEVEL_CAP] + 9999999), settings.LEVEL_CAP) def test_default_player(self): self.assertEqual(self.player_manager.get_gold(self.existing_player), 256) self.assertEqual(self.player_manager.get_exp(self.existing_player), 0) self.assertEqual(self.player_manager.get_gold(self.new_player), 0) self.assertEqual(self.player_manager.get_exp(self.new_player), 0) def test_gold(self): self.player_manager.add_gold(self.new_player, 128) self.assertEqual(self.player_manager.get_gold(self.new_player), 128) self.assertEqual(self.player_manager.get_exp(self.new_player), 0) self.player_manager.add_gold(self.new_player, -64) self.assertEqual(self.player_manager.get_gold(self.new_player), 64) self.assertEqual(self.player_manager.get_exp(self.new_player), 0) self.player_manager.add_gold(self.new_player, -77) self.assertEqual(self.player_manager.get_gold(self.new_player), 0) self.assertEqual(self.player_manager.get_exp(self.new_player), 0) def test_prestige(self): self.assertFalse(self.player_manager.prestige(self.new_player)) self.assertEqual(self.player_manager.get_prestige(self.new_player), 0) self.player_manager.reward(self.new_player, gold=settings.PRESTIGE_COST, exp=settings.EXP_LEVELS[settings.LEVEL_CAP], ) self.player_manager.prestige(self.new_player) self.assertEqual(self.player_manager.get_prestige(self.new_player), 1) self.assertEqual(self.player_manager.get_gold(self.new_player), 0) self.assertEqual(self.player_manager.get_exp(self.new_player), 0) # Check gold increase rate bonus self.player_manager.add_gold(self.new_player, 128) self.assertGreater(self.player_manager.get_gold(self.new_player), 128) def test_rewards(self): item = 'ItemName' missing_item = 'NonexistentItem' self.player_manager.reward(self.new_player, gold=64, exp=100, item=[item, item, item], prestige_benefits=True) self.assertEqual(self.player_manager.get_gold(self.new_player), 64) self.assertEqual(self.player_manager.get_exp(self.new_player), 100) level = self.player_manager.get_level(self.new_player) self.assertGreater(level, 1) self.assertLess(level, 30) items = self.player_manager.get_items(self.new_player) self.assertEqual(items[item], 3) self.assertNotIn(missing_item, items) self.player_manager.penalize(self.new_player, 32, 25, item=[item, missing_item, item], prestige_benefits=True) self.assertEqual(self.player_manager.get_gold(self.new_player), 32) self.assertEqual(self.player_manager.get_exp(self.new_player), 75) items = self.player_manager.get_items(self.new_player) self.assertEqual(items[item], 1) self.assertNotIn(missing_item, items) self.player_manager.penalize(self.new_player, 32, 25, item=item, prestige_benefits=True) self.assertEqual(self.player_manager.get_gold(self.new_player), 0) self.assertEqual(self.player_manager.get_exp(self.new_player), 50) items = self.player_manager.get_items(self.new_player) self.assertNotIn(item, items) self.assertNotIn(missing_item, items)