コード例 #1
0
ファイル: machine_tests.py プロジェクト: mm3/questgen
    def test_sync_pointer(self):
        choice = facts.Choice(uid='choice')
        option_1 = facts.Option(state_from=choice.uid, state_to=self.state_1.uid, type='opt_1', markers=())
        option_2 = facts.Option(state_from=choice.uid, state_to=self.state_2.uid, type='opt_2', markers=())
        path = facts.ChoicePath(choice=choice.uid, option=option_2.uid, default=True)
        pointer = facts.Pointer(state=choice.uid, jump=option_1.uid)

        self.kb += (choice, option_1, option_2, path, pointer)

        calls_manager = mock.MagicMock()

        with mock.patch.object(self.machine.interpreter, 'on_state__before_actions') as on_state__before_actions:
            with mock.patch.object(self.machine.interpreter, 'on_state__after_actions') as on_state__after_actions:
                with mock.patch.object(self.machine.interpreter, 'on_jump_start__before_actions') as on_jump_start__before_actions:
                    with mock.patch.object(self.machine.interpreter, 'on_jump_start__after_actions') as on_jump_start__after_actions:
                        with mock.patch.object(self.machine.interpreter, 'on_jump_end__before_actions') as on_jump_end__before_actions:
                            with mock.patch.object(self.machine.interpreter, 'on_jump_end__after_actions') as on_jump_end__after_actions:

                                calls_manager.attach_mock(on_state__before_actions, 'on_state__before_actions')
                                calls_manager.attach_mock(on_state__after_actions, 'on_state__after_actions')
                                calls_manager.attach_mock(on_jump_start__before_actions, 'on_jump_start__before_actions')
                                calls_manager.attach_mock(on_jump_start__after_actions, 'on_jump_start__after_actions')
                                calls_manager.attach_mock(on_jump_end__before_actions, 'on_jump_end__before_actions')
                                calls_manager.attach_mock(on_jump_end__after_actions, 'on_jump_end__after_actions')

                                self.machine.sync_pointer()

                                self.assertEqual(calls_manager.mock_calls, [mock.call.on_jump_start__before_actions(jump=option_2),
                                                                            mock.call.on_jump_start__after_actions(jump=option_2)])

        self.assertEqual(self.machine.pointer.jump, option_2.uid)
        self.assertEqual(self.machine.pointer.state, choice.uid)
コード例 #2
0
ファイル: machine_tests.py プロジェクト: mm3/questgen
    def test_get_nearest_choice__2_choices__second_choice(self):
        choice_1 = facts.Choice(uid='choice_1')

        choice_2 = facts.Choice(uid='choice_2')
        option_2_1 = facts.Option(state_from=choice_2.uid, state_to=self.state_1.uid, type='opt_2_1', markers=())
        option_2_2 = facts.Option(state_from=choice_2.uid, state_to=self.state_2.uid, type='opt_2_2', markers=())
        path_2 = facts.ChoicePath(choice=choice_2.uid, option=option_2_2.uid, default=True)

        option_1_1 = facts.Option(state_from=choice_1.uid, state_to=self.state_1.uid, type='opt_1_1', markers=())
        option_1_2 = facts.Option(state_from=choice_1.uid, state_to=choice_2.uid, type='opt_1_2', markers=())
        path_1 = facts.ChoicePath(choice=choice_1.uid, option=option_1_2.uid, default=True)

        self.kb += (choice_1,
                    option_1_1,
                    option_1_2,
                    path_1,

                    choice_2,
                    option_2_1,
                    option_2_2,
                    path_2,
                    facts.Jump(state_from=self.start.uid, state_to=choice_1.uid),

                    facts.Pointer(state=choice_2.uid)
            )

        choice_, options_, path_ = self.machine.get_nearest_choice()
        self.assertEqual(choice_.uid, choice_2.uid)
        self.assertEqual(set(o.uid for o in options_), set([option_2_1.uid, option_2_2.uid]))
        self.assertEqual([p.uid for p in path_], [path_2.uid])
コード例 #3
0
    def test_one_choice(self):
        start = facts.Start(uid='start', type='test', nesting=0)
        choice_1 = facts.Choice(uid='choice_1')
        finish_1 = facts.Finish(uid='finish_1',
                                results={},
                                nesting=0,
                                start='start')
        finish_2 = facts.Finish(uid='finish_2',
                                results={},
                                nesting=0,
                                start='start')

        option_1 = facts.Option(state_from=choice_1.uid,
                                state_to=finish_1.uid,
                                type='opt_1',
                                markers=())
        option_2 = facts.Option(state_from=choice_1.uid,
                                state_to=finish_2.uid,
                                type='opt_2',
                                markers=())

        facts_list = [start, choice_1, finish_1, finish_2, option_1, option_2]
        self.kb += facts_list
        transformators.determine_default_choices(self.kb)
        self.check_in_knowledge_base(self.kb, facts_list)
        self.assertEqual(len(list(self.kb.filter(facts.OptionsLink))), 0)
        self.assertEqual(len(list(self.kb.filter(facts.ChoicePath))), 1)
        self.assertEqual(
            len(set([path.choice
                     for path in self.kb.filter(facts.ChoicePath)])), 1)
        self.assertTrue(
            self.kb.filter(facts.ChoicePath).next().option in set(
                [option_1.uid, option_2.uid]))
コード例 #4
0
ファイル: restrictions_tests.py プロジェクト: mm3/questgen
    def setUp(self):
        super(MultipleJumpsFromNormalStateTests, self).setUp()
        self.restriction = restrictions.MultipleJumpsFromNormalState()

        self.kb += [
            facts.Start(uid='start', type='test', nesting=0),
            facts.Choice(uid='state_1'),
            facts.State(uid='state_2'),
            facts.Question(uid='state_3', condition=()),
            facts.Jump(state_from='state_2', state_to='state_3'),
            facts.Finish(start='start', uid='finish_1', results={}, nesting=0),
            facts.Finish(start='start', uid='finish_2', results={}, nesting=0),
            facts.Jump(state_from='start', state_to='state_1'),
            facts.Option(state_from='state_1',
                         state_to='state_2',
                         type='opt_1',
                         markers=()),
            facts.Option(state_from='state_1',
                         state_to='finish_1',
                         type='opt_2',
                         markers=()),
            facts.Answer(state_from='state_3',
                         state_to='finish_1',
                         condition=True),
            facts.Answer(state_from='state_3',
                         state_to='finish_2',
                         condition=False)
        ]
コード例 #5
0
ファイル: helpers.py プロジェクト: pavetok/the-tale
    def construct_from_place(cls, nesting, selector, start_place):
        from questgen.quests.base_quest import ROLES

        initiator = selector.new_person(first_initiator=(nesting==0), restrict_places=False, places=(start_place.uid, ))
        receiver = selector.new_person(first_initiator=False)

        initiator_position = selector.place_for(objects=(initiator.uid,))
        receiver_position = selector.place_for(objects=(receiver.uid,))

        ns = selector._kb.get_next_ns()

        start = facts.Start(uid=ns+'start', type=cls.TYPE, nesting=nesting)

        choice_1 = facts.Choice(uid=ns+'choice_1')

        choice_2 = facts.Choice(uid=ns+'choice_2')

        finish_1_1 = facts.Finish(uid=ns+'finish_1_1',
                                  start=start.uid,
                                  results={initiator.uid: RESULTS.SUCCESSED,
                                           initiator_position.uid: RESULTS.FAILED,
                                           receiver.uid: RESULTS.SUCCESSED,
                                           receiver_position.uid: RESULTS.SUCCESSED},
                                  nesting=nesting)
        finish_1_2 = facts.Finish(uid=ns+'finish_1_2',
                                  start=start.uid,
                                  results={initiator.uid: RESULTS.FAILED,
                                           initiator_position.uid: RESULTS.FAILED,
                                           receiver.uid: RESULTS.FAILED,
                                           receiver_position.uid: RESULTS.FAILED},
                                  nesting=nesting)
        finish_2 = facts.Finish(uid=ns+'finish_2',
                                start=start.uid,
                                results={initiator.uid: RESULTS.SUCCESSED,
                                         initiator_position.uid: RESULTS.SUCCESSED,
                                         receiver.uid: RESULTS.FAILED,
                                         receiver_position.uid: RESULTS.FAILED},
                                nesting=nesting)

        participants = [facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR),
                        facts.QuestParticipant(start=start.uid, participant=initiator_position.uid, role=ROLES.INITIATOR_POSITION),
                        facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER),
                        facts.QuestParticipant(start=start.uid, participant=receiver_position.uid, role=ROLES.RECEIVER_POSITION) ]

        quest_facts =  [ start,
                         choice_1,
                         choice_2,
                         finish_1_1,
                         finish_1_2,
                         finish_2,

                         facts.Jump(state_from=start.uid, state_to=choice_1.uid),

                         facts.Option(state_from=choice_1.uid, state_to=finish_2.uid, type='opt_1', markers=()),
                         facts.Option(state_from=choice_1.uid, state_to=choice_2.uid, type='opt_2', markers=()),
                         facts.Option(state_from=choice_2.uid, state_to=finish_1_1.uid, type='opt_2_1', markers=()),
                         facts.Option(state_from=choice_2.uid, state_to=finish_1_2.uid, type='opt_2_2', markers=())
                        ]

        return participants + quest_facts
コード例 #6
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    def test_linked_choices__linked_option_with_processed_choice(self):
        is_raised = False

        for i in xrange(100):
            kb = KnowledgeBase()
            start = facts.Start(uid='start', type='test', nesting=0)
            choice_1 = facts.Choice(uid='choice_1')
            choice_2 = facts.Choice(uid='choice_2')
            finish_1 = facts.Finish(uid='finish_1',
                                    results={},
                                    nesting=0,
                                    start='start')
            finish_2 = facts.Finish(uid='finish_2',
                                    results={},
                                    nesting=0,
                                    start='start')

            option_1 = facts.Option(state_from=choice_1.uid,
                                    state_to=finish_1.uid,
                                    type='opt_1',
                                    markers=())
            option_2 = facts.Option(state_from=choice_1.uid,
                                    state_to=choice_2.uid,
                                    type='opt_2',
                                    markers=())

            option_2_1 = facts.Option(state_from=choice_2.uid,
                                      state_to=finish_1.uid,
                                      type='opt_2_1',
                                      markers=())
            option_2_2 = facts.Option(state_from=choice_2.uid,
                                      state_to=finish_2.uid,
                                      type='opt_2_2',
                                      markers=())

            facts_list = [
                start,
                facts.Jump(state_from=start.uid,
                           state_to=choice_1.uid), choice_1, choice_2,
                finish_1, finish_2, option_1, option_2, option_2_1, option_2_2,
                facts.OptionsLink(options=(option_2.uid, option_2_2.uid))
            ]

            kb += facts_list

            try:
                transformators.determine_default_choices(kb)
            except exceptions.LinkedOptionWithProcessedChoiceError:
                is_raised = True
                self.assertEqual(len(list(kb.filter(facts.ChoicePath))), 1)
                self.assertEqual(
                    [path.choice for path in kb.filter(facts.ChoicePath)],
                    [choice_2.uid])
                self.assertEqual(
                    [path.option for path in kb.filter(facts.ChoicePath)],
                    [option_2_1.uid])
                break

        self.assertFalse(is_raised)
コード例 #7
0
ファイル: machine_tests.py プロジェクト: mm3/questgen
    def test_get_available_jumps__for_choice_state(self):
        choice = facts.Choice(uid='choice')
        option_1 = facts.Option(state_from=choice.uid, state_to=self.state_1.uid, type='opt_1', markers=())
        option_2 = facts.Option(state_from=choice.uid, state_to=self.state_2.uid, type='opt_2', markers=())
        path = facts.ChoicePath(choice=choice.uid, option=option_2.uid, default=True)
        self.kb += (choice, option_1, option_2, path)

        for i in xrange(100):
            self.assertEqual(self.machine.get_available_jumps(choice), [option_2])
コード例 #8
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ファイル: complex.py プロジェクト: igroglaz/questgen
    def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        start = facts.Start(uid=ns+'start',
                            type=cls.TYPE,
                            nesting=nesting,
                            description='Начало: «сложное» задание',
                            require=[requirements.LocatedIn(object=hero.uid, place=initiator_position.uid)],
                            actions=[actions.Message(type='intro')])

        participants = [facts.QuestParticipant(start=start.uid, participant=receiver_position.uid, role=ROLES.RECEIVER_POSITION) ]

        arriving = facts.Choice(uid=ns+'arriving',
                                description='Заплатить пошлину при прибытии в город или махнуть через стену',
                                require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)])

        tax = facts.Question(uid=ns+'tax',
                             description='Хватит ли у героя денег на пошлину',
                             condition=[requirements.HasMoney(object=hero.uid, money=100500)],
                             actions=[actions.Message(type='tax_officer_conversation')])

        finish_not_paid = facts.Finish(uid=ns+'finish_not_paid',
                                       start=start.uid,
                                       results={ receiver_position.uid: RESULTS.FAILED},
                                       nesting=nesting,
                                       description='завершить задание',
                                       actions=[actions.GiveReward(object=hero.uid, type='finish')])

        finish_paid = facts.Finish(uid=ns+'finish_paid',
                                   start=start.uid,
                                   results={ receiver_position.uid: RESULTS.SUCCESSED},
                                   nesting=nesting,
                                   description='завершить задание',
                                   actions=[actions.GiveReward(object=hero.uid, type='finish')])

        line = [ start,
                 arriving,
                 tax,
                 finish_not_paid,
                 finish_paid,

                 facts.Jump(state_from=start.uid, state_to=arriving.uid),
                 facts.Option(state_from=arriving.uid, state_to=finish_not_paid.uid, type='not_paid', markers=()),
                 facts.Option(state_from=arriving.uid, state_to=tax.uid, type='pay_tax', markers=()),
                 facts.Answer(state_from=tax.uid, state_to=finish_paid.uid, condition=True),
                 facts.Answer(state_from=tax.uid, state_to=finish_not_paid.uid, condition=False) ]

        line.extend(participants)

        return line
コード例 #9
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ファイル: machine_tests.py プロジェクト: mm3/questgen
    def test_get_nearest_choice__choice_after_finish(self):
        choice = facts.Choice(uid='choice')
        option_1 = facts.Option(state_from=choice.uid, state_to=self.state_1.uid, type='opt_1', markers=())
        option_2 = facts.Option(state_from=choice.uid, state_to=self.state_2.uid, type='opt_2', markers=())
        path = facts.ChoicePath(choice=choice.uid, option=option_2.uid, default=True)
        self.kb += (choice,
                    option_1,
                    option_2,
                    path,
                    facts.Jump(state_from=self.start.uid, state_to=self.finish_1.uid),
                    facts.Jump(state_from=self.finish_1.uid, state_to=choice.uid))

        self.assertEqual(self.machine.get_nearest_choice(), (None, None, None))
コード例 #10
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    def test_broken_linked_options(self):
        choice_1 = facts.Choice(uid='choice_1')
        choice_2 = facts.Choice(uid='choice_2')

        o_1_2 = facts.Option(state_from=choice_1.uid,
                             state_to=choice_2.uid,
                             type='o',
                             markers=())
        o_1_f1 = facts.Option(state_from=choice_1.uid,
                              state_to='st_finish_1',
                              type='o',
                              markers=())
        o_2_f1 = facts.Option(state_from=choice_2.uid,
                              state_to='st_finish_1',
                              type='o',
                              markers=())
        o_2_f2 = facts.Option(state_from=choice_2.uid,
                              state_to='st_finish_2',
                              type='o',
                              markers=())

        facts_list = [
            facts.Start(uid='start', type='test', nesting=0),
            facts.Jump(state_from='start', state_to=choice_1.uid), choice_1,
            o_1_f1,
            facts.Finish(uid='st_finish_1',
                         results={},
                         nesting=0,
                         start='start')
        ]

        self.kb += facts_list

        broken = [
            choice_2, o_1_2, o_2_f1, o_2_f2,
            facts.Finish(uid='st_finish_2',
                         results={},
                         nesting=1,
                         start='start')
        ]

        self.kb += broken

        self.kb += [facts.OptionsLink(options=[o_1_2.uid, o_2_f2.uid])]

        transformators.remove_broken_states(self.kb)

        self.check_in_knowledge_base(self.kb, facts_list)
        self.check_not_in_knowledge_base(self.kb, broken)
コード例 #11
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ファイル: restrictions_tests.py プロジェクト: mm3/questgen
 def test_option_like_jump(self):
     self.kb += facts.Option(state_from='state_2',
                             state_to='finish_1',
                             type='opt_3',
                             markers=())
     self.assertRaises(self.restriction.OptionLikeJumpError,
                       self.restriction.validate, self.kb)
コード例 #12
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    def test_linked_choices__option_with_two_links(self):
        start = facts.Start(uid='start', type='test', nesting=0)
        choice_1 = facts.Choice(uid='choice_1')
        choice_2 = facts.Choice(uid='choice_2')
        finish_1 = facts.Finish(uid='finish_1',
                                results={},
                                nesting=0,
                                start='start')
        finish_2 = facts.Finish(uid='finish_2',
                                results={},
                                nesting=0,
                                start='start')

        option_1 = facts.Option(state_from=choice_1.uid,
                                state_to=finish_1.uid,
                                type='opt_1',
                                markers=())
        option_2 = facts.Option(state_from=choice_1.uid,
                                state_to=choice_2.uid,
                                type='opt_2',
                                markers=())

        option_2_1 = facts.Option(state_from=choice_2.uid,
                                  state_to=finish_1.uid,
                                  type='opt_2_1',
                                  markers=())
        option_2_2 = facts.Option(state_from=choice_2.uid,
                                  state_to=finish_2.uid,
                                  type='opt_2_2',
                                  markers=())

        facts_list = [
            start, choice_1, choice_2, finish_1, finish_2, option_1, option_2,
            option_2_1, option_2_2,
            facts.OptionsLink(options=(option_1.uid, option_2_1.uid)),
            facts.OptionsLink(options=(option_2.uid, option_2_2.uid,
                                       option_1.uid))
        ]

        self.kb += facts_list
        self.assertRaises(exceptions.OptionWithTwoLinksError,
                          transformators.determine_default_choices, self.kb)
        self.check_in_knowledge_base(self.kb, facts_list)
        self.assertEqual(len(list(self.kb.filter(facts.ChoicePath))), 0)
コード例 #13
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    def test_one_choice__no_markers(self):
        start = facts.Start(uid='start', type='test', nesting=0)
        choice_1 = facts.Choice(uid='choice_1')
        finish_1 = facts.Finish(uid='finish_1',
                                results={},
                                nesting=0,
                                start='start')
        finish_2 = facts.Finish(uid='finish_2',
                                results={},
                                nesting=0,
                                start='start')

        option_1 = facts.Option(
            state_from=choice_1.uid,
            state_to=finish_1.uid,
            type='opt_1',
            markers=[relations.OPTION_MARKERS.DISHONORABLE])
        option_2 = facts.Option(state_from=choice_1.uid,
                                state_to=finish_2.uid,
                                type='opt_2',
                                markers=[relations.OPTION_MARKERS.AGGRESSIVE])

        facts_list = [start, choice_1, finish_1, finish_2, option_1, option_2]

        self.kb += facts_list

        for i in xrange(100):
            transformators.determine_default_choices(
                self.kb,
                preferred_markers=[relations.OPTION_MARKERS.HONORABLE])
            self.check_in_knowledge_base(self.kb, facts_list)
            self.assertEqual(len(list(self.kb.filter(facts.OptionsLink))), 0)
            self.assertEqual(len(list(self.kb.filter(facts.ChoicePath))), 1)
            self.assertEqual(
                len(
                    set([
                        path.choice
                        for path in self.kb.filter(facts.ChoicePath)
                    ])), 1)
            self.assertTrue(
                self.kb.filter(facts.ChoicePath).next().option in set(
                    [option_1.uid, option_2.uid]))

            self.kb -= self.kb.filter(facts.ChoicePath)
コード例 #14
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ファイル: restrictions_tests.py プロジェクト: mm3/questgen
    def setUp(self):
        super(ChoicesConsistencyTests, self).setUp()
        self.restriction = restrictions.ChoicesConsistency()

        self.kb += [
            facts.Start(uid='start', type='test', nesting=0),
            facts.Choice(uid='state_1'),
            facts.State(uid='state_2'),
            facts.Finish(start='start', uid='finish_1', results={}, nesting=0),
            facts.Finish(start='start', uid='finish_2', results={}, nesting=0),
            facts.Jump(state_from='start', state_to='state_1'),
            facts.Option(state_from='state_1',
                         state_to='state_2',
                         type='opt_1',
                         markers=()),
            facts.Option(state_from='state_1',
                         state_to='finish_1',
                         type='opt_2',
                         markers=()),
            facts.Jump(state_from='state_2', state_to='finish_2')
        ]
コード例 #15
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ファイル: caravan.py プロジェクト: mm3/questgen
    def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        black_market = selector.new_place()

        start = facts.Start(uid=ns+'start',
                            type=cls.TYPE,
                            nesting=nesting,
                            description=u'Начало: караван',
                            require=[requirements.LocatedIn(object=hero.uid, place=initiator_position.uid)],
                            actions=[actions.Message(type='intro')])

        participants = [facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR),
                        facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER),
                        facts.QuestParticipant(start=start.uid, participant=black_market.uid, role=ROLES.ANTAGONIST_POSITION)]

        path_percents_1 = random.uniform(0.1, 0.3)
        path_percents_2 = random.uniform(0.4, 0.6)
        path_percents_3 = random.uniform(0.7, 0.9)

        first_moving = facts.State(uid=ns+'first_moving',
                                    description=u'двигаемся с караваном',
                                    require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_1)])

        caravan_choice = facts.Choice(uid=ns+'caravan_choice',
                                      description=u'Решение: защитить или ограбить')

        first_defence = facts.Choice(uid=ns+'first_defence',
                                     description=u'первая защита',
                                     require=[requirements.LocatedOnRoad(object=hero.uid,
                                                                         place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_2)],
                                     actions=[actions.Message(type='defence')])

        first_defence_continue = facts.Question(uid=ns+'first_defence_continue',
                                                description=u'удалось ли защитить караван?',
                                                condition=[requirements.IsAlive(object=hero.uid)],
                                                actions=[actions.Fight()])

        second_moving = facts.State(uid=ns+'second_moving',
                                    description=u'двигаемся с караваном',
                                    require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_3)])

        second_defence = facts.Question(uid=ns+'second_defence',
                                        description=u'вторая защита',
                                        condition=(requirements.IsAlive(object=hero.uid),),
                                        actions=(actions.Message(type='defence'),
                                                 actions.Fight(), ))

        finish_defence = facts.Finish(uid=ns+'finish_defence',
                                      start=start.uid,
                                      results={ initiator.uid: RESULTS.SUCCESSED,
                                                receiver.uid: RESULTS.SUCCESSED,
                                                black_market.uid: RESULTS.NEUTRAL },
                                      nesting=nesting,
                                      description=u'Караван приходит в точку назначения',
                                      require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)],
                                      actions=[actions.GiveReward(object=hero.uid, type='finish_defence'),
                                               actions.GivePower(object=initiator.uid, power=1),
                                               actions.GivePower(object=receiver.uid, power=1)])

        move_to_attack = facts.State(uid=ns+'move_to_attack',
                                     description=u'ведём караван в засаду',
                                     require=[requirements.LocatedOnRoad(object=hero.uid,
                                                                         place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_2)])

        attack = facts.Question(uid=ns+'attack',
                                description=u'нападение',
                                condition=(requirements.IsAlive(object=hero.uid),),
                                actions=(actions.Message(type='attack'),
                                         actions.Fight(mercenary=True), ))

        run = facts.State(uid=ns+'run',
                          description=u'скрываемся с места преступления',
                          actions=(actions.MoveNear(object=hero.uid),))

        fight = facts.Question(uid=ns+'fight',
                               description=u'защита награбленного',
                               condition=(requirements.IsAlive(object=hero.uid),),
                               actions=(actions.Message(type='fight'),
                                        actions.Fight(mercenary=True), ))

        hide = facts.State(uid=ns+'hide',
                           description=u'прячемся',
                           actions=(actions.Message(type='hide'),
                                    actions.MoveNear(object=hero.uid)))

        finish_attack = facts.Finish(uid=ns+'finish_attack',
                                     start=start.uid,
                                     results={ initiator.uid: RESULTS.FAILED,
                                               receiver.uid: RESULTS.FAILED,
                                               black_market.uid: RESULTS.SUCCESSED },
                                     nesting=nesting,
                                     description=u'Продать товар на чёрном рынке',
                                     require=[requirements.LocatedIn(object=hero.uid, place=black_market.uid)],
                                     actions=[actions.GiveReward(object=hero.uid, type='finish_attack', scale=1.5),
                                              actions.GivePower(object=initiator.uid, power=-1),
                                              actions.GivePower(object=receiver.uid, power=-1),
                                              actions.GivePower(object=black_market.uid, power=1)])

        finish_defence_failed = facts.Finish(uid=ns+'finish_defence_failed',
                                             start=start.uid,
                                             results={ initiator.uid: RESULTS.NEUTRAL,
                                                       receiver.uid: RESULTS.NEUTRAL,
                                                       black_market.uid: RESULTS.NEUTRAL },
                                             nesting=nesting,
                                             description=u'Герой не смог защитить караван',
                                             actions=[actions.Message(type='finish_defence_failed'),
                                                      actions.GivePower(object=initiator.uid, power=-1),
                                                      actions.GivePower(object=receiver.uid, power=-1)])

        finish_attack_failed = facts.Finish(uid=ns+'finish_attack_failed',
                                            start=start.uid,
                                            results={ initiator.uid: RESULTS.NEUTRAL,
                                                      receiver.uid: RESULTS.NEUTRAL,
                                                      black_market.uid: RESULTS.NEUTRAL },
                                            nesting=nesting,
                                            description=u'Герой не смог ограбить караван',
                                            actions=[actions.Message(type='finish_attack_failed'),
                                                     actions.GivePower(object=initiator.uid, power=1),
                                                     actions.GivePower(object=receiver.uid, power=1)])

        caravan_choice__first_defence = facts.Option(state_from=caravan_choice.uid, state_to=first_defence.uid, type='jump_defence',
                                                     markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[actions.Message(type='choose_defence'),])
        caravan_choice__move_to_attack = facts.Option(state_from=caravan_choice.uid, state_to=move_to_attack.uid, type='jump_attack',
                                                     markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='choose_attack'),])

        first_defence__first_defence_continue = facts.Option(state_from=first_defence.uid, state_to=first_defence_continue.uid, type='jump_defence',
                                                             markers=[relations.OPTION_MARKERS.HONORABLE], )
        first_defence__move_to_attack = facts.Option(state_from=first_defence.uid, state_to=move_to_attack.uid, type='jump_attack',
                                                     markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='choose_attack'),])

        line = [ start,

                 facts.Jump(state_from=start.uid, state_to=first_moving.uid, start_actions=(actions.Message(type='first_moving'), )),

                 first_moving,

                 facts.Jump(state_from=first_moving.uid, state_to=caravan_choice.uid),

                 caravan_choice,

                 caravan_choice__first_defence,
                 caravan_choice__move_to_attack,

                 first_defence,

                 first_defence__first_defence_continue,
                 first_defence__move_to_attack,

                 first_defence_continue,

                 facts.Answer(state_from=first_defence_continue.uid, state_to=second_moving.uid, condition=True),
                 facts.Answer(state_from=first_defence_continue.uid, state_to=finish_defence_failed.uid, condition=False),

                 second_moving,

                 facts.Jump(state_from=second_moving.uid, state_to=second_defence.uid),

                 second_defence,

                 facts.Answer(state_from=second_defence.uid, state_to=finish_defence.uid, condition=True),
                 facts.Answer(state_from=second_defence.uid, state_to=finish_defence_failed.uid, condition=False),

                 finish_defence,

                 move_to_attack,

                 facts.Jump(state_from=move_to_attack.uid, state_to=attack.uid),

                 attack,

                 facts.Answer(state_from=attack.uid, state_to=run.uid, condition=True, start_actions=(actions.Message(type='start_run'),)),
                 facts.Answer(state_from=attack.uid, state_to=finish_attack_failed.uid, condition=False),

                 run,

                 facts.Jump(state_from=run.uid, state_to=fight.uid),

                 fight,

                 facts.Answer(state_from=fight.uid, state_to=hide.uid, condition=True, start_actions=(actions.Message(type='start_hide'),)),
                 facts.Answer(state_from=fight.uid, state_to=finish_attack_failed.uid, condition=False),

                 hide,

                 facts.Jump(state_from=hide.uid, state_to=finish_attack.uid),

                 finish_attack,

                 facts.OptionsLink(options=(caravan_choice__first_defence.uid, first_defence__first_defence_continue.uid)),

                 finish_defence_failed,
                 finish_attack_failed
                ]

        line.extend(participants)

        return line
コード例 #16
0
    def test_linked_choices(self):
        start = facts.Start(uid='start', type='test', nesting=0)
        choice_1 = facts.Choice(uid='choice_1')
        choice_2 = facts.Choice(uid='choice_2')
        finish_1 = facts.Finish(uid='finish_1',
                                results={},
                                nesting=0,
                                start='start')
        finish_2 = facts.Finish(uid='finish_2',
                                results={},
                                nesting=0,
                                start='start')

        option_1 = facts.Option(state_from=choice_1.uid,
                                state_to=finish_1.uid,
                                type='opt_1',
                                markers=())
        option_2 = facts.Option(state_from=choice_1.uid,
                                state_to=choice_2.uid,
                                type='opt_2',
                                markers=())

        option_2_1 = facts.Option(state_from=choice_2.uid,
                                  state_to=finish_1.uid,
                                  type='opt_2_1',
                                  markers=())
        option_2_2 = facts.Option(state_from=choice_2.uid,
                                  state_to=finish_2.uid,
                                  type='opt_2_2',
                                  markers=())

        facts_list = [
            start, choice_1, choice_2, finish_1, finish_2, option_1, option_2,
            option_2_1, option_2_2,
            facts.OptionsLink(options=(option_1.uid, option_2_1.uid)),
            facts.OptionsLink(options=(option_2.uid, option_2_2.uid))
        ]

        self.kb += facts_list

        choices = [
            facts.ChoicePath(choice=choice_1.uid,
                             option=option_2.uid,
                             default=True),
            facts.ChoicePath(choice=choice_2.uid,
                             option=option_2_2.uid,
                             default=True)
        ]

        self.kb += choices

        transformators.change_choice(self.kb, option_1.uid, default=False)

        self.check_in_knowledge_base(self.kb, facts_list)
        self.check_not_in_knowledge_base(self.kb, choices)

        self.assertEqual(len(list(self.kb.filter(facts.ChoicePath))), 2)
        self.assertEqual(
            len(set([path.choice
                     for path in self.kb.filter(facts.ChoicePath)])), 2)

        self.assertEqual(
            set([path.option for path in self.kb.filter(facts.ChoicePath)]),
            set([option_1.uid, option_2_1.uid]))
コード例 #17
0
    def construct(cls, nesting, selector, initiator, initiator_position,
                  receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        antagonist_marker = None

        try:
            antagonist = selector.new_person(
                first_initiator=False,
                professions=[relations.PROFESSION.ROGUE],
                restrict_social_connections=(
                    (initiator.uid, relations.SOCIAL_RELATIONS.PARTNER),
                    (receiver.uid, relations.SOCIAL_RELATIONS.PARTNER)),
                social_connections=((initiator.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT),
                                    (receiver.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT)))
            antagonist_marker = facts.ProfessionMarker(
                person=antagonist.uid, profession=antagonist.profession)
        except exceptions.NoFactSelectedError:
            antagonist = selector.new_person(
                restrict_social_connections=(
                    (initiator.uid, relations.SOCIAL_RELATIONS.PARTNER),
                    (receiver.uid, relations.SOCIAL_RELATIONS.PARTNER)),
                social_connections=((initiator.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT),
                                    (receiver.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT)))

        antagonist_position = selector.place_for(objects=(antagonist.uid, ))

        start = facts.Start(uid=ns + 'start',
                            type=cls.TYPE,
                            nesting=nesting,
                            description='Начало: доставка',
                            require=[
                                requirements.LocatedIn(
                                    object=hero.uid,
                                    place=initiator_position.uid)
                            ],
                            actions=[actions.Message(type='intro')])

        participants = [
            facts.QuestParticipant(start=start.uid,
                                   participant=initiator.uid,
                                   role=ROLES.INITIATOR),
            facts.QuestParticipant(start=start.uid,
                                   participant=receiver.uid,
                                   role=ROLES.RECEIVER),
            facts.QuestParticipant(start=start.uid,
                                   participant=antagonist.uid,
                                   role=ROLES.ANTAGONIST)
        ]

        delivery_choice = facts.Choice(
            uid=ns + 'delivery_choice',
            description='Решение: доставить или украсть')

        finish_delivery = facts.Finish(
            uid=ns + 'finish_delivery',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.SUCCESSED,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Доставить посылку получателю',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='finish_delivery')
            ])

        finish_fake_delivery = facts.Finish(
            uid=ns + 'finish_fake_delivery',
            start=start.uid,
            results={
                initiator.uid: RESULTS.FAILED,
                receiver.uid: RESULTS.FAILED,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Подделать письмо',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid,
                                   type='finish_fake_delivery',
                                   scale=2.0)
            ])

        fake_delivery_dummy_state = facts.FakeFinish(
            uid=ns + 'dummy_state',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description=
            'заглушка, чтобы можно было управлять появлением подделки письма')

        finish_steal = facts.Finish(uid=ns + 'finish_steal',
                                    start=start.uid,
                                    results={
                                        initiator.uid: RESULTS.FAILED,
                                        receiver.uid: RESULTS.FAILED,
                                        antagonist.uid: RESULTS.SUCCESSED
                                    },
                                    nesting=nesting,
                                    description='Доставить посылку скупщику',
                                    require=[
                                        requirements.LocatedIn(
                                            object=hero.uid,
                                            place=antagonist_position.uid)
                                    ],
                                    actions=[
                                        actions.GiveReward(object=hero.uid,
                                                           type='finish_steal',
                                                           scale=1.5)
                                    ])

        delivery_stealed = facts.State(
            uid=ns + 'delivery_stealed',
            description='письмо украдено',
            require=[
                requirements.LocatedOnRoad(object=hero.uid,
                                           place_from=initiator_position.uid,
                                           place_to=receiver_position.uid,
                                           percents=random.uniform(0.6, 0.9))
            ],
            actions=[
                actions.Message(type='delivery_stealed'),
                actions.MoveNear(object=hero.uid)
            ])

        fight_for_stealed = facts.Question(
            uid=ns + 'fight_for_stealed',
            description='Сразиться с вором',
            actions=[
                actions.Message(type='fight_thief'),
                actions.Fight(mercenary=True)
            ],
            condition=[requirements.IsAlive(object=hero.uid)])

        finish_fight_for_stealed__hero_died = facts.Finish(
            uid=ns + 'finish_fight_for_stealed__hero_died',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Герой не смог вернуть украденное письмо',
            actions=[
                actions.Message(type='finish_fight_for_stealed__hero_died')
            ])

        finish_fight_for_stealed__delivery = facts.Finish(
            uid=ns + 'finish_fight_for_stealed__delivery',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.SUCCESSED,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Доставить посылку получателю',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='finish_delivery')
            ])

        line = [
            start, delivery_choice, delivery_stealed, fight_for_stealed,
            finish_delivery, finish_steal, finish_fake_delivery,
            fake_delivery_dummy_state, finish_fight_for_stealed__hero_died,
            finish_fight_for_stealed__delivery,
            facts.Jump(state_from=start.uid, state_to=delivery_choice.uid),
            facts.Jump(state_from=delivery_stealed.uid,
                       state_to=fight_for_stealed.uid),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=delivery_stealed.uid,
                         type='delivery',
                         markers=[relations.OPTION_MARKERS.HONORABLE],
                         start_actions=[
                             actions.Message(type='start_delivery'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=finish_delivery.uid,
                         type='delivery',
                         markers=[relations.OPTION_MARKERS.HONORABLE],
                         start_actions=[
                             actions.Message(type='start_delivery'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=finish_steal.uid,
                         type='steal',
                         markers=[relations.OPTION_MARKERS.DISHONORABLE],
                         start_actions=[
                             actions.Message(type='start_steal'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=finish_fake_delivery.uid,
                         type='fake',
                         markers=[relations.OPTION_MARKERS.DISHONORABLE],
                         start_actions=[
                             actions.Message(type='start_fake'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=fake_delivery_dummy_state.uid,
                         markers=[],
                         type='dummy_lie'),
            facts.Answer(
                state_from=fight_for_stealed.uid,
                state_to=finish_fight_for_stealed__delivery.uid,
                condition=True,
                start_actions=[actions.Message(type='delivery_returned')]),
            facts.Answer(state_from=fight_for_stealed.uid,
                         state_to=finish_fight_for_stealed__hero_died.uid,
                         condition=False),
            facts.Event(uid=ns + 'delivery_variants',
                        description='Варианты доставки',
                        members=(delivery_stealed.uid, finish_delivery.uid)),
            facts.Event(uid=ns + 'lie_variants',
                        description='Варианты обмана',
                        members=(fake_delivery_dummy_state.uid,
                                 finish_fake_delivery.uid))
        ]

        line.extend(participants)

        if antagonist_marker:
            line.append(antagonist_marker)

        return line
コード例 #18
0
    def construct(cls, nesting, selector, initiator, initiator_position,
                  receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        start = facts.Start(
            uid=ns + 'start',
            type=cls.TYPE,
            nesting=nesting,
            description=u'Начало: выбить долг',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid),
                requirements.LocatedIn(object=receiver.uid,
                                       place=receiver_position.uid)
            ],
            actions=[actions.Message(type='intro')])

        participants = [
            facts.QuestParticipant(start=start.uid,
                                   participant=initiator.uid,
                                   role=ROLES.INITIATOR),
            facts.QuestParticipant(start=start.uid,
                                   participant=receiver.uid,
                                   role=ROLES.RECEIVER)
        ]

        choose_method = facts.Choice(
            uid=ns + 'choose_method',
            description=u'Выбрать метод получения долга',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[actions.Message(type='move_to_receiver')])

        attack = facts.Question(
            uid=ns + 'attack',
            description=u'сражение с подручными должника',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.Message(type='attack'),
                actions.Fight(mercenary=True)
            ],
            condition=[requirements.IsAlive(object=hero.uid)])

        finish_attack_successed = facts.Finish(
            uid=ns + 'finish_attack_successed',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.FAILED
            },
            nesting=nesting,
            description=u'долг выбит',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid,
                                   type='finish_attack_successed'),
                actions.GivePower(object=initiator.uid, power=1),
                actions.GivePower(object=receiver.uid, power=-1)
            ])

        finish_attack_failed = facts.Finish(
            uid=ns + 'finish_attack_failed',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description=u'не удалось выбить долг',
            actions=[actions.Message(type='finish_attack_failed')])

        help = facts.State(uid=ns + 'help',
                           description=u'помочь должнику',
                           require=[
                               requirements.LocatedIn(
                                   object=hero.uid,
                                   place=receiver_position.uid)
                           ])

        finish_help = facts.Finish(uid=ns + 'finish_help',
                                   start=start.uid,
                                   results={
                                       initiator.uid: RESULTS.SUCCESSED,
                                       receiver.uid: RESULTS.SUCCESSED
                                   },
                                   nesting=nesting,
                                   description=u'помощь оказана',
                                   require=[
                                       requirements.LocatedIn(
                                           object=hero.uid,
                                           place=initiator_position.uid)
                                   ],
                                   actions=[
                                       actions.GiveReward(object=hero.uid,
                                                          type='finish_help'),
                                       actions.GivePower(object=initiator.uid,
                                                         power=1),
                                       actions.GivePower(object=receiver.uid,
                                                         power=1)
                                   ])

        help_quest = selector.create_quest_from_person(nesting=nesting + 1,
                                                       initiator=receiver,
                                                       tags=('can_continue', ))
        help_extra = []

        for help_fact in logic.filter_subquest(help_quest, nesting):
            if isinstance(help_fact, facts.Start):
                help_extra.append(
                    facts.Jump(
                        state_from=help.uid,
                        state_to=help_fact.uid,
                        start_actions=[actions.Message(type='before_help')]))
            elif isinstance(help_fact, facts.Finish):
                if help_fact.results[receiver.uid] == RESULTS.SUCCESSED:
                    help_extra.append(
                        facts.Jump(
                            state_from=help_fact.uid,
                            state_to=finish_help.uid,
                            start_actions=[
                                actions.Message(type='after_successed_help')
                            ]))
                else:
                    help_extra.append(
                        facts.Jump(
                            state_from=help_fact.uid,
                            state_to=attack.uid,
                            start_actions=[
                                actions.Message(type='after_failed_help')
                            ]))

        subquest = facts.SubQuest(
            uid=ns + 'help_subquest',
            members=logic.get_subquest_members(help_quest))

        line = [
            start,
            facts.Jump(state_from=start.uid,
                       state_to=choose_method.uid), choose_method,
            facts.Option(state_from=choose_method.uid,
                         state_to=attack.uid,
                         type='attack',
                         markers=[relations.OPTION_MARKERS.AGGRESSIVE]),
            facts.Option(state_from=choose_method.uid,
                         state_to=help.uid,
                         type='help',
                         markers=[relations.OPTION_MARKERS.UNAGGRESSIVE]),
            help, attack,
            facts.Answer(
                state_from=attack.uid,
                state_to=finish_attack_successed.uid,
                condition=True,
                start_actions=[actions.Message(type='attack_successed')]),
            facts.Answer(state_from=attack.uid,
                         state_to=finish_attack_failed.uid,
                         condition=False,
                         start_actions=[actions.Message(type='attack_failed')
                                        ]), finish_attack_successed,
            finish_attack_failed, finish_help, subquest
        ]

        line.extend(participants)
        line.extend(help_quest)
        line.extend(help_extra)

        return line
コード例 #19
0
ファイル: spying.py プロジェクト: mm3/questgen
    def construct(cls, nesting, selector, initiator, initiator_position,
                  receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        start = facts.Start(
            uid=ns + 'start',
            type=cls.TYPE,
            nesting=nesting,
            description=u'Начало: задание на шпионаж',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid),
                requirements.LocatedIn(object=receiver.uid,
                                       place=receiver_position.uid)
            ],
            actions=[actions.Message(type='intro')])

        participants = [
            facts.QuestParticipant(start=start.uid,
                                   participant=initiator.uid,
                                   role=ROLES.INITIATOR),
            facts.QuestParticipant(start=start.uid,
                                   participant=receiver.uid,
                                   role=ROLES.RECEIVER)
        ]

        start_spying = facts.Choice(
            uid=ns + 'start_spying',
            description=u'Прибытие в город цели',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[actions.Message(type='arrived_to_target')])

        spying_middle = facts.Choice(uid=ns + 'spying_middle',
                                     description=u'Шпионаж',
                                     actions=[
                                         actions.MoveNear(
                                             object=hero.uid,
                                             place=receiver_position.uid)
                                     ])

        continue_spying = facts.State(uid=ns + 'continue_spying',
                                      description=u'Продолжить шпионаж')

        success_spying = facts.State(
            uid=ns + 'success_spying',
            description=u'шпионим без происшествий',
            require=[
                requirements.LocatedNear(object=hero.uid,
                                         place=receiver_position.uid)
            ],
            actions=[
                actions.Message(type='success_spying'),
                actions.MoveNear(object=hero.uid, place=receiver_position.uid)
            ])

        witness = facts.State(
            uid=ns + 'witness',
            description=u'героя заметил один из работников цели',
            require=[
                requirements.LocatedNear(object=hero.uid,
                                         place=receiver_position.uid)
            ],
            actions=[
                actions.Message(type='witness'),
                actions.MoveNear(object=hero.uid, place=receiver_position.uid)
            ])

        witness_fight = facts.Question(
            uid=ns + 'witness_fight',
            description=u'удалось ли победить свидетеля?',
            condition=[requirements.IsAlive(object=hero.uid)],
            actions=[
                actions.Message(type='witness_fight'),
                actions.Fight(mercenary=True)
            ])

        open_up = facts.State(uid=ns + 'open_up',
                              description=u'Раскрыться',
                              require=[
                                  requirements.LocatedIn(
                                      object=hero.uid,
                                      place=receiver_position.uid)
                              ],
                              actions=[actions.Message(type='open_up')])

        report_data = facts.Finish(
            uid=ns + 'report_data',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.FAILED
            },
            nesting=nesting,
            description=u'Сообщить сообранную информацию',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='report_data'),
                actions.GivePower(object=initiator.uid, power=1),
                actions.GivePower(object=receiver.uid, power=-1)
            ])

        finish_spying_choice = facts.Choice(
            uid=ns + 'finish_spying_choice',
            description=u'Варианты выбора завершения шпионажа')

        blackmail_finish = facts.Finish(
            uid=ns + 'blackmail_finish',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.FAILED
            },
            nesting=nesting,
            description=u'Шантажировать самостоятельно',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid,
                                   type='blackmail_finish',
                                   scale=1.25),
                actions.GivePower(object=receiver.uid, power=-1)
            ])

        witness_failed = facts.Finish(
            uid=ns + 'witness_failed',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description=u'свидетель смог скрыться',
            actions=[actions.Message(type='witness_failed')])

        open_up_finish = facts.Finish(
            uid=ns + 'open_up_finish',
            start=start.uid,
            results={
                initiator.uid: RESULTS.FAILED,
                receiver.uid: RESULTS.SUCCESSED
            },
            nesting=nesting,
            description=u'Завершить задание и остатсья в городе цели',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='open_up_finish'),
                actions.GivePower(object=initiator.uid, power=-1),
                actions.GivePower(object=receiver.uid, power=1)
            ])

        open_up_lying = facts.Finish(
            uid=ns + 'open_up_lying',
            start=start.uid,
            results={
                initiator.uid: RESULTS.FAILED,
                receiver.uid: RESULTS.SUCCESSED
            },
            nesting=nesting,
            description=u'Вернуться к заказчику и сообщить ложную информацию',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=initiator_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid,
                                   type='open_up_lying',
                                   scale=1.5),
                actions.GivePower(object=initiator.uid, power=-1.5),
                actions.GivePower(object=receiver.uid, power=1.5)
            ])

        start_spying__spying_middle = facts.Option(
            state_from=start_spying.uid,
            state_to=spying_middle.uid,
            type='spy',
            markers=[relations.OPTION_MARKERS.HONORABLE],
            start_actions=[
                actions.Message(type='start_spying'),
            ])
        start_spying__spying_middle__blackmail = facts.Option(
            state_from=start_spying.uid,
            state_to=spying_middle.uid,
            type='blackmail',
            markers=[relations.OPTION_MARKERS.DISHONORABLE],
            start_actions=[
                actions.Message(type='start_spying'),
            ])
        start_spying__open_up = facts.Option(
            state_from=start_spying.uid,
            state_to=open_up.uid,
            type='open_up',
            markers=[relations.OPTION_MARKERS.DISHONORABLE],
            start_actions=[
                actions.Message(type='start_open_up'),
            ])

        spying_middle__continue_spying = facts.Option(
            state_from=spying_middle.uid,
            state_to=continue_spying.uid,
            type='spy',
            markers=[relations.OPTION_MARKERS.HONORABLE])
        spying_middle__continue_spying__blackmail = facts.Option(
            state_from=spying_middle.uid,
            state_to=continue_spying.uid,
            type='blackmail',
            markers=[relations.OPTION_MARKERS.DISHONORABLE])
        spying_middle__open_up = facts.Option(
            state_from=spying_middle.uid,
            state_to=open_up.uid,
            type='open_up',
            markers=[relations.OPTION_MARKERS.DISHONORABLE],
            start_actions=[
                actions.Message(type='start_open_up'),
            ])

        finish_spying__report_data = facts.Option(
            state_from=finish_spying_choice.uid,
            state_to=report_data.uid,
            type='spy',
            markers=[relations.OPTION_MARKERS.HONORABLE],
            start_actions=[actions.Message(type='go_report_data')])
        finish_spying__blackmail = facts.Option(
            state_from=finish_spying_choice.uid,
            state_to=blackmail_finish.uid,
            type='blackmail',
            markers=[relations.OPTION_MARKERS.DISHONORABLE],
            start_actions=[actions.Message(type='go_blackmail')])

        line = [
            start,
            start_spying,
            spying_middle,
            success_spying,
            continue_spying,
            open_up,
            report_data,
            open_up_finish,
            open_up_lying,
            witness,
            witness_fight,
            witness_failed,
            finish_spying_choice,
            blackmail_finish,
            facts.Jump(state_from=start.uid, state_to=start_spying.uid),
            facts.Jump(state_from=continue_spying.uid,
                       state_to=success_spying.uid),
            facts.Jump(state_from=continue_spying.uid, state_to=witness.uid),
            start_spying__spying_middle,
            start_spying__spying_middle__blackmail,
            start_spying__open_up,
            spying_middle__continue_spying,
            spying_middle__continue_spying__blackmail,
            spying_middle__open_up,
            finish_spying__report_data,
            finish_spying__blackmail,
            facts.Jump(
                state_from=success_spying.uid,
                state_to=finish_spying_choice.uid
            ),  #, start_actions=[actions.Message(type='move_to_report_data'),]),
            facts.Jump(state_from=witness.uid, state_to=witness_fight.uid),
            facts.Jump(state_from=open_up.uid, state_to=open_up_finish.uid),
            facts.Jump(state_from=open_up.uid,
                       state_to=open_up_lying.uid,
                       start_actions=[
                           actions.Message(type='move_to_report_lie'),
                       ]),
            facts.OptionsLink(options=(start_spying__spying_middle.uid,
                                       spying_middle__continue_spying.uid,
                                       finish_spying__report_data.uid)),
            facts.OptionsLink(
                options=(start_spying__spying_middle__blackmail.uid,
                         spying_middle__continue_spying__blackmail.uid,
                         finish_spying__blackmail.uid)),
            facts.Answer(state_from=witness_fight.uid,
                         state_to=finish_spying_choice.uid,
                         condition=True),
            facts.Answer(state_from=witness_fight.uid,
                         state_to=witness_failed.uid,
                         condition=False),
            facts.Event(uid=ns + 'open_up_variants',
                        description=u'Варианты окончания раскрытия',
                        members=(open_up_finish.uid, open_up_lying.uid)),
            facts.Event(uid=ns + 'spying_variants',
                        description=u'Варианты событий при шпионаже',
                        members=(success_spying.uid, witness.uid)),
        ]

        line.extend(participants)

        return line