コード例 #1
0
    def construct(cls, nesting, selector, initiator, initiator_position,
                  receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        antagonist_marker = None

        try:
            antagonist = selector.new_person(
                first_initiator=False,
                professions=[relations.PROFESSION.ROGUE],
                restrict_social_connections=(
                    (initiator.uid, relations.SOCIAL_RELATIONS.PARTNER),
                    (receiver.uid, relations.SOCIAL_RELATIONS.PARTNER)),
                social_connections=((initiator.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT),
                                    (receiver.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT)))
            antagonist_marker = facts.ProfessionMarker(
                person=antagonist.uid, profession=antagonist.profession)
        except exceptions.NoFactSelectedError:
            antagonist = selector.new_person(
                restrict_social_connections=(
                    (initiator.uid, relations.SOCIAL_RELATIONS.PARTNER),
                    (receiver.uid, relations.SOCIAL_RELATIONS.PARTNER)),
                social_connections=((initiator.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT),
                                    (receiver.uid,
                                     relations.SOCIAL_RELATIONS.CONCURRENT)))

        antagonist_position = selector.place_for(objects=(antagonist.uid, ))

        start = facts.Start(uid=ns + 'start',
                            type=cls.TYPE,
                            nesting=nesting,
                            description='Начало: доставка',
                            require=[
                                requirements.LocatedIn(
                                    object=hero.uid,
                                    place=initiator_position.uid)
                            ],
                            actions=[actions.Message(type='intro')])

        participants = [
            facts.QuestParticipant(start=start.uid,
                                   participant=initiator.uid,
                                   role=ROLES.INITIATOR),
            facts.QuestParticipant(start=start.uid,
                                   participant=receiver.uid,
                                   role=ROLES.RECEIVER),
            facts.QuestParticipant(start=start.uid,
                                   participant=antagonist.uid,
                                   role=ROLES.ANTAGONIST)
        ]

        delivery_choice = facts.Choice(
            uid=ns + 'delivery_choice',
            description='Решение: доставить или украсть')

        finish_delivery = facts.Finish(
            uid=ns + 'finish_delivery',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.SUCCESSED,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Доставить посылку получателю',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='finish_delivery')
            ])

        finish_fake_delivery = facts.Finish(
            uid=ns + 'finish_fake_delivery',
            start=start.uid,
            results={
                initiator.uid: RESULTS.FAILED,
                receiver.uid: RESULTS.FAILED,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Подделать письмо',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid,
                                   type='finish_fake_delivery',
                                   scale=2.0)
            ])

        fake_delivery_dummy_state = facts.FakeFinish(
            uid=ns + 'dummy_state',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description=
            'заглушка, чтобы можно было управлять появлением подделки письма')

        finish_steal = facts.Finish(uid=ns + 'finish_steal',
                                    start=start.uid,
                                    results={
                                        initiator.uid: RESULTS.FAILED,
                                        receiver.uid: RESULTS.FAILED,
                                        antagonist.uid: RESULTS.SUCCESSED
                                    },
                                    nesting=nesting,
                                    description='Доставить посылку скупщику',
                                    require=[
                                        requirements.LocatedIn(
                                            object=hero.uid,
                                            place=antagonist_position.uid)
                                    ],
                                    actions=[
                                        actions.GiveReward(object=hero.uid,
                                                           type='finish_steal',
                                                           scale=1.5)
                                    ])

        delivery_stealed = facts.State(
            uid=ns + 'delivery_stealed',
            description='письмо украдено',
            require=[
                requirements.LocatedOnRoad(object=hero.uid,
                                           place_from=initiator_position.uid,
                                           place_to=receiver_position.uid,
                                           percents=random.uniform(0.6, 0.9))
            ],
            actions=[
                actions.Message(type='delivery_stealed'),
                actions.MoveNear(object=hero.uid)
            ])

        fight_for_stealed = facts.Question(
            uid=ns + 'fight_for_stealed',
            description='Сразиться с вором',
            actions=[
                actions.Message(type='fight_thief'),
                actions.Fight(mercenary=True)
            ],
            condition=[requirements.IsAlive(object=hero.uid)])

        finish_fight_for_stealed__hero_died = facts.Finish(
            uid=ns + 'finish_fight_for_stealed__hero_died',
            start=start.uid,
            results={
                initiator.uid: RESULTS.NEUTRAL,
                receiver.uid: RESULTS.NEUTRAL,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Герой не смог вернуть украденное письмо',
            actions=[
                actions.Message(type='finish_fight_for_stealed__hero_died')
            ])

        finish_fight_for_stealed__delivery = facts.Finish(
            uid=ns + 'finish_fight_for_stealed__delivery',
            start=start.uid,
            results={
                initiator.uid: RESULTS.SUCCESSED,
                receiver.uid: RESULTS.SUCCESSED,
                antagonist.uid: RESULTS.NEUTRAL
            },
            nesting=nesting,
            description='Доставить посылку получателю',
            require=[
                requirements.LocatedIn(object=hero.uid,
                                       place=receiver_position.uid)
            ],
            actions=[
                actions.GiveReward(object=hero.uid, type='finish_delivery')
            ])

        line = [
            start, delivery_choice, delivery_stealed, fight_for_stealed,
            finish_delivery, finish_steal, finish_fake_delivery,
            fake_delivery_dummy_state, finish_fight_for_stealed__hero_died,
            finish_fight_for_stealed__delivery,
            facts.Jump(state_from=start.uid, state_to=delivery_choice.uid),
            facts.Jump(state_from=delivery_stealed.uid,
                       state_to=fight_for_stealed.uid),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=delivery_stealed.uid,
                         type='delivery',
                         markers=[relations.OPTION_MARKERS.HONORABLE],
                         start_actions=[
                             actions.Message(type='start_delivery'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=finish_delivery.uid,
                         type='delivery',
                         markers=[relations.OPTION_MARKERS.HONORABLE],
                         start_actions=[
                             actions.Message(type='start_delivery'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=finish_steal.uid,
                         type='steal',
                         markers=[relations.OPTION_MARKERS.DISHONORABLE],
                         start_actions=[
                             actions.Message(type='start_steal'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=finish_fake_delivery.uid,
                         type='fake',
                         markers=[relations.OPTION_MARKERS.DISHONORABLE],
                         start_actions=[
                             actions.Message(type='start_fake'),
                         ]),
            facts.Option(state_from=delivery_choice.uid,
                         state_to=fake_delivery_dummy_state.uid,
                         markers=[],
                         type='dummy_lie'),
            facts.Answer(
                state_from=fight_for_stealed.uid,
                state_to=finish_fight_for_stealed__delivery.uid,
                condition=True,
                start_actions=[actions.Message(type='delivery_returned')]),
            facts.Answer(state_from=fight_for_stealed.uid,
                         state_to=finish_fight_for_stealed__hero_died.uid,
                         condition=False),
            facts.Event(uid=ns + 'delivery_variants',
                        description='Варианты доставки',
                        members=(delivery_stealed.uid, finish_delivery.uid)),
            facts.Event(uid=ns + 'lie_variants',
                        description='Варианты обмана',
                        members=(fake_delivery_dummy_state.uid,
                                 finish_fake_delivery.uid))
        ]

        line.extend(participants)

        if antagonist_marker:
            line.append(antagonist_marker)

        return line
コード例 #2
0
ファイル: caravan.py プロジェクト: mm3/questgen
    def construct(cls, nesting, selector, initiator, initiator_position, receiver, receiver_position):

        hero = selector.heroes()[0]

        ns = selector._kb.get_next_ns()

        black_market = selector.new_place()

        start = facts.Start(uid=ns+'start',
                            type=cls.TYPE,
                            nesting=nesting,
                            description=u'Начало: караван',
                            require=[requirements.LocatedIn(object=hero.uid, place=initiator_position.uid)],
                            actions=[actions.Message(type='intro')])

        participants = [facts.QuestParticipant(start=start.uid, participant=initiator.uid, role=ROLES.INITIATOR),
                        facts.QuestParticipant(start=start.uid, participant=receiver.uid, role=ROLES.RECEIVER),
                        facts.QuestParticipant(start=start.uid, participant=black_market.uid, role=ROLES.ANTAGONIST_POSITION)]

        path_percents_1 = random.uniform(0.1, 0.3)
        path_percents_2 = random.uniform(0.4, 0.6)
        path_percents_3 = random.uniform(0.7, 0.9)

        first_moving = facts.State(uid=ns+'first_moving',
                                    description=u'двигаемся с караваном',
                                    require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_1)])

        caravan_choice = facts.Choice(uid=ns+'caravan_choice',
                                      description=u'Решение: защитить или ограбить')

        first_defence = facts.Choice(uid=ns+'first_defence',
                                     description=u'первая защита',
                                     require=[requirements.LocatedOnRoad(object=hero.uid,
                                                                         place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_2)],
                                     actions=[actions.Message(type='defence')])

        first_defence_continue = facts.Question(uid=ns+'first_defence_continue',
                                                description=u'удалось ли защитить караван?',
                                                condition=[requirements.IsAlive(object=hero.uid)],
                                                actions=[actions.Fight()])

        second_moving = facts.State(uid=ns+'second_moving',
                                    description=u'двигаемся с караваном',
                                    require=[requirements.LocatedOnRoad(object=hero.uid, place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_3)])

        second_defence = facts.Question(uid=ns+'second_defence',
                                        description=u'вторая защита',
                                        condition=(requirements.IsAlive(object=hero.uid),),
                                        actions=(actions.Message(type='defence'),
                                                 actions.Fight(), ))

        finish_defence = facts.Finish(uid=ns+'finish_defence',
                                      start=start.uid,
                                      results={ initiator.uid: RESULTS.SUCCESSED,
                                                receiver.uid: RESULTS.SUCCESSED,
                                                black_market.uid: RESULTS.NEUTRAL },
                                      nesting=nesting,
                                      description=u'Караван приходит в точку назначения',
                                      require=[requirements.LocatedIn(object=hero.uid, place=receiver_position.uid)],
                                      actions=[actions.GiveReward(object=hero.uid, type='finish_defence'),
                                               actions.GivePower(object=initiator.uid, power=1),
                                               actions.GivePower(object=receiver.uid, power=1)])

        move_to_attack = facts.State(uid=ns+'move_to_attack',
                                     description=u'ведём караван в засаду',
                                     require=[requirements.LocatedOnRoad(object=hero.uid,
                                                                         place_from=initiator_position.uid, place_to=receiver_position.uid, percents=path_percents_2)])

        attack = facts.Question(uid=ns+'attack',
                                description=u'нападение',
                                condition=(requirements.IsAlive(object=hero.uid),),
                                actions=(actions.Message(type='attack'),
                                         actions.Fight(mercenary=True), ))

        run = facts.State(uid=ns+'run',
                          description=u'скрываемся с места преступления',
                          actions=(actions.MoveNear(object=hero.uid),))

        fight = facts.Question(uid=ns+'fight',
                               description=u'защита награбленного',
                               condition=(requirements.IsAlive(object=hero.uid),),
                               actions=(actions.Message(type='fight'),
                                        actions.Fight(mercenary=True), ))

        hide = facts.State(uid=ns+'hide',
                           description=u'прячемся',
                           actions=(actions.Message(type='hide'),
                                    actions.MoveNear(object=hero.uid)))

        finish_attack = facts.Finish(uid=ns+'finish_attack',
                                     start=start.uid,
                                     results={ initiator.uid: RESULTS.FAILED,
                                               receiver.uid: RESULTS.FAILED,
                                               black_market.uid: RESULTS.SUCCESSED },
                                     nesting=nesting,
                                     description=u'Продать товар на чёрном рынке',
                                     require=[requirements.LocatedIn(object=hero.uid, place=black_market.uid)],
                                     actions=[actions.GiveReward(object=hero.uid, type='finish_attack', scale=1.5),
                                              actions.GivePower(object=initiator.uid, power=-1),
                                              actions.GivePower(object=receiver.uid, power=-1),
                                              actions.GivePower(object=black_market.uid, power=1)])

        finish_defence_failed = facts.Finish(uid=ns+'finish_defence_failed',
                                             start=start.uid,
                                             results={ initiator.uid: RESULTS.NEUTRAL,
                                                       receiver.uid: RESULTS.NEUTRAL,
                                                       black_market.uid: RESULTS.NEUTRAL },
                                             nesting=nesting,
                                             description=u'Герой не смог защитить караван',
                                             actions=[actions.Message(type='finish_defence_failed'),
                                                      actions.GivePower(object=initiator.uid, power=-1),
                                                      actions.GivePower(object=receiver.uid, power=-1)])

        finish_attack_failed = facts.Finish(uid=ns+'finish_attack_failed',
                                            start=start.uid,
                                            results={ initiator.uid: RESULTS.NEUTRAL,
                                                      receiver.uid: RESULTS.NEUTRAL,
                                                      black_market.uid: RESULTS.NEUTRAL },
                                            nesting=nesting,
                                            description=u'Герой не смог ограбить караван',
                                            actions=[actions.Message(type='finish_attack_failed'),
                                                     actions.GivePower(object=initiator.uid, power=1),
                                                     actions.GivePower(object=receiver.uid, power=1)])

        caravan_choice__first_defence = facts.Option(state_from=caravan_choice.uid, state_to=first_defence.uid, type='jump_defence',
                                                     markers=[relations.OPTION_MARKERS.HONORABLE], start_actions=[actions.Message(type='choose_defence'),])
        caravan_choice__move_to_attack = facts.Option(state_from=caravan_choice.uid, state_to=move_to_attack.uid, type='jump_attack',
                                                     markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='choose_attack'),])

        first_defence__first_defence_continue = facts.Option(state_from=first_defence.uid, state_to=first_defence_continue.uid, type='jump_defence',
                                                             markers=[relations.OPTION_MARKERS.HONORABLE], )
        first_defence__move_to_attack = facts.Option(state_from=first_defence.uid, state_to=move_to_attack.uid, type='jump_attack',
                                                     markers=[relations.OPTION_MARKERS.DISHONORABLE], start_actions=[actions.Message(type='choose_attack'),])

        line = [ start,

                 facts.Jump(state_from=start.uid, state_to=first_moving.uid, start_actions=(actions.Message(type='first_moving'), )),

                 first_moving,

                 facts.Jump(state_from=first_moving.uid, state_to=caravan_choice.uid),

                 caravan_choice,

                 caravan_choice__first_defence,
                 caravan_choice__move_to_attack,

                 first_defence,

                 first_defence__first_defence_continue,
                 first_defence__move_to_attack,

                 first_defence_continue,

                 facts.Answer(state_from=first_defence_continue.uid, state_to=second_moving.uid, condition=True),
                 facts.Answer(state_from=first_defence_continue.uid, state_to=finish_defence_failed.uid, condition=False),

                 second_moving,

                 facts.Jump(state_from=second_moving.uid, state_to=second_defence.uid),

                 second_defence,

                 facts.Answer(state_from=second_defence.uid, state_to=finish_defence.uid, condition=True),
                 facts.Answer(state_from=second_defence.uid, state_to=finish_defence_failed.uid, condition=False),

                 finish_defence,

                 move_to_attack,

                 facts.Jump(state_from=move_to_attack.uid, state_to=attack.uid),

                 attack,

                 facts.Answer(state_from=attack.uid, state_to=run.uid, condition=True, start_actions=(actions.Message(type='start_run'),)),
                 facts.Answer(state_from=attack.uid, state_to=finish_attack_failed.uid, condition=False),

                 run,

                 facts.Jump(state_from=run.uid, state_to=fight.uid),

                 fight,

                 facts.Answer(state_from=fight.uid, state_to=hide.uid, condition=True, start_actions=(actions.Message(type='start_hide'),)),
                 facts.Answer(state_from=fight.uid, state_to=finish_attack_failed.uid, condition=False),

                 hide,

                 facts.Jump(state_from=hide.uid, state_to=finish_attack.uid),

                 finish_attack,

                 facts.OptionsLink(options=(caravan_choice__first_defence.uid, first_defence__first_defence_continue.uid)),

                 finish_defence_failed,
                 finish_attack_failed
                ]

        line.extend(participants)

        return line