def test_all(self): self.assertTrue(isinstance(is_unity(), bool)) self.assertTrue(isinstance(is_windows(), bool)) self.assertTrue(isinstance(is_osx(), bool)) self.assertTrue(isinstance(is_py2exe(), bool)) self.assertTrue(isinstance(is_py2exe_console(), bool)) self.assertTrue(isinstance(is_py2exe_window(), bool))
def get_indicator_impl(): """Returns a BaseIndicator implementation depending on the environ""" try: from .appindicator import AppIndicator except ImportError: # no indicator, fall back return SystemTray if is_unity() or is_wayland() or is_plasma(): return AppIndicator return SystemTray
def get_indicator_impl(): """Returns a BaseIndicator implementation depending on the environ""" use_app_indicator = (is_unity() or is_wayland() or is_kde()) print_d("use app indicator: %s" % use_app_indicator) if not use_app_indicator: return SystemTray else: try: from .appindicator import AppIndicator except ImportError: print_w("importing app indicator failed") print_exc() # no indicator, fall back return SystemTray else: return AppIndicator
def __init__(self, library, player, headless=False, restore_cb=None): super(QuodLibetWindow, self).__init__(dialog=False) self.last_dir = get_home_dir() self.__destroyed = False self.__update_title(player) self.set_default_size(550, 450) main_box = Gtk.VBox() self.add(main_box) # create main menubar, load/restore accelerator groups self.__library = library ui = self.__create_menu(player, library) accel_group = ui.get_accel_group() self.add_accel_group(accel_group) def scroll_and_jump(*args): self.__jump_to_current(True, True) keyval, mod = Gtk.accelerator_parse("<control><shift>J") accel_group.connect(keyval, mod, 0, scroll_and_jump) # dbus app menu # Unity puts the app menu next to our menu bar. Since it only contains # menu items also available in the menu bar itself, don't add it. if not util.is_unity(): AppMenu(self, ui.get_action_groups()[0]) # custom accel map accel_fn = os.path.join(quodlibet.get_user_dir(), "accels") Gtk.AccelMap.load(accel_fn) # save right away so we fill the file with example comments of all # accels Gtk.AccelMap.save(accel_fn) menubar = ui.get_widget("/Menu") # Since https://git.gnome.org/browse/gtk+/commit/?id=b44df22895c79 # toplevel menu items show an empty 16x16 image. While we don't # need image items there UIManager creates them by default. # Work around by removing the empty GtkImages for child in menubar.get_children(): if isinstance(child, Gtk.ImageMenuItem): child.set_image(None) main_box.pack_start(menubar, False, True, 0) # get the playlist up before other stuff self.songlist = MainSongList(library, player) self.songlist.show_all() self.songlist.connect("key-press-event", self.__songlist_key_press) self.songlist.connect_after('drag-data-received', self.__songlist_drag_data_recv) self.song_scroller = SongListScroller( ui.get_widget("/Menu/View/SongList")) self.song_scroller.add(self.songlist) self.qexpander = QueueExpander(ui.get_widget("/Menu/View/Queue"), library, player) self.playlist = PlaylistMux(player, self.qexpander.model, self.songlist.model) top_bar = TopBar(self, player, library) main_box.pack_start(top_bar, False, True, 0) self.top_bar = top_bar self.__browserbox = Align(bottom=3) main_box.pack_start(self.__browserbox, True, True, 0) statusbox = StatusBarBox(self.songlist.model, player) self.order = statusbox.order self.repeat = statusbox.repeat self.statusbar = statusbox.statusbar main_box.pack_start(Align(statusbox, border=3, top=-3, right=3), False, True, 0) self.songpane = ConfigRVPaned("memory", "queue_position", 0.75) self.songpane.pack1(self.song_scroller, resize=True, shrink=False) self.songpane.pack2(self.qexpander, resize=True, shrink=False) self.__handle_position = self.songpane.get_property("position") def songpane_button_press_cb(pane, event): """If we start to drag the pane handle while the queue expander is unexpanded, expand it and move the handle to the bottom, so we can 'drag' the queue out """ if event.window != pane.get_handle_window(): return False if not self.qexpander.get_expanded(): self.qexpander.set_expanded(True) pane.set_relative(1.0) return False self.songpane.connect("button-press-event", songpane_button_press_cb) self.song_scroller.connect('notify::visible', self.__show_or) self.qexpander.connect('notify::visible', self.__show_or) self.qexpander.connect('notify::expanded', self.__expand_or) self.qexpander.connect('draw', self.__qex_size_allocate) self.songpane.connect('notify', self.__moved_pane_handle) try: orders = [] for e in config.getstringlist('memory', 'sortby', []): orders.append((e[1:], int(e[0]))) except ValueError: pass else: self.songlist.set_sort_orders(orders) self.browser = None self.ui = ui main_box.show_all() self._playback_error_dialog = None connect_destroy(player, 'song-started', self.__song_started) connect_destroy(player, 'paused', self.__update_paused, True) connect_destroy(player, 'unpaused', self.__update_paused, False) # make sure we redraw all error indicators before opening # a dialog (blocking the main loop), so connect after default handlers connect_after_destroy(player, 'error', self.__player_error) # connect after to let SongTracker update stats connect_after_destroy(player, "song-ended", self.__song_ended) # set at least the playlist. the song should be restored # after the browser emits the song list player.setup(self.playlist, None, 0) self.__restore_cb = restore_cb self.__first_browser_set = True restore_browser = not headless try: self.select_browser(self, config.get("memory", "browser"), library, player, restore_browser) except: config.set("memory", "browser", browsers.name(0)) config.save() raise self.showhide_playlist(ui.get_widget("/Menu/View/SongList")) self.showhide_playqueue(ui.get_widget("/Menu/View/Queue")) self.songlist.connect('popup-menu', self.__songs_popup_menu) self.songlist.connect('columns-changed', self.__cols_changed) self.songlist.connect('columns-changed', self.__hide_headers) self.songlist.info.connect("changed", self.__set_time) lib = library.librarian connect_destroy(lib, 'changed', self.__song_changed, player) targets = [("text/uri-list", Gtk.TargetFlags.OTHER_APP, DND_URI_LIST)] targets = [Gtk.TargetEntry.new(*t) for t in targets] self.drag_dest_set(Gtk.DestDefaults.ALL, targets, Gdk.DragAction.COPY) self.connect('drag-data-received', self.__drag_data_received) if not headless: on_first_map(self, self.__configure_scan_dirs, library) if config.getboolean('library', 'refresh_on_start'): self.__rebuild(None, False) self.connect("key-press-event", self.__key_pressed, player) self.connect("destroy", self.__destroy) self.enable_window_tracking("quodlibet")
def test_all(self): self.assertTrue(isinstance(is_unity(), bool)) self.assertTrue(isinstance(is_windows(), bool)) self.assertTrue(isinstance(is_osx(), bool))
def __init__(self, library, player, headless=False, restore_cb=None): super(QuodLibetWindow, self).__init__(dialog=False) self.last_dir = get_home_dir() self.__destroyed = False self.__update_title(player) self.set_default_size(550, 450) main_box = Gtk.VBox() self.add(main_box) # create main menubar, load/restore accelerator groups self.__library = library ui = self.__create_menu(player, library) accel_group = ui.get_accel_group() self.add_accel_group(accel_group) def scroll_and_jump(*args): self.__jump_to_current(True, True) keyval, mod = Gtk.accelerator_parse("<control><shift>J") accel_group.connect(keyval, mod, 0, scroll_and_jump) # dbus app menu # Unity puts the app menu next to our menu bar. Since it only contains # menu items also available in the menu bar itself, don't add it. if not util.is_unity(): AppMenu(self, ui.get_action_groups()[0]) # custom accel map accel_fn = os.path.join(quodlibet.get_user_dir(), "accels") Gtk.AccelMap.load(accel_fn) # save right away so we fill the file with example comments of all # accels Gtk.AccelMap.save(accel_fn) menubar = ui.get_widget("/Menu") # Since https://git.gnome.org/browse/gtk+/commit/?id=b44df22895c79 # toplevel menu items show an empty 16x16 image. While we don't # need image items there UIManager creates them by default. # Work around by removing the empty GtkImages for child in menubar.get_children(): if isinstance(child, Gtk.ImageMenuItem): child.set_image(None) main_box.pack_start(menubar, False, True, 0) # get the playlist up before other stuff self.songlist = MainSongList(library, player) self.songlist.show_all() self.songlist.connect("key-press-event", self.__songlist_key_press) self.songlist.connect_after( 'drag-data-received', self.__songlist_drag_data_recv) self.song_scroller = SongListScroller( ui.get_widget("/Menu/View/SongList")) self.song_scroller.add(self.songlist) self.qexpander = QueueExpander( ui.get_widget("/Menu/View/Queue"), library, player) self.playlist = PlaylistMux( player, self.qexpander.model, self.songlist.model) top_bar = TopBar(self, player, library) main_box.pack_start(top_bar, False, True, 0) self.top_bar = top_bar self.__browserbox = Align(bottom=3) main_box.pack_start(self.__browserbox, True, True, 0) statusbox = StatusBarBox(self.songlist.model, player) self.order = statusbox.order self.repeat = statusbox.repeat self.statusbar = statusbox.statusbar main_box.pack_start( Align(statusbox, border=3, top=-3, right=3), False, True, 0) self.songpane = ConfigRVPaned("memory", "queue_position", 0.75) self.songpane.pack1(self.song_scroller, resize=True, shrink=False) self.songpane.pack2(self.qexpander, resize=True, shrink=False) self.__handle_position = self.songpane.get_property("position") def songpane_button_press_cb(pane, event): """If we start to drag the pane handle while the queue expander is unexpanded, expand it and move the handle to the bottom, so we can 'drag' the queue out """ if event.window != pane.get_handle_window(): return False if not self.qexpander.get_expanded(): self.qexpander.set_expanded(True) pane.set_relative(1.0) return False self.songpane.connect("button-press-event", songpane_button_press_cb) self.song_scroller.connect('notify::visible', self.__show_or) self.qexpander.connect('notify::visible', self.__show_or) self.qexpander.connect('notify::expanded', self.__expand_or) self.qexpander.connect('draw', self.__qex_size_allocate) self.songpane.connect('notify', self.__moved_pane_handle) try: orders = [] for e in config.getstringlist('memory', 'sortby', []): orders.append((e[1:], int(e[0]))) except ValueError: pass else: self.songlist.set_sort_orders(orders) self.browser = None self.ui = ui main_box.show_all() self._playback_error_dialog = None connect_destroy(player, 'song-started', self.__song_started) connect_destroy(player, 'paused', self.__update_paused, True) connect_destroy(player, 'unpaused', self.__update_paused, False) # make sure we redraw all error indicators before opening # a dialog (blocking the main loop), so connect after default handlers connect_after_destroy(player, 'error', self.__player_error) # connect after to let SongTracker update stats connect_after_destroy(player, "song-ended", self.__song_ended) # set at least the playlist. the song should be restored # after the browser emits the song list player.setup(self.playlist, None, 0) self.__restore_cb = restore_cb self.__first_browser_set = True restore_browser = not headless try: self.select_browser( self, config.get("memory", "browser"), library, player, restore_browser) except: config.set("memory", "browser", browsers.name(0)) config.save() raise self.showhide_playlist(ui.get_widget("/Menu/View/SongList")) self.showhide_playqueue(ui.get_widget("/Menu/View/Queue")) self.songlist.connect('popup-menu', self.__songs_popup_menu) self.songlist.connect('columns-changed', self.__cols_changed) self.songlist.connect('columns-changed', self.__hide_headers) self.songlist.info.connect("changed", self.__set_time) lib = library.librarian connect_destroy(lib, 'changed', self.__song_changed, player) targets = [("text/uri-list", Gtk.TargetFlags.OTHER_APP, DND_URI_LIST)] targets = [Gtk.TargetEntry.new(*t) for t in targets] self.drag_dest_set( Gtk.DestDefaults.ALL, targets, Gdk.DragAction.COPY) self.connect('drag-data-received', self.__drag_data_received) if not headless: on_first_map(self, self.__configure_scan_dirs, library) if config.getboolean('library', 'refresh_on_start'): self.__rebuild(None, False) self.connect("key-press-event", self.__key_pressed, player) self.connect("destroy", self.__destroy) self.enable_window_tracking("quodlibet")