コード例 #1
0
 def test_all(self):
     self.assertTrue(isinstance(is_unity(), bool))
     self.assertTrue(isinstance(is_windows(), bool))
     self.assertTrue(isinstance(is_osx(), bool))
     self.assertTrue(isinstance(is_py2exe(), bool))
     self.assertTrue(isinstance(is_py2exe_console(), bool))
     self.assertTrue(isinstance(is_py2exe_window(), bool))
コード例 #2
0
 def test_all(self):
     self.assertTrue(isinstance(is_unity(), bool))
     self.assertTrue(isinstance(is_windows(), bool))
     self.assertTrue(isinstance(is_osx(), bool))
     self.assertTrue(isinstance(is_py2exe(), bool))
     self.assertTrue(isinstance(is_py2exe_console(), bool))
     self.assertTrue(isinstance(is_py2exe_window(), bool))
コード例 #3
0
ファイル: __init__.py プロジェクト: mistotebe/quodlibet
def get_indicator_impl():
    """Returns a BaseIndicator implementation depending on the environ"""

    try:
        from .appindicator import AppIndicator
    except ImportError:
        # no indicator, fall back
        return SystemTray

    if is_unity() or is_wayland() or is_plasma():
        return AppIndicator
    return SystemTray
コード例 #4
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def get_indicator_impl():
    """Returns a BaseIndicator implementation depending on the environ"""

    use_app_indicator = (is_unity() or is_wayland() or is_kde())

    print_d("use app indicator: %s" % use_app_indicator)
    if not use_app_indicator:
        return SystemTray
    else:
        try:
            from .appindicator import AppIndicator
        except ImportError:
            print_w("importing app indicator failed")
            print_exc()
            # no indicator, fall back
            return SystemTray
        else:
            return AppIndicator
コード例 #5
0
ファイル: __init__.py プロジェクト: bossjones/quodlibet
def get_indicator_impl():
    """Returns a BaseIndicator implementation depending on the environ"""

    use_app_indicator = (is_unity() or is_wayland() or is_kde())

    print_d("use app indicator: %s" % use_app_indicator)
    if not use_app_indicator:
        return SystemTray
    else:
        try:
            from .appindicator import AppIndicator
        except ImportError:
            print_w("importing app indicator failed")
            print_exc()
            # no indicator, fall back
            return SystemTray
        else:
            return AppIndicator
コード例 #6
0
    def __init__(self, library, player, headless=False, restore_cb=None):
        super(QuodLibetWindow, self).__init__(dialog=False)
        self.last_dir = get_home_dir()

        self.__destroyed = False
        self.__update_title(player)
        self.set_default_size(550, 450)

        main_box = Gtk.VBox()
        self.add(main_box)

        # create main menubar, load/restore accelerator groups
        self.__library = library
        ui = self.__create_menu(player, library)
        accel_group = ui.get_accel_group()
        self.add_accel_group(accel_group)

        def scroll_and_jump(*args):
            self.__jump_to_current(True, True)

        keyval, mod = Gtk.accelerator_parse("<control><shift>J")
        accel_group.connect(keyval, mod, 0, scroll_and_jump)

        # dbus app menu
        # Unity puts the app menu next to our menu bar. Since it only contains
        # menu items also available in the menu bar itself, don't add it.
        if not util.is_unity():
            AppMenu(self, ui.get_action_groups()[0])

        # custom accel map
        accel_fn = os.path.join(quodlibet.get_user_dir(), "accels")
        Gtk.AccelMap.load(accel_fn)
        # save right away so we fill the file with example comments of all
        # accels
        Gtk.AccelMap.save(accel_fn)

        menubar = ui.get_widget("/Menu")

        # Since https://git.gnome.org/browse/gtk+/commit/?id=b44df22895c79
        # toplevel menu items show an empty 16x16 image. While we don't
        # need image items there UIManager creates them by default.
        # Work around by removing the empty GtkImages
        for child in menubar.get_children():
            if isinstance(child, Gtk.ImageMenuItem):
                child.set_image(None)

        main_box.pack_start(menubar, False, True, 0)

        # get the playlist up before other stuff
        self.songlist = MainSongList(library, player)
        self.songlist.show_all()
        self.songlist.connect("key-press-event", self.__songlist_key_press)
        self.songlist.connect_after('drag-data-received',
                                    self.__songlist_drag_data_recv)
        self.song_scroller = SongListScroller(
            ui.get_widget("/Menu/View/SongList"))
        self.song_scroller.add(self.songlist)
        self.qexpander = QueueExpander(ui.get_widget("/Menu/View/Queue"),
                                       library, player)
        self.playlist = PlaylistMux(player, self.qexpander.model,
                                    self.songlist.model)

        top_bar = TopBar(self, player, library)
        main_box.pack_start(top_bar, False, True, 0)
        self.top_bar = top_bar

        self.__browserbox = Align(bottom=3)
        main_box.pack_start(self.__browserbox, True, True, 0)

        statusbox = StatusBarBox(self.songlist.model, player)
        self.order = statusbox.order
        self.repeat = statusbox.repeat
        self.statusbar = statusbox.statusbar

        main_box.pack_start(Align(statusbox, border=3, top=-3, right=3), False,
                            True, 0)

        self.songpane = ConfigRVPaned("memory", "queue_position", 0.75)
        self.songpane.pack1(self.song_scroller, resize=True, shrink=False)
        self.songpane.pack2(self.qexpander, resize=True, shrink=False)
        self.__handle_position = self.songpane.get_property("position")

        def songpane_button_press_cb(pane, event):
            """If we start to drag the pane handle while the
            queue expander is unexpanded, expand it and move the handle
            to the bottom, so we can 'drag' the queue out
            """

            if event.window != pane.get_handle_window():
                return False

            if not self.qexpander.get_expanded():
                self.qexpander.set_expanded(True)
                pane.set_relative(1.0)
            return False

        self.songpane.connect("button-press-event", songpane_button_press_cb)

        self.song_scroller.connect('notify::visible', self.__show_or)
        self.qexpander.connect('notify::visible', self.__show_or)
        self.qexpander.connect('notify::expanded', self.__expand_or)
        self.qexpander.connect('draw', self.__qex_size_allocate)
        self.songpane.connect('notify', self.__moved_pane_handle)

        try:
            orders = []
            for e in config.getstringlist('memory', 'sortby', []):
                orders.append((e[1:], int(e[0])))
        except ValueError:
            pass
        else:
            self.songlist.set_sort_orders(orders)

        self.browser = None
        self.ui = ui

        main_box.show_all()

        self._playback_error_dialog = None
        connect_destroy(player, 'song-started', self.__song_started)
        connect_destroy(player, 'paused', self.__update_paused, True)
        connect_destroy(player, 'unpaused', self.__update_paused, False)
        # make sure we redraw all error indicators before opening
        # a dialog (blocking the main loop), so connect after default handlers
        connect_after_destroy(player, 'error', self.__player_error)
        # connect after to let SongTracker update stats
        connect_after_destroy(player, "song-ended", self.__song_ended)

        # set at least the playlist. the song should be restored
        # after the browser emits the song list
        player.setup(self.playlist, None, 0)
        self.__restore_cb = restore_cb
        self.__first_browser_set = True

        restore_browser = not headless
        try:
            self.select_browser(self, config.get("memory", "browser"), library,
                                player, restore_browser)
        except:
            config.set("memory", "browser", browsers.name(0))
            config.save()
            raise

        self.showhide_playlist(ui.get_widget("/Menu/View/SongList"))
        self.showhide_playqueue(ui.get_widget("/Menu/View/Queue"))

        self.songlist.connect('popup-menu', self.__songs_popup_menu)
        self.songlist.connect('columns-changed', self.__cols_changed)
        self.songlist.connect('columns-changed', self.__hide_headers)
        self.songlist.info.connect("changed", self.__set_time)

        lib = library.librarian
        connect_destroy(lib, 'changed', self.__song_changed, player)

        targets = [("text/uri-list", Gtk.TargetFlags.OTHER_APP, DND_URI_LIST)]
        targets = [Gtk.TargetEntry.new(*t) for t in targets]

        self.drag_dest_set(Gtk.DestDefaults.ALL, targets, Gdk.DragAction.COPY)
        self.connect('drag-data-received', self.__drag_data_received)

        if not headless:
            on_first_map(self, self.__configure_scan_dirs, library)

        if config.getboolean('library', 'refresh_on_start'):
            self.__rebuild(None, False)

        self.connect("key-press-event", self.__key_pressed, player)

        self.connect("destroy", self.__destroy)

        self.enable_window_tracking("quodlibet")
コード例 #7
0
 def test_all(self):
     self.assertTrue(isinstance(is_unity(), bool))
     self.assertTrue(isinstance(is_windows(), bool))
     self.assertTrue(isinstance(is_osx(), bool))
コード例 #8
0
    def __init__(self, library, player, headless=False, restore_cb=None):
        super(QuodLibetWindow, self).__init__(dialog=False)
        self.last_dir = get_home_dir()

        self.__destroyed = False
        self.__update_title(player)
        self.set_default_size(550, 450)

        main_box = Gtk.VBox()
        self.add(main_box)

        # create main menubar, load/restore accelerator groups
        self.__library = library
        ui = self.__create_menu(player, library)
        accel_group = ui.get_accel_group()
        self.add_accel_group(accel_group)

        def scroll_and_jump(*args):
            self.__jump_to_current(True, True)

        keyval, mod = Gtk.accelerator_parse("<control><shift>J")
        accel_group.connect(keyval, mod, 0, scroll_and_jump)

        # dbus app menu
        # Unity puts the app menu next to our menu bar. Since it only contains
        # menu items also available in the menu bar itself, don't add it.
        if not util.is_unity():
            AppMenu(self, ui.get_action_groups()[0])

        # custom accel map
        accel_fn = os.path.join(quodlibet.get_user_dir(), "accels")
        Gtk.AccelMap.load(accel_fn)
        # save right away so we fill the file with example comments of all
        # accels
        Gtk.AccelMap.save(accel_fn)

        menubar = ui.get_widget("/Menu")

        # Since https://git.gnome.org/browse/gtk+/commit/?id=b44df22895c79
        # toplevel menu items show an empty 16x16 image. While we don't
        # need image items there UIManager creates them by default.
        # Work around by removing the empty GtkImages
        for child in menubar.get_children():
            if isinstance(child, Gtk.ImageMenuItem):
                child.set_image(None)

        main_box.pack_start(menubar, False, True, 0)

        # get the playlist up before other stuff
        self.songlist = MainSongList(library, player)
        self.songlist.show_all()
        self.songlist.connect("key-press-event", self.__songlist_key_press)
        self.songlist.connect_after(
            'drag-data-received', self.__songlist_drag_data_recv)
        self.song_scroller = SongListScroller(
            ui.get_widget("/Menu/View/SongList"))
        self.song_scroller.add(self.songlist)
        self.qexpander = QueueExpander(
            ui.get_widget("/Menu/View/Queue"), library, player)
        self.playlist = PlaylistMux(
            player, self.qexpander.model, self.songlist.model)

        top_bar = TopBar(self, player, library)
        main_box.pack_start(top_bar, False, True, 0)
        self.top_bar = top_bar

        self.__browserbox = Align(bottom=3)
        main_box.pack_start(self.__browserbox, True, True, 0)

        statusbox = StatusBarBox(self.songlist.model, player)
        self.order = statusbox.order
        self.repeat = statusbox.repeat
        self.statusbar = statusbox.statusbar

        main_box.pack_start(
            Align(statusbox, border=3, top=-3, right=3),
            False, True, 0)

        self.songpane = ConfigRVPaned("memory", "queue_position", 0.75)
        self.songpane.pack1(self.song_scroller, resize=True, shrink=False)
        self.songpane.pack2(self.qexpander, resize=True, shrink=False)
        self.__handle_position = self.songpane.get_property("position")

        def songpane_button_press_cb(pane, event):
            """If we start to drag the pane handle while the
            queue expander is unexpanded, expand it and move the handle
            to the bottom, so we can 'drag' the queue out
            """

            if event.window != pane.get_handle_window():
                return False

            if not self.qexpander.get_expanded():
                self.qexpander.set_expanded(True)
                pane.set_relative(1.0)
            return False

        self.songpane.connect("button-press-event", songpane_button_press_cb)

        self.song_scroller.connect('notify::visible', self.__show_or)
        self.qexpander.connect('notify::visible', self.__show_or)
        self.qexpander.connect('notify::expanded', self.__expand_or)
        self.qexpander.connect('draw', self.__qex_size_allocate)
        self.songpane.connect('notify', self.__moved_pane_handle)

        try:
            orders = []
            for e in config.getstringlist('memory', 'sortby', []):
                orders.append((e[1:], int(e[0])))
        except ValueError:
            pass
        else:
            self.songlist.set_sort_orders(orders)

        self.browser = None
        self.ui = ui

        main_box.show_all()

        self._playback_error_dialog = None
        connect_destroy(player, 'song-started', self.__song_started)
        connect_destroy(player, 'paused', self.__update_paused, True)
        connect_destroy(player, 'unpaused', self.__update_paused, False)
        # make sure we redraw all error indicators before opening
        # a dialog (blocking the main loop), so connect after default handlers
        connect_after_destroy(player, 'error', self.__player_error)
        # connect after to let SongTracker update stats
        connect_after_destroy(player, "song-ended", self.__song_ended)

        # set at least the playlist. the song should be restored
        # after the browser emits the song list
        player.setup(self.playlist, None, 0)
        self.__restore_cb = restore_cb
        self.__first_browser_set = True

        restore_browser = not headless
        try:
            self.select_browser(
                self, config.get("memory", "browser"), library, player,
                restore_browser)
        except:
            config.set("memory", "browser", browsers.name(0))
            config.save()
            raise

        self.showhide_playlist(ui.get_widget("/Menu/View/SongList"))
        self.showhide_playqueue(ui.get_widget("/Menu/View/Queue"))

        self.songlist.connect('popup-menu', self.__songs_popup_menu)
        self.songlist.connect('columns-changed', self.__cols_changed)
        self.songlist.connect('columns-changed', self.__hide_headers)
        self.songlist.info.connect("changed", self.__set_time)

        lib = library.librarian
        connect_destroy(lib, 'changed', self.__song_changed, player)

        targets = [("text/uri-list", Gtk.TargetFlags.OTHER_APP, DND_URI_LIST)]
        targets = [Gtk.TargetEntry.new(*t) for t in targets]

        self.drag_dest_set(
            Gtk.DestDefaults.ALL, targets, Gdk.DragAction.COPY)
        self.connect('drag-data-received', self.__drag_data_received)

        if not headless:
            on_first_map(self, self.__configure_scan_dirs, library)

        if config.getboolean('library', 'refresh_on_start'):
            self.__rebuild(None, False)

        self.connect("key-press-event", self.__key_pressed, player)

        self.connect("destroy", self.__destroy)

        self.enable_window_tracking("quodlibet")
コード例 #9
0
 def test_all(self):
     self.assertTrue(isinstance(is_unity(), bool))
     self.assertTrue(isinstance(is_windows(), bool))
     self.assertTrue(isinstance(is_osx(), bool))