コード例 #1
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def test_non_contiguous2():
    board = Board()
    tile1 = Tile(Color.RED, Shape.X)
    tile2 = Tile(Color.RED, Shape.CIRCLE)
    move = [(Position(0, 0), tile1), (Position(2, 0), tile2)]
    result = board.is_allowed(move)
    assert not result
コード例 #2
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def testRepeatedMovePosition():
    tile1 = Tile(Color.RED, Shape.CIRCLE)
    tile2 = Tile(Color.RED, Shape.CLOVER)
    board = Board()
    move = [(Position(0, 0), tile1), (Position(0, 0), tile2)]
    result = board.is_allowed(move)
    assert not result
コード例 #3
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def test_duplicate_position():
    board = Board()
    tile1 = Tile(Color.RED, Shape.X)
    tile2 = Tile(Color.RED, Shape.DIAMOND)
    move = [(Position(0, 0), tile1), (Position(0, 0), tile2)]
    result = board.is_allowed(move)
    assert not result
コード例 #4
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ファイル: test_game.py プロジェクト: henriksu/qwirkle
def test_normal_move():
    tiles = [Tile(Color.RED, Shape.CLOVER),
             Tile(Color.RED, Shape.DIAMOND),
             Tile(Color.GREEN, Shape.SQUARE),
             Tile(Color.PURPLE, Shape.SQUARE),
             Tile(Color.YELLOW, Shape.STAR),
             Tile(Color.PURPLE, Shape.STAR)]
    hand = Hand(tiles)
    player1 = Player(hand)
    player2 = Player([])  # TODO: Illegal
    board = Board([(Position(0, 0), Tile(Color.RED, Shape.DIAMOND))])
    bag = Bag([Tile(Color.GREEN, Shape.CIRCLE)])
    game = Game(bag, board, [player2, player1], player1)
    tiles_and_positions = [(Position(0, 1),
                           Tile(Color.RED, Shape.CLOVER))]
    game.make_move(tiles_and_positions)
    assert player1.total_score() == 2
    expected_tiles_on_hand = [
        Tile(Color.RED, Shape.DIAMOND),
        Tile(Color.GREEN, Shape.SQUARE),
        Tile(Color.PURPLE, Shape.SQUARE),
        Tile(Color.YELLOW, Shape.STAR),
        Tile(Color.PURPLE, Shape.STAR),
        Tile(Color.GREEN, Shape.CIRCLE)]
    assert set(expected_tiles_on_hand) == set(player1.hand.tiles)
    assert not bag.tiles
    assert player2 == game.current_player
コード例 #5
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def test_early_play():
    tiles = [
        Tile(Color.RED, Shape.CLOVER),
        Tile(Color.RED, Shape.DIAMOND),
        Tile(Color.GREEN, Shape.SQUARE),
        Tile(Color.PURPLE, Shape.SQUARE),
        Tile(Color.YELLOW, Shape.STAR),
        Tile(Color.PURPLE, Shape.STAR)
    ]
    hand = Hand(tiles)
    player = Player(hand)
    board = Board([(Position(0, 0), Tile(Color.RED, Shape.DIAMOND))])
    bag = Bag([Tile(Color.GREEN, Shape.CIRCLE)])
    tiles_and_positions = [(Position(0, 1), Tile(Color.RED, Shape.CLOVER))]
    turn = BoardTurn(board, player, bag, tiles_and_positions)
    turn.execute()
    assert player.total_score() == 2
    expected_tiles_on_hand = [
        Tile(Color.RED, Shape.DIAMOND),
        Tile(Color.GREEN, Shape.SQUARE),
        Tile(Color.PURPLE, Shape.SQUARE),
        Tile(Color.YELLOW, Shape.STAR),
        Tile(Color.PURPLE, Shape.STAR),
        Tile(Color.GREEN, Shape.CIRCLE)
    ]
    assert set(expected_tiles_on_hand) == set(player.hand.tiles)
    assert not bag.tiles
コード例 #6
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def test_different_color_and_shape():
    board = Board()
    tile1 = Tile(Color.RED, Shape.X)
    tile2 = Tile(Color.GREEN, Shape.CIRCLE)
    move = [(Position(0, 0), tile1), (Position(0, 1), tile2)]
    result = board.is_allowed(move)
    assert not result
コード例 #7
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def test_illegal_multi_tile_column():
    tile1 = Tile(Color.RED, Shape.X)
    tile2 = Tile(Color.RED, Shape.CIRCLE)
    board = Board([(Position(0, 0), tile1), (Position(0, 1), tile2)])
    tile1 = Tile(Color.YELLOW, Shape.X)
    tile2 = Tile(Color.YELLOW, Shape.CLOVER)
    result = board.is_allowed([(Position(1, 0), tile1), (Position(1,
                                                                  1), tile2)])
    assert not result
コード例 #8
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def test_valid_move():
    tile1 = Tile(Color.RED, Shape.X)
    board = Board([(Position(0, 0), tile1)])
    tile2 = Tile(Color.RED, Shape.CIRCLE)
    score = board.make_move([(Position(0, 1), tile2)])
    assert score == 2
    tiles = board.tiles
    expected = [(Position(0, 0), tile1), (Position(0, 1), tile2)]
    assert expected == tiles
コード例 #9
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def test_illegal_move():
    tile1 = Tile(Color.RED, Shape.X)
    board = Board([(Position(0, 0), tile1)])
    tile2 = Tile(Color.GREEN, Shape.CIRCLE)
    with pytest.raises(ValueError):
        board.make_move([(Position(0, 1), tile2)])
    tiles = board.tiles
    expected = [Position(Position(0, 0), tile1)]
    assert expected == tiles
コード例 #10
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def testMoveOvershadowsExistingTile():
    tile1 = Tile(Color.RED, Shape.CIRCLE)
    tile2 = Tile(Color.RED, Shape.CLOVER)
    board = Board([(Position(0, 0), tile1), (Position(0, 1), tile2)])
    tile1 = Tile(Color.RED, Shape.DIAMOND)
    tile2 = Tile(Color.RED, Shape.SQUARE)
    move = [(Position(0, 1), tile1), (Position(1, 1), tile2)]
    result = board.is_allowed(move)
    assert not result
コード例 #11
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def test_late_play():
    tiles = [Tile(Color.RED, Shape.CLOVER), Tile(Color.RED, Shape.DIAMOND)]
    hand = Hand(tiles)
    player = Player(hand)
    board = Board([(Position(0, 0), Tile(Color.RED, Shape.DIAMOND))])
    bag = Bag([])
    tiles_and_positions = [(Position(0, 1), Tile(Color.RED, Shape.CLOVER))]
    turn = BoardTurn(board, player, bag, tiles_and_positions)
    turn.execute()
    assert player.total_score() == 2
    expected_tiles_on_hand = [Tile(Color.RED, Shape.DIAMOND)]
    assert set(expected_tiles_on_hand) == set(player.hand.tiles)
    assert not bag.tiles
コード例 #12
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ファイル: test_game.py プロジェクト: henriksu/qwirkle
def test_last_move():
    tiles = [Tile(Color.RED, Shape.CLOVER)]
    hand = Hand(tiles)
    player1 = Player(hand, [1, 1])
    player2 = Player([])  # TODO: Illegal state
    board = Board([(Position(0, 0), Tile(Color.RED, Shape.DIAMOND))])
    bag = Bag([])
    game = Game(bag, board, [player2, player1], player1)
    tiles_and_positions = [(Position(0, 1),
                           Tile(Color.RED, Shape.CLOVER))]
    game.make_move(tiles_and_positions)
    assert 2+6+2 == player1.total_score()
    expected_tiles_on_hand = []
    assert set(expected_tiles_on_hand) == set(player1.hand.tiles)
    assert not bag.tiles
    assert game.current_player is None
コード例 #13
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ファイル: test_position.py プロジェクト: henriksu/qwirkle
def test_neighbours():
    pos = Position(0, 0)
    neighbours = pos.neighbour_positions()
    expected = set(
        [Position(1, 0),
         Position(-1, 0),
         Position(0, 1),
         Position(0, -1)])
    assert expected == set(neighbours)
コード例 #14
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def L_shaped_board():
    tile1 = Tile(Color.RED, Shape.X)
    tile2 = Tile(Color.RED, Shape.CIRCLE)
    tile3 = Tile(Color.RED, Shape.SQUARE)
    tile4 = Tile(Color.RED, Shape.CLOVER)
    tile5 = Tile(Color.GREEN, Shape.CLOVER)
    tile6 = Tile(Color.ORANGE, Shape.CLOVER)
    tile7 = Tile(Color.YELLOW, Shape.CLOVER)
    return Board([(Position(0, 0), tile1), (Position(1, 0), tile2),
                  (Position(2, 0), tile3), (Position(3, 0), tile4),
                  (Position(3, 1), tile5), (Position(3, 2), tile6),
                  (Position(3, 3), tile7)])
コード例 #15
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ファイル: test_game.py プロジェクト: henriksu/qwirkle
def test_exchange_tiles():
    tiles = [Tile(Color.RED, Shape.CIRCLE)]
    hand = Hand(tiles)
    player1 = Player(hand)
    player2 = Player([])  # TODO: Illegal state.
    bag = Bag([Tile(Color.GREEN, Shape.CLOVER)])
    board = Board([(Position(0, 0), Tile(Color.RED, Shape.DIAMOND))])
    game = Game(bag, board, [player2, player1], player1)
    tiles_to_exchange = [Tile(Color.RED, Shape.CIRCLE)]
    game.exchange_tiles(tiles_to_exchange)
    expected_hand = [Tile(Color.GREEN, Shape.CLOVER)]
    assert expected_hand == player1.hand.tiles
    expected_bag = [Tile(Color.RED, Shape.CIRCLE)]
    assert expected_bag == bag.tiles
    assert player1.total_score() == 0
    assert player2 == game.current_player
コード例 #16
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def test_second_column_strike():
    tile1 = Tile(Color.RED, Shape.CIRCLE)
    tile2 = Tile(Color.RED, Shape.CLOVER)
    tile3 = Tile(Color.RED, Shape.DIAMOND)
    tile4 = Tile(Color.RED, Shape.CLOVER)
    placements = [(Position(0, 1), tile1), (Position(0, 0), tile2),
                  (Position(0, -1), tile3), (Position(1, -1), tile4)]
    board = Board(placements)
    tile5 = Tile(Color.RED, Shape.CLOVER)
    tile6 = Tile(Color.RED, Shape.CIRCLE)
    move = [(Position(1, 1), tile5), (Position(1, 2), tile6)]
    result = board.is_allowed(move)
    assert result
コード例 #17
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def test_qwirkle_score():
    tile1 = Tile(Color.RED, Shape.CIRCLE)
    tile2 = Tile(Color.RED, Shape.CLOVER)
    tile3 = Tile(Color.RED, Shape.DIAMOND)
    tile4 = Tile(Color.RED, Shape.SQUARE)
    tile5 = Tile(Color.RED, Shape.STAR)
    tile6 = Tile(Color.RED, Shape.X)
    board = Board()
    move = [(Position(0, 0), tile1), (Position(1, 0), tile2),
            (Position(2, 0), tile3), (Position(3, 0), tile4),
            (Position(4, 0), tile5), (Position(5, 0), tile6)]
    score = board.make_move(move)
    assert score == 12
コード例 #18
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def test_one_tile_above_right_off_center(one_tile):
    board = Board()
    move = (Position(1, 1), one_tile)
    result = board.is_allowed([move])
    assert not result
コード例 #19
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def test_origin_diagonal(two_tiles):
    board = Board()
    move = [(Position(1, 1), two_tiles[0]), (Position(0, 0), two_tiles[1])]
    result = board.is_allowed(move)
    assert not result
コード例 #20
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def test_add_one_diagonally(one_piece_board):
    tile1 = Tile(Color.RED, Shape.CIRCLE)
    result = one_piece_board.is_allowed([(Position(1, 1), tile1)])
    assert not result
コード例 #21
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def test_illegal_multi_tile_column1(one_piece_board):
    tile1 = Tile(Color.GREEN, Shape.DIAMOND)
    tile2 = Tile(Color.RED, Shape.CLOVER)
    result = one_piece_board.is_allowed([(Position(0, 1), tile1),
                                         (Position(0, 2), tile2)])
    assert not result
コード例 #22
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def test_legal_multi_tile_row(one_piece_board):
    tile1 = Tile(Color.RED, Shape.DIAMOND)
    tile2 = Tile(Color.RED, Shape.CLOVER)
    result = one_piece_board.is_allowed([(Position(1, 0), tile1),
                                         (Position(2, 0), tile2)])
    assert result
コード例 #23
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def test_add_one_illegal(one_piece_board):
    tile1 = Tile(Color.GREEN, Shape.CIRCLE)
    result = one_piece_board.is_allowed([(Position(1, 0), tile1)])
    assert not result
コード例 #24
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def test_column_two_tiles(L_shaped_board):
    tile1 = Tile(Color.YELLOW, Shape.X)
    tile2 = Tile(Color.ORANGE, Shape.X)
    result = L_shaped_board.is_allowed([(Position(0, 1), tile1),
                                        (Position(0, 2), tile2)])
    assert result
コード例 #25
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def test_row_one_tile(L_shaped_board):
    tile1 = Tile(Color.YELLOW, Shape.X)
    result = L_shaped_board.is_allowed([(Position(2, 3), tile1)])
    assert result
コード例 #26
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def test_one_tile_belove_left_off_center(one_tile):
    board = Board()
    move = (Position(-1, -1), one_tile)
    result = board.is_allowed([move])
    assert not result
コード例 #27
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def test_origin_down(two_tiles):
    board = Board()
    move = [(Position(0, 0), two_tiles[0]), (Position(0, -1), two_tiles[1])]
    result = board.is_allowed(move)
    assert result
コード例 #28
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def test_add_two_in_different_direction(one_piece_board):
    tile1 = Tile(Color.RED, Shape.CIRCLE)
    tile2 = Tile(Color.RED, Shape.CLOVER)
    result = one_piece_board.is_allowed([(Position(0, 1), tile1),
                                         (Position(1, 0), tile2)])
    assert not result
コード例 #29
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def test_row_two_tiles(L_shaped_board):
    tile1 = Tile(Color.YELLOW, Shape.X)
    tile2 = Tile(Color.YELLOW, Shape.CIRCLE)
    result = L_shaped_board.is_allowed([(Position(2, 3), tile1),
                                        (Position(1, 3), tile2)])
    assert result
コード例 #30
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def test_add_one_identical(one_piece_board):
    tile1 = Tile(Color.RED, Shape.X)
    result = one_piece_board.is_allowed([(Position(1, 0), tile1)])
    assert not result