コード例 #1
0
async def run():
    auth = api.Auth("email", "password")

    mainstring = "abcdefghijklmnopqrstuvwxyz"
    secondstring = "abcdefghijklmnopqrstuvwxyz0123456789.-_"

    for i in mainstring:
        for j in secondstring:
            for k in secondstring:
                string = i + j + k
                checkxbox = 0
                checkpc = 0
                checkpsn = 0
                try:
                    await auth.get_player(string, api.Platforms.UPLAY)
                    checkpc = 1
                except:
                    checkpc = 0

                try:
                    await auth.get_player(string, api.Platforms.XBOX)
                    checkxbox = 1
                except:
                    checkxbox = 0

                try:
                    await auth.get_player(string, api.Platforms.PLAYSTATION)
                    checkpsn = 1
                except:
                    checkpsn = 0

                finally:
                    if (checkxbox == 0 and checkpsn == 0 and checkxbox == 0):
                        print(string)
コード例 #2
0
ファイル: R6S.py プロジェクト: DW-Neumann/Python_Project
async def stats():
    playerList = []
    proPlayers = []

    # open text file and read each line into list
    path = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'R6ProPlayers.txt')
    statFile = open(path)
    for line in statFile:
        playerList.append(line.replace('\n', ''))

    # begin r6api byt opening with Ubisoft email and password, account is a throwaway account used for the project only
    auth = api.Auth("*****@*****.**", "PythonProject")

    # collect stats and initialize object with them
    for name in playerList:
        try:
            player = await auth.get_player(name, api.Platforms.UPLAY)
            await player.load_general()
            kills = player.kills
            deaths = player.deaths
            assists = player.kill_assists
            accuracy = (player.bullets_hit / player.bullets_fired)
            revives = player.revives
            winRate = (player.matches_won / player.matches_played)
            proPlayers.append(R6Player(name, kills, deaths, assists, accuracy, revives, winRate))


        except:
            continue
    # close api and return object list
    await auth.close()
    return proPlayers
コード例 #3
0
async def run():
    """ main function """
    config_path = open("./config.json", 'r')
    config = json.load(config_path)

    client = MongoClient(config["mongodb addres"], config["mongodb port"])
    recentdb = client['r6status']['recent']
    olddb = client['r6status']['old']
    userdb = client['r6status']['user']
    id2uid = client['r6status']['id2uid']
    live_id = client['r6status']['live_id']
    dead_id = client['r6status']['dead_id']

    mail = config["e-mail address"]
    pswd = config["password"]

    auth = r6sapi.Auth(mail, pswd)

    try:
        await auth.connect()
    except r6sapi.exceptions.FailedToConnect as e:
        print("type:{0}".format(type(e)))
        print("args:{0}".format(e.args))
        print("message:{0}".format(e.message))
        print("{0}".format(e))
        sys.exit(1)

    lives = await dead_method(dead_id, auth)
    players_data = await live_method(live_id, dead_id, auth, lives, userdb,
                                     id2uid, recentdb)

    olddb.insert_many(players_data)
    await auth.close()
    print(datetime.datetime.utcnow())
    print("finised")
コード例 #4
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 async def r6auth(self, email: str, password: str):
     """Give the bot an Ubisoft account login to request stats."""
     self.settings["email"] = email
     self.settings["password"] = password
     self.auth = api.Auth(email=email, password=password)
     dataIO.save_json(SETTINGS_PATH, self.settings)
     await self.bot.say("Settings saved.")
コード例 #5
0
def run():
    auth = api.Auth("email", "password")

    player = yield from auth.get_player("billy_yoyo", api.Platforms.UPLAY)
    operator = yield from player.get_operator("sledge")
    print(operator.kills)

    yield from auth.close()
コード例 #6
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 def __init__(self, bot: commands.Bot):
     self.bot = bot
     self.settings = dataIO.load_json(SETTINGS_PATH)
     self.client = R6StatsClient("Red-DiscordBot-ToboCogs")
     if "email" not in self.settings or "password" not in self.settings:
         self.auth = None
     else:
         self.auth = api.Auth(self.settings["email"],
                              self.settings["password"])
コード例 #7
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async def run_first_row():
    auth = api.Auth("email", "password")
    firstrow = [""]
    player = await auth.get_player("billy_yoyo", api.Platforms.UPLAY)
    operators = await player.get_all_operators()
    for o in operators:
        firstrow.append(operators[o].name)
    csvData.append(firstrow.copy())
    await auth.close()
コード例 #8
0
def run():
    auth = api.Auth("*****@*****.**", "Chandra66")
    
    usernames = ["assassin1901", "Pesto1911"]

    for username in usernames:
            player = yield from auth.get_player(username, api.Platforms.UPLAY)
            operator = yield from player.load_general()
            print(player.kills)
コード例 #9
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    async def run():
        global auth
        auth = api.Auth(up_user, up_pword)

        player_batch = await auth.get_player_batch(
            names=[(username)], platform=api.Platforms.PLAYSTATION)

        await run_general(player_batch)

        await auth.close()
コード例 #10
0
def run():
    auth = api.Auth("email", "password")

    usernames = ["billy_yoyo", "another_user"]

    for username in usernames:
        player = yield from auth.get_player(username, api.Platforms.UPLAY)
        operator = yield from player.get_operator("sledge")
        print("player %s has %s kills with sledge" %
              (username, operator.kills))
コード例 #11
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def run():
    auth = api.Auth("*****@*****.**", "password")
    player = yield from auth.get_player("MrQW3RTY666", "uplay_test")
    stats = yield from player.check_general()
    print(
        f"Matches played for MrQW3RTY666 on test servers (was 48): {player.matches_played}"
    )
    player = yield from auth.get_player("Griefdrums.", "uplay")
    stats = yield from player.check_general()
    print(
        f"Matches played for Griefdrums. on test servers (was 998): {player.matches_played}"
    )
    yield from auth.session.close()  #nicely close the session
async def run():
    auth = r6sapi.Auth("email", "password")

    player_batch = await auth.get_player_batch(
        names=["player_1", "player_2", "player_3"],
        platform=r6sapi.Platforms.UPLAY)

    await run_rank(player_batch)
    await run_ops(player_batch)
    await run_weapons(player_batch)
    await run_gamemodes(player_batch)
    await run_general(player_batch)
    await run_queues(player_batch)
    await run_terrohunt(player_batch)

    await auth.close()
コード例 #13
0
async def stat(ctx, arg):
    # TODO:add handler for null arg
    auth = r6sapi.Auth(username, password)
    player = await auth.get_player(arg, r6sapi.Platforms.UPLAY)
    await r6sapi.Player.load_general(player)
    await r6sapi.Player.load_queues(player)
    n = len(opnamelist)
    sorted_dict = {}
    PTdict = {}
    for i in range(n):
        operator = await player.get_operator(opnamelist[i])
        PTdict[operator.name] = operator.time_played

    sorted_keys = sorted(PTdict, key=PTdict.get)
    for w in sorted_keys:
        sorted_dict[w] = PTdict[w]
    j = len(sorted_keys)
    combine = sorted_keys[j - 1] + ', ' + sorted_keys[
        j - 2] + ', ' + sorted_keys[j - 3]
    region = r6sapi.RankedRegions.NA
    Rank = await player.get_rank(region)
    rankstats = player.ranked
    if rankstats.deaths == 0:
        rankkd = 0
    else:
        rankkd = (round((rankstats.kills / rankstats.deaths), 2))
    if player.deaths == 0:
        kd = 0
    else:
        kd = (round((player.kills / player.deaths), 2))
    mmr = Rank.mmr
    rankurl = Rank.get_icon_url()
    embed = discord.Embed(colour=discord.Colour(0xe75e15),
                          description="Here are the stats for %s" % arg)
    staturlbase = "https://tabstats.com/siege/search/uplay/replace"
    newurl = staturlbase.replace('replace', arg)

    # embed here
    embed.set_thumbnail(url=rankurl)
    embed.set_author(name=arg, url=newurl)
    embed.add_field(name="Overall K/D", value=kd)
    embed.add_field(name="Ranked K/D", value=rankkd)
    embed.add_field(name="Top Operators", value=combine)
    embed.add_field(name="Current MMR", value=mmr)

    await ctx.send(embed=embed)
    await auth.close()
コード例 #14
0
async def run(names, platform):
    auth = api.Auth("email", "password")

    print(names)
    print(platform)

    if platform == "x":
        platform = api.Platforms.XBOX
    if platform == "ps":
        platform = api.Platforms.PLAYSTATION
    if platform == "pc":
        platform = api.Platforms.UPLAY

    players = await auth.get_player_batch(names, platform)
    await collectDat(players)

    await auth.close()
コード例 #15
0
    async def r6(self, ctx, username):
        r6auth = r6sapi.Auth(auth.r6username, auth.r6password)
        try:
            player = await r6auth.get_player(username, r6sapi.Platforms.UPLAY)
        except:
            await ctx.send("Player was not found.")
            return
        rank = await player.load_rank("ncsa")
        await player.load_level()
        await player.load_general()
        await player.load_queues()
        kdr = (player.kills) / (player.deaths)
        kdar = (player.kills + player.kill_assists) / (player.deaths)
        wlr = player.matches_won / player.matches_lost
        swlr = rank.wins / rank.losses

        embed = discord.Embed(title=username,
                              description="Level {}".format(player.level),
                              color=0xeee657)
        embed.add_field(name="Player Profile", value=player.url, inline=False)
        embed.add_field(name="Rank",
                        value="{}".format(rank.rank),
                        inline=False)
        embed.add_field(name="MMR",
                        value="Current: {} Max: {}".format(
                            format(rank.mmr, '.2f'),
                            format(rank.max_mmr, '.2f')),
                        inline=False)
        embed.add_field(name="Stats",
                        value="Kills: {} Assists: {} Deaths: {}".format(
                            player.kills, player.kill_assists, player.deaths),
                        inline=False)
        embed.add_field(name="Lifetime Matches",
                        value="Won: {} Lost: {} WL: {}".format(
                            player.matches_won, player.matches_lost,
                            format(wlr, '.2f')),
                        inline=False)
        embed.add_field(name="Seasonal Matches",
                        value="Won: {} Lost: {} WL: {}".format(
                            rank.wins, rank.losses, format(swlr, '.2f')),
                        inline=False)
        embed.add_field(name="KD Ratio",
                        value="KD: {} KDA: {}".format(format(kdr, '.2f'),
                                                      format(kdar, '.2f')),
                        inline=False)
        await ctx.send(embed=embed)
コード例 #16
0
async def test():
	auth = api.Auth('*****@*****.**', 'CiscoSquad14')

	player = await auth.get_player('Crypto-Spartan', api.Platforms.UPLAY)

	await player.check_level()
	#for season_num in [-1, -2, -3]:
	#	await player.get_rank('NA', season=season_num)

	await player.get_rank('NA', season=-2)
	level = player.level
	ranks = player.ranks
	url = player.url

	await auth.close()

	print(url)
	print(level)
	print(ranks)
コード例 #17
0
def run():
    while True:
        auth = api.Auth(username, password)
        player = yield from auth.get_player(user, api.Platforms.UPLAY)
        operators = input("Choose an Operator: ")
        operator = yield from player.get_operator(operators)
        KD = operator.kills / operator.deaths
        WR = operator.wins / operator.losses
        stringer = "You have %s kills and %s deaths on %s ... %s K/D Ratio" % (
            operator.kills, operator.deaths, operators, KD)
        wowsers = "You have %s wins and %s losses on %s ... %s Win Ratio" % (
            operator.wins, operator.losses, operators, WR)
        print(stringer)

        print(wowsers)
        grande = yield from player.load_general()
        print(player.kills)
        region = "NA"
        ariana = yield from api.Rank(region)
        print(ariana.mmr)
        again = input("Another Operator? (Y/N)")
        if again == "n":
            break
コード例 #18
0
async def run():
    auth = api.Auth("email", "password")

    firstrow = [""]
    player = await auth.get_player("billy_yoyo", api.Platforms.UPLAY)
    operators = await player.get_all_operators()
    for o in operators:
        firstrow.append(operators[o].name)
    csvData.append(firstrow.copy())

    #if(len(xboxnames) > 0):
    #    xbplayers = await auth.get_player_batch(xboxnames, api.Platforms.XBOX)
    #    await collectDat(xbplayers)

    if(len(psnnames) > 0):
        psplayers = await auth.get_player_batch(psnnames, api.Platforms.PLAYSTATION)
        await collectDat(psplayers)

    if(len(pcnames) > 0):
        pcplayers = await auth.get_player_batch(pcnames, api.Platforms.UPLAY)
        await collectDat(pcplayers)

    await auth.close()
コード例 #19
0
def get_userdata(playername):
    auth = api.Auth(UPLAY_EMAIL, UPLAY_PASS)

    def _get_userdata(p_name):
        try:
            player = yield from auth.get_player(p_name, api.Platforms.UPLAY)
        except api.FailedToConnect:
            print("FAILED TO CONNECT")
            return -1

        yield from player.check_queues()
        yield from player.get_all_operators()
        yield from player.get_rank("apac")

        data = {"trophy": None, "casual": None, "rank": None}

        data["trophy"] = player.ranks["apac:-1"].rank
        data["casual"] = player.casual
        data["rank"] = player.ranked
        data["operator"] = top_operator(player.operators)

        return data

    return _get_userdata(playername)
コード例 #20
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def run():
    auth = api.Auth(email, password)
    file = open("new.txt", "w")
    for username in usernames:
        player = yield from auth.get_player(username, api.Platforms.UPLAY)
        operator = yield from player.load_general()
        kill = player.kills
        death = player.deaths
        win = player.matches_won
        loss = player.matches_lost

        file.write(str(kill) + ",")
        file.write(str(death) + ",")
        file.write(str(win) + ",")
        file.write(str(loss) + ",")
    file.close()

    file = open("new.txt", "r")
    lines = file.readlines()
    file.close()

    listing = []

    for line in lines:
        data = line.split(",")
        for temp in data:
            listing.append(temp)

    print(listing)

    file = open("old.txt", "r")
    liners = file.readlines()
    file.close()

    lister = []

    for line in liners:
        data = line.split(",")
        for temp in data:
            lister.append(temp)

    print(lister)

    lister.pop()
    listing.pop()

    listing = [int(i) for i in listing]
    lister = [int(i) for i in lister]

    print(lister)
    print(listing)

    compared = []

    count = 0
    for b in lister:
        value = listing[count] - b
        count += 1
        compared.append(value)
    print(compared)

    sorted = list(chunks(compared, 4))

    print(sorted)

    arrayOfKills = []
    counter = 0
    for i in sorted:
        arrayOfKills.append(sorted[counter][0])
        counter += 1

    print(arrayOfKills)
    bestKiller = max(arrayOfKills)
    indexBestKiller = arrayOfKills.index(bestKiller)
    print(indexBestKiller)

    arrayOfDeaths = []
    counter0 = 0
    for i in sorted:
        arrayOfDeaths.append(sorted[counter0][1])
        counter0 += 1
    bestDeath = max(arrayOfDeaths)
    indexDeath = arrayOfDeaths.index(bestDeath)
    print(indexDeath)

    arrayOfWins = []
    counter1 = 0
    for i in sorted:
        if sorted[counter1][3] == 0:
            sorted[counter1][3] = 1
        arrayOfWins.append(sorted[counter1][2] / sorted[counter1][3])
        counter1 += 1
    bestWinner = max(arrayOfWins)
    indexWin = arrayOfWins.index(bestWinner)
    print(indexWin)

    arrayOfLosses = []
    counter2 = 0
    for i in sorted:
        arrayOfLosses.append(sorted[counter2][3])
        counter2 += 1
    bestLoser = max(arrayOfLosses)
    indexLoss = arrayOfLosses.index(bestLoser)
    print(indexLoss)

    arrayOfKDs = []
    counter3 = 0
    for i in usernames:
        if sorted[counter3][1] == 0:
            sorted[counter3][1] = 1
        arrayOfKDs.append(sorted[counter3][0] / sorted[counter3][1])
        counter3 += 1
    arrayOfKillRate = []
    counter4 = 0
    for i in usernames:
        counter += 1
        temp = sorted[counter4][2] + sorted[counter4][3]
        if temp == 0:
            temp = 1
        arrayOfKillRate.append(sorted[counter4][0] / temp)
    file = open("printer.txt", "w")
    ranger = len(arrayOfKDs)

    ranger = ranger
    for x in range(ranger):
        comma = ","
        needWrite = (str(usernames[x]) + comma)
        needing = (str(arrayOfKills[x]) + comma)
        needer = (str(arrayOfWins[x]) + comma)
        needs = (str(arrayOfKillRate[x]) + comma)
        needToWrite = (str(arrayOfKDs[x]) + comma)
        file.write(needWrite)
        file.write(needing)
        file.write(needer)
        file.write(needs)
        file.write(needToWrite)
    file.close()

    print(arrayOfKDs)
    print(usernames[indexBestKiller] + " is the best killer!")
    print(usernames[indexDeath] + " dies a whole lot.")
    print(usernames[indexWin] + " has won the most games.")
    print(usernames[indexLoss] + " has lost the most games.")
コード例 #21
0
    def server_auth(self, email, password):

        #self.auth = api.Auth(email, password)
        self.auth = api.Auth(email.format(random.randint(1, 10)), password)
コード例 #22
0
def get_Auth():
    auth = api.Auth("*****@*****.**", "sinhoo5258")
    return auth
コード例 #23
0
ファイル: r6stats.py プロジェクト: kylezinsser/R6Stats
    def run(self):
        self.get_credentials()
        auth = api.Auth(self.username, self.password)

        now = datetime.datetime.now()
        date = now.strftime("%Y-%m-%d")
        print(date)
        weekday = now.weekday()
        save = True

        google_sheet = GoogleSheet()
        general_sheet = google_sheet.get_sheet('general_stats')

        player_sheet = google_sheet.get_sheet('players')
        players = player_sheet.get_all_records()
        for player in players:
            username = player['Username']
            name = player['Player']

            # check activity by finding how many games were played before today
            games_played = 0
            try:
                summary_sheet = google_sheet.get_sheet('summary')
                player_row = summary_sheet.find(name).row
                games_col = summary_sheet.find("Games").col
                games_played = summary_sheet.col_values(games_col)
                games_played = games_played[player_row - 1]
            except Exception as e:
                print('Could not find any games played!')

            try:
                games_played = int(games_played)
            except ValueError:
                games_played = 0

            try:
                player = yield from auth.get_player(username,
                                                    api.Platforms.UPLAY)
            except api.r6sapi.InvalidRequest:
                continue

            general_stats = [name, date]
            weapon_stats = [name, date]
            operator_stats = [name, date]
            gametype_stats = [name, date]

            print(name, 'General Stats')
            print('')

            yield from player.check_level()
            general_stats.append(player.level)
            general_stats.append(player.xp)

            print('Level:', player.level)
            print('XP:', player.xp)

            yield from player.check_general()

            # if no matches have been played since last stat check, skip this player
            if player.matches_played == games_played:
                print('')
                print('-----------------------------')
                print('')
                continue

            general_stats.append(player.matches_played)
            general_stats.append(player.matches_won)
            general_stats.append(player.matches_lost)
            general_stats.append(player.kills)
            general_stats.append(player.deaths)
            general_stats.append(str(round(player.time_played / 3600, 2)))
            general_stats.append(player.melee_kills)
            general_stats.append(player.kill_assists)
            general_stats.append(player.penetration_kills)
            general_stats.append(player.revives)
            general_stats.append(player.bullets_fired)
            general_stats.append(player.bullets_hit)
            general_stats.append(player.headshots)

            print('Played:', player.matches_played)
            print('Wins:', player.matches_won)
            print('Lost:', player.matches_lost)
            print('Kills:', player.kills)
            print('Deaths:', player.deaths)
            print('Time Played:', round(player.time_played / 3600, 2), 'hours')
            print('Melees:', player.melee_kills)
            print('Assists:', player.kill_assists)
            print('Penetrations:', player.penetration_kills)
            print('Revives:', player.revives)
            print('Bullets Fired:', player.bullets_fired)
            print('Bullets Hit:', player.bullets_hit)
            print('Headshots:', player.headshots)
            print('')

            yield from player.check_queues()

            casual = player.casual
            general_stats.append(casual.played)
            general_stats.append(casual.won)
            general_stats.append(casual.lost)
            general_stats.append(casual.kills)
            general_stats.append(casual.deaths)
            general_stats.append(str(round(casual.time_played / 3600, 2)))

            print(casual.name.title(), 'Stats')
            print('Played:', casual.played)
            print('Wins:', casual.won)
            print('Lost:', casual.lost)
            print('Kills:', casual.kills)
            print('Deaths:', casual.deaths)
            print('Time Played:', round(casual.time_played / 3600, 2), 'hours')
            print('')

            ranked = player.ranked
            general_stats.append(ranked.played)
            general_stats.append(ranked.won)
            general_stats.append(ranked.lost)
            general_stats.append(ranked.kills)
            general_stats.append(ranked.deaths)
            general_stats.append(str(round(ranked.time_played / 3600, 2)))

            print(ranked.name.title(), 'Stats')
            print('Played:', ranked.played)
            print('Wins:', ranked.won)
            print('Lost:', ranked.lost)
            print('Kills:', ranked.kills)
            print('Deaths:', ranked.deaths)
            print('Time Played:', round(ranked.time_played / 3600, 2), 'hours')
            print('')

            region = api.RankedRegions.NA
            season = yield from player.get_rank(region)

            general_stats.append(season.season)
            general_stats.append(str(int(season.mmr)))
            general_stats.append(str(int(season.max_mmr)))
            general_stats.append(str(round(season.skill_mean, 2)))
            general_stats.append(str(round(season.skill_stdev, 2)))

            print('Ranked Season Stats')
            print('Current Season:', season.season)
            print('Current MMR:', int(season.mmr))
            print('Max MMR:', int(season.max_mmr))
            print('Skill Mean:', round(season.skill_mean, 2))
            print('Standard Deviation:', round(season.skill_stdev, 2))
            print('')
            print('-----------------------------')
            print('')

            if save:
                general_sheet.append_row(general_stats)

            if weekday == 6:
                weapon_sheet = google_sheet.get_sheet('weapon_stats')
                operator_sheet = google_sheet.get_sheet('operator_stats')
                gametype_sheet = google_sheet.get_sheet('gametype_stats')

                weapons = yield from player.check_weapons()
                for w in weapons:
                    weapon_stats.append(w.kills)
                    weapon_stats.append(w.headshots)
                    weapon_stats.append(w.hits)
                    weapon_stats.append(w.shots)

                    print(w.name, 'Stats')
                    print('Kills:', w.kills)
                    print('Headshots:', w.headshots)
                    print('Hits:', w.hits)
                    print('Shots:', w.shots)
                    print('')

                operators = []
                attack_operators = [
                    'Ash', 'Blitz', 'Blackbeard', 'Buck', 'Capitao', 'Fuze',
                    'Glaz', 'Hibana', 'IQ', 'Jackal', 'Montagne', 'Sledge',
                    'Thatcher', 'Thermite', 'Twitch'
                ]
                defense_operators = [
                    'Bandit', 'Castle', 'Caveira', 'Doc', 'Echo', 'Frost',
                    'Jager', 'Kapkan', 'Mira', 'Mute', 'Pulse', 'Rook',
                    'Smoke', 'Tachanka', 'Valkyrie'
                ]
                new_operators = [
                    'Ying', 'Lesion', 'Zofia', 'Ela', 'Dokkaebi', 'Vigil',
                    'Lion', 'Finka', 'Maestro', 'Alibi'
                ]

                operators.extend(attack_operators)
                operators.extend(defense_operators)
                operators.extend(new_operators)

                for op_name in operators:
                    operator = yield from player.get_operator(op_name)

                    operator_stats.append(operator.kills)
                    operator_stats.append(operator.deaths)
                    operator_stats.append(operator.wins)
                    operator_stats.append(operator.losses)
                    operator_stats.append(operator.headshots)
                    operator_stats.append(operator.melees)
                    operator_stats.append(operator.dbnos)
                    operator_stats.append(
                        str(round(operator.time_played / 3600, 2)))
                    operator_stats.append(
                        str(operator.statistic) + ' ' +
                        operator.statistic_name)

                    print(op_name, 'Stats')
                    print('Kills:', operator.kills)
                    print('Deaths:', operator.deaths)
                    print('Wins:', operator.wins)
                    print('Losses:', operator.losses)
                    print('Headshots:', operator.headshots)
                    print('Melees:', operator.melees)
                    print('DBNOs:', operator.dbnos)
                    print('Time:', round(operator.time_played / 3600, 2),
                          'hours')
                    print('Statistic:', operator.statistic,
                          operator.statistic_name)
                    print('')

                gametypes = yield from player.check_gamemodes()
                for g in gametypes:
                    gtype = gametypes[g]

                    gametype_stats.append(gtype.played)
                    gametype_stats.append(gtype.won)
                    gametype_stats.append(gtype.lost)
                    gametype_stats.append(gtype.best_score)

                    print(gtype.name, 'Stats')
                    print('Played:', gtype.played)
                    print('Wins:', gtype.won)
                    print('Lost:', gtype.lost)
                    print('Best Score:', gtype.best_score)
                    print('')

                if save:
                    weapon_sheet.append_row(weapon_stats)
                    operator_sheet.append_row(operator_stats)
                    gametype_sheet.append_row(gametype_stats)

            time.sleep(5)

        yield from auth.session.close()
コード例 #24
0
 def __init__(self, bot):
     self.bot = bot
     self._last_member = None
     self.auth = r6.Auth(environ.get('ubi_email'), environ.get('ubi_pass'))
コード例 #25
0
ファイル: main.py プロジェクト: suzukiami607/R6Discord-Bot
    "mozzie": "https://marcopixel.eu/r6-operatoricons/icons/png/mozzie.png",
    "lion":
    "https://i.pinimg.com/originals/67/80/a9/6780a9553bc83816dfa92a947d73abec.gif",
    "finka": "https://marcopixel.eu/r6-operatoricons/icons/png/finka.png",
    "maverick":
    "https://marcopixel.eu/r6-operatoricons/icons/png/maverick.png",
    "nomad": "https://marcopixel.eu/r6-operatoricons/icons/png/nomad.png",
    "gridlock": "https://marcopixel.eu/r6-operatoricons/icons/png/gridlock.png"
}

admin = [
    "rush.your.b", "xi习包子近平", "b--------d33", "yuki_o325", "anime_dadaq",
    "qo___________op"
]

auth = r6.Auth(os.getenv("R6-ACCOUNT", None), os.getenv("R6-PASSWORD", None))

bot = commands.Bot(command_prefix='d.')
bot.remove_command('help')


##機器人啟動完成
@bot.event
async def on_ready():
    game = discord.Game("d.help")
    await bot.change_presence(activity=game)
    print('Logged in as')
    print(bot.user.name)
    print(bot.user.id)
    print('------')
コード例 #26
0
ファイル: r6stats.py プロジェクト: kibalab/KIBA-TION-CODE-
def run(name):
    auth = api.Auth("*****@*****.**", "Chandra66")
    player = yield from auth.get_player(name, api.Platforms.UPLAY)
    A = yield from player.get_rank("apac", season=-1)
    mmr = A.mmr
    print(A.GameQueue)