def test_create_string_patches(mock_stk_create_hints: MagicMock, mock_stk_hide_hints: MagicMock, mock_item_create_hints: MagicMock, stk_mode: SkyTempleKeyHintMode, ): # Setup game = MagicMock() patches = MagicMock() rng = MagicMock() mock_item_create_hints.return_value = ["item", "hints"] mock_stk_create_hints.return_value = ["show", "hints"] mock_stk_hide_hints.return_value = ["hide", "hints"] # Run result = patcher_file._create_string_patches(HintConfiguration(sky_temple_keys=stk_mode), game, patches, rng) # Assert expected_result = ["item", "hints"] mock_item_create_hints.assert_called_once_with(patches, game.world_list, rng) if stk_mode == SkyTempleKeyHintMode.DISABLED: mock_stk_hide_hints.assert_called_once_with() mock_stk_create_hints.assert_not_called() expected_result.extend(["hide", "hints"]) else: mock_stk_create_hints.assert_called_once_with(patches, game.world_list, stk_mode == SkyTempleKeyHintMode.HIDE_AREA) mock_stk_hide_hints.assert_not_called() expected_result.extend(["show", "hints"]) assert result == expected_result
def test_create_string_patches( mock_stk_create_hints: MagicMock, mock_stk_hide_hints: MagicMock, mock_item_create_hints: MagicMock, mock_logbook_title_string_patches: MagicMock, stk_mode: SkyTempleKeyHintMode, ): # Setup game = MagicMock() all_patches = MagicMock() rng = MagicMock() mock_item_create_hints.return_value = ["item", "hints"] mock_stk_create_hints.return_value = ["show", "hints"] mock_stk_hide_hints.return_value = ["hide", "hints"] player_config = PlayersConfiguration(0, {0: "you"}) mock_logbook_title_string_patches.return_values = [] # Run result = patcher_file._create_string_patches( HintConfiguration(sky_temple_keys=stk_mode), game, all_patches, player_config, rng, ) # Assert expected_result = ["item", "hints"] mock_item_create_hints.assert_called_once_with( all_patches[player_config.player_index], game.world_list, rng) mock_logbook_title_string_patches.assert_called_once_with() if stk_mode == SkyTempleKeyHintMode.DISABLED: mock_stk_hide_hints.assert_called_once_with() mock_stk_create_hints.assert_not_called() expected_result.extend(["hide", "hints"]) else: mock_stk_create_hints.assert_called_once_with( all_patches, player_config, game.world_list, stk_mode == SkyTempleKeyHintMode.HIDE_AREA) mock_stk_hide_hints.assert_not_called() expected_result.extend(["show", "hints"]) assert result == expected_result