コード例 #1
0
def prime1_preset_tabs(editor: PresetEditor, window_manager: WindowManager):
    game_enum = editor.game
    game_description = default_database.game_description_for(game_enum)

    from randovania.gui.preset_settings.trick_level_tab import PresetTrickLevel
    from randovania.gui.preset_settings.patcher_energy_tab import PresetPatcherEnergy
    from randovania.gui.preset_settings.elevators_tab import PresetElevators
    from randovania.gui.preset_settings.starting_area_tab import PresetMetroidStartingArea
    from randovania.games.prime1.gui.preset_settings.prime_goal_tab import PresetPrimeGoal
    from randovania.games.prime1.gui.preset_settings.prime_hints_tab import PresetPrimeHints
    from randovania.games.prime1.gui.preset_settings.prime_patches_tab import PresetPrimePatches
    from randovania.gui.preset_settings.location_pool_tab import PresetLocationPool
    from randovania.gui.preset_settings.metroid_item_pool_tab import MetroidPresetItemPool
    from randovania.games.prime1.gui.preset_settings.prime_generation_tab import PresetPrimeGeneration
    return [
        PresetTrickLevel(editor, game_description, window_manager),
        PresetPatcherEnergy(editor, game_enum),
        PresetElevators(editor, game_description),
        PresetMetroidStartingArea(editor, game_description),
        PresetPrimeGeneration(editor, game_description),
        PresetPrimeGoal(editor),
        PresetPrimeHints(editor),
        PresetPrimePatches(editor),
        PresetLocationPool(editor, game_description),
        MetroidPresetItemPool(editor),
    ]
コード例 #2
0
def prime2_preset_tabs(editor: PresetEditor, window_manager: WindowManager):
    game_enum = editor.game
    game_description = default_database.game_description_for(game_enum)

    from randovania.gui.preset_settings.trick_level_tab import PresetTrickLevel
    from randovania.gui.preset_settings.patcher_energy_tab import PresetPatcherEnergy
    from randovania.gui.preset_settings.elevators_tab import PresetElevators
    from randovania.gui.preset_settings.starting_area_tab import PresetMetroidStartingArea
    from randovania.gui.preset_settings.generation_tab import PresetGeneration
    from randovania.games.prime2.gui.preset_settings.echoes_goal_tab import PresetEchoesGoal
    from randovania.games.prime2.gui.preset_settings.echoes_hints_tab import PresetEchoesHints
    from randovania.games.prime2.gui.preset_settings.echoes_translators_tab import PresetEchoesTranslators
    from randovania.games.prime2.gui.preset_settings.echoes_beam_configuration_tab import PresetEchoesBeamConfiguration
    from randovania.games.prime2.gui.preset_settings.echoes_patches_tab import PresetEchoesPatches
    from randovania.gui.preset_settings.location_pool_tab import PresetLocationPool
    from randovania.games.prime2.gui.preset_settings.echoes_item_pool_tab import EchoesPresetItemPool
    return [
        PresetTrickLevel(editor, game_description, window_manager),
        PresetPatcherEnergy(editor, game_enum),
        PresetElevators(editor, game_description),
        PresetMetroidStartingArea(editor, game_description),
        PresetGeneration(editor, game_description),
        PresetEchoesGoal(editor),
        PresetEchoesHints(editor),
        PresetEchoesTranslators(editor),
        PresetEchoesBeamConfiguration(editor),
        PresetEchoesPatches(editor),
        PresetLocationPool(editor, game_description),
        EchoesPresetItemPool(editor),
    ]
コード例 #3
0
def dread_preset_tabs(editor: PresetEditor, window_manager: WindowManager):
    game_enum = editor.game
    game_description = default_database.game_description_for(game_enum)

    from randovania.gui.preset_settings.trick_level_tab import PresetTrickLevel
    from randovania.gui.preset_settings.elevators_tab import PresetElevators
    from randovania.gui.preset_settings.starting_area_tab import PresetMetroidStartingArea
    from randovania.gui.preset_settings.generation_tab import PresetGeneration
    from randovania.gui.preset_settings.location_pool_tab import PresetLocationPool
    from randovania.gui.preset_settings.metroid_item_pool_tab import MetroidPresetItemPool
    from randovania.gui.preset_settings.patcher_energy_tab import PresetPatcherEnergy
    from randovania.games.dread.gui.preset_settings.dread_patches_tab import PresetDreadPatches

    return [
        PresetTrickLevel(editor, game_description, window_manager),
        *([
            PresetElevators(editor, game_description),
            PresetMetroidStartingArea(editor, game_description),
        ] if window_manager.is_preview_mode else []),
        PresetGeneration(editor, game_description),
        PresetLocationPool(editor, game_description),
        MetroidPresetItemPool(editor),
        PresetPatcherEnergy(editor, RandovaniaGame.METROID_DREAD),
        PresetDreadPatches(editor),
    ]
コード例 #4
0
def preset_tabs(editor: PresetEditor, window_manager: WindowManager):
    game_enum = editor.game
    game_description = default_database.game_description_for(game_enum)

    from randovania.gui.preset_settings.trick_level_tab import PresetTrickLevel
    from randovania.gui.preset_settings.location_pool_tab import PresetLocationPool
    from randovania.gui.preset_settings.item_pool_tab import PresetItemPool
    from randovania.games.blank.gui.preset_settings.blank_patches_tab import PresetBlankPatches

    return [
        PresetTrickLevel(editor, game_description, window_manager),
        PresetLocationPool(editor, game_description),
        PresetItemPool(editor),
        PresetBlankPatches(editor),
    ]
コード例 #5
0
ファイル: __init__.py プロジェクト: randovania/randovania
def cs_preset_tabs(editor: PresetEditor, window_manager: WindowManager):
    game_enum = editor.game
    game_description = default_database.game_description_for(game_enum)

    from randovania.gui.preset_settings.trick_level_tab import PresetTrickLevel
    from randovania.games.cave_story.gui.preset_settings.cs_starting_area_tab import PresetCSStartingArea
    from randovania.games.cave_story.gui.preset_settings.cs_generation_tab import PresetCSGeneration
    from randovania.gui.preset_settings.location_pool_tab import PresetLocationPool
    from randovania.games.cave_story.gui.preset_settings.cs_item_pool_tab import CSPresetItemPool
    from randovania.games.cave_story.gui.preset_settings.cs_goal_tab import PresetCSObjective
    from randovania.games.cave_story.gui.preset_settings.cs_hp_tab import PresetCSHP

    return [
        PresetTrickLevel(editor, game_description, window_manager),
        PresetCSStartingArea(editor, game_description),
        PresetCSGeneration(editor, game_description),
        PresetCSObjective(editor),
        PresetLocationPool(editor, game_description),
        CSPresetItemPool(editor),
        PresetCSHP(editor)
    ]
コード例 #6
0
ファイル: __init__.py プロジェクト: randovania/randovania
def super_metroid_preset_tabs(editor: PresetEditor,
                              window_manager: WindowManager):
    game_enum = editor.game
    game_description = default_database.game_description_for(game_enum)
    from randovania.gui.preset_settings.trick_level_tab import PresetTrickLevel
    from randovania.gui.preset_settings.starting_area_tab import PresetMetroidStartingArea
    from randovania.gui.preset_settings.generation_tab import PresetGeneration
    from randovania.gui.preset_settings.location_pool_tab import PresetLocationPool
    from randovania.gui.preset_settings.metroid_item_pool_tab import MetroidPresetItemPool
    from randovania.games.super_metroid.gui.preset_settings.super_patches_tab import PresetSuperPatchConfiguration

    itemPoolTab = MetroidPresetItemPool(editor)
    itemPoolTab.pickup_style_widget.hide()

    return [
        PresetTrickLevel(editor, game_description, window_manager),
        PresetMetroidStartingArea(editor, game_description),
        PresetGeneration(editor, game_description),
        PresetLocationPool(editor, game_description),
        itemPoolTab,
        PresetSuperPatchConfiguration(editor),
    ]