コード例 #1
0
    def build_mesh(self, mesh):

        for matNum, numFaces, idxBuff in mesh.faceGroups:
            rapi.immBegin(noesis.RPGEO_TRIANGLE)
            #rapi.immBegin(noesis.RPGEO_POINTS)
            for i in range(numFaces):
                numIdx = idxBuff[i * 13]

                for j in range(numIdx):
                    idx = (13 * i) + (j * 4)
                    normIdx = idxBuff[idx + 3]
                    vertIdx = idxBuff[idx + 1]
                    rapi.immNormal3f(mesh.normBuff, normIdx * 12)
                    rapi.immVertex3f(mesh.vertBuff, vertIdx * 12)
            rapi.immEnd()
コード例 #2
0
 def build_mesh(self, mesh):
     
     for matNum, numFaces, idxBuff in mesh.faceGroups:
         rapi.immBegin(noesis.RPGEO_TRIANGLE)
         #rapi.immBegin(noesis.RPGEO_POINTS)
         for i in range(numFaces):
             numIdx = idxBuff[i*13]
             
             for j in range(numIdx):
                 idx = (13 * i) + (j * 4)
                 normIdx = idxBuff[idx + 3]
                 vertIdx = idxBuff[idx + 1]
                 rapi.immNormal3f(mesh.normBuff, normIdx*12)
                 rapi.immVertex3f(mesh.vertBuff, vertIdx*12)
         rapi.immEnd()
コード例 #3
0
    def build_mesh_imm(self):
        
        for i in range(len(self.meshList)):
            mesh = self.meshList[i]

            matName = self.matList[mesh.matNum].name
            rapi.rpgSetMaterial(matName)
            rapi.immBegin(noesis.RPGEO_TRIANGLE)
            for j in range(mesh.numFaces * 3):
                
                #idx = noeUnpackFrom("i", mesh.idxBuff, j*4)[0]
                #uvIdx = noeUnpackFrom("i", mesh.uvIdxBuff, j*4)[0]
                idx = mesh.idxList[j]
                uvIdx = mesh.uvIdxList[j]
                
                rapi.immNormal3f(mesh.normBuff, idx*12)
                rapi.immUV2f(mesh.uvBuff, uvIdx*8)
                rapi.immVertex3f(mesh.vertBuff, idx*12)
            rapi.immEnd()
コード例 #4
0
    def build_mesh_imm(self):

        for i in range(len(self.meshList)):
            mesh = self.meshList[i]

            matName = self.matList[mesh.matNum].name
            rapi.rpgSetMaterial(matName)
            rapi.immBegin(noesis.RPGEO_TRIANGLE)
            for j in range(mesh.numFaces * 3):

                #idx = noeUnpackFrom("i", mesh.idxBuff, j*4)[0]
                #uvIdx = noeUnpackFrom("i", mesh.uvIdxBuff, j*4)[0]
                idx = mesh.idxList[j]
                uvIdx = mesh.uvIdxList[j]

                rapi.immNormal3f(mesh.normBuff, idx * 12)
                rapi.immUV2f(mesh.uvBuff, uvIdx * 8)
                rapi.immVertex3f(mesh.vertBuff, idx * 12)
            rapi.immEnd()