コード例 #1
0
ファイル: gsscene_new.py プロジェクト: anson-tang/3dkserver
    def buy_cd_time(self):
        '''
        清除连战冷却时间 60s = 1 credits
        '''
        cur_time = int(time())
        old_data = yield redis.hget(HASH_SCENE_COOLDOWN_TIME, self.cid)
        end_cooldown_time = int( old_data or 0 )
        if end_cooldown_time <= cur_time:
            defer.returnValue( [self.user.base_att.credits] )

        need_credits = (end_cooldown_time - cur_time)
        if (need_credits % COOLDOWN_TIME_COST):
            need_credits = (need_credits / COOLDOWN_TIME_COST) + 1
        else:
            need_credits = (need_credits / COOLDOWN_TIME_COST)

        if need_credits > self.user.base_att.credits:
            log.error('Credits not enough. need: {0}, cur: {1}.'.format( total_credits, self.user.base_att.credits ))
            defer.returnValue( CHAR_CREDIT_NOT_ENOUGH )

        yield self.user.consume_credits( need_credits, WAY_SCENE_CD_TIME )
        # 删除redis冷却时间记录
        yield redis.hdel( HASH_SCENE_COOLDOWN_TIME, self.cid )

        defer.returnValue( [self.user.base_att.credits] )
コード例 #2
0
def write_mail(p, req):
    ''' 保存新的邮件 
    page_type: 1:全部; 2:好友; 3:系统; 4:战斗
    '''
    try:
        rcv_cid, page_type, module_id, detail = req
        send_time = int(time())
    except:
        rcv_cid, page_type, module_id, detail, send_time = req

    _key = HASH_MAIL_CONTENT % (page_type, rcv_cid)
    _primary = yield redis.hincrby(_key, MAIL_PRIMARY_INC, 1)

    content = dumps((_primary, send_time, page_type, module_id, detail))
    yield redis.hset(_key, _primary, content)

    # 最多保存100条
    _del_fields = []

    _all_fields = yield redis.hkeys(_key)
    _all_fields = sorted(_all_fields, reverse=True)
    if len(_all_fields) > 101:
        _del_fields = _all_fields[101:]
        if MAIL_PRIMARY_INC in _del_fields:
            _del_fields.remove(MAIL_PRIMARY_INC)

    if _del_fields:
        yield redis.hdel(_key, *_del_fields)

    # 通知在线玩家有新邮件
    rcv_user = g_UserMgr.getUserByCid(rcv_cid)
    if rcv_user and not rcv_user.notify_mail:
        rcv_user.notify_mail = True
        gw_send(rcv_cid, 'new_mail_notify', None)
コード例 #3
0
ファイル: character.py プロジェクト: hw233/python_3dkserver
def check_grant_items(cid, user):
    ''' 检查是否有全服发放的道具可领, 有时发放到领奖中心
    '''
    _register_ts    = datetime2time( user.base_att.register_time )
    _grant_keys_got = yield redis.smembers( SET_GOT_GRANT_KEYS%cid )

    _all_grants = yield redis.hgetall( HASH_GM_GRANT_ITEMS )
    if not _all_grants:
        defer.returnValue( NO_ERROR )

    for _grant_key, _grant_info in _all_grants.iteritems():
        _grant_key = int(_grant_key)
        # 判断注册时间点是否在发送道具时间点之后
        if _register_ts and _grant_key < _register_ts:
            continue
        if _grant_key in _grant_keys_got:
            continue
        # 检查时间是否过期, 14天
        if check_valid_time(_grant_key, hour=AWARD_VALID_HOURS):
            yield redis.hdel( HASH_GM_GRANT_ITEMS, _grant_key )
            continue
        # _grant_info=[玩家cid列表, 发放的道具, 过期时间戳]
        _grant_info = loads(_grant_info)
        if not _grant_info[0] or cid in _grant_info[0]:
            yield redis.sadd( SET_GOT_GRANT_KEYS%cid, _grant_key )
            yield g_AwardCenterMgr.new_award( cid, AWARD_TYPE_GM, [_grant_key, _grant_info[1]], flag=False )
 
    defer.returnValue( NO_ERROR )
コード例 #4
0
    def buyed_count_today(self, cid):
        _buyed_cnt_list = []

        _group = self.current_group()
        if _group and _group.is_open:
            _stream = yield redis.hget(DICT_TIME_LIMITED_SHOP_BUYED, cid)
            if _stream:
                _tuple_all_buyed = loads(_stream)

                for _id, _buyed_cnt, _last_buy_t in _tuple_all_buyed:
                    if timestamp_is_today(_last_buy_t):
                        _buyed_cnt_list.append([_id, _buyed_cnt, _last_buy_t])
        else:
            redis.hdel(DICT_TIME_LIMITED_SHOP_BUYED, cid)

        defer.returnValue(_buyed_cnt_list)
コード例 #5
0
ファイル: mail.py プロジェクト: anson-tang/3dkserver
def write_mail(p, req):
    ''' 保存新的邮件 
    page_type: 1:全部; 2:好友; 3:系统; 4:战斗
    '''
    try:
        rcv_cid, page_type, module_id, detail = req
        send_time = int(time())
    except:
        rcv_cid, page_type, module_id, detail, send_time = req

    _key = HASH_MAIL_CONTENT % (page_type, rcv_cid )
    _primary = yield redis.hincrby( _key, MAIL_PRIMARY_INC, 1 )
 
    content = dumps( (_primary, send_time, page_type, module_id, detail) )
    yield redis.hset(_key, _primary, content)

    # 最多保存100条 
    _del_fields = []

    _all_fields = yield redis.hkeys( _key )
    _all_fields = sorted( _all_fields, reverse=True )
    if len(_all_fields) > 101:
        _del_fields = _all_fields[101:]
        if MAIL_PRIMARY_INC in _del_fields:
            _del_fields.remove( MAIL_PRIMARY_INC )

    if _del_fields:
        yield redis.hdel( _key, *_del_fields )

    # 通知在线玩家有新邮件
    rcv_user = g_UserMgr.getUserByCid(rcv_cid)
    if rcv_user and not rcv_user.notify_mail:
        rcv_user.notify_mail = True
        gw_send(rcv_cid, 'new_mail_notify', None)
コード例 #6
0
ファイル: gsscene_new.py プロジェクト: hw233/python_3dkserver
    def buy_cd_time(self):
        '''
        清除连战冷却时间 60s = 1 credits
        '''
        cur_time = int(time())
        old_data = yield redis.hget(HASH_SCENE_COOLDOWN_TIME, self.cid)
        end_cooldown_time = int(old_data or 0)
        if end_cooldown_time <= cur_time:
            defer.returnValue([self.user.base_att.credits])

        need_credits = (end_cooldown_time - cur_time)
        if (need_credits % COOLDOWN_TIME_COST):
            need_credits = (need_credits / COOLDOWN_TIME_COST) + 1
        else:
            need_credits = (need_credits / COOLDOWN_TIME_COST)

        if need_credits > self.user.base_att.credits:
            log.error('Credits not enough. need: {0}, cur: {1}.'.format(
                total_credits, self.user.base_att.credits))
            defer.returnValue(CHAR_CREDIT_NOT_ENOUGH)

        yield self.user.consume_credits(need_credits, WAY_SCENE_CD_TIME)
        # 删除redis冷却时间记录
        yield redis.hdel(HASH_SCENE_COOLDOWN_TIME, self.cid)

        defer.returnValue([self.user.base_att.credits])
コード例 #7
0
    def update_avoid_cache(self, treasure_id):
        '''
        @summary: 维护宝物碎片列表的同时, 维护redis中的玩家阵营数据
        '''
        if self.user.base_att.level <= AVOID_WAR_LEVEL:
            log.warn('User level <= 12 could not be plunder. cid: {0}.'.format( self.cid ))
            defer.returnValue( REQUEST_LIMIT_ERROR )

        treasure_conf = get_item_by_itemid( treasure_id )
        if not treasure_conf:
            log.error('Can not find conf. treasure_id: {0}.'.format( treasure_id ))
            defer.returnValue( NOT_FOUND_CONF )
        _shard_list = [splited[1] for splited in treasure_conf['ChangeList'] ]

        # 只有同时拥有“一个宝物的2个或者2个以上,不同位置碎片”的玩家才会被加入被抢夺列表
        _haved = 0
        _plunder_list = [] # 可被抢夺的碎片
        for _shard_id in _shard_list:
            for attrib in self.__gsattribs.itervalues():
                if attrib.item_id == _shard_id:
                    _haved += 1
                    _plunder_list.append( _shard_id )
                    break

        #_treasure_ids = yield redis.hget( HASH_TREASURE_CHARACTER_IDS, self.cid )
        #if _treasure_ids:
        #    _treasure_ids = loads(_treasure_ids)
        #else:
        #    _treasure_ids = []

        #log.info('For Test. _haved: {0}, cid: {1}, _shard_id: {2}, _shard_list: {3}, _plunder_list: {4}.'.format( _haved, self.cid, _shard_id, _shard_list, _plunder_list ))
        for _shard_id in _shard_list:
            yield redis.hdel( TPL_TREASURE_SHARD_GOT % _shard_id, self.cid )

        #if treasure_id in _treasure_ids:
        #    _treasure_ids.remove( treasure_id )

        if _haved > 1:
            #_flag   = True  # 成功获取玩家有效阵容
            #_exists = yield redis.hexists( HASH_TREASURE_CHARACTER_CAMP, self.cid )
            #if (not _exists):
            #    _all_camps = yield self.user.get_camp()
            #    fellow_ids = []
            #    if _all_camps:
            #        for camp_data in _all_camps[1]:
            #            if not camp_data or not camp_data[1]:
            #                continue
            #            fellow_ids.append( camp_data[1][1] )

            #    # 有效的玩家阵容
            #    if fellow_ids:
            #        yield redis.hset( HASH_TREASURE_CHARACTER_CAMP, self.cid, dumps(_all_camps) )
            #        #log.info('For Test. save treasure camp. cid: {0}.'.format( self.cid ))
            #    else:
            #        _flag = False
            #        log.error('Save char treasure camp data fail. cid: {0}, _all_camps: {1}.'.format( self.cid, _all_camps ))

            for _shard_id in _plunder_list:
                yield redis.hset( TPL_TREASURE_SHARD_GOT % _shard_id, self.cid, dumps( (self.cid, self.user.level, self.user.base_att.nick_name) ) )
コード例 #8
0
ファイル: gsscene_new.py プロジェクト: anson-tang/3dkserver
    def reset_dungeon_count(self, scene_id, dungeon_id, reset_way):
        dungeon = yield self.get_dungeon(scene_id, dungeon_id)
        if not dungeon:
            log.error('Unknown dungeon id. scene_id: {0}, dungeon_id: {1}.'.format( scene_id, dungeon_id ))
            defer.returnValue( REQUEST_LIMIT_ERROR )

        # 判断是否还有剩余挑战次数
        #if 1 > dungeon.dungeon_today_count:
        #    defer.returnValue( REQUEST_LIMIT_ERROR )

        daily_info = yield self.get_scene_reset_daily()
        had_reset  = daily_info[2] + daily_info[3]
        # 检查当天最大可重置次数
        vip_conf = get_vip_conf( self.user.vip_level )
        if not vip_conf or (had_reset >= vip_conf['DungeonReset']):
            log.error('Dungeon reset count limit. cid:{0}, vip_level:{1}, max_count:{2}, item_reset:{3}, credit_reset:{4}.'.format( \
                    self.cid, self.user.vip_level, vip_conf['DungeonReset'] if vip_conf else 0, daily_info[2], daily_info[3]))
            defer.returnValue( CHAR_VIP_LEVEL_LIMIT )

        items_return = []
        # 检查reset_way
        if reset_way == SCENE_RESET_ITEM:
            daily_info[2] += 1
            # 扣道具 
            total_item, item_attribs = yield self.user.bag_item_mgr.get_items( ITEM_SCENE_RESET_ID )
            if 1 > total_item:
                defer.returnValue( CHAR_ITEM_NOT_ENOUGH )
            res_err, used_attribs = yield self.user.bag_item_mgr.use(ITEM_SCENE_RESET_ID, 1)
            if res_err:
                defer.returnValue( res_err )
            # used_attribs-已使用的道具
            for _a in used_attribs:
                items_return.append( [_a.attrib_id, ITEM_TYPE_ITEM, ITEM_SCENE_RESET_ID, _a.item_num] )
                # add syslog
                syslogger(LOG_ITEM_LOSE, self.cid, self.user.level, self.user.vip_level, \
                        self.user.alliance_id, _a.attrib_id, ITEM_SCENE_RESET_ID, 1, WAY_SCENE_RESET)
        elif reset_way == SCENE_RESET_CREDIT:
            daily_info[3] += 1
            # 扣钻石
            need_credits = get_scene_reset_conf(daily_info[3])
            if 0 == need_credits:
                defer.returnValue( SCENE_RESET_ERROR )
            if need_credits > self.user.credits:
                log.error('credits not enough. cid:{0}, need:{1}, curr:{2}, credit_reset:{3}.'.format( self.cid, need_credits, self.user.credits, daily_info[3] ))
                defer.returnValue( CHAR_CREDIT_NOT_ENOUGH )
            yield self.user.consume_credits( need_credits, WAY_SCENE_RESET )
        else:
            log.error('Unknown args. cid: {0}, reset_way: {1}.'.format( self.cid, reset_way ))
            defer.returnValue( REQUEST_LIMIT_ERROR )

        dungeon.dungeon_today_count = 0

        yield redis.hset(HASH_SCENE_RESET_DAILY, self.cid, dumps(daily_info))

        # 删除redis冷却时间记录
        yield redis.hdel( HASH_SCENE_COOLDOWN_TIME, self.cid )

        defer.returnValue( (self.user.credits, items_return) )
コード例 #9
0
    def award_center_info(self, cid):
        '''
        @summary: 获取玩家的奖励信息
        @param  : 详见redis_data_record.py说明
        '''
        _award_info = []  # 玩家的奖励列表
        _expired_ids = []  # 过期的award_ids
        _all_data = yield redis.hgetall(HASH_AWARD_CENTER % cid)
        if _all_data:
            for _data in _all_data.itervalues():
                _data = loads(_data)
                if len(_data) != 3:
                    continue
                res_err, items_list = get_award_conf(_data[1], *_data[2])
                if res_err:
                    _expired_ids.append(_data[0])
                    continue
                if not items_list:
                    log.error('No conf in award center. cid: {0}, _data: {1}.'.
                              format(cid, _data))
                    continue
                ## 过滤掉天外天中的塔层
                #if _data[1] == AWARD_TYPE_CLIMBING:
                #    _award_info.append( [_data[0], _data[1], [_data[2][0], items_list]] )
                ## 过滤掉VIP福利的VIP Level
                #elif _data[1] == AWARD_TYPE_VIP_WELFARE:
                #    _award_info.append( [_data[0], _data[1], [_data[2][0], items_list]] )
                ## 过滤掉限时神将的活动ID、排名
                #elif _data[1] in [AWARD_TYPE_LIMIT_FELLOW_RANK, AWARD_TYPE_LIMIT_FELLOW_SCORE]:
                #    _award_info.append( [_data[0], _data[1], [_data[2][0], items_list]] )
                ## 过滤掉累计充值、累计消费的活动ID、奖励ID列表
                #elif _data[1] in [AWARD_TYPE_PAY_ACTIVITY, AWARD_TYPE_CONSUME_ACTIVITY]:
                #    _award_info.append( [_data[0], _data[1], [_data[2][0], items_list]] )
                ## 过滤掉每日任务中的奖励档次ID
                #elif _data[1] == AWARD_TYPE_DAILY_QUEST:
                #    _award_info.append( [_data[0], _data[1], [_data[2][0], items_list]] )

                # 组织奖励信息
                if _data[1] in [AWARD_TYPE_CLIMBING, AWARD_TYPE_VIP_WELFARE, AWARD_TYPE_LIMIT_FELLOW_RANK, \
                        AWARD_TYPE_LIMIT_FELLOW_SCORE, AWARD_TYPE_PAY_ACTIVITY, AWARD_TYPE_CONSUME_ACTIVITY, \
                        AWARD_TYPE_DAILY_QUEST, AWARD_TYPE_PAY_LOGIN, AWARD_TYPE_JOUSTRANK, AWARD_TYPE_GROUP_BUY]:
                    _award_info.append(
                        [_data[0], _data[1], [_data[2][0], items_list]])
                elif _data[1] in [
                        AWARD_TYPE_FIRSTPAY, AWARD_TYPE_ARENARANK,
                        AWARD_TYPE_MONTGLY_CARD, AWARD_TYPE_RESOURCE_REWARD
                ]:
                    _data[2].append(items_list)
                    _award_info.append(_data)
                else:  # 不需要任何处理
                    _award_info.append(_data)

        if _expired_ids:
            yield redis.hdel(HASH_AWARD_CENTER % cid, *_expired_ids)
            #log.info('For Test. Del Redis Data. _expired_ids: {0}.'.format( _expired_ids ))

        defer.returnValue(_award_info)
コード例 #10
0
def mail_list(p, req):
    ''' 分页获取邮件列表 
    page_type: 1:全部; 2:好友; 3:系统; 4:战斗
    '''
    cid, [page_type, index] = req

    user = g_UserMgr.getUserByCid(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format(cid))
        defer.returnValue(CONNECTION_LOSE)

    user.notify_mail = False

    all_types = []
    now_time = int(time())
    mails_time = []  # for sort
    all_mails = []

    if page_type == MAIL_PAGE_ALL:
        all_types = [MAIL_PAGE_FRIEND, MAIL_PAGE_SYSTEM, MAIL_PAGE_BATTLE]
    else:
        all_types = [page_type]

    for _type in all_types:
        # 每个type 最多保存100条
        del_mail = []  # 已过期的邮件ID
        _all = yield redis.hgetall(HASH_MAIL_CONTENT % (_type, cid))
        for _field, _value in _all.iteritems():
            if _field == MAIL_PRIMARY_INC:
                continue
            _value = loads(_value)

            # 判断邮件是否过期
            if _value[1] + MAIL_VALID_SECONDS < now_time:
                del_mail.append(_field)
                continue
            # 根据时间点先后组织数据
            for _i, _time in enumerate(mails_time):
                if _value[1] > _time:
                    all_mails.insert(_i, _value)
                    break
            else:
                _i = len(mails_time)
                all_mails.append(_value)
            mails_time.insert(_i, _value[1])

        if del_mail:
            yield redis.hdel(HASH_MAIL_CONTENT % (_type, cid), *del_mail)

    defer.returnValue(
        (page_type, index, len(all_mails), all_mails[index:index + 10]))
コード例 #11
0
ファイル: mail.py プロジェクト: anson-tang/3dkserver
def mail_list(p, req):
    ''' 分页获取邮件列表 
    page_type: 1:全部; 2:好友; 3:系统; 4:战斗
    '''
    cid, [page_type, index] = req

    user = g_UserMgr.getUserByCid(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format( cid ))
        defer.returnValue( CONNECTION_LOSE )

    user.notify_mail = False
 
    all_types  = []
    now_time   = int(time())
    mails_time = [] # for sort
    all_mails  = []

    if page_type == MAIL_PAGE_ALL:
        all_types = [MAIL_PAGE_FRIEND, MAIL_PAGE_SYSTEM, MAIL_PAGE_BATTLE]
    else:
        all_types = [page_type]

    for _type in all_types:
        # 每个type 最多保存100条 
        del_mail   = [] # 已过期的邮件ID
        _all = yield redis.hgetall( HASH_MAIL_CONTENT % (_type, cid) )
        for _field, _value in _all.iteritems():
            if _field == MAIL_PRIMARY_INC:
                continue
            _value = loads(_value)

            # 判断邮件是否过期
            if _value[1] + MAIL_VALID_SECONDS < now_time:
                del_mail.append( _field )
                continue
            # 根据时间点先后组织数据
            for _i, _time in enumerate(mails_time):
                if _value[1] > _time:
                    all_mails.insert(_i, _value)
                    break
            else:
                _i = len(mails_time)
                all_mails.append( _value )
            mails_time.insert(_i, _value[1])

        if del_mail:
            yield redis.hdel( HASH_MAIL_CONTENT % (_type, cid), *del_mail )

    defer.returnValue( (page_type, index, len(all_mails), all_mails[index:index+10]) )
コード例 #12
0
ファイル: character.py プロジェクト: hw233/python_3dkserver
def friend_get_douzhan(p, req):
    ''' 领取斗战点 '''
    cid, [send_cids] = req

    if not isinstance(send_cids, (list, tuple)):
        defer.returnValue( CLIENT_DATA_ERROR )

    user = g_UserMgr.getUser(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format( cid ))
        defer.returnValue( CONNECTION_LOSE )

    if user.douzhan >= 65535:
        log.error("User's douzhan had been max. cid: {0}.".format( cid ))
        defer.returnValue( DOUZHAN_MAX_ERROR )

    add_douzhan = yield user.goodwill_mgr.check_achieve()

    dt_now = datetime.now()
    _data  = yield redis.hget( HASH_FRIENDS_GIFT_DOUZHAN % cid, FRIENDS_DOUZHAN_GET )
    if _data:
        last_time, left_count = loads( _data )
        dt_last = datetime.fromtimestamp( last_time )
        if dt_last.date() != dt_now.date():
            left_count = GET_DOUZHAN_DAILY_LIMIT + add_douzhan
    else:
        left_count = GET_DOUZHAN_DAILY_LIMIT + add_douzhan

    if left_count < len(send_cids):
        log.error("User's gift douzhan count has used up today. left_count: {0}.".format( left_count ))
        defer.returnValue( DOUZHAN_DAILY_ERROR )

    for send_cid in send_cids:
        _data = yield redis.hget( HASH_FRIENDS_GIFT_DOUZHAN % cid, send_cid )
        if not _data:
            log.error('Can not find the gift douzhan. cid: {0}, send_cid: {1}.'.format( cid, send_cid ))
            continue
            #defer.returnValue( REQUEST_LIMIT_ERROR )

        yield redis.hdel( HASH_FRIENDS_GIFT_DOUZHAN % cid, send_cid )
        # 策划修改-好友赠送,每次改为2点
        user.add_douzhan( 2 )
        # 回赠
        yield gift_douzhan(cid, send_cid)
        # 更新今日可领次数
        left_count -= 1
        yield redis.hset( HASH_FRIENDS_GIFT_DOUZHAN % cid, FRIENDS_DOUZHAN_GET, dumps((int(time()), left_count)) )

    defer.returnValue( [user.douzhan] )
コード例 #13
0
ファイル: character.py プロジェクト: hw233/python_3dkserver
def friend_discard(p, req):
    ''' 删除好友 '''
    cid, [target_cid] = req

    user = g_UserMgr.getUser( cid )
    if not user:
        log.error('Can not find user. cid: {0}.'.format( cid ))
        defer.returnValue( CONNECTION_LOSE )

    user.del_friends( target_cid )

    offline_user = yield gs_offline_login( target_cid )
    if offline_user:
        ms_send('write_mail', (target_cid, MAIL_PAGE_FRIEND, MAIL_FRIEND_6, [user.lead_id, user.nick_name]))

        offline_user.del_friends( cid )
        ms_send('write_mail', (cid, MAIL_PAGE_FRIEND, MAIL_FRIEND_5, [offline_user.lead_id, offline_user.nick_name]))
        reactor.callLater(SESSION_LOGOUT_REAL, gs_offline_logout, target_cid)

    # 删除双方互相赠送的斗战点
    yield redis.hdel( HASH_FRIENDS_GIFT_DOUZHAN % cid, target_cid )
    yield redis.hdel( HASH_FRIENDS_GIFT_DOUZHAN % target_cid, cid )

    defer.returnValue( NO_ERROR )
コード例 #14
0
ファイル: server.py プロジェクト: anson-tang/3dkserver
    def dissolve_alliance(self, alliance_id):
        yield redis.hdel( HASH_ALLIANCE_INFO, alliance_id )
        _a = self.get_alliance( alliance_id )
        if not _a:
            defer.returnValue( ALLIANCE_UNKNOWN_ERROR )
        if len(_a.members) > 1:
            defer.returnValue( ALLIANCE_DISSOLVE_ERROR )
        # 更新公会的状态值
        _a.deleted = True
        # 清除公会的入会申请
        yield _a.del_all_requests()

        if _a in Server.__alliances:
            Server.__alliances.remove( _a )

        defer.returnValue( NO_ERROR )
コード例 #15
0
def check_character_forbidden(cid):
    ''' return 0-未封号, 1-封号中
    '''
    _status = 0
    _time_now = int(time())
    _end_timestamp = yield redis.hget(HASH_SERVER_FORBIDDEN, cid)
    if _end_timestamp is None:
        pass
    elif _end_timestamp < 0:
        _status = 1
    elif _end_timestamp > _time_now:
        _status = 1
    else:
        yield redis.hdel(HASH_SERVER_FORBIDDEN, cid)

    defer.returnValue(_status)
コード例 #16
0
    def dissolve_alliance(self, alliance_id):
        yield redis.hdel(HASH_ALLIANCE_INFO, alliance_id)
        _a = self.get_alliance(alliance_id)
        if not _a:
            defer.returnValue(ALLIANCE_UNKNOWN_ERROR)
        if len(_a.members) > 1:
            defer.returnValue(ALLIANCE_DISSOLVE_ERROR)
        # 更新公会的状态值
        _a.deleted = True
        # 清除公会的入会申请
        yield _a.del_all_requests()

        if _a in Server.__alliances:
            Server.__alliances.remove(_a)

        defer.returnValue(NO_ERROR)
コード例 #17
0
ファイル: login.py プロジェクト: anson-tang/3dkserver
def check_character_forbidden(cid):
    ''' return 0-未封号, 1-封号中
    '''
    _status = 0
    _time_now = int(time())
    _end_timestamp = yield redis.hget(HASH_SERVER_FORBIDDEN, cid)
    if _end_timestamp is None:
        pass
    elif _end_timestamp < 0:
        _status = 1
    elif _end_timestamp > _time_now:
        _status = 1
    else:
        yield redis.hdel(HASH_SERVER_FORBIDDEN, cid)

    defer.returnValue( _status )
コード例 #18
0
ファイル: chat.py プロジェクト: hw233/python_3dkserver
def check_character_mute(cid):
    ''' return 0-未禁言, 1-禁言中
    '''
    _status   = 0
    _time_now = int(time())

    _end_timestamp = yield redis.hget(HASH_SERVER_MUTE, cid)
    if _end_timestamp is None:
        pass
    elif _end_timestamp < 0:
        _status = 1
    elif _end_timestamp > _time_now:
        _status = 1
    else:
        yield redis.hdel(HASH_SERVER_MUTE, cid)

    defer.returnValue( _status )
コード例 #19
0
ファイル: package.py プロジェクト: hw233/python_3dkserver
def get_pay_login_status(cid, redis_key, max_package_id):
    '''
    @summary: 连续登录天数,连续登录中断后从1开始记,连续登录天数超过配置条数则领取最后一条奖励
    '''
    _data = yield redis.hget(redis_key, cid)
    if _data:
        _data = loads(_data)
    else:
        _data = [0, 1, 0]
    # 第一次充值签到
    if not _data[0]:
        defer.returnValue((0, 1))

    # 判断时间点
    _d_now = datetime.now()
    _d_time = datetime.fromtimestamp(_data[0])
    _delta = (_d_now.date() - _d_time.date())

    if _delta.days == 0:  # 同一天重复登录
        if _data[2]:  # 已签到
            _status = (_data[1], 0)
        else:  # 未签到
            _status = (0 if _data[1] < 1 else _data[1] - 1, _data[1])
        defer.returnValue(_status)

    # 判断是否满足签到条件
    if not _data[2]:
        res_err = yield reward_to_center(cid, _d_time, _data[1])
        if res_err or _delta.days > 1:
            yield redis.hdel(redis_key, cid)
        else:
            _data[2] = 1

    if _data[2] and _delta.days == 1:  # 前一天已签到, 连续登录
        if _data[1] >= max_package_id:
            _next_package_id = max_package_id
        else:
            _next_package_id = _data[1] + 1
        _status = (_data[1], _next_package_id)
        yield redis.hset(redis_key, cid,
                         dumps([int(time()), _next_package_id, 0]))
    else:
        _status = (0, 1)

    defer.returnValue(_status)
コード例 #20
0
ファイル: package.py プロジェクト: anson-tang/3dkserver
def get_pay_login_status(cid, redis_key, max_package_id):
    '''
    @summary: 连续登录天数,连续登录中断后从1开始记,连续登录天数超过配置条数则领取最后一条奖励
    '''
    _data = yield redis.hget(redis_key, cid)
    if _data:
        _data = loads(_data)
    else:
        _data = [0, 1, 0]
    # 第一次充值签到
    if not _data[0]:
        defer.returnValue( (0, 1) )

    # 判断时间点
    _d_now  = datetime.now()
    _d_time = datetime.fromtimestamp( _data[0] )
    _delta  = (_d_now.date() - _d_time.date())

    if _delta.days == 0: # 同一天重复登录
        if _data[2]: # 已签到
            _status = (_data[1], 0)
        else: # 未签到
            _status = ( 0 if _data[1] < 1 else _data[1] -1, _data[1])
        defer.returnValue( _status )

    # 判断是否满足签到条件
    if not _data[2]:
        res_err = yield reward_to_center(cid, _d_time, _data[1])
        if res_err or _delta.days > 1:
            yield redis.hdel(redis_key, cid)
        else:
            _data[2] = 1

    if _data[2] and _delta.days == 1: # 前一天已签到, 连续登录
        if _data[1] >= max_package_id:
            _next_package_id = max_package_id
        else:
            _next_package_id = _data[1] + 1
        _status = (_data[1], _next_package_id)
        yield redis.hset(redis_key, cid, dumps([int(time()), _next_package_id, 0]))
    else:
        _status = (0, 1)

    defer.returnValue( _status )
コード例 #21
0
ファイル: gsdaily_quest.py プロジェクト: cash2one/3dkserver
    def status(self):
        ''' 获取玩家的每日任务当前的状态, 含奖励和任务进度
        '''
        data = yield redis.hget(HASH_DAILY_QUEST, self.cid)
        if not data:
            defer.returnValue( [int(time()), [], [], 0] )
        _data = loads( data )
        # 判断时间是否已过刷新时间
        _reset_timestamp = get_reset_timestamp()
        # 计算已获得的总积分
        _score = self.calc_total_score( _data[2] )
        _data[3] = _score

        if _data[0] <= _reset_timestamp:
            yield self.reward_to_center( _score, _data[1] )
            yield redis.hdel( HASH_DAILY_QUEST, self.cid )
            defer.returnValue( [int(time()), [], [], 0] )

        defer.returnValue( _data )
コード例 #22
0
    def get_award_center(self, user, get_award_type, award_id):
        '''
        @summary: 领奖
        @param  : get_award_type 1:单次领奖; 2:全部领取;
                  award_id : get_award_type为2时, 此字段无意义
        '''
        items_return = []  # 返回背包的道具信息
        awarded_ids = []  # 已领奖的award_ids
        if get_award_type == 1:  # 单次领奖
            _data = yield redis.hget(HASH_AWARD_CENTER % user.cid, award_id)
            if not _data:
                log.error('Can not find the award. cid:{0}.'.format(user.cid))
                defer.returnValue(REQUEST_LIMIT_ERROR)
            _data = loads(_data)
            if len(_data) != 3:
                log.error('redis data error. cid:{0}, _data:{1}.'.format(
                    user.cid, _data))
                defer.returnValue(UNKNOWN_ERROR)
            awarded_ids.append(_data[0])
            items_return = yield self.get_one_award(user, _data, items_return)

        elif get_award_type == 2:  # 全部领取
            _all_data = yield redis.hgetall(HASH_AWARD_CENTER % user.cid)
            if not _all_data:
                log.error('Can not find the award. cid:{0}.'.format(user.cid))
                defer.returnValue(REQUEST_LIMIT_ERROR)
            for _data in _all_data.itervalues():
                _data = loads(_data)
                if len(_data) != 3:
                    log.error('redis data error. cid:{0}, _data: {1}.'.format(
                        user.cid, _data))
                    continue
                awarded_ids.append(_data[0])
                items_return = yield self.get_one_award(
                    user, _data, items_return)

        if awarded_ids:
            yield redis.hdel(HASH_AWARD_CENTER % user.cid, *awarded_ids)
            #log.info('For Test. get_award_center. Del Redis Data. awarded_ids: {0}.'.format( awarded_ids ))

        defer.returnValue(items_return)
コード例 #23
0
ファイル: avoidwar.py プロジェクト: hw233/python_3dkserver
    def users_got_shards(shard_id, user_level, user_cid):
        '''
        @param: user_cid-玩家的cid
        @param: user_level-玩家的等级
        '''
        _users = []

        _hour = datetime.now().hour

        # 碎片对应的宝物配置
        treasure_id = 0
        item_conf = get_item_by_itemid(shard_id)
        if item_conf:
            _, treasure_id, _ = item_conf['ChangeList'][0]
        plunder_cids = AvoidWarMgr.In_Plunders.get(treasure_id, [])

        robots_added = 0
        if _hour >= AVOID_USER_TIME_SPLIT and user_level > AVOID_WAR_LEVEL:
            _all = yield redis.hvals(TPL_TREASURE_SHARD_GOT % shard_id)
            _tmp_users = []

            for _iter in _all:
                _cid, _level, _name = loads(_iter)
                # 自己不能加入被抢夺列表
                if _cid == user_cid:
                    continue
                # 随机的玩家范围, 根据主角等级, 加减10级的范围内随机
                if abs(user_level - _level) <= 10:
                    # 免战后的玩家不会出现在任何人的夺宝列表中
                    _remain = yield AvoidWarMgr.remain_avoid_war_time(_cid)
                    if _remain > 0:
                        log.info(
                            'User in avoid war time. shard_id: {0}, treasure_id: {1}, cid: {2}.'
                            .format(shard_id, treasure_id, _cid))
                        continue
                    # 出现在其它人列表中的玩家过滤掉
                    if _cid in plunder_cids:
                        log.info(
                            'User in plundered. shard_id: {0}, treasure_id: {1}, cid: {2}.'
                            .format(shard_id, treasure_id, _cid))
                        continue
                    _tmp_users.append([_cid, _level, _name, tuple()])

            #从满足条件的玩家中随机出10个玩家的下标
            _len = len(_tmp_users)
            if _len > MAX_USERS_FOR_AVOID:
                _indexs = range(_len)
                random.shuffle(_indexs)

                for _idx in _indexs[:MAX_USERS_FOR_AVOID]:  #随机后的前10个
                    major_level, _tmp_users[_idx][
                        3], _ = yield load_offline_user_info(
                            _tmp_users[_idx][0])
                    # 保存阵容失败的玩家
                    if _tmp_users[_idx][3]:
                        _tmp_users[_idx][
                            1] = major_level if major_level else _tmp_users[
                                _idx][1]
                        _users.append(_tmp_users[_idx])
                    else:
                        log.warn('Error char camp data. data: {0}.'.format(
                            _tmp_users[_idx]))
                        yield redis.hdel(TPL_TREASURE_SHARD_GOT % shard_id,
                                         _tmp_users[_idx][0])
            else:
                for _t in _tmp_users:
                    major_level, _t[3], _ = yield load_offline_user_info(_t[0])
                    # 保存阵容失败的玩家
                    if _t[3]:
                        _t[1] = major_level if major_level else _t[1]
                        _users.append(_t)
                    else:
                        log.warn('Error char camp data. data: {0}.'.format(_t))
                        yield redis.hdel(TPL_TREASURE_SHARD_GOT % shard_id,
                                         _t[0])

            robots_added = len(_users)

        log.info('Have user: {0}, user_ids: {1}.'.format(
            robots_added, [_u[0] for _u in _users]))
        _len_robots = len(AvoidWarMgr.Robots)
        _start_robot = 0
        if user_level <= 20:
            _start_robot = 3001
        elif user_level <= 30:
            _start_robot = 1001
        elif user_level <= 50:
            _start_robot = 101

        if _start_robot >= _len_robots:
            _start_robot = 0

        while 1:
            if not AvoidWarMgr.Robots or robots_added >= _len_robots: break
            if len(
                    _users
            ) >= MAX_MEMBER_FOR_AVOID or robots_added >= MAX_MEMBER_FOR_AVOID:
                break

            robots_added += 1
            _key = AvoidWarMgr.Robots[random.randint(_start_robot,
                                                     _len_robots - 1)]
            _robot = get_robot_conf(_key)
            if _robot:
                _camp = map(int, _robot['RobotList'].split(','))
                _users.append((0, user_level, _robot['RobotName'], _camp))
            else:
                log.warn(
                    "[ AvoidWarMgr.users_got_shards ]:No such robot in db. key:",
                    _key, 'and type:', type(_key))

        defer.returnValue(_users)
コード例 #24
0
ファイル: avoidwar.py プロジェクト: anson-tang/3dkserver
    def users_got_shards(shard_id, user_level, user_cid):
        '''
        @param: user_cid-玩家的cid
        @param: user_level-玩家的等级
        '''
        _users = []

        _hour = datetime.now().hour

        # 碎片对应的宝物配置
        treasure_id = 0
        item_conf   = get_item_by_itemid( shard_id )
        if item_conf:
            _, treasure_id, _ = item_conf['ChangeList'][0]
        plunder_cids = AvoidWarMgr.In_Plunders.get(treasure_id, [])

        robots_added = 0
        if _hour >= AVOID_USER_TIME_SPLIT and user_level > AVOID_WAR_LEVEL:
            _all = yield redis.hvals( TPL_TREASURE_SHARD_GOT % shard_id )
            _tmp_users = []

            for _iter in _all:
                _cid, _level, _name = loads( _iter )
                # 自己不能加入被抢夺列表
                if _cid == user_cid:
                    continue
                # 随机的玩家范围, 根据主角等级, 加减10级的范围内随机
                if abs(user_level - _level) <= 10:
                    # 免战后的玩家不会出现在任何人的夺宝列表中
                    _remain = yield AvoidWarMgr.remain_avoid_war_time( _cid )
                    if _remain > 0:
                        log.info('User in avoid war time. shard_id: {0}, treasure_id: {1}, cid: {2}.'.format( shard_id, treasure_id, _cid ))
                        continue
                    # 出现在其它人列表中的玩家过滤掉
                    if _cid in plunder_cids:
                        log.info('User in plundered. shard_id: {0}, treasure_id: {1}, cid: {2}.'.format( shard_id, treasure_id, _cid ))
                        continue
                    _tmp_users.append( [_cid, _level, _name, tuple()] )

            #从满足条件的玩家中随机出10个玩家的下标
            _len = len(_tmp_users)
            if _len > MAX_USERS_FOR_AVOID:
                _indexs = range(_len)
                random.shuffle( _indexs )

                for _idx in _indexs[:MAX_USERS_FOR_AVOID]: #随机后的前10个
                    major_level, _tmp_users[_idx][3], _ = yield load_offline_user_info(_tmp_users[_idx][0])
                    # 保存阵容失败的玩家
                    if _tmp_users[_idx][3]:
                        _tmp_users[_idx][1] = major_level if major_level else _tmp_users[_idx][1]
                        _users.append( _tmp_users[_idx] )
                    else:
                        log.warn('Error char camp data. data: {0}.'.format( _tmp_users[_idx] ))
                        yield redis.hdel( TPL_TREASURE_SHARD_GOT % shard_id, _tmp_users[_idx][0] )
            else:
                for _t in _tmp_users:
                    major_level, _t[3], _ = yield load_offline_user_info(_t[0])
                    # 保存阵容失败的玩家
                    if _t[3]:
                        _t[1] = major_level if major_level else _t[1]
                        _users.append( _t )
                    else:
                        log.warn('Error char camp data. data: {0}.'.format( _t ))
                        yield redis.hdel( TPL_TREASURE_SHARD_GOT % shard_id, _t[0] )

            robots_added = len(_users)

        log.info('Have user: {0}, user_ids: {1}.'.format( robots_added, [_u[0] for _u in _users] ))
        _len_robots  = len( AvoidWarMgr.Robots )
        _start_robot = 0
        if user_level <= 20:
            _start_robot = 3001
        elif user_level <= 30:
            _start_robot = 1001
        elif user_level <= 50:
            _start_robot = 101

        if _start_robot >= _len_robots:
            _start_robot = 0

        while 1:
            if not AvoidWarMgr.Robots or robots_added >= _len_robots: break
            if len( _users ) >= MAX_MEMBER_FOR_AVOID or robots_added >= MAX_MEMBER_FOR_AVOID: break

            robots_added += 1
            _key = AvoidWarMgr.Robots[ random.randint(_start_robot, _len_robots-1) ]
            _robot = get_robot_conf( _key )
            if _robot:
                _camp = map( int, _robot['RobotList'].split(',') )
                _users.append( ( 0, user_level, _robot['RobotName'], _camp ) )
            else:
                log.warn( "[ AvoidWarMgr.users_got_shards ]:No such robot in db. key:", _key, 'and type:', type(_key) )

        defer.returnValue( _users )
コード例 #25
0
def plunder_streak(p, req):
    '''
    @summary: 连续10次抢夺机器人, 非玩家
    '''
    res_err = UNKNOWN_ERROR

    cid, [plunder_cid, shard_id] = req

    user = g_UserMgr.getUser(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format( cid ))
        defer.returnValue( res_err )
    # 等级限制 或者 VIP等级开关
    vip_conf = get_vip_conf( user.vip_level )
    res_err  = user.check_function_open(FUNCTION_TEN_PLUNDER)
    if res_err and (not vip_conf.get('TreasureTenPlunder', 0)):
        log.error('cid:{0}, level:{1}, vip_level:{2}.'.format( cid, user.level, user.vip_level ))
        defer.returnValue( CHAR_VIP_LEVEL_LIMIT )

    # 玩家的斗战点不足
    if user.base_att.douzhan < PVP_NEED_DOUZHAN:
        log.error('douzhan of user {0} have been zero!!!'.format( cid ))
        defer.returnValue( CHAR_DOUZHAN_NOT_ENOUGH )
    # 只能连续抢机器人
    if plunder_cid > 0:
        log.error('Can not plunder streak user. plunder_cid: {0}.'.format( plunder_cid ))
        defer.returnValue( REQUEST_LIMIT_ERROR )

    #抢夺,自动去除自己的免战
    yield redis.hdel( HASH_AVOID_WAR_TIME, cid ) 

    battle_count   = 0 # 抢夺的次数
    plunder_result = 0 # 未抢到
    new_shard      = []
    # 翻牌得到的幸运道具
    lottery_items = []
    for _i in range(0, 10):
        # 扣斗战点
        user.base_att.douzhan -= PVP_NEED_DOUZHAN
        # 抢夺次数加1
        battle_count += 1
        # 幸运道具奖励
        new_item = yield random_lottery_items( cid, user.level, user.base_att.vip_level, rand_count=1 )
        if len(new_item) > 0:
            lottery_items.append( new_item[0] )
        else:
            log.error('No lottery items. cid: {0}, level: {1}, vip_level: {2}.'.format( cid, level, vip_level ))
        # 随机碎片
        err, add_items = yield AvoidWarMgr.rand_shard( user, shard_id, plunder_cid )
        if not err and (len(add_items) > 0): #抢到
            plunder_result = 1
            syslogger(LOG_AVOID_WAR, cid, user.level, user.vip_level, user.alliance_id, 1, 1, add_items[0][0], add_items[0][2])
            new_shard = [add_items[0][0], add_items[0][2]]
            break
        # 玩家的斗战点不足
        if user.base_att.douzhan < PVP_NEED_DOUZHAN:
            log.error('douzhan of user {0} have been zero!!!'.format( cid ))
            break
    # 幸运道具进背包
    items_return = []
    for _type, _id, _num, _ in lottery_items:
        model = ITEM_MODELs.get( _type, None )
        if not model:
            log.error('Unknown decomposition item type. item type: {0}.'.format( _type ))
            continue
        res_err, res_value = yield model(user, ItemID=_id, ItemNum=_num, AddType=WAY_LOTTERY_AWARD, CapacityFlag=False)
        if not res_err:
            for _v in res_value:
                items_return = total_new_items(_v, items_return)
    # 每日任务计数
    yield user.daily_quest_mgr.update_daily_quest( DAILY_QUEST_ID_5, battle_count )
    # 开服七天
    yield user.open_server_mgr.update_open_server_activity_quest( OPEN_SERVER_QUEST_ID_8, battle_count)
    yield user.achievement_mgr.update_achievement_status(ACHIEVEMENT_QUEST_ID_8, battle_count)

    defer.returnValue( (plunder_result, user.base_att.douzhan, new_shard, items_return, lottery_items) )
コード例 #26
0
def plunder(p, req):
    '''
    @summary: 夺宝结算
    '''
    res_err = UNKNOWN_ERROR

    cid, ( plunder_cid, shard_id, won ) = req

    user = g_UserMgr.getUser(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format( cid ))
        defer.returnValue( res_err )

    if user.base_att.douzhan < PVP_NEED_DOUZHAN:
        log.error('douzhan of user {0} have been zero!!!'.format( cid ))
        defer.returnValue( CHAR_DOUZHAN_NOT_ENOUGH )

    item_conf = get_item_by_itemid( shard_id )
    treasure_id = 0
    if item_conf:
        _, treasure_id, _ = item_conf['ChangeList'][0]

    response = [0, 0, [], []]

    # 对玩家进行抢夺,免战自动解除
    if plunder_cid > 0: # 玩家
        yield redis.hdel( HASH_AVOID_WAR_TIME, cid )
        AvoidWarMgr.stop_plunder_shard( treasure_id, plunder_cid )
        _user_plundered = yield gs_offline_login( plunder_cid )
        if _user_plundered:
            reactor.callLater(SESSION_LOGOUT_REAL, gs_offline_logout, plunder_cid)
    else:
        _user_plundered = None

    if won:
        response[3] = yield random_lottery_items( cid, user.level, user.base_att.vip_level )
        err, add_items = yield AvoidWarMgr.rand_shard( user, shard_id, plunder_cid )

        if not err and (len(add_items) > 0): #抢到
            response[0] = 1
            response[2] = add_items[0][0], add_items[0][2]
            syslogger(LOG_AVOID_WAR, cid, user.level, user.vip_level, user.alliance_id, 0, won, add_items[0][0],add_items[0][2])
            if _user_plundered:
                ms_send('write_mail', (plunder_cid, MAIL_PAGE_BATTLE, MAIL_BATTLE_7, [user.lead_id, user.nick_name, shard_id]))
                yield _user_plundered.bag_treasureshard_mgr.dec_shard( shard_id )
            else:
                log.warn('No user be plundered. cid: {0}, plunder_cid: {1}.'.format( cid, plunder_cid ))
        else: # 未抢到
            response[0] = 0
            syslogger(LOG_AVOID_WAR, cid, user.level, user.vip_level, user.alliance_id, 0, won, 0, 0)
    else: # 战斗输了
        if _user_plundered:
            syslogger(LOG_AVOID_WAR, cid, user.level, user.vip_level, user.alliance_id, 0, won, 0, 0)
            ms_send('write_mail', (plunder_cid, MAIL_PAGE_BATTLE, MAIL_BATTLE_6, [user.lead_id, user.nick_name, shard_id]))
 
    if user.base_att.douzhan >= PVP_NEED_DOUZHAN:
        user.base_att.douzhan -= PVP_NEED_DOUZHAN
    # 每日任务计数
    yield user.daily_quest_mgr.update_daily_quest( DAILY_QUEST_ID_5, 1 )
    # 开服七天
    yield user.open_server_mgr.update_open_server_activity_quest( OPEN_SERVER_QUEST_ID_8, 1)
    yield user.achievement_mgr.update_achievement_status(ACHIEVEMENT_QUEST_ID_8, 1)

    response[1] = user.base_att.douzhan

    defer.returnValue( response )
コード例 #27
0
    def update_avoid_cache(self, treasure_id):
        '''
        @summary: 维护宝物碎片列表的同时, 维护redis中的玩家阵营数据
        '''
        if self.user.base_att.level <= AVOID_WAR_LEVEL:
            log.warn('User level <= 12 could not be plunder. cid: {0}.'.format(
                self.cid))
            defer.returnValue(REQUEST_LIMIT_ERROR)

        treasure_conf = get_item_by_itemid(treasure_id)
        if not treasure_conf:
            log.error(
                'Can not find conf. treasure_id: {0}.'.format(treasure_id))
            defer.returnValue(NOT_FOUND_CONF)
        _shard_list = [splited[1] for splited in treasure_conf['ChangeList']]

        # 只有同时拥有“一个宝物的2个或者2个以上,不同位置碎片”的玩家才会被加入被抢夺列表
        _haved = 0
        _plunder_list = []  # 可被抢夺的碎片
        for _shard_id in _shard_list:
            for attrib in self.__gsattribs.itervalues():
                if attrib.item_id == _shard_id:
                    _haved += 1
                    _plunder_list.append(_shard_id)
                    break

        #_treasure_ids = yield redis.hget( HASH_TREASURE_CHARACTER_IDS, self.cid )
        #if _treasure_ids:
        #    _treasure_ids = loads(_treasure_ids)
        #else:
        #    _treasure_ids = []

        #log.info('For Test. _haved: {0}, cid: {1}, _shard_id: {2}, _shard_list: {3}, _plunder_list: {4}.'.format( _haved, self.cid, _shard_id, _shard_list, _plunder_list ))
        for _shard_id in _shard_list:
            yield redis.hdel(TPL_TREASURE_SHARD_GOT % _shard_id, self.cid)

        #if treasure_id in _treasure_ids:
        #    _treasure_ids.remove( treasure_id )

        if _haved > 1:
            #_flag   = True  # 成功获取玩家有效阵容
            #_exists = yield redis.hexists( HASH_TREASURE_CHARACTER_CAMP, self.cid )
            #if (not _exists):
            #    _all_camps = yield self.user.get_camp()
            #    fellow_ids = []
            #    if _all_camps:
            #        for camp_data in _all_camps[1]:
            #            if not camp_data or not camp_data[1]:
            #                continue
            #            fellow_ids.append( camp_data[1][1] )

            #    # 有效的玩家阵容
            #    if fellow_ids:
            #        yield redis.hset( HASH_TREASURE_CHARACTER_CAMP, self.cid, dumps(_all_camps) )
            #        #log.info('For Test. save treasure camp. cid: {0}.'.format( self.cid ))
            #    else:
            #        _flag = False
            #        log.error('Save char treasure camp data fail. cid: {0}, _all_camps: {1}.'.format( self.cid, _all_camps ))

            for _shard_id in _plunder_list:
                yield redis.hset(
                    TPL_TREASURE_SHARD_GOT % _shard_id, self.cid,
                    dumps((self.cid, self.user.level,
                           self.user.base_att.nick_name)))
コード例 #28
0
def plunder_streak(p, req):
    '''
    @summary: 连续10次抢夺机器人, 非玩家
    '''
    res_err = UNKNOWN_ERROR

    cid, [plunder_cid, shard_id] = req

    user = g_UserMgr.getUser(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format(cid))
        defer.returnValue(res_err)
    # 等级限制 或者 VIP等级开关
    vip_conf = get_vip_conf(user.vip_level)
    res_err = user.check_function_open(FUNCTION_TEN_PLUNDER)
    if res_err and (not vip_conf.get('TreasureTenPlunder', 0)):
        log.error('cid:{0}, level:{1}, vip_level:{2}.'.format(
            cid, user.level, user.vip_level))
        defer.returnValue(CHAR_VIP_LEVEL_LIMIT)

    # 玩家的斗战点不足
    if user.base_att.douzhan < PVP_NEED_DOUZHAN:
        log.error('douzhan of user {0} have been zero!!!'.format(cid))
        defer.returnValue(CHAR_DOUZHAN_NOT_ENOUGH)
    # 只能连续抢机器人
    if plunder_cid > 0:
        log.error('Can not plunder streak user. plunder_cid: {0}.'.format(
            plunder_cid))
        defer.returnValue(REQUEST_LIMIT_ERROR)

    #抢夺,自动去除自己的免战
    yield redis.hdel(HASH_AVOID_WAR_TIME, cid)

    battle_count = 0  # 抢夺的次数
    plunder_result = 0  # 未抢到
    new_shard = []
    # 翻牌得到的幸运道具
    lottery_items = []
    for _i in range(0, 10):
        # 扣斗战点
        user.base_att.douzhan -= PVP_NEED_DOUZHAN
        # 抢夺次数加1
        battle_count += 1
        # 幸运道具奖励
        new_item = yield random_lottery_items(cid,
                                              user.level,
                                              user.base_att.vip_level,
                                              rand_count=1)
        if len(new_item) > 0:
            lottery_items.append(new_item[0])
        else:
            log.error(
                'No lottery items. cid: {0}, level: {1}, vip_level: {2}.'.
                format(cid, level, vip_level))
        # 随机碎片
        err, add_items = yield AvoidWarMgr.rand_shard(user, shard_id,
                                                      plunder_cid)
        if not err and (len(add_items) > 0):  #抢到
            plunder_result = 1
            syslogger(LOG_AVOID_WAR, cid, user.level, user.vip_level,
                      user.alliance_id, 1, 1, add_items[0][0], add_items[0][2])
            new_shard = [add_items[0][0], add_items[0][2]]
            break
        # 玩家的斗战点不足
        if user.base_att.douzhan < PVP_NEED_DOUZHAN:
            log.error('douzhan of user {0} have been zero!!!'.format(cid))
            break
    # 幸运道具进背包
    items_return = []
    for _type, _id, _num, _ in lottery_items:
        model = ITEM_MODELs.get(_type, None)
        if not model:
            log.error(
                'Unknown decomposition item type. item type: {0}.'.format(
                    _type))
            continue
        res_err, res_value = yield model(user,
                                         ItemID=_id,
                                         ItemNum=_num,
                                         AddType=WAY_LOTTERY_AWARD,
                                         CapacityFlag=False)
        if not res_err:
            for _v in res_value:
                items_return = total_new_items(_v, items_return)
    # 每日任务计数
    yield user.daily_quest_mgr.update_daily_quest(DAILY_QUEST_ID_5,
                                                  battle_count)
    # 开服七天
    yield user.open_server_mgr.update_open_server_activity_quest(
        OPEN_SERVER_QUEST_ID_8, battle_count)
    yield user.achievement_mgr.update_achievement_status(
        ACHIEVEMENT_QUEST_ID_8, battle_count)

    defer.returnValue((plunder_result, user.base_att.douzhan, new_shard,
                       items_return, lottery_items))
コード例 #29
0
ファイル: gsscene_new.py プロジェクト: hw233/python_3dkserver
    def reset_dungeon_count(self, scene_id, dungeon_id, reset_way):
        dungeon = yield self.get_dungeon(scene_id, dungeon_id)
        if not dungeon:
            log.error(
                'Unknown dungeon id. scene_id: {0}, dungeon_id: {1}.'.format(
                    scene_id, dungeon_id))
            defer.returnValue(REQUEST_LIMIT_ERROR)

        # 判断是否还有剩余挑战次数
        #if 1 > dungeon.dungeon_today_count:
        #    defer.returnValue( REQUEST_LIMIT_ERROR )

        daily_info = yield self.get_scene_reset_daily()
        had_reset = daily_info[2] + daily_info[3]
        # 检查当天最大可重置次数
        vip_conf = get_vip_conf(self.user.vip_level)
        if not vip_conf or (had_reset >= vip_conf['DungeonReset']):
            log.error('Dungeon reset count limit. cid:{0}, vip_level:{1}, max_count:{2}, item_reset:{3}, credit_reset:{4}.'.format( \
                    self.cid, self.user.vip_level, vip_conf['DungeonReset'] if vip_conf else 0, daily_info[2], daily_info[3]))
            defer.returnValue(CHAR_VIP_LEVEL_LIMIT)

        items_return = []
        # 检查reset_way
        if reset_way == SCENE_RESET_ITEM:
            daily_info[2] += 1
            # 扣道具
            total_item, item_attribs = yield self.user.bag_item_mgr.get_items(
                ITEM_SCENE_RESET_ID)
            if 1 > total_item:
                defer.returnValue(CHAR_ITEM_NOT_ENOUGH)
            res_err, used_attribs = yield self.user.bag_item_mgr.use(
                ITEM_SCENE_RESET_ID, 1)
            if res_err:
                defer.returnValue(res_err)
            # used_attribs-已使用的道具
            for _a in used_attribs:
                items_return.append([
                    _a.attrib_id, ITEM_TYPE_ITEM, ITEM_SCENE_RESET_ID,
                    _a.item_num
                ])
                # add syslog
                syslogger(LOG_ITEM_LOSE, self.cid, self.user.level, self.user.vip_level, \
                        self.user.alliance_id, _a.attrib_id, ITEM_SCENE_RESET_ID, 1, WAY_SCENE_RESET)
        elif reset_way == SCENE_RESET_CREDIT:
            daily_info[3] += 1
            # 扣钻石
            need_credits = get_scene_reset_conf(daily_info[3])
            if 0 == need_credits:
                defer.returnValue(SCENE_RESET_ERROR)
            if need_credits > self.user.credits:
                log.error(
                    'credits not enough. cid:{0}, need:{1}, curr:{2}, credit_reset:{3}.'
                    .format(self.cid, need_credits, self.user.credits,
                            daily_info[3]))
                defer.returnValue(CHAR_CREDIT_NOT_ENOUGH)
            yield self.user.consume_credits(need_credits, WAY_SCENE_RESET)
        else:
            log.error('Unknown args. cid: {0}, reset_way: {1}.'.format(
                self.cid, reset_way))
            defer.returnValue(REQUEST_LIMIT_ERROR)

        dungeon.dungeon_today_count = 0

        yield redis.hset(HASH_SCENE_RESET_DAILY, self.cid, dumps(daily_info))

        # 删除redis冷却时间记录
        yield redis.hdel(HASH_SCENE_COOLDOWN_TIME, self.cid)

        defer.returnValue((self.user.credits, items_return))
コード例 #30
0
ファイル: bag_item.py プロジェクト: anson-tang/3dkserver
def use_named_card(p, req):
    cid, [c_type, card_id, new_name] = req

    user = g_UserMgr.getUser(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format( cid ))
        defer.returnValue( CONNECTION_LOSE )
    
    if c_type == 0 or c_type == 2:
        totalnum, attrs = yield user.bag_item_mgr.get_items(card_id)
        if totalnum == 0:
            defer.returnValue(CHAR_ITEM_NOT_ENOUGH)
    elif (c_type == 1 or c_type == 3 ) and card_id == 0:
        cost_credits = get_game_limit_value(16) if c_type == 1 else get_game_limit_value(17)
        if user.credits < cost_credits:
            defer.returnValue(CHAR_CREDIT_NOT_ENOUGH)
    else:
        defer.returnValue(NAMED_TYPE_IS_WRONG)

    left_res = []
    if c_type == 0 or c_type == 1:
        had_cid = yield redis.hget(DICT_NICKNAME_REGISTERED, new_name)
        if had_cid:
            defer.returnValue(NICK_NAME_IS_USED)
        if c_type == 0:
            res = yield item_use_normal_item(user, ItemType = ITEM_TYPE_ITEM, ItemID = card_id, ItemNum = 1)
            left_res = (res[1][0][0], res[1][0][1], res[1][0][2], res[1][0][3])
        else:
            yield user.consume_credits(cost_credits, WAY_TO_NAMED)

        yield redis.hdel(DICT_NICKNAME_REGISTERED, user.nick_name) 
        user.base_att.nick_name = new_name
        yield redis.hset(DICT_NICKNAME_REGISTERED, new_name, user.cid)
        #alliance
        _s = yield redis.hget(HASH_ALLIANCE_MEMBER, cid)
        if _s:
            _s = list(loads(_s))
            _s[1] = new_name
            yield redis.hset(HASH_ALLIANCE_MEMBER, cid, dumps(_s))
        alli_send('revise_member_name', [cid, new_name])
        #msg
        ms_send('revise_name', [cid, new_name])
        #arena
        _rank = yield g_ArenaMgr.get_char_rank(cid)
        _detail = yield redis.hget( HASH_ARENA_RANK, _rank)
        if _detail:
            _detail = loads(_detail)
            _detail[2] = new_name
            yield redis.hset( HASH_ARENA_RANK, _rank, dumps(_detail))
        
        alliance_info = yield alli_call('get_alliance_info', [cid])
        if alliance_info[0] != 0:
            if alliance_info[2] == ALLIANCE_POSITION_LEADER:
                res = yield alli_call('revise_leader', [user.alliance_id, new_name])

    elif c_type == 2 or c_type ==3:
        alliance_info = yield alli_call('get_alliance_info', [cid])
        if alliance_info[0] != 0:
            if alliance_info[2] != ALLIANCE_POSITION_LEADER:
                defer.returnValue(ALLIANCE_AUTHORITY_ERROR)
            res = yield alli_call('check_alliance_name', [new_name, user.alliance_id]) 
            user.alliance_name = new_name
            if res != 0:
                defer.returnValue(res)
            if c_type == 2:
                res = yield item_use_normal_item(user, ItemType = ITEM_TYPE_ITEM, ItemID = card_id, ItemNum = 1)
                left_res = (res[1][0][0], res[1][0][1], res[1][0][2], res[1][0][3])
            else:
                yield user.consume_credits(cost_credits, WAY_TO_NAMED)
        else:
            defer.returnValue(ALLIANCE_UNKNOWN_ERROR)
    else:
        defer.returnValue(NAMED_TYPE_IS_WRONG)

    defer.returnValue([left_res, user.credits])
コード例 #31
0
def plunder(p, req):
    '''
    @summary: 夺宝结算
    '''
    res_err = UNKNOWN_ERROR

    cid, (plunder_cid, shard_id, won) = req

    user = g_UserMgr.getUser(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format(cid))
        defer.returnValue(res_err)

    if user.base_att.douzhan < PVP_NEED_DOUZHAN:
        log.error('douzhan of user {0} have been zero!!!'.format(cid))
        defer.returnValue(CHAR_DOUZHAN_NOT_ENOUGH)

    item_conf = get_item_by_itemid(shard_id)
    treasure_id = 0
    if item_conf:
        _, treasure_id, _ = item_conf['ChangeList'][0]

    response = [0, 0, [], []]

    # 对玩家进行抢夺,免战自动解除
    if plunder_cid > 0:  # 玩家
        yield redis.hdel(HASH_AVOID_WAR_TIME, cid)
        AvoidWarMgr.stop_plunder_shard(treasure_id, plunder_cid)
        _user_plundered = yield gs_offline_login(plunder_cid)
        if _user_plundered:
            reactor.callLater(SESSION_LOGOUT_REAL, gs_offline_logout,
                              plunder_cid)
    else:
        _user_plundered = None

    if won:
        response[3] = yield random_lottery_items(cid, user.level,
                                                 user.base_att.vip_level)
        err, add_items = yield AvoidWarMgr.rand_shard(user, shard_id,
                                                      plunder_cid)

        if not err and (len(add_items) > 0):  #抢到
            response[0] = 1
            response[2] = add_items[0][0], add_items[0][2]
            syslogger(LOG_AVOID_WAR, cid, user.level, user.vip_level,
                      user.alliance_id, 0, won, add_items[0][0],
                      add_items[0][2])
            if _user_plundered:
                ms_send('write_mail',
                        (plunder_cid, MAIL_PAGE_BATTLE, MAIL_BATTLE_7,
                         [user.lead_id, user.nick_name, shard_id]))
                yield _user_plundered.bag_treasureshard_mgr.dec_shard(shard_id)
            else:
                log.warn(
                    'No user be plundered. cid: {0}, plunder_cid: {1}.'.format(
                        cid, plunder_cid))
        else:  # 未抢到
            response[0] = 0
            syslogger(LOG_AVOID_WAR, cid, user.level, user.vip_level,
                      user.alliance_id, 0, won, 0, 0)
    else:  # 战斗输了
        if _user_plundered:
            syslogger(LOG_AVOID_WAR, cid, user.level, user.vip_level,
                      user.alliance_id, 0, won, 0, 0)
            ms_send('write_mail',
                    (plunder_cid, MAIL_PAGE_BATTLE, MAIL_BATTLE_6,
                     [user.lead_id, user.nick_name, shard_id]))

    if user.base_att.douzhan >= PVP_NEED_DOUZHAN:
        user.base_att.douzhan -= PVP_NEED_DOUZHAN
    # 每日任务计数
    yield user.daily_quest_mgr.update_daily_quest(DAILY_QUEST_ID_5, 1)
    # 开服七天
    yield user.open_server_mgr.update_open_server_activity_quest(
        OPEN_SERVER_QUEST_ID_8, 1)
    yield user.achievement_mgr.update_achievement_status(
        ACHIEVEMENT_QUEST_ID_8, 1)

    response[1] = user.base_att.douzhan

    defer.returnValue(response)
コード例 #32
0
def use_named_card(p, req):
    cid, [c_type, card_id, new_name] = req

    user = g_UserMgr.getUser(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format(cid))
        defer.returnValue(CONNECTION_LOSE)

    if c_type == 0 or c_type == 2:
        totalnum, attrs = yield user.bag_item_mgr.get_items(card_id)
        if totalnum == 0:
            defer.returnValue(CHAR_ITEM_NOT_ENOUGH)
    elif (c_type == 1 or c_type == 3) and card_id == 0:
        cost_credits = get_game_limit_value(
            16) if c_type == 1 else get_game_limit_value(17)
        if user.credits < cost_credits:
            defer.returnValue(CHAR_CREDIT_NOT_ENOUGH)
    else:
        defer.returnValue(NAMED_TYPE_IS_WRONG)

    left_res = []
    if c_type == 0 or c_type == 1:
        had_cid = yield redis.hget(DICT_NICKNAME_REGISTERED, new_name)
        if had_cid:
            defer.returnValue(NICK_NAME_IS_USED)
        if c_type == 0:
            res = yield item_use_normal_item(user,
                                             ItemType=ITEM_TYPE_ITEM,
                                             ItemID=card_id,
                                             ItemNum=1)
            left_res = (res[1][0][0], res[1][0][1], res[1][0][2], res[1][0][3])
        else:
            yield user.consume_credits(cost_credits, WAY_TO_NAMED)

        yield redis.hdel(DICT_NICKNAME_REGISTERED, user.nick_name)
        user.base_att.nick_name = new_name
        yield redis.hset(DICT_NICKNAME_REGISTERED, new_name, user.cid)
        #alliance
        _s = yield redis.hget(HASH_ALLIANCE_MEMBER, cid)
        if _s:
            _s = list(loads(_s))
            _s[1] = new_name
            yield redis.hset(HASH_ALLIANCE_MEMBER, cid, dumps(_s))
        alli_send('revise_member_name', [cid, new_name])
        #msg
        ms_send('revise_name', [cid, new_name])
        #arena
        _rank = yield g_ArenaMgr.get_char_rank(cid)
        _detail = yield redis.hget(HASH_ARENA_RANK, _rank)
        if _detail:
            _detail = loads(_detail)
            _detail[2] = new_name
            yield redis.hset(HASH_ARENA_RANK, _rank, dumps(_detail))

        alliance_info = yield alli_call('get_alliance_info', [cid])
        if alliance_info[0] != 0:
            if alliance_info[2] == ALLIANCE_POSITION_LEADER:
                res = yield alli_call('revise_leader',
                                      [user.alliance_id, new_name])

    elif c_type == 2 or c_type == 3:
        alliance_info = yield alli_call('get_alliance_info', [cid])
        if alliance_info[0] != 0:
            if alliance_info[2] != ALLIANCE_POSITION_LEADER:
                defer.returnValue(ALLIANCE_AUTHORITY_ERROR)
            res = yield alli_call('check_alliance_name',
                                  [new_name, user.alliance_id])
            user.alliance_name = new_name
            if res != 0:
                defer.returnValue(res)
            if c_type == 2:
                res = yield item_use_normal_item(user,
                                                 ItemType=ITEM_TYPE_ITEM,
                                                 ItemID=card_id,
                                                 ItemNum=1)
                left_res = (res[1][0][0], res[1][0][1], res[1][0][2],
                            res[1][0][3])
            else:
                yield user.consume_credits(cost_credits, WAY_TO_NAMED)
        else:
            defer.returnValue(ALLIANCE_UNKNOWN_ERROR)
    else:
        defer.returnValue(NAMED_TYPE_IS_WRONG)

    defer.returnValue([left_res, user.credits])