コード例 #1
0
ファイル: daily_pay.py プロジェクト: anson-tang/3dkserver
def add_daily_pay_record(character_id, add_cost):
    ''' new pay record.
    '''
    pay_date = datetime.now().strftime("%Y-%m-%d")
    # old pay record
    _data = yield redis.hget(HASH_DAILY_PAY_RECORD, pay_date)
    if _data:
        _data = loads(_data)
    else:
        _data = []

    # 新增豪华签到时间点
    _pay_login_data = yield redis.hget(HASH_PAY_LOGIN_PACKAGE, character_id)
    if not _pay_login_data:
        yield redis.hset(HASH_PAY_LOGIN_PACKAGE, character_id, dumps([int(time()), 1, 0]))

    _had_cost = add_cost
    for _record in _data:
        if _record[0] == character_id:
            _record[1] += add_cost
            _had_cost = _record[1]
            break
    else:
        _data.append( [character_id, add_cost] )

    # update pay record
    yield redis.hset(HASH_DAILY_PAY_RECORD, pay_date, dumps(_data))

    defer.returnValue( _had_cost )
コード例 #2
0
ファイル: daily_pay.py プロジェクト: cash2one/3dkserver
def add_daily_pay_record(character_id, add_cost):
    ''' new pay record.
    '''
    pay_date = datetime.now().strftime("%Y-%m-%d")
    # old pay record
    _data = yield redis.hget(HASH_DAILY_PAY_RECORD, pay_date)
    if _data:
        _data = loads(_data)
    else:
        _data = []

    # 新增豪华签到时间点
    _pay_login_data = yield redis.hget(HASH_PAY_LOGIN_PACKAGE, character_id)
    if not _pay_login_data:
        yield redis.hset(HASH_PAY_LOGIN_PACKAGE, character_id,
                         dumps([int(time()), 1, 0]))

    _had_cost = add_cost
    for _record in _data:
        if _record[0] == character_id:
            _record[1] += add_cost
            _had_cost = _record[1]
            break
    else:
        _data.append([character_id, add_cost])

    # update pay record
    yield redis.hset(HASH_DAILY_PAY_RECORD, pay_date, dumps(_data))

    defer.returnValue(_had_cost)
コード例 #3
0
ファイル: avoidwar.py プロジェクト: anson-tang/3dkserver
    def probability_of_robot(cid, shard_id, limit_rate):
        '''
        @summary: 获取玩家抢机器人时的概率
        @return : True-命中碎片 False-未命中
        '''
        _base_rate = 7500 # 机器人的基础概率

        _conf = get_treasureshard_rate_conf( shard_id )
        if _conf:
            _miss_rate = yield redis.hget( HASH_TREASURESHARD_ROBOT_RATE % shard_id, cid )
            if _miss_rate is None: # 新号第一次夺宝
                _miss_rate = _conf['MaxRate']
            else:
                _miss_rate = int(_miss_rate)

            _base_rate = _conf['Rate'] + _miss_rate
            if _base_rate >= _conf['MaxRate']:
                _base_rate = _conf['MaxRate']

            _miss_rate += _conf['AddRate']
        else:
            log.warn( 'No such conf in sysconfig:treasureshard_rate, shard_id:', shard_id )
            defer.returnValue( False )

        if limit_rate <= _base_rate: # 命中
            _miss_rate = 0
            yield redis.hset( HASH_TREASURESHARD_ROBOT_RATE % shard_id, cid, _miss_rate )
            defer.returnValue( True )
        else:
            yield redis.hset( HASH_TREASURESHARD_ROBOT_RATE % shard_id, cid, _miss_rate )
            defer.returnValue( False )
コード例 #4
0
ファイル: lover_kiss.py プロジェクト: hw233/python_3dkserver
 def sync(self):
     if not self.synced:
         try:
             redis.hset(DICT_LOVER_KISS, self.cid, dumps(self.value))
         except:
             log.exception('cid:{0} status save failed. status:{1}.'.format(
                 self.cid, self.value))
コード例 #5
0
ファイル: acl.py プロジェクト: hw233/python_3dkserver
def set_session(cid):
    _session = uuid()
    redis.hset(REDIS_SESSION_KEY, cid, _session)
    response.set_cookie(COOKIE_KEY,
                        '%s.%s' % (cid, _session),
                        secret=COOKIE_SECRET,
                        expires=(int(time()) + 14515200))
コード例 #6
0
 def buy_group_package(self, buy_type):
     if buy_type not in get_group_buy_conf().keys():
         defer.returnValue(BUY_GROUP_TYPE_WRONG)
     _conf = get_group_buy_conf(buy_type)
     _stream = yield redis.hget(DICT_GROUP_BUY_PERSON_INFO, self.cid)
     _data = loads(_stream)
     #[[buy_count, [0,0,0,0]], ......]
     bought_count, _info = _data[buy_type - 1]
     if bought_count + 1 > _conf["LimitNum"]:
         defer.returnValue(GROUP_BUY_MAX_COUNT)
     if self.user.credits < _conf["CurrentPrice"]:
         defer.returnValue(CHAR_CREDIT_NOT_ENOUGH)
     yield self.user.consume_credits(_conf["CurrentPrice"], WAY_GROUP_BUY)
     bought_count += 1
     _st = yield redis.hget(DICT_GROUP_BUY_INFO, buy_type)
     _datas = loads(_st)
     #buy_type:buy_num
     _total_buy_count = _datas
     if bought_count == 1:
         _total_buy_count += 1
     _data[buy_type - 1] = [bought_count, _info]
     yield redis.hset(DICT_GROUP_BUY_PERSON_INFO, self.cid, dumps(_data))
     yield redis.hset(DICT_GROUP_BUY_INFO, buy_type,
                      dumps(_total_buy_count))
     _item_type, _item_id, _item_num = _conf['ItemType'], _conf[
         'ItemID'], _conf['ItemNum']
     _res = yield item_add(self.user,
                           ItemType=_item_type,
                           ItemID=_item_id,
                           ItemNum=_item_num,
                           AddType=WAY_GROUP_BUY)
     _result = (buy_type, _total_buy_count, bought_count, _res[1][0],
                self.user.credits)
     defer.returnValue(_result)
コード例 #7
0
ファイル: gsshop.py プロジェクト: anson-tang/3dkserver
    def get_campcard_data(self):
        ''' 获取玩家的阵营抽卡信息 '''
        reset_flag = False
        curr_time  = int(time())
        comm_data  = yield redis.hget(HASH_CAMPRAND_COMMON, 'CAMPRAND')
        if comm_data:
            comm_data = loads(comm_data)
            if curr_time >= comm_data[0]:
                reset_flag = True
                comm_data[0] += CAMP_RAND_TIME
                comm_data[1] = 0 if len(CAMP_GROUP_IDS) <= comm_data[1]+1 else comm_data[1] + 1
                yield redis.hset(HASH_CAMPRAND_COMMON, 'CAMPRAND', dumps(comm_data))
            else:
                camp_data = yield redis.hget(HASH_CAMPRAND_COMMON, self.cid)
                if camp_data:
                    camp_data = loads(camp_data)
                    if 1 == timestamp_is_today(camp_data[0]):
                        curr_camp_data, next_camp_data = camp_data[1], camp_data[2]
                    else:
                        reset_flag = True
                else:
                    reset_flag = True
        else:
            reset_flag = True
            comm_data = [get_reset_timestamp() + CAMP_RAND_TIME, 0]
            yield redis.hset(HASH_CAMPRAND_COMMON, 'CAMPRAND', dumps(comm_data))

        if reset_flag:
            curr_camp_data = [[camp_id, 0] for camp_id in CAMP_GROUP_IDS[comm_data[1]]]
            next_group_id  = 0 if len(CAMP_GROUP_IDS) <= comm_data[1]+1 else comm_data[1] + 1
            next_camp_data = [[camp_id, 0] for camp_id in CAMP_GROUP_IDS[next_group_id]]
            yield redis.hset(HASH_CAMPRAND_COMMON, self.cid, dumps([curr_time, curr_camp_data, next_camp_data]))

        defer.returnValue( (comm_data[0], curr_camp_data, next_camp_data) )
コード例 #8
0
ファイル: avoidwar.py プロジェクト: hw233/python_3dkserver
    def probability_of_robot(cid, shard_id, limit_rate):
        '''
        @summary: 获取玩家抢机器人时的概率
        @return : True-命中碎片 False-未命中
        '''
        _base_rate = 7500  # 机器人的基础概率

        _conf = get_treasureshard_rate_conf(shard_id)
        if _conf:
            _miss_rate = yield redis.hget(
                HASH_TREASURESHARD_ROBOT_RATE % shard_id, cid)
            if _miss_rate is None:  # 新号第一次夺宝
                _miss_rate = _conf['MaxRate']
            else:
                _miss_rate = int(_miss_rate)

            _base_rate = _conf['Rate'] + _miss_rate
            if _base_rate >= _conf['MaxRate']:
                _base_rate = _conf['MaxRate']

            _miss_rate += _conf['AddRate']
        else:
            log.warn('No such conf in sysconfig:treasureshard_rate, shard_id:',
                     shard_id)
            defer.returnValue(False)

        if limit_rate <= _base_rate:  # 命中
            _miss_rate = 0
            yield redis.hset(HASH_TREASURESHARD_ROBOT_RATE % shard_id, cid,
                             _miss_rate)
            defer.returnValue(True)
        else:
            yield redis.hset(HASH_TREASURESHARD_ROBOT_RATE % shard_id, cid,
                             _miss_rate)
            defer.returnValue(False)
コード例 #9
0
 def get_dig_treasure_reward(self, t_type, count):
     if t_type == FREE_DIG:
         if self.free_dig_count >= 1:
             self.free_dig_count -= 1
             self.dig_total_count += 1
             self.last_dig_time = time()
             _value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
             yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
             _item_rand = yield package_open(self.user, FREE_DIG_PACAKGE)
             if _item_rand:
                 user_item_id = 0
                 _item_type, _item_id, _item_num, _notice = _item_rand
                 _res = yield item_add(self.user, ItemType=_item_type, ItemID=_item_id, ItemNum=_item_num, AddType=WAY_DIG_TREASURE_FREE)
                 defer.returnValue((_res[1], self.free_dig_count, self.dig_total_count, self.user.credits))
     elif t_type == CREDITS_DIG:
         if self.user.credits >= 20 * count and self.dig_total_count <DIG_MAX_COUNT :
             _itemList = []
             for i in xrange(count):
                 _item_rand = yield package_open(self.user, CREDITS_DIG_PACAKGE)
                 if _item_rand:
                     user_item_id = 0
                     _item_type, _item_id, _item_num, _notice = _item_rand
                     _res = yield item_add(self.user, ItemType=_item_type, ItemID=_item_id, ItemNum = _item_num, AddType=WAY_DIG_TREASURE_CREDITS)
                     _itemList.append(_res[1][0])
                 self.dig_total_count += 1
                 yield self.user.consume_credits(20, WAY_DIG_TREASURE_CREDITS)
                 self.last_dig_time = time()
                 _value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
                 yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
                 if self.dig_total_count >= DIG_MAX_COUNT :
                     break
             defer.returnValue((_itemList, self.free_dig_count, self.dig_total_count, self.user.credits))
         else:
             defer.returnValue(HAD_DIG_MAX_COUNT)
コード例 #10
0
 def buy_group_package(self, buy_type):
     if buy_type not in get_group_buy_conf().keys():
         defer.returnValue( BUY_GROUP_TYPE_WRONG )
     _conf = get_group_buy_conf(buy_type)
     _stream = yield redis.hget(DICT_GROUP_BUY_PERSON_INFO, self.cid)
     _data = loads(_stream)
     #[[buy_count, [0,0,0,0]], ......]
     bought_count, _info = _data[buy_type-1]
     if bought_count + 1 > _conf["LimitNum"]:
         defer.returnValue(GROUP_BUY_MAX_COUNT)
     if self.user.credits < _conf["CurrentPrice"]:
         defer.returnValue(CHAR_CREDIT_NOT_ENOUGH)
     yield self.user.consume_credits(_conf["CurrentPrice"], WAY_GROUP_BUY)
     bought_count +=1
     _st = yield redis.hget(DICT_GROUP_BUY_INFO, buy_type)
     _datas = loads(_st)
     #buy_type:buy_num
     _total_buy_count = _datas
     if bought_count == 1:
         _total_buy_count += 1
     _data[buy_type-1] = [bought_count, _info]
     yield redis.hset(DICT_GROUP_BUY_PERSON_INFO, self.cid, dumps(_data))
     yield redis.hset(DICT_GROUP_BUY_INFO, buy_type, dumps(_total_buy_count))
     _item_type, _item_id, _item_num = _conf['ItemType'], _conf['ItemID'], _conf['ItemNum']
     _res = yield item_add(self.user, ItemType=_item_type, ItemID=_item_id, ItemNum = _item_num, AddType=WAY_GROUP_BUY)
     _result = (buy_type, _total_buy_count, bought_count, _res[1][0], self.user.credits)
     defer.returnValue( _result )
コード例 #11
0
    def get_group_buy_info(self):
        _infos = yield redis.hgetall(DICT_GROUP_BUY_INFO)
        if not _infos:
            _group_buy_info = {1:0,2:0,3:0,4:0}  #buy_type:buy_num
            for buy_type in xrange(1,5):
                yield redis.hset(DICT_GROUP_BUY_INFO, buy_type, dumps(_group_buy_info[buy_type]))
        else:
            _group_buy_info = dict()
            for k, v in _infos.iteritems():
                _group_buy_info[k] = loads(v)

        _res = []
        _ret = []
        for _buy_type, _bought_num in _group_buy_info.iteritems():
           _res.append([_buy_type, _bought_num])

        _stream = yield redis.hget(DICT_GROUP_BUY_PERSON_INFO, self.cid)#[[buy_count, [status,2,3,4]],..]
        if _stream:
            try:
                _data = loads(_stream)
                if _data:
                    # [bought_count, [0,0,0,0]]
                    for _bought_count_info, _info in zip(_data, _res):
                        _info.append(_bought_count_info)
                        _ret.append(_info)
            except:
                log.exception()
        else:
            _value = [[0,[0,0,0,0]]] * 4
            yield redis.hset(DICT_GROUP_BUY_PERSON_INFO, self.cid, dumps(_value))
            for _info in _res:
                _info.append([0,[0,0,0,0]])
                _ret.append(_info)
        defer.returnValue( _ret )
コード例 #12
0
ファイル: server.py プロジェクト: Hengle/twsited-server
    def __migrate_accounts_registered(self):
        try:
            yield redis.delete(HASH_NICKNAME_REGISTERED, HASH_MACHINE_CODE_REGISTERED, HASH_UID_MACHINE_CODE, SET_RANK_PVP_WEIGHT)

            db_conf = {'host': setting.DB_CONF['host'],
                'port'       : setting.DB_CONF['port'],
                'user'       : setting.DB_CONF['user'],
                'passwd'     : setting.DB_CONF['pass'],
                'db'         : setting.DB_CONF['userdb'],
                'charset'    : 'utf8'
                }

            conn = MySQLdb.connect(**db_conf)
            cu   = conn.cursor()

            cu.execute('SELECT `id`,`machine_code`,`nickname`,`max_weight` FROM tb_character')
            _dataset = cu.fetchall()
            for _id, _machine_code, _nickname, _max_weight in _dataset:
                yield redis.hset(HASH_NICKNAME_REGISTERED, _nickname, _id)
                yield redis.hset(HASH_MACHINE_CODE_REGISTERED, _machine_code, _id)
                yield redis.hset(HASH_UID_MACHINE_CODE, _id, _machine_code)
                yield redis.zadd(SET_RANK_PVP_WEIGHT, _id, -_max_weight)

            cu.close()
            conn.close()

            conn = None
            cu   = None
        except Exception, e:
            reactor.callLater(1, self.__migrate_accounts_registered)
            print 'ERROR:', e
            print 'WARNING. Redis connection fail, callLater 1 second. redis:', redis
コード例 #13
0
ファイル: server.py プロジェクト: anson-tang/3dkserver
    def __migrate_accounts_registered(self):
        try:
            yield redis.delete( DICT_ACCOUNT_REGISTERED )
            yield redis.delete( DICT_NICKNAME_REGISTERED )
            yield redis.delete( SET_CID_REGISTERED )

            db_conf = {'host': DB['host'],
                'port'       : DB['port'],
                'user'       : DB['user'],
                'passwd'     : DB['pass'],
                'db'         : DB['db_userdb'],
                'charset'    : 'utf8'
                }

            conn = MySQLdb.connect(**db_conf)
            cu   = conn.cursor()

            cu.execute('SELECT `account`,`nick_name`,`id`,`sid` FROM tb_character')
            _dataset = cu.fetchall()
            for _account_name, _nick_name, _id, _sid in _dataset:
                yield redis.hset(DICT_ACCOUNT_REGISTERED, '%s%s'%(_account_name,_sid), _id)
                yield redis.hset(DICT_NICKNAME_REGISTERED, _nick_name, _id)
                yield redis.sadd(SET_CID_REGISTERED, _id)

            cu.close()
            conn.close()

            conn = None
            cu   = None
        except Exception, e:
            reactor.callLater(1, self.__migrate_accounts_registered)
            print 'ERROR:', e
            print 'WARNING. Redis connection fail, callLater 1 second. redis:', redis
コード例 #14
0
    def receive(self, user):
        cid = user.cid

        _recved = yield newYearPackage.received_today(cid)
        if _recved:
            defer.returnValue((NEWYEAR_PACKAGE_RECEIVED_ALREADY, None))

        _item_rand = yield package_open(user, NEWYEAR_PACKAGE_ID)
        if _item_rand:
            user_item_id = 0
            _item_type, _item_id, _item_num, _notice = _item_rand
            _res = yield item_add(user,
                                  ItemType=_item_type,
                                  ItemID=_item_id,
                                  ItemNum=_item_num,
                                  AddType=WAY_NEW_YEAR_PACKAGE)

            self.received_character_list.append(
                (user.lead_id, user.nick_name, _item_num))
            redis.hset(DICT_NEWYEAR_PACKAGE, cid, int(time()))

            if _notice:
                message = RORATE_MESSAGE_ACHIEVE, (
                    ACHIEVE_TYPE_OPEN_NEWYEAR_PACKAGE, (user.nick_name,
                                                        _item_num))
                gw_broadcast('sync_broadcast', (message, ))

            defer.returnValue(
                (NO_ERROR, (user_item_id, _item_type, _item_id, _item_num)))
        else:
            defer.returnValue((UNKNOWN_ERROR, None))
コード例 #15
0
def login(p, req):
    log.warn("=======req: ", req)
    machine_code, = req
    if not machine_code:
        defer.returnValue((MACHINE_CODE_ERROR, {}))

    uid = yield redis.hget(HASH_MACHINE_CODE_REGISTERED, machine_code)
    p.uid = uid
    info = dict()
    # 创建新玩家
    if not uid:
        #TODO random nickname
        nickname = machine_code
        character_mgr = Character(0, machine_code, nickname)
        yield character_mgr.new(machine_code, nickname)

        uid = character_mgr.uid
        yield redis.hset(HASH_NICKNAME_REGISTERED, nickname, uid)
        yield redis.hset(HASH_MACHINE_CODE_REGISTERED, machine_code, uid)
        info = character_mgr.info()
    else:
        # 检查已登录时, 释放旧的连接 提示有重复登陆
        user = g_UserMgr.getUserLogined(uid, p)
        if not user:
            nickname = yield redis.hget(HASH_NICKNAME_REGISTERED, uid)
            character_mgr = Character(uid, machine_code, nickname)
            yield character_mgr.load()
            user = g_UserMgr.loginUser(p, uid, machine_code, nickname,
                                       character_mgr)
        if user:
            info = user.character_mgr.info()

    info['constants'] = constant_data()
    info['server_time'] = int(time() * 1000)
    defer.returnValue((0, info))
コード例 #16
0
    def get_dig_treasure_info(self):
        flag = 0
        _stream = yield redis.hget(DICT_DIG_TREASURE_INFO, self.cid)
        if _stream:
            try:
                _data = loads(_stream)
                if _data:
                    self.free_dig_count, self.dig_total_count, self.last_dig_time = _data
                    if not timestamp_is_today(self.last_dig_time):
                        self.free_dig_count = get_vip_conf(self.user.vip_level)["FreeDigCount"]
                        self.vipLevel = self.user.vip_level
                        self.last_dig_time = time()
                        _value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
                        yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
                    else:
                        if self.user.vip_level > self.vipLevel:
                            count = get_vip_conf(self.user.vip_level)["FreeDigCount"] - get_vip_conf(self.vipLevel)["FreeDigCount"]
                            self.free_dig_count += count
                            self.vipLevel = self.user.vip_level
                            _value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
                            yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))

            except:
                log.exception()
        else:
            self.free_dig_count = get_vip_conf(self.user.vip_level)["FreeDigCount"]
            self.dig_total_count = 0
            self.last_dig_time = time()
            self.vipLevel = self.user.vip_level
            _value = (self.free_dig_count, self.dig_total_count, self.last_dig_time)
            yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
        if self.free_dig_count > 0:
            flag = 1
        defer.returnValue(flag)
コード例 #17
0
ファイル: login.py プロジェクト: Hengle/twsited-server
def login(p, req):
    log.warn("=======req: ", req)
    machine_code, = req
    if not machine_code:
        defer.returnValue((MACHINE_CODE_ERROR, {}))

    uid = yield redis.hget(HASH_MACHINE_CODE_REGISTERED, machine_code)
    p.uid = uid
    info = dict()
    # 创建新玩家
    if not uid:
        #TODO random nickname
        nickname = machine_code
        character_mgr = Character(0, machine_code, nickname)
        yield character_mgr.new(machine_code, nickname)

        uid = character_mgr.uid
        yield redis.hset(HASH_NICKNAME_REGISTERED, nickname, uid)
        yield redis.hset(HASH_MACHINE_CODE_REGISTERED, machine_code, uid)
        info = character_mgr.info()
    else:
        # 检查已登录时, 释放旧的连接 提示有重复登陆
        user = g_UserMgr.getUserLogined(uid, p)
        if not user:
            nickname = yield redis.hget(HASH_NICKNAME_REGISTERED, uid)
            character_mgr = Character(uid, machine_code, nickname)
            yield character_mgr.load()
            user = g_UserMgr.loginUser(p, uid, machine_code, nickname, character_mgr)
        if user:
            info = user.character_mgr.info()

    info['constants'] = constant_data()
    info['server_time'] = int(time()*1000)
    defer.returnValue((0, info))
コード例 #18
0
ファイル: character.py プロジェクト: hw233/python_3dkserver
def gift_douzhan(send_cid, rcv_cid):
    user = g_UserMgr.getUser( send_cid )
    if not user:
        log.error('Can not find user. send_cid: {0}.'.format( send_cid ))
        defer.returnValue( CONNECTION_LOSE )

    # 维护自己的已赠送好友斗战点的信息
    send_data = yield redis.hget(HASH_FRIENDS_SEND_DOUZHAN, send_cid)
    if send_data:
        send_data = loads(send_data)
    else:
        send_data = [int(time()), []]

    dt_now    = datetime.now()
    dt_last   = datetime.fromtimestamp( send_data[0] )
    if dt_last.date() == dt_now.date():
        if rcv_cid in send_data[1]:
            #log.error('Rcv user had gift douzhan. send_cid: {0}, rcv_cid: {1}.'.format( send_cid, rcv_cid ))
            defer.returnValue( NO_ERROR )
        else:
            send_data[1].append( rcv_cid )
            yield redis.hset(HASH_FRIENDS_SEND_DOUZHAN, send_cid, dumps(send_data))
    else:
        send_data = [int(time()), [rcv_cid]]
        yield redis.hset(HASH_FRIENDS_SEND_DOUZHAN, send_cid, dumps(send_data))
 
    # 每日任务计数
    yield user.daily_quest_mgr.update_daily_quest( DAILY_QUEST_ID_10, 1 )
    # 维护好友的可领取斗战点的信息
    gift_data = dumps( (send_cid, user.lead_id, user.nick_name, user.level, user.might) )
    yield redis.hset( HASH_FRIENDS_GIFT_DOUZHAN % rcv_cid, send_cid, gift_data )

    defer.returnValue( NO_ERROR )
コード例 #19
0
ファイル: worldboss.py プロジェクト: hw233/python_3dkserver
 def sync(self):
     redis.hset(
         DICT_WORLDBOSS_ATTACKER_DATA, self._cid,
         dumps((self._attack_count, self._damage_total, self._attack_time,
                self._clear_count, self._gold_inspire_failed_count,
                self._credit_inspire_failed_count,
                self._gold_inspire_success_count,
                self._credit_inspire_success_count)))
コード例 #20
0
    def __rand_material(self, exchange_type, turn, add_cnt, except_material = None ):
        _all_turns = get_exchange_refresh_conf( exchange_type, turn )

        _tmp_list_idx_and_rate = [] #暂存每个材料的index和计算出来的当前权重值

        _material   = None
        _rate_total = 0 #所有需要随机材料的总权重
        _curr_rate  = 0
        _rand       = 0

        if _all_turns:
            _all_turn_cnt = yield redis.hmget( HASH_EXCHANGE_REFRESH_RATE, [ '{0}.{1}'.format( self.cid, _conf[0] ) for _conf in _all_turns ] )
            _len_cnt = len( _all_turn_cnt )

            for _idx, _turn_conf in enumerate( _all_turns ):
                if except_material == [ _turn_conf[3], _turn_conf[4], _turn_conf[5] ]: # 该材料不能参与随机,防止材料重复, DK-1663
                    continue

                _cnt  = ( _all_turn_cnt[ _idx ] if _idx < _len_cnt else 0 ) or 0
                _rate = _turn_conf[6] + ( ( _cnt * _turn_conf[7] ) if _cnt else 0 )

                if _rate >= _turn_conf[8]:
                    _rate = _turn_conf[8]

                _tmp_list_idx_and_rate.append( [ _idx, _rate, _cnt ] )

                _rate_total += _rate

            _rand = rand_num( _rate_total )

            for _c_idx, _c_rate, _c_cnt in _tmp_list_idx_and_rate:
                if _rand <= _curr_rate + _c_rate: #hitted
                    _conf = _all_turns[ _c_idx ]

                    #这里是material和target的数据结构了,找不到来这里找
                    if not _material:
                        _material = [ _conf[3], _conf[4], _conf[5] ]

                    if add_cnt:
                        redis.hset( HASH_EXCHANGE_REFRESH_RATE, '{0}.{1}'.format( self.cid, _conf[0] ), 0 ) #命中后重置
                else:
                    if add_cnt:
                        redis.hset( HASH_EXCHANGE_REFRESH_RATE, '{0}.{1}'.format( self.cid, _conf[0] ), _c_cnt + 1 ) #miss后累加

                _curr_rate += _c_rate

        if not _material:
            log.warn( 'missing rand material. list_idx_and_rate as: {0}, exchange_type:{1}, turn:{2}, _all_turns:{3}, _curr_rate:{4}, _rate_total:{5}, _rand:{6}.'.format( 
                    _tmp_list_idx_and_rate, exchange_type, turn, _all_turns, _curr_rate, _rate_total, _rand ) )

        #log.debug( 'list_idx_and_rate as: {0}, exchange_type:{1}, turn:{2}, _all_turns:{3}, _curr_rate:{4}, _rate_total:{5}, _rand:{6}, _material:{7}.'.format( 
        #                _tmp_list_idx_and_rate, exchange_type, turn, _all_turns, _curr_rate, _rate_total, _rand, _material ) )

        defer.returnValue( _material )
コード例 #21
0
ファイル: gsbag_jade.py プロジェクト: cash2one/3dkserver
    def upgrade_random_level(self):
        ''' 将当前鉴玉等级提升到特定等级(暂定4级宝玉) '''
        items_return = []
        total_num, item_attribs = yield self.user.bag_item_mgr.get_items(
            ITEM_JADE_UPGRADE_ID)
        if total_num > 0:
            res_err, used_attribs = yield self.user.bag_item_mgr.use(
                ITEM_JADE_UPGRADE_ID, 1)
            if res_err:
                defer.returnValue(res_err)
            else:
                self.random_jade_level = JADE_UPGRADE_LEVEL
                yield redis.hset(HASH_RANDOM_JADE_LEVEL, self.cid,
                                 JADE_UPGRADE_LEVEL)
                # used_attribs-已使用的道具
                for _a in used_attribs:
                    items_return.append([
                        _a.attrib_id, ITEM_TYPE_ITEM, ITEM_JADE_UPGRADE_ID,
                        _a.item_num
                    ])
                    # add syslog
                    syslogger(LOG_ITEM_LOSE, self.cid, self.user.level,
                              self.user.vip_level, self.user.alliance_id,
                              _a.attrib_id, ITEM_JADE_UPGRADE_ID, 1,
                              WAY_JADE_UPGRADE_LEVEL)
        else:
            if JADE_UPGRADE_LEVEL_CREDITS > self.user.credits:
                defer.returnValue(CHAR_CREDIT_NOT_ENOUGH)
            else:
                self.random_jade_level = JADE_UPGRADE_LEVEL
                yield redis.hset(HASH_RANDOM_JADE_LEVEL, self.cid,
                                 JADE_UPGRADE_LEVEL)
                yield self.user.consume_credits(JADE_UPGRADE_LEVEL_CREDITS,
                                                WAY_JADE_UPGRADE_LEVEL)

        item_rand = yield package_open(self.user, JADE_UPGRADE_CHEST_ID)
        if not item_rand:
            defer.returnValue(NOT_FOUND_CONF)
        add_item = []
        _model = ITEM_MODELs.get(item_rand[0], None)
        if _model:
            res_err, value = yield _model(self.user,
                                          ItemID=item_rand[1],
                                          ItemNum=item_rand[2],
                                          AddType=WAY_JADE_UPGRADE_LEVEL)
            if not res_err and value:
                add_item = value[0]
        if not add_item:
            defer.returnValue(UNKNOWN_ERROR)

        defer.returnValue((self.user.credits, self.random_jade_level,
                           items_return, add_item))
コード例 #22
0
 def get_dig_treasure_reward(self, t_type, count):
     if t_type == FREE_DIG:
         if self.free_dig_count >= 1:
             self.free_dig_count -= 1
             self.dig_total_count += 1
             self.last_dig_time = time()
             _value = (self.free_dig_count, self.dig_total_count,
                       self.last_dig_time)
             yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid,
                              dumps(_value))
             _item_rand = yield package_open(self.user, FREE_DIG_PACAKGE)
             if _item_rand:
                 user_item_id = 0
                 _item_type, _item_id, _item_num, _notice = _item_rand
                 _res = yield item_add(self.user,
                                       ItemType=_item_type,
                                       ItemID=_item_id,
                                       ItemNum=_item_num,
                                       AddType=WAY_DIG_TREASURE_FREE)
                 defer.returnValue(
                     (_res[1], self.free_dig_count, self.dig_total_count,
                      self.user.credits))
     elif t_type == CREDITS_DIG:
         if self.user.credits >= 20 * count and self.dig_total_count < DIG_MAX_COUNT:
             _itemList = []
             for i in xrange(count):
                 _item_rand = yield package_open(self.user,
                                                 CREDITS_DIG_PACAKGE)
                 if _item_rand:
                     user_item_id = 0
                     _item_type, _item_id, _item_num, _notice = _item_rand
                     _res = yield item_add(self.user,
                                           ItemType=_item_type,
                                           ItemID=_item_id,
                                           ItemNum=_item_num,
                                           AddType=WAY_DIG_TREASURE_CREDITS)
                     _itemList.append(_res[1][0])
                 self.dig_total_count += 1
                 yield self.user.consume_credits(20,
                                                 WAY_DIG_TREASURE_CREDITS)
                 self.last_dig_time = time()
                 _value = (self.free_dig_count, self.dig_total_count,
                           self.last_dig_time)
                 yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid,
                                  dumps(_value))
                 if self.dig_total_count >= DIG_MAX_COUNT:
                     break
             defer.returnValue((_itemList, self.free_dig_count,
                                self.dig_total_count, self.user.credits))
         else:
             defer.returnValue(HAD_DIG_MAX_COUNT)
コード例 #23
0
ファイル: alliance.py プロジェクト: hw233/python_3dkserver
    def sacrifice_info(self, member):
        ''' 公会女娲宫的信息 '''
        _data = yield redis.hget(HASH_ALLIANCE_SACRIFICE, self.__id)
        if _data:
            _data = loads( _data )
            # 判断是否需要更新0点更新
            _reset_timestamp = get_reset_timestamp()
            if _data[0] <= _reset_timestamp:
                _data = [int(time()), 0, []]
                yield redis.hset(HASH_ALLIANCE_SACRIFICE, self.__id, dumps(_data))
        else:
            _data = [int(time()), 0, []]
        # 获取玩家的拜祭信息
        for _cid, _contribution_count, _credits_count in _data[2]:
            if _cid == member.cid:
                break
        else:
            _contribution_count, _credits_count = 0, 0
 
        _a_level_conf = get_alliance_level_conf(self.__level)
        if not _a_level_conf:
            defer.returnValue( NOT_FOUND_CONF )
        _left_alliance_count = _a_level_conf['MembersCount'] - _data[1]
        _left_alliance_count = 0 if _left_alliance_count < 0 else _left_alliance_count

        _left_contribution_count = 0 if _contribution_count > 0 else 1
        _vip_level_conf = get_vip_conf(member.vip_level)
        if _vip_level_conf:
            _left_credits_count = _vip_level_conf['GuildSacrificeCount'] - _credits_count
            _left_credits_count = 0 if _left_credits_count < 0 else _left_credits_count
        else:
            _left_credits_count = 0

        defer.returnValue( (_left_alliance_count, _left_contribution_count, _left_credits_count, self.__level, self.__exp, _data) )
コード例 #24
0
 def get_group_buy_reward(self, buy_type, buy_count):
     if buy_type not in get_group_buy_conf().keys(
     ) or buy_count not in get_group_buy_count():
         defer.returnValue(BUY_GROUP_TYPE_WRONG)
     _wlist = list(set(get_group_buy_count()))
     _st = yield redis.hget(DICT_GROUP_BUY_INFO, buy_type)
     #buy_type:buy_num
     _data = loads(_st)
     _count = _data
     if _count < buy_count:
         defer.returnValue(BUY_NUM_NOT_ENOUGH)
     _stream = yield redis.hget(DICT_GROUP_BUY_PERSON_INFO, self.cid)
     _info = loads(_stream)
     #[[buy_count,[status,,,]],...]
     _buy_count, _get_info = _info[buy_type - 1]
     if _buy_count <= 0:
         defer.returnValue(BUY_STATUS_IS_WRONG)
     _index = _wlist.index(buy_count)
     if _get_info[_index] == 1:
         defer.returnValue(BUY_STATUS_IS_WRONG)
     _get_info[_index] = 1
     _info[buy_type - 1] = [_buy_count, _get_info]
     _reward = get_group_buy_reward_list_conf(buy_type, buy_count)
     _item_type, _item_id, _item_num = _reward.split(":")
     _res = yield item_add(self.user,
                           ItemType=int(_item_type),
                           ItemID=int(_item_id),
                           ItemNum=int(_item_num),
                           AddType=WAY_GROUP_BUY)
     yield redis.hset(DICT_GROUP_BUY_PERSON_INFO, self.cid, dumps(_info))
     defer.returnValue((buy_type, buy_count, _res[1][0]))
コード例 #25
0
ファイル: member.py プロジェクト: anson-tang/3dkserver
 def sync( self, force=False ):
     if self.__dirty or force:
         _info = self.__cid, self.__name, self.__lead_id, self.__level, self.__vip_level, \
                 self.__might, self.__rank, self.__logoff_time, self.__position, \
                 self.__contribution, self.__contribution_total, self.cd_time
         yield redis.hset( HASH_ALLIANCE_MEMBER, self.__cid, dumps( _info ) )
         self.__dirty = False
コード例 #26
0
def write_mail(p, req):
    ''' 保存新的邮件 
    page_type: 1:全部; 2:好友; 3:系统; 4:战斗
    '''
    try:
        rcv_cid, page_type, module_id, detail = req
        send_time = int(time())
    except:
        rcv_cid, page_type, module_id, detail, send_time = req

    _key = HASH_MAIL_CONTENT % (page_type, rcv_cid)
    _primary = yield redis.hincrby(_key, MAIL_PRIMARY_INC, 1)

    content = dumps((_primary, send_time, page_type, module_id, detail))
    yield redis.hset(_key, _primary, content)

    # 最多保存100条
    _del_fields = []

    _all_fields = yield redis.hkeys(_key)
    _all_fields = sorted(_all_fields, reverse=True)
    if len(_all_fields) > 101:
        _del_fields = _all_fields[101:]
        if MAIL_PRIMARY_INC in _del_fields:
            _del_fields.remove(MAIL_PRIMARY_INC)

    if _del_fields:
        yield redis.hdel(_key, *_del_fields)

    # 通知在线玩家有新邮件
    rcv_user = g_UserMgr.getUserByCid(rcv_cid)
    if rcv_user and not rcv_user.notify_mail:
        rcv_user.notify_mail = True
        gw_send(rcv_cid, 'new_mail_notify', None)
コード例 #27
0
ファイル: gsdaily_quest.py プロジェクト: cash2one/3dkserver
    def get_reward(self, reward_id):
        ''' 领取每日任务奖励 '''
        _reward_conf = get_daily_quest_reward_conf(reward_id)
        if not _reward_conf:
            defer.returnValue( NOT_FOUND_CONF )
        # 每日任务当前的状态
        _status = yield self.status()
        # 重复领取
        if reward_id in _status[1]:
            defer.returnValue( REPEAT_REWARD_ERROR )
        # 总积分不足
        if _reward_conf['Score'] > _status[3]:
            defer.returnValue( DAILY_QUEST_SCORE_NOT_ENOUGH )
        # 给奖励
        add_type  = WAY_DAILY_QUEST
        add_items = [] # 新增的玩家道具信息
        for _type, _id, _num in _reward_conf['Reward']:
            _model = ITEM_MODELs.get(_type, None)
            if not _model:
                log.error('Unknown item type. ItemType: {0}.'.format( _type ))
                continue
            res_err, value = yield _model(self.user, ItemID=_id, ItemNum=_num, CapacityFlag=False, AddType=add_type)
            if not res_err and value:
                for _v in value:
                    add_items = total_new_items( _v, add_items )
            else:
                log.error('User add items error. res_err: {0}, value: {1}.'.format( res_err, value ))
        # 更新领奖记录
        _status[1].append( reward_id )
        yield redis.hset( HASH_DAILY_QUEST, self.cid, dumps(_status) )

        defer.returnValue( add_items )
コード例 #28
0
    def sync_old_record(self, data):
        _all_conf = get_all_achievement_conf()
        if not _all_conf:
            defer.returnValue( NOT_FOUND_CONF )
        for quest_type, _info in data.iteritems():
            _f = sorted(_info.items())
            for _id, _v in _f:
                if not _all_conf.get(quest_type, {}).has_key(_id):
                    continue
                _target_value, _pid, _ = _all_conf[quest_type][_id]
                if int(_pid) != 0 and int(_info.get(int(_pid), [0])[0]) == 0:
                    continue
                if _v[0] == 1 or _v[0] == 2:
                    continue
                if quest_type in (ACHIEVEMENT_TYPE_1 + ACHIEVEMENT_TYPE_2):                
                    if int(_v[1]) >= int(_target_value) and int(_v[0]) == 0:
                        _info[_id][0] = 1
                elif quest_type in [ACHIEVEMENT_QUEST_ID_7, ACHIEVEMENT_QUEST_ID_19]:
                    #角斗场排名, 大乱斗
                    if int(_v[1]!=0) and int(_v[1]) <= int(_target_value) and _v[0] == 0:
                        _info[_id][0] = 1
            #    elif quest_type in ACHIEVEMENT_TYPE_2: 
            #        if _v[1] >= int(_target_value) and int(_v[0]) == 0:
            #            _v[0] = 1

        yield redis.hset(HASH_ACHIEVEMENT_INFO, self.cid, dumps(data))
        res = []
        for _type, _info in data.iteritems():
            for _id, value in _info.iteritems():
                res.append([_id, value[0], value[1]])

        defer.returnValue(res)
コード例 #29
0
ファイル: gsatlaslist.py プロジェクト: anson-tang/3dkserver
    def atlaslist_award(self, category_id, second_type, quality):
        _award_data = yield redis.hget(HASH_ATLASLIST_AWARD, self.cid)
        if _award_data:
            _award_data = loads(_award_data)
        else:
            _award_data = []

        _new_award = (category_id, second_type, quality)
        if _new_award in _award_data:
            defer.returnValue( ATLASLIST_AWARD_HAD_ERROR )

        _category_conf = get_atlaslist_category_conf(category_id)
        _second_conf   = _category_conf.get(second_type, {})
        _quality_conf  = _second_conf.get(quality, {})
        if not _quality_conf or not _quality_conf['Awardlist']:
            defer.returnValue( NOT_FOUND_CONF )
 
        _award_data.append( _new_award )
        yield redis.hset(HASH_ATLASLIST_AWARD, self.cid, dumps( _award_data ))
        items_return = []
        for _type, _id, _num in _quality_conf['Awardlist']:
            model = ITEM_MODELs.get( _type, None )
            if not model:
                log.error('Unknown item type. cid: {0}, item_type: {1}, item_id: {2}, item_num: {3}.'.format( self.cid, _type, _id, _num ))
                continue
            res_err, value = yield model(self.user, ItemID=_id, ItemNum=_num, AddType=WAY_ATLASLIST_AWARD, CapacityFlag=False)
            if not res_err and value:
                for _v in value:
                    items_return = total_new_items( _v, items_return )

        defer.returnValue( items_return )
コード例 #30
0
ファイル: arena.py プロジェクト: hw233/python_3dkserver
    def update_lucky_ranklist(self):
        '''
        @summary: 每晚22:00-22:15发放奖励时替换新旧幸运排名
        '''
        _lucky_data = yield self.lucky_ranklist()
        _old_data   = []
        _timestamp  = int(time())
        for _l in _lucky_data[1]:
            _detail = yield self.get_rank_detail( _l[0], flag=False )
            if _detail:
                _old_data.append( [_l[0], _detail[2], _l[1], _detail[7]] )
                if _detail[0] > 0:
                    # 给离线玩家钻石
                    yield g_AwardCenterMgr.new_award( _detail[0], AWARD_TYPE_ARENA_LUCKY, [_timestamp, [[ITEM_TYPE_MONEY, ITEM_MONEY_CREDITS, _l[1]]]], False )
                    #_user_lucky = yield gs_offline_login( _detail[0] )
                    #if _user_lucky:
                    #    _user_lucky.get_credits( _l[1], WAY_ARENA_LUCK_RANK )
                    #    reactor.callLater(SESSION_LOGOUT_REAL, gs_offline_logout, _detail[0])
                    #else:
                    #    log.warn('User login fail. lucky_cid: {0}.'.format( _detail[0] ))
        # 再次随机幸运排名
        _new_data   = []
        _lucky_rank = random.sample(range(1, 501), 10)
        for _rank in _lucky_rank[0:3]:
            _new_data.append( [_rank, 50] )
        for _rank in _lucky_rank[3:]:
            _new_data.append( [_rank, 25] )

        # write redis
        _lucky_data = [_old_data, _new_data]
        yield redis.hset( HASH_ARENA_LUCKY_RANKLIST, LUCKY_RANKLIST, dumps( _lucky_data ) )
コード例 #31
0
    def status(self):
        ''' 获取玩家的成就当前的状态, 含奖励和任务进度
        return [[_id, status, value],..]
        redis: actype:{_id:(status,value)}
        '''
        res_err = self.user.check_function_open(FUNCTION_ACHIEVEMENT)
        if res_err:
            defer.returnValue( res_err )

        data = yield redis.hget(HASH_ACHIEVEMENT_INFO, self.cid)
        res = []
        if not data:
            _all_conf = get_all_achievement_conf()
            _d = {}
            if _all_conf:
                for acType, _info in _all_conf.iteritems():
                    for _id, _v in _info.iteritems():
                        status = 0
                        if _d.has_key(acType):
                            _d[acType][_id] = [status, 0]
                        else:
                            _d[acType] = {_id:[status,0]}
                        res.append([_id, 0, 0])

                yield redis.hset(HASH_ACHIEVEMENT_INFO, self.cid, dumps(_d))
            defer.returnValue( res )
            
        _data = loads( data )
        res = yield self.sync_old_record(_data)

        defer.returnValue( res )
コード例 #32
0
 def get_group_buy_reward(self, buy_type, buy_count):
     if buy_type not in get_group_buy_conf().keys() or buy_count not in get_group_buy_count():
         defer.returnValue( BUY_GROUP_TYPE_WRONG )
     _wlist = list(set(get_group_buy_count()))
     _st = yield redis.hget(DICT_GROUP_BUY_INFO, buy_type)
     #buy_type:buy_num
     _data = loads(_st)
     _count = _data
     if _count < buy_count:
         defer.returnValue( BUY_NUM_NOT_ENOUGH )
     _stream = yield redis.hget(DICT_GROUP_BUY_PERSON_INFO, self.cid)
     _info = loads(_stream)
     #[[buy_count,[status,,,]],...]
     _buy_count, _get_info = _info[buy_type-1]
     if _buy_count <= 0:
         defer.returnValue( BUY_STATUS_IS_WRONG )
     _index = _wlist.index(buy_count)
     if _get_info[_index] == 1:
         defer.returnValue( BUY_STATUS_IS_WRONG)
     _get_info[_index] = 1
     _info[buy_type-1] = [_buy_count, _get_info]
     _reward = get_group_buy_reward_list_conf(buy_type, buy_count)      
     _item_type, _item_id, _item_num = _reward.split(":")
     _res = yield item_add(self.user, ItemType= int(_item_type), ItemID= int(_item_id), ItemNum = int(_item_num), AddType=WAY_GROUP_BUY)
     yield redis.hset(DICT_GROUP_BUY_PERSON_INFO, self.cid, dumps(_info))
     defer.returnValue((buy_type, buy_count, _res[1][0]))
コード例 #33
0
ファイル: package.py プロジェクト: hw233/python_3dkserver
def reward_to_center(cid, pay_date, package_id):
    ''' 将未领的豪华签到奖励发放到领奖中心 
    @param: pay_date-查询当天的充值记录
    @param: package_id-豪华签到的礼包ID
    '''
    conf = get_pay_login_package_conf(package_id)
    if not conf:
        defer.returnValue(NOT_FOUND_CONF)

    # had total cost
    _date = pay_date.strftime("%Y-%m-%d")
    _had_cost = yield get_daily_pay_record(cid, _date)

    if conf['NeedCost'] > _had_cost:
        defer.returnValue(REQUEST_LIMIT_ERROR)

    # timestamp-豪华签到奖励的时间点
    timestamp = datetime2time(pay_date)
    yield g_AwardCenterMgr.new_award(cid, AWARD_TYPE_PAY_LOGIN,
                                     [timestamp, package_id])
    # 更新豪华签到记录
    yield redis.hset(HASH_PAY_LOGIN_PACKAGE, cid,
                     dumps([timestamp, package_id, 1]))

    defer.returnValue(NO_ERROR)
コード例 #34
0
ファイル: mail.py プロジェクト: anson-tang/3dkserver
def write_mail(p, req):
    ''' 保存新的邮件 
    page_type: 1:全部; 2:好友; 3:系统; 4:战斗
    '''
    try:
        rcv_cid, page_type, module_id, detail = req
        send_time = int(time())
    except:
        rcv_cid, page_type, module_id, detail, send_time = req

    _key = HASH_MAIL_CONTENT % (page_type, rcv_cid )
    _primary = yield redis.hincrby( _key, MAIL_PRIMARY_INC, 1 )
 
    content = dumps( (_primary, send_time, page_type, module_id, detail) )
    yield redis.hset(_key, _primary, content)

    # 最多保存100条 
    _del_fields = []

    _all_fields = yield redis.hkeys( _key )
    _all_fields = sorted( _all_fields, reverse=True )
    if len(_all_fields) > 101:
        _del_fields = _all_fields[101:]
        if MAIL_PRIMARY_INC in _del_fields:
            _del_fields.remove( MAIL_PRIMARY_INC )

    if _del_fields:
        yield redis.hdel( _key, *_del_fields )

    # 通知在线玩家有新邮件
    rcv_user = g_UserMgr.getUserByCid(rcv_cid)
    if rcv_user and not rcv_user.notify_mail:
        rcv_user.notify_mail = True
        gw_send(rcv_cid, 'new_mail_notify', None)
コード例 #35
0
ファイル: gsshop.py プロジェクト: hw233/python_3dkserver
 def sync_record(self):
     if self.last_buyed_time and self.last_buyed_items:
         _buyed_items = []
         for _id, _num in self.last_buyed_items.iteritems():
             _buyed_items.append([_id, _num])
         yield redis.hset(HASH_ITEM_SHOP_RECORD, self.cid,
                          dumps((self.last_buyed_time, _buyed_items)))
コード例 #36
0
ファイル: gsscene_new.py プロジェクト: hw233/python_3dkserver
    def dungeon_star_drop(self, dungeon_id, dungeon_star, flag=False):
        '''
        @summary: 怪物组不同难度掉落, 无conf则不用计算掉落
              2015-01-27 没有精力时,最终掉落概率=(基础概率+增加概率)* 1/3
        @param  : flag-True:无精力*1/3, False:有精力*1
        @param  : drop_items-[ [item_type, item_id, item_num], ... ]
        '''
        drop_items = []
        drop_conf = get_drop_conf(dungeon_id, dungeon_star)
        if not drop_conf:
            log.error(
                'No drop conf. dungeon_id: {0}, dungeon_star: {1}.'.format(
                    dungeon_id, dungeon_star))
            defer.returnValue(drop_items)

        # old_rate format: {dungeon_star: {drop_id: rate, ...}, ...}
        old_rate = {}
        data = yield redis.hget(HASH_DUNGEON_DROP_RATE % dungeon_id, self.cid)
        if data:
            old_rate = loads(data)
            if old_rate.has_key(dungeon_star):
                old_star_rate = old_rate[dungeon_star]
            else:
                old_star_rate = {}
                old_rate[dungeon_star] = old_star_rate
                for _id, _drop in drop_conf.iteritems():
                    old_star_rate[_id] = _drop['RateMax']
        else:  # 第一次按照最大概率来计算掉落
            old_star_rate = {}
            old_rate[dungeon_star] = old_star_rate
            for _id, _drop in drop_conf.iteritems():
                old_star_rate[_id] = _drop['RateMax']

        for _drop_id, _drop in drop_conf.iteritems():
            add_rate = old_star_rate.get(_drop_id,
                                         old_star_rate.setdefault(_drop_id, 0))
            _drop_rate = _drop['RateStart'] + add_rate
            # 单次增加的封顶概率
            if _drop_rate > _drop['RateMax']:
                _drop_rate = _drop['RateMax']
            # 有无精力
            if flag:
                _drop_rate = _drop_rate / 3
            # 掉落概率是万分比
            rand_int = random.randint(0, 10000)
            # _drop['QuestID'] 未处理
            # 当前随机值 不大于 配置的掉落概率值时掉落
            if rand_int <= _drop_rate:
                drop_items = add_new_items(
                    [_drop['ItemType'], _drop['ItemID'], _drop['ItemNum']],
                    drop_items)

                old_star_rate[_drop_id] = 0
            else:
                old_star_rate[_drop_id] += _drop['RateAdd']
        yield redis.hset(HASH_DUNGEON_DROP_RATE % dungeon_id, self.cid,
                         dumps(old_rate))

        defer.returnValue(drop_items)
コード例 #37
0
ファイル: arena.py プロジェクト: hw233/python_3dkserver
    def exchange(self, user, exchange_id, exchange_count):
        '''
        @summary: 竞技场中 用声望兑换道具
        '''
        conf = get_arena_exchange( exchange_id )
        if not conf:
            log.error('Can not find conf. exchange_id: {0}.'.format( exchange_id ))
            defer.returnValue( NOT_FOUND_CONF )
        # 检查主角等级限制
        if user.base_att.level < conf['NeedLevel']:
            log.error('User level limit. NeedLevel: {0}, cur level: {1}.'.format( conf['NeedLevel'], user.base_att.level ))
            defer.returnValue( REQUEST_LIMIT_ERROR )

        cur_time = int(time())
        # read redis data
        data = yield redis.hget(HASH_ARENA_EXCHANGE, user.cid)
        if data:
            data = loads(data)
        else:
            data = {}

        old_excharge    = data.setdefault( exchange_id, [cur_time, exchange_id, 0, 0] )
        reset_timestamp = get_reset_timestamp()
        if old_excharge[0] <= reset_timestamp:
            old_excharge[0] = cur_time
            old_excharge[3] = 0
        # 检查可兑换次数限制
        if conf['MaxExchangeCount'] > 0:
            if (old_excharge[2] + exchange_count) > conf['MaxExchangeCount']:
                log.error('max count: {0}, used count: {1}, exchange_count: {2}.'.format( conf['MaxExchangeCount'], old_excharge[2], exchange_count ))
                defer.returnValue( ARENA_EXCHANGE_MAX_NUM )
        if conf['DailyExchangeCount'] > 0:
            if (old_excharge[3] + exchange_count) > conf['DailyExchangeCount']:
                log.error('daily_max_count: {0}, used count: {1}, exchange_count: {2}.'.format( conf['DailyExchangeCount'], old_excharge[3], exchange_count ))
                defer.returnValue( ARENA_EXCHANGE_MAX_NUM )
        # 检查声望值
        need_prestige = exchange_count * conf['NeedPrestige']
        if need_prestige > user.base_att.prestige:
            log.error('prestige. need: {0}, cur: {1}.'.format( need_prestige, user.base_att.prestige ))
            defer.returnValue( CHAR_PRESTIGE_NOT_ENOUGH )
        # 扣声望值
        user.consume_prestige( need_prestige, WAY_ARENA_EXCHANGE )
        # 向背包中新增道具
        model = ITEM_MODELs.get( conf['ItemType'], None )
        if not model:
            log.error('Can not find model. item type: {0}.'.format( conf['ItemType'] ))
            defer.returnValue( ITEM_TYPE_ERROR )
        res_err, add_items = yield model( user, ItemID=conf['ItemID'], ItemNum=exchange_count*conf['ItemNum'], AddType=WAY_ARENA_EXCHANGE, CapacityFlag=False )
        if res_err:
            defer.returnValue( res_err )

        # 更新已兑换记录
        if conf['MaxExchangeCount'] > 0:
            old_excharge[2] += exchange_count
        if conf['DailyExchangeCount'] > 0:
            old_excharge[3] += exchange_count
        yield redis.hset(HASH_ARENA_EXCHANGE, user.cid, dumps(data))

        defer.returnValue( (user.base_att.prestige, old_excharge[2], old_excharge[3], add_items) )
コード例 #38
0
    def update_avoid_cache(self, treasure_id):
        '''
        @summary: 维护宝物碎片列表的同时, 维护redis中的玩家阵营数据
        '''
        if self.user.base_att.level <= AVOID_WAR_LEVEL:
            log.warn('User level <= 12 could not be plunder. cid: {0}.'.format( self.cid ))
            defer.returnValue( REQUEST_LIMIT_ERROR )

        treasure_conf = get_item_by_itemid( treasure_id )
        if not treasure_conf:
            log.error('Can not find conf. treasure_id: {0}.'.format( treasure_id ))
            defer.returnValue( NOT_FOUND_CONF )
        _shard_list = [splited[1] for splited in treasure_conf['ChangeList'] ]

        # 只有同时拥有“一个宝物的2个或者2个以上,不同位置碎片”的玩家才会被加入被抢夺列表
        _haved = 0
        _plunder_list = [] # 可被抢夺的碎片
        for _shard_id in _shard_list:
            for attrib in self.__gsattribs.itervalues():
                if attrib.item_id == _shard_id:
                    _haved += 1
                    _plunder_list.append( _shard_id )
                    break

        #_treasure_ids = yield redis.hget( HASH_TREASURE_CHARACTER_IDS, self.cid )
        #if _treasure_ids:
        #    _treasure_ids = loads(_treasure_ids)
        #else:
        #    _treasure_ids = []

        #log.info('For Test. _haved: {0}, cid: {1}, _shard_id: {2}, _shard_list: {3}, _plunder_list: {4}.'.format( _haved, self.cid, _shard_id, _shard_list, _plunder_list ))
        for _shard_id in _shard_list:
            yield redis.hdel( TPL_TREASURE_SHARD_GOT % _shard_id, self.cid )

        #if treasure_id in _treasure_ids:
        #    _treasure_ids.remove( treasure_id )

        if _haved > 1:
            #_flag   = True  # 成功获取玩家有效阵容
            #_exists = yield redis.hexists( HASH_TREASURE_CHARACTER_CAMP, self.cid )
            #if (not _exists):
            #    _all_camps = yield self.user.get_camp()
            #    fellow_ids = []
            #    if _all_camps:
            #        for camp_data in _all_camps[1]:
            #            if not camp_data or not camp_data[1]:
            #                continue
            #            fellow_ids.append( camp_data[1][1] )

            #    # 有效的玩家阵容
            #    if fellow_ids:
            #        yield redis.hset( HASH_TREASURE_CHARACTER_CAMP, self.cid, dumps(_all_camps) )
            #        #log.info('For Test. save treasure camp. cid: {0}.'.format( self.cid ))
            #    else:
            #        _flag = False
            #        log.error('Save char treasure camp data fail. cid: {0}, _all_camps: {1}.'.format( self.cid, _all_camps ))

            for _shard_id in _plunder_list:
                yield redis.hset( TPL_TREASURE_SHARD_GOT % _shard_id, self.cid, dumps( (self.cid, self.user.level, self.user.base_att.nick_name) ) )
コード例 #39
0
ファイル: handler_gm.py プロジェクト: anson-tang/3dkserver
def gm_sync_time_limited_shop_desc(cmd, ts, args, sign):
    res_err = {'result': 1}
    if isinstance(args, dict):
        yield redis.hset( HASH_OSS_MESSAGES, FIELD_LIMIT_SHOP_DESC, marshal.dumps(args) )
    else:
        res_err['result'] = GM_INVALID_ARGS

    defer.returnValue( res_err )
コード例 #40
0
ファイル: gsscene_new.py プロジェクト: anson-tang/3dkserver
 def update_star_rewarded(self, scene_id, star_count):
     ''' 更新已领奖的副本星数记录 '''
     old_star_rewarded = yield self.get_star_rewarded(scene_id)
     if star_count not in old_star_rewarded:
         self.star_rewarded.setdefault(scene_id, []).append( star_count )
         yield redis.hset( HASH_SCENE_STAR_REWARDED, self.cid, dumps( self.star_rewarded) )
     else:
         log.error('scene star had been rewarded.')
コード例 #41
0
ファイル: constellation.py プロジェクト: anson-tang/3dkserver
 def sync(self):
     if not self.synced:
         try:
             self.synced = True
             yield redis.hset( DICT_CONSTELLATION, self.cid, dumps( self.value_t ) )
             #log.debug('cid:{0} status saved. status:{1}.'.format(self.cid, self.value_t))
         except:
             log.exception('cid:{0} status save failed. status:{1}.'.format(self.cid, self.value_t))
コード例 #42
0
ファイル: gsscene_new.py プロジェクト: anson-tang/3dkserver
    def reset_dungeon_count(self, scene_id, dungeon_id, reset_way):
        dungeon = yield self.get_dungeon(scene_id, dungeon_id)
        if not dungeon:
            log.error('Unknown dungeon id. scene_id: {0}, dungeon_id: {1}.'.format( scene_id, dungeon_id ))
            defer.returnValue( REQUEST_LIMIT_ERROR )

        # 判断是否还有剩余挑战次数
        #if 1 > dungeon.dungeon_today_count:
        #    defer.returnValue( REQUEST_LIMIT_ERROR )

        daily_info = yield self.get_scene_reset_daily()
        had_reset  = daily_info[2] + daily_info[3]
        # 检查当天最大可重置次数
        vip_conf = get_vip_conf( self.user.vip_level )
        if not vip_conf or (had_reset >= vip_conf['DungeonReset']):
            log.error('Dungeon reset count limit. cid:{0}, vip_level:{1}, max_count:{2}, item_reset:{3}, credit_reset:{4}.'.format( \
                    self.cid, self.user.vip_level, vip_conf['DungeonReset'] if vip_conf else 0, daily_info[2], daily_info[3]))
            defer.returnValue( CHAR_VIP_LEVEL_LIMIT )

        items_return = []
        # 检查reset_way
        if reset_way == SCENE_RESET_ITEM:
            daily_info[2] += 1
            # 扣道具 
            total_item, item_attribs = yield self.user.bag_item_mgr.get_items( ITEM_SCENE_RESET_ID )
            if 1 > total_item:
                defer.returnValue( CHAR_ITEM_NOT_ENOUGH )
            res_err, used_attribs = yield self.user.bag_item_mgr.use(ITEM_SCENE_RESET_ID, 1)
            if res_err:
                defer.returnValue( res_err )
            # used_attribs-已使用的道具
            for _a in used_attribs:
                items_return.append( [_a.attrib_id, ITEM_TYPE_ITEM, ITEM_SCENE_RESET_ID, _a.item_num] )
                # add syslog
                syslogger(LOG_ITEM_LOSE, self.cid, self.user.level, self.user.vip_level, \
                        self.user.alliance_id, _a.attrib_id, ITEM_SCENE_RESET_ID, 1, WAY_SCENE_RESET)
        elif reset_way == SCENE_RESET_CREDIT:
            daily_info[3] += 1
            # 扣钻石
            need_credits = get_scene_reset_conf(daily_info[3])
            if 0 == need_credits:
                defer.returnValue( SCENE_RESET_ERROR )
            if need_credits > self.user.credits:
                log.error('credits not enough. cid:{0}, need:{1}, curr:{2}, credit_reset:{3}.'.format( self.cid, need_credits, self.user.credits, daily_info[3] ))
                defer.returnValue( CHAR_CREDIT_NOT_ENOUGH )
            yield self.user.consume_credits( need_credits, WAY_SCENE_RESET )
        else:
            log.error('Unknown args. cid: {0}, reset_way: {1}.'.format( self.cid, reset_way ))
            defer.returnValue( REQUEST_LIMIT_ERROR )

        dungeon.dungeon_today_count = 0

        yield redis.hset(HASH_SCENE_RESET_DAILY, self.cid, dumps(daily_info))

        # 删除redis冷却时间记录
        yield redis.hdel( HASH_SCENE_COOLDOWN_TIME, self.cid )

        defer.returnValue( (self.user.credits, items_return) )
コード例 #43
0
def gm_sync_time_limited_shop_desc(cmd, ts, args, sign):
    res_err = {'result': 1}
    if isinstance(args, dict):
        yield redis.hset(HASH_OSS_MESSAGES, FIELD_LIMIT_SHOP_DESC,
                         marshal.dumps(args))
    else:
        res_err['result'] = GM_INVALID_ARGS

    defer.returnValue(res_err)
コード例 #44
0
ファイル: gselitescene.py プロジェクト: anson-tang/3dkserver
    def get_battle_reward(self, status, elitescene_id):
        '''
        @param  : 战斗结果 status 0:fail, 1:success
        '''
        self.revive_count      = 0
        self.old_elitescene_id = 0
        ## 检查战斗条件是否满足
        #errorno = yield self.check_battle_limit( elitescene_id )
        #if errorno:
        #    defer.returnValue( errorno )
        # 战斗失败
        if not status:
            defer.returnValue( (2, status, 0, 0, self.elitescene.free_fight + self.elitescene.buyed_fight, [], 0, 0, 0, self.user.base_att.energy) )
        # 精英副本奖励金币、仙魂
        golds_reward, soul_reward = 0, 0
        # config
        conf = get_elitescene_conf( elitescene_id )
        if conf:
            golds_reward, soul_reward = conf['Gold'], conf['Soul']
        # 扣挑战次数
        if self.elitescene.buyed_fight > 0:
            self.elitescene.buyed_fight -= 1
        elif self.elitescene.free_fight > 0:
            self.elitescene.free_fight -= 1
        else:
            log.error('No fight count. free_fight: {0}, buyed_fight: {1}.'.format( self.elitescene.free_fight, self.elitescene.buyed_fight ))
            defer.returnValue( SCENE_CHALLENGE_COUNT_LIMIT )

        # 获取怪物组掉落, star默认为1
        drop_items = yield self.dungeon_star_drop( elitescene_id, 1 )
        # 新增掉落
        way_others = str((FIGHT_TYPE_ELITE, elitescene_id, 1))
        elitescene_drop_items = yield self.get_dungeon_drop( drop_items, way_others )
        # 发放奖励
        if golds_reward > 0:
            #self.user.base_att.golds += golds_reward
            self.user.get_golds( golds_reward, WAY_ELITESCENE_BATTLE )
        if soul_reward > 0:
            self.user.base_att.soul  += soul_reward

        # 更新已胜利的精英副本ID列表
        if elitescene_id not in self.passed_elitescene_ids:
            self.passed_elitescene_ids.append( elitescene_id )
            yield redis.hset( HASH_ELITESCENE_PASSED, self.cid, dumps(self.passed_elitescene_ids) )
        # 每日任务计数
        yield self.user.daily_quest_mgr.update_daily_quest( DAILY_QUEST_ID_2, 1 )
        # 开服七天
        self.passed_elitescene_ids.sort()
        yield self.user.open_server_mgr.update_open_server_activity_quest( OPEN_SERVER_QUEST_ID_12, self.passed_elitescene_ids[-1])
        # add syslog
        #成就
        yield self.user.achievement_mgr.update_achievement_status(ACHIEVEMENT_QUEST_ID_12, self.passed_elitescene_ids[-1])
        str_drop_items = str(elitescene_drop_items).replace('[', '(')
        str_drop_items = str_drop_items.replace(']', ')')
        syslogger(LOG_SCENE_BATTLE, self.cid, self.user.level, self.user.vip_level, self.user.alliance_id, FIGHT_TYPE_ELITE, status, elitescene_id, 1, 0, soul_reward, golds_reward, str_drop_items)

        defer.returnValue( (2, status, 0, 0, self.elitescene.free_fight + self.elitescene.buyed_fight, elitescene_drop_items, golds_reward, soul_reward, 0, self.user.base_att.energy) )
コード例 #45
0
ファイル: gsscene_new.py プロジェクト: hw233/python_3dkserver
 def update_star_rewarded(self, scene_id, star_count):
     ''' 更新已领奖的副本星数记录 '''
     old_star_rewarded = yield self.get_star_rewarded(scene_id)
     if star_count not in old_star_rewarded:
         self.star_rewarded.setdefault(scene_id, []).append(star_count)
         yield redis.hset(HASH_SCENE_STAR_REWARDED, self.cid,
                          dumps(self.star_rewarded))
     else:
         log.error('scene star had been rewarded.')
コード例 #46
0
    def get_dig_treasure_info(self):
        flag = 0
        _stream = yield redis.hget(DICT_DIG_TREASURE_INFO, self.cid)
        if _stream:
            try:
                _data = loads(_stream)
                if _data:
                    self.free_dig_count, self.dig_total_count, self.last_dig_time = _data
                    if not timestamp_is_today(self.last_dig_time):
                        self.free_dig_count = get_vip_conf(
                            self.user.vip_level)["FreeDigCount"]
                        self.vipLevel = self.user.vip_level
                        self.last_dig_time = time()
                        _value = (self.free_dig_count, self.dig_total_count,
                                  self.last_dig_time)
                        yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid,
                                         dumps(_value))
                    else:
                        if self.user.vip_level > self.vipLevel:
                            count = get_vip_conf(
                                self.user.vip_level
                            )["FreeDigCount"] - get_vip_conf(
                                self.vipLevel)["FreeDigCount"]
                            self.free_dig_count += count
                            self.vipLevel = self.user.vip_level
                            _value = (self.free_dig_count,
                                      self.dig_total_count, self.last_dig_time)
                            yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid,
                                             dumps(_value))

            except:
                log.exception()
        else:
            self.free_dig_count = get_vip_conf(
                self.user.vip_level)["FreeDigCount"]
            self.dig_total_count = 0
            self.last_dig_time = time()
            self.vipLevel = self.user.vip_level
            _value = (self.free_dig_count, self.dig_total_count,
                      self.last_dig_time)
            yield redis.hset(DICT_DIG_TREASURE_INFO, self.cid, dumps(_value))
        if self.free_dig_count > 0:
            flag = 1
        defer.returnValue(flag)
コード例 #47
0
 def sync(self):
     if not self.synced:
         try:
             self.synced = True
             yield redis.hset(DICT_CONSTELLATION, self.cid,
                              dumps(self.value_t))
             #log.debug('cid:{0} status saved. status:{1}.'.format(self.cid, self.value_t))
         except:
             log.exception('cid:{0} status save failed. status:{1}.'.format(
                 self.cid, self.value_t))
コード例 #48
0
ファイル: alliance.py プロジェクト: hw233/python_3dkserver
    def sync( self ):
        if not self.__dirty or self.deleted:
            defer.returnValue( NO_ERROR )
 
        yield redis.hset( HASH_ALLIANCE_INFO, self.__id, self.stream )
        # 同步在线公会成员的信息, 离线玩家已经在下线时同步了
        for _cid in self.__members:
            _m = g_UserMgr.getUser( _cid )
            if _m:
                yield _m.sync()
コード例 #49
0
ファイル: gsshop.py プロジェクト: hw233/python_3dkserver
    def get_campcard_data(self):
        ''' 获取玩家的阵营抽卡信息 '''
        reset_flag = False
        curr_time = int(time())
        comm_data = yield redis.hget(HASH_CAMPRAND_COMMON, 'CAMPRAND')
        if comm_data:
            comm_data = loads(comm_data)
            if curr_time >= comm_data[0]:
                reset_flag = True
                comm_data[0] += CAMP_RAND_TIME
                comm_data[1] = 0 if len(
                    CAMP_GROUP_IDS) <= comm_data[1] + 1 else comm_data[1] + 1
                yield redis.hset(HASH_CAMPRAND_COMMON, 'CAMPRAND',
                                 dumps(comm_data))
            else:
                camp_data = yield redis.hget(HASH_CAMPRAND_COMMON, self.cid)
                if camp_data:
                    camp_data = loads(camp_data)
                    if 1 == timestamp_is_today(camp_data[0]):
                        curr_camp_data, next_camp_data = camp_data[
                            1], camp_data[2]
                    else:
                        reset_flag = True
                else:
                    reset_flag = True
        else:
            reset_flag = True
            comm_data = [get_reset_timestamp() + CAMP_RAND_TIME, 0]
            yield redis.hset(HASH_CAMPRAND_COMMON, 'CAMPRAND',
                             dumps(comm_data))

        if reset_flag:
            curr_camp_data = [[camp_id, 0]
                              for camp_id in CAMP_GROUP_IDS[comm_data[1]]]
            next_group_id = 0 if len(
                CAMP_GROUP_IDS) <= comm_data[1] + 1 else comm_data[1] + 1
            next_camp_data = [[camp_id, 0]
                              for camp_id in CAMP_GROUP_IDS[next_group_id]]
            yield redis.hset(
                HASH_CAMPRAND_COMMON, self.cid,
                dumps([curr_time, curr_camp_data, next_camp_data]))

        defer.returnValue((comm_data[0], curr_camp_data, next_camp_data))
コード例 #50
0
ファイル: gameserver.py プロジェクト: anson-tang/3dkserver
def revise_leader(p, req):
    alliance_id, leader_name = req
    
    _a = server.get_alliance(alliance_id)
    if _a:
        _a.revise_leader_name(leader_name)
        yield redis.hset( HASH_ALLIANCE_INFO, _a.aid, _a.stream )
    else:
        defer.returnValue (ALLIANCE_UNKNOWN_ERROR)
    defer.returnValue(0)
コード例 #51
0
ファイル: arena.py プロジェクト: hw233/python_3dkserver
def arena_robot_data():
    '''
    modify 2014-10-28
    @param: detail data format: {rank: [cid, level, name, rank, golds, prestige, [fellow_id, ...], lead_id], ...}
    '''
    for _rank in range(1, 5001):
        _detail = dumps( [0, 0, '', _rank, 0, 0, [], 0] )
        yield redis.hset( HASH_ARENA_RANK, _rank, _detail )

    defer.returnValue( NO_ERROR )
コード例 #52
0
ファイル: package.py プロジェクト: hw233/python_3dkserver
def openservice_package_reward(p, req):
    '''
    @summary: 礼包按照ID顺序领取, 全部领取后Icon消失。
    '''
    res_err = UNKNOWN_ERROR

    cid, [package_id] = req

    user = g_UserMgr.getUser(cid)
    if not user:
        log.error('Can not find user. cid: {0}.'.format(cid))
        defer.returnValue(res_err)

    conf = get_openservice_package_conf(package_id)
    if not conf:
        log.error(
            'No openservice package conf. cid: {0}, package_id: {1}.'.format(
                user.cid, package_id))
        defer.returnValue(NOT_FOUND_CONF)

    login_timestamp, got_package_ids, max_can_get_id = yield get_openservice_status(
        cid)
    if package_id in got_package_ids:
        log.error('Had got the reward. cid: {0}, package_id: {1}.'.format(
            cid, package_id))
        defer.returnValue(REPEAT_REWARD_ERROR)
    if package_id > max_can_get_id:
        log.error(
            'Can not get the reward. cid: {0}, package_id: {1}, max_can_get_id: {2}.'
            .format(cid, package_id, max_can_get_id))
        defer.returnValue(REQUEST_LIMIT_ERROR)
    # 保存已领取的玩家开服礼包记录
    got_package_ids.append(package_id)

    items_return = []
    yield redis.hset(HASH_OPENSERVICE_PACKAGE, user.cid,
                     dumps([login_timestamp, got_package_ids, max_can_get_id]))
    syslogger(LOG_OPEN_SERVICE_PACKAGE, cid, user.level, user.vip_level,
              user.alliance_id, package_id)
    for _type, _id, _num in conf['RewardList']:
        model = ITEM_MODELs.get(_type, None)
        if not model:
            log.error('Unknown item type. cid: {0}, item: {1}.'.format(
                user.cid, (_type, _id, _num)))
            continue
        res_err, value = yield model(user,
                                     ItemID=_id,
                                     ItemNum=_num,
                                     AddType=WAY_OPENSERVICE_PACKAGE,
                                     CapacityFlag=False)
        if not res_err and value:
            for _v in value:
                items_return = total_new_items(_v, items_return)

    defer.returnValue(items_return)
コード例 #53
0
ファイル: alliance.py プロジェクト: anson-tang/3dkserver
    def new_messages(self, member, content):
        ''' 新增留言 '''
        _had_count, _all_messages, _ = yield self.check_valid_messages(member.cid)
        if _had_count >= MESSAGES_DAILY_MAX:
            defer.returnValue( ALLIANCE_MESSAGES_MAX_ERROR )

        _all_messages.append( (int(time()), member.cid, content) )
        _all_messages = _all_messages[-MESSAGES_COUNT_LIMIT:]
        yield redis.hset(HASH_ALLIANCE_MESSAGES, self.__id, dumps(_all_messages))

        defer.returnValue( NO_ERROR )
コード例 #54
0
ファイル: package.py プロジェクト: anson-tang/3dkserver
def set_openservice_info(p, req):
    ''' used for test '''
    cid, [package_id] = req

    #user = g_UserMgr.getUser(cid)
    #if not user:
    #    log.error('Can not find user. cid: {0}.'.format( cid ))
    #    defer.returnValue( CONNECTION_LOSE )

    yield redis.hset(HASH_OPENSERVICE_PACKAGE, cid, dumps([0, [], package_id]))
    defer.returnValue( NO_ERROR )
コード例 #55
0
ファイル: gsscene_new.py プロジェクト: anson-tang/3dkserver
    def dungeon_star_drop(self, dungeon_id, dungeon_star, flag=False):
        '''
        @summary: 怪物组不同难度掉落, 无conf则不用计算掉落
              2015-01-27 没有精力时,最终掉落概率=(基础概率+增加概率)* 1/3
        @param  : flag-True:无精力*1/3, False:有精力*1
        @param  : drop_items-[ [item_type, item_id, item_num], ... ]
        '''
        drop_items=[]
        drop_conf = get_drop_conf( dungeon_id, dungeon_star )
        if not drop_conf:
            log.error('No drop conf. dungeon_id: {0}, dungeon_star: {1}.'.format( dungeon_id, dungeon_star ))
            defer.returnValue( drop_items )

        # old_rate format: {dungeon_star: {drop_id: rate, ...}, ...}
        old_rate  = {}
        data = yield redis.hget( HASH_DUNGEON_DROP_RATE % dungeon_id, self.cid )
        if data:
            old_rate = loads( data )
            if old_rate.has_key( dungeon_star ):
                old_star_rate = old_rate[dungeon_star]
            else:
                old_star_rate = {}
                old_rate[dungeon_star] = old_star_rate
                for _id, _drop in drop_conf.iteritems():
                    old_star_rate[_id] = _drop['RateMax']
        else: # 第一次按照最大概率来计算掉落
            old_star_rate = {}
            old_rate[dungeon_star] = old_star_rate
            for _id, _drop in drop_conf.iteritems():
                old_star_rate[_id] = _drop['RateMax']

        for _drop_id, _drop in drop_conf.iteritems():
            add_rate   = old_star_rate.get(_drop_id, old_star_rate.setdefault(_drop_id, 0))
            _drop_rate = _drop['RateStart'] + add_rate
            # 单次增加的封顶概率
            if _drop_rate > _drop['RateMax']:
                _drop_rate = _drop['RateMax']
            # 有无精力
            if flag:
                _drop_rate = _drop_rate / 3
            # 掉落概率是万分比
            rand_int = random.randint(0, 10000)
            # _drop['QuestID'] 未处理
            # 当前随机值 不大于 配置的掉落概率值时掉落
            if rand_int <= _drop_rate:
                drop_items = add_new_items( [_drop['ItemType'], _drop['ItemID'], _drop['ItemNum']] , drop_items )

                old_star_rate[_drop_id] = 0
            else:
                old_star_rate[_drop_id] += _drop['RateAdd']
        yield redis.hset( HASH_DUNGEON_DROP_RATE % dungeon_id, self.cid, dumps( old_rate ) )

        defer.returnValue( drop_items )
コード例 #56
0
    def update_open_server_activity_quest(self, acType, count):
        ''' 更新开服狂欢任务的状态信息 
        '''
        ret = yield self.check_open_time()
        if not ret:
            defer.returnValue(OPEN_SERVER_IS_CLOSED)
        #获取任务状态
        data = yield redis.hget(HASH_OPEN_SERVER_INFO, self.cid)
        if not data:
            defer.returnValue( None )
        _data, _shop_data = loads( data )
    
        _all_conf = get_open_server_quest_conf()
        if not _all_conf:
            defer.returnValue( NOT_FOUND_CONF )
        #获取任务配置
        _value_data = _all_conf.get(acType, {})

        #修改任务完成进度和状态
        for _id, _v in _data.get(acType, {}).iteritems():
            if not _value_data.has_key(_id):
                continue
            if _v[0] == 1 or _v[0] == 2:
                continue
            _target_value = _value_data.get(_id, [0])[0]
            if acType in [OPEN_SERVER_QUEST_ID_3,OPEN_SERVER_QUEST_ID_10,OPEN_SERVER_QUEST_ID_2, OPEN_SERVER_QUEST_ID_4, OPEN_SERVER_QUEST_ID_11, OPEN_SERVER_QUEST_ID_12, OPEN_SERVER_QUEST_ID_14]:
                #玩家等级,混沌,战斗力,副本,精英, 天外天
                if int(count) >= _target_value and _v[0] == 0:
                    _v[0] = 1
                _v[1] = count
            elif acType in [OPEN_SERVER_QUEST_ID_5, OPEN_SERVER_QUEST_ID_6]:
                #穿戴装备品质, 强化装备
                if count[_target_value] >= 24 and _v[0] == 0:
                    _v[0] = 1
                _v[1] = count[_target_value]
            elif acType == OPEN_SERVER_QUEST_ID_7:
                #决斗场排名
                if int(count)!=0 and int(count) <= _target_value and _v[0] == 0:
                    _v[0] = 1
                _v[1] = count
            elif acType in [OPEN_SERVER_QUEST_ID_8, OPEN_SERVER_QUEST_ID_9,  
                            OPEN_SERVER_QUEST_ID_13, OPEN_SERVER_QUEST_ID_15, OPEN_SERVER_QUEST_ID_16]: 
                _v[1] += count
                if _target_value <= _v[1] and _v[0] == 0:
                    _v[0] = 1
            else:
                break
        
        # 更新任务状态
        yield redis.hset(HASH_OPEN_SERVER_INFO, self.cid, dumps([_data, _shop_data]))

        defer.returnValue( NO_ERROR )