コード例 #1
0
ファイル: monster.py プロジェクト: encukou/regeneration
    def load(cls, dct, loader):
        """Load the monster from a dict prepared by save().

        No checks are made on the validity of the data; this is by design.
        """
        get = dct.get
        rv = cls(
                loader.load_form(get('species'), get('form', None)),
                get('level', 100),
                loader,
                rand=FakeRand(),
                _load_moves='moves' not in dct,
            )
        rv.name = get('nickname', None)
        rv.shiny = get('shiny', False)
        rv.met = get('met', '')
        rv.item = loader.load_item(get('item')) if get('item') else None
        if 'gender' in dct:
            rv.gender = Gender.get(get('gender'))
        if 'nature' in dct:
            rv.nature = loader.load_nature(get('nature'))
        rv.ability = loader.load_ability(get('ability'))
        if 'stats' in dct:
            rv.stats = Stats.load(get('stats'), loader.permanent_stats)
        if 'genes' in dct:
            rv.genes = Stats.load(get('genes'), loader.permanent_stats)
        else:
            rv.genes = Stats(loader.permanent_stats)
        if 'effort' in dct:
            rv.effort = Stats.load(get('effort'), loader.permanent_stats)
        if 'tameness' in dct:
            rv.tameness = get('tameness')
        if 'status' in dct:
            rv.status = get('status')
        if 'moves' in dct:
            rv.moves = [
                    rv.MoveClass(
                        loader.load_move(move_info['kind']),
                        move_info.get('pp', None),
                    )
                    for move_info in get('moves')
                ]
        rv.recalculate_stats()
        if 'hp' in dct:
            rv.hp = get('hp')
        else:
            rv.hp = rv.stats.hp
        return rv
コード例 #2
0
ファイル: monster.py プロジェクト: encukou/regeneration
    def __init__(self, form, level, loader, rand=random, _load_moves=True):
        """ Create a random Monster of the given species and level.

        The randomness corresponds to a typical random encounter; if any fields
        are supposed to be pre-set, set them after instantiation

        The natures argument is a list of all possible natures.

        The rand argument is used only in initialization.
        """

        self.form = form
        self.kind = self.get_kind(form)
        self.species = form.species
        self.level = level

        self.genes = Stats(loader.permanent_stats, 0, 31, rand=rand)
        self.effort = Stats(loader.permanent_stats)
        self.stats = Stats(loader.permanent_stats, 10, 500, rand=rand)

        self.hp = 0
        self.recalculate_stats()
        self.hp = self.stats.hp

        self._name = None

        self.status = 'ok'

        self.gender = Gender.random(self.species.gender_rate, rand=rand)

        self.tameness = self.species.base_happiness

        self.shiny = rand.randint(0, 65535) < 8

        if _load_moves:
            self.set_moves(self.default_moves(loader))

        try:
            self.item = rand.choice(self.kind.items).item
        except IndexError:
            self.item = None

        self.ability = rand.choice(self.kind.abilities)