コード例 #1
0
def se3_vee(x):
    """
    Map Lie algebra in ordinary (3, 3) matrix rep to vector.
    Inverse of so3_hat
    :param x: Lie algebar in matrix rep of shape (..., 4, 4)
    :return:  Lie algebra in vector rep of shape (..., 6
    """

    assert x.shape[-2:] == (4, 4)
    se3_alg, filler = x.split([3, 1], -2)
    so3_alg, r3_alg = se3_alg.split([3, 1], -1)
    v_so3 = so3_vee(so3_alg)

    return torch.cat([v_so3, r3_alg.squeeze(-1)], -1)
コード例 #2
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def se3_log(r):
    """   
    Logarithm map of SO(3).
    :param r: group element of shape (..., 4, 4)
    :return: Algebra element in matrix basis of shape (..., 4, 4)
   
    """

    se3, filler = r.split([3, 1], -2)
    so3, r3 = se3.split([3, 1], -1)

    so3_alg = so3_log(so3)
    # print(so3, so3.shape)
    theta = so3_vee(so3_alg).norm(p=2, dim=-1, keepdim=True)
    # print(theta.shape, so3_alg.shape)
    K = so3_alg / theta.unsqueeze(-1)

    # convert nan into 0
    mask = K != K
    K[mask] = 0

    A = theta / torch.sin(theta)
    B = (1 - torch.cos(theta)) / (theta**2)

    mask = (theta < 1e-20).nonzero()
    # x/sin(x) -> 1 + x^2/6 as x->0
    A[mask] = 1 + theta[mask]**2 / 6
    # (1-cos(x))/x^2 -> 1/2  as x->0
    B[mask] = 1 / 2

    eye = torch.eye(3, device=r.device, dtype=r.dtype)

    Vinv = eye + so3_alg / 2 + (1 - A / (2 * B))[..., None] * (K @ K)
    # print(theta.shape)
    # print(((1 - theta*torch.sin(theta)/(2-2*torch.cos(theta)))/theta**2)[..., None])

    r3_alg = Vinv @ r3

    return se3_fill(so3_alg, r3_alg.squeeze(-1), "alg")
コード例 #3
0
 def _inverse_set(self, y):
     return self._xset(so3_vee(so3_log(y)))
コード例 #4
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 def _inverse(self, y):
     return so3_vee(so3_log(y))