import platform from tdasm import Runtime from renmas3.core import ColorManager, ShadePoint, Material, Factory from renmas3.materials import Lambertian col_mgr = ColorManager(False) mat = Material(col_mgr.zero_spectrum()) lamb = Lambertian(col_mgr.create_spectrum((0.3, 0.4, 0.6))) mat.add(lamb) factory = Factory() sp = factory.shade_point() sp.normal = factory.vector3(0, 1, 0) sp.wi = factory.vector3(2, 2, 2) print(mat.brdf(sp)) runtime = Runtime() mat.brdf_asm([runtime], col_mgr.assembler) bits = platform.architecture()[0] if bits == '64bit': ASM = "#DATA \n" + col_mgr.zero_spectrum().struct() + ShadePoint.struct( ) + """ shadepoint sp1 uint64 ptr_brdf #CODE macro mov eax, sp1
import platform from tdasm import Runtime from renmas3.core import ColorManager, ShadePoint, Material, Factory from renmas3.materials import Lambertian col_mgr = ColorManager(False) mat = Material(col_mgr.zero_spectrum()) lamb = Lambertian(col_mgr.create_spectrum((0.3, 0.4, 0.6))) mat.add(lamb) factory = Factory() sp = factory.shade_point() sp.normal = factory.vector3(0, 1, 0) sp.wi = factory.vector3(2, 2, 2) print(mat.brdf(sp)) runtime = Runtime() mat.brdf_asm([runtime], col_mgr.assembler) bits = platform.architecture()[0] if bits == "64bit": ASM = ( "#DATA \n" + col_mgr.zero_spectrum().struct() + ShadePoint.struct() + """ shadepoint sp1