def init_contest(contest_format, teams, fast=False, back_round=False, num_turns=120): logging.info("#### INIT CONTEST") teams = _clean_dictionary(teams) progress_bar = pbs.ProgressBarDialog(None, _('Checking teams...')) progress_bar_dialog = progress_bar.progress_bar_dialog progress_bar.set_num_elements(len(teams)) progress_bar_dialog.show() while gtk.events_pending(): gtk.main_iteration(False) bannedTeams = [] for equipo in teams: logging.info("Probando equipo: %s", equipo) if (not filenames.comprobar_nombre_reglas(equipo[0]) or not filenames.comprobar_nombre_formacion(equipo[1])): bannedTeams.append(equipo) logging.warning("Equipo baneado: %s", equipo) continue try: probar_equipo(equipo) except: progress_bar_dialog.hide() notificacion = notify_result.SimpleNotify(_("The rules file <b>\"%s\"</b> has errors. This team will be out of the competition.\n\nCheck \"<i>log_gsiege</i>\" log file for details.") % equipo[0]) notificacion.dlg_result.run() progress_bar_dialog.show() bannedTeams.append(equipo) progress_bar.pulse() while gtk.events_pending(): gtk.main_iteration(False) progress_bar_dialog.hide() for t in bannedTeams: teams.remove(t) controlPartida.restaurarCampeonato() if len(teams) > 1: if contest_format == 'playoff': _init_playoff(teams, fast, num_turns, back_round) else: _init_game(contest_format, teams, fast, num_turns, back_round) else: notificacion = notify_result.SimpleNotify(_("Not enough teams to hold the competition. Aborting.")) notificacion.dlg_result.run() logging.info("#### END CONTEST")
def load_board(self): controlPartida.restaurarCampeonato() ambosEquipos = [(self.es_team_a, self.team_team_a), (self.es_team_b, self.team_team_b)] for equipo in ambosEquipos: if (not filenames.comprobar_nombre_reglas(equipo[0]) or not filenames.comprobar_nombre_formacion(equipo[1])): return logging.info("Probando equipo: %s", equipo) try: probar_equipo(equipo) except Exception as e: #progress_bar_dialog.hide() logging.error("Algo ha fallado") logging.error(e) notificacion = notify_result.SimpleNotify(_("The rules file <b>\"%s\"</b> has errors. This quick game will be cancelled.\n\nCheck \"<i>log_gsiege</i>\" log file for details.") % equipo[0]) notificacion.dlg_result.run() #progress_bar_dialog.show() return logging.info("Equipo probado") try: winner,kk = guada_board.run( ((self.es_team_a, self.team_team_a), xdg.get_data_path('images/piece-orange.png')), ((self.es_team_b,self.team_team_b), xdg.get_data_path('images/piece-violete.png')), self.fast_game, self.dont_save_game, self.hidde_values, str(int(self.num_turns)) ) except guada_board.GuadaFileError as e: raise guada_board.GuadaFileError(e.msg) # Se ha seleccionado mostrar sólo los resultados if self.fast_game: teamA = (self.es_team_a, self.team_team_a) teamB = (self.es_team_b, self.team_team_b) n = notify_result.notifyResult((teamA, teamB), winner) n.dlg_result.run()
def load_board(self): controlPartida.restaurarCampeonato() ambosEquipos = [(self.es_team_a, self.team_team_a), (self.es_team_b, self.team_team_b)] for equipo in ambosEquipos: if (not filenames.comprobar_nombre_reglas(equipo[0]) or not filenames.comprobar_nombre_formacion(equipo[1])): return logging.info("Probando equipo: %s", equipo) try: probar_equipo(equipo) except Exception as e: #progress_bar_dialog.hide() logging.error("Algo ha fallado") logging.error(e) notificacion = notify_result.SimpleNotify( _("The rules file <b>\"%s\"</b> has errors. This quick game will be cancelled.\n\nCheck \"<i>log_gsiege</i>\" log file for details." ) % equipo[0]) notificacion.dlg_result.run() #progress_bar_dialog.show() return logging.info("Equipo probado") try: winner, kk = guada_board.run( ((self.es_team_a, self.team_team_a), xdg.get_data_path('images/piece-orange.png')), ((self.es_team_b, self.team_team_b), xdg.get_data_path('images/piece-violete.png')), self.fast_game, self.dont_save_game, self.hidde_values, str(int(self.num_turns))) except guada_board.GuadaFileError as e: raise guada_board.GuadaFileError(e.msg) # Se ha seleccionado mostrar sólo los resultados if self.fast_game: teamA = (self.es_team_a, self.team_team_a) teamB = (self.es_team_b, self.team_team_b) n = notify_result.notifyResult((teamA, teamB), winner) n.dlg_result.run()
def init_contest(contest_format, teams, fast=False, back_round=False, num_turns=120): logging.info("#### INIT CONTEST") teams = _clean_dictionary(teams) progress_bar = pbs.ProgressBarDialog(None, _('Checking teams...')) progress_bar_dialog = progress_bar.progress_bar_dialog progress_bar.set_num_elements(len(teams)) progress_bar_dialog.show() while gtk.events_pending(): gtk.main_iteration(False) bannedTeams = [] for equipo in teams: logging.info("Probando equipo: %s", equipo) if (not filenames.comprobar_nombre_reglas(equipo[0]) or not filenames.comprobar_nombre_formacion(equipo[1])): bannedTeams.append(equipo) logging.warning("Equipo baneado: %s", equipo) continue try: probar_equipo(equipo) except: progress_bar_dialog.hide() notificacion = notify_result.SimpleNotify( _("The rules file <b>\"%s\"</b> has errors. This team will be out of the competition.\n\nCheck \"<i>log_gsiege</i>\" log file for details." ) % equipo[0]) notificacion.dlg_result.run() progress_bar_dialog.show() bannedTeams.append(equipo) progress_bar.pulse() while gtk.events_pending(): gtk.main_iteration(False) progress_bar_dialog.hide() for t in bannedTeams: teams.remove(t) controlPartida.restaurarCampeonato() if len(teams) > 1: if contest_format == 'playoff': _init_playoff(teams, fast, num_turns, back_round) else: _init_game(contest_format, teams, fast, num_turns, back_round) else: notificacion = notify_result.SimpleNotify( _("Not enough teams to hold the competition. Aborting.")) notificacion.dlg_result.run() logging.info("#### END CONTEST")