コード例 #1
0
ファイル: scraperchain.py プロジェクト: wackerl91/luna
    def query_game_information(self, nvapp):
        game_info = []
        self.logger.info("Trying to get information for game: %s" % nvapp.title)
        if nvapp.title not in self.game_blacklist:
            for scraper in self.scraper_chain:
                if scraper.is_enabled():
                    game_info.append(Game.from_api_response(scraper.get_game_information(nvapp)))

        else:
            game = Game(nvapp.title, None)

            if nvapp.title == 'Steam':
                fanart_path = os.path.join(self.plugin.addon.getAddonInfo('path'),
                                           'resources/statics/steam_wallpaper___globe_by_diglididudeng-d7kq9v9.jpg')
                fanart = Fanart(fanart_path, fanart_path)
                game.fanarts[os.path.basename(fanart_path)] = fanart
                for scraper in self.scraper_chain:
                    if scraper.name() == 'NvHTTP':
                        game.posters = scraper.get_game_information(nvapp).posters

            game_info.append(game)

        game = game_info[0]
        while len(game_info) > 1:
            next_game = game_info.pop()
            game.merge(next_game)

        return game
コード例 #2
0
ファイル: scraperchain.py プロジェクト: witzatom/luna
    def query_game_information(self, game_name):
        """
        :type game_name: str
        :rtype game: Game
        """
        game_info = []
        self.logger.info("Trying to get information for game: %s" % game_name)
        if game_name not in self.game_blacklist:
            for scraper in self.scraper_chain:
                if scraper.is_enabled():
                    game_info.append(Game.from_api_response(scraper.get_game_information(game_name)))

        else:
            game = Game(game_name, None)

            if game_name == 'Steam':
                fanart_path = os.path.join(self.plugin.addon.getAddonInfo('path'),
                                           'resources/statics/steam_wallpaper___globe_by_diglididudeng-d7kq9v9.jpg')
                fanart = Fanart(fanart_path, fanart_path)
                game.fanarts[os.path.basename(fanart_path)] = fanart

            game_info.append(game)

        game = game_info[0]
        while len(game_info) > 1:
            next_game = game_info.pop()
            game.merge(next_game)

        return game
コード例 #3
0
ファイル: testgame.py プロジェクト: Tommassino/luna
    def testGameMergeSelfNone(self):
        game1 = Game('Name')

        game2 = Game('Name')
        game2.genre = ['Action', 'Adventure']
        game2.posters = ['/path/to/poster']
        game2.fanarts = ['path/to/art/1', 'path/to/art/2', 'path/to/art/3']

        game1.merge(game2)

        self.assertEqual(game1.genre, ['Action', 'Adventure'])
        self.assertEqual(game1.posters, ['/path/to/poster'])
        self.assertEqual(game1.fanarts, ['path/to/art/1', 'path/to/art/2', 'path/to/art/3'])
        self.assertEqual(game1.get_selected_fanart(), 'path/to/art/1')
        self.assertEqual(game1.get_selected_poster(), '/path/to/poster')
コード例 #4
0
ファイル: testgame.py プロジェクト: Tommassino/luna
    def testGameMergeSelfFilled(self):
        game1 = Game('Name')
        game1.genre = ['Shooter', 'Adventure']
        game1.posters = ['/path/to/poster/original']
        game1.fanarts = ['path/to/art/1-1', 'path/to/art/1-2', 'path/to/art/1-3']

        game2 = Game('Name')
        game2.genre = ['Action', 'Adventure']
        game2.posters = ['/path/to/poster']
        game2.fanarts = ['path/to/art/1', 'path/to/art/2', 'path/to/art/1-3']

        game1.merge(game2)

        self.assertEqual(game1.genre, ['Action', 'Adventure', 'Shooter'])
        self.assertEqual('/path/to/poster/original' in game1.posters, True)
        self.assertEqual('/path/to/poster' in game1.posters, True)
        self.assertEqual('path/to/art/1' in game1.fanarts, True)
        self.assertEqual('path/to/art/2' in game1.fanarts, True)
        self.assertEqual('path/to/art/1-1' in game1.fanarts, True)
        self.assertEqual('path/to/art/1-2' in game1.fanarts, True)
        self.assertEqual('path/to/art/1-3' in game1.fanarts, True)
コード例 #5
0
    def refresh_games(self):

        game_list = self.moonlight_helper.list_games()

        storage = self.core.get_storage()
        game_version_storage = self.plugin.get_storage('game_version')

        cache = {}
        if game_version_storage.get('version') == Game.version:
            cache = storage.raw_dict().copy()

        storage.clear()

        i = 1
        for nvapp in game_list:
            game = Game(nvapp.title)

            if nvapp.id in cache:
                if not storage.get(nvapp.id):
                    storage[nvapp.id] = cache.get(nvapp.id)[0]
            else:
                try:
                    storage[
                        nvapp.id] = self.scraper_chain.query_game_information(
                            nvapp)
                except KeyError:
                    self.logger.info(
                        'Key Error thrown while getting information for game {0}: {1}'
                        .format(nvapp.title, KeyError.message))
                    storage[nvapp.id] = game
            i += 1

        game_version_storage.clear()
        game_version_storage['version'] = Game.version

        storage.sync()
        game_version_storage.sync()
コード例 #6
0
    def get_games(self):
        """
        Fills local game storage with scraper results (if enabled) or game names (if scrapers are disabled)
        """
        game_list = self.moonlight_helper.list_games()

        if game_list is None or len(game_list) == 0:
            xbmcgui.Dialog().notification(
                self.core.string('name'), 'Getting game list failed. ' +
                'This usually means your host wasn\'t paired properly.', '',
                20000)
            return

        progress_dialog = xbmcgui.DialogProgress()
        progress_dialog.create(self.core.string('name'),
                               'Refreshing Game List')

        if game_list is None or len(game_list) == 0:
            xbmcgui.Dialog().notification(self.core.string('name'),
                                          self.core.string('empty_game_list'))
            return

        bar_movement = int(1.0 / len(game_list) * 100)

        storage = self.core.get_storage()
        game_version_storage = self.plugin.get_storage('game_version')

        cache = {}
        if game_version_storage.get('version') == Game.version:
            cache = storage.raw_dict().copy()

        storage.clear()

        i = 1
        for nvapp in game_list:
            progress_dialog.update(bar_movement * i,
                                   'Processing: %s' % nvapp.title, '')
            game = Game(nvapp.title)

            if nvapp.id in cache:
                if not storage.get(nvapp.id):
                    progress_dialog.update(
                        bar_movement * i,
                        line2='Restoring information from cache')
                    storage[nvapp.id] = cache.get(nvapp.id)[0]
            else:
                try:
                    progress_dialog.update(
                        bar_movement * i,
                        line2='Getting Information from Local Sources')
                    storage[
                        nvapp.id] = self.scraper_chain.query_game_information(
                            nvapp)
                except KeyError:
                    self.logger.info(
                        'Key Error thrown while getting information for game {0}: {1}'
                        .format(nvapp.title, KeyError.message))
                    storage[nvapp.id] = game
            i += 1

        game_version_storage.clear()
        game_version_storage['version'] = Game.version

        storage.sync()
        game_version_storage.sync()
コード例 #7
0
ファイル: testgame.py プロジェクト: rusguliev/Luna
    def testGameMergeSelfNone(self):
        game1 = Game('Name')

        game2 = Game('Name')
        game2.genre = ['Action', 'Adventure']
        game2.posters = ['/path/to/poster']
        game2.fanarts = ['path/to/art/1', 'path/to/art/2', 'path/to/art/3']

        game1.merge(game2)

        self.assertEqual(game1.genre, ['Action', 'Adventure'])
        self.assertEqual(game1.posters, ['/path/to/poster'])
        self.assertEqual(game1.fanarts,
                         ['path/to/art/1', 'path/to/art/2', 'path/to/art/3'])
        self.assertEqual(game1.get_selected_fanart(), 'path/to/art/1')
        self.assertEqual(game1.get_selected_poster(), '/path/to/poster')
コード例 #8
0
ファイル: testgame.py プロジェクト: rusguliev/Luna
    def testGameMergeSelfFilled(self):
        game1 = Game('Name')
        game1.genre = ['Shooter', 'Adventure']
        game1.posters = ['/path/to/poster/original']
        game1.fanarts = [
            'path/to/art/1-1', 'path/to/art/1-2', 'path/to/art/1-3'
        ]

        game2 = Game('Name')
        game2.genre = ['Action', 'Adventure']
        game2.posters = ['/path/to/poster']
        game2.fanarts = ['path/to/art/1', 'path/to/art/2', 'path/to/art/1-3']

        game1.merge(game2)

        self.assertEqual(game1.genre, ['Action', 'Adventure', 'Shooter'])
        self.assertEqual('/path/to/poster/original' in game1.posters, True)
        self.assertEqual('/path/to/poster' in game1.posters, True)
        self.assertEqual('path/to/art/1' in game1.fanarts, True)
        self.assertEqual('path/to/art/2' in game1.fanarts, True)
        self.assertEqual('path/to/art/1-1' in game1.fanarts, True)
        self.assertEqual('path/to/art/1-2' in game1.fanarts, True)
        self.assertEqual('path/to/art/1-3' in game1.fanarts, True)