コード例 #1
0
    def __init__(self, worker_num, worker_port, master_port,
                 master_heartbeat_port, url):
        pid = os.getpid()
        self.worker_num = worker_num
        self.worker_port = worker_port
        self.master_port = master_port
        self.master_heartbeat_port = master_heartbeat_port
        self.url = url
        self.rex = Rexarm()
        ## create TCP socket on the given worker_port_number; TCP socket to receive msg; create an INET, STREAMing socket
        worker_tcp_listen = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        worker_tcp_listen.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
        worker_tcp_listen.bind(
            (self.url, self.worker_port))  # bind the socket to the server
        worker_tcp_listen.listen(20)  # become server socket
        ## parameter
        self.IK_succeed_flag = 0
        ## setup thread
        setup_thread = threading.Thread(target=self.setup_thread)
        setup_thread.start()
        time_out_LCM_thread = threading.Thread(target=self.time_out_LCM)
        time_out_LCM_thread.start()
        time.sleep(1)

        while True:
            clientsocket, address = worker_tcp_listen.accept()
            #print "Get order from master."
            worker_job = clientsocket.recv(1024)
            worker_msg = json.loads(worker_job.decode("utf-8"))
            clientsocket.close()
            self.do_job(worker_msg)
コード例 #2
0
    def __init__(self,parent=None):
        QWidget.__init__(self,parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self,True)

        """dynamixel bus -- add other motors here"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 0)
        shld = DXL_MX(port_num, 1)
        elbw = DXL_MX(port_num, 2)
        wrst = DXL_AX(port_num, 3)
        wrst2 = DXL_XL(port_num, 4) # NIC 10/4
        grip = DXL_XL(port_num, 5) # NIC 10/4

        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm((base,shld,elbw,wrst,wrst2),grip) # NIC 10/4
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
    
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
	self.ui.btn_exec.clicked.connect(partial(self.sm.set_next_state,"execute_plan"))
        self.ui.btn_task1.clicked.connect(partial(self.sm.set_next_state,"task_1"))
	self.ui.btn_task2.clicked.connect(partial(self.sm.set_next_state,"task_2"))
	self.ui.btn_task4.clicked.connect(partial(self.sm.set_next_state,"task_5"))
	#self.ui.btn_exec.clicked.connect(partial(self.sm.set_next_state,"execute"))
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(partial(self.sm.set_next_state, "calibrate"))
	self.ui.btnUser2.setText("Record Waypoints")
	self.ui.btnUser2.clicked.connect(partial(self.sm.set_next_state, "record"))
	self.ui.btnUser3.setText("Play")
	self.ui.btnUser3.clicked.connect(partial(self.sm.set_next_state, "play"))
	self.ui.btnUser4.setText("Open Gripper") # NIC 10/4
	self.ui.btnUser4.clicked.connect(self.rexarm.open_gripper) # NIC 10/4
	self.ui.btnUser5.setText("Close Gripper") # NIC 10/4
	self.ui.btnUser5.clicked.connect(self.rexarm.close_gripper) # NIC 10/4
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip2.valueChanged.connect(self.sliderChange)
        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")

        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)

        """initalize rexarm"""
        self.rexarm.initialize()

        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)        
        self.videoThread.start()

        
        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()
        

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(self.updateStatusMessage)
        self.displayThread.start()

        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)
コード例 #3
0
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Groups of ui commonents """
        self.error_lcds = [
            self.ui.rdoutBaseErrors, self.ui.rdoutShoulderErrors,
            self.ui.rdoutElbowErrors, self.ui.rdoutWristErrors,
            self.ui.rdoutWrist2Errors, self.ui.rdoutWrist3Errors
        ]
        self.joint_readouts = [
            self.ui.rdoutBaseJC, self.ui.rdoutShoulderJC, self.ui.rdoutElbowJC,
            self.ui.rdoutWristJC, self.ui.rdoutWrist2JC, self.ui.rdoutWrist3JC
        ]
        self.joint_slider_rdouts = [
            self.ui.rdoutBase, self.ui.rdoutShoulder, self.ui.rdoutElbow,
            self.ui.rdoutWrist, self.ui.rdoutWrist2, self.ui.rdoutWrist3
        ]
        self.joint_sliders = [
            self.ui.sldrBase, self.ui.sldrShoulder, self.ui.sldrElbow,
            self.ui.sldrWrist, self.ui.sldrWrist2, self.ui.sldrWrist3
        ]
        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm()
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        self.sm.is_logging = False
        """
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        # Video
        self.ui.videoDisplay.setMouseTracking(True)
        self.ui.videoDisplay.mouseMoveEvent = self.trackMouse
        self.ui.videoDisplay.mousePressEvent = self.calibrateMousePress
        # Buttons
        # Handy lambda function that can be used with Partial to only set the new state if the rexarm is initialized
        nxt_if_arm_init = lambda next_state: self.sm.set_next_state(
            next_state if self.rexarm.initialized else None)
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btn_init_arm.clicked.connect(self.initRexarm)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(partial(nxt_if_arm_init, 'calibrate'))
        ##OUR_CODE
        self.ui.btn_exec.clicked.connect(self.execute)
        self.ui.btnUser2.clicked.connect(self.record)
        self.ui.btnUser3.clicked.connect(self.playback)
        self.ui.btnUser4.clicked.connect(self.execute_tp)
        self.ui.btnUser5.clicked.connect(self.toggle_logging)
        self.ui.btnUser1.clicked.connect(self.calibrate)
        self.ui.btnUser6.clicked.connect(self.blockDetect)
        self.ui.btnUser7.clicked.connect(self.openGripper)
        self.ui.btnUser8.clicked.connect(self.closeGripper)
        self.ui.btnUser9.clicked.connect(self.clickGrab)
        # Sliders
        for sldr in self.joint_sliders:
            sldr.valueChanged.connect(self.sliderChange)
        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        # Direct Control
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        # Status
        self.ui.rdoutStatus.setText("Waiting for input")
        # Auto exposure
        self.ui.chkAutoExposure.stateChanged.connect(self.autoExposureChk)
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """Setup Threads"""
        # Rexarm runs its own thread

        # Video
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        # State machine
        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        # Display
        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.updateJointErrors.connect(self.updateJointErrors)
        self.displayThread.start()
コード例 #4
0
    def __init__(self,parent=None):
        QtGui.QWidget.__init__(self,parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        """ Main Variables Using Other Classes"""
        self.rex = Rexarm()
        self.video = Video(cv2.VideoCapture(0))
	self.world_coord = np.float32()

	""" Play and Repeat Variable """
	self.wayPoints = []
        self.wayPointsPos = []
	self.wayPointsSpeed = []
	self.wayPointsTime = []

        """ Other Variables """
        self.last_click = np.float32([-1,-1])
	self.define_template_flag = -1
        self.click_point1 = np.float32([-1,-1])
        self.click_point2 = np.float32([-1,-1])
	self.template = None
	self.targets = []
	self.waypointsfp = csv.writer(open("waypoint.csv","wb"))
        self.currtime = 0
        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self,True)

        """ 
        Video Function 
        Creates a timer and calls play() function 
        according to the given time delay (27mm) 
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.play)
        self._timer.start(27)
       
        """ 
        LCM Arm Feedback
        Creates a timer to call LCM handler continuously
        No delay implemented. Reads all time 
        """  
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()

	"""
	ARM Plan and Command Thread
	Creates a timer to call REXARM.plan_command function continuously
	"""
	self._timer3 = QtCore.QTimer(self)
	self._timer3.timeout.connect(self.rex.plan_command)
	self._timer3.start()
        
	"""
        Connect Sliders to Function
        TO DO: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI 
        """ 
        self.ui.sldrBase.valueChanged.connect(self.slider_change)
        self.ui.sldrShoulder.valueChanged.connect(self.slider_change)
        self.ui.sldrElbow.valueChanged.connect(self.slider_change)
        self.ui.sldrWrist.valueChanged.connect(self.slider_change)
        self.ui.sldrMaxTorque.valueChanged.connect(self.slider_change)
	self.ui.sldrSpeed.valueChanged.connect(self.slider_change)

        """ Commands the arm as the arm initialize to 0,0,0,0 angles """
        self.slider_change() 
        
        """ Connect Buttons to Functions """
        self.ui.btnLoadCameraCal.clicked.connect(self.load_camera_cal)
        self.ui.btnPerfAffineCal.clicked.connect(self.affine_cal)
        self.ui.btnTeachRepeat.clicked.connect(self.tr_initialize)
        self.ui.btnAddWaypoint.clicked.connect(self.tr_add_waypoint)
        self.ui.btnSmoothPath.clicked.connect(self.tr_smooth_path)
        self.ui.btnPlayback.clicked.connect(self.tr_playback)
	self.ui.btnLoadPlan.clicked.connect(self.tr_load)
        self.ui.btnDefineTemplate.clicked.connect(self.def_template)
        self.ui.btnLocateTargets.clicked.connect(self.template_match)
        self.ui.btnExecutePath.clicked.connect(self.exec_path)
コード例 #5
0
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Main Variables Using Other Classes"""
        self.rex = Rexarm(self.ui.rdoutX, self.ui.rdoutY, self.ui.rdoutZ,
                          self.ui.rdoutT)
        self.video = Video(cv2.VideoCapture(0))
        """ Other Variables """
        self.last_click = np.float32([0, 0])
        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self, True)
        """ 
        Video Function 
        Creates a timer and calls play() function 
        according to the given time delay (27mm) 
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.play)
        self._timer.start(27)
        """ 
        LCM Arm Feedback
        Creates a timer to call LCM handler continuously
        No delay implemented. Reads all time 
        """
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()
        """ 
        Connect Sliders to Function
        LAB TASK: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI 
        """
        self.ui.sldrBase.valueChanged.connect(
            functools.partial(self.sliderChange, 0))
        self.ui.sldrShoulder.valueChanged.connect(
            functools.partial(self.sliderChange, 1))
        self.ui.sldrElbow.valueChanged.connect(
            functools.partial(self.sliderChange, 2))
        self.ui.sldrWrist.valueChanged.connect(
            functools.partial(self.sliderChange, 3))
        self.ui.sldrGrip1.valueChanged.connect(
            functools.partial(self.sliderChange, 4))
        self.ui.sldrGrip2.valueChanged.connect(
            functools.partial(self.sliderChange, 5))
        self.ui.sldrMaxTorque.valueChanged.connect(
            functools.partial(self.sliderChange, 6))
        self.ui.sldrSpeed.valueChanged.connect(
            functools.partial(self.sliderChange, 7))

        #Setting the poses
        #Pick up position
        self.ui.btnUser2.setText("Pick Up Position")
        self.ui.btnUser2.clicked.connect(
            functools.partial(self.setPose,
                              [-0.063, 0.203, -.605, -1.493, -0.107, 1.702]))
        #Home position (Outside kinect view)
        self.ui.btnUser4.clicked.connect(
            functools.partial(self.setPose,
                              [-2.015, -1.89, 0.318, -1.135, -0.47, 1.723]))
        #self.ui.btnUser4.clicked.connect(functools.partial(self.setPose,[0.622,1.119,-0.069,1.125]))
        #self.ui.btnUser5.clicked.connect(functools.partial(self.setPose,[0,0,0,0]))

        #Robot frame points. Index 3 is phi, the grasping angle with respect to the world frame
        point = [0, 0.44, 0, 90 * D2R]
        #Regular rexarm position
        point = [0.002, 0.189, -0.056, (90 + 72) * D2R]
        point = [0.004, 0.388, -0.008, (90) * D2R]
        point = [-0.002, 0.361, 0, 90 * D2R]
        point = [0, 0.24, -0, 02, 90 * D2R]
        point = [0.14, 0.04, 0.14, 90 * D2R]
        #Test Case
        point = [.22, 0, .22, 18 * D2R]
        #Different test cases
        point = [.12, 0.22, 0.1, 90 * D2R]
        point = [-0.03, -0.17, 0.074, 90 * D2R]
        #Testing a pick up position (Waterbottle)
        point = [0.039, -0.002, 0.35, 37 * D2R]
        point = [0.18, 0, 0.294, (352 * D2R)]
        point = [0.131, 0.139, -0.015, 87 * D2R]
        point = [0.184, 0.202, -0.02, 38 * D2R]
        self.ui.btnUser6.setText("IK on " + str(point))
        self.ui.btnUser6.clicked.connect(functools.partial(self.runIK, point))

        #point = [0,0.05,0.082, 90 * D2R]
        #self.ui.btnUser7.setText("IK on " + str(point))
        #self.ui.btnUser7.clicked.connect(functools.partial(self.runIK,np.transpose(point)))

        self.ui.btnUser3.setText("Straight Position")
        self.ui.btnUser3.clicked.connect(
            functools.partial(self.setPose, [0, 0, 0, 0, 0, 0]))

        self.ui.btnUser11.setText("Recall Position")
        self.ui.btnUser11.clicked.connect(self.recall_pose)

        self.ui.btnUser12.setText("Save Position")
        self.ui.btnUser12.clicked.connect(self.save_pose)
        """ Commands the arm as the arm initialize to 0,0,0,0 angles """
        self.sliderChange(0)
        """ Connect Buttons to Functions 
        LAB TASK: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btnUser1.setText("Affine Calibration")
        self.ui.btnUser1.clicked.connect(self.affine_cal)
コード例 #6
0
ファイル: control_station.py プロジェクト: giri-kum/arm-bot
    def __init__(self, parent=None):

        QtGui.QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Main Variables Using Other Classes"""
        self.rex = Rexarm()
        self.video = Video()
        self.statemachine = Statemachine()

        #self.video.extrinsic = np.array(self.video.getcaldata())
        #self.video.inv_extrinsic = np.array(np.linalg.inv(self.video.extrinsic))
        """ Other Variables """
        self.last_click = np.float32([0, 0])
        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self, True)
        self.statemachine.setme(self.ui, self.rex)
        """ 
        GUI timer 
        Creates a timer and calls update_gui() function 
        according to the given time delay (27ms) 
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.update_gui)
        self._timer.start(27)
        """ 
        LCM Arm Feedback timer
        Creates a timer to call LCM handler for Rexarm feedback
        """
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()
        """
	Giri - Statemachine timer
	"""
        #self._timer3 = QtCore.QTimer(self)
        #self._timer3.timeout.connect(self.statemachine.timerCallback)
        #self._timer3.start(100)  # frequency of the timer is set by this. it is 100 ms now. However, the time.now can give microseconds precision not just millisecond
        """ 
        Connect Sliders to Function
        TODO: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI 
        """
        self.ui.sldrBase.valueChanged.connect(self.sliderBaseChange)
        self.ui.sldrShoulder.valueChanged.connect(
            self.sliderShoulderChange)  #Giri
        self.ui.sldrElbow.valueChanged.connect(self.sliderElbowChange)  #Giri
        self.ui.sldrWrist.valueChanged.connect(self.sliderWristChange)  #Giri
        self.ui.sldrGrip1.valueChanged.connect(self.sliderGrip1Change)  #Giri
        self.ui.sldrGrip2.valueChanged.connect(self.sliderGrip2Change)  #Giri
        self.ui.sldrMaxTorque.valueChanged.connect(
            self.sliderOtherChange)  #Giri
        self.ui.sldrSpeed.valueChanged.connect(self.sliderOtherChange)  #Giri
        if (self.rex.num_joints == 6):
            self.ui.sldrGrip1.setEnabled(True)  #Giri
            self.ui.sldrGrip2.setEnabled(True)  #Giri
        else:
            self.ui.sldrGrip1.setEnabled(False)  #Giri
            self.ui.sldrGrip2.setEnabled(False)  #Giri
        """ Initial command of the arm to home position"""
        self.sliderChange()
        self.reset()
        """ Connect Buttons to Functions 
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btnUser1.setText("Configure Servos")
        self.ui.btnUser1.clicked.connect(self.btn1)  #Giri

        self.ui.btnUser2.setText("Depth and RGB Calibration")
        self.ui.btnUser2.clicked.connect(self.btn2)  #Giri
        self.ui.btnUser2.setEnabled(False)

        self.ui.btnUser3.setText("Extrinsic Calibration")  #Giri
        self.ui.btnUser3.clicked.connect(self.btn3)

        self.ui.btnUser4.setText("Block Detector")  #Giri
        self.ui.btnUser4.clicked.connect(self.btn4)

        self.ui.btnUser5.setText("Repeat")
        self.ui.btnUser5.clicked.connect(self.btn5)  #Giri

        self.ui.btnUser6.setText("Teach")
        self.ui.btnUser6.clicked.connect(self.teach)  #Giri

        self.ui.btnUser7.setText("Smooth Repeat")
        self.ui.btnUser7.clicked.connect(self.srepeat)  #Giri
        self.ui.btnUser7.setEnabled(False)  #Giri

        self.ui.btnUser8.setText("Pick Block")
        self.ui.btnUser8.clicked.connect(self.pick)

        self.ui.btnUser9.setText("Place Block")
        self.ui.btnUser9.clicked.connect(self.place)

        self.ui.btnUser10.setText("Reset")
        self.ui.btnUser10.clicked.connect(self.reset)  #Giri

        self.ui.btnUser11.setText("Enter Competition Mode")
        self.ui.btnUser11.clicked.connect(self.competition)  #Giri

        self.ui.btnUser12.setText("Emergency Stop!")
        self.ui.btnUser12.clicked.connect(self.estop)
コード例 #7
0
ファイル: control_station.py プロジェクト: tyz1030/robotArm
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """dynamixel bus -- add other motors here"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 0)
        shld = DXL_MX(port_num, 1)
        elbw = DXL_MX(port_num, 2)
        wrst = DXL_AX(port_num, 3)
        wrst2 = DXL_XL(port_num, 4)
        grip = DXL_XL(port_num, 5)
        """Objects Using Other Classes"""
        self.rexarm = Rexarm((base, shld, elbw, wrst, wrst2), grip)
        self.kinect = Kinect(self.rexarm)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_next_state, "calibrate"))
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        ### sliders gripper
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip2.valueChanged.connect(self.sliderChange)

        ### button gripper open & close
        self.ui.btnUser5.clicked.connect(self.btn2clicked)
        self.ui.btnUser6.clicked.connect(self.btn1clicked)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        self.ui.btn_exec.clicked.connect(
            partial(self.sm.set_next_state, "execute"))

        self.ui.btnUser2.setText("Record wp")
        self.ui.btnUser3.setText("Clear wp")
        self.ui.btnUser4.setText("Click and pick")
        self.ui.btnUser2.clicked.connect(
            partial(self.sm.set_next_state, "add_wp"))
        self.ui.btnUser3.clicked.connect(
            partial(self.sm.set_next_state, "clear_wp"))
        self.ui.btnUser4.clicked.connect(
            partial(self.sm.set_next_state, "click_and_pick"))
        self.ui.btnUser7.setText("Save Calibration Points")
        self.ui.btnUser8.setText("Load Previous Calibration")
        self.ui.btnUser7.clicked.connect(
            partial(self.sm.set_next_state, "save_calibration_points"))
        self.ui.btnUser8.clicked.connect(
            partial(self.sm.set_next_state, "load_previous_calibration"))
        self.ui.btnUser9.setText("Record Block Position")
        self.ui.btnUser9.clicked.connect(
            partial(self.sm.set_next_state, "record_block_position"))
        self.ui.btnUser5.setText("Open Gripper")
        self.ui.btnUser6.setText("Close Gripper")

        self.ui.btn_task1.clicked.connect(
            partial(self.sm.set_next_state, "mirror"))

        self.ui.btn_task2.clicked.connect(
            partial(self.sm.set_next_state, "stack_3"))
        self.ui.btn_task3.clicked.connect(
            partial(self.sm.set_next_state, "line_em_up"))
        self.ui.btn_task4.clicked.connect(
            partial(self.sm.set_next_state, "stack_em_high"))

        self.ui.btn_exec_6.clicked.connect(
            partial(self.sm.set_next_state, "pyramid5"))
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)
コード例 #8
0
class Gui(QMainWindow):
    """ 
    Main GUI Class
    contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """
        Dynamixel bus
        TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_XL(port_num, 1)
        shld = DXL_XL(port_num, 2)
        elbw = DXL_XL(port_num, 3)
        wrst = DXL_XL(port_num, 4)
        grip = DXL_XL(port_num, 5)
        """Objects Using Other Classes"""
        self.camera = PiCamera()
        self.rexarm = Rexarm((base, shld, elbw, wrst, grip))
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp)
        self.taskThread = TaskThread(self.sm)
        self.rgb_image = None
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_current_state, "calibrate"))

        self.ui.btn_task1.clicked.connect(
            partial(self.taskThread.set_task_num, 1))
        self.ui.btn_task2.clicked.connect(
            partial(self.taskThread.set_task_num, 2))
        self.ui.btn_task3.clicked.connect(
            partial(self.taskThread.set_task_num, 3))
        self.ui.btn_task4.clicked.connect(
            partial(self.taskThread.set_task_num, 4))

        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.camera)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.updateAprilTags.connect(self.updateAprilTags)
        self.videoThread.updateImage.connect(self.updateImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.taskThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)

    """ Slots attach callback functions to signals emitted from threads"""

    # Convert image to Qt image for display.
    def convertImage(self, image):
        qimg = QImage(image, image.shape[1], image.shape[0],
                      QImage.Format_RGB888)
        return QPixmap.fromImage(qimg)

    # TODO: Add more QImage in the list for visualization and debugging
    @pyqtSlot(list)
    def setImage(self, image_list):
        rgb_image = image_list[0]
        apriltag_image = image_list[1]
        block_image = image_list[2]
        if (self.ui.radioVideo.isChecked()):
            # self.ui.videoDisplay.setPixmap(self.convertImage(rgb_image))
            self.rgb_image = rgb_image
            self.sm.rgb_image = rgb_image

        if (self.ui.radioApril.isChecked()):
            self.ui.videoDisplay.setPixmap(self.convertImage(apriltag_image))
        if (self.ui.radioUsr1.isChecked()):
            self.ui.videoDisplay.setPixmap(self.convertImage(block_image))

    @pyqtSlot(list)
    def updateAprilTags(self, tags):
        # print('UPDATING APRIL TAGS')
        self.sm.tags = tags

    @pyqtSlot(list)
    def updateImage(self, image):
        # self.sm.image = image
        # detectColor(self.sm, self.sm.image)
        pass

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        self.ui.rdoutBaseJC.setText(str("%+.2f" % (joints[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(str("%+.2f" % (joints[1] * R2D)))
        self.ui.rdoutElbowJC.setText(str("%+.2f" % (joints[2] * R2D)))
        self.ui.rdoutWristJC.setText(str("%+.2f" % (joints[3] * R2D)))

        if (len(joints) > 5):
            self.ui.rdoutWrist3JC.setText(str("%+.2f" % (joints[5] * R2D)))

        else:
            self.ui.rdoutWrist3JC.setText(str("N.A."))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)

    """ Other callback functions attached to GUI elements"""

    def estop(self):
        self.rexarm.estop = True
        self.sm.set_current_state("estop")

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))

        self.ui.rdoutWrist2.setText(str(self.ui.sldrWrist2.value()))
        self.ui.rdoutGrip1.setText(str(self.ui.sldrGrip1.value()))

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rexarm.set_torque_limits([self.ui.sldrMaxTorque.value() / 100.0] *
                                      self.rexarm.num_joints,
                                      update_now=False)
        self.rexarm.set_speeds_normalized_global(self.ui.sldrSpeed.value() /
                                                 100.0,
                                                 update_now=False)
        joint_positions = np.array([
            self.ui.sldrBase.value() * D2R,
            self.ui.sldrShoulder.value() * D2R,
            self.ui.sldrElbow.value() * D2R,
            self.ui.sldrWrist.value() * D2R,
            self.ui.sldrGrip1.value() * D2R
        ])
        self.rexarm.set_positions(joint_positions, update_now=False)

    def directControlChk(self, state):
        if state == Qt.Checked:
            self.sm.set_current_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            self.sm.set_current_state("idle")
            self.ui.SliderFrame.setEnabled(False)

    def trackMouse(self):
        """ 
        Mouse position presentation in GUI
        TODO: Display the rgb/hsv value
        """

        x = QWidget.mapFromGlobal(self, QCursor.pos()).x()
        y = QWidget.mapFromGlobal(self, QCursor.pos()).y()
        if ((x < MIN_X) or (x >= MAX_X) or (y < MIN_Y) or (y >= MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutRGB.setText("(-,-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            self.ui.rdoutMousePixels.setText("(%.0f,%.0f,-)" % (x, y))

            rgb = self.rgb_image[y, x]  # [r, g, b] of this pixel
            hsv_image = cv2.cvtColor(self.rgb_image, cv2.COLOR_RGB2HSV)
            hsv = hsv_image[y, x]
            # self.ui.rdoutRGB.setText("({},{},{})".format(*rgb))
            # self.ui.rdoutRGB.setText("({},{},{})".format(*hsv))
            self.ui.rdoutRGB.setText(hue_to_classification(hsv[0]))
            print(hsv[0])

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for calibration 
        """
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
コード例 #9
0
class Gui(QMainWindow):
    """ 
    Main GUI Class
    contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """
        Dynamixel bus
        TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 1)
        shld = DXL_MX(port_num, 2)
        elbw = DXL_MX(port_num, 3)
        wrst = DXL_AX(port_num, 4)
        wrst2 = DXL_AX(port_num, 5)
        wrst3 = DXL_XL(port_num, 6)
        grip = DXL_XL(port_num, 7)
        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm((base, shld, elbw, wrst, wrst2, wrst3), grip)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_next_state, "calibrate"))
        self.ui.btnUser2.setText("Waypoint")
        self.ui.btnUser2.clicked.connect(
            partial(self.sm.set_next_state, "waypoint"))
        self.ui.btnUser3.setText("Teach")
        self.ui.btnUser3.clicked.connect(
            partial(self.sm.set_next_state, "teach"))
        self.ui.btnUser4.setText("Record")
        self.ui.btnUser4.clicked.connect(
            partial(self.sm.set_next_state, "record"))
        self.ui.btnUser5.setText("Repeat")
        self.ui.btnUser5.clicked.connect(
            partial(self.sm.set_next_state, "repeat"))
        self.ui.btn_task1.setText("Pick n Stack")
        self.ui.btn_task1.clicked.connect(partial(self.sm.set_next_state,
                                                  "IK"))
        self.ui.btnUser6.setText("Click and Place")
        self.ui.btnUser6.clicked.connect(
            partial(self.sm.set_next_state, "clickgrab"))
        self.ui.btnUser7.setText("Open Gripper")
        self.ui.btnUser7.clicked.connect(
            partial(self.sm.set_next_state, "open_gripper"))
        self.ui.btnUser8.setText("Close Gripper")
        self.ui.btnUser8.clicked.connect(
            partial(self.sm.set_next_state, "close_gripper"))
        self.ui.btnUser9.setText("Incline")
        self.ui.btnUser9.clicked.connect(
            partial(self.sm.set_next_state, "incline"))
        self.ui.btn_task2.setText("Line Em Up")
        self.ui.btn_task2.clicked.connect(
            partial(self.sm.set_next_state, "color_sort"))
        self.ui.btn_task3.setText("Stack Em High")
        self.ui.btn_task3.clicked.connect(
            partial(self.sm.set_next_state, "color_stack"))
        self.ui.btn_task4.setText("Block Mover")
        self.ui.btn_task4.clicked.connect(
            partial(self.sm.set_next_state, "square"))
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist3.valueChanged.connect(self.sliderChange)
        #self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)
        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage, QImage)
    def setImage(self, rgb_image, depth_image, gray_depth_image):
        if (self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if (self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))
        if (self.ui.radioUsr1.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(gray_depth_image))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        self.ui.rdoutBaseJC.setText(str("%+.2f" % (joints[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(
            str("%+.2f" % ((joints[1] * R2D) + 90.0)))
        self.ui.rdoutElbowJC.setText(str("%+.2f" % (joints[2] * R2D)))
        self.ui.rdoutWristJC.setText(str("%+.2f" % (joints[3] * R2D)))
        self.ui.rdoutWrist2JC.setText(str("%+.2f" % (joints[4] * R2D)))

        if (len(joints) > 5):
            self.ui.rdoutWrist3JC.setText(str("%+.2f" % (joints[5] * R2D)))

        else:
            self.ui.rdoutWrist3JC.setText(str("N.A."))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))
        self.ui.rdoutG.setText(str("%+.2f" % (pos[4])))
        self.ui.rdoutP.setText(str("%+.2f" % (pos[5])))

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)

    """ Other callback functions attached to GUI elements"""

    def estop(self):
        self.rexarm.estop = True
        self.sm.set_next_state("estop")

    #def waypoint(self):
    # self.sm.set_next_state("waypoint")

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))

        self.ui.rdoutWrist2.setText(str(self.ui.sldrWrist2.value()))
        self.ui.rdoutWrist3.setText(str(self.ui.sldrWrist3.value()))
        #self.ui.sldrGrip1.setText(str(self.ui.sldrGrip1.value()))
        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rexarm.set_torque_limits([self.ui.sldrMaxTorque.value() / 100.0] *
                                      self.rexarm.num_joints,
                                      update_now=False)
        self.rexarm.set_speeds_normalized_global(self.ui.sldrSpeed.value() /
                                                 100.0,
                                                 update_now=False)
        joint_positions = np.array([
            self.ui.sldrBase.value() * D2R,
            self.ui.sldrShoulder.value() * D2R,
            self.ui.sldrElbow.value() * D2R,
            self.ui.sldrWrist.value() * D2R,
            self.ui.sldrWrist2.value() * D2R,
            self.ui.sldrWrist3.value() * D2R
        ])
        self.rexarm.set_positions(joint_positions, update_now=False)

    def directControlChk(self, state):
        if state == Qt.Checked:
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)

    def trackMouse(self):
        """ 
        Mouse position presentation in GUI
        TODO: after implementing workspace calibration 
        display the world coordinates the mouse points to 
        in the RGB video image.
        """

        x = QWidget.mapFromGlobal(self, QCursor.pos()).x()
        y = QWidget.mapFromGlobal(self, QCursor.pos()).y()
        if ((x < MIN_X) or (x >= MAX_X) or (y < MIN_Y) or (y >= MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            if (self.kinect.currentDepthFrame.any() != 0):
                z = self.kinect.currentDepthFrame[y][x]
                self.ui.rdoutMousePixels.setText("(%.0f,%.0f,%.0f)" %
                                                 (x, y, z))

                if self.kinect.calibrated == True:
                    mouse = np.array([[x], [y], [1]], dtype=float)
                    depth = (0.1236 * np.tan((z) / 2842.5 + 1.1863))

                    camera = depth * np.matmul(inv(self.kinect.camera_matrix),
                                               mouse)
                    points = np.array([[camera[0]], [camera[1]], [1]])
                    world = np.matmul(self.kinect.affineB.astype(float),
                                      points.astype(float))

                    #world = np.matmul(self.kinect.affineB.astype(float),mouse)

                    #depth = -2.5333*z + 1836.7
                    board_depth = 0.1236 * np.tan(718 / 2842.5 + 1.1863)

                    #depth = (1-depth/board_depth)*1000
                    depth = (board_depth - depth) * 1000
                    """
                    correction_factor = 0.000626
                    world[0]=world[0]*(1-correction_factor*depth)
                    world[1]=world[1]*(1-correction_factor*depth)
                    """
                    #self.ui.rdoutMouseWorld.setText("(%3.2f,%3.2f,%3.2f)" % (camera[0],camera[1],camera[2]))
                    self.ui.rdoutMouseWorld.setText(
                        "(%.0f,%.0f,%.0f)" % (world[0], world[1], depth))

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for calibration 
        """
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
        """ Change coordinates to image axis """
        self.kinect.last_click[0] = x - MIN_X
        self.kinect.last_click[1] = y - MIN_Y
        self.kinect.new_click = True
コード例 #10
0
class Gui(QMainWindow):
    """!
    Main GUI Class

    Contains the main function and interfaces between the GUI and functions.
    """
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Groups of ui commonents """
        self.error_lcds = [
            self.ui.rdoutBaseErrors, self.ui.rdoutShoulderErrors,
            self.ui.rdoutElbowErrors, self.ui.rdoutWristErrors,
            self.ui.rdoutWrist2Errors, self.ui.rdoutWrist3Errors
        ]
        self.joint_readouts = [
            self.ui.rdoutBaseJC, self.ui.rdoutShoulderJC, self.ui.rdoutElbowJC,
            self.ui.rdoutWristJC, self.ui.rdoutWrist2JC, self.ui.rdoutWrist3JC
        ]
        self.joint_slider_rdouts = [
            self.ui.rdoutBase, self.ui.rdoutShoulder, self.ui.rdoutElbow,
            self.ui.rdoutWrist, self.ui.rdoutWrist2, self.ui.rdoutWrist3
        ]
        self.joint_sliders = [
            self.ui.sldrBase, self.ui.sldrShoulder, self.ui.sldrElbow,
            self.ui.sldrWrist, self.ui.sldrWrist2, self.ui.sldrWrist3
        ]
        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm()
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        """
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        # Video
        self.ui.videoDisplay.setMouseTracking(True)
        self.ui.videoDisplay.mouseMoveEvent = self.trackMouse
        self.ui.videoDisplay.mousePressEvent = self.calibrateMousePress
        # Buttons
        # Handy lambda function that can be used with Partial to only set the new state if the rexarm is initialized
        nxt_if_arm_init = lambda next_state: self.sm.set_next_state(
            next_state if self.rexarm.initialized else None)
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btn_init_arm.clicked.connect(self.initRexarm)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(partial(nxt_if_arm_init, 'calibrate'))
        self.ui.btn_exec.clicked.connect(self.execute)
        self.ui.btnUser2.setText("Reset Waypoints")
        self.ui.btnUser2.clicked.connect(self.reset)
        self.ui.btnUser3.setText("Add Waypoint")
        self.ui.btnUser3.clicked.connect(self.teach)
        self.ui.btnUser4.setText("Gripper Toggle")
        self.ui.btnUser4.clicked.connect(self.toggle_gripper)
        self.ui.btnUser5.setText("Add Color Points")
        self.ui.btnUser5.clicked.connect(self.colPoints)
        self.ui.btnUser6.setText("Click and Grab")
        self.ui.btnUser6.clicked.connect(self.click_grab)
        # Sliders
        for sldr in self.joint_sliders:
            sldr.valueChanged.connect(self.sliderChange)
        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        # Direct Control
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        # Status
        self.ui.rdoutStatus.setText("Waiting for input")
        # Auto exposure
        self.ui.chkAutoExposure.stateChanged.connect(self.autoExposureChk)
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """Setup Threads"""
        # Rexarm runs its own thread

        # Video
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        # State machine
        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        # Display
        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.updateJointErrors.connect(self.updateJointErrors)
        self.displayThread.start()

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage, QImage)
    def setImage(self, rgb_image, depth_image, depth_filter_image):
        """!
        @brief      Display the images from the kinect.

        @param      rgb_image    The rgb image
        @param      depth_image  The depth image
        """
        if (self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if (self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))
        if (self.ui.radioUsr1.isChecked()):
            self.ui.videoDisplay.setPixmap(
                QPixmap.fromImage(depth_filter_image))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        for rdout, joint in zip(self.joint_readouts, joints):
            rdout.setText(str('%+.2f' % (joint * R2D)))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))
        # self.ui.rdoutG.setText(str("%+.2f" % (pos[4])))
        # self.ui.rdoutP.setText(str("%+.2f" % (pos[5])))

    @pyqtSlot(list)
    def updateJointErrors(self, errors):
        for lcd, error in zip(self.error_lcds, errors):
            lcd.display(error)

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)

    """ Other callback functions attached to GUI elements"""

    def estop(self):
        self.sm.set_next_state("estop")

    def execute(self):
        # self.sm.set_next_state("execute")
        self.sm.set_next_state("execute_tp")

    def reset(self):
        self.sm.set_next_state("reset")

    def teach(self):
        self.sm.set_next_state("teach")

    def colPoints(self):
        if self.sm.current_state == "color":  #if we're already doing colors, now save it
            self.sm.set_next_state("save_color")
        else:
            self.sm.set_next_state("color")

    def toggle_gripper(self):
        self.rexarm.toggle_gripper()

    def click_grab(self):
        # TODO: WRITE FUNCTION HERE!!!
        pass

    def sliderChange(self):
        """!
        @brief Slider changed

        Function to change the slider labels when sliders are moved and to command the arm to the given position
        """
        for rdout, sldr in zip(self.joint_slider_rdouts, self.joint_sliders):
            rdout.setText(str(sldr.value()))

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")

        # Do nothing if the rexarm is not initialized
        if self.rexarm.initialized:
            self.rexarm.set_torque_limits(
                [self.ui.sldrMaxTorque.value() / 100.0] *
                self.rexarm.num_joints)
            self.rexarm.set_speeds_normalized_all(self.ui.sldrSpeed.value() /
                                                  100.0)
            joint_positions = np.array(
                [sldr.value() * D2R for sldr in self.joint_sliders])
            # Only send the joints that the rexarm has
            self.rexarm.set_positions(
                joint_positions[0:self.rexarm.num_joints])

    def directControlChk(self, state):
        """!
        @brief      Changes to direct control mode

                    Will only work if the rexarm is initialized.

        @param      state  State of the checkbox
        """
        if state == Qt.Checked and self.rexarm.initialized:
            # Go to manual and enable sliders
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            # Lock sliders and go to idle
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)
            self.ui.chk_directcontrol.setChecked(False)

    def autoExposureChk(self, state):
        """!
        @brief      Sets the Kinect auto exposer

        @param      state  State of the checkbox
        """
        if state == Qt.Checked and self.kinect.kinectConnected == True:
            self.kinect.toggleExposure(True)
        else:
            self.kinect.toggleExposure(False)

    def trackMouse(self, mouse_event):
        """!
        @brief      Show the mouse position in GUI

                    TODO: after implementing workspace calibration display the world coordinates the mouse points to in the RGB
                    video image.

        @param      mouse_event  QtMouseEvent containing the pose of the mouse at the time of the event not current time
        """
        if self.kinect.DepthFrameRaw.any() != 0:
            u = mouse_event.pos().x()
            v = mouse_event.pos().y()
            d = self.kinect.DepthFrameRaw[v, u]
            self.ui.rdoutMousePixels.setText("(" + str(u) + "," + str(v) +
                                             "," + str(d) + ")")
            worldCoords = self.kinect.pix2Glob(np.array(
                [u, v, 1])) * 1000  #1000 for mm
            self.ui.rdoutMouseWorld.setText(
                f"({np.round(worldCoords[0])},{np.round(worldCoords[1])},{np.round(worldCoords[2])})"
            )

    def calibrateMousePress(self, mouse_event):
        """!
        @brief Record mouse click positions for calibration

        @param      mouse_event  QtMouseEvent containing the pose of the mouse at the time of the event not current time
        """
        """ Get mouse posiiton """
        pt = mouse_event.pos()

        if mouse_event.button() == Qt.LeftButton:
            self.kinect.last_click[0] = pt.x()
            self.kinect.last_click[1] = pt.y()
            self.kinect.new_click = True
        elif mouse_event.button() == Qt.RightButton:
            self.kinect.last_rclick[0] = pt.x()
            self.kinect.last_rclick[1] = pt.y()
            self.kinect.new_rclick = True

    def initRexarm(self):
        """!
        @brief      Initializes the rexarm.
        """
        self.sm.set_next_state('initialize_rexarm')
        self.ui.SliderFrame.setEnabled(False)
        self.ui.chk_directcontrol.setChecked(False)
コード例 #11
0
ファイル: control_station.py プロジェクト: dziedada/467Final
    def __init__(self,parent=None):
        QWidget.__init__(self,parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self,True)

        """
        Dynamixel bus
        TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        """
        467TODO:
        Based on motors we are using, modify ports and definition of rexarm
        
        Assume only use shld, elbw, wrst for now
        """
        base = DXL_MX(port_num, 1)
        shld = DXL_MX(port_num, 2)
        elbw = DXL_MX(port_num, 3)
        wrst = DXL_AX(port_num, 4)
        #wrst2 = DXL_AX(port_num, 1)

        """Objects Using Other Classes"""
        self.kinect = None #Kinect()
        #self.rexarm = Rexarm((base,shld,elbw,wrst,wrst2),0)
        self.rexarm = Rexarm((base,shld,elbw, wrst),0)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
    
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(partial(self.sm.set_next_state, "calibrate"))
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")

        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)

        """initalize rexarm"""
        self.rexarm.initialize()

        """Setup Threads"""
        # self.videoThread = VideoThread(self.kinect)
        # self.videoThread.updateFrame.connect(self.setImage)        
        # self.videoThread.start()

        
        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()
        

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(self.updateStatusMessage)
        self.displayThread.start()

        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)
コード例 #12
0
ファイル: control_station.py プロジェクト: zli91/armlab-F18
    def __init__(self,parent=None):
        QWidget.__init__(self,parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self,True)

        """dynamixel bus -- add other motors here"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 0)
        shld = DXL_MX(port_num, 1)
        elbw = DXL_MX(port_num, 2)
        wrst = DXL_AX(port_num, 3)
        wrst2 = DXL_XL(port_num, 4)
        grip = DXL_XL(port_num, 5)

        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm((base,shld,elbw,wrst,wrst2,grip),0)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
    
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btn_exec.clicked.connect(partial(self.sm.set_next_state, "execute"))
        self.ui.btn_cali.clicked.connect(partial(self.sm.set_next_state, "calibrate"))
        # self.ui.btnUser1.setText("Calibrate")
        # self.ui.btnUser1.clicked.connect(partial(self.sm.set_next_state, "calibrate"))
        
        self.ui.btnUser1.setText("Teach and Repeat")
        self.ui.btnUser1.clicked.connect(partial(self.sm.set_next_state, "teachNRepeat"))
        self.ui.btnUser2.setText("Record Waypoints")
        self.ui.btnUser2.clicked.connect(partial(self.sm.set_next_state, "recordWaypoint"))
        self.ui.btnUser3.setText("Play")
        self.ui.btnUser3.clicked.connect(partial(self.sm.set_next_state, "play"))

        self.ui.btnUser4.setText("Block Detection Start")
        self.ui.btnUser4.clicked.connect(partial(self.sm.set_next_state, "blockDetectionStart"))
        self.ui.btnUser5.setText("Block Message")
        self.ui.btnUser5.clicked.connect(partial(self.sm.set_next_state, "blockMessage"))
        self.ui.btnUser6.setText("Block Detection End")
        self.ui.btnUser6.clicked.connect(partial(self.sm.set_next_state, "blockDetectionEnd"))

        self.ui.btnUser7.setText("Click and Grab")
        self.ui.btnUser7.clicked.connect(partial(self.sm.set_next_state, "clickNGrab"))
        self.ui.btnUser8.setText("Pick n' Place")
        self.ui.btnUser8.clicked.connect(partial(self.sm.set_next_state, "pickNPlace"))
        self.ui.btnUser9.setText("Pick n' Stack")
        self.ui.btnUser9.clicked.connect(partial(self.sm.set_next_state, "pickNStack"))
        self.ui.btnUser10.setText("Line 'em Up!")
        self.ui.btnUser10.clicked.connect(partial(self.sm.set_next_state, "lineUp"))
        self.ui.btnUser11.setText("Stack 'em High!")
        self.ui.btnUser11.clicked.connect(partial(self.sm.set_next_state, "stackHigh"))
        self.ui.btnUser12.setText("Pyramid Builder!")
        self.ui.btnUser12.clicked.connect(partial(self.sm.set_next_state, "buildPyramid"))
        


        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip2.valueChanged.connect(self.sliderChange)
        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")

        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)

        """initalize rexarm"""
        self.rexarm.initialize()

        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)        
        self.videoThread.start()

        
        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()
        

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(self.updateStatusMessage)
        self.displayThread.start()

        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)
コード例 #13
0
    def __init__(self, parent=None):

        QtGui.QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Main Variables Using Other Classes"""
        self.rex = Rexarm(self.ui)
        self.video = Video(cv2.VideoCapture(0))
        """
        Zhentao added Here.
        Initialize the statemachine.
        """

        self.statemanager = StateManager(self.rex, self.video)
        """ Other Variables """
        self.last_click = np.float32([0, 0])
        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self, True)
        """ 
        Video Function 
        Creates a timer and calls play() function 
        according to the given time delay (27mm) 
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.play)
        self._timer.start(27)
        """ 
        LCM Arm Feedback
        Creates a timer to call LCM handler continuously
        No delay implemented. Reads all time 
        """
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()
        """ 
        Connect Sliders to Function
        LAB TASK: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI 
        """
        ## TODO: IMPLEMENT GRIP VALUE CONTROLS ##
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)
        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        """ Commands the arm as the arm initialize to 0,0,0,0 angles """
        self.sliderChange()
        """ Connect Buttons to Functions 
        LAB TASK: NAME AND CONNECT BUTTONS AS NEEDED
        """
        #This is needed.
        self.ui.btnUser1.setText("Affine Calibration")
        self.ui.btnUser1.clicked.connect(self.affine_cal)

        self.ui.btnUser2.setText("SM Test")
        self.ui.btnUser2.clicked.connect(self.iTestSM)

        self.ui.btnUser3.setText("Reset Position")
        self.ui.btnUser3.clicked.connect(self.rex.iResetPosition)

        self.ui.btnUser4.setText("Replay")
        self.ui.btnUser4.clicked.connect(self.iReplay)
        """
        self.ui.btnUser4.setText("OpenGripper")
        self.ui.btnUser4.clicked.connect(self.iTestGripperOpen)

        self.ui.btnUser5.setText("CloseGripper")
        self.ui.btnUser5.clicked.connect(self.iTestGripperClose)

        
        """
        """
コード例 #14
0
class Gui(QMainWindow):
    """ 
    Main GUI Class
    contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self,parent=None):
        QWidget.__init__(self,parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self,True)

        """
        Dynamixel bus
        TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 1)
        shld = DXL_MX(port_num, 2)
        elbw = DXL_MX(port_num, 3)
        wrst = DXL_AX(port_num, 4)
        wrst2 = DXL_AX(port_num, 5)
        wrst3 = DXL_XL(port_num, 6)
        gripper = DXL_XL(port_num, 7)

        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm((base,shld,elbw,wrst,wrst2,wrst3),gripper)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
    
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_exec.clicked.connect(self.execute)


        self.ui.btn_estop.clicked.connect(self.estop)
        
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(partial(self.sm.set_next_state, "calibrate"))
        
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist3.valueChanged.connect(self.sliderChange)
        #self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")

        """Team10 section for buttons"""
        self.ui.btnUser2.setText("teach")
        self.ui.btnUser2.clicked.connect(partial(self.sm.set_next_state, "teach"))

        self.ui.btnUser3.setText("repeat")
        self.ui.btnUser3.clicked.connect(partial(self.sm.set_next_state, "repeat"))
        
        self.ui.btnUser4.setText("Set ROI")
        self.ui.btnUser4.clicked.connect(partial(self.sm.set_next_state, "set_roi"))

        self.ui.btnUser5.setText("Set Exclusion")
        self.ui.btnUser5.clicked.connect(partial(self.sm.set_next_state, "set_exclusion"))

        self.ui.btnUser6.setText("Save frames")
        self.ui.btnUser6.clicked.connect(partial(self.sm.set_next_state, "save_frames"))


        self.ui.btn_task3.clicked.connect(partial(self.sm.set_next_state, "task3"))

        self.ui.btnUser7.setText("Click & Grab")
        self.ui.btnUser7.clicked.connect(partial(self.sm.set_next_state, "ClickandGrab"))
 

        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)

        """initalize rexarm"""
        self.rexarm.initialize()

        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)        
        self.videoThread.start()

        
        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()
        

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(self.updateStatusMessage)
        self.displayThread.start()

        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage, QImage, QImage)
    def setImage(self, rgb_image, depth_image, level_image, superpose_frame):
        if(self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if(self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))
        if(self.ui.radioUsr2.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(level_image))
        if(self.ui.radioUsr1.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(superpose_frame))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        self.ui.rdoutBaseJC.setText(str("%+.2f" % (joints[0]*R2D)))
        self.ui.rdoutShoulderJC.setText(str("%+.2f" % ((joints[1]*R2D)+90.0)))
        self.ui.rdoutElbowJC.setText(str("%+.2f" % (joints[2]*R2D)))
        self.ui.rdoutWristJC.setText(str("%+.2f" % (joints[3]*R2D)))
        self.ui.rdoutWrist2JC.setText(str("%+.2f" % (joints[4]*R2D)))
        self.ui.rdoutWrist3JC.setText(str("%+.2f" % (joints[4]*R2D)))

        if(len(joints)>5):
            self.ui.rdoutWrist3JC.setText(str("%+.2f" % (joints[5]*R2D)))

        else:
            self.ui.rdoutWrist3JC.setText(str("N.A."))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))
        self.ui.rdoutG.setText(str("%+.2f" % (pos[4])))
        self.ui.rdoutP.setText(str("%+.2f" % (pos[5])))

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)


    """ Other callback functions attached to GUI elements"""
    def execute(self):
        #self.rexarm.set_positions()
        self.sm.set_next_state("execute")

    def estop(self):
        self.rexarm.estop = True
        self.sm.set_next_state("estop")

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))
        self.ui.rdoutWrist2.setText(str(self.ui.sldrWrist2.value()))
        self.ui.rdoutWrist3.setText(str(self.ui.sldrWrist3.value()))
        #self.ui.rdoutGrip1.setText(str(self.ui.sldrGrip1.value()))

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rexarm.set_torque_limits([self.ui.sldrMaxTorque.value()/100.0]*self.rexarm.num_joints, update_now = False)
        self.rexarm.set_speeds_normalized_global(self.ui.sldrSpeed.value()/100.0, update_now = False)
        joint_positions = np.array([self.ui.sldrBase.value()*D2R, 
                           self.ui.sldrShoulder.value()*D2R,
                           self.ui.sldrElbow.value()*D2R,
                           self.ui.sldrWrist.value()*D2R,
                           self.ui.sldrWrist2.value()*D2R,
                           self.ui.sldrWrist3.value()*D2R])
        self.rexarm.set_positions(joint_positions, update_now = False)
        #self.rexarm.gripper.set_position(self.ui.sldrGrip1.value()*D2R)

    def directControlChk(self, state):
        if state == Qt.Checked:
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)

    def trackMouse(self):
        """ 
        Mouse position presentation in GUI
        TODO: after implementing workspace calibration 
        display the world coordinates the mouse points to 
        in the RGB video image.
        """

        x = QWidget.mapFromGlobal(self,QCursor.pos()).x()
        y = QWidget.mapFromGlobal(self,QCursor.pos()).y()
        if ((x < MIN_X) or (x >= MAX_X) or (y < MIN_Y) or (y >= MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            if(self.kinect.currentDepthFrame.any() != 0):
                z = self.kinect.currentDepthFrame[y][x]
                self.ui.rdoutMousePixels.setText("(%.0f,%.0f,%.0f)" % (x,y,z))
                PointCameraFrm = self.kinect.ConvertImagePointToCameraFrame(np.array([x,y]))
                PointWorldFrm = self.kinect.ConvertCameraFrametoWorlFrame(PointCameraFrm)
                #self.ui.rdoutMouseWorld.setText("(-,-,-)")
                self.ui.rdoutMouseWorld.setText("(%.3f,%.3f,%.3f)" % (PointWorldFrm[0],PointWorldFrm[1],PointWorldFrm[2]))

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for calibration 
        """
 
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()

        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return

        """ Change coordinates to image axis """
        self.kinect.last_click[0] = x - MIN_X 
        self.kinect.last_click[1] = y - MIN_Y
        if (self.kinect.kinectCalibrated == True):
            self.kinect.PointCamera_last_click = self.kinect.ConvertImagePointToCameraFrame(np.array([x - MIN_X, y - MIN_Y]))
            self.kinect.PointWorld_last_click  = self.kinect.ConvertCameraFrametoWorlFrame(self.kinect.PointCamera_last_click)
            for i in range(10):
                self.kinect.BlockCenter, self.kinect.BlockOrientation_last_click  = self.kinect.SelectBlock(np.array([ self.kinect.last_click[0], self.kinect.last_click[1]]))
                if not np.array_equal(self.kinect.BlockCenter,np.array([0.0, 0.0, 0.0])):
                    self.kinect.PointWorld_last_click  = self.kinect.BlockCenter
                    #print("Coodinates: "+str(self.kinect.PointWorld_last_click))
                    #print("Orientation: "+str(self.kinect.BlockOrientation_last_click))
                    break
                time.sleep(0.010)
        print("Wold point selected: "+str(self.kinect.PointWorld_last_click))
        print("Orientation: " +str(self.kinect.BlockOrientation_last_click))
        self.kinect.new_click = True
コード例 #15
0
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """
        Dynamixel bus
        TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_XL(port_num, 1)
        shld = DXL_XL(port_num, 2)
        elbw = DXL_XL(port_num, 3)
        wrst = DXL_XL(port_num, 4)
        grip = DXL_XL(port_num, 5)
        """Objects Using Other Classes"""
        self.camera = PiCamera()
        self.rexarm = Rexarm((base, shld, elbw, wrst, grip))
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp)
        self.taskThread = TaskThread(self.sm)
        self.rgb_image = None
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_current_state, "calibrate"))

        self.ui.btn_task1.clicked.connect(
            partial(self.taskThread.set_task_num, 1))
        self.ui.btn_task2.clicked.connect(
            partial(self.taskThread.set_task_num, 2))
        self.ui.btn_task3.clicked.connect(
            partial(self.taskThread.set_task_num, 3))
        self.ui.btn_task4.clicked.connect(
            partial(self.taskThread.set_task_num, 4))

        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.camera)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.updateAprilTags.connect(self.updateAprilTags)
        self.videoThread.updateImage.connect(self.updateImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.taskThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)
コード例 #16
0
class Gui(QtGui.QMainWindow):
    """ 
    Main GUI Class
    It contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self, parent=None):

        QtGui.QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Main Variables Using Other Classes"""
        self.rex = Rexarm(self.ui)
        self.video = Video(cv2.VideoCapture(0))
        """
        Zhentao added Here.
        Initialize the statemachine.
        """

        self.statemanager = StateManager(self.rex, self.video)
        """ Other Variables """
        self.last_click = np.float32([0, 0])
        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self, True)
        """ 
        Video Function 
        Creates a timer and calls play() function 
        according to the given time delay (27mm) 
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.play)
        self._timer.start(27)
        """ 
        LCM Arm Feedback
        Creates a timer to call LCM handler continuously
        No delay implemented. Reads all time 
        """
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()
        """ 
        Connect Sliders to Function
        LAB TASK: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI 
        """
        ## TODO: IMPLEMENT GRIP VALUE CONTROLS ##
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)
        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        """ Commands the arm as the arm initialize to 0,0,0,0 angles """
        self.sliderChange()
        """ Connect Buttons to Functions 
        LAB TASK: NAME AND CONNECT BUTTONS AS NEEDED
        """
        #This is needed.
        self.ui.btnUser1.setText("Affine Calibration")
        self.ui.btnUser1.clicked.connect(self.affine_cal)

        self.ui.btnUser2.setText("SM Test")
        self.ui.btnUser2.clicked.connect(self.iTestSM)

        self.ui.btnUser3.setText("Reset Position")
        self.ui.btnUser3.clicked.connect(self.rex.iResetPosition)

        self.ui.btnUser4.setText("Replay")
        self.ui.btnUser4.clicked.connect(self.iReplay)
        """
        self.ui.btnUser4.setText("OpenGripper")
        self.ui.btnUser4.clicked.connect(self.iTestGripperOpen)

        self.ui.btnUser5.setText("CloseGripper")
        self.ui.btnUser5.clicked.connect(self.iTestGripperClose)

        
        """
        """

        
        self.ui.btnUser2.setText("STEP1: Reset Position")
        self.ui.btnUser2.clicked.connect(self.iResetPosition)
        self.ui.btnUser3.clicked.connect(self.iResetTorqueAndSpeed)
        
        self.ui.btnUser3.setText("STEP2: Reset Torque and Speed")
        self.ui.btnUser4.setText("STEP3: Train Begin")
        self.ui.btnUser4.clicked.connect(self.iTrainBegin)
        self.ui.btnUser5.setText("STEP4(r): GetWayPoint")
        self.ui.btnUser5.clicked.connect(self.iGetWayPoint)
        self.ui.btnUser5.setEnabled(False)
        self.ui.btnUser6.setText("STEP5: Stop Recording")
        self.ui.btnUser6.clicked.connect(self.iTrainStop)
        self.ui.btnUser6.setEnabled(False)
        self.ui.btnUser7.clicked.connect(self.iReplayBegin)
        self.ui.btnUser7.setText("Replay WholeWay")
        self.ui.btnUser8.clicked.connect(self.iReplayWPTBegin_FAST)
        self.ui.btnUser8.setText("Replay WayPoint(FAST)")
        self.ui.btnUser9.clicked.connect(self.iReplayWPTBegin_SLOW)
        self.ui.btnUser9.setText("Replay WayPoint(SLOW)")
        self.ui.btnUser10.setText("PlayStop")
        self.ui.btnUser10.clicked.connect(self.iReplayStop)
        self.ui.btnUser11.setText("Save WPT Data")
        self.ui.btnUser11.clicked.connect(self.iSaveData)
        self.ui.btnUser12.setText("Load WPT Data")
        self.ui.btnUser12.clicked.connect(self.iLoadData)
        
        """

    def play(self):
        self.statemanager.Statemanager_MoveToNextState()
        """ 
        Play Funtion
        Continuously called by GUI 
        """
        """ Renders the Video Frame """
        try:
            self.video.captureNextFrame()
            #self.video.blobDetector()
            self.ui.videoFrame.setPixmap(self.video.convertFrame())
            self.ui.videoFrame.setScaledContents(True)
        except TypeError:
            print "No frame"
        """ 
        Update GUI Joint Coordinates Labels on Sliders
        LAB TASK: include the other slider labels 
        """
        self.ui.rdoutBaseJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[1] * R2D)))
        self.ui.rdoutElbowJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[2] * R2D)))
        self.ui.rdoutWristJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[3] * R2D)))
        """ 
        Mouse position presentation in GUI
        TO DO: after getting affine calibration make the apprriate label
        to present the value of mouse position in world coordinates 
        """
        x = QtGui.QWidget.mapFromGlobal(self, QtGui.QCursor.pos()).x()
        y = QtGui.QWidget.mapFromGlobal(self, QtGui.QCursor.pos()).y()
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            self.ui.rdoutMousePixels.setText("(%.0f,%.0f)" % (x, y))
            if (self.video.aff_flag == 2):
                """
                ZHENTAO: STATE CONTROL: after finishing the camera calibration, move to the next states.
                """
                """
                ######################################## 
                TED added world_coords label to frame
                ######################################## 
                """
                world_coords = np.dot(self.video.aff_matrix,
                                      np.array([[x], [y], [1]]))
                self.ui.rdoutMouseWorld.setText(
                    "(%.0f,%.0f)" % (world_coords[0], world_coords[1]))
            else:
                self.ui.rdoutMouseWorld.setText("(-,-)")
        """
        Set button avalibity.
        """
        #self.iPrintStatusTerminal()########################################Here should be activated.
        self.iSetButtonAbility()
        self.iUpdateStatusBar()
        """ 
        Updates status label when rexarm playback is been executed.
        This will be extended to include other appropriate messages
        """
        """
        if(self.rex.plan_status == 1):
            self.ui.rdoutStatus.setText("Playing Back - Waypoint %d"
                                    %(self.rex.wpt_number + 1))
        if (self.rex.plan_status == 0 and self.rex.way_total == 0):
            self.ui.rdoutStatus.setText("Click [Train Begin] button to start train.")


        if (self.rex.plan_status == 2):
            self.ui.rdoutStatus.setText("Click [Get Way Point] button to record way point. Click [Stop Recording] to stop recording.")
        if (self.rex.plan_status == 0 and self.rex.way_total != 0 and self.rex.way_number == 0):
            self.ui.rdoutStatus.setText("Click [Replay Wholeway] to play the whole way. Click [Save Data] to Save the data.")
        if (self.rex.plan_status == 5):
            self.ui.rdoutStatus.setText("Click [Play Stop] to stop")
        """
        """###############################################
        Frank Added Here
        ###############################################"""

        if (self.rex.plan_status == 2):
            self.ui.sldrBase.setProperty("value",
                                         self.rex.joint_angles_fb[0] * R2D)
            self.ui.sldrShoulder.setProperty("value",
                                             self.rex.joint_angles_fb[1] * R2D)
            self.ui.sldrElbow.setProperty("value",
                                          self.rex.joint_angles_fb[2] * R2D)
            self.ui.sldrWrist.setProperty("value",
                                          self.rex.joint_angles_fb[3] * R2D)
            self.iTrain_AddOneWay()

# replay continuously recorded waypoints
        if (self.rex.plan_status == 5):
            self.iReplay_PlayOneWay()

# replay manually recorded waypoints
        if (self.rex.plan_status == 3 or self.rex.plan_status == 4):
            self.iReplayWPT_PlayOneWay()

        self.iShowFK()

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position 
        TO DO: Implement for the other sliders
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))
        self.ui.rdoutGrip1.setText(str(self.ui.sldrGrip1.value()))

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rex.max_torque = self.ui.sldrMaxTorque.value() / 100.0
        self.rex.speed = self.ui.sldrSpeed.value() / 100.0
        #self.rex.joint_angles[0] = self.ui.sldrBase.value()*D2R
        #self.rex.joint_angles[1] = self.ui.sldrShoulder.value()*D2R
        #self.rex.joint_angles[2] = self.ui.sldrElbow.value()*D2R
        #elf.rex.joint_angles[3] = self.ui.sldrWrist.value()*D2R
        self.rex.joint_angles[4] = self.ui.sldrGrip1.value() * D2R
        self.rex.cmd_publish()

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for 
        affine calibration 
        """
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
        """ Change coordinates to image axis """
        self.last_click[0] = x - MIN_X
        self.last_click[1] = y - MIN_Y

        ### TESTING BLOB DETECTION TESTING ###
        #self.video.blobDetector()
        ### TESTING BLOB DETECTION TESTING ###

        # if aff_flag is 2, affine transform has been performed
        if (self.video.aff_flag == 2):

            ik_wcoords = np.dot(self.video.aff_matrix,
                                np.array([[x - MIN_X], [y - MIN_Y], [1]]))

            #self.iTestIK(ik_wcoords[0], ik_wcoords[1], 40,4*PI/4)
            """
            #TODO: Temperary here to take the place of Camera that Ted will write.
            """
            self.iMimicCamera(ik_wcoords[0], ik_wcoords[1])
        """ If affine calibration is being performed """
        if (self.video.aff_flag == 1):
            """ Save last mouse coordinate """
            self.video.mouse_coord[self.video.mouse_click_id] = [(x - MIN_X),
                                                                 (y - MIN_Y)]
            """ Update the number of used poitns for calibration """
            self.video.mouse_click_id += 1
            """ Update status label text """
            self.ui.rdoutStatus.setText("Affine Calibration: Click Point %d" %
                                        (self.video.mouse_click_id + 1))
            """ 
            If the number of click is equal to the expected number of points
            computes the affine calibration.
            
            LAB TASK: Change this code to use your affine calibration routine
            and NOT openCV pre-programmed function as it is done now.
            """
            if (self.video.mouse_click_id == self.video.aff_npoints):
                """ Perform affine calibration with OpenCV
                self.video.aff_matrix = cv2.getAffineTransform(
                                        self.video.mouse_coord,
                                        self.video.real_coord)
                """
                """
                ######################################## 
                TED added affineTransform function here
                ######################################## 
                """

                self.video.aff_matrix = self.video.affineTransform()
                self.video.aff_flag = 2
                self.video.mouse_click_id = 0

                self.video.calculateBoundaryMask()
                self.video.calculateArmMask()
                self.video.calculateBaseMask()
                self.video.calculatePokeballMask()
                self.video.generateBoundaryMask()
                """ 
                Update status of calibration flag and number of mouse
                clicks
                """
                """ Updates Status Label to inform calibration is done """
                self.ui.rdoutStatus.setText("Affine Transform Completed")
                """ 
                print affine calibration matrix numbers to terminal
                """
                print("[Msg]: Affine Calibration Finished.")
                print("[Msg]: Affine Calibration Matrix: "),
                print self.video.aff_matrix

    def affine_cal(self):
        """ 
        Function called when affine calibration button is called.
        Note it only chnage the flag to record the next mouse clicks
        and updates the status text label 
        """
        self.video.aff_flag = 1
        self.video.mouse_click_id = 0
        self.ui.rdoutStatus.setText("Affine Calibration: Click Point %d" %
                                    (self.video.mouse_click_id + 1))

    """
    Button 1: Reset Position
    """

    def iResetTorqueAndSpeed(self):
        self.rex.iSetTorque(0.0)
        self.rex.iSetSpeed(0.1)
        self.rex.cmd_publish()

    """
    Button 3: Start Train.
    """

    def iTrain_ClearRecord(self):
        self.rex.wpt = []
        self.rex.wpt_number = 0
        self.rex.wpt_total = 0
        self.rex.way = []
        self.rex.way_number = 0
        self.rex.way_total = 0

    def iTrainBegin(self):
        self.rex.iSetTorque(0.0)
        self.iTrain_ClearRecord()
        self.rex.plan_status = 2

    """
    In Play, keep recording.
    """

    def iTrain_FetchSensorData(self):
        return [
            self.rex.joint_angles_fb[0], self.rex.joint_angles_fb[1],
            self.rex.joint_angles_fb[2], self.rex.joint_angles_fb[3]
        ]

# fetch list of sensor data and append to the list of waypoints continuously

    def iTrain_AddOneWay(self):
        SensorData = self.iTrain_FetchSensorData()
        self.rex.way.append(SensorData)
        self.rex.way_total = self.rex.way_total + 1  # Have such data point up to now.

    """
    Get Way Point:
    """

    def iGetWayPoint(self):
        SensorData = self.iTrain_FetchSensorData()
        currentTime = self.iGetTime_now()
        SensorData.append(currentTime)
        self.rex.wpt.append(SensorData)
        self.rex.wpt_total = self.rex.wpt_total + 1  # Have such data point up to now.
        print self.rex.wpt_number

    """
    Train stop:
    """

    def iTrainStop(self):
        self.rex.plan_status = 0
        print("Stop Recording!")

    """
    Replay
    """

    # Begin replaying waypoints that were continuously set
    def iReplayBegin(self):
        self.rex.iSetTorque(0.5)
        self.rex.plan_status = 5
        self.rex.way_number = 0
        print("Replay Start")

    """
    """

    # Stop replaying waypoints and reset waypoint number to 0
    def iReplayStop(self):
        self.rex.plan_status = 0
        self.rex.way_number = 0
        self.rex.wpt_number = 0
### TESTING TED ADDED ###

    def iReplay_SetOneSensorData(self, valueIndex):
        sensorData = self.rex.way[valueIndex]
        self.rex.iSetJointAngle(0, sensorData[0])
        self.rex.iSetJointAngle(1, sensorData[1])
        self.rex.iSetJointAngle(2, sensorData[2])
        self.rex.iSetJointAngle(3, sensorData[3])
        self.rex.cmd_publish()

# TODO: add comments

    def iReplay_PlayOneWay(self):
        if (self.rex.way_number == self.rex.way_total):
            self.iReplayStop()
        else:
            self.iReplay_SetOneSensorData(self.rex.way_number)
            self.rex.way_number = self.rex.way_number + 1

    "Replay WPT"

    # begin replaying manually set waypoints at a slow speed
    #Slow: plan_status = 3.

    def iReplayWPTBegin_SLOW(self):

        self.rex.iSetTorque(0.7)
        self.rex.iSetSpeed(GLOBALSLOWSPEED)
        self.rex.plan_status = 3
        self.rex.wpt_number = 0
        self.rex.recslow_total = 0
        self.rex.recslow = []
        #self.calcCubicCoeffs()

# begin replaying manually set waypoints at a fast speed
# Fast mode: plan_status = 4.

    def iReplayWPTBegin_FAST(self):

        self.rex.iSetTorque(0.7)
        self.rex.iSetSpeed(GLOBALFASTSPEED)
        self.rex.plan_status = 4
        self.rex.wpt_number = 0
        self.rex.recfast_total = 0
        self.rex.recfast = []
        #self.calcCubicCoeffs()

    def iReplayWPT_GetSensorData(self):
        return [
            self.rex.joint_angles_fb[0], self.rex.joint_angles_fb[1],
            self.rex.joint_angles_fb[2], self.rex.joint_angles_fb[3]
        ]

    def iCheckIfArrived(self, target, errorTorrance):
        sensorData = self.iReplayWPT_GetSensorData()
        error0 = abs(target[0] - sensorData[0])
        error1 = abs(target[1] - sensorData[1])
        error2 = abs(target[2] - sensorData[2])
        error3 = abs(target[3] - sensorData[3])

        if (error0 < errorTorrance and error1 < errorTorrance
                and error2 < errorTorrance and error3 < errorTorrance):
            return True
        else:
            return False

    """
    def iReplayWPT_PlayOneWay(self):
        if (self.rex.wpt_number == self.rex.wpt_total):
            self.iReplayStop()
        else:
            target = self.rex.wpt[self.rex.wpt_number]
            arrived = self.iCheckIfArrived(target,GLOBALERRORTORRANCE)
            

            if (arrived):  
                self.rex.wpt_number = self.rex.wpt_number + 1
                print "CURRENT WAYPOINT SENT TO CALC CUBIC"
                print(self.rex.wpt_number),
                self.calcCubicCoeffs()

            else:
            	self.cubicPoly()
                self.rex.cmd_publish()
    """

    def iReplayWPT_PlayOneWay(self):
        if (self.rex.wpt_number == self.rex.wpt_total):
            self.iReplayStop()
        else:
            target = self.rex.wpt[self.rex.wpt_number]
            arrived = self.iCheckIfArrived(target, GLOBALERRORTORRANCE)

            #Record one real time data into self.rex.rec list and self.rex.rec_total += 1.

            #SLOW
            if (self.rex.plan_status == 3):
                mode = 0
                #Fast:
            elif (self.rex.plan_status == 4):
                mode = 1
            else:
                print("Error: iReplayWPT_PlayOneWay: Undefined status.")

            self.iRecord_JointAngleFB(mode)

            if (arrived):
                self.rex.wpt_number = self.rex.wpt_number + 1
            else:
                self.rex.iSetJointAngle(0, target[0])
                self.rex.iSetJointAngle(1, target[1])
                self.rex.iSetJointAngle(2, target[2])
                self.rex.iSetJointAngle(3, target[3])
                self.rex.cmd_publish()

                #self.ui.sldrBase.setProperty("value",self.rex.joint_angles[0]*R2D)
                #self.ui.sldrShoulder.setProperty("value",self.rex.joint_angles[1]*R2D)
                #self.ui.sldrElbow.setProperty("value",self.rex.joint_angles[2]*R2D)
                #self.ui.sldrWrist.setProperty("value",self.rex.joint_angles[3]*R2D)

    """
    Button Availibity
    """

    def iSetButtonAbility(self):

        if (self.statemanager.currentState == STATE_CODE_INIT):
            self.ui.btnUser1.setEnabled(1)
        else:
            self.ui.btnUser1.setEnabled(0)

        if (self.statemanager.currentState == STATE_CODE_END):
            self.ui.btnUser4.setEnabled(1)
        else:
            self.ui.btnUser4.setEnabled(0)

    """
        if (self.rex.plan_status == 0):
            self.ui.btnUser4.setEnabled(True)
            self.ui.btnUser5.setEnabled(False)
            self.ui.btnUser6.setEnabled(False)
            

        if (self.rex.plan_status == 2):
            self.ui.btnUser4.setEnabled(False)
            self.ui.btnUser5.setEnabled(True)
            self.ui.btnUser6.setEnabled(True)

        '''Replay way'''

        if (self.rex.plan_status == 0 and self.rex.way_total != 0):
            self.ui.btnUser7.setEnabled(True)
        else:
            self.ui.btnUser7.setEnabled(False)
        

        '''
        replay way point.
        '''
        if (self.rex.plan_status == 0 and self.rex.wpt_total != 0):
            self.ui.btnUser8.setEnabled(True)
            self.ui.btnUser9.setEnabled(True)
        else:
            self.ui.btnUser8.setEnabled(False)
            self.ui.btnUser9.setEnabled(False)

        '''
        save data.
        '''
        if (self.rex.plan_status == 0 and self.rex.way_total != 0):
            self.ui.btnUser11.setEnabled(True)
        else:
            self.ui.btnUser11.setEnabled(False)
        
        '''
        Load Data
        '''
        if (self.rex.plan_status == 0):
            self.ui.btnUser12.setEnabled(True)
        else:
            self.ui.btnUser12.setEnabled(False)
    """

    def iPrintStatusTerminal(self):
        print("[Status = "),
        print(self.rex.plan_status),

        print(",#way="),
        print(self.rex.way_total),
        print(",#way_now="),
        print(self.rex.way_number),

        print(",#wpt="),
        print(self.rex.wpt_total),
        print(",#wpt_now="),
        print(self.rex.wpt_number),

        print(",#recslow="),
        print(self.rex.recslow_total),

        print(",#recfast="),
        print(self.rex.recfast_total),

        print("]")

    def iShowFK(self):
        self.rex.rexarm_FK(self.rex.joint_angles_fb)
        """
        print("[x]:"),
        print(P0[0][0])
        print("[y]:"),
        print(P0[1][0])
        print("[z]:"),
        print(P0[2][0])
        print("\n")
        """
        self.ui.rdoutX.setText(str(float("{0:.2f}".format(self.rex.P0[0]))))
        self.ui.rdoutY.setText(str(float("{0:.2f}".format(self.rex.P0[1]))))
        self.ui.rdoutZ.setText(str(float("{0:.2f}".format(self.rex.P0[2]))))
        self.ui.rdoutT.setText(str(float("{0:.2f}".format(self.rex.T * R2D))))

    # function which sets the self.rex.joint_angles for each joint to the values
    # calculated by the cubic polynomials as a function of time
    def cubicPoly(self):
        if self.rex.wpt_number == self.rex.wpt_total:
            self.iReplayStop()
            # TODO: break from function here

        # TODO: set the start time when at the first waypoint!

        for i in range(0, 4):
            t = self.iGetTime_now() - self.rex.st
            self.rex.joint_angles[i] = (
                self.rex.cubic_coeffs[i]
            )[0]  #+((self.rex.cubic_coeffs[i])[1]*t)+((self.rex.cubic_coeffs[i])[2]*(t**2))+((self.rex.cubic_coeffs[i])[3]*(t**3))

    # function which calculates the coefficients for the cubic polynomial function
    def calcCubicCoeffs(self):
        #NOTE: each array index corresponds to the joint
        #TODO: Forward Kinematics + Calculate Time + Set time for moving + set tf.

        v0 = [0, 0, 0, 0]
        vf = [0, 0, 0, 0]
        t0 = [0, 0, 0, 0]
        tf = [1, 1, 1, 1]

        current_wpt = self.rex.wpt_number
        next_wpt = self.rex.wpt_number + 1

        q0 = [
            self.rex.wpt[current_wpt][0], self.rex.wpt[current_wpt][1],
            self.rex.wpt[current_wpt][2], self.rex.wpt[current_wpt][3]
        ]
        qf = [
            self.rex.wpt[next_wpt][0], self.rex.wpt[next_wpt][1],
            self.rex.wpt[next_wpt][2], self.rex.wpt[next_wpt][3]
        ]

        A = []
        b = []
        A = list()
        b = list()

        # NOTE: format is Ax=b where A is the constant waypoint relation matrix,
        # x is the unknown coefficients and bi is the [q0,v0,qf,vf] column vector
        # for each joint
        # For each joint create arrays A and b
        # A: list of 4 numpy arrays that are 4x4
        # b: list of 4 numpy arrays that are 4x1
        # self.rex.cubic_coeffs: list of 4 numpy arrays that are 4x1

        for i in range(0, 4):
            A.append(
                np.array([[1, t0[i], t0[i]**2, t0[i]**3],
                          [0, 1, 2 * t0[i], 3 * (t0[i]**2)],
                          [1, tf[i], tf[i]**2, tf[i]**3],
                          [0, 1, 2 * tf[i], 3 * (tf[i]**2)]]))
            b.append(np.array([q0[i], v0[i], qf[i], vf[i]]))
            self.rex.cubic_coeffs[i] = np.dot(np.linalg.inv(A[i]), b[i])

        #set the start time used by the cubic
        self.rex.st = self.iGetTime_now()

    def iSaveData(self):
        """
        The data variable to save is: 
           
            self.wpt = []
            self.wpt_total = 0
            
            self.way = []
            self.way_total = 0

        """
        """
        f = open(GLOBALDFILENAME_WAYNUM,'wt')
        writer = csv.writer(f)
        writer.writerow([self.rex.way_total])
        f.close()
        """

        f = open(GLOBALDFILENAME_WAY, 'wt')
        writer = csv.writer(f)

        for ii in range(self.rex.way_total):
            writer.writerow(self.rex.way[ii])
        f.close()
        """
        f = open(GLOBALDFILENAME_WPTNUM,'wt')
        writer = csv.writer(f)
        writer.writerow([self.rex.wpt_total])
        f.close()
        """
        f = open(GLOBALDFILENAME_WPT, 'wt')
        writer = csv.writer(f)

        for ii in range(self.rex.wpt_total):
            writer.writerow(self.rex.wpt[ii])
        f.close()

        f = open(GLOBALDFILENAME_RECSLOW, 'wt')
        writer = csv.writer(f)
        for ii in range(self.rex.recslow_total):
            writer.writerow(self.rex.recslow[ii])
        f.close()

        f = open(GLOBALDFILENAME_RECFAST, 'wt')
        writer = csv.writer(f)
        for ii in range(self.rex.recfast_total):
            writer.writerow(self.rex.recfast[ii])
        f.close()

        print("Saving")

    def iLoadData(self):
        """
        the data variable to load is:
            self.wpt = []
            self.wpt_total = 0
            
            self.way = []
            self.way_total = 0

        """

        self.rex.wpt = []
        self.rex.way = []

        self.rex.wpt_total = 0
        self.rex.way_total = 0

        self.rex.wpt_number = 0
        self.rex.way_number = 0

        datafile = open(GLOBALDFILENAME_WAY, 'r')
        datafileReader = csv.reader(datafile)
        for ii in datafileReader:
            ii = map(float, ii)
            self.rex.way.append(ii)
            self.rex.way_total = self.rex.way_total + 1

        datafile = open(GLOBALDFILENAME_WPT, 'r')
        datafileReader = csv.reader(datafile)
        for ii in datafileReader:
            ii = map(float, ii)
            self.rex.wpt.append(ii)
            self.rex.wpt_total = self.rex.wpt_total + 1

        print("Loading Finished.")

    def iGetTime_now(self):
        return int(time.time() * 1E6)

    # Record the real time joint angle feedback when replaying the way points.
    # mdoe == 0: slow mode, 1: fast mode
    def iRecord_JointAngleFB(self, mode):
        if (mode == 0):
            temp = []
            #0: Time
            temp.append(self.iGetTime_now())
            #1-4: Joint angles.
            temp.append(self.rex.joint_angles_fb[0])
            temp.append(self.rex.joint_angles_fb[1])
            temp.append(self.rex.joint_angles_fb[2])
            temp.append(self.rex.joint_angles_fb[3])

            #5-7: Forward kinematics.
            temp.append(self.rex.P0[0])
            temp.append(self.rex.P0[1])
            temp.append(self.rex.P0[2])
            temp.append(self.rex.T)

            print(len(self.rex.recslow))
            print(temp)
            self.rex.recslow.append(temp)

            self.rex.recslow_total = self.rex.recslow_total + 1
        elif (mode == 1):
            temp = []
            temp.append(self.iGetTime_now())
            temp.append(self.rex.joint_angles_fb[0])
            temp.append(self.rex.joint_angles_fb[1])
            temp.append(self.rex.joint_angles_fb[2])
            temp.append(self.rex.joint_angles_fb[3])
            temp.append(self.rex.P0[0])
            temp.append(self.rex.P0[1])
            temp.append(self.rex.P0[2])
            temp.append(self.rex.T)
            self.rex.recfast.append(temp)
            print(temp)
            self.rex.recfast_total = self.rex.recfast_total + 1

    """
    A function to test the IK, not need for final competition.
    """

    def iMimicCamera(self, x, y):

        print("[Msg]: MimicCam is called.")

        self.video.numPokRemain = 1
        self.video.whetherFinishedCam = True
        self.video.nextLocationofPokmon = [x, y]
        """
        self.numPokRemain  = 0
        self.whetherFinishedCam = False;
        self.nextLocationofPokmon = [0,0];
        """

    def iTestIK(self, x, y, z, phi):
        phi = self.rex.rexarm_IK_CatchAnglePlaner([x, y, z])

        print("[Msg]: IK is called.")
        [
            validity_1, IK_conf_1, validity_2, IK_conf_2, validity_3,
            IK_conf_3, validity_4, IK_conf_4
        ] = self.rex.rexarm_IK([x, y, z, phi], 1)

        if (validity_1):
            self.rex.iSetJointAngle(0, IK_conf_1[0])
            self.rex.iSetJointAngle(1, IK_conf_1[1])
            self.rex.iSetJointAngle(2, IK_conf_1[2])
            self.rex.iSetJointAngle(3, IK_conf_1[3])
            self.rex.cmd_publish()
        else:
            print("[Msg]: IK is not reachable.")

    """
    State manager Testing.
    """

    def iTestSM(self):
        self.statemanager.StateManager_Test()

    """
    Update the name of the state to the state bar.
    """

    def iUpdateStatusBar(self):
        if (self.video.aff_flag == 1):
            pass
        if (self.statemanager.currentState == STATE_CODE_INIT):
            self.ui.rdoutStatus.setText("STATE_CODE_INIT")
        if (self.statemanager.currentState == STATE_CODE_RP):
            self.ui.rdoutStatus.setText("STATE_CODE_RP")
        if (self.statemanager.currentState == STATE_CODE_MTB):
            self.ui.rdoutStatus.setText("STATE_CODE_MTB")
        if (self.statemanager.currentState == STATE_CODE_MTFT):
            self.ui.rdoutStatus.setText("STATE_CODE_MTFT")
        if (self.statemanager.currentState == STATE_CODE_CP):
            self.ui.rdoutStatus.setText("STATE_CODE_CP")
        if (self.statemanager.currentState == STATE_CODE_OG):
            self.ui.rdoutStatus.setText("STATE_CODE_OG")
        if (self.statemanager.currentState == STATE_CODE_CCACFP):
            self.ui.rdoutStatus.setText("STATE_CODE_CCACFP")
        if (self.statemanager.currentState == STATE_CODE_END):
            self.ui.rdoutStatus.setText("STATE_CODE_END")
        if (self.statemanager.currentState == STATE_CODE_RAP):
            self.ui.rdoutStatus.setText("STATE_CODE_RAP")
            """
            STATE_CODE_INIT  = 1
            STATE_CODE_CCACFP = 2
            STATE_CODE_OG = 3
            STATE_CODE_MTFT = 4
            STATE_CODE_CP = 5
            STATE_CODE_MTB = 6
            STATE_CODE_RP = 7
            STATE_END = 8


            """

    def iTestGripperOpen(self):
        self.rex.rexarm_gripper_grab(1)

    def iTestGripperClose(self):
        self.rex.rexarm_gripper_grab(0)

    def iReplay(self):
        if (self.statemanager.currentState == STATE_CODE_END):
            self.statemanager.currentState = STATE_CODE_INIT
コード例 #17
0
class Gui(QMainWindow):
    """ 
    Main GUI Class
    contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """
        Dynamixel bus
        TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        print(self.dxlbus)
        port_num = self.dxlbus.port()
        print(port_num)
        base = DXL_MX(port_num, 1)
        shld = DXL_MX(port_num, 2)
        elbw = DXL_MX(port_num, 3)
        wrst = DXL_AX(port_num, 4)
        wrst2 = DXL_AX(port_num, 5)
        grip = DXL_XL(port_num, 6)
        wrst3 = DXL_XL(port_num, 7)
        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm((base, shld, elbw, wrst, wrst2, wrst3), grip)
        #self.rexarm = Rexarm((base,shld,elbw,wrst,wrst2), 0)
        self.tp = TrajectoryPlanner(self.rexarm, self.kinect)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btn_exec.clicked.connect(self.execute)
        self.ui.btn_task1.clicked.connect(self.operation)
        self.ui.btn_task2.clicked.connect(self.record)
        self.ui.btn_task3.clicked.connect(self.opex)
        self.ui.btn_task4.clicked.connect(self.opplay)
        self.ui.btn_task5.clicked.connect(self.FK_check)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_next_state, "calibrate"))
        self.ui.btnUser2.setText("Block Detection")
        self.ui.btnUser2.clicked.connect(self.block_detect)
        self.ui.btnUser3.setText("Task 1")
        self.ui.btnUser3.clicked.connect(self.task_1)
        self.ui.btnUser4.setText("Task 2")
        self.ui.btnUser4.clicked.connect(self.task_2)
        self.ui.btnUser5.setText("Task 3")
        self.ui.btnUser5.clicked.connect(self.task_2)
        self.ui.btnUser6.setText("Traj Collect")
        self.ui.btnUser6.clicked.connect(self.collect_traj_data)
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist3.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage)
    def setImage(self, rgb_image, depth_image):
        if (self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if (self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        self.ui.rdoutBaseJC.setText(str("%+.2f" % (joints[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(
            str("%+.2f" % ((joints[1] * R2D) + 90.0)))
        self.ui.rdoutElbowJC.setText(str("%+.2f" % (joints[2] * R2D)))
        self.ui.rdoutWristJC.setText(str("%+.2f" % (joints[3] * R2D)))
        self.ui.rdoutWrist2JC.setText(str("%+.2f" % (joints[4] * R2D)))

        if (len(joints) > 5):
            self.ui.rdoutWrist3JC.setText(str("%+.2f" % (joints[5] * R2D)))

        else:
            self.ui.rdoutWrist3JC.setText(str("N.A."))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        # self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))
        # self.ui.rdoutG.setText(str("%+.2f" % (pos[4])))
        # self.ui.rdoutP.setText(str("%+.2f" % (pos[5])))

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)

    """ Other callback functions attached to GUI elements"""

    def estop(self):
        self.rexarm.estop = True
        self.sm.set_next_state("estop")

    def execute(self):
        self.sm.set_next_state("execute")
        self.rexarm.pause(5)

    def operation(self):
        if path.exists("op_joints.csv"):
            os.remove("op_joints.csv")
        self.sm.set_next_state("operation")

    def opex(self):
        self.sm.set_next_state("idle")

    def opplay(self):
        self.sm.set_next_state("opplay")

    def FK_check(self):
        self.sm.set_next_state("FK_check")

    def block_detect(self):
        self.sm.set_next_state("block_detect")

    def task_1(self):
        self.sm.set_next_state("Task 1")

    def task_2(self):
        self.sm.set_next_state("Task 2")

    def task_3(self):
        self.sm.set_next_state("Task 3")

    def collect_traj_data(self):
        self.sm.set_next_state("Collect Traj")

    def record(self):
        if self.sm.current_state == "operation":
            rec_joints = self.rexarm.get_positions()
            strec = str(rec_joints)[1:-1] + "\n"
            if path.exists("op_joints.csv"):
                with open('op_joints.csv', 'a') as f:
                    f.write(strec)
            else:
                with open('op_joints.csv', 'w') as f:
                    f.write(strec)

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))

        self.ui.rdoutWrist2.setText(str(self.ui.sldrWrist2.value()))
        self.ui.rdoutWrist3.setText(str(self.ui.sldrWrist3.value()))
        self.ui.rdoutGrip1.setText(str(self.ui.sldrGrip1.value()))

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rexarm.set_torque_limits([self.ui.sldrMaxTorque.value() / 100.0] *
                                      self.rexarm.num_joints,
                                      update_now=False)
        self.rexarm.set_speeds_normalized_global(self.ui.sldrSpeed.value() /
                                                 100.0,
                                                 update_now=False)
        joint_positions = np.array([
            self.ui.sldrBase.value() * D2R,
            self.ui.sldrShoulder.value() * D2R,
            self.ui.sldrElbow.value() * D2R,
            self.ui.sldrWrist.value() * D2R,
            self.ui.sldrWrist2.value() * D2R,
            self.ui.sldrWrist3.value() * D2R
        ])
        self.rexarm.set_positions(joint_positions, update_now=False)
        self.rexarm.gripper.set_position(
            np.array([self.ui.sldrGrip1.value() * D2R]))

    def directControlChk(self, state):
        if state == Qt.Checked:
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)

    def trackMouse(self):
        """ 
        Mouse position presentation in GUI
        TODO: after implementing workspace calibration 
        display the world coordinates the mouse points to 
        in the RGB video image.
        """

        x = QWidget.mapFromGlobal(self, QCursor.pos()).x()
        y = QWidget.mapFromGlobal(self, QCursor.pos()).y()
        count = 0
        if ((x < MIN_X) or (x >= MAX_X) or (y < MIN_Y) or (y >= MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-,-)")
            # posesall = self.rexarm.get_positions()
            # endeffectorpos = FK_dh(posesall,0)
            # if path.exists("traj_fast_not_smooth.txt"):
            #     with open('traj_fast_not_smooth.txt','a') as f:
            #         f.write(str(self.rexarm.get_wrist_pose())+'\n')
            # else :
            #     with open('traj_fast_not_smooth.txt','w') as f:
            #         f.write("Traj Not Smooth\n")

        else:
            # Subtracting the X and Y distance corresponding to image origin frame to find cursor location with reference to imae frame
            x = x - MIN_X
            y = y - MIN_Y

            # Checking if the Kinect depth camera is producing output
            if (self.kinect.currentDepthFrame.any() != 0):
                z = self.kinect.currentDepthFrame[y][x]
                # Display the x,y (pixels), z (10 bit number) coordinates
                self.ui.rdoutMousePixels.setText("(%.0f,%.0f,%.0f)" %
                                                 (x, y, z))

                # Checking if the calibration has been done
                if self.sm.calibration_state() == True:

                    #############################################
                    # 		CAMERA FRAME TO DEPTH FRAME         #
                    #############################################

                    # Taking in the pixel values in camera frame and transforming to the kinect depth frame
                    pixel_value = np.array([x, y])
                    # Converting 10 bit depth to real distance using provided analytical function
                    z = self.kinect.currentDepthFrame[int(
                        pixel_value.item(1))][int(pixel_value.item(0))]
                    Z = 12.36 * np.tan(float(z) / 2842.5 + 1.1863)
                    # 95 cm marks the z location of the base plane wrt to the camera. Subtracting 95 to measure +z from the base plane
                    Z_modified = 95 - Z

                    #############################################
                    # 		CAMERA FRAME TO WORLD FRAME         #
                    #############################################

                    # Extracting the origin of the camera frame (Following 4 quadrant system)
                    pix_center = self.sm.pixel_center_loc()
                    # X and Y locations in the RGB space in pixels with (0,0) at the robot base center
                    x = x - pix_center.item(0)
                    y = pix_center.item(1) - y
                    # Taking in the pixel values in camera frame and transforming to the world frame
                    pixel_value = np.array([x, y])
                    pixel_value = np.transpose(pixel_value)
                    # Extracting the affine matrix computed during camera calibration
                    affine = self.sm.return_affine()
                    affine = affine[0:2, 0:2]
                    # World x,y location corresponding to iamge frame x,y location
                    world_value = np.matmul(affine, pixel_value)

                    #############################################
                    # 				SOLVE PNP					#
                    #############################################

                    # rot,trans = self.sm.return_solvepnp()
                    # cam = self.sm.return_intrinsic()

                    # xyz_c = Z*rgb_pt.T
                    # xyz_c = np.linalg.inv(cam).dot(xyz_c)
                    # xyz_c = xyz_c - trans
                    # world_value = xyz_c*rot
                    # -0.197*float(z) + 142.772
                    # self.kinect.detectBlocksInDepthImage()
                    # self.kinect.processVideoFrame()

                    # Displaying the World X,Y and Z coordinates in GUI
                    self.ui.rdoutMouseWorld.setText(
                        "(%.0f,%.0f,%.1f)" %
                        (world_value.item(0), world_value.item(1), Z_modified))

                    # self.sm.WC = [world_value.item(0)*10,world_value.item(1)*10,ZZ*10]
                else:
                    self.ui.rdoutMouseWorld.setText("(-,-,-)")

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for calibration 
        """
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
        """ Change coordinates to image axis """
        self.kinect.last_click[0] = x - MIN_X
        self.kinect.last_click[1] = y - MIN_Y
        self.kinect.new_click = True
コード例 #18
0
ファイル: control_station.py プロジェクト: tyz1030/robotArm
class Gui(QMainWindow):
    """ 
    Main GUI Class
    contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """dynamixel bus -- add other motors here"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 0)
        shld = DXL_MX(port_num, 1)
        elbw = DXL_MX(port_num, 2)
        wrst = DXL_AX(port_num, 3)
        wrst2 = DXL_XL(port_num, 4)
        grip = DXL_XL(port_num, 5)
        """Objects Using Other Classes"""
        self.rexarm = Rexarm((base, shld, elbw, wrst, wrst2), grip)
        self.kinect = Kinect(self.rexarm)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_next_state, "calibrate"))
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        ### sliders gripper
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip2.valueChanged.connect(self.sliderChange)

        ### button gripper open & close
        self.ui.btnUser5.clicked.connect(self.btn2clicked)
        self.ui.btnUser6.clicked.connect(self.btn1clicked)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        self.ui.btn_exec.clicked.connect(
            partial(self.sm.set_next_state, "execute"))

        self.ui.btnUser2.setText("Record wp")
        self.ui.btnUser3.setText("Clear wp")
        self.ui.btnUser4.setText("Click and pick")
        self.ui.btnUser2.clicked.connect(
            partial(self.sm.set_next_state, "add_wp"))
        self.ui.btnUser3.clicked.connect(
            partial(self.sm.set_next_state, "clear_wp"))
        self.ui.btnUser4.clicked.connect(
            partial(self.sm.set_next_state, "click_and_pick"))
        self.ui.btnUser7.setText("Save Calibration Points")
        self.ui.btnUser8.setText("Load Previous Calibration")
        self.ui.btnUser7.clicked.connect(
            partial(self.sm.set_next_state, "save_calibration_points"))
        self.ui.btnUser8.clicked.connect(
            partial(self.sm.set_next_state, "load_previous_calibration"))
        self.ui.btnUser9.setText("Record Block Position")
        self.ui.btnUser9.clicked.connect(
            partial(self.sm.set_next_state, "record_block_position"))
        self.ui.btnUser5.setText("Open Gripper")
        self.ui.btnUser6.setText("Close Gripper")

        self.ui.btn_task1.clicked.connect(
            partial(self.sm.set_next_state, "mirror"))

        self.ui.btn_task2.clicked.connect(
            partial(self.sm.set_next_state, "stack_3"))
        self.ui.btn_task3.clicked.connect(
            partial(self.sm.set_next_state, "line_em_up"))
        self.ui.btn_task4.clicked.connect(
            partial(self.sm.set_next_state, "stack_em_high"))

        self.ui.btn_exec_6.clicked.connect(
            partial(self.sm.set_next_state, "pyramid5"))
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage, QImage)
    def setImage(self, rgb_image, depth_image, detect_image):
        if (self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if (self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))
        if (self.ui.radioDetect.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(detect_image))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        self.ui.rdoutBaseJC.setText(str("%+.2f" % (joints[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(
            str("%+.2f" % ((joints[1] * R2D) + 90.0)))
        self.ui.rdoutElbowJC.setText(str("%+.2f" % (joints[2] * R2D)))
        self.ui.rdoutWristJC.setText(str("%+.2f" % (joints[3] * R2D)))
###
#self.ui.rdoutGrip1.setText(str("%+.2f" % (joints[4]*R2D)))
#self.ui.rdoutGrip2.setText(str("%+.2f" % (joints[5]*R2D)))
###

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)

    """ Other callback functions attached to GUI elements"""

    def estop(self):
        self.rexarm.estop = True
        self.sm.set_next_state("estop")

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))
        ###
        self.ui.rdoutGrip1.setText(str(self.ui.sldrGrip1.value()))
        self.ui.rdoutGrip2.setText(str(self.ui.sldrGrip2.value()))
        ###
        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rexarm.set_torque_limits([self.ui.sldrMaxTorque.value() / 100.0] *
                                      self.rexarm.num_joints,
                                      update_now=False)
        self.rexarm.set_speeds_normalized_global(self.ui.sldrSpeed.value() /
                                                 100.0,
                                                 update_now=False)
        ###
        joint_positions = np.array([
            self.ui.sldrBase.value() * D2R,
            self.ui.sldrShoulder.value() * D2R,
            self.ui.sldrElbow.value() * D2R,
            self.ui.sldrWrist.value() * D2R, (self.ui.sldrGrip1.value()) * D2R
        ])

        self.rexarm.set_positions(joint_positions, update_now=False)


###

    def btn1clicked(self):
        self.rexarm.close_gripper()

    def btn2clicked(self):
        self.rexarm.open_gripper()

    def btn3clicked(self):
        initdeg = -39.5
        self.rexarm.set_gripper_rotate(initdeg)

    def directControlChk(self, state):
        if state == Qt.Checked:
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)

    def trackMouse(self):
        """ 
        Mouse position presentation in GUI
        TODO: after implementing workspace calibration 
        display the world coordinates the mouse points to 
        in the RGB video image.
        """

        x = QWidget.mapFromGlobal(self, QCursor.pos()).x()
        y = QWidget.mapFromGlobal(self, QCursor.pos()).y()
        if ((x < MIN_X) or (x >= MAX_X) or (y < MIN_Y) or (y >= MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            """color calibration"""
            #color = self.kinect.colorDetector(x,y)
            #self.kinect.colorCalibration(x,y)
            #self.kinect.block_detection_verification(x,y)
            # map real world
            real_x = self.kinect.real_coord[x][y][0]
            real_y = self.kinect.real_coord[x][y][1]

            if (self.kinect.currentDepthFrame.any() != 0):
                z = self.kinect.currentDepthFrame[y][x]
                real_z = self.kinect.convertDepthtomm(z)
                self.ui.rdoutMousePixels.setText("(%.0f,%.0f,%.0f)" %
                                                 (x, y, z))
                if self.kinect.kinectCalibrated == True:
                    self.ui.rdoutMouseWorld.setText("(%.0f,%.0f,%.0f)" %
                                                    (real_x, real_y, real_z))
                else:
                    self.ui.rdoutMouseWorld.setText("(-,-,-)")

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for calibration 
        """
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
        """ Change coordinates to image axis """
        self.kinect.last_click[0] = x - MIN_X
        self.kinect.last_click[1] = y - MIN_Y
        self.kinect.new_click = True
        #print(self.kinect.last_click)

    def shutdown(self):
        self.rexarm.shutdown()

    def closeEvent(self, *args, **kwargs):
        super(QMainWindow, self).closeEvent(*args, **kwargs)
        print("EXITING...")
        self.shutdown()
コード例 #19
0
class Gui(QMainWindow):
    """ 
    Main GUI Class
    contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """
        Dynamixel bus
        TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 1)
        shld = DXL_MX(port_num, 2)
        elbw = DXL_MX(port_num, 3)
        wrst = DXL_AX(port_num, 4)
        wrst2 = DXL_AX(port_num, 5)
        gripper1 = DXL_XL(port_num, 6)
        gripper2 = DXL_XL(port_num, 7)
        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm(
            (base, shld, elbw, wrst, wrst2, gripper1, gripper2), 0)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btn_exec.clicked.connect(self.execute)
        self.ui.btn_teach.clicked.connect(self.teach)
        self.ui.btn_repeat.clicked.connect(self.repeat)
        self.ui.btn_rls.clicked.connect(self.rls)
        self.ui.btn_grab.clicked.connect(self.grab)
        self.ui.btn_drop_off.clicked.connect(self.drop_off)
        self.ui.btn_move.clicked.connect(self.move)

        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_next_state, "calibrate"))
        self.ui.btnUser2.clicked.connect(
            partial(self.sm.set_next_state, "event_1"))
        self.ui.btnUser3.clicked.connect(
            partial(self.sm.set_next_state, "event_2"))
        self.ui.btnUser4.clicked.connect(
            partial(self.sm.set_next_state, "event_3"))
        self.ui.btnUser5.clicked.connect(
            partial(self.sm.set_next_state, "event_4"))
        self.ui.btnUser6.clicked.connect(
            partial(self.sm.set_next_state, "event_5"))
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage)
    def setImage(self, rgb_image, depth_image):
        if (self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if (self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        self.ui.rdoutBaseJC.setText(str("%+.2f" % (joints[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(str("%+.2f" % ((joints[1] * R2D))))
        self.ui.rdoutElbowJC.setText(str("%+.2f" % (joints[2] * R2D)))
        self.ui.rdoutWristJC.setText(str("%+.2f" % (joints[3] * R2D)))
        self.ui.rdoutWrist2JC.setText(str("%+.2f" % (joints[4] * R2D)))

        if (len(joints) > 5):
            self.ui.rdoutWrist3JC.setText(str("%+.2f" % (joints[5] * R2D)))

        else:
            self.ui.rdoutWrist3JC.setText(str("N.A."))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))
        self.ui.rdoutG.setText(str("%+.2f" % (pos[4])))
        self.ui.rdoutP.setText(str("%+.2f" % (pos[5])))

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)

    """ Other callback functions attached to GUI elements"""

    def move(self):
        self.sm.set_next_state("move")

    def grab(self):
        self.sm.set_next_state("grab")

    def drop_off(self):
        self.sm.set_next_state("drop_off")

    def estop(self):
        self.rexarm.estop = True
        self.sm.set_next_state("estop")

    def execute(self):
        self.sm.set_next_state("execute")

    def teach(self):
        self.sm.set_next_state("teach")

    def repeat(self):
        self.sm.set_next_state("repeat")

    def rls(self):
        self.sm.set_next_state("rls")

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))

        self.ui.rdoutWrist2.setText(str(self.ui.sldrWrist2.value()))

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rexarm.set_torque_limits([self.ui.sldrMaxTorque.value() / 100.0] *
                                      self.rexarm.num_joints,
                                      update_now=False)
        self.rexarm.set_speeds_normalized_global(self.ui.sldrSpeed.value() /
                                                 100.0,
                                                 update_now=False)
        joint_positions = np.array([
            self.ui.sldrBase.value() * D2R,
            self.ui.sldrShoulder.value() * D2R,
            self.ui.sldrElbow.value() * D2R,
            self.ui.sldrWrist.value() * D2R,
            self.ui.sldrWrist2.value() * D2R
        ])
        self.rexarm.set_positions(joint_positions, update_now=False)

    def directControlChk(self, state):
        if state == Qt.Checked:
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)

    def trackMouse(self):
        """ 
        Mouse position presentation in GUI
        TODO: after implementing workspace calibration 
        display the world coordinates the mouse points to 
        in the RGB video image.
        """

        x = QWidget.mapFromGlobal(self, QCursor.pos()).x()
        y = QWidget.mapFromGlobal(self, QCursor.pos()).y()
        if ((x < MIN_X) or (x >= MAX_X) or (y < MIN_Y) or (y >= MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            if (self.kinect.currentDepthFrame.any() != 0):
                d = self.kinect.currentDepthFrame[y][x]  # depth value
                d = np.clip(d, 0, 2**10 - 1)
                Zc = 0.1236 * math.tan(d / 2842.5 + 1.1863)
                # print Zc
                # print('----control station intrinsic_matrix')
                # print self.kinect.intrinsic_matrix
                XYZ_camera = Zc * np.matmul(
                    np.linalg.inv(self.kinect.intrinsic_matrix),
                    np.array([x, y, 1]))
                # print('----control station co_eff_camera_2_world')
                # print self.kinect.co_eff_camera_2_world
                W = np.matmul(self.kinect.co_eff_camera_2_world,
                              np.append(XYZ_camera, 1))
                self.ui.rdoutMousePixels.setText("(%.0f,%.0f,%.0f)" %
                                                 (x, y, d))

                # W = np.matmul(self.sm.coeff_rgb_2_world, np.array([x, y, 1]))
                #linear fitting
                # d = 2047-z
                # 2047 - 718 --> 0
                # 2047 - 705 --> 38
                # 2047 - 688 --> 38*2
                # 2047 - 668 --> 38*3
                # 2047 - 646 --> 38*4
                # 2047 - 624 --> 38*5
                # 2047 - 598 --> 38*6
                # 2047 - 570 --> 38*7
                # 2047 - 538 --> 38*8
                # 2047 - 501 --> 38*9
                # 2047 - 462 --> 38*10
                # need better calibration function

                # W[2] =  (8.00506778e-06)*d**3-(3.79099906e-02)*d**2 + (6.08296089e+01)*d - (3.26712433e+04)
                #W[2] = (1.46565657e+00)*d - (1.91508256e+03)
                #W[2] = (-4.15178471e-08)*d**4 + (2.49769770e-04)*d**3 - (5.65159066e-01)*d**2 + (5.71205622e+02)*d - (2.17696573e+05)
                self.ui.rdoutMouseWorld.setText("(%.0f,%.0f,%.0f)" %
                                                (W[0], W[1], W[2]))

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for calibration 
        """
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
        """ Change coordinates to image axis """
        self.kinect.last_click[0] = x - MIN_X
        self.kinect.last_click[1] = y - MIN_Y
        self.kinect.new_click = True
        #print(self.kinect.last_click)
        d = self.kinect.currentDepthFrame[self.kinect.last_click[1]][
            self.kinect.last_click[0]]  # depth value
        d = np.clip(d, 0, 2**10 - 1)
        Zc = 0.1236 * math.tan(d / 2842.5 + 1.1863)
        XYZ_camera = Zc * np.matmul(
            np.linalg.inv(self.kinect.intrinsic_matrix),
            np.array([self.kinect.last_click[0], self.kinect.last_click[1], 1
                      ]))
        W = np.matmul(self.kinect.co_eff_camera_2_world,
                      np.append(XYZ_camera, 1))
        self.sm.world_mouse = deepcopy(W[:3])
コード例 #20
0
ファイル: control_station.py プロジェクト: giri-kum/arm-bot
class Gui(QtGui.QMainWindow):
    """ 
    Main GUI Class
    contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self, parent=None):

        QtGui.QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Main Variables Using Other Classes"""
        self.rex = Rexarm()
        self.video = Video()
        self.statemachine = Statemachine()

        #self.video.extrinsic = np.array(self.video.getcaldata())
        #self.video.inv_extrinsic = np.array(np.linalg.inv(self.video.extrinsic))
        """ Other Variables """
        self.last_click = np.float32([0, 0])
        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self, True)
        self.statemachine.setme(self.ui, self.rex)
        """ 
        GUI timer 
        Creates a timer and calls update_gui() function 
        according to the given time delay (27ms) 
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.update_gui)
        self._timer.start(27)
        """ 
        LCM Arm Feedback timer
        Creates a timer to call LCM handler for Rexarm feedback
        """
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()
        """
	Giri - Statemachine timer
	"""
        #self._timer3 = QtCore.QTimer(self)
        #self._timer3.timeout.connect(self.statemachine.timerCallback)
        #self._timer3.start(100)  # frequency of the timer is set by this. it is 100 ms now. However, the time.now can give microseconds precision not just millisecond
        """ 
        Connect Sliders to Function
        TODO: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI 
        """
        self.ui.sldrBase.valueChanged.connect(self.sliderBaseChange)
        self.ui.sldrShoulder.valueChanged.connect(
            self.sliderShoulderChange)  #Giri
        self.ui.sldrElbow.valueChanged.connect(self.sliderElbowChange)  #Giri
        self.ui.sldrWrist.valueChanged.connect(self.sliderWristChange)  #Giri
        self.ui.sldrGrip1.valueChanged.connect(self.sliderGrip1Change)  #Giri
        self.ui.sldrGrip2.valueChanged.connect(self.sliderGrip2Change)  #Giri
        self.ui.sldrMaxTorque.valueChanged.connect(
            self.sliderOtherChange)  #Giri
        self.ui.sldrSpeed.valueChanged.connect(self.sliderOtherChange)  #Giri
        if (self.rex.num_joints == 6):
            self.ui.sldrGrip1.setEnabled(True)  #Giri
            self.ui.sldrGrip2.setEnabled(True)  #Giri
        else:
            self.ui.sldrGrip1.setEnabled(False)  #Giri
            self.ui.sldrGrip2.setEnabled(False)  #Giri
        """ Initial command of the arm to home position"""
        self.sliderChange()
        self.reset()
        """ Connect Buttons to Functions 
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btnUser1.setText("Configure Servos")
        self.ui.btnUser1.clicked.connect(self.btn1)  #Giri

        self.ui.btnUser2.setText("Depth and RGB Calibration")
        self.ui.btnUser2.clicked.connect(self.btn2)  #Giri
        self.ui.btnUser2.setEnabled(False)

        self.ui.btnUser3.setText("Extrinsic Calibration")  #Giri
        self.ui.btnUser3.clicked.connect(self.btn3)

        self.ui.btnUser4.setText("Block Detector")  #Giri
        self.ui.btnUser4.clicked.connect(self.btn4)

        self.ui.btnUser5.setText("Repeat")
        self.ui.btnUser5.clicked.connect(self.btn5)  #Giri

        self.ui.btnUser6.setText("Teach")
        self.ui.btnUser6.clicked.connect(self.teach)  #Giri

        self.ui.btnUser7.setText("Smooth Repeat")
        self.ui.btnUser7.clicked.connect(self.srepeat)  #Giri
        self.ui.btnUser7.setEnabled(False)  #Giri

        self.ui.btnUser8.setText("Pick Block")
        self.ui.btnUser8.clicked.connect(self.pick)

        self.ui.btnUser9.setText("Place Block")
        self.ui.btnUser9.clicked.connect(self.place)

        self.ui.btnUser10.setText("Reset")
        self.ui.btnUser10.clicked.connect(self.reset)  #Giri

        self.ui.btnUser11.setText("Enter Competition Mode")
        self.ui.btnUser11.clicked.connect(self.competition)  #Giri

        self.ui.btnUser12.setText("Emergency Stop!")
        self.ui.btnUser12.clicked.connect(self.estop)

    def estop(self):
        self.statemachine.estop(self.rex)

    def trim_angle(self, q, motorno=1):  #for 1,2,3
        if (motorno > 2):
            max_angle = 300
        else:
            max_angle = 360

        if (q > max_angle or q < -1 * max_angle):
            new_q = 0
            print "trimmed: " + str(q) + " motor no: " + str(motorno)
        elif (q > 180):  #181 --> -179
            new_q = q - 360
            print "trimmed: " + str(q) + " motor no: " + str(motorno)
        elif (q < -180):
            new_q = 360 - q
            print "trimmed: " + str(q) + " motor no: " + str(motorno)
        else:
            new_q = q
        return new_q

    def shortorientation(self, w_angle):
        if (w_angle > 90):
            sw_angle = w_angle - 90
        elif (w_angle < -90):
            sw_angle = w_angle + 90
        else:
            sw_angle = w_angle
        return sw_angle

    def update_gui(self):
        """ 
        update_gui function
        Continuously called by timer1 
        """
        """ Renders the video frames
            Displays a dummy image if no video available
            HINT: you can use the radio buttons to select different
            video sources like is done below
        """
        color = self.statemachine.timerCallback()
        if (color == "Decluttered"):
            self.declutter()
        elif (color != "none"):
            self.getangles(color)
        if (self.video.kinectConnected == 1):
            try:
                self.video.captureVideoFrame()
                self.video.captureDepthFrame()
            except TypeError:
                self.video.kinectConnected = 0
                self.video.loadVideoFrame()
                self.video.loadDepthFrame()

        if (self.ui.radioVideo.isChecked()):
            self.ui.videoFrame.setPixmap(self.video.convertFrame())

        if (self.ui.radioDepth.isChecked()):
            self.ui.videoFrame.setPixmap(self.video.convertDepthFrame())
        """ 
        Update GUI Joint Coordinates Labels
        """
        self.ui.rdoutBaseJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[1] * R2D)))
        self.ui.rdoutElbowJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[2] * R2D)))
        self.ui.rdoutWristJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[3] * R2D)))
        self.ui.rdoutGrip1.setText(str(self.ui.sldrGrip1.value()))  #Giri
        self.ui.rdoutGrip2.setText(str(self.ui.sldrGrip2.value()))  #Giri
        """
        Update End Effector Coordinates Kevin
	"""
        endCoord = forwardKinematics(self.rex.joint_angles_fb[0] * R2D,
                                     self.rex.joint_angles_fb[1] * R2D,
                                     self.rex.joint_angles_fb[2] * R2D,
                                     self.rex.joint_angles_fb[3] * R2D)
        self.ui.rdoutX.setText(str("%2f" % (round(endCoord[0], 2))))
        self.ui.rdoutY.setText(str("%2f" % (round(endCoord[1], 2))))
        self.ui.rdoutZ.setText(str("%2f" % (round(endCoord[2], 2))))
        self.ui.rdoutT.setText(str("%2f" % (round(endCoord[3], 2))))
        """ 
        Mouse position presentation in GUI
        TODO: after implementing workspace calibration 
        display the world coordinates the mouse points to 
        in the RGB video image.
        """
        x = QtGui.QWidget.mapFromGlobal(self, QtGui.QCursor.pos()).x()
        y = QtGui.QWidget.mapFromGlobal(self, QtGui.QCursor.pos()).y()
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            z = self.video.currentDepthFrame[y][x]
            self.ui.rdoutMousePixels.setText("(%.0f,%.0f,%.0f)" % (x, y, z))
            if (self.video.cal_flag == 2):
                M = self.video.aff_matrix
                v = np.float32([x, y, 1])
                rw = np.dot(M, v)
                self.ui.rdoutMouseWorld.setText("(%.0f,%.0f,0)" %
                                                (rw[0], rw[1]))
            elif (self.video.extrinsic_cal_flag == 2):  #Josh
                xy_in_rgb = np.float32([[[x, y]]])  #Josh
                xy_in_rgb_homogenous = np.array([x, y, 1.0])
                self.video.rgb2dep_aff_matrix = np.array(
                    [[1.09403672e0, 3.44369111e-3, -1.62867595e0],
                     [-2.41966785e-3, 1.07534829e0, -2.69041712e1],
                     [0., 0., 1.]])  #Josh
                xy_in_dep = np.dot(self.video.rgb2dep_aff_matrix,
                                   xy_in_rgb_homogenous)  #Josh
                x_dep = int(xy_in_dep[0])  #Josh
                y_dep = int(xy_in_dep[1])  #Josh
                d = self.video.currentDepthFrame[y_dep][x_dep]
                Z = -1
                #Z = 0.1236*np.tan(d/2842.5 + 1.1863)*1000
                for idx in range(len(self.video.levels_mm)):
                    if d <= self.video.levels_upper_d[
                            idx] and d >= self.video.levels_lower_d[idx]:
                        Z = 941 - self.video.levels_mm[idx]
                        break
                camera_coord = Z * cv2.undistortPoints(
                    xy_in_rgb, self.video.intrinsic,
                    self.video.distortion_array)
                camera_coord_homogenous = np.transpose(
                    np.append(camera_coord, [Z, 1.0]))
                world_coord_homogenous = np.dot(self.video.extrinsic,
                                                camera_coord_homogenous)

                #camera_coord = Z*np.dot(self.video.inv_intrinsic,xy_in_rgb)
                #camera_coord_homo = np.concatenate((camera_coord,[1.]),axis = 0)
                #world_coord_homo = np.dot(self.video.extrinsic,camera_coord_homo)
                self.ui.rdoutMouseWorld.setText(
                    "(%.0f,%.0f,%.0f)" %
                    (world_coord_homogenous[0], world_coord_homogenous[1],
                     world_coord_homogenous[2]))
#self.ui.rdoutMouseWorld.setText("(%.0f,%.0f,%.0f)" % (x_dep,y_dep,d))
            else:
                self.ui.rdoutMouseWorld.setText("(-,-,-)")
        """ 
        Updates status label when rexarm playback is been executed.
        This can be extended to include other appropriate messages
        """
        if (self.rex.plan_status == 1):
            self.ui.rdoutStatus.setText("Playing Back - Waypoint %d" %
                                        (self.rex.wpt_number + 1))
        self.ui.rdoutStatus.setText(
            self.statemachine.getmestatus(combined=True))

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.rex.torque_multiplier = self.ui.sldrMaxTorque.value() / 100.0
        self.rex.speed_multiplier = [self.ui.sldrSpeed.value() / 100.0
                                     ] * self.rex.num_joints
        self.rex.joint_angles[0] = self.ui.sldrBase.value() * D2R
        self.rex.joint_angles[1] = self.ui.sldrShoulder.value() * D2R
        self.rex.joint_angles[2] = self.ui.sldrElbow.value() * D2R
        self.rex.joint_angles[3] = self.ui.sldrWrist.value() * D2R
        if (self.rex.num_joints == 6):
            self.rex.joint_angles[4] = self.ui.sldrWrist.value() * D2R
            self.rex.joint_angles[5] = self.ui.sldrWrist.value() * D2R

        self.rex.cmd_publish()

    def sliderinitChange(self):  #Giri
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))  #Giri
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))  #Giri
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))  #Giri
        self.ui.rdoutGrip1.setText(str(self.ui.sldrGrip1.value()))  #Giri
        self.ui.rdoutGrip2.setText(str(self.ui.sldrGrip2.value()))  #Giri

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")

        self.rex.torque_multiplier = self.ui.sldrMaxTorque.value() / 100.0
        self.rex.speed_multiplier = [self.ui.sldrSpeed.value() / 100.0
                                     ] * self.rex.num_joints
        #Giri{
        self.rex.joint_angles[0] = self.ui.sldrBase.value() * D2R
        self.rex.joint_angles[1] = self.ui.sldrShoulder.value() * D2R
        self.rex.joint_angles[2] = self.ui.sldrElbow.value() * D2R
        self.rex.joint_angles[3] = self.ui.sldrWrist.value() * D2R
        if (len(self.rex.joint_angles) == 6):
            self.rex.joint_angles[4] = self.ui.sldrGrip1.value() * D2R
            self.rex.joint_angles[5] = self.ui.sldrGrip2.value() * D2R
        #Giri}
        self.rex.cmd_publish()

    #From Giri: I implemented all these function in a one function above, incase if the response time is bad, we can go back to the below five separate functions

    def sliderOtherChange(self):  #Giri
        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rex.torque_multiplier = self.ui.sldrMaxTorque.value() / 100.0
        self.rex.speed_multiplier = [self.ui.sldrSpeed.value() / 100.0
                                     ] * self.rex.num_joints
        self.rex.cmd_publish()

    def sliderBaseChange(self):  #Kevin
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.rex.joint_angles[0] = self.ui.sldrBase.value() * D2R
        self.rex.cmd_publish()

    def sliderShoulderChange(self):  #Kevin
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.rex.joint_angles[1] = self.ui.sldrShoulder.value() * D2R
        self.rex.cmd_publish()

    def sliderElbowChange(self):  #Kevin
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.rex.joint_angles[2] = self.ui.sldrElbow.value() * D2R
        self.rex.cmd_publish()

    def sliderWristChange(self):  #Kevin
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))
        self.rex.joint_angles[3] = self.ui.sldrWrist.value() * D2R
        self.rex.cmd_publish()

    def sliderGrip1Change(self):  #Giri
        self.ui.rdoutGrip1.setText(str(self.ui.sldrGrip1.value()))
        self.rex.joint_angles[4] = self.ui.sldrGrip1.value() * D2R
        self.rex.cmd_publish()

    def sliderGrip2Change(self):  #Giri
        self.ui.rdoutGrip2.setText(str(self.ui.sldrGrip2.value()))
        self.rex.joint_angles[5] = self.ui.sldrGrip2.value() * D2R
        self.rex.cmd_publish()

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for calibration 
        """
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
        """ Change coordinates to image axis """
        self.last_click[0] = x - MIN_X
        self.last_click[1] = y - MIN_Y
        """ If calibration has been performed """
        if (self.video.cal_flag == 1):
            """ Save last mouse coordinate """
            self.video.mouse_coord[self.video.mouse_click_id] = [(x - MIN_X),
                                                                 (y - MIN_Y)]
            """ Update the number of used poitns for calibration """
            self.video.mouse_click_id += 1
            """ Update status label text """
            self.ui.rdoutStatus.setText(
                "Affine Calibration: Click Point %d is recorded, please select Click Point %d"
                % (self.video.mouse_click_id, self.video.mouse_click_id + 1))
            """ 
            If the number of click is equal to the expected number of points
            computes the affine calibration.
            
            LAB TASK: Change this code to use your workspace calibration routine
            and NOT the simple calibration function as is done now.
            """
            if (self.video.mouse_click_id == self.video.cal_points):
                """ 
                Update status of calibration flag and number of mouse
                clicks
                """
                self.video.cal_flag = 2
                self.video.mouse_click_id = 0
                """ Perform affine calibration with OpenCV """
                self.video.aff_matrix = cv2.getAffineTransform(
                    self.video.mouse_coord, self.video.real_coord)
                #print self.video.mouse_coord #Josh
                #print self.video.real_coord #Josh
                """ Updates Status Label to inform calibration is done """
                self.ui.rdoutStatus.setText("Waiting for input")
        if (self.video.dep2rgb_aff_flag == 1):  #Josh
            if (self.video.mouse_click_id < self.video.rgb_pts_num):
                self.video.rgb_coord[self.video.mouse_click_id * 2] = x - MIN_X
                self.video.rgb_coord[self.video.mouse_click_id * 2 +
                                     1] = y - MIN_Y
            else:
                self.video.dep_coord[2 * (self.video.mouse_click_id -
                                          self.video.rgb_pts_num)] = [
                                              (x - MIN_X), (y - MIN_Y), 1, 0,
                                              0, 0
                                          ]
                self.video.dep_coord[
                    2 * (self.video.mouse_click_id - self.video.rgb_pts_num) +
                    1] = [0, 0, 0, (x - MIN_X), (y - MIN_Y), 1]
            self.video.mouse_click_id += 1
            print self.video.mouse_click_id
            if (self.video.mouse_click_id == self.video.dep_pts_num):
                self.video.dep2rgb_aff_flag = 2
                self.video.mouse_click_id = 0
                A = self.video.dep_coord
                A_trans = np.transpose(A)
                A_AT = np.dot(A_trans, A)
                A_AT_inv = np.linalg.inv(A_AT)
                A_all = np.dot(A_AT_inv, A_trans)
                b = np.transpose(self.video.rgb_coord)
                tmp_dep2rgb_aff_array = np.dot(A_all, b)
                upper_dep2rgb_aff_matrix = np.reshape(tmp_dep2rgb_aff_array,
                                                      (2, 3))
                lower_dep2rgb_aff_matrix = np.array([[0, 0, 1]])
                self.video.dep2rgb_aff_matrix = np.concatenate(
                    (upper_dep2rgb_aff_matrix, lower_dep2rgb_aff_matrix),
                    axis=0)
                self.video.rgb2dep_aff_matrix = np.linalg.inv(
                    self.video.dep2rgb_aff_matrix)
                print self.video.rgb2dep_aff_matrix
        if (self.video.extrinsic_cal_flag == 1):  #Josh
            self.video.extrinsic_cal_pixel_coord[self.video.mouse_click_id] = [
                (x - MIN_X), (y - MIN_Y)
            ]
            self.video.mouse_click_id += 1
            if (self.video.mouse_click_id == 3):
                """
		retval, rvec, tvec = cv2.solvePnP(self.video.extrinsic_cal_world_coord, self.video.extrinsic_cal_pixel_coord, self.video.intrinsic, self.video.distortion_array)
		#print self.video.extrinsic_cal_pixel_coord, self.video.extrinsic_cal_world_coord		
		self.video.mouse_click_id = 0
		R,tmp = cv2.Rodrigues(rvec)
		tmp = np.concatenate((np.transpose(R),-1.0*tvec),axis=1)
		self.video.extrinsic = np.concatenate((tmp, np.float32([[0., 0., 0., 1.]])),axis = 0)
		print self.video.extrinsic
		self.video.inv_extrinsic = np.linalg.inv(self.video.extrinsic)
		self.video.extrinsic_cal_flag = 2
		"""
                self.video.mouse_click_id = 0
                tmp_coord = np.float32(
                    [[self.video.extrinsic_cal_pixel_coord[0]],
                     [self.video.extrinsic_cal_pixel_coord[1]],
                     [self.video.extrinsic_cal_pixel_coord[2]]])
                camera_coord = 941.0 * cv2.undistortPoints(
                    tmp_coord, self.video.intrinsic,
                    self.video.distortion_array)
                rot_rad = -1.0 * np.arctan2(
                    (camera_coord[1][0][1] - camera_coord[0][0][1]),
                    (camera_coord[1][0][0] - camera_coord[0][0][0]))
                if rot_rad < 0:
                    z_rot = rot_rad + 0.5 * np.pi
                else:
                    z_rot = 0.5 * np.pi - rot_rad
                R_T = np.array([[np.cos(z_rot),
                                 np.sin(z_rot), 0.0],
                                [np.sin(z_rot), -1.0 * np.cos(z_rot), 0.0],
                                [0.0, 0.0, -1.0]])
                R = np.transpose(R_T)
                T = np.float32([
                    (camera_coord[0][0][0] + camera_coord[2][0][0]) / 2,
                    (camera_coord[0][0][1] + camera_coord[2][0][1]) / 2, 941
                ])
                T = np.transpose(np.array([-1.0 * np.dot(R, T)]))
                tmp = np.concatenate((R, T), axis=1)
                self.video.extrinsic = np.concatenate(
                    (tmp, np.float32([[0., 0., 0., 1.]])), axis=0)
                #self.video.writecaldata(self.video.extrinsic)
                self.video.inv_extrinsic = np.linalg.inv(self.video.extrinsic)
                print "Extrinsic Matrix = ", self.video.extrinsic
                self.video.extrinsic_cal_flag = 2

    def deprgb_cali(self):  #Josh
        self.video.dep2rgb_aff_flag = 1
        self.ui.rdoutStatus.setText(
            "Start camera calibration by clicking mouse to select Click Point 1"
        )

    def extrinsic_cali(self):  #Josh

        alpha = 525.91386088
        u0 = 312.41480582
        beta = 526.52064559
        v0 = 247.78962122
        matrix1 = np.float32([[1 / alpha, 0., 0.], [0., 1 / beta, 0.],
                              [0., 0., 1.0]])
        matrix2 = np.float32([[1.0, 0., -u0], [0., 1., -v0], [0., 0., 1.0]])
        self.video.inv_intrinsic = np.dot(matrix1, matrix2)
        self.video.intrinsic = np.float32([[alpha, 0., u0], [0., beta, v0],
                                           [0., 0., 1.]])
        self.video.distortion_array = np.float32([
            2.45479098e-01, -8.27672136e-01, 1.05870966e-03, -3.01947277e-03,
            1.08683931e+00
        ])
        self.video.extrinsic_cal_flag = 1

    def teach(self):  #Giri
        [x, y, z, orientation] = [0, 14, 1, 180.0]
        q = [0.0, 0.0, 0.0, 0.0]
        [q[0], q[1], q[2], q[3]] = inverseKinematics(x, y, z, orientation)
        print q
        self.rex.joint_angles[0] = q[0] * D2R
        self.rex.joint_angles[1] = q[1] * D2R
        self.rex.joint_angles[2] = q[2] * D2R
        self.rex.joint_angles[3] = q[3] * D2R
        self.rex.cmd_publish()

    def repeat(self):  #Giri
        if (self.ui.btnUser7.text() == "Repeat"):
            self.statemachine.init(self.ui, self.rex, "Initialising")
        else:
            self.statemachine.repeat(self.ui, self.rex, False)  #Giri

    def srepeat(self):  #Giri
        self.statemachine.init(self.ui, self.rex, "initialising")

    def reset(self, hold=False):
        self.rex.torque_multiplier = self.ui.sldrMaxTorque.value() / 100.0
        self.rex.speed_multiplier = [self.ui.sldrSpeed.value() / 100.0
                                     ] * self.rex.num_joints

        self.rex.joint_angles[0] = 0.0
        self.rex.joint_angles[1] = 0.0
        self.rex.joint_angles[2] = 0.0
        self.rex.joint_angles[3] = 0.0
        if (len(self.rex.joint_angles) == 6 and hold == False):
            self.rex.joint_angles[4] = 0.0
            self.rex.joint_angles[5] = 95 * D2R
        elif (len(self.rex.joint_angles) == 6 and hold == True):
            self.rex.joint_angles[4] = 0.0
            self.rex.joint_angles[5] = -95 * D2R

        self.rex.cmd_publish()

    def getheight(self, angle, action="picking"):
        placement_offset = 1  # in cm
        if (angle - 90 < 0.1):
            gripping_height = 3
        elif (angle - 120 < 0.1):
            gripping_height = 2

        else:
            if (action == "picking"):
                gripping_height = 0.05
            elif (action == "placing"):
                gripping_height = 0.05 + placement_offset
        return gripping_height

    def getIK(self, endCoord, angle=0, action="picking"):
        intermediate_height = 4
        intermediate_angles = [0.0] * 6
        angles = [0.0] * 6
        [angles[0], angles[1], angles[2], angles[3]] = inverseKinematics(
            endCoord[0], endCoord[1],
            endCoord[2] + self.getheight(endCoord[3], action), endCoord[3])

        if (self.checkfound(angles)
            ):  # or self.checkfound(intermediate_angles,True)):
            if (abs(endCoord[3] - 90) < 0.1):
                endCoord[3] = 180
                [angles[0], angles[1], angles[2],
                 angles[3]] = inverseKinematics(
                     endCoord[0], endCoord[1],
                     endCoord[2] + self.getheight(endCoord[3], action),
                     endCoord[3])

            else:
                endCoord[3] = 90
                [angles[0], angles[1], angles[2],
                 angles[3]] = inverseKinematics(
                     endCoord[0], endCoord[1],
                     endCoord[2] + self.getheight(endCoord[3], action),
                     endCoord[3])
        if (self.checkfound(angles)
            ):  # or self.checkfound(intermediate_angles,True)):
            endCoord[3] = 120

            [angles[0], angles[1], angles[2], angles[3]] = inverseKinematics(
                endCoord[0] - 1, endCoord[1] + 1,
                endCoord[2] + self.getheight(endCoord[3], action), endCoord[3])

        if (endCoord[3] == 120):
            [
                intermediate_angles[0], intermediate_angles[1],
                intermediate_angles[2], intermediate_angles[3]
            ] = inverseKinematics(endCoord[0] - 1, endCoord[1] + 1,
                                  endCoord[2] + intermediate_height,
                                  endCoord[3])  # assuming it is reachable
            if (self.checkfound(intermediate_angles)):
                [
                    intermediate_angles[0], intermediate_angles[1],
                    intermediate_angles[2], intermediate_angles[3]
                ] = inverseKinematics(endCoord[0] - 1, endCoord[1] + 1,
                                      endCoord[2] + intermediate_height,
                                      90)  # assuming it is reachable

        if (endCoord[3] == 180):
            [
                intermediate_angles[0], intermediate_angles[1],
                intermediate_angles[2], intermediate_angles[3]
            ] = inverseKinematics(endCoord[0], endCoord[1],
                                  endCoord[2] + intermediate_height +
                                  self.getheight(endCoord[3], action),
                                  endCoord[3])  # assuming it is reachable

            print self.trim_angle(orientation(angles[0], angle * R2D))
            if (action == "placing"):
                angles[4] = 90 + angles[0]
            else:
                angles[4] = -1 * self.trim_angle(
                    orientation(angles[0], angle * R2D))

        else:
            angles[4] = 0
        self.checkfound(intermediate_angles, True)

        intermediate_angles[4] = angles[4]
        angles[5] = endCoord[3]
        intermediate_angles[5] = endCoord[3]
        if (self.checkfound(angles)
                and self.checkfound(intermediate_angles, False)):
            print "Cannot be picked"
        return [angles, intermediate_angles]

    def checkfound(self, angles, i=False):
        if (i):
            if (angles[0] == 0 and angles[1] == 0 and angles[2] == 0
                    and angles[3] == 0):
                print "intermediate angles not found"
                return True
        else:
            if (angles[0] == 0 and angles[1] == 0 and angles[2] == 0
                    and angles[3] == 0):
                print "final angles not found"
                return True
        return False

    def printfk(self, angles):
        temp = forwardKinematics(angles[0], angles[1], angles[2], angles[3])
        print "Forward Kinematics output =  ", str(temp[0]), str(temp[1]), str(
            temp[2]), str(temp[3])

    def roundoff(self, angles):
        angles[0] = round(self.trim_angle(angles[0]), 2)
        angles[1] = round(self.trim_angle(angles[1]), 2)
        angles[2] = round(self.trim_angle(angles[2]), 2)
        angles[3] = round(self.trim_angle(angles[3]), 2)
        angles[4] = round(self.trim_angle(angles[4]),
                          2)  #Dont alter these two angles
        angles[5] = round(self.trim_angle(angles[5]), 2)
        return angles

    def pick(self):  #Josh
        global putx, puty, putz, putangle
        blockx, blocky, blockz, angle = self.get_color_block_world_coord(
            'blue')
        #self.statemachine.setorientation(angle*R2D)
        [putx, puty, putz, putangle] = [-1 * blockx, blocky, blockz, angle]
        #endCoord = [20.2, -16.1, 4.4,90]
        #endCoord = [14.3, 19.4, 4.4,90]
        endCoord = [
            blockx / 10, blocky / 10, (blockz) / 10, gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, angle)
        if (debug):
            print "Block detector output = ", [
                blockx, blocky, blockz, angle * R2D
            ]
            print "Input to Inverse Kinematics:", endCoord
            print "Output of Inverse Kinematics: ", angles
            self.printfk(angles)

        angles = self.roundoff(angles)
        intermediate_angles = self.roundoff(intermediate_angles)
        self.statemachine.setq(angles, intermediate_angles)
        self.statemachine.setmystatus(
            "testing", "picking", "picking")  #mode="testing",action="picking")
        #self.statemachine.hold(self.ui,self.rex, angles,"picking")
    def place(self):

        endCoord = [putx / 10, puty / 10, (putz) / 10, gripper_orientation]
        [angles, intermediate_angles] = self.getIK(endCoord, putangle)

        #wangle = (self.shortorientation((putangle)*R2D-45)-self.trim_angle(angles[0]))#self.shortorientation((angle)*R2D+45)
        #self.statemachine.set_orientations(wangle,2)
        if (debug):
            print "Placing according to Block detector output = ", [
                putx, puty, putz, putangle * R2D
            ]
            print "Input to Inverse Kinematics:", endCoord
            self.printfk(angles)

        angles = self.roundoff(angles)
        intermediate_angles = self.roundoff(intermediate_angles)

        self.statemachine.setq(angles, intermediate_angles)
        self.statemachine.setmystatus(
            "testing", "placing", "placing")  #mode="testing",action="placing")


#	self.statemachine.hold(self.ui,self.rex, angles,"placing")

    def get_color_block_world_coord(self, color):  #Josh
        self.video.blockDetector()
        [blockx_rgb, blocky_rgb, angle] = self.video.color_detection(color)
        if (blockx_rgb == 0 and blocky_rgb == 0 and angle == 0):
            return 0, 0, 0, 0
        xy_in_rgb = np.float32([[[blocky_rgb, blockx_rgb]]])  #Josh
        xy_in_rgb_homogenous = np.array([blocky_rgb, blockx_rgb, 1.0])
        xy_in_dep = np.dot(self.video.rgb2dep_aff_matrix,
                           xy_in_rgb_homogenous)  #Josh
        x_dep = int(xy_in_dep[0])  #Josh
        y_dep = int(xy_in_dep[1])  #Josh
        d = self.video.currentDepthFrame[y_dep][x_dep]
        Z = -1
        for idx in range(len(self.video.levels_mm)):
            if d <= self.video.levels_upper_d[
                    idx] and d >= self.video.levels_lower_d[idx]:
                Z = 941 - self.video.levels_mm[idx]
                break
        camera_coord = Z * cv2.undistortPoints(xy_in_rgb, self.video.intrinsic,
                                               self.video.distortion_array)
        camera_coord_homogenous = np.transpose(
            np.append(camera_coord, [Z, 1.0]))
        world_coord_homogenous = np.dot(self.video.extrinsic,
                                        camera_coord_homogenous)
        theta = np.arccos(self.video.extrinsic[0, 0])
        angle = angle - theta
        return world_coord_homogenous[0], world_coord_homogenous[
            1], world_coord_homogenous[2], angle

    def getangles(self, color):
        blockx, blocky, blockz, angle = self.get_color_block_world_coord(color)
        if (blockx == 0 and blocky == 0 and blockx == 0 and angle == 0):
            angles = [0] * 6
            intermediate_angles = [0] * 6
            print "not found"
            self.statemachine.set_comp5_status("not found")

        else:
            [
                current_mode, current_action, current_movement,
                current_motorstate
            ] = self.statemachine.getmestatus()
            endCoord = [(blockx) / 10, (blocky) / 10, (blockz) / 10,
                        gripper_orientation]

            [angles, intermediate_angles] = self.getIK(endCoord, angle,
                                                       "picking")

            angles = self.roundoff(angles)
            intermediate_angles = self.roundoff(intermediate_angles)
            print "found"
            self.statemachine.set_comp5_status("found")
        self.statemachine.setq(angles, intermediate_angles)

    def generatecomp2(self):
        print "Entered generatecomp2"
        new_q = np.zeros([3, 6])
        new_qh = np.zeros([3, 6])  #intermediate heights
        #	blockx, blocky, blockz, angle = self.get_color_block_world_coord('red')
        final_x = 0
        final_y = -220
        blockz = 19.25
        #	final_x = blockx
        #	final_y = blocky
        height = 40
        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 0) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")

        new_q[0] = self.roundoff(angles)
        new_qh[0] = self.roundoff(intermediate_angles)

        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 1) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[1] = self.roundoff(angles)
        new_qh[1] = self.roundoff(intermediate_angles)

        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 2) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[2] = self.roundoff(angles)
        new_qh[2] = self.roundoff(intermediate_angles)

        self.statemachine.setq_comp(new_q, new_qh)

    def generatecomp3(self):
        print "Entered generatecomp3"
        new_q = np.zeros([8, 6])
        new_qh = np.zeros([8, 6])  #intermediate heights
        #blockx, blocky, blockz, angle = self.get_color_block_world_coord('red')
        blockz = 19.5
        final_x = -150
        final_y = -89.5
        b = 43
        endCoord = [(final_x) / 10, (final_y) / 10, (blockz) / 10,
                    gripper_orientation]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")

        new_q[0] = self.roundoff(angles)
        new_qh[0] = self.roundoff(intermediate_angles)

        endCoord = [(final_x + b * 1) / 10, (final_y) / 10, (blockz) / 10,
                    gripper_orientation]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[1] = self.roundoff(angles)
        new_qh[1] = self.roundoff(intermediate_angles)
        print "Genereated FK: ", forwardKinematics(new_q[1][0], new_q[1][1],
                                                   new_q[1][2], new_q[1][3])

        endCoord = [(final_x + b * 2) / 10, (final_y) / 10, (blockz) / 10,
                    gripper_orientation]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[2] = self.roundoff(angles)
        new_qh[2] = self.roundoff(intermediate_angles)

        endCoord = [(final_x + b * 3) / 10, (final_y) / 10, (blockz) / 10,
                    gripper_orientation]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")

        new_q[3] = self.roundoff(angles)
        new_qh[3] = self.roundoff(intermediate_angles)

        endCoord = [(final_x + b * 4) / 10, (final_y) / 10, (blockz) / 10,
                    gripper_orientation]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[4] = self.roundoff(angles)
        new_qh[4] = self.roundoff(intermediate_angles)

        endCoord = [(final_x + b * 5) / 10, (final_y) / 10, (blockz) / 10,
                    gripper_orientation]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[5] = self.roundoff(angles)
        new_qh[5] = self.roundoff(intermediate_angles)

        endCoord = [(final_x + b * 6) / 10, (final_y) / 10, (blockz) / 10,
                    gripper_orientation]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")

        new_q[6] = self.roundoff(angles)
        new_qh[6] = self.roundoff(intermediate_angles)

        endCoord = [(final_x + b * 7) / 10, (final_y) / 10, (blockz) / 10,
                    gripper_orientation]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[7] = self.roundoff(angles)
        new_qh[7] = self.roundoff(intermediate_angles)

        self.statemachine.setq_comp(new_q, new_qh)

    def generatecomp4(self):
        print "Entered generatecomp4"
        new_q = np.zeros([8, 6])
        new_qh = np.zeros([8, 6])  #intermediate heights
        blockx, blocky, blockz, angle = self.get_color_block_world_coord(
            'blue')
        final_x = 0
        final_y = -220
        height = 40
        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 0) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")

        new_q[0] = self.roundoff(angles)
        new_qh[0] = self.roundoff(intermediate_angles)

        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 1) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[1] = self.roundoff(angles)
        new_qh[1] = self.roundoff(intermediate_angles)
        print "Genereated FK: ", forwardKinematics(new_q[1][0], new_q[1][1],
                                                   new_q[1][2], new_q[1][3])

        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 2) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[2] = self.roundoff(angles)
        new_qh[2] = self.roundoff(intermediate_angles)

        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 3) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")

        new_q[3] = self.roundoff(angles)
        new_qh[3] = self.roundoff(intermediate_angles)

        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 4) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[4] = self.roundoff(angles)
        new_qh[4] = self.roundoff(intermediate_angles)

        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 5) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        new_q[5] = self.roundoff(angles)
        new_qh[5] = self.roundoff(intermediate_angles)

        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 6) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        # hard code joints angles down below here
        #new_q[6] = self.roundoff(angles)
        #new_qh[6] = self.roundoff(intermediate_angles)
        new_q[6] = [1., 2., 66.5, 15.2, 0, 90.]
        new_qh[6] = [1., 15.8, 29., 34.5, 0, 90.]

        endCoord = [
            -(final_x) / 10, (final_y) / 10, (blockz + height * 7) / 10,
            gripper_orientation
        ]
        [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")
        #new_q[7] = self.roundoff(angles)
        #new_qh[7] = self.roundoff(intermediate_angles)
        new_q[7] = [1., 15.8, 29., 34.5, 0, 90.]
        new_qh[7] = [1., 23., 9., 34.5, 0, 90.]
        self.statemachine.setq_comp(new_q, new_qh)

    def generate_comp5(self):
        print "Entered generate_comp5"
        n = 3
        b = 6
        N = (n + 1) * n / 2
        coords = self.pyramid(n, b)
        new_q = np.zeros([N, 6])
        new_qh = np.zeros([N, 6])  #intermediate heights
        endCoord = np.zeros([N, 4])
        for i in range(0, N):
            endCoord[i] = [
                coords[0, i], coords[1, i], coords[2, i], gripper_orientation
            ]
            [new_q[i], new_qh[i]] = self.getIK(endCoord[i], 0, "placing")
        print "pyramid: ", coords
        self.statemachine.setq_comp(new_q, new_qh)

    def pyramid(self, nlayers, spacing):  #returns numpy array.
        coords = zeros((3, nlayers * int((nlayers + 1) / 2)))
        count = 0
        blockheight = 3.85
        for j in range(0, nlayers):
            for i in range(0, nlayers - j):
                print(nlayers - j - 1)
                coords[0][count] = 0 + spacing * (i - ((nlayers - j) / 2.0))
                coords[1][count] = -11
                coords[2][count] = (blockheight * j
                                    )  #define blockheight and offset
                count = count + 1
        return coords

    def competition(self):
        if (self.ui.btnUser11.text() == "Enter Competition Mode"):
            self.ui.btnUser11.setText("Enter Testing Mode")
            self.ui.btnUser7.setText("Draw")
            self.ui.btnUser1.setText("Competition 1")
            self.ui.btnUser2.setText("Competition 2")
            self.ui.btnUser3.setText("Competition 3")
            self.ui.btnUser4.setText("Competition 4")
            self.ui.btnUser5.setText("Competition 5")
            self.ui.btnUser2.setEnabled(True)
            self.ui.btnUser7.setEnabled(True)

        elif (self.ui.btnUser11.text() == "Enter Testing Mode"):
            self.ui.btnUser11.setText("Enter Competition Mode")
            self.ui.btnUser7.setText("Smooth Repeat")
            self.ui.btnUser1.setText("Configure Servos")
            self.ui.btnUser2.setText("Depth and RGB Calibration")
            self.ui.btnUser3.setText("Extrinsic Calibration")
            self.ui.btnUser4.setText("Block Detection")
            self.ui.btnUser5.setText("Repeat")
            self.ui.btnUser2.setEnabled(False)
            self.ui.btnUser7.setEnabled(False)

    def btn1(self):
        if (self.ui.btnUser1.text() == "Configure Servos"):
            self.rex.cfg_publish_default()
        elif (self.ui.btnUser1.text() == "Competition 1"):
            if (self.sanity_check(1)):
                self.getangles('red')
                self.statemachine.setmystatus(
                    "Competition 1", "picking",
                    "picking")  #mode="testing",action="picking")

    def btn2(self):
        if (self.ui.btnUser2.text() == "Depth and RGB Calibration"):
            self.deprgb_cali()
        elif (self.ui.btnUser2.text() == "Competition 2"):
            if (self.sanity_check(2)):
                self.generatecomp2()
                self.getangles('red')
                self.statemachine.setmystatus(
                    "Competition 2", "picking",
                    "picking")  #mode="testing",action="picking")

    def btn3(self):
        global declutter_index, declutter_competition
        if (self.ui.btnUser3.text() == "Extrinsic Calibration"):
            self.extrinsic_cali()
        elif (self.ui.btnUser3.text() == "Competition 3"):
            declutter_index = 0
            declutter_competition = "Competition 3"
            self.declutter()
            """
		if(self.sanity_check(3)):
			self.generatecomp3()
			self.getangles('black')		
			self.statemachine.setmystatus("Competition 3", "picking","picking")#mode="testing",action="picking")	
		"""

    def btn4(self):
        global declutter_index, declutter_competition
        if (self.ui.btnUser4.text() == "Block Detector"):
            self.video.blockDetector()
        elif (self.ui.btnUser4.text() == "Competition 4"):
            declutter_index = 0
            declutter_competition = "Competition 4"
            self.declutter()
            """
		if(self.sanity_check(4)):
			self.generatecomp4()
			self.getangles('black')		
			self.statemachine.setmystatus("Competition 4", "picking","picking")#mode="testing",action="picking")	
		"""

    def btn5(self):
        if (self.ui.btnUser5.text() == "Repeat"):
            self.repeat()
        elif (self.ui.btnUser5.text() == "Competition 5"):
            self.generate_comp5()
            self.getangles('all')
            self.statemachine.setmystatus(
                "Competition 5", "picking",
                "picking")  #mode="testing",action="picking")

    def declutter(self):
        blockx, blocky, blockz, angle = self.video.search_highest()
        levels_mm = np.float32(
            [0., 19.25, 57.75, 96.25, 134.75, 173.25, 211.75, 250.25])
        level = (blockz - 19.25) / 38.5
        print "level =  ", level, "and levels_mm = ", levels_mm

        if (declutter_index == 2):
            if (declutter_competition == "Competition 3"):
                if (self.sanity_check(3)):
                    self.generatecomp3()
                    self.getangles('black')
                    self.statemachine.setmystatus(
                        "Competition 3", "picking",
                        "picking")  #mode="testing",action="picking")
            elif (declutter_competition == "Competition 4"):
                if (self.sanity_check(4)):
                    self.generatecomp4()
                    self.getangles('black')
                    self.statemachine.setmystatus(
                        "Competition 4", "picking",
                        "picking")  #mode="testing",action="picking")

        if (level >= 1 and declutter_index < 4):
            endCoord = [(blockx) / 10, (blocky) / 10, (blockz) / 10,
                        gripper_orientation]
            print endCoord
            [angles, intermediate_angles] = self.getIK(endCoord, 0, "picking")
            print "from declutter IK output: ", [angles, intermediate_angles]
            angles = self.roundoff(angles)
            intermediate_angles = self.roundoff(intermediate_angles)
            if (not self.checkfound(angles)
                ):  # and not self.checkfound(intermediate_angles,True)):
                self.generatedeclutter()
                self.statemachine.setq(angles, intermediate_angles)
            self.statemachine.setmystatus(
                "Declutter", "picking",
                "picking")  #mode="testing",action="picking")
        else:
            if (declutter_competition == "Competition 3"):
                if (self.sanity_check(3)):
                    self.generatecomp3()
                    self.getangles('black')
                    self.statemachine.setmystatus(
                        "Competition 3", "picking",
                        "picking")  #mode="testing",action="picking")
            elif (declutter_competition == "Competition 4"):
                if (self.sanity_check(4)):
                    self.generatecomp4()
                    self.getangles('black')
                    self.statemachine.setmystatus(
                        "Competition 4", "picking",
                        "picking")  #mode="testing",action="picking")

    def generatedeclutter(self):
        print "Entered generatedeclutter"
        global declutter_index

        if (declutter_index < 4):
            x = [0, 250, 0, 180]
            y = [-240, -50, 240, -150]
            final_x = x[declutter_index]
            final_y = y[declutter_index]
            final_z = 19.25
            height = 20
            endCoord = [(final_x) / 10, (final_y) / 10,
                        (final_z + height) / 10, gripper_orientation]
            [angles, intermediate_angles] = self.getIK(endCoord, 0, "placing")

            new_q = self.roundoff(angles)
            new_qh = self.roundoff(intermediate_angles)
            declutter_index = declutter_index + 1
            self.statemachine.setq_comp(new_q, new_qh)

    def sanity_check(self, comp):
        success = False
        if (comp == 1 or comp == 2):  #search for red,blue,green
            colors = ["red", "blue", "green"]
            [pos_colors, success] = self.video.blockDetector(colors)
        elif (comp == 4 or comp == 3):  #search for red,blue,green
            colors = [
                "red", "blue", "green", "orange", "violet", "black", "yellow",
                "pink"
            ]
            [pos_colors, success] = self.video.blockDetector(colors)

        return success

    """main function"""
コード例 #21
0
class Gui(QMainWindow):
    """ 
    Main GUI Class
    contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """
        Dynamixel bus
        TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 1)
        shld = DXL_MX(port_num, 2)
        elbw = DXL_MX(port_num, 3)
        wrst = DXL_AX(port_num, 4)
        wrst2 = DXL_AX(port_num, 5)
        # wrst3 = DXL_XL(port_num, 6)
        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm([base, shld, elbw, wrst, wrst2], 0)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        # Currently Changed into Pick & Place
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btn_exec.clicked.connect(self.execute)

        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_next_state, "calibrate"))
        self.ui.btnUser2.setText("Wait4Action")
        self.ui.btnUser2.clicked.connect(self.wait4action)
        self.ui.btnUser3.setText("Detection")
        self.ui.btnUser3.clicked.connect(self.detection)
        self.ui.btnUser4.setText("Pick")
        self.ui.btnUser4.clicked.connect(self.pick)
        self.ui.btnUser5.setText("Place")
        self.ui.btnUser5.clicked.connect(self.place)
        self.ui.btnUser6.setText("QuitTask")
        self.ui.btnUser6.clicked.connect(self.quittask)
        self.ui.btnUser7.setText("LoadCalibration")
        self.ui.btnUser7.clicked.connect(self.loadcalibration)

        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist3.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage)
    def setImage(self, rgb_image, depth_image):
        if (self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if (self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        self.ui.rdoutBaseJC.setText(str("%+.2f" % (joints[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(str("%+.2f" % ((joints[1] * R2D))))
        self.ui.rdoutElbowJC.setText(str("%+.2f" % (joints[2] * R2D)))
        self.ui.rdoutWristJC.setText(str("%+.2f" % (joints[3] * R2D)))
        self.ui.rdoutWrist2JC.setText(str("%+.2f" % (joints[4] * R2D)))

        if (len(joints) > 5):
            self.ui.rdoutWrist3JC.setText(str("%+.2f" % (joints[5] * R2D)))

        else:
            self.ui.rdoutWrist3JC.setText(str("N.A."))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))
        self.ui.rdoutG.setText(str("%+.2f" % (pos[4])))
        self.ui.rdoutP.setText(str("%+.2f" % (pos[5])))

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)

    """ Other callback functions attached to GUI elements"""

    def estop(self):
        self.rexarm.estop = True
        self.sm.set_next_state("estop")

    def create(self):
        self.sm.set_next_state("wait4record")

    def record(self):
        self.sm.set_next_state("record")

    def exit(self):
        self.sm.set_next_state("idle")

    def execute(self):
        print('callback func')
        self.sm.set_next_state("execute")

    # Pick & Place Relavant Functions
    def wait4action(self):
        self.sm.set_next_state("wait4action")

    def pick(self):
        self.sm.set_next_state("pick")

    def place(self):
        self.sm.set_next_state("place")

    def detection(self):
        self.sm.set_next_state("detection")

    def quittask(self):
        self.sm.set_next_state("quittask")

    def loadcalibration(self):
        # load the calibration result
        depth2rgb_affine = np.load("./data/depth2rgb_affine.npy")
        extrinsic = np.load("./data/extrinsic.npy")
        self.kinect.depth2rgb_affine = depth2rgb_affine
        self.kinect.extrinsic = extrinsic
        self.kinect.kinectCalibrated = True

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))

        self.ui.rdoutWrist2.setText(str(self.ui.sldrWrist2.value()))

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rexarm.set_torque_limits([self.ui.sldrMaxTorque.value() / 100.0] *
                                      self.rexarm.num_joints,
                                      update_now=False)
        self.rexarm.set_speeds_normalized_global(self.ui.sldrSpeed.value() /
                                                 100.0,
                                                 update_now=False)
        joint_positions = np.array([
            self.ui.sldrBase.value() * D2R,
            self.ui.sldrShoulder.value() * D2R,
            self.ui.sldrElbow.value() * D2R,
            self.ui.sldrWrist.value() * D2R,
            self.ui.sldrWrist2.value() * D2R,
            self.ui.sldrWrist3.value() * D2R
        ])
        self.rexarm.set_positions(joint_positions, update_now=False)

    def directControlChk(self, state):
        if state == Qt.Checked:
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)

    def trackMouse(self):
        """ 
        Mouse position presentation in GUI
        TODO: after implementing workspace calibration 
        display the world coordinates the mouse points to 
        in the RGB video image.
        """

        x = QWidget.mapFromGlobal(self, QCursor.pos()).x()
        y = QWidget.mapFromGlobal(self, QCursor.pos()).y()
        if ((x < MIN_X) or (x >= MAX_X) or (y < MIN_Y) or (y >= MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            if (self.kinect.currentDepthFrame.any() != 0):
                z = self.kinect.currentDepthFrame[y][x]
                self.ui.rdoutMousePixels.setText("(%.0f,%.0f,%.0f)" %
                                                 (x, y, z))

                if not self.kinect.kinectCalibrated:
                    self.ui.rdoutMouseWorld.setText("(-,-,-)")
                else:
                    w_x, w_y, w_z = self.kinect.toWorldCoord(x, y, z)
                    self.ui.rdoutMouseWorld.setText("(%.1f,%.1f,%.1f)" %
                                                    (w_x, w_y, w_z))
                    #

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for calibration 
        """
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
        """ Change coordinates to image axis """
        self.kinect.last_click[0] = x - MIN_X
        self.kinect.last_click[1] = y - MIN_Y
        self.kinect.new_click = True
コード例 #22
0
class Gui(QtGui.QMainWindow):
    """ 
    Main GUI Class
    It contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Main Variables Using Other Classes"""
        self.rex = Rexarm(self.ui.rdoutX, self.ui.rdoutY, self.ui.rdoutZ,
                          self.ui.rdoutT)
        self.video = Video(cv2.VideoCapture(0))
        """ Other Variables """
        self.last_click = np.float32([0, 0])
        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self, True)
        """ 
        Video Function 
        Creates a timer and calls play() function 
        according to the given time delay (27mm) 
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.play)
        self._timer.start(27)
        """ 
        LCM Arm Feedback
        Creates a timer to call LCM handler continuously
        No delay implemented. Reads all time 
        """
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()
        """ 
        Connect Sliders to Function
        LAB TASK: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI 
        """
        self.ui.sldrBase.valueChanged.connect(
            functools.partial(self.sliderChange, 0))
        self.ui.sldrShoulder.valueChanged.connect(
            functools.partial(self.sliderChange, 1))
        self.ui.sldrElbow.valueChanged.connect(
            functools.partial(self.sliderChange, 2))
        self.ui.sldrWrist.valueChanged.connect(
            functools.partial(self.sliderChange, 3))
        self.ui.sldrGrip1.valueChanged.connect(
            functools.partial(self.sliderChange, 4))
        self.ui.sldrGrip2.valueChanged.connect(
            functools.partial(self.sliderChange, 5))
        self.ui.sldrMaxTorque.valueChanged.connect(
            functools.partial(self.sliderChange, 6))
        self.ui.sldrSpeed.valueChanged.connect(
            functools.partial(self.sliderChange, 7))

        #Setting the poses
        #Pick up position
        self.ui.btnUser2.setText("Pick Up Position")
        self.ui.btnUser2.clicked.connect(
            functools.partial(self.setPose,
                              [-0.063, 0.203, -.605, -1.493, -0.107, 1.702]))
        #Home position (Outside kinect view)
        self.ui.btnUser4.clicked.connect(
            functools.partial(self.setPose,
                              [-2.015, -1.89, 0.318, -1.135, -0.47, 1.723]))
        #self.ui.btnUser4.clicked.connect(functools.partial(self.setPose,[0.622,1.119,-0.069,1.125]))
        #self.ui.btnUser5.clicked.connect(functools.partial(self.setPose,[0,0,0,0]))

        #Robot frame points. Index 3 is phi, the grasping angle with respect to the world frame
        point = [0, 0.44, 0, 90 * D2R]
        #Regular rexarm position
        point = [0.002, 0.189, -0.056, (90 + 72) * D2R]
        point = [0.004, 0.388, -0.008, (90) * D2R]
        point = [-0.002, 0.361, 0, 90 * D2R]
        point = [0, 0.24, -0, 02, 90 * D2R]
        point = [0.14, 0.04, 0.14, 90 * D2R]
        #Test Case
        point = [.22, 0, .22, 18 * D2R]
        #Different test cases
        point = [.12, 0.22, 0.1, 90 * D2R]
        point = [-0.03, -0.17, 0.074, 90 * D2R]
        #Testing a pick up position (Waterbottle)
        point = [0.039, -0.002, 0.35, 37 * D2R]
        point = [0.18, 0, 0.294, (352 * D2R)]
        point = [0.131, 0.139, -0.015, 87 * D2R]
        point = [0.184, 0.202, -0.02, 38 * D2R]
        self.ui.btnUser6.setText("IK on " + str(point))
        self.ui.btnUser6.clicked.connect(functools.partial(self.runIK, point))

        #point = [0,0.05,0.082, 90 * D2R]
        #self.ui.btnUser7.setText("IK on " + str(point))
        #self.ui.btnUser7.clicked.connect(functools.partial(self.runIK,np.transpose(point)))

        self.ui.btnUser3.setText("Straight Position")
        self.ui.btnUser3.clicked.connect(
            functools.partial(self.setPose, [0, 0, 0, 0, 0, 0]))

        self.ui.btnUser11.setText("Recall Position")
        self.ui.btnUser11.clicked.connect(self.recall_pose)

        self.ui.btnUser12.setText("Save Position")
        self.ui.btnUser12.clicked.connect(self.save_pose)
        """ Commands the arm as the arm initialize to 0,0,0,0 angles """
        self.sliderChange(0)
        """ Connect Buttons to Functions 
        LAB TASK: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btnUser1.setText("Affine Calibration")
        self.ui.btnUser1.clicked.connect(self.affine_cal)

    #Holds the current rexarm position when torque has been set to zero
    def save_pose(self):
        self.saved_angles = self.rex.joint_angles_fb[:]

    def recall_pose(self):
        self.setPose(self.saved_angles)

    #Takes a list of [x,y,z] in kinect coordinates
    def kinect_world_to_rexarm_world(self, kinect_coords):
        x = kinect_coords[0]
        y = kinect_coords[1]
        z = -kinect_coords[2]

        #produce
        rot_angle = -30 * D2R
        rot_x = np.array([[1, 0, 0, 0],
                          [0, np.cos(rot_angle), -np.sin(rot_angle), 0],
                          [0, np.sin(rot_angle),
                           np.cos(rot_angle), 0], [0, 0, 0, 1]])

        rot_angle = 90 * D2R
        rot_z = np.array([[np.cos(rot_angle), -np.sin(rot_angle), 0, 0],
                          [np.sin(rot_angle),
                           np.cos(rot_angle), 0, 0], [0, 0, 1, 0],
                          [0, 0, 0, 1]])

        translation = np.array([[1, 0, 0, .072], [0, 1, 0, 0],
                                [0, 0, 1, -.625], [0, 0, 0, 1]])

        inv_xform = np.dot(np.dot(rot_x, rot_z), translation)

        #Invert the matrix produced so we can go from kinect coordinates to rexarm coordinates
        xform = numpy.linalg.inv(inv_xform)
        coords = np.array([[x], [y], [z], [1]])

        rex_coords = np.dot(xform, coords)

        #Clamp z if below this limit
        z_limit = -0.01
        if rex_coords[2][0] <= z_limit:
            print "z_limit was", rex_coords[2][0], "; clamped it to", z_limit
            rex_coords[2][0] = z_limit

        return [rex_coords[0][0], rex_coords[1][0], rex_coords[2][0]]

    #Runs inverse kinematics and only returns hardware thetas. Up to the
    #user to set the pose
    def runIK_noCommand(self, xyz_phi_world):
        #In the robot frame
        xyz_world = xyz_phi_world[0:3]
        phi_world = xyz_phi_world[3]

        #In the rexarm frame
        xyz_rexarm = None  #To be computed

        #print "World Coords:", xyz_world

        #Homogeneous coordinates
        xyz_world = np.append(xyz_world, 1)
        xyz_world = xyz_world.reshape(4, 1)

        #print "Shape:", xyz.shape
        #Convert xyz to rexarm coordinates (with respect to frame of point right below joint 1) by using inverse matrix

        #shift_horizontal_only = self.rex.trans_base.copy()
        #Don't shift along z axis. Only shift along x
        #shift_horizontal_only[2][3] = 0
        #import pdb
        #pdb.set_trace()

        #transformation = np.dot(np.dot(np.dot(self.rex.trans_magicbase,self.rex.rot_72),self.rex.rot_90),shift_horizontal_only)
        #inv_transformation = np.linalg.inv(transformation)

        #Convert desired IK coordinates from world frame to robot frame
        #xyz_rexarm = np.dot(inv_transformation,xyz_world)
        xyz_rexarm = xyz_world.copy()
        xyz_rexarm = xyz_rexarm[0:3]

        print "Rexarm Frame Coords:", xyz_rexarm

        phi_rexarm = phi_world  # - 72 * D2R #Converts grasping angle in world frame to angle in rexarm frame.
        xyz_rexarm = np.append(xyz_rexarm, phi_rexarm)

        xyz_rexarm = xyz_rexarm.reshape(4, 1)

        #import pdb
        #pdb.set_trace()

        #Run Inverse kinematics
        DH_thetas = self.rex.rexarm_IK(xyz_rexarm, 1)

        #Send arm_thetas to the rexarm
        #First convert from DH parameter angle to hardware servo angle
        hardware_thetas = list(DH_thetas.copy())
        for i in range(len(hardware_thetas)):
            hardware_thetas[i] -= self.rex.joint_offsets[i]

        # Append 0,0 for now for the remaining two joints
        hardware_thetas.append(0)
        hardware_thetas.append(0)

        return hardware_thetas

    #Runs inverse kinematics on xyz_phi_world, which has form
    #[x,y,z,phi_in_radians]
    def runIK(self, xyz_phi_world):
        hardware_thetas = self.runIK_noCommand(xyz_phi_world)
        print "Send thetas:", hardware_thetas

        #Send pose to Rexarm
        self.setPose(hardware_thetas)

    def play(self):
        """ 
        Play Funtion
        Continuously called by GUI 
        """
        """ Renders the Video Frame """
        try:
            self.video.captureNextFrame()
            self.video.blobDetector()
            self.ui.videoFrame.setPixmap(self.video.convertFrame())
            self.ui.videoFrame.setScaledContents(True)
        except TypeError:
            #print "No frame"
            pass
        """ 
        Update GUI Joint Coordinates Labels
        LAB TASK: include the other slider labels 
        """
        self.ui.rdoutBaseJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[1] * R2D)))
        self.ui.rdoutElbowJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[2] * R2D)))
        self.ui.rdoutWristJC.setText(
            str("%.2f" % (self.rex.joint_angles_fb[3] * R2D)))
        """ 
        Mouse position presentation in GUI
        TO DO: after getting affine calibration make the apprriate label
        to present the value of mouse position in world coordinates 
        """
        x = QtGui.QWidget.mapFromGlobal(self, QtGui.QCursor.pos()).x()
        y = QtGui.QWidget.mapFromGlobal(self, QtGui.QCursor.pos()).y()
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            self.ui.rdoutMousePixels.setText("(%.0f,%.0f)" % (x, y))
            if (self.video.aff_flag == 2):
                """ TO DO Here is where affine calibration must be used """
                self.ui.rdoutMouseWorld.setText("(-,-)")
            else:
                self.ui.rdoutMouseWorld.setText("(-,-)")
        """ 
        Updates status label when rexarm playback is been executed.
        This will be extended to includ eother appropriate messages
        """
        if (self.rex.plan_status == 1):
            self.ui.rdoutStatus.setText("Playing Back - Waypoint %d" %
                                        (self.rex.wpt_number + 1))

    def sliderChange(self, selected_slider):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position 
        TO DO: Implement for the other sliders
        """
        #print "Selected joint:", selected_slider
        if 0 <= selected_slider and selected_slider <= 5:
            angle = 0
            if selected_slider == 0:
                self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
                angle = self.ui.sldrBase.value() * D2R
            elif selected_slider == 1:
                self.ui.rdoutShoulder.setText(str(
                    self.ui.sldrShoulder.value()))
                angle = self.ui.sldrShoulder.value() * D2R
            elif selected_slider == 2:
                self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
                angle = self.ui.sldrElbow.value() * D2R
            elif selected_slider == 3:
                self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))
                angle = self.ui.sldrWrist.value() * D2R
            elif selected_slider == 4:
                self.ui.rdoutGrip1.setText(str(self.ui.sldrGrip1.value()))
                angle = self.ui.sldrGrip1.value() * D2R
            elif selected_slider == 5:
                self.ui.rdoutGrip2.setText(str(self.ui.sldrGrip2.value()))
                angle = self.ui.sldrGrip2.value() * D2R

            self.rex.joint_angles[selected_slider] = angle
        elif 6 <= selected_slider and selected_slider <= 7:
            if selected_slider == 6:
                self.ui.rdoutTorq.setText(
                    str(self.ui.sldrMaxTorque.value()) + "%")
                self.rex.max_torque = self.ui.sldrMaxTorque.value() / 100.0
            elif selected_slider == 7:
                self.ui.rdoutSpeed.setText(
                    str(self.ui.sldrSpeed.value()) + "%")
                self.rex.speed = self.ui.sldrSpeed.value() / 100.0
        else:
            print "Error: Unrecognized slider index", selected_slider

        self.rex.cmd_publish()

    # angles is a list of floats, an angle for each joint
    #Use this with state machine since lcm feedback handler isn't working.
    #current_angles is provided by Rexarm state machine since rex.joint_angles_fb
    #isn't being updated with the rexarm lcm handler
    #Returns the new pose as a variable
    def setPose(self, desired_angles, current_angles=[]):
        #Use the linear motion plan that the professor explained
        step_size = 0.04
        t_range = list(np.arange(0, 1 + step_size, step_size))

        desired_angles = np.array(desired_angles)

        initial_angles = None
        if len(current_angles) == 0:
            initial_angles = np.array(self.rex.joint_angles_fb)
        else:
            initial_angles = np.array(current_angles)

        for t in t_range:
            new_pose = desired_angles * t + initial_angles * (1 - t)
            #Sends motor command to rexarm
            for i in range(len(new_pose)):
                #Obey joint_limits to prevent breaking motors
                if new_pose[i] < self.rex.joint_limits[i][0]:
                    new_pose[i] = self.rex.joint_limits[i][0]
                if new_pose[i] > self.rex.joint_limits[i][1]:
                    new_pose[i] = self.rex.joint_limits[i][1]

                self.rex.joint_angles[i] = new_pose[i]
            self.rex.cmd_publish()
            time.sleep(0.1)

        return desired_angles

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for 
        affine calibration 
        """
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
        """ Change coordinates to image axis """
        self.last_click[0] = x - MIN_X
        self.last_click[1] = y - MIN_Y
        """ If affine calibration is been performed """
        if (self.video.aff_flag == 1):
            """ Save last mouse coordinate """
            self.video.mouse_coord[self.video.mouse_click_id] = [(x - MIN_X),
                                                                 (y - MIN_Y)]
            """ Update the number of used poitns for calibration """
            self.video.mouse_click_id += 1
            """ Update status label text """
            self.ui.rdoutStatus.setText("Affine Calibration: Click Point %d" %
                                        (self.video.mouse_click_id + 1))
            """ 
            If the number of click is equal to the expected number of points
            computes the affine calibration.
            
            LAB TASK: Change this code to use your affine calibration routine
            and NOT openCV pre-programmed function as it is done now.
            """
            if (self.video.mouse_click_id == self.video.aff_npoints):
                """ 
                Update status of calibration flag and number of mouse
                clicks
                """
                self.video.aff_flag = 2
                self.video.mouse_click_id = 0
                """ Perform affine calibration with OpenCV """
                self.video.aff_matrix = cv2.getAffineTransform(
                    self.video.mouse_coord, self.video.real_coord)
                """ Updates Status Label to inform calibration is done """
                self.ui.rdoutStatus.setText("Waiting for input")
                """ 
                print affine calibration matrix numbers to terminal
                """
                print self.video.aff_matrix

    def affine_cal(self):
        """ 
        Function called when affine calibration button is called.
        Note it only chnage the flag to record the next mouse clicks
        and updates the status text label 
        """
        self.video.aff_flag = 1
        self.ui.rdoutStatus.setText("Affine Calibration: Click Point %d" %
                                    (self.video.mouse_click_id + 1))

    #Initialize socket to send acknowledgement over
    def send_socket_ack(self):
        print "Sending socket acknowledgement..."
        self.kinect_endpoint = "/tmp/kinect_endpoint"

        #if not os.path.isfile(self.kinect_endpoint):
        #    open(self.kinect_endpoint, 'w').close()

        try:
            self.sock.sendto("1", self.kinect_endpoint)
            print "Acknowledgement successfully sent."
        except Exception as e:
            print str(e)
            print "Failed to send acknowledgement."
        return

    def init_socket(self):
        self.sock = socket.socket(
            socket.AF_UNIX,  # Local computer
            socket.SOCK_DGRAM)  # UDP
        self.kinect_path_recv = "/tmp/rexarm_endpoint"

        try:
            os.remove(self.kinect_path_recv)
        except OSError:
            pass
        self.sock.bind(self.kinect_path_recv)
        print "Socket binded. Ready to receive data."
        # Don't need this?
        #self.sock.listen(1)

        #Blocks until Kinect code connects
        #self.conn, self.addr = self.sock.accept()

    def get_socket_data(self):
        point = None

        #Grasping Point struct is 28 bytes
        while True:
            print "Waiting for data..."
            #Num bytes in grasping point struct
            struct_size = 40
            data, addr = self.sock.recvfrom(struct_size)
            print "Received", struct_size, " bytes"
            if not data:
                #Error
                pass
            #p is point. n is normal
            #TODO: Check endianness
            time, p1, p2, p3, n1, n2, n3, a1, a2, a3 = struct.unpack(
                "ifffffffff", data)
            print "Time:", time
            print "Point (mm):", p1, p2, p3
            print "Normal (mm):", n1, n2, n3
            print "Principal Axis (mm):", a1, a2, a3
            point = [p1 / 1000.0, p2 / 1000.0, p3 / 1000.0]
            axis = [a1 / 1000.0, a2 / 1000.0, a3 / 1000.0]
            break
        return point, axis

    #Busy waits code until rexarm has reached desired pose
    def wait_until_reached(self, pose, ignore_grasp=False):
        self.rex.lcm_mutex.acquire()
        while not self.reached_pose(pose, ignore_grasp):
            #time.sleep(1)
            print "Desired Pose:", pose
            print "Current Rexarm Pose:", self.rex.joint_angles_fb
            print "not reached desired pose yet. Thread going to sleep..."
            self.rex.lcm_cv.wait()
            #print "Woke up"
        self.rex.lcm_mutex.release()

    #Returns true if the rexarm's angles match the pose input approximately.
    #Use this to repeatedly check if rexarm has reached a configuration
    # pose is a list of angles for each rexarm_joint ex. [0,0,0,0,0,0]
    def reached_pose(self, pose, ignore_grasp):
        reached = True
        allowed_error = 0.3  #radians

        limit = 0
        if ignore_grasp:
            limit = len(self.rex.joint_angles_fb) - 1
        else:
            limit = len(self.rex.joint_angles_fb)

        for i in range(limit):
            #If error for any of the joints is > 0.01, then arm is not
            #at the desired location.
            if abs(self.rex.joint_angles_fb[i] - pose[i]) > allowed_error:
                reached = False
                break
        return reached

    #Instantly publishes pose to rexarm without any motion smoothing
    #Used to save time
    def instant_publish(self, pose):
        self.rex.joint_angles = pose[:]
        self.rex.cmd_publish()

    #Checks if pose, a list of length 6, has angles within the range
    #of the rexarm's joint limits
    def check_pose_valid(self, pose):
        valid = True
        for i in range(len(pose)):
            if pose[i] < self.rex.joint_limits[i][0] or self.rex.joint_limits[
                    i][1] < pose[i]:
                valid = False
                break
        return valid

    #Returns angle between x-axis and princiapl axis in range 0 to 360
    #x-axis and principal axis are 3D lists
    #Takes in x-axis and principal axis as 1D arrays of size 2
    def compute_2D_angle(self, x_axis, princ_axis):
        #Use the dot product
        x_np = np.array(x_axis)
        p_np = np.array(princ_axis)

        #Find angle
        temp = np.dot(
            x_np, p_np) / (numpy.linalg.norm(x_np) * numpy.linalg.norm(p_np))
        #Take arccos
        angle = math.acos(temp)
        #Angle is in range 0 to pi

        return_angle = None
        #Quadrant 1
        if p_np[0] > 0 and p_np[1] >= 0:
            return_angle = angle
        #Quadrant 2
        elif p_np[0] <= 0 and p_np[1] >= 0:
            return_angle = angle
        #Quadrant 3
        elif p_np[0] < 0 and p_np[1] < 0:
            return_angle = 2 * math.pi - angle
        #Quadrant 4
        elif p_np[0] >= 0 and p_np[1] < 0:
            return_angle = 2 * math.pi - angle

        return return_angle

    #Converts vector defined in kinect coordinates to vector defined in rexarm coordinates.
    #Must be lists
    def kinect_vec_to_rexarm_vec(self, kinect_vec):
        #Convert [0,0,0] and principal_axis point to rexarm coordinates
        #Get the vector in rexarm world
        start_point_rex = self.kinect_world_to_rexarm_world([0, 0, 0])
        end_point_rex = self.kinect_world_to_rexarm_world(kinect_vec)
        rex_vec = list(np.array(end_point_rex) - np.array(start_point_rex))
        return rex_vec

    #Takes in the principal axis in terms of rexarm coordinates as
    # a [x,y,z] list and returns hardware angle for wrist to rotate to
    def compute_wrist_angle(self, rex_axis_input):
        #Project the axis vector onto the rexarm's x-y plane by setting z to 0
        rex_axis = rex_axis_input[:]
        rex_axis[2] = 0

        #2D vector
        axis = rex_axis[:2]

        #Find angle between x-axis of rexarm and the rex_principal_axis in range 0
        #to 360
        x_axis = [1, 0]
        angle_2d = self.compute_2D_angle(x_axis, axis)
        print "Angle between Rexarm x axis and principal axis:", angle_2d

        assert (0 <= angle_2d and angle_2d <= 2 * math.pi)

        phi = 0

        #Based on 4 cases, compute wrist_angle
        if 0 < angle_2d and angle_2d <= math.pi / 2:
            phi = -(math.pi / 2 - angle_2d)
        if math.pi / 2 < angle_2d and angle_2d <= math.pi:
            phi = angle_2d - math.pi / 2
        if math.pi < angle_2d and angle_2d <= (3 * math.pi / 2):
            phi = -(3 * math.pi / 2 - angle_2d)
        if (3 * math.pi / 2) < angle_2d and angle_2d <= 2 * math.pi:
            phi = angle_2d - 3 * math.pi / 2

        #Add pi/2 to phi for unknown reason
        phi += math.pi / 2

        return phi

    #base vector is [x,y,z]
    def get_principal_angle(self, principal_axis_rexarm, base_vector):
        #Get angle between rexarm principal axis and vector from origin
        #to object.
        #First project both to z = 0
        p = np.array(principal_axis_rexarm[0:2])
        v = np.array(base_vector[0:2])

        #Flip principal axis if in quadrants 2 or 3
        if p[0] < 0:
            p = -p

        temp = np.dot(p, v) / (numpy.linalg.norm(p) * numpy.linalg.norm(v))
        angle = math.acos(temp)

        return angle

    def trash_state_machine(self):
        #Setting the torque and speed. Ranges from 0 to 1
        self.rex.max_torque = 0.55
        self.rex.speed = 0.4
        self.rex.cmd_publish()

        #Thread to call rex.get_feedback, which enables the callback
        #function to work
        try:
            thread.start_new_thread(self.rex.get_feedback, (False, ))
            #t = Thread(target = self.rex.get_feedback, args = (False,))
            #t.start()
            print "Started get_feedback thread"
        except:
            print "Unable to start get_feedback thread"

        self.init_socket()

        tighten_gripper = 115 * D2R
        net_base_angle = -1.71
        poses = {
            "HOME": [0, 0, 0, 0, 0, tighten_gripper],  #Tightens gripper
            "HIDE": [1.557, -2.03, -0.629, 1.079, -0.061, 1.994],
            "PRE_DUNK":
            [1.544, 0.233, -0.781, -0.736, -1.565, tighten_gripper],
            "ABOUT_TO_DUNK":
            [1.545, 0.040, -0.019, 0.046, -1.564, tighten_gripper],
            "DUNK": [1.237, -0.124, 0.26, 0.854, -1.559, tighten_gripper]
            #"NET_ARCH": [net_base_angle,-0.135,-1.223,-1.447,-0.061,tighten_gripper]
        }

        #TODO: populate this variable with the pose we're currently trying to reach
        #Use this since LCM feedback handler isn't being called :(
        current_pose = None
        next_pose = None

        #x,y,z coordinates to conduct IK for
        desired_IK = []
        #Angle at which to rotate wrist and grab
        wrist_rot_angle = 0
        #Angles to command rexarm for inverse kinematics
        IK_cmd_thetas = None

        principal_axis_kinect = None

        #State1: Turn 90 degrees at base to prevent collision
        states = [
            "START", "RUN_IK_TURN_BASE", "RUN_IK_DESCEND", "GRASP", "LIFT_UP",
            "TURN_TO_NET", "ARCH_TO_NET", "DROP", "UNARCH",
            "TURN_TO_HOME_FROM_NET", "HIDE_POSITION_1", "HIDE_POSITION_2",
            "UNHIDE", "TURN_TO_HOME_FROM_UNHIDE"
        ]
        curr_state = "START"
        synchro_timer = 1.5
        start = True
        linear = True
        #Set to True if we're in a state where we're holding object
        grasp = False
        #Set to True if we're in the grasping state
        clamp = False

        while True:
            print "----------------------------------------"
            print "Current State:", curr_state
            if curr_state == "START":
                next_pose = poses["HOME"][:]
                next_state = "HIDE_POSITION_1"
            elif curr_state == "RUN_IK_TURN_BASE":
                #Run_IK
                IK_cmd_thetas = []
                IK_successful = True
                IK_message = ""
                try:
                    IK_cmd_thetas = self.runIK_noCommand(desired_IK)
                except Exception as e:
                    IK_successful = False
                    IK_message = "ERROR: IK encountered runtime error.\n" + str(
                        e)
                if not self.check_pose_valid(IK_cmd_thetas):
                    IK_successful = False
                    IK_message = "ERROR: IK gave angles outside of feasible range.\n"

                print "IK_result:", IK_cmd_thetas

                #Check that the joint angles returned by IK are possible
                if not IK_successful:
                    print IK_message
                    print "Returning to Hide position"
                    linear = False
                    next_state = "HIDE_POSITION_2"
                else:
                    #Turn base towards object
                    next_pose[0] = IK_cmd_thetas[0]
                    #Twist wrist
                    #next_pose[4] = IK_cmd_thetas[4]
                    linear = False
                    self.instant_publish(next_pose)
                    print "Turned Base to:", next_pose[0]
                    #TODO: Get lcm joint angles returned from runIK so that
                    #we can wait before grasping
                    next_state = "TURN_WRIST"

            elif curr_state == "TURN_WRIST":
                #Current base angle
                print "Current base angle after turning:", self.rex.joint_angles_fb[
                    0]
                print "Principal Axis Vector in Kinect World:", principal_axis_kinect
                print "Principal Axis Vector in Rexarm World:", principal_axis_rexarm

                #Wrist rotation angle with respect to the x-axis of the rexarm base frame
                wrist_rot_angle = self.compute_wrist_angle(
                    principal_axis_rexarm)

                print "wrist rotation angle determined with respect to rexarm x-axis:", wrist_rot_angle

                #Subtract the rotation of the base before adding the wrist_rot_angle
                IK_cmd_thetas[
                    4] = wrist_rot_angle - self.rex.joint_angles_fb[0]
                print "wrist rotation angle after subtracting base joint rotation:", IK_cmd_thetas[
                    4]

                #Now subtract the angle between principal axis and vector from
                #base to object
                axis_baserot_angle = self.get_principal_angle(
                    principal_axis_rexarm, desired_IK[:3])

                IK_cmd_thetas[4] -= axis_baserot_angle

                #---------------------------TODO: Put in function
                #Map it to an untangled state from -wrist_limit to wrist_limit
                IK_cmd_thetas[4] = IK_cmd_thetas[4] % (2 * math.pi)
                print "wrist rotation angle after modulus with 2PI:", IK_cmd_thetas[
                    4]

                #Map it from -PI to PI
                if IK_cmd_thetas[4] > math.pi:
                    IK_cmd_thetas[4] -= 2 * math.pi
                print "wrist rotation angle after restricting to -PI to PI:", IK_cmd_thetas[
                    4]

                if IK_cmd_thetas[4] <= -self.rex.wrist_limit:
                    IK_cmd_thetas[4] += math.pi
                if IK_cmd_thetas[4] >= self.rex.wrist_limit:
                    IK_cmd_thetas[4] -= math.pi
                print "wrist rotation angle after restricting to wrist range:", IK_cmd_thetas[
                    4]

                #---------------------------TODO: Put in function

                IK_cmd_thetas[4] = 0

                next_pose[4] = IK_cmd_thetas[4]
                linear = False
                self.instant_publish(next_pose)
                next_state = "RUN_IK_DESCEND"

            elif curr_state == "RUN_IK_DESCEND":
                print "About to descend:"
                print "Current pose:", self.rex.joint_angles_fb
                print "Desired Pose:", IK_cmd_thetas
                #Descend the rest of the IK outside of base
                next_pose = IK_cmd_thetas[:]
                next_state = "GRASP"
            elif curr_state == "GRASP":
                #Set joint 5 to grasp
                next_pose[5] = tighten_gripper
                clamp = True
                next_state = "PRE_DUNK"

            #------------------------------------------------------------------------------------
            #Lift to pre-dunk state after grasping. Ignore last joint
            elif curr_state == "PRE_DUNK":
                next_pose = poses["PRE_DUNK"][:]
                grasp = True
                next_state = "ABOUT_TO_DUNK"

            elif curr_state == "ABOUT_TO_DUNK":
                next_pose = poses["ABOUT_TO_DUNK"][:]
                grasp = True
                linear = False
                self.instant_publish(next_pose)
                next_state = "DUNK"

            elif curr_state == "DUNK":
                next_pose = poses["DUNK"][:]
                grasp = True
                #linear = False
                #self.instant_publish(next_pose)
                next_state = "DROP"

            elif curr_state == "DROP":
                #Set joint 5 to 0 angle
                next_pose[5] = 0
                linear = False
                self.instant_publish(next_pose)
                next_state = "RETURN_HOME"

            elif curr_state == "RETURN_HOME":
                next_pose = poses["ABOUT_TO_DUNK"][:]
                next_state = "HOME_TURN"

            elif curr_state == "HOME_TURN":
                next_pose = poses["HOME"][:]
                linear = False
                self.instant_publish(next_pose)
                next_state = "HIDE_POSITION_2"

            #------------------------------------------------------------------------------------

            elif curr_state == "UNHIDE":
                #Go to home position. Then run IK
                next_pose = poses["HOME"][:]
                next_state = "RUN_IK_TURN_BASE"
            elif curr_state == "HIDE_POSITION_1":
                next_pose = poses["HIDE"][:]
                next_state = "SOCKET_READ"
            elif curr_state == "HIDE_POSITION_2":
                next_pose = poses["HIDE"][:]
                next_state = "SEND_ACK"
            elif curr_state == "SEND_ACK":
                #Acknowledge that we are done picking up and disposing of object
                self.send_socket_ack()
                linear = False
                next_state = "SOCKET_READ"
            elif curr_state == "SOCKET_READ":
                #Block and wait for next point of new object
                kin_point, principal_axis_kinect = self.get_socket_data()
                #Convert to rexarm coordinates from kinect coordinates
                rex_point = self.kinect_world_to_rexarm_world(kin_point)

                #Converts principal axis from kinect coordinates to rexarm coordinates
                principal_axis_rexarm = self.kinect_vec_to_rexarm_vec(
                    principal_axis_kinect)
                #principal_axis_rexarm = [2,-1,5]
                #principal_axis_rexarm = [1,0,5]
                #print "Principal Axis Vector in Kinect World:", principal_axis_kinect
                print "Principal Axis Vector in Rexarm World:", principal_axis_rexarm

                desired_IK = [
                    rex_point[0], rex_point[1], rex_point[2], 87 * D2R
                ]

                #desired_IK = [0.131,0.139,-0.015, 87 * D2R]
                #desired_IK = [0.15,0.1,0.05, 87 * D2R]
                #desired_IK = [0.15,0.15,0, 87 * D2R]
                print "Inverse Kinematics Target:"
                print "Goal x in Rexarm:", desired_IK[0]
                print "Goal y in Rexarm:", desired_IK[1]
                print "Goal z:", desired_IK[2]
                linear = False
                #Not setting next_pose
                next_state = "UNHIDE"
            if linear:
                if start:
                    self.setPose(next_pose)
                    start = False
                else:
                    self.setPose(next_pose, current_pose)
            else:
                linear = True

            #Setting current_pose to whatever next_pose was
            #determined to be
            current_pose = next_pose[:]
            if not clamp:
                if not grasp:
                    self.wait_until_reached(next_pose)
                else:
                    self.wait_until_reached(next_pose, ignore_grasp=True)
                    grasp = False
            else:
                time.sleep(synchro_timer)
                clamp = False

            print "Next State:", next_state
            print "----------------------------------------"
            curr_state = next_state
コード例 #23
0
class Gui(QtGui.QMainWindow):
    """
    Main GUI Class
    It contains the main function and interfaces between
    the GUI and functions
    """
    def __init__(self,parent=None):
        QtGui.QWidget.__init__(self,parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        """ Main Variables Using Other Classes"""
        self.rex = Rexarm()
        self.video = Video(cv2.VideoCapture(0))

        """ Other Variables """
        self.last_click = np.float32([0,0])

        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self,True)

        """
        Video Function
        Creates a timer and calls play() function
        according to the given time delay (27mm)
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.play)
        self._timer.start(27)

        """
        LCM Arm Feedback
        Creates a timer to call LCM handler continuously
        No delay implemented. Reads all time
        """
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()

        """
        Connect Sliders to Function
        TO DO: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI
        """
        self.ui.sldrBase.valueChanged.connect(self.slider_change)
        self.ui.sldrShoulder.valueChanged.connect(self.slider_change)
        self.ui.sldrElbow.valueChanged.connect(self.slider_change)
        self.ui.sldrWrist.valueChanged.connect(self.slider_change)
        self.ui.sldrMaxTorque.valueChanged.connect(self.slider_change)
        self.ui.sldrSpeed.valueChanged.connect(self.slider_change)

        """ Commands the arm as the arm initialize to 0,0,0,0 angles """
        self.slider_change()

        """ Connect Buttons to Functions """
        self.ui.btnLoadCameraCal.clicked.connect(self.load_camera_cal)
        self.ui.btnPerfAffineCal.clicked.connect(self.affine_cal)
        self.ui.btnTeachRepeat.clicked.connect(self.tr_initialize)
        self.ui.btnAddWaypoint.clicked.connect(self.tr_add_waypoint)
        self.ui.btnSmoothPath.clicked.connect(self.tr_smooth_path)
        self.ui.btnPlayback.clicked.connect(self.tr_playback)
        self.ui.btnDefineTemplate.clicked.connect(self.def_template)
        self.ui.btnLocateTargets.clicked.connect(self.template_match)
        self.ui.btnExecutePath.clicked.connect(self.exec_path)

        self.ui.path_start_time = None
        self.executed_path = []

        self.get_template = 0
        self.templat_point = None
        self.donuts = []


    def play(self):
        """
        Play Funtion
        Continuously called by GUI
        """

        """ Renders the Video Frame """
        try:
            self.video.captureNextFrame()
            self.ui.videoFrame.setPixmap(
                self.video.convertFrame())
            self.ui.videoFrame.setScaledContents(True)
        except TypeError:
            print "No frame"

        """
        Update GUI Joint Coordinates Labels
        TO DO: include the other slider labels
        """
        self.ui.rdoutBaseJC.setText(str(self.rex.joint_angles_fb[0]*R2D))
        self.ui.rdoutShoulderJC.setText(str(self.rex.joint_angles_fb[1]*R2D))
        self.ui.rdoutElbowJC.setText(str(self.rex.joint_angles_fb[2]*R2D))
        self.ui.rdoutWristJC.setText(str(self.rex.joint_angles_fb[3]*R2D))

        t = [self.rex.joint_angles_fb[0],
             self.rex.joint_angles_fb[1] - 90.0 * D2R,
             self.rex.joint_angles_fb[2],
             self.rex.joint_angles_fb[3]]

        a = [0.0, 100.0, 100.0, 108.0]

        d = [116.0, 0.0, 0.0, 0.0]
        al = [-90.0 * D2R, 0.0 * D2R, 0.0 * D2R, 0.0 * D2R]

        dh_table = [t,a,d,al]
        (x, y, z, phi) = self.rex.rexarm_FK(dh_table, 3)
        self.ui.rdoutX.setText(str(x))
        self.ui.rdoutY.setText(str(y))
        self.ui.rdoutZ.setText(str(z))
        self.ui.rdoutT.setText(str(phi*R2D))

        # res = self.rex.rexarm_IK((0.0,-275.0,80.0,0.0), 1)
        # if res != None:
        #     self.rex.joint_angles[0] = res[0]
        #     self.rex.joint_angles[1] = res[1]
        #     self.rex.joint_angles[2] = res[2]
        #     self.rex.joint_angles[3] = res[3]
        #     self.rex.cmd_publish()

        """
        Mouse position presentation in GUI
        TO DO: after getting affine calibration make the apprriate label
        to present the value of mouse position in world coordinates
        """
        x = QtGui.QWidget.mapFromGlobal(self,QtGui.QCursor.pos()).x()
        y = QtGui.QWidget.mapFromGlobal(self,QtGui.QCursor.pos()).y()
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            self.ui.rdoutMousePixels.setText("(%.0f,%.0f)" % (x,y))
            if (self.video.aff_flag == 2):
                """ TO DO Here is where affine calibration must be used """
                aff = self.video.aff_matrix
                wx = x*aff[0][0] + y*aff[0][1] + aff[0][2]
                wy = x*aff[1][0] + y*aff[1][1] + aff[1][2]
                self.ui.rdoutMouseWorld.setText("(%.2f,%.2f)" %(wx,wy))
            else:
                self.ui.rdoutMouseWorld.setText("(-,-)")

                

        """
        Updates status label when rexarm playback is been executed.
        This will be extended to includ eother appropriate messages
        THIS SHOULD BE LAST BECAUSE IT RETURNS EARLY!!!!!!!!
        (Pedro don't be sad please)
        """
        if(self.rex.plan_status == 1):
            if self.rex.wpt_total == 0:
                self.ui.rdoutStatus.setText("No waypoints!")
                self.rex.plan_status = 0
            else:
                self.ui.rdoutStatus.setText("Playing Back - Waypoint %d"
                                            %(self.rex.wpt_number + 1))
                [start_time, prev_waypoint, prev_vel] = self.rex.plan[self.rex.wpt_number-1]
                [end_time, current_waypoint, current_vel] = self.rex.plan[self.rex.wpt_number]
                t = float(micro_time() - self.path_start_time)
               
                #Linear Interp
                for joint in range(4):
                    #Set the goal
                    self.rex.joint_angles[joint] = current_waypoint[joint]
                    
                    #Figure the speed out
                    dist = abs(current_waypoint[joint] - prev_waypoint[joint])
                    time_left = (end_time - t)/1000000.0
                    v = dist/time_left
                    # rad/sec * sec/min * rot/rad / max RPM
                    speed_val = v * (60.0/(2*math.pi)) / 59.0
                    speed_val = max(speed_val, 1.0/1023.0)

                    print speed_val, time_left
                    if time_left < 0:
                        #were behind haul ass
                        self.rex.speed[joint] = 1.0
                    else:
                        self.rex.speed[joint] = speed_val

                self.rex.cmd_publish()

                #Check if we have arrived
                def within_error(joint, wpt):
                    #print joint, wpt
                    error = math.fabs(joint * R2D - wpt * R2D)
                    #print error
                    return error < 5.0

                if within_error(self.rex.joint_angles_fb[0], current_waypoint[0]) and \
                   within_error(self.rex.joint_angles_fb[1], current_waypoint[1]) and \
                   within_error(self.rex.joint_angles_fb[2], current_waypoint[2]) and \
                   within_error(self.rex.joint_angles_fb[3], current_waypoint[3]):
                    print "Within Error Bounds: %d" %(self.rex.wpt_number)
                    self.rex.wpt_number += 1
                    self.executed_path.append([micro_time() - self.path_start_time , self.rex.joint_angles_fb[:]])
                    if self.rex.wpt_number >= len(self.rex.plan):
                        self.rex.plan_status = 0
                        self.ui.rdoutStatus.setText("Plan finished!")
                        self.rex.speed = [0.5, 0.5, 0.5, 0.5]
                        self.rex.plan = self.rex.plan[1:]
                        with open('executed_path.config', 'w') as f:
                            pickle.dump(self.executed_path, f)


    def slider_change(self):
        """
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        TO DO: Implement for the other sliders
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))
        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")

        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()))

        if self.rex.plan_status == 0:
            self.rex.max_torque = self.ui.sldrMaxTorque.value()/100.0
            self.rex.joint_angles[0] = self.ui.sldrBase.value()*D2R
            self.rex.joint_angles[1] = self.ui.sldrShoulder.value()*D2R
            self.rex.joint_angles[2] = self.ui.sldrElbow.value()*D2R
            self.rex.joint_angles[3] = self.ui.sldrWrist.value()*D2R

        self.rex.cmd_publish()

    def solveAffineMatrix(self):
        A = []
        b = []
        for i in range(self.video.aff_npoints):
            px = self.video.mouse_coord[i][0]
            py = self.video.mouse_coord[i][1]
            wx = self.video.real_coord[i][0]
            wy = self.video.real_coord[i][1]

            A.append([px, py, 1.0, 0.0, 0.0, 0.0])
            A.append([0.0, 0.0, 0.0, px, py, 1.0])

            b.append(wx)
            b.append(wy)
        print A, '\n', b

        x, res, rank, s = np.linalg.lstsq(A, b)
        print x
        self.video.aff_matrix = [[x[0], x[1], x[2]],
                                 [x[3], x[4], x[5]],
                                 [0.0, 0.0, 1.0]]

    def mousePressEvent(self, QMouseEvent):
        """
        Function used to record mouse click positions for
        affine calibration
        """

        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()

        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return

        """ Change coordinates to image axis """
        self.last_click[0] = x - MIN_X
        self.last_click[1] = y - MIN_Y

        """ If affine calibration is been performed """
        if (self.video.aff_flag == 1):
            """ Save last mouse coordinate """
            self.video.mouse_coord[self.video.mouse_click_id] = [(x-MIN_X),
                                                                 (y-MIN_Y)]

            """ Update the number of used poitns for calibration """
            self.video.mouse_click_id += 1

            """ Update status label text """
            self.ui.rdoutStatus.setText("Affine Calibration: Click point %d"
                                      %(self.video.mouse_click_id + 1))

            """
            If the number of click is equal to the expected number of points
            computes the affine calibration.
            TO DO: Change this code to use you programmed affine calibration
            and NOT openCV pre-programmed function as it is done now.
            """
            if(self.video.mouse_click_id == self.video.aff_npoints):
                """
                Update status of calibration flag and number of mouse
                clicks
                """
                self.video.aff_flag = 2
                self.video.mouse_click_id = 0

                """ Perform affine calibration with OpenCV """
                #self.video.aff_matrix = cv2.getAffineTransform(
                #                        self.video.mouse_coord,
                #                        self.video.real_coord)
                self.solveAffineMatrix()
                print self.video.aff_matrix
                """ Updates Status Label to inform calibration is done """
                self.ui.rdoutStatus.setText("Waiting for input")

                """
                Uncomment to gether affine calibration matrix numbers
                on terminal
                """
                #print self.video.aff_matrix
        
        if self.get_template == 1:
            self.template_point = [(x-MIN_X)*(960.0/480.0), (y-MIN_Y)*(1280.0/640.0)]
            self.get_template += 1
        elif self.get_template == 2:
            self.get_template = 0
            bottom_point = [(x-MIN_X)*(960.0/480.0), (y-MIN_Y)*(1280.0/640.0)]
            dx = bottom_point[0] - self.template_point[0]
            dy = bottom_point[1] - self.template_point[1]
            grey_frame = cv2.cvtColor(self.video.currentFrame, cv2.COLOR_BGR2GRAY)
            self.template = grey_frame[self.template_point[1]-dy:bottom_point[1], self.template_point[0]-dx:bottom_point[0]]
            #self.template = cv2.cvtColor(self.template, cv2.COLOR_BGR2GRAY)
            cv2.imwrite('./template.png', self.template)
            print "Got Template"

    def affine_cal(self):
        """
        Function called when affine calibration button is called.
        Note it only chnage the flag to record the next mouse clicks
        and updates the status text label
        """
        self.video.aff_flag = 1
        self.ui.rdoutStatus.setText("Affine Calibration: Click point %d"
                                    %(self.video.mouse_click_id + 1))

    def load_camera_cal(self):
        print "Load Camera Cal"
        self.video.loadCalibration()

    def tr_initialize(self):
        print "Teach and Repeat"
        self.path_start_time = micro_time()
        self.rex.plan = []
        self.rex.plan_status = 0
        self.rex.wpt_number = 0
        self.rex.max_torque = 0.0
        self.ui.sldrMaxTorque.setValue(0.0)

    def tr_add_waypoint(self):
        print "Add Waypoint"
        self.rex.plan.append([micro_time() - self.path_start_time, self.rex.joint_angles_fb[:], [0,0,0,0]])
        self.rex.wpt_total += 1

    def tr_smooth_path(self):
        print "Smooth Path"
        #Basic smoothing
        new_plan = []
        #for i, (t, p) in enumerate(self.rex.plan):
        #    np = p[:]
        #    nt = t + 1000000 * i + 500000
        #    if p[1] < 0:
        #        np[1] += 10*D2R
        #    else:
        #        np[1] -= 10*D2R
        #
        #    new_plan.append([nt-500000, np])
        #    new_plan.append([nt, p[:]])
        #    new_plan.append([nt+500000, np])

        self.rex.plan = [[0, [0, 0, 0, 0], [0,0,0,0]]] + self.rex.plan

        #Handle all other points
        for i in range(1,len(self.rex.plan)):
            [tprev, qprev, vprev] = self.rex.plan[i-1]
            [ti, qi, vi] = self.rex.plan[i]
            dt = (ti - tprev) * 0.3

            nprev = qprev[:]
            if nprev[1] < 0:
                nprev[1] += 10*D2R
            else:
                nprev[1] -= 10*D2R

            ni = qi[:]
            if ni[1] < 0:
                ni[1] += 10*D2R
            else:
                ni[1] -= 10*D2R

            new_plan.append([tprev + dt, nprev, vprev])
            new_plan.append([ti - dt, ni, vi])
            new_plan.append([ti, qi[:], vi])

        #Handle last point
        [ti, pi, vi] = self.rex.plan[-1]
        ni = qi[:]
        if ni[1] < 0:
            ni[1] += 10*D2R
        else:
            ni[1] -= 10*D2R

        new_plan.append([ti+500000, ni, vi])

        self.rex.plan = new_plan[1:]
        
        #Cubic spline smoothing
        
        # new_plan = [self.rex.plan[0][:]]
        # for i in range(1,len(self.rex.plan)):
        #     [start_time, prev_waypoint, prev_vel] = self.rex.plan[i-1]
        #     [end_time, current_waypoint, current_vel] = self.rex.plan[i]
        
        #     a0 = [0,0,0,0]
        #     a1 = [0,0,0,0]
        #     a2 = [0,0,0,0]
        #     a3 = [0,0,0,0]
        #     for joint in range(4):
        #         def calc_params(t0, q0, v0, tf, qf, vf):
        #             a0 = q0
        #             a1 = v0
        #             a2 = (3.0*(qf-q0)-(2.0*v0+vf)*(tf-t0))/math.pow(tf-t0, 2)
        #             a3 = (2.0*(q0-qf) + (v0+vf)*(tf-t0))/math.pow(tf-t0, 3)
        #             return a0, a1, a2, a3
    
        #         a0[joint], a1[joint], a2[joint], a3[joint] = calc_params(0.0,\
        #                                         float(prev_waypoint[joint]),\
        #                                         float(prev_vel[joint]),\
        #                                         1.0,\
        #                                         float(current_waypoint[joint]),\
        #                                         float(current_vel[joint]))
            
        #     duration = end_time - start_time
        #     for frac in range(1,100,10):
        #         frac = float(frac) / 100.0
        #         time = start_time + int(duration * frac)
        #         q = [0,0,0,0]
        #         for joint in range(4):
        #             q[joint] = a0[joint] + a1[joint] * frac + a2[joint] * frac * frac + a3[joint] * frac * frac * frac
                
        #         new_plan.append([time, q[:], [0.0, 0.0, 0.0, 0.0]])
            
        #     #Add the destination point
        #     new_plan.append(self.rex.plan[i][:])
           
        # with open('smooth_path.config', 'w') as f:
        #     print len(new_plan)
        #     pickle.dump(new_plan, f)

        # with open('path.config', 'w') as f:
        #     pickle.dump(self.rex.plan, f)

        # self.rex.plan = new_plan


    def tr_playback(self):
        print "Playback"
        self.path_start_time = micro_time()
        self.rex.wpt_number = 1
        self.rex.plan_status = 1
        self.rex.max_torque = 50.0
        self.ui.sldrMaxTorque.setValue(50.0)
        self.executed_path = []

        with open('path.config', 'w') as f:
            pickle.dump(self.rex.plan, f)
        self.rex.plan = [[micro_time() - self.path_start_time, self.rex.joint_angles_fb[:], [0,0,0,0]]] + self.rex.plan



    def def_template(self):
        print "Define Template"
        self.get_template = 1

    def template_match(self):
        print "Template Match"
        def make_bounding_box():
            min_x = 10000
            min_y = 10000
            max_x = 0
            max_y = 0
            for p in self.video.mouse_coord:
                x,y = mouse_to_raw(p[0], p[1])
                if x < min_x:
                    min_x = x
                if x > max_x:
                    max_x = x
                if y < min_y:
                    min_y = y
                if y > max_y:
                    max_y = y
            return [min_x, min_y], [max_x, max_y]

        #TODO get this working
        search_image = self.video.currentFrame
        #Make it greyscale
        search_image = cv2.cvtColor(search_image, cv2.COLOR_BGR2GRAY)
        [tx,ty],[bx,by] = make_bounding_box()
        print [tx,ty], [bx,by]
        search_image = search_image[tx:bx:,ty:by]
        search_size = search_image.shape
        print search_size

        #Get the size of the template
        template_size = self.template.shape
        #We just want a greyscale 2d image

        def SAD(x, y):
            sad = 0
            sub_region = search_image[x:x+template_size[0], y:y+template_size[1]]
            diff = sub_region - self.template
            sad = np.sum(diff**2)
            return sad / (template_size[0]*template_size[1])
            # for i in range(template_size[0]):
            #     for j in range(template_size[1]):
            #         sad += float(abs(int(search_image[x+i,y+j]) - int(self.template[i,j])))
            # return sad / (template_size[0]*template_size[1]*255.0)

        results = np.zeros((search_size[0]-template_size[0],
                    search_size[1]-template_size[1]))
        print "Doing SAD"
        for x in range(search_size[0] - template_size[0]):
            for y in range(search_size[1] - template_size[1]):
                results[x,y] = SAD(x,y)

        print results.max(), results.min()
        print "Done SAD"

        threshold = 70.0

        positions = []

        max_val = results.max()

        def arg_min(a):
            min_val = float('inf')
            min_x = 0
            min_y = 0
            for x in range(a.shape[0]):
                for y in range(a.shape[1]):
                    if a[x,y] < min_val:
                        min_val = a[x,y]
                        min_x = x
                        min_y = y
            return min_x, min_y

        count = 0
        while True:
            #If this is below the confidence level then quit
            min_index = arg_min(results)
            pixel_value = results[min_index]
            print pixel_value
            if pixel_value > threshold:
                break

            #Add it to potential positions
            positions.append(min_index)

            #Local max suppression
            def suppress_area(x,y):
                for i in range(-template_size[0]/2, template_size[0]/2):
                    for j in range(-template_size[1]/2, template_size[1]/2):
                        if x+i < 0 or y+j < 0:
                            continue
                        if x+i >= results.shape[0] or y+j >= results.shape[1]:
                            continue
                        results[x+i, y+j] = max_val

            suppress_area(min_index[0], min_index[1])
            out = results * (255.0/results.max())
            cv2.imwrite('./results_%d.png'%(count), out)
            count += 1

        #DONE-ish the points need to be shifted by half a template image size
        print positions

        #CONVERT POINTS TO WORLD COORDS
        cx = self.template.shape[0]/2
        cy = self.template.shape[1]/2
        positions = [raw_to_mouse(p[0]+tx+cx, p[1]+ty+cx) for p in positions]

        def aff_trans(x, y):
            aff = self.video.aff_matrix
            wx = x*aff[0][0] + y*aff[0][1] + aff[0][2]
            wy = x*aff[1][0] + y*aff[1][1] + aff[1][2]
            return wx,wy

        self.donuts = [aff_trans(p[0], p[1]) for p in positions]
        

    def exec_path(self):
        print "Execute Path"
        def get_phi(x,y):
            from math import sqrt, pow
            r = sqrt(pow(x,2)+pow(y,2))
            if r <= 95.0:
                return -135.0*D2R
            elif r > 95.0 and r < 190.0:
                return -90.0*D2R
            else:
                return -45.0*D2R

        self.donuts.sort(key=lambda x: math.atan2(x[1], x[0]))
        from itertools import chain, izip
        world_points = [(x,y, 50.0, get_phi(x,y)) for (x,y) in self.donuts]
        in_points = [(x,y, 10.0, get_phi(x,y)) for (x,y) in self.donuts]

        final_points = []
        for i,p in enumerate(world_points):
            final_points.append(p)
            final_points.append(in_points[i])
            final_points.append(p)

        config_space = [self.rex.rexarm_IK(p, 1) for p in final_points if self.rex.rexarm_IK(p, 1) != None]

        print "Playback"
        self.path_start_time = micro_time()
        self.rex.wpt_number = 1
        self.rex.plan_status = 1
        self.rex.max_torque = 50.0
        self.ui.sldrMaxTorque.setValue(50.0)
        self.executed_path = []

        self.rex.plan = [[0, self.rex.joint_angles_fb[:], [0,0,0,0]]] + \
                        [[3000000*(i+1), q, [0,0,0,0]] for i,q in enumerate(config_space)]

        print self.rex.plan
        self.rex.wpt_total = len(self.rex.plan)
コード例 #24
0
class Gui(QtGui.QMainWindow):
    """ 
    Main GUI Class
    It contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self,parent=None):
        QtGui.QWidget.__init__(self,parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        """ Main Variables Using Other Classes"""
        self.rex = Rexarm()
        self.video = Video(cv2.VideoCapture(0))
	self.world_coord = np.float32()

	""" Play and Repeat Variable """
	self.wayPoints = []
        self.wayPointsPos = []
	self.wayPointsSpeed = []
	self.wayPointsTime = []

        """ Other Variables """
        self.last_click = np.float32([-1,-1])
	self.define_template_flag = -1
        self.click_point1 = np.float32([-1,-1])
        self.click_point2 = np.float32([-1,-1])
	self.template = None
	self.targets = []
	self.waypointsfp = csv.writer(open("waypoint.csv","wb"))
        self.currtime = 0
        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self,True)

        """ 
        Video Function 
        Creates a timer and calls play() function 
        according to the given time delay (27mm) 
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.play)
        self._timer.start(27)
       
        """ 
        LCM Arm Feedback
        Creates a timer to call LCM handler continuously
        No delay implemented. Reads all time 
        """  
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()

	"""
	ARM Plan and Command Thread
	Creates a timer to call REXARM.plan_command function continuously
	"""
	self._timer3 = QtCore.QTimer(self)
	self._timer3.timeout.connect(self.rex.plan_command)
	self._timer3.start()
        
	"""
        Connect Sliders to Function
        TO DO: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI 
        """ 
        self.ui.sldrBase.valueChanged.connect(self.slider_change)
        self.ui.sldrShoulder.valueChanged.connect(self.slider_change)
        self.ui.sldrElbow.valueChanged.connect(self.slider_change)
        self.ui.sldrWrist.valueChanged.connect(self.slider_change)
        self.ui.sldrMaxTorque.valueChanged.connect(self.slider_change)
	self.ui.sldrSpeed.valueChanged.connect(self.slider_change)

        """ Commands the arm as the arm initialize to 0,0,0,0 angles """
        self.slider_change() 
        
        """ Connect Buttons to Functions """
        self.ui.btnLoadCameraCal.clicked.connect(self.load_camera_cal)
        self.ui.btnPerfAffineCal.clicked.connect(self.affine_cal)
        self.ui.btnTeachRepeat.clicked.connect(self.tr_initialize)
        self.ui.btnAddWaypoint.clicked.connect(self.tr_add_waypoint)
        self.ui.btnSmoothPath.clicked.connect(self.tr_smooth_path)
        self.ui.btnPlayback.clicked.connect(self.tr_playback)
	self.ui.btnLoadPlan.clicked.connect(self.tr_load)
        self.ui.btnDefineTemplate.clicked.connect(self.def_template)
        self.ui.btnLocateTargets.clicked.connect(self.template_match)
        self.ui.btnExecutePath.clicked.connect(self.exec_path)


    def play(self):
        """ 
        Play Funtion
        Continuously called by GUI 
        """

        """ Renders the Video Frame """
        try:
            self.video.captureNextFrame()
	    for t in self.targets:
	    	self.video.addTarget(t)
            self.ui.videoFrame.setPixmap(self.video.convertFrame())
            self.ui.videoFrame.setScaledContents(True)
	    cv2.imwrite("curretFrame.png", self.video.currentFrame)
        except TypeError:
            print "No frame"
        
        """ 
        Update GUI Joint Coordinates Labels
        TO DO: include the other slider labels 
        """
        self.ui.rdoutBaseJC.setText(str(self.rex.joint_angles_fb[0]*R2D))
        self.ui.rdoutShoulderJC.setText(str(self.rex.joint_angles_fb[1]*R2D))
        self.ui.rdoutElbowJC.setText(str(self.rex.joint_angles_fb[2]*R2D))
        self.ui.rdoutWristJC.setText(str(self.rex.joint_angles_fb[3]*R2D))

	fk_result = self.rex.rexarm_FK(3)
	#print fk_result
        self.ui.rdoutX.setText(repr(fk_result[0]))
        self.ui.rdoutY.setText(repr(fk_result[1]))
        self.ui.rdoutZ.setText(repr(fk_result[2]))
	self.ui.rdoutT.setText(repr(fk_result[3]))
        """ 
        Mouse position presentation in GUI
        TO DO: after getting affine calibration make the apprriate label
        to present the value of mouse position in world coordinates 
        """    
        x = QtGui.QWidget.mapFromGlobal(self,QtGui.QCursor.pos()).x()
        y = QtGui.QWidget.mapFromGlobal(self,QtGui.QCursor.pos()).y()
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            self.ui.rdoutMousePixels.setText("(%.0f,%.0f)" % (x,y))
            if (self.video.aff_flag == 2):
                """ TO DO Here is where affine calibration must be used """
                self.ui.rdoutMouseWorld.setText("(%0.f,%0.f)" % (self.world_coord[0][0], self.world_coord[1][0]))
            else:
                self.ui.rdoutMouseWorld.setText("(-,-)")

        """ 
        Updates status label when rexarm playback is been executed.
        This will be extended to includ eother appropriate messages
        """ 
        if(self.rex.plan_status == 1):
            self.ui.rdoutStatus.setText("Playing Back - Waypoint %d"
                                    %(self.rex.wpt_number + 1))


    def slider_change(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position 
        TO DO: Implement for the other sliders
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))
        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rex.max_torque = self.ui.sldrMaxTorque.value()/100.0
	for i in xrange(4):
            self.rex.speed[i] = self.ui.sldrSpeed.value()/100.0
        self.rex.joint_angles[0] = self.ui.sldrBase.value()*D2R
        self.rex.joint_angles[1] = self.ui.sldrShoulder.value()*D2R
        self.rex.joint_angles[2] = self.ui.sldrElbow.value()*D2R
        self.rex.joint_angles[3] = self.ui.sldrWrist.value()*D2R
        self.rex.cmd_publish()

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for 
        affine calibration 
        """
 
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()

        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return

        """ Change coordinates to image axis """
        self.last_click[0] = x - MIN_X
        self.last_click[1] = y - MIN_Y
       
        """ If affine calibration is been performed """
        if (self.video.aff_flag == 1):
            """ Save last mouse coordinate """
	    self.video.mouse_coord[self.video.mouse_click_id] = [(x-MIN_X),(y-MIN_Y)]

            """ Update the number of used poitns for calibration """
            self.video.mouse_click_id += 1

            """ Update status label text """
            self.ui.rdoutStatus.setText("Affine Calibration: Click point %d" 
                                      %(self.video.mouse_click_id + 1))

            """ 
            If the number of click is equal to the expected number of points
            computes the affine calibration.
            TO DO: Change this code to use you programmed affine calibration
            and NOT openCV pre-programmed function as it is done now.
            """
            if(self.video.mouse_click_id == self.video.aff_npoints):
                """ 
                Update status of calibration flag and number of mouse
                clicks
                """
                self.video.aff_flag = 2
                self.video.mouse_click_id = 0
                
		print self.video.mouse_coord
		print self.video.real_coord
                """ Perform affine calibration with OpenCV """
                #self.video.aff_matrix = cv2.getAffineTransform(
                #                        self.video.mouse_coord,
                #                        self.video.real_coord)
		self.video.compute_affine_matrix()            

                """ Updates Status Label to inform calibration is done """ 
                self.ui.rdoutStatus.setText("Waiting for input")

                """ 
                Uncomment to gether affine calibration matrix numbers 
                on terminal
                """ 
                print self.video.aff_matrix
	if self.video.aff_flag == 2:
            mouse_coord = np.array([[(x-MIN_X)], [(y-MIN_Y)],[1]])
	    self.world_coord = np.dot(self.video.aff_matrix, mouse_coord)
	
	if self.define_template_flag == 0:
	    self.click_point1 = copy.deepcopy(self.last_click)
	    self.define_template_flag = 1
	elif self.define_template_flag == 1:
	    self.click_point2 = copy.deepcopy(self.last_click)
	    self.template = copy.deepcopy(self.video.bwFrame[2*self.click_point1[1]:2*self.click_point2[1],2*self.click_point1[0]:2*self.click_point2[0]])
	    print self.click_point1
            print self.click_point2
	    self.define_template_flag = -1
	    cv2.imwrite('./template.png', self.template)

    def affine_cal(self):
        """ 
        Function called when affine calibration button is called.
        Note it only chnage the flag to record the next mouse clicks
        and updates the status text label 
        """
        self.video.aff_flag = 1 
        self.ui.rdoutStatus.setText("Affine Calibration: Click point %d" 
                                    %(self.video.mouse_click_id + 1))

    def load_camera_cal(self):
        print "Load Camera Cal"
	self.video.loadCalibration()

    def tr_initialize(self):
	self.wayPointsPos = []
	self.wayPointsSpeed = []
	self.wayPointsTime = []
        print "Teach and Repeat"

    def tr_add_waypoint(self):
	#waypoints1 = copy.deepcopy(self.rex.joint_angles_fb)
	#waypoints2 = copy.deepcopy(self.rex.joint_angles_fb)
	#self.wayPointsPos.append(waypoints1)
	#self.wayPointsTime.append([self.currtime, self.currtime, self.currtime, self.currtime])
        #self.wayPointsSpeed.append([0.1, 0.1, 0.1, 0.1])
        #self.currtime += 70000
	#waypoints2[1] -= 0.7
	#self.wayPointsPos.append(waypoints2)
	#self.wayPointsTime.append([self.currtime, self.currtime, self.currtime, self.currtime])
        #self.wayPointsSpeed.append([0.1, 0.1, 0.1, 0.1])
        #self.currtime += 70000
	#self.waypointsfp.writerow(waypoints1)
	#self.waypointsfp.writerow(waypoints2)
	#np.save("waypointsPos",self.wayPointsPos)
	#np.save("waypointsSpeed", self.wayPointsSpeed)
	#np.save("waypointsTime", self.wayPointsTime)
	self.wayPointsPos.append(copy.deepcopy(self.rex.joint_angles_fb))
	self.wayPointsSpeed.append(copy.deepcopy(self.rex.speed_fb))
	self.wayPointsTime.append(copy.deepcopy(self.rex.time_fb))
	np.save("waypointsPos",self.wayPointsPos)
	np.save("waypointsSpeed", self.wayPointsSpeed)
	np.save("waypointsTime", self.wayPointsTime)
	#print self.wayPoints
        print "Add Waypoint"
    
    def cubic_spline(self, q0, q0dot, t0, qf, qfdot, tf, stepnum):
	a0 = q0
	a1 = q0dot
	a2 = (3*(qf-q0) - (2*q0dot+qfdot)*float(tf-t0)) / float((tf-t0)*(tf-t0))
	a3 = (2*(q0-qf) + (q0dot+qfdot)*float(tf-t0)) / float((tf-t0)*(tf-t0)*(tf-t0))
	stepsize = float(tf-t0)/float(stepnum)
	currtime = t0 + stepsize
	pos_interpolated = []
	speed_interpolated = []
	for i in xrange(stepnum-1):
	   pos_interpolated.append(a0 + a1*currtime + a2*currtime*currtime + \
				   a3*currtime*currtime*currtime)
	   speed_interpolated.append(np.abs(a1 + 2*a2*currtime + 3*a3*currtime*currtime))
	   currtime += stepsize
	#print q0, qf
	#print pos_interpolated
	return (pos_interpolated, speed_interpolated) 

    def tr_smooth_path(self):
	if len(self.wayPointsPos) != len(self.wayPointsSpeed) and len(self.wayPointsPos) != len(self.wayPointsTime):
	    print "Error on waypoints number, cannot smooth path"
	    return
	for i in xrange(len(self.wayPointsTime)):
	    for j in xrange(4):
		self.wayPointsTime[i][j] *= US2S 
	for i in xrange(len(self.wayPointsSpeed)):
	    for j in xrange(4):
		self.wayPointsSpeed[i][j] *= percent2rads 
	interpolated_waypoints_pos = []
	interpolated_waypoints_speed = []
	for i in xrange(len(self.wayPointsPos)-1):
	    time_offset = self.wayPointsTime[i]
            startPos = self.wayPointsPos[i]
	    endPos = self.wayPointsPos[i+1]
	    startSpeed = self.wayPointsSpeed[i]
	    endSpeed = self.wayPointsSpeed[i+1]
	    startTime = self.wayPointsTime[i] 
	    endTime = self.wayPointsTime[i+1] 
	    stepnum = 3
	    four_joint_interpolated_pos = []
	    four_joint_interpolated_speed = []
	    for j in xrange(4):
		q0 = startPos[j]
		q0dot = startSpeed[j]
		t0 = startTime[j] - time_offset[j]
		qf = endPos[j]
		qfdot = endSpeed[j]
		tf = endTime[j] - time_offset[j]
		res = self.cubic_spline(q0, q0dot, t0, qf, qfdot, tf, stepnum)
		four_joint_interpolated_pos.append(res[0])
		four_joint_interpolated_speed.append(res[1])
	    
	    interpolated_waypoints_pos.append(startPos)
	    for i in xrange(len(four_joint_interpolated_pos[0])):
	        pos = []
		for j in xrange(len(four_joint_interpolated_pos)):
		    pos.append(four_joint_interpolated_pos[j][i])
		interpolated_waypoints_pos.append(pos)
	    interpolated_waypoints_pos.append(endPos)

	    interpolated_waypoints_speed.append(startSpeed)
	    for i in xrange(len(four_joint_interpolated_speed[0])):
	        speed = []
		for j in xrange(len(four_joint_interpolated_speed)):
		    speed.append(four_joint_interpolated_speed[j][i])
		interpolated_waypoints_speed.append(speed)
	    interpolated_waypoints_speed.append(endSpeed)

	self.wayPointsPos = interpolated_waypoints_pos
	self.wayPointsSpeed = interpolated_waypoints_speed
	for i in xrange(len(self.wayPointsSpeed)):
	    for j in xrange(len(self.wayPointsSpeed[0])):
	        self.wayPointsSpeed[i][j] /= percent2rads
	#pprint.pprint(self.wayPointsPos)
	#pprint.pprint(self.wayPointsSpeed)
	np.save("interpolated_waypoints_pos", self.wayPointsPos)
	np.save("interpolated_waypoints_speed", self.wayPointsSpeed)
        print "Smooth Path"

    def tr_playback(self):
	#print self.wayPoints
	self.rex.planPos = self.wayPointsPos
	self.rex.planSpeed = self.wayPointsSpeed 
	#print self.rex.plan
        self.rex.save_data = True
	self.rex.plan_status = 1
	self.rex.wpt_number = 0
	self.rex.wpt_total = len(self.rex.planPos)
        print "Playback"

    def tr_load(self):
        self.wayPointsPos = np.load("waypointsPos.npy")
	self.wayPointsSpeed = np.load("waypointsSpeed.npy")
	self.wayPointsTime = np.load("waypointsTime.npy")
	print "Load waypoints"

    def def_template(self):
        print "Define Template"
	self.define_template_flag = 0

    @do_cprofile
    def template_match(self):
        print "Template Match"
        self.targets = []
	result_pq = Queue.PriorityQueue()
	template = cv2.resize(self.template, None, fx=0.6, fy=0.6, interpolation=cv2.INTER_AREA)
	frame = cv2.resize(self.video.bwFrame, None, fx=0.6, fy=0.6, interpolation=cv2.INTER_AREA)
	height, width = template.shape	
	for i in xrange(0, frame.shape[0] - height):
	    for j in xrange(0, frame.shape[1] - width):
               	center_x = (i + height/2.0)/0.6
		center_y = (j + width/2.0)/0.6
		to_compare = frame[i:i+height,j:j+width]
		num = la.norm(to_compare - template) 
		result_pq.put((num, center_y, center_x))		
        result = []
	#for i in xrange(40):
	#    t = result_pq.get()
        #    print t[0]
        #    result.append([int(t[1]), int(t[2])])
        for i in xrange((frame.shape[0]-height)*(frame.shape[1]-width)):
            t = result_pq.get()
            if t[0] > 350:
                break
            else:
                result.append([int(t[1]), int(t[2])])
	distort = sys.maxint 
	cluster_size = 1
        #print result
	while distort > 20:
            clustered_result, distort = scv.kmeans(np.array(result), cluster_size)
            cluster_size += 1
        clustered_result, distort = scv.kmeans(np.array(result), 4)
        print "cluster_size: ", cluster_size-1
        print "distort", distort
        for r in clustered_result:
	    print r
	    self.targets.append((r[0], r[1]))
        #circles = cv2.HoughCircles(self.video.bwFrame, cv2.cv.CV_HOUGH_GRADIENT, 1, minDist=5, param1=50, param2=50, minRadius=1, maxRadius=30) 
        #for c in circlesi[0,:]:
        #    print c
        #    self.targets.append((c[0],c[1]))
 	#img = np.zeros((1000,1000,3), np.uint8)	
	#for t in self.targets:
	#    img = cv2.circle(img, t, 10, (255,255,255), -1)	
	#cv2.imwrite("./result.png", img)

    def exec_path(self):
        #waypoints = [(-80.0, 90.0, 350.0), (70.0, 80.0, 400.0), (-180.0, -250.0, 125.0),(240.0, -190.0, 95.0), (-80.0, 90.0, 350.0)]
        #waypoints = [(-100.0, 100.0, 5.0), (-100.0, 100.0, 200.0), (100.0, 100.0, 200.0),(100.0, 100.0, 5.0), (100.0, -100.0, 5.0), (100.0, -100.0, 200.0), (100.0, 100.0, 200.0)]
        waypoints = []
        for t in xrange(0,12,1):
            x = 150 * np.cos(t)
            y = 150 * np.sin(t)
            z = 5.0 + 30.0 * t
            waypoints.append((x, y, z))
        #waypoints = []
        #if not self.targets or len(self.targets) == 0:
        #    return
        #for t in self.targets:
        #    img_coord = np.array([[(t[0]/2.0)], [(t[1]/2.0)], [1]]) 
	#    world_coord = np.dot(self.video.aff_matrix, img_coord)
        #    print "img coord: ", img_coord
        #    print "world coord: ", world_coord
        #    waypoints.append((world_coord[0], world_coord[1], 5)) 
        print waypoints
	self.wayPointsPos = []
	self.wayPointsSpeed = []
	self.wayPointsTime = []
	for i in xrange(0, 3*len(waypoints), 3):
	    x, y, z = waypoints[i/3]
            self.wayPointsPos.append(self.rex.rexarm_IK_Search((x,y,z)))
            self.wayPointsSpeed.append(copy.deepcopy([0.15, 0.15, 0.15, 0.15]))
	    #jointsUp = self.rex.rexarm_IK_Search((x, y, 50.0))
	    #jointsDown = self.rex.rexarm_IK_Search((x, y, 0.0))
            #if jointsUp:
	    #    self.wayPointsPos.append(copy.deepcopy(jointsUp))
            #    self.wayPointsSpeed.append(copy.deepcopy([0.15, 0.15, 0.15, 0.15]))
            #    self.wayPointsTime.append([2000000*i,2000000*i,2000000*i,2000000*i])
            #
            #if jointsDown:
            #    self.wayPointsPos.append(copy.deepcopy(jointsDown))
	    #    self.wayPointsSpeed.append(copy.deepcopy([0.05, 0.05, 0.05, 0.05]))
	    #    self.wayPointsTime.append([2000000*(i+1),2000000*(i+1),2000000*(i+1),2000000*(i+1)])
            
            #if jointsUp:
	    #    self.wayPointsPos.append(copy.deepcopy(jointsUp))
	    #    self.wayPointsSpeed.append(copy.deepcopy([0.05, 0.05, 0.05, 0.05]))
	    #    self.wayPointsTime.append([2000000*(i+2),2000000*(i+2),2000000*(i+2),2000000*(i+2)])

	np.save("funPathPos",self.wayPointsPos)
	np.save("funPathSpeed", self.wayPointsSpeed)
	np.save("funPathTime", self.wayPointsTime)

	self.rex.planPos = self.wayPointsPos
	self.rex.planSpeed = self.wayPointsSpeed 
	print self.rex.planPos
        self.rex.save_data = True
	self.rex.plan_status = 1
	self.rex.wpt_number = 0
	self.rex.wpt_total = len(self.rex.planPos)
コード例 #25
0
ファイル: test_rexarm.py プロジェクト: saptadeb/armLab
import time
from rexarm import Rexarm
import numpy as np
import argparse
from trajectory_planner import TrajectoryPlanner

# Parse cmd line
parser = argparse.ArgumentParser()
parser.add_argument('-t', '--trajectory_planner', action='store_true')
parser.add_argument('-c',
                    '--config_file',
                    type=str,
                    default=script_path + '/../config/rexarm_config.csv')
args = parser.parse_args()

rexarm = Rexarm()
rexarm.initialize(config_file=args.config_file)
if not rexarm.initialized:
    print('Failed to initialized the rexarm')
    sys.exit(-1)

rexarm.set_speeds_normalized_all(0.5)

tmp_waypoints = [[0.0, 0.0, 0.0, 0.0], [np.pi * 0.1, 0.0, np.pi / 2, 0.0],
                 [np.pi * 0.25, np.pi / 2, -np.pi / 2, np.pi / 2],
                 [np.pi * 0.4, np.pi / 2, -np.pi / 2, 0.0],
                 [np.pi * 0.55, 0, 0, 0], [np.pi * 0.7, 0.0, np.pi / 2, 0.0],
                 [np.pi * 0.85, np.pi / 2, -np.pi / 2, np.pi / 2],
                 [np.pi, np.pi / 2, -np.pi / 2, 0.0],
                 [0.0, np.pi / 2, np.pi / 2, 0.0],
                 [np.pi / 2, -np.pi / 2, np.pi / 2, 0.0]]
コード例 #26
0
class Gui(QMainWindow):
    """!
    Main GUI Class

    Contains the main function and interfaces between the GUI and functions.
    """
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Groups of ui commonents """
        self.error_lcds = [
            self.ui.rdoutBaseErrors, self.ui.rdoutShoulderErrors,
            self.ui.rdoutElbowErrors, self.ui.rdoutWristErrors,
            self.ui.rdoutWrist2Errors, self.ui.rdoutWrist3Errors
        ]
        self.joint_readouts = [
            self.ui.rdoutBaseJC, self.ui.rdoutShoulderJC, self.ui.rdoutElbowJC,
            self.ui.rdoutWristJC, self.ui.rdoutWrist2JC, self.ui.rdoutWrist3JC
        ]
        self.joint_slider_rdouts = [
            self.ui.rdoutBase, self.ui.rdoutShoulder, self.ui.rdoutElbow,
            self.ui.rdoutWrist, self.ui.rdoutWrist2, self.ui.rdoutWrist3
        ]
        self.joint_sliders = [
            self.ui.sldrBase, self.ui.sldrShoulder, self.ui.sldrElbow,
            self.ui.sldrWrist, self.ui.sldrWrist2, self.ui.sldrWrist3
        ]
        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm()
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        self.sm.is_logging = False
        """
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        # Video
        self.ui.videoDisplay.setMouseTracking(True)
        self.ui.videoDisplay.mouseMoveEvent = self.trackMouse
        self.ui.videoDisplay.mousePressEvent = self.calibrateMousePress
        # Buttons
        # Handy lambda function that can be used with Partial to only set the new state if the rexarm is initialized
        nxt_if_arm_init = lambda next_state: self.sm.set_next_state(
            next_state if self.rexarm.initialized else None)
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btn_init_arm.clicked.connect(self.initRexarm)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(partial(nxt_if_arm_init, 'calibrate'))
        ##OUR_CODE
        self.ui.btn_exec.clicked.connect(self.execute)
        self.ui.btnUser2.clicked.connect(self.record)
        self.ui.btnUser3.clicked.connect(self.playback)
        self.ui.btnUser4.clicked.connect(self.execute_tp)
        self.ui.btnUser5.clicked.connect(self.toggle_logging)
        self.ui.btnUser1.clicked.connect(self.calibrate)
        self.ui.btnUser6.clicked.connect(self.blockDetect)
        self.ui.btnUser7.clicked.connect(self.openGripper)
        self.ui.btnUser8.clicked.connect(self.closeGripper)
        self.ui.btnUser9.clicked.connect(self.clickGrab)
        # Sliders
        for sldr in self.joint_sliders:
            sldr.valueChanged.connect(self.sliderChange)
        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        # Direct Control
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        # Status
        self.ui.rdoutStatus.setText("Waiting for input")
        # Auto exposure
        self.ui.chkAutoExposure.stateChanged.connect(self.autoExposureChk)
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """Setup Threads"""
        # Rexarm runs its own thread

        # Video
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        # State machine
        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        # Display
        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.updateJointErrors.connect(self.updateJointErrors)
        self.displayThread.start()

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage)
    def setImage(self, rgb_image, depth_image):
        """!
        @brief      Display the images from the kinect.

        @param      rgb_image    The rgb image
        @param      depth_image  The depth image
        """
        if (self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if (self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        for rdout, joint in zip(self.joint_readouts, joints):
            rdout.setText(str('%+.2f' % (joint * R2D)))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))
        self.ui.rdoutG.setText(str("%+.2f" % (pos[4])))
        self.ui.rdoutP.setText(str("%+.2f" % (pos[5])))

    @pyqtSlot(list)
    def updateJointErrors(self, errors):
        for lcd, error in zip(self.error_lcds, errors):
            lcd.display(error)

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)

    """ Other callback functions attached to GUI elements"""

    def estop(self):
        self.sm.set_next_state("estop")

    def execute(self):
        self.sm.set_next_state("execute")

    def record(self):
        self.sm.set_next_state("record")

    def playback(self):
        self.sm.set_next_state("playback")

    def execute_tp(self):
        self.sm.set_next_state("execute_tp")

    def calibrate(self):
        self.sm.set_next_state("calibrate")

    def blockDetect(self):
        self.kinect.blockDetector()

    def openGripper(self):
        self.rexarm.open_gripper()

    def closeGripper(self):
        self.rexarm.close_gripper()

    def clickGrab(self):
        self.sm.set_next_state("clickGrab")

    def toggle_logging(self):
        if not self.sm.is_logging:
            # with open('log_data.csv', 'a') as log_file:
            self.rexarm.log_file = open('log_data.csv', 'a')
            self.rexarm.csv_writer = csv.writer(self.rexarm.log_file,
                                                delimiter=',')
            self.sm.is_logging = True
        else:
            self.rexarm.log_file.close()
            self.sm.is_logging = False

    def sliderChange(self):
        """!
        @brief Slider changed

        Function to change the slider labels when sliders are moved and to command the arm to the given position
        """
        for rdout, sldr in zip(self.joint_slider_rdouts, self.joint_sliders):
            rdout.setText(str(sldr.value()))

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")

        # Do nothing if the rexarm is not initialized
        if self.rexarm.initialized:
            self.rexarm.set_torque_limits(
                [self.ui.sldrMaxTorque.value() / 100.0] *
                self.rexarm.num_joints)
            self.rexarm.set_speeds_normalized_all(self.ui.sldrSpeed.value() /
                                                  100.0)
            joint_positions = np.array(
                [sldr.value() * D2R for sldr in self.joint_sliders])
            # Only send the joints that the rexarm has
            self.rexarm.set_positions(
                joint_positions[0:self.rexarm.num_joints])

    def directControlChk(self, state):
        """!
        @brief      Changes to direct control mode

                    Will only work if the rexarm is initialized.

        @param      state  State of the checkbox
        """
        if state == Qt.Checked and self.rexarm.initialized:
            # Go to manual and enable sliders
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            # Lock sliders and go to idle
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)
            self.ui.chk_directcontrol.setChecked(False)

    def autoExposureChk(self, state):
        """!
        @brief      Sets the Kinect auto exposer

        @param      state  State of the checkbox
        """
        if state == Qt.Checked and self.kinect.kinectConnected == True:
            self.kinect.toggleExposure(True)
        else:
            self.kinect.toggleExposure(False)

    def trackMouse(self, mouse_event):
        """!
        @brief      Show the mouse position in GUI

                    TODO: after implementing workspace calibration display the world coordinates the mouse points to in the RGB
                    video image.

        @param      mouse_event  QtMouseEvent containing the pose of the mouse at the time of the event not current time
        """
        # if self.kinect.DepthFrameRaw.any() != 0:
        #     self.ui.rdoutMousePixels.setText("(-,-,-)")
        #     self.ui.rdoutMouseWorld.setText("(-,-,-)")
        if self.kinect.cameraCalibrated:
            pixel = np.array([mouse_event.y(), mouse_event.x()])
            # cameraCoord = self.kinect.pixel2Camera(pixel)
            worldCoord = self.kinect.getWorldCoord(pixel)
            self.kinect.worldCoords = worldCoord
            # print(worldCoord)
            self.ui.rdoutMousePixels.setText(np.array2string(pixel))
            # self.ui.rdoutMouseWorld.setText(np.array2string((worldCoord * 100).astype(int)))
            self.ui.rdoutMouseWorld.setText(np.array2string((worldCoord)))

    def calibrateMousePress(self, mouse_event):
        """!
        @brief Record mouse click positions for calibration

        @param      mouse_event  QtMouseEvent containing the pose of the mouse at the time of the event not current time
        """
        """ Get mouse posiiton """
        pt = mouse_event.pos()
        self.kinect.last_click[0] = pt.x()
        self.kinect.last_click[1] = pt.y()
        self.kinect.new_click = True
        # print(self.kinect.last_click)

    def initRexarm(self):
        """!
        @brief      Initializes the rexarm.
        """
        self.sm.set_next_state('initialize_rexarm')
        self.ui.SliderFrame.setEnabled(False)
        self.ui.chk_directcontrol.setChecked(False)
コード例 #27
0
class Gui(QMainWindow):
    """
	Main GUI Class
	contains the main function and interfaces between
	the GUI and functions
	"""
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """
		Dynamixel bus
		TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)

        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 1)
        shld = DXL_MX(port_num, 2)
        elbw = DXL_MX(port_num, 3)
        wrst = DXL_AX(port_num, 4)
        wrst2 = DXL_AX(port_num, 5)
        #wrst3 = DXL_XL(port_num, 6)
        #grip = DXL_XL(port_num, 7)
        #wrst2.set_compliance(8,64)
        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm((base, shld, elbw, wrst, wrst2), 0)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        """
		Attach Functions to Buttons & Sliders
		TODO: NAME AND CONNECT BUTTONS AS NEEDED
		"""
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btn_exec.clicked.connect(self.execute)
        self.ui.btn_task1.clicked.connect(self.record)
        self.ui.btn_task2.clicked.connect(self.clear_waypoints)
        self.ui.btn_task3.clicked.connect(self.toggle_gripper)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_next_state, "calibrate"))
        self.ui.btnUser2.setText("Block Detector")
        self.ui.btnUser2.clicked.connect(
            partial(self.sm.set_next_state, "block detection"))
        self.ui.btnUser2.setText("Color Buckets")
        self.ui.btnUser2.clicked.connect(
            partial(self.sm.set_next_state, "color buckets"))
        self.ui.btnUser3.setText("Click Grab/Drop Mode")
        self.ui.btnUser3.clicked.connect(
            partial(self.sm.set_next_state, "click grab drop"))
        self.ui.btnUser4.setText("Pick n' Stack")
        self.ui.btnUser4.clicked.connect(
            partial(self.sm.set_next_state, "pick and stack"))
        self.ui.btnUser5.setText("Line 'em up")
        self.ui.btnUser5.clicked.connect(
            partial(self.sm.set_next_state, "line them up"))
        self.ui.btnUser6.setText("Stack 'em high")
        self.ui.btnUser6.clicked.connect(
            partial(self.sm.set_next_state, "stack them high"))
        self.ui.btnUser7.setText("Block slider")
        self.ui.btnUser7.clicked.connect(
            partial(self.sm.set_next_state, "block slider"))
        self.ui.btnUser8.setText("Hot swap")
        self.ui.btnUser8.clicked.connect(
            partial(self.sm.set_next_state, "hot swap"))
        self.ui.btnUser9.setText("Calibration Accuracy")
        self.ui.btnUser9.clicked.connect(
            partial(self.sm.set_next_state, "Calibration Accuracy"))

        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist3.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """
		Setup Timer
		this runs the trackMouse function every 50ms
		"""
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage, QImage, QImage, QImage, QImage)
    def setImage(self, rgb_image, depth_image, blocks_depth_image, h_image,
                 s_image, v_image):
        if (self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if (self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))
        if (self.ui.radioUsr1.isChecked()):
            self.ui.videoDisplay.setPixmap(
                QPixmap.fromImage(blocks_depth_image))
        if (self.ui.radioUsr2.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(h_image))
        if (self.ui.radioUsr3.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(s_image))
        if (self.ui.radioUsr4.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(v_image))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        self.ui.rdoutBaseJC.setText(str("%+.2f" % (joints[0] * R2D)))
        self.ui.rdoutShoulderJC.setText(
            str("%+.2f" % ((joints[1] * R2D) + 90.0)))
        self.ui.rdoutElbowJC.setText(str("%+.2f" % (joints[2] * R2D)))
        self.ui.rdoutWristJC.setText(str("%+.2f" % (joints[3] * R2D)))
        self.ui.rdoutWrist2JC.setText(str("%+.2f" % (joints[4] * R2D)))

        if (len(joints) > 5):
            self.ui.rdoutWrist3JC.setText(str("%+.2f" % (joints[5] * R2D)))

        else:
            self.ui.rdoutWrist3JC.setText(str("N.A."))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))
        self.ui.rdoutG.setText(str("%+.2f" % (pos[4])))
        self.ui.rdoutP.setText(str("%+.2f" % (pos[5])))

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)

    """ Other callback functions attached to GUI elements"""

    def estop(self):
        self.rexarm.estop = True
        self.sm.set_next_state("estop")

    def execute(self):
        self.sm.set_next_state("execute")
        self.ui.sldrMaxTorque.setValue(50)

    def toggle_gripper(self):
        self.rexarm.toggle_gripper()
        #self.rexarm.pause(1)

    def record(self):
        self.sm.set_next_state("record")

    def clear_waypoints(self):
        self.sm.waypoints = []

    def sliderChange(self):
        """
		Function to change the slider labels when sliders are moved
		and to command the arm to the given position
		"""
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))

        self.ui.rdoutWrist2.setText(str(self.ui.sldrWrist2.value()))

        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rexarm.set_torque_limits([self.ui.sldrMaxTorque.value() / 100.0] *
                                      self.rexarm.num_joints,
                                      update_now=False)
        self.rexarm.set_speeds_normalized_global(self.ui.sldrSpeed.value() /
                                                 100.0,
                                                 update_now=False)
        joint_positions = np.array([
            self.ui.sldrBase.value() * D2R,
            self.ui.sldrShoulder.value() * D2R,
            self.ui.sldrElbow.value() * D2R,
            self.ui.sldrWrist.value() * D2R,
            self.ui.sldrWrist2.value() * D2R,
            self.ui.sldrWrist3.value() * D2R
        ])
        self.rexarm.set_positions(joint_positions, update_now=False)

    def directControlChk(self, state):
        if state == Qt.Checked:
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
            self.ui.sldrMaxTorque.setValue(0)
        else:
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)
            self.ui.sldrMaxTorque.setValue(50)

    def trackMouse(self):
        """
		Mouse position presentation in GUI
		TODO: after implementing workspace calibration
		display the world coordinates the mouse points to
		in the RGB video image.
		"""
        x = QWidget.mapFromGlobal(self, QCursor.pos()).x()
        y = QWidget.mapFromGlobal(self, QCursor.pos()).y()
        if ((x < MIN_X) or (x >= MAX_X) or (y < MIN_Y) or (y >= MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            if (self.kinect.currentDepthFrame.any() != 0):
                z = self.kinect.currentDepthFrame[y][x]
                self.ui.rdoutMousePixels.setText("(%.0f,%.0f,%.0f)" %
                                                 (x, y, z))
                if (self.kinect.kinectCalibrated):
                    z_w = .1236 * np.tan(z / 2842.5 + 1.1863) - 0.94
                    xy_world = self.sm.worldCoordinates(x, y)
                    self.ui.rdoutMouseWorld.setText(
                        "(%.3f,%.3f,%.3f)" %
                        (xy_world[0], xy_world[1], xy_world[2]))

    def mousePressEvent(self, QMouseEvent):
        """
		Function used to record mouse click positions for calibration
		"""
        """ Get mouse posiiton """
        #print("mouse event")
        x = QMouseEvent.x()
        y = QMouseEvent.y()
        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return
        if self.sm.current_state == "click grab drop":
            if not self.sm.grab_position:
                self.sm.grab_position = (x, y)
                print("Have grab position")
                return
            if self.sm.grab_position:
                self.sm.drop_position = (x, y)
                print("Have drop position")
        if self.sm.current_state == "calibrate":
            """ Change coordinates to image axis """
            self.kinect.last_click[0] = x - MIN_X
            self.kinect.last_click[1] = y - MIN_Y
            self.kinect.new_click = True
        if self.sm.current_state == "Calibration Accuracy":
            self.sm.calibrateaccuracypt = (x, y)
コード例 #28
0
class Gui(QMainWindow):
    """ 
    Main GUI Class
    contains the main function and interfaces between 
    the GUI and functions
    """
    def __init__(self,parent=None):
        QWidget.__init__(self,parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self,True)

        """dynamixel bus -- add other motors here"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 0)
        shld = DXL_MX(port_num, 1)
        elbw = DXL_MX(port_num, 2)
        wrst = DXL_AX(port_num, 3)
        wrst2 = DXL_XL(port_num, 4) # NIC 10/4
        grip = DXL_XL(port_num, 5) # NIC 10/4

        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm((base,shld,elbw,wrst,wrst2),grip) # NIC 10/4
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
    
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_estop.clicked.connect(self.estop)
	self.ui.btn_exec.clicked.connect(partial(self.sm.set_next_state,"execute_plan"))
        self.ui.btn_task1.clicked.connect(partial(self.sm.set_next_state,"task_1"))
	self.ui.btn_task2.clicked.connect(partial(self.sm.set_next_state,"task_2"))
	self.ui.btn_task4.clicked.connect(partial(self.sm.set_next_state,"task_5"))
	#self.ui.btn_exec.clicked.connect(partial(self.sm.set_next_state,"execute"))
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(partial(self.sm.set_next_state, "calibrate"))
	self.ui.btnUser2.setText("Record Waypoints")
	self.ui.btnUser2.clicked.connect(partial(self.sm.set_next_state, "record"))
	self.ui.btnUser3.setText("Play")
	self.ui.btnUser3.clicked.connect(partial(self.sm.set_next_state, "play"))
	self.ui.btnUser4.setText("Open Gripper") # NIC 10/4
	self.ui.btnUser4.clicked.connect(self.rexarm.open_gripper) # NIC 10/4
	self.ui.btnUser5.setText("Close Gripper") # NIC 10/4
	self.ui.btnUser5.clicked.connect(self.rexarm.close_gripper) # NIC 10/4
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip2.valueChanged.connect(self.sliderChange)
        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")

        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)

        """initalize rexarm"""
        self.rexarm.initialize()

        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)        
        self.videoThread.start()

        
        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()
        

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(self.updateStatusMessage)
        self.displayThread.start()

        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)

    """ Slots attach callback functions to signals emitted from threads"""

    @pyqtSlot(QImage, QImage)
    def setImage(self, rgb_image, depth_image):
        if(self.ui.radioVideo.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(rgb_image))
        if(self.ui.radioDepth.isChecked()):
            self.ui.videoDisplay.setPixmap(QPixmap.fromImage(depth_image))

    @pyqtSlot(list)
    def updateJointReadout(self, joints):
        self.ui.rdoutBaseJC.setText(str("%+.2f" % (joints[0]*R2D)))
        self.ui.rdoutShoulderJC.setText(str("%+.2f" % ((joints[1]*R2D)+90.0)))
        self.ui.rdoutElbowJC.setText(str("%+.2f" % (joints[2]*R2D)))
        self.ui.rdoutWristJC.setText(str("%+.2f" % (joints[3]*R2D)))

    @pyqtSlot(list)
    def updateEndEffectorReadout(self, pos):
        self.ui.rdoutX.setText(str("%+.2f" % (pos[0])))
        self.ui.rdoutY.setText(str("%+.2f" % (pos[1])))
        self.ui.rdoutZ.setText(str("%+.2f" % (pos[2])))
        self.ui.rdoutT.setText(str("%+.2f" % (pos[3])))

    @pyqtSlot(str)
    def updateStatusMessage(self, msg):
        self.ui.rdoutStatus.setText(msg)


    """ Other callback functions attached to GUI elements"""

    def estop(self):
        self.rexarm.estop = True
        self.sm.set_next_state("estop")

    def sliderChange(self):
        """ 
        Function to change the slider labels when sliders are moved
        and to command the arm to the given position
        """
        self.ui.rdoutBase.setText(str(self.ui.sldrBase.value()))
        self.ui.rdoutShoulder.setText(str(self.ui.sldrShoulder.value()))
        self.ui.rdoutElbow.setText(str(self.ui.sldrElbow.value()))
        self.ui.rdoutWrist.setText(str(self.ui.sldrWrist.value()))
        #enter the vale for the slider  :slider rdoutGrip2 and rdoutGrip2   
        self.ui.rdoutTorq.setText(str(self.ui.sldrMaxTorque.value()) + "%")
        self.ui.rdoutSpeed.setText(str(self.ui.sldrSpeed.value()) + "%")
        self.rexarm.set_torque_limits([self.ui.sldrMaxTorque.value()/100.0]*self.rexarm.num_joints, update_now = False)
        self.rexarm.set_speeds_normalized_global(self.ui.sldrSpeed.value()/100.0, update_now = False)
        joint_positions = np.array([self.ui.sldrBase.value()*D2R, 
                           self.ui.sldrShoulder.value()*D2R,
                           self.ui.sldrElbow.value()*D2R,
                           self.ui.sldrWrist.value()*D2R,
                           self.ui.sldrGrip1.value()*D2R,
                           self.ui.sldrGrip2.value()*D2R])
        self.rexarm.set_positions(joint_positions, update_now = False)

    def directControlChk(self, state):
        if state == Qt.Checked:
            self.sm.set_next_state("manual")
            self.ui.SliderFrame.setEnabled(True)
        else:
            self.sm.set_next_state("idle")
            self.ui.SliderFrame.setEnabled(False)

    def trackMouse(self):
        """ 
        Mouse position presentation in GUI
        TODO: after implementing workspace calibration 
        display the world coordinates the mouse points to 
        in the RGB video image.
        """

        x = QWidget.mapFromGlobal(self,QCursor.pos()).x()
        y = QWidget.mapFromGlobal(self,QCursor.pos()).y()
        if ((x < MIN_X) or (x >= MAX_X) or (y < MIN_Y) or (y >= MAX_Y)):
            self.ui.rdoutMousePixels.setText("(-,-,-)")
            self.ui.rdoutMouseWorld.setText("(-,-,-)")
        else:
            x = x - MIN_X
            y = y - MIN_Y
            if(self.kinect.currentDepthFrame.any() != 0):
                z = self.kinect.currentDepthFrame[y][x]
                self.ui.rdoutMousePixels.setText("(%.0f,%.0f,%.0f)" % (x,y,z))
		if (self.kinect.kinectCalibrated):
		   zw = self.kinect.depthcalibration(z)
		   xwyw = self.kinect.pixeltoworldcoordinates(np.array([x,y,1]), z)
                   self.ui.rdoutMouseWorld.setText("(%.0f,%.0f,%.0f)" % (xwyw[0],xwyw[1],zw))

    def mousePressEvent(self, QMouseEvent):
        """ 
        Function used to record mouse click positions for calibration 
        """
 
        """ Get mouse posiiton """
        x = QMouseEvent.x()
        y = QMouseEvent.y()

        """ If mouse position is not over the camera image ignore """
        if ((x < MIN_X) or (x > MAX_X) or (y < MIN_Y) or (y > MAX_Y)): return

        """ Change coordinates to image axis """
        self.kinect.last_click[0] = x - MIN_X 
        self.kinect.last_click[1] = y - MIN_Y
        self.kinect.new_click = True
コード例 #29
0
    def __init__(self, parent=None):
        QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self, True)
        """
		Dynamixel bus
		TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)

        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 1)
        shld = DXL_MX(port_num, 2)
        elbw = DXL_MX(port_num, 3)
        wrst = DXL_AX(port_num, 4)
        wrst2 = DXL_AX(port_num, 5)
        #wrst3 = DXL_XL(port_num, 6)
        #grip = DXL_XL(port_num, 7)
        #wrst2.set_compliance(8,64)
        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm((base, shld, elbw, wrst, wrst2), 0)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
        """
		Attach Functions to Buttons & Sliders
		TODO: NAME AND CONNECT BUTTONS AS NEEDED
		"""
        self.ui.btn_estop.clicked.connect(self.estop)
        self.ui.btn_exec.clicked.connect(self.execute)
        self.ui.btn_task1.clicked.connect(self.record)
        self.ui.btn_task2.clicked.connect(self.clear_waypoints)
        self.ui.btn_task3.clicked.connect(self.toggle_gripper)
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(
            partial(self.sm.set_next_state, "calibrate"))
        self.ui.btnUser2.setText("Block Detector")
        self.ui.btnUser2.clicked.connect(
            partial(self.sm.set_next_state, "block detection"))
        self.ui.btnUser2.setText("Color Buckets")
        self.ui.btnUser2.clicked.connect(
            partial(self.sm.set_next_state, "color buckets"))
        self.ui.btnUser3.setText("Click Grab/Drop Mode")
        self.ui.btnUser3.clicked.connect(
            partial(self.sm.set_next_state, "click grab drop"))
        self.ui.btnUser4.setText("Pick n' Stack")
        self.ui.btnUser4.clicked.connect(
            partial(self.sm.set_next_state, "pick and stack"))
        self.ui.btnUser5.setText("Line 'em up")
        self.ui.btnUser5.clicked.connect(
            partial(self.sm.set_next_state, "line them up"))
        self.ui.btnUser6.setText("Stack 'em high")
        self.ui.btnUser6.clicked.connect(
            partial(self.sm.set_next_state, "stack them high"))
        self.ui.btnUser7.setText("Block slider")
        self.ui.btnUser7.clicked.connect(
            partial(self.sm.set_next_state, "block slider"))
        self.ui.btnUser8.setText("Hot swap")
        self.ui.btnUser8.clicked.connect(
            partial(self.sm.set_next_state, "hot swap"))
        self.ui.btnUser9.setText("Calibration Accuracy")
        self.ui.btnUser9.clicked.connect(
            partial(self.sm.set_next_state, "Calibration Accuracy"))

        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)

        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist3.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")
        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)
        """initalize rexarm"""
        self.rexarm.initialize()
        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)
        self.videoThread.start()

        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(
            self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(
            self.updateStatusMessage)
        self.displayThread.start()
        """
		Setup Timer
		this runs the trackMouse function every 50ms
		"""
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)
コード例 #30
0
from trajectory_planner import TrajectoryPlanner

BAUDRATE   = 1000000
DEVICENAME = "/dev/ttyACM0".encode('utf-8')

dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
port_num = dxlbus.port()

base = DXL_MX(port_num, 0)
shld = DXL_MX(port_num, 1)
elbw = DXL_MX(port_num, 2)
wrst = DXL_AX(port_num, 3)
wrst2 = DXL_XL(port_num, 4)
grip = DXL_XL(port_num, 5)

rexarm = Rexarm((base,shld,elbw,wrst,wrst2), grip)
rexarm.set_speeds_normalized_global(0.15)
rexarm.initialize()
rexarm.open_gripper()
tp = TrajectoryPlanner(rexarm)

time.sleep(1)

waypoints = [[1.0,0.8,1.0,1.0,1.0],
             [-1.0,-0.8,-1.0,-1.0,-1.0],
             [-1.0,0.8,1.0,1.0,1.0],
             [1.0,-0.8,-1.0,-1.0,-1.0],
             [0.0,0.0,0.0,0.0,0.0]]

for wp in waypoints:
    goal_wp = wp
コード例 #31
0
class Worker:
    def __init__(self, worker_num, worker_port, master_port,
                 master_heartbeat_port, url):
        pid = os.getpid()
        self.worker_num = worker_num
        self.worker_port = worker_port
        self.master_port = master_port
        self.master_heartbeat_port = master_heartbeat_port
        self.url = url
        self.rex = Rexarm()
        ## create TCP socket on the given worker_port_number; TCP socket to receive msg; create an INET, STREAMing socket
        worker_tcp_listen = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        worker_tcp_listen.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
        worker_tcp_listen.bind(
            (self.url, self.worker_port))  # bind the socket to the server
        worker_tcp_listen.listen(20)  # become server socket
        ## parameter
        self.IK_succeed_flag = 0
        ## setup thread
        setup_thread = threading.Thread(target=self.setup_thread)
        setup_thread.start()
        time_out_LCM_thread = threading.Thread(target=self.time_out_LCM)
        time_out_LCM_thread.start()
        time.sleep(1)

        while True:
            clientsocket, address = worker_tcp_listen.accept()
            #print "Get order from master."
            worker_job = clientsocket.recv(1024)
            worker_msg = json.loads(worker_job.decode("utf-8"))
            clientsocket.close()
            self.do_job(worker_msg)

    def time_out_LCM(self):
        while True:
            self.rex.lc.handle_timeout(50)

    def setup_thread(self):
        # setup heartbeat
        thread_send_heartbeat = threading.Thread(target=self.send_heartbeat)
        thread_send_heartbeat.start()
        ## send ready mag to master's TCP socket
        msg_ready = {
            "msg type": "status",
            "worker num": self.worker_num,
            "status": "ready"
        }
        msg_ready_json = json.dumps(msg_ready)
        tcp_send_msg = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        tcp_send_msg.connect((self.url, self.master_port))
        tcp_send_msg.sendall(str.encode(msg_ready_json))
        tcp_send_msg.close()

    def do_job(self, worker_msg):
        # do job and get data
        task = worker_msg["task"]
        if task == "arrive":
            thread_temp = threading.Thread(target=self.arrive,
                                           args=(worker_msg["pose"],
                                                 worker_msg["method"]))
            thread_temp.start()
        elif task == "waypoint":
            thread_temp = threading.Thread(target=self.waypoint,
                                           args=(worker_msg["speed"],
                                                 worker_msg["torque"]))
            thread_temp.start()
        elif task == "grab":
            thread_temp = threading.Thread(target=self.grab)
            thread_temp.start()
        elif task == "drop":
            thread_temp = threading.Thread(target=self.drop)
            thread_temp.start()
        elif task == "cmd":
            thread_temp = threading.Thread(target=self.cmd,
                                           args=([worker_msg["joint angles"]]))
            thread_temp.start()

    def send_fb2master(self, finished_task):
        # print "[Worker %s] finished job and prepare to transfer data to [Master]."%(self.worker_num)
        # send back data to master
        msg_finish = {
            "msg type": "status",
            "worker num": self.worker_num,
            "status": "finished",
            "task": finished_task
        }
        msg_finish_json = json.dumps(msg_finish)
        tcp_send_msg = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        tcp_send_msg.connect((self.url, self.master_port))
        tcp_send_msg.sendall(str.encode(msg_finish_json))
        tcp_send_msg.close()

    #print "worker_img:",self.worker_num,"ready.\n"
    def send_heartbeat(self):
        msg_hb = {"msg type": "heartbeat", "worker num": self.worker_num}
        msg_hb_json = json.dumps(msg_hb)

        while True:
            ## UDP protocol for heartbeat
            send_hb_msg = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
            send_hb_msg.connect((self.url, self.master_heartbeat_port))
            send_hb_msg.sendall(str.encode(msg_hb_json))
            send_hb_msg.close()
            time.sleep(3)

    def cmd(self, cmd):  ## only care anles 0~5
        self.rex.joint_angles[0] = cmd[0]
        self.rex.joint_angles[5] = cmd[5]
        self.rex.cmd_publish()
        while True:
            if abs(cmd[0] -
                   self.rex.joint_angles_fb[0]) < self.rex.base_rotate_tol:
                break

        self.rex.joint_angles[1] = cmd[1]
        self.rex.joint_angles[2] = cmd[2]
        self.rex.joint_angles[3] = cmd[3]
        self.rex.joint_angles[4] = cmd[4]
        self.rex.cmd_publish()
        while True:
            if abs(cmd[0]-self.rex.joint_angles_fb[0])<self.rex.tol_check_cmd and\
            abs(cmd[1]-self.rex.joint_angles_fb[1])<self.rex.tol_check_cmd and\
            abs(cmd[2]-self.rex.joint_angles_fb[2])<self.rex.tol_check_cmd and\
            abs(cmd[3]-self.rex.joint_angles_fb[3])<self.rex.tol_check_cmd and\
            abs(cmd[4]-self.rex.joint_angles_fb[4])<self.rex.tol_check_cmd and\
            abs(cmd[5]-self.rex.joint_angles_fb[5])<self.rex.tol_check_cmd and\
            abs(cmd[6]-self.rex.joint_angles_fb[6])<self.rex.tol_check_cmd:
                break
        self.send_fb2master("arrive")

    def arrive(self, block_pose, method):
        #input: pose(x,y,z,angle)  output:cmd to pose_LCM
        x = block_pose[0]
        y = block_pose[1]
        z = block_pose[2]
        angle = block_pose[3]
        pose = []
        self.IK_succeed_flag = 0
        ##calculate end-effector point
        ## swap method
        if method == 1:
            add_angle = [
                0, np.pi / 2, -np.pi / 2, np.pi, -np.pi, np.pi / 4, -np.pi / 4,
                np.pi / 6, -np.pi / 6, 3 * np.pi / 4, -3 * np.pi / 4,
                5 * np.pi / 6, -5 * np.pi / 6, np.pi / 8, -np.pi / 8,
                7 * np.pi / 8, -7 * np.pi / 8
            ]
            for i in range(
                    len(add_angle)):  #try four directions to find a good way
                print "Method 1 iteration time:", i
                angle_temp = angle + add_angle[i]
                pose = []
                pose.append(x - (self.rex.l5) * np.sin(angle_temp))
                pose.append(y - (self.rex.l5) * np.cos(angle_temp))
                pose.append(z + self.rex.l4_swap)
                pose.append(angle_temp)

                motor_angle = self.rex.rexarm_IK(pose, method)
                if motor_angle != 0:
                    ## first calculate base angle
                    self.rex.joint_angles[0] = motor_angle[0]
                    self.rex.cmd_publish()
                    while True:
                        if abs(motor_angle[0] - self.rex.joint_angles_fb[0]
                               ) < self.rex.base_rotate_tol:
                            break
                    self.rex.joint_angles[1] = motor_angle[1]
                    self.rex.joint_angles[2] = motor_angle[2]
                    self.rex.joint_angles[3] = motor_angle[3]
                    self.rex.joint_angles[4] = motor_angle[4]
                    self.rex.joint_angles[5] = motor_angle[5]
                    self.rex.cmd_publish()
                    self.IK_succeed_flag = 1
                    break
        elif method == 2:
            pose.append(x - (self.rex.l5) * np.sin(angle))
            pose.append(y - (self.rex.l5) * np.cos(angle))
            pose.append(z - self.rex.l4_swap)
            pose.append(angle)
            motor_angle = self.rex.rexarm_IK(pose, method)
            if motor_angle != 0:
                ## first calculate base angle
                self.rex.joint_angles[0] = motor_angle[0]
                self.rex.cmd_publish()
                while True:
                    if abs(motor_angle[0] - self.rex.joint_angles_fb[0]
                           ) < self.rex.base_rotate_tol:
                        break
                self.rex.joint_angles[5] = motor_angle[5]
                self.rex.cmd_publish()
                while True:
                    #print "Turn base.",motor_angle[0],self.rex.joint_angles_fb[0]
                    if abs(motor_angle[5] - self.rex.joint_angles_fb[5]
                           ) < self.rex.base_rotate_tol:
                        break
                self.rex.joint_angles[1] = motor_angle[1]
                self.rex.joint_angles[2] = motor_angle[2]
                self.rex.joint_angles[3] = motor_angle[3]
                self.rex.joint_angles[4] = motor_angle[4]
                self.rex.joint_angles[5] = motor_angle[5]
                self.rex.cmd_publish()
                self.IK_succeed_flag = 1

        elif method == 3:
            # this is different from method 1 and 2. the input pose to IK is block position coordinate (x,y,z,theta),theta is loop angle
            theta = 0
            pose.append(x)
            pose.append(y)
            pose.append(z + 12)
            pose.append(theta)
            speed = 0.6

            try:
                speed = block_pose[5]
                self.rex.max_torque = block_pose[6]
                print "speed:", speed
            except:
                pass
            self.rex.speed_list[1] = speed
            self.rex.speed_list[2] = speed
            self.rex.speed_list[3] = speed
            #self.rex.speed_list[6] = 0.4
            self.rex.cmd_publish()
            try:
                wrist_angle_cond = block_pose[4]
            except:
                print "wrist_angle is by default."
                wrist_angle_cond = 0
            pose.append(
                wrist_angle_cond)  #usually it is 0, event 3 4 final point pi/2

            motor_angle = 0
            sign = 1
            count = 0
            delta = 0.02
            delta_sum = 0
            while not motor_angle:
                count += 1
                motor_angle = self.rex.rexarm_IK(pose, method)
                if count % 2 == 1:
                    delta_sum += delta
                pose[3] = delta_sum * sign
                sign = -sign
                if count > 50000:
                    break
            if motor_angle != 0:
                ## first calculate base angle
                self.rex.joint_angles[0] = motor_angle[0]
                self.rex.joint_angles[5] = motor_angle[5]
                self.rex.cmd_publish()
                while True:
                    if abs(motor_angle[0]-self.rex.joint_angles_fb[0])<self.rex.base_rotate_tol\
                    and abs(motor_angle[5]-self.rex.joint_angles_fb[5])<self.rex.wrist_rotate_tol:
                        break
                self.rex.joint_angles[1] = motor_angle[1]
                self.rex.joint_angles[2] = motor_angle[2]
                self.rex.joint_angles[3] = motor_angle[3]
                self.rex.joint_angles[4] = motor_angle[4]
                self.rex.cmd_publish()
                self.IK_succeed_flag = 1

        if self.IK_succeed_flag == 1:
            while True:
                if abs(motor_angle[0]-self.rex.joint_angles_fb[0])<self.rex.tol_check and\
                abs(motor_angle[1]-self.rex.joint_angles_fb[1])<self.rex.tol_check and\
                abs(motor_angle[2]-self.rex.joint_angles_fb[2])<self.rex.tol_check and\
                abs(motor_angle[3]-self.rex.joint_angles_fb[3])<self.rex.tol_check and\
                abs(motor_angle[4]-self.rex.joint_angles_fb[4])<self.rex.tol_check and\
                abs(motor_angle[5]-self.rex.joint_angles_fb[5])<self.rex.tol_check:
                    #print "self.rex.joint_angles_fb",self.rex.joint_angles_fb,"\nmotor_angle",motor_angle
                    print "Break arrive."
                    break
            self.send_fb2master("arrive")
        else:
            print "-------------------IK failed.----------------------"
            self.send_fb2master("failed")

    def waypoint(self, speed, torque):
        try:
            self.rex.speed_list[1] = speed
            self.rex.speed_list[2] = speed
            self.rex.speed_list[3] = speed
            self.rex.max_torque = torque
        except:
            pass
        self.rex.joint_angles[1] = 0
        self.rex.joint_angles[2] = 0
        self.rex.joint_angles[3] = 0
        self.rex.cmd_publish()
        while True:
            if abs(self.rex.joint_angles_fb[1])<self.rex.tol_check and\
            abs(self.rex.joint_angles_fb[2])<self.rex.tol_check and\
            abs(self.rex.joint_angles_fb[3])<self.rex.tol_check:
                print "Break waypoint."
                break
        self.send_fb2master("arrive")

    def grab(self):
        # Gripper
        #self.rex.speed_list[6] = 0.4
        self.rex.max_torque = 0.6  ##
        self.rex.joint_angles[6] = self.rex.grab_angle
        self.rex.cmd_publish()
        while True:
            if self.rex.load_fb[
                    6] > self.rex.grab_load:  # and abs(self.rex.grab_angle-self.rex.joint_angles_fb[6])<self.rex.angle_grab_tol:#self.rex.load_fb[6] > self.rex.grab_load and
                print "Break grab."
                break
        time.sleep(0.3)
        self.send_fb2master("grab")

    def drop(self):
        #self.rex.speed_list[6] = 0.3
        self.rex.max_torque = 0.4  ##
        self.rex.joint_angles[6] = self.rex.drop_angle
        self.rex.cmd_publish()
        while True:
            if abs(
                    self.rex.drop_angle - self.rex.joint_angles_fb[6]
            ) < self.rex.angle_drop_tol:  #self.rex.load_fb[6] < self.rex.drop_load and
                print "Break drop."
                break
        time.sleep(0.4)
        self.send_fb2master("drop")

    def aaaa(self):
        while True:
            print "self.rex.joint_angles_fb", self.rex.joint_angles_fb
            time.sleep(0.5)
コード例 #32
0
    def __init__(self,parent=None):
        QWidget.__init__(self,parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)

        """ Set GUI to track mouse """
        QWidget.setMouseTracking(self,True)

        """
        Dynamixel bus
        TODO: add other motors here as needed with their correct address"""
        self.dxlbus = DXL_BUS(DEVICENAME, BAUDRATE)
        port_num = self.dxlbus.port()
        base = DXL_MX(port_num, 1)
        shld = DXL_MX(port_num, 2)
        elbw = DXL_MX(port_num, 3)
        wrst = DXL_AX(port_num, 4)
        wrst2 = DXL_AX(port_num, 5)
        wrst3 = DXL_XL(port_num, 6)
        gripper = DXL_XL(port_num, 7)

        """Objects Using Other Classes"""
        self.kinect = Kinect()
        self.rexarm = Rexarm((base,shld,elbw,wrst,wrst2,wrst3),gripper)
        self.tp = TrajectoryPlanner(self.rexarm)
        self.sm = StateMachine(self.rexarm, self.tp, self.kinect)
    
        """ 
        Attach Functions to Buttons & Sliders
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btn_exec.clicked.connect(self.execute)


        self.ui.btn_estop.clicked.connect(self.estop)
        
        self.ui.btnUser1.setText("Calibrate")
        self.ui.btnUser1.clicked.connect(partial(self.sm.set_next_state, "calibrate"))
        
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist2.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist3.valueChanged.connect(self.sliderChange)
        #self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)

        self.ui.sldrMaxTorque.valueChanged.connect(self.sliderChange)
        self.ui.sldrSpeed.valueChanged.connect(self.sliderChange)
        self.ui.chk_directcontrol.stateChanged.connect(self.directControlChk)
        self.ui.rdoutStatus.setText("Waiting for input")

        """Team10 section for buttons"""
        self.ui.btnUser2.setText("teach")
        self.ui.btnUser2.clicked.connect(partial(self.sm.set_next_state, "teach"))

        self.ui.btnUser3.setText("repeat")
        self.ui.btnUser3.clicked.connect(partial(self.sm.set_next_state, "repeat"))
        
        self.ui.btnUser4.setText("Set ROI")
        self.ui.btnUser4.clicked.connect(partial(self.sm.set_next_state, "set_roi"))

        self.ui.btnUser5.setText("Set Exclusion")
        self.ui.btnUser5.clicked.connect(partial(self.sm.set_next_state, "set_exclusion"))

        self.ui.btnUser6.setText("Save frames")
        self.ui.btnUser6.clicked.connect(partial(self.sm.set_next_state, "save_frames"))


        self.ui.btn_task3.clicked.connect(partial(self.sm.set_next_state, "task3"))

        self.ui.btnUser7.setText("Click & Grab")
        self.ui.btnUser7.clicked.connect(partial(self.sm.set_next_state, "ClickandGrab"))
 

        """initalize manual control off"""
        self.ui.SliderFrame.setEnabled(False)

        """initalize rexarm"""
        self.rexarm.initialize()

        """Setup Threads"""
        self.videoThread = VideoThread(self.kinect)
        self.videoThread.updateFrame.connect(self.setImage)        
        self.videoThread.start()

        
        self.logicThread = LogicThread(self.sm)
        self.logicThread.start()
        

        self.displayThread = DisplayThread(self.rexarm, self.sm)
        self.displayThread.updateJointReadout.connect(self.updateJointReadout)
        self.displayThread.updateEndEffectorReadout.connect(self.updateEndEffectorReadout)
        self.displayThread.updateStatusMessage.connect(self.updateStatusMessage)
        self.displayThread.start()

        """ 
        Setup Timer 
        this runs the trackMouse function every 50ms
        """
        self._timer = QTimer(self)
        self._timer.timeout.connect(self.trackMouse)
        self._timer.start(50)
コード例 #33
0
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        """ Main Variables Using Other Classes"""
        self.rex = Rexarm()
        self.video = Video()
        self.statemachine = Statemachine()
        """ Other Variables """
        self.last_click = np.float32([0, 0])
        """ Customized events """
        self.flag_pickAndPlace = 0
        self.n_pickLocation = 2
        self.flag_event = 0
        """ Set GUI to track mouse """
        QtGui.QWidget.setMouseTracking(self, True)
        """ 
        GUI timer 
        Creates a timer and calls update_gui() function 
        according to the given time delay (27ms) 
        """
        self._timer = QtCore.QTimer(self)
        self._timer.timeout.connect(self.update_gui)
        self._timer.start(27)
        """
        Event timer
        Creates a timer and calls updateEvent() function 
        according to the given time delay (???ms) 
        """
        # Thread(target=self.event_one).start()
        # self._timer3 = QtCore.QTimer(self)
        # self._timer3.timeout.connect(self.event_one)
        # self._timer3.start(50)
        """ 
        LCM Arm Feedback timer
        Creates a timer to call LCM handler for Rexarm feedback
        """
        self._timer2 = QtCore.QTimer(self)
        self._timer2.timeout.connect(self.rex.get_feedback)
        self._timer2.start()
        """ 
        Connect Sliders to Function
        TODO: CONNECT THE OTHER 5 SLIDERS IMPLEMENTED IN THE GUI 
        """
        self.ui.sldrBase.valueChanged.connect(self.sliderChange)
        self.ui.sldrShoulder.valueChanged.connect(self.sliderChange)
        self.ui.sldrElbow.valueChanged.connect(self.sliderChange)
        self.ui.sldrWrist.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip1.valueChanged.connect(self.sliderChange)
        self.ui.sldrGrip2.valueChanged.connect(self.sliderChange)
        """ Initial command of the arm to home position"""
        self.sliderChange()
        """ Connect Buttons to Functions 
        TODO: NAME AND CONNECT BUTTONS AS NEEDED
        """
        self.ui.btnUser1.setText("Reset Location")
        self.ui.btnUser1.clicked.connect(self.reset)

        self.ui.btnUser2.setText("Play Event 1")
        self.ui.btnUser2.clicked.connect(self.event_one)
        self.ui.btnUser3.setText("Play Event 2")
        self.ui.btnUser3.clicked.connect(self.event_two)
        self.ui.btnUser4.setText("Play Event 3")
        self.ui.btnUser4.clicked.connect(self.event_three)
        self.ui.btnUser5.setText("Play Event 4")
        self.ui.btnUser5.clicked.connect(self.event_four)
        self.ui.btnUser6.setText("Play Event 5")
        self.ui.btnUser6.clicked.connect(self.event_five)
        # self.ui.btnUser6.setText("Test Arm Movement")
        # self.ui.btnUser6.clicked.connect(self.testArm)
        self.ui.btnUser7.setText("Click to grab and place")
        self.ui.btnUser7.clicked.connect(self.GrabAndPlace)
        # self.ui.btnUser8.setText("Teach and Repeat")
        # self.ui.btnUser8.clicked.connect(self.teach)
        # self.ui.btnUser9.setText("Record Arm Location")
        # self.ui.btnUser9.clicked.connect(self.record)
        # self.ui.btnUser10.setText("Play Arm Locations")
        # self.ui.btnUser10.clicked.connect(self.playback)
        self.ui.btnUser10.setText("Calibrate Camera")
        self.ui.btnUser10.clicked.connect(self.simple_cal)
        self.ui.btnUser11.setText("Configure Servos")
        self.ui.btnUser12.clicked.connect(self.rex.cfg_publish_default)
        self.ui.btnUser12.setText("Emergency Stop")
        self.ui.btnUser12.clicked.connect(self.estop)