コード例 #1
0
def Chunk0x2000(hndl):
	print("Chunk 0x2000: Level Geometry")
	num = read4u(hndl)
	tmp = list()
	
	for i in range(num):
		mvr = MoverBrush()
		mvr.ID = read4u(hndl)
		mvr.Pos = readXYZ(hndl)
		mvr.Mt33 = readMt33(hndl)
		mvr.Geom = GeomReader(hndl)
		
		tmp.append(mvr)
		
		v5 = read4u(hndl)
		read4u(hndl)
		read4u(hndl)
		
		if (v5 & 8):
			read4u(hndl)
			read4u(hndl)
			read4u(hndl)
			read4u(hndl)
			readflt(hndl)
			readflt(hndl)
			readflt(hndl)
			readflt(hndl)
			read4u(hndl)
			readflt(hndl)
			read1u(hndl)
	### i in range(num)
	
	return tmp
コード例 #2
0
def Chunk0x400(hndl): ##Cutscene and camera related
	print("Chunk 0x400: Cutscene and camera related")
	num = read4u(hndl)
	for i in range(num):
		 read4u(hndl)
		 readNstr(hndl)
		 readXYZ(hndl)
		 readMt33(hndl)
		 readNstr(hndl)
		 read1u(hndl)
コード例 #3
0
def Chunk0xD00(hndl):
	print("Chunk 0xD00:")
	num = read4u(hndl)
	for i in range(num):
		 read4u(hndl)
		 readNstr(hndl)
		 readXYZ(hndl)
		 readMt33(hndl)
		 readNstr(hndl)
		 read1u(hndl)
		 read4u(hndl)
		 readXYZ(hndl)
コード例 #4
0
def Chunk0x500(hndl): ##Scene sounds?
	print("Chunk 0x500: Scene sounds?")
	num = read4u(hndl)
	for i in range(num):
		 read4u(hndl)
		 readXYZ(hndl)
		 read1u(hndl)
		 readNstr(hndl)
		 readflt(hndl)
		 readflt(hndl)
		 readflt(hndl)
		 read4u(hndl)
コード例 #5
0
def Chunk0x7680(hndl):
	print("Chunk 0x7680: Related to effects??")
	num = read4u(hndl)
	for i in range(num):
		read4u(hndl)
		readNstr(hndl)
		readXYZ(hndl)
		readMt33(hndl)
		readNstr(hndl)
		read1u(hndl)
		read4u(hndl)
		read4u(hndl) #SKIP
		read4u(hndl)
		if (LVLVersion >= 260):
			read4u(hndl)
		read4u(hndl)
		read4u(hndl)
		if (LVLVersion >= 228):
			read4u(hndl)
			read1u(hndl)
			read1u(hndl)
		if (LVLVersion >= 240):
			readflt(hndl)
			readflt(hndl)
			readNstr(hndl)
			read1u(hndl)
コード例 #6
0
def Chunk0x1100(hndl):
	print("Chunk 0x1100: Push Region???")
	num = read4u(hndl)
	for i in range(num):
		read4u(hndl)
		readNstr(hndl)
		readXYZ(hndl)
		readMt33(hndl)
		readNstr(hndl)
		read1u(hndl)
		a = read4u(hndl)
		if (a == 3):
			readXYZ(hndl)
		elif (a == 2):
			readXYZ(hndl)
		else:
			readflt(hndl)
		readflt(hndl)
		read4u(hndl)
コード例 #7
0
def Chunk0x7777(hndl):
	print("Chunk 0x7777: Event - conversation")
	num = read4u(hndl)
	for i in range(num):
		read4u(hndl)
		readNstr(hndl)
		readXYZ(hndl)
		readMt33(hndl)
		readNstr(hndl)
		read1u(hndl)
		for j in range(read4u(hndl)):
			read4u(hndl)
			read4u(hndl)
			readflt(hndl)
			readFixNstr(hndl, 0x18)
			read4u(hndl)
			read4u(hndl)
			read4u(hndl)
			readFixNstr(hndl, 0x10)
		readflt(hndl)
コード例 #8
0
def Chunk0x7677(hndl):
	print("Chunk 0x7677: ??")
	num = read4u(hndl)
	for i in range(num):
		read4u(hndl)
		readNstr(hndl)
		readXYZ(hndl)
		readMt33(hndl)
		readNstr(hndl)
		read1u(hndl)
		readXYZ(hndl)
		readflt(hndl)
		read1u(hndl)
		readflt(hndl)
		read1u(hndl)
コード例 #9
0
def Chunk0x30000(hndl):
	print("Chunk 0x30000: Entities")
	EntLst = list()
	num = read4u(hndl)
	for i in range(num):
		ent = Entity()
		EntLst.append(ent)
		
		read4u(hndl)
		ent.Tp = readNstr(hndl) # Type
		ent.Pos = readXYZ(hndl)
		ent.Mt33 = readMt33(hndl)
		readNstr(hndl)  # Name
		read1u(hndl)
		read4u(hndl)
		read4u(hndl)
		if (LVLVersion >= 274):
			read4u(hndl)
		read4u(hndl)
		readNstr(hndl)
		readNstr(hndl)
		
		v65 = 0
		 ### Read flags
		if (LVLVersion >= 248):
			flg = read4u(hndl)
			if (LVLVersion >= 263):
				read4u(hndl)
			
			if (flg & (1 << 17)) != 0:
				v65 = 1
		else:
			read1u(hndl) ##SKIP
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			read1u(hndl) ##SKIP
			read1u(hndl)
		
		read4u(hndl)
		read4u(hndl)
		if (LVLVersion < 248):
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
		
		readflt(hndl)
		readflt(hndl)
		if (LVLVersion >= 242):
			readflt(hndl)
			readflt(hndl)
		
		read4u(hndl)
		
		readNstr(hndl)
		readNstr(hndl)
		readNstr(hndl)
		readNstr(hndl)
		readNstr(hndl)
		readNstr(hndl)
		readNstr(hndl)
		if (LVLVersion >= 254):
			readNstr(hndl)
		
		read1u(hndl)
		read1u(hndl)
		
		if (LVLVersion < 232):
			for j in range( read4u(hndl) ):
				readNstr(hndl)
				read4u(hndl)
		
		read4u(hndl)
		read4u(hndl)
		read4u(hndl) #SKIP
		
		if (LVLVersion < 248):
			read1u(hndl)
			read1u(hndl)
			read1u(hndl) #SKIP
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			if (LVLVersion >= 246):
				read1u(hndl)
			read1u(hndl)
			read1u(hndl)
			v65 = read1u(hndl)
		
		if (v65):
			readflt(hndl)
			if (LVLVersion >= 214):
				readflt(hndl)
				
		if (LVLVersion < 254):
			readNstr(hndl)
			readNstr(hndl)
		
		if (LVLVersion >= 218):
			read4u(hndl)
			read1u(hndl)
		
		if (LVLVersion >= 253):
			readflt(hndl)
		
		if (LVLVersion >= 255):
			readflt(hndl)
			
		if (LVLVersion >= 281):
			readflt(hndl)
		
		if (LVLVersion >= 241 and LVLVersion < 248):
			read1u(hndl)
		
		n = 18
		if (LVLVersion >= 267):
			n = 19
		
		for j in range(n):
			readNstr(hndl)
			readNstr(hndl)
	
	return EntLst
コード例 #10
0
def Chunk0x7678(hndl):
	print("Chunk 0x7678: Lights glare/corona/beams")
	num = read4u(hndl)
	for i in range(num):
		read4u(hndl)
		readNstr(hndl)
		readXYZ(hndl)
		readMt33(hndl)
		readNstr(hndl)
		read1u(hndl)
		read4u(hndl)
		if (LVLVersion >= 259 ):
		    read1u(hndl)
		if (LVLVersion >= 288 ):
		    read1u(hndl)
		if (LVLVersion >= 289 ):
		    read1u(hndl)
		if (LVLVersion >= 292 ):
		    read1u(hndl)
		if (LVLVersion < 232 ):
			read4u(hndl)
		if (LVLVersion >= 232 ):
			read1u(hndl)
			
		s = readNstr(hndl)
		if (s != ""):
			readflt(hndl)
			readflt(hndl)
			readflt(hndl)
			readflt(hndl)
			readflt(hndl)
			
		s = readNstr(hndl)
		if (s != ""):
			readflt(hndl)
			readflt(hndl)
			readflt(hndl)
			
		if (LVLVersion >= 276 ):
			read1u(hndl)
		
		for j in range( read4u(hndl) ):
			read4u(hndl)
コード例 #11
0
def Chunk0x1000(hndl):
	print("Chunk 0x1000: Decals")
	num = read4u(hndl)
	for i in range(num):
		 read4u(hndl) #SKIP
		 readNstr(hndl) #SKIP
		 readXYZ(hndl)
		 readMt33(hndl)
		 readNstr(hndl) #SKIP
		 read1u(hndl) #SKIP
		 readflt(hndl)
		 readflt(hndl)
		 readflt(hndl)
		 readNstr(hndl)
		 read4u(hndl)
		 read1u(hndl)
		 if (LVLVersion >= 265 ):
		    read1u(hndl)
		 if (LVLVersion >= 294 ):
		    read1u(hndl)
		 if (LVLVersion >= 280 ):
		    read1u(hndl)
		    read1u(hndl)
		 read4u(hndl)
		 readflt(hndl)
		 if (LVLVersion >= 261 ):
		    read4u(hndl)
		 if (LVLVersion >= 262 ):
		    read4u(hndl)
コード例 #12
0
def GeomReader(hndl):
	g = Geom()
	
	if ( LVLVersion == 200 ):
		read4u(hndl)			# SKIP
	
	fname = readNstr(hndl)      # max 0x3F bytes; SKIP
	read4u(hndl)				# SKIP
	
	num = read4u(hndl)
	for i in range(num):				#Textures
		f = readNstr(hndl)
		g.Textures.append(f)
	
	if ( LVLVersion == 200 ):
		n = read4u(hndl)
		for j in range(n):
			read4u(hndl)	#SKIP
			readflt(hndl)	#SKIP
			readflt(hndl)	#SKIP
	
	if ( LVLVersion > 200 and LVLVersion < 212 ):
		read4u(hndl)	#SKIP
	
	num = read4u(hndl)
	for i in range(num): #Rooms
		
		room = Room()
		room.t = read4u(hndl)
		
		if ( LVLVersion > 233 ):
			
			# Seems room bound box		
			room.Bounds = (readXYZ(hndl), readXYZ(hndl))
			
			
			room.unk1 = read4u(hndl)
			room.unk2 = readflt(hndl)
			
			room.unusedStr = readNstr(hndl)
			
			room.unk3 = readflt(hndl)
			room.unk4 = readflt(hndl)
			room.unk5 = readflt(hndl)
			
			room.unk6 = read4u(hndl)
			room.unk7 = readflt(hndl)
			
			room.unk8 = read4u(hndl)
			
			if ( LVLVersion < 284 ):
				read4u(hndl) #SKIP
				read4u(hndl) #SKIP
				readflt(hndl, 0, 0.0) #SKIP
				read4u(hndl) #SKIP
			
			room.unk9 = readflt(hndl)
			room.unk10 = readflt(hndl)
			
			if ( LVLVersion < 284 ):
				room.unk11 = 0.
				room.unk12 = 0.
			else:
				room.unk11 = readflt(hndl)
				room.unk12 = readflt(hndl)
			
			if ( LVLVersion < 284 ):
				read4u(hndl) #SKIP
				read4u(hndl) #SKIP
			
			if ( LVLVersion < 284 and (room.unk1 & (1 << 13)) != 0 ):
				readNstr(hndl) #SKIP
		
		else:
			## Is needed another versions?
			print("Needed Room Reading for version <= 233")
			pass
		
		if ( LVLVersion >= 231 and LVLVersion < 252 ):
			n = read4u(hndl)
			for j in range(n):
				read4u(hndl) #SKIP

		g.Rooms.append(room)		
	
	num = read4u(hndl) ## Version > 113. Else = 0
	for i in range(num): #Sub Rooms
		roomID = read4u(hndl)
		subCount = read4u(hndl)
		
		rp = g.Rooms[roomID]
		
		for j in range(subCount):
			subRoomID = read4u(hndl)
			
			sr = g.Rooms[subRoomID]
			sr.ParentRoom = roomID
			
			rp.SubRoom.append(sr)

	
	if LVLVersion > 216:  # Some Room thing...
		num = read4u(hndl)
		for i in range(num):
			roomID = read4u(hndl)			
			room2ID = read4u(hndl) ## In roomID field write room2ID
			
			rm = g.Rooms[roomID]
			rm.URoom = room2ID
	
	num = read4u(hndl) # Room Portals
	for i in range(num):
		prt = Portal()
		
		room1ID = read4u(hndl)
		room2ID = read4u(hndl)
		
		prt.Room1 = room1ID
		prt.Room2 = room2ID		
		
		# Seems portal bound box	
		prt.Bounds = (readXYZ(hndl), readXYZ(hndl))
		
		g.Portals.append(prt)
	
	num = read4u(hndl)  # Vertex
	for i in range(num):
		g.Verticies.append( readXYZ(hndl) )		
	
	num = read4u(hndl)  # Faces
	for i in range(num):
		face = Face()
		
		if LVLVersion >= 167:
			# A B C D ?
			face.N = readXYZ(hndl)
			face.D = readflt(hndl)
		
		face.TexID = read4S(hndl) #if tex id <= -1, then use misc-static.tga
		
		v123 = -1
		if LVLVersion < 212:
			v123 = read4u(hndl)
		
		read4u(hndl)   # SKIP. From version >= 266
		face.unk1 = read4u(hndl) # From version >= 49
		
		if ( LVLVersion >= 66 and LVLVersion < 212 ):
			read4u(hndl)   #SKIP
			read4u(hndl)   #SKIP
		
		face.unk2 = read4u(hndl) # From version >= 63
		
		face.Flags = 0
		if LVLVersion >= 77:
			face.Flags = read4u(hndl)
		elif LVLVersion >= 75:
			face.Flags = read1u(hndl)
		
		read4u(hndl) #SKIP From version 79
		
		if (LVLVersion >= 295 and (face.Flags & 0x8000) != 0):
			readflt(hndl) #skip
			tmp = readflt(hndl)
			if tmp == 1.0:
				face.Flags |= 0x100000
			elif tmp == 1.35:
				face.Flags |= 0x200000
			elif tmp == 1.5:
				face.Flags |= 0x400000
			else:
				face.Flags |= 0x800000
		
		if ((LVLVersion >= 217 and LVLVersion < 234) or LVLVersion >= 250):
			read1u(hndl) #SKIP
			read1u(hndl) #SKIP
			read1u(hndl) #SKIP
			readflt(hndl) #Compare with 0.0 and do flags on FPU state test |= 0x4000000
			
		if (LVLVersion >= 230 and LVLVersion < 252):
			for j in range(6):
				read1u(hndl) #SKIP
		
		face.RoomID = read4u(hndl) # Room ID for this face

		vnum = read4u(hndl)
		for j in range(vnum):
			vtx = FaceVtx()
			vtx.ID = read4u(hndl)
			vtx.U = readflt(hndl)
			vtx.V = readflt(hndl)
			
			if LVLVersion >= 212:
				vtx.R = read1u(hndl)
				vtx.G = read1u(hndl)
				vtx.B = read1u(hndl)
				vtx.A = read1u(hndl)
			elif v123 > -1:
				readflt(hndl) #SKIP
				readflt(hndl) #SKIP			
			
			face.Vtx.append(vtx)
		
		g.Faces.append(face)
	
	return g
コード例 #13
0
def ReadPeg(filename):
    fl = open(filename, "rb")

    fl.seek(0, 2)
    SZ = fl.tell()
    fl.seek(0, 0)

    Sign = read4u(fl)
    if (Sign != 0x564B4547):
        return None

    Version = read4u(fl)
    if (Version != 6):
        return None

    pg = Peg()

    hdrSz = read4u(fl)
    datSz = read4u(fl)
    texCount = read4u(fl)
    unknown14 = read4u(fl)
    frameCount = read4u(fl)
    unknown1C = read4u(fl)

    ## Pre allocate
    for i in range(texCount):
        pg.Texturies.append(Texx())

    ## Read headers
    for i in range(texCount):
        tx = pg.Texturies[i]
        tx.width = read2u(fl)
        tx.height = read2u(fl)
        tx.fmt = read1u(fl)
        tx.fmt2 = read1u(fl)
        tx.flgs = read1u(fl)
        tx.frmCnt = read1u(fl)
        tx.animDelay = read1u(fl)
        tx.mipCount = read1u(fl)
        tx.unk1 = read1u(fl)
        tx.unk2 = read1u(fl)
        tx.Name = readFixNstr(fl, 48)
        tx.offset = read4u(fl)

        if (i > 0):
            pg.Texturies[i - 1].sz = tx.offset - pg.Texturies[i - 1].offset

        if (i == texCount - 1):
            tx.sz = SZ - tx.offset

    # Decode
    for tx in pg.Texturies:
        fl.seek(tx.offset, 0)
        pkd = fl.read(tx.sz)

        if (tx.fmt == 3):
            tx.img = DecodeA1B5G5R5(tx, pkd)
        elif (tx.fmt == 4):
            tx.img = DecodeIndexed(tx, pkd)
        elif (tx.fmt == 7):
            tx.img = DecodeA8B8G8R8(tx, pkd)
        else:
            print("Unknown format :", tx.fmt)

    return pg
コード例 #14
0
def LoadRfc(fname):
    global FVER
    rfc = RFC()

    fl = open(fname, "rb")

    fl.seek(0, 2)
    SZ = fl.tell()
    fl.seek(0, 0)

    if (read4u(fl) != 0x87128712):
        print("Not a RFC")
        exit(-1)

    pegname = fname
    if (pegname.rfind(".") >= 0):
        if pegname.rfind(".rfc") >= 0:
            pegname = pegname[:pegname.rfind(".")] + "_vcm.peg"
        else:
            pegname = pegname[:pegname.rfind(".")] + "_v3d.peg"
        if os.path.exists(pegname):
            rfc.Peg = ReadPeg(pegname)

    FVER = read4u(fl)  # RFC valid version == 0x114

    flg1 = read1u(fl)

    num = read4u(fl)
    for i in range(num):
        sub = RFC_s1()
        sub.Name = readCstr(fl)
        sub.field_18 = read4u(fl)
        sub.pos = readXYZ(fl)
        sub.field_28 = readflt(fl)

        rfc.Lst1.append(sub)

    num = read4u(fl)
    for i in range(num):
        sub = RFC_s2()
        sub.Name = readCstr(fl)
        sub.field_40 = read4u(fl)
        sub.pos = readXYZ(fl)
        sub.field_50 = readFLT4(fl)

        rfc.Lst2.append(sub)
        #print(sub.Name)

    num = read4u(fl)
    if flg1:
        for i in range(num):
            bon = Bone()
            bon.Name = readCstr(fl)
            bon.field_4C = read4u(fl)
            bon.mtx = readMt33(fl)
            bon.pos = readXYZ(fl)

            rfc.Bones.append(bon)

    rfc.ObjNum = read4u(fl)

    ### Pre allocate
    for i in range(rfc.ObjNum):
        rfc.ObjList.append(Object())

    LodNum = read4u(fl)
    rfc.rfc4num = LodNum * rfc.ObjNum

    ### Pre allocate
    for i in range(rfc.rfc4num):
        rfc.LodHeap.append(LodObj())

    jj = 0

    for i in range(rfc.ObjNum):
        obj = rfc.ObjList[i]
        obj.numFlt = read4u(fl)  # Seems always == LodNum

        for j in range(obj.numFlt):
            obj.LodList.append(rfc.LodHeap[jj])
            obj.flts.append(readflt(fl))
            jj += 1

    for i in range(rfc.ObjNum):
        obj = rfc.ObjList[i]
        for j in range(LodNum):
            lodObj = obj.LodList[j]
            lodObj.name1 = readCstr(fl)
            lodObj.name2 = readCstr(fl)
            lodObj.dword1 = read4u(fl)
            lodObj.dword2 = read4u(fl)

    for i in range(rfc.rfc4num):  ## Load LODs
        sub = rfc.LodHeap[i]

        num = read4u(fl)
        for j in range(num):
            sub.skin.Textures.append(readCstr(fl))

        sub.dword2 = read4u(fl)
        for j in range(sub.dword2):
            t42 = RFC_s42()
            sub.t42lst.append(t42)

            read4u(fl)  #SKIP
            read4u(fl)  #SKIP
            t42.Bt1 = read1u(fl)
            read1u(fl)  #SKIP
            read1u(fl)  #SKIP
            read1u(fl)  #SKIP
            read1u(fl)  #SKIP
            read4u(fl)  #SKIP

            for k in range(2):
                if (read1u(fl)):
                    read4u(fl)  #SKIP
                    readNstr(fl)  #SKIP
                    read4u(fl)  #SKIP
                    readflt(fl)  #SKIP
                    read4u(fl)  #SKIP

            read4u(fl)  #SKIP
            for k in range(read4u(fl)):
                readflt(fl)  #SKIP

            readflt(fl)  #SKIP
            readflt(fl)  #SKIP
            readflt(fl)  #SKIP

            t42.nstr = readNstr(fl)

            read4u(fl)  #SKIP

            for k in range(read4u(fl)):
                readflt(fl)  #SKIP

            readflt(fl)  #SKIP

            for k in range(read4u(fl)):
                readflt(fl)  #SKIP

        sub.numGeom = read4u(fl)
        for j in range(sub.numGeom):
            g = Geom()
            sub.skin.GeomList.append(g)

            if (len(rfc.Bones) == 0):  #In some RFM only?
                g.numSimpleVertex = read4u(fl)
                for k in range(g.numSimpleVertex):
                    sv = SimpleVertex()
                    sv.pos = readXYZ(fl)
                    sv.normal = readXYZ(fl)
                    g.SimpleVertexes.append(sv)

            g.TrianglesCount = read4u(fl)
            for k in range(g.TrianglesCount):
                FCvtxEs = (FaceVtx(read4u(fl), readflt(fl), readflt(fl)),
                           FaceVtx(read4u(fl), readflt(fl), readflt(fl)),
                           FaceVtx(read4u(fl), readflt(fl), readflt(fl)))
                g.Triangles.append(FCvtxEs)

            g.TexID = read4u(fl)  #TexID
            g.unk = read4u(fl)
            g.fl1 = readflt(fl)
            if (len(rfc.Bones) != 0):
                g.bts = (read1u(fl), read1u(fl), read1u(fl), read1u(fl))

        sub.skin.Pos = readXYZ(fl)
        sub.skin.fl1 = readflt(fl)
        sub.skin.Bounds = (readXYZ(fl), readXYZ(fl))

        if (len(rfc.Bones) != 0):
            sub.skin.vtxCount = read4u(fl)
            sub.skin.field_40 = read4S(fl)  #Signed!

            for k in range(sub.skin.vtxCount):
                vtx = Vertex()
                sub.skin.vtxList.append(vtx)

                vtx.pos = readXYZ(fl)  ## Vertex
                vtx.normal = readXYZ(fl)  ## Normal
                #print("v {:f} {:f} {:f}".format(vtx.pos.x, vtx.pos.y, vtx.pos.z))

                if (sub.skin.field_40 > 0):
                    vtx.sh1 = read2u(fl)

                for l in range(4):
                    wght = VtxWeights()
                    vtx.Weights.append(wght)

                    wght.boneID = read4u(
                        fl)  #Really it's 1 Signed BYTE, so 255 == -1
                    wght.w = readflt(fl)

                    if (wght.boneID & 0x80):  # Fix it
                        wght.boneID = -128 + (wght.boneID & 0x7F
                                              )  # (255 -> -1)
    return rfc