コード例 #1
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    def __init__(self, app: Application) -> None:
        super().__init__(app)

        # Create Options
        self.bar_option = OptionBar(Point(0, 0), self.app.size.width)
        self.bar_option.add_element("Project")

        # Create Status
        self.bar_status = OptionBar(Point(0, self.app.size.height - 32),
                                    self.app.size.width)
        self.bar_status.add_element("Status Bar")

        # Define Colours
        self.colour_bkg = Colour(36, 36, 36).to_hex()
コード例 #2
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    def render(self, gfx: Graphics) -> None:

        # Render Background
        gfx.draw_rect(Point(0, 0), self.app.get_dimensions(), self.colour_bkg,
                      True)

        # Render Options
        self.bar_option.render(gfx)

        # Render Content
        gfx.draw_text("Content Placeholder", Point(10, 40))

        # Render Status
        self.bar_status.render(gfx)
コード例 #3
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ファイル: intro.py プロジェクト: CraicOverflow89/RIC
    def render(self, gfx: Graphics) -> None:

        # Render Logo
        gfx.draw_image(
            ImageLoader.load("logo"),
            Point(self.app.get_dimensions().width / 2,
                  self.app.get_dimensions().height / 2), Align.CENTER)
コード例 #4
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		def loop() -> None:

			# Not Running
			if self.running is not True:
				return

			# Timer Start
			loop_time: int = (time.time() * 1000)

			# Controller Actions
			self.controller.get_actions().each(lambda it: self.action(it))

			# Application Tick
			self.state_active.tick()
			self.state_active.tick_event()

			# Application Render
			gfx.draw_rect(Point(0, 0), self.size, "black", True)
			self.state_active.render(gfx)

			# Schedule Loop
			loop_time = (time.time() * 1000) - loop_time
			loop_wait: int = 0
			if loop_time < tick_ms:
				loop_wait = tick_ms - loop_time
			self.app.after(int(loop_wait), loop)
コード例 #5
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	def render(self, gfx: Graphics) -> None:

		# Load Logo
		self.logo = ImageTk.PhotoImage(Image.open("resources/images/brand/riem_logo.png"))
		# NOTE: this is currently assuming the file exists in project
		#       change this later to use a predefined byte array

		# Render Logo
		gfx.draw_image(self.logo, Point(self.app.get_dimensions().width / 2, self.app.get_dimensions().height / 2), Align.CENTER)
コード例 #6
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ファイル: graphics.py プロジェクト: CraicOverflow89/RIEM
	def __init__(self, canvas: Any, default_text: Dict[str, str] = None, offset: Point = Point(0, 0)) -> None:
		# NOTE: canvas should have specific type here

		# Public Properties
		self.canvas = canvas
		self.offset = offset

		# Custom Defaults
		if default_text is not None:
			for key in default_text:

				# Invalid Key
				if key not in Graphics.text_default.keys():
					raise Exception("%s is not a valid default text option!" % key)

				# Update Value
				Graphics.text_default[key] = default_text[key]
コード例 #7
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ファイル: graphics.py プロジェクト: CraicOverflow89/RIEM
	def __init__(self, offset: Point = Point(-30, 0)) -> None:
		self.option = ArrayList()
		self.active = 0
		self.offset = offset
コード例 #8
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	def render_title(self, gfx: Graphics, value: str) -> None:
		gfx.draw_text(value, Point(25, 25), Align.LEFT, "Inconsolata 22", "#E62959", "#801731")
コード例 #9
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	def render_hint(self, gfx: Graphics, value: str) -> None:
		gfx.draw_text(value, Point(10, self.app.get_dimensions().height - 25), Align.LEFT, "Inconsolata 12")
コード例 #10
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ファイル: bar.py プロジェクト: CraicOverflow89/RIC
 def render(self, gfx: Graphics, pos: int) -> None:
     gfx.draw_text(self.label, Point(10,
                                     self.option_bar.get_pos().y + 8),
                   Align.LEFT, self.text["font"], self.text["colour"])