def addJawUpSquash(): ''' add CT__jawB_pLoc first - just duplicate CT__jaw_pLoc ''' import rigger.modules.face as face reload(face) # add bnds pLoc = nt.Transform(u'CT__jawB_pLoc') bndGrp = nt.Transform(u'CT_bnd_grp') bnd = face.createBndFromPlacementLoc(pLoc, bndGrp) # sec system face.addSecondaryControlSystemToBnd(bnd) # connect to pri system import rigger.modules.priCtl as priCtl reload(priCtl) # add pri ctl priBnd = bnd newCtl = priCtl.addPrimaryCtlToBnd(priBnd) # drive other bnds bndsToDrive = [nt.Joint(u'LT_lowerSide_lip_bnd'), nt.Joint(u'CT_upper_lip_bnd'), nt.Joint(u'LT_lowerPinch_lip_bnd'), nt.Joint(u'LT_upperPinch_lip_bnd'), nt.Joint(u'CT_lower_lip_bnd'), nt.Joint(u'LT_upperSide_lip_bnd'), nt.Joint(u'LT_corner_lip_bnd'), nt.Joint(u'LT_upperSneer_lip_bnd'), nt.Joint(u'LT_lowerSneer_lip_bnd'), nt.Joint(u'RT_lowerSide_lip_bnd'), nt.Joint(u'RT_lowerPinch_lip_bnd'), nt.Joint(u'RT_upperPinch_lip_bnd'), nt.Joint(u'RT_upperSide_lip_bnd'), nt.Joint(u'RT_corner_lip_bnd'), nt.Joint(u'RT_upperSneer_lip_bnd'), nt.Joint(u'RT_lowerSneer_lip_bnd'), nt.Joint(u'LT_low_crease_bnd'), nt.Joint(u'RT_low_crease_bnd'), nt.Joint(u'CT__jawB_bnd'), nt.Joint(u'LT__philtrum_bnd'), nt.Joint(u'LT_in_philtrum_bnd'), nt.Joint(u'LT__sneer_bnd'), nt.Joint(u'RT__philtrum_bnd'), nt.Joint(u'RT_in_philtrum_bnd'), nt.Joint(u'RT__sneer_bnd')] for bnd in bndsToDrive: priCtl.connectBndToPriCtl(bnd, newCtl, False) # newCtl to drive other priCtls affectedPriCtlBnds = [nt.Joint(u'LT_lowerSneer_lip_bnd'), nt.Joint(u'LT_corner_lip_bnd'), nt.Joint(u'LT_upperSneer_lip_bnd'), nt.Joint(u'CT_upper_lip_bnd'), nt.Joint(u'RT_upperSneer_lip_bnd'), nt.Joint(u'RT_corner_lip_bnd'), nt.Joint(u'RT_lowerSneer_lip_bnd'), nt.Joint(u'CT_lower_lip_bnd')] for bnd in affectedPriCtlBnds: priCtl.driveAttachedPriCtl(bnd, newCtl)
nt.Transform(u'CT_lower_headShaperA_pLoc'), nt.Transform(u'CT_upper_headShaperA_pLoc'), nt.Transform(u'CT_upper_headShaperB_pLoc') ] # create bnds import rigger.modules.face as face reload(face) bndGrp = nt.Transform(u'CT_bnd_grp') bnds = [] for pLoc in pLocs: bnds.append(face.createBndFromPlacementLoc(pLoc, bndGrp)) # secondary system for bnd in bnds: face.addSecondaryControlSystemToBnd(bnd) # add pri ctls shaperCtls = [] for bnd in bnds: shaperCtls.append(priCtl.addPrimaryCtlToBnd(bnd)) # drive lowerB bnds bndsToDrive = [ nt.Joint(u'LT__philtrum_bnd'), nt.Joint(u'LT_mid_crease_bnd'), nt.Joint(u'LT_low_crease_bnd'), nt.Joint(u'LT_corner_jaw_bnd'), nt.Joint(u'LT_low_jaw_bnd'), nt.Joint(u'LT__chin_bnd'), nt.Joint(u'CT__chin_bnd'),
def addHighCheekControls(): ''' ''' import rigger.modules.face as face reload(face) # add bnds pLoc = nt.Transform(u'LT_high_cheek_pLoc') bndGrp = nt.Transform(u'CT_bnd_grp') face.createBndFromPlacementLoc(pLoc, bndGrp) pLoc = nt.Transform(u'RT_high_cheek_pLoc') bndGrp = nt.Transform(u'CT_bnd_grp') face.createBndFromPlacementLoc(pLoc, bndGrp) # sec system bnd = nt.Joint(u'LT_high_cheek_bnd') face.addSecondaryControlSystemToBnd(bnd) bnd = nt.Joint(u'RT_high_cheek_bnd') face.addSecondaryControlSystemToBnd(bnd) # connect to pri system import rigger.modules.priCtl as priCtl reload(priCtl) # left bndsToConnect = [nt.Joint(u'LT_high_cheek_bnd')] pCtl = nt.Transform(u'LT__squint_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'CT__mouthMover_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'CT__jaw_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'LT_mid_cheek_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'LT_corner_lip_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) # right bndsToConnect = [nt.Joint(u'RT_high_cheek_bnd')] pCtl = nt.Transform(u'RT__squint_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'CT__mouthMover_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'CT__jaw_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'RT_mid_cheek_pri_ctrl_real') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'RT_corner_lip_pri_ctrl_real') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) # add pri ctl to high_cheek_bnd priBnd = nt.Joint(u'LT_high_cheek_bnd') newCtl = priCtl.addPrimaryCtlToBnd(priBnd) priCtl.addPriCtlDrivers(priBnd) priBnd = nt.Joint(u'RT_high_cheek_bnd') newCtl = priCtl.addPrimaryCtlToBnd(priBnd) priCtl.addPriCtlDrivers(priBnd) # drive other bnds newCtl = nt.Transform(u'LT_high_cheek_pri_ctrl') bndsToDrive = [ nt.Joint(u'LT_up_crease_bnd'), nt.Joint(u'LT_in_cheek_bnd'), nt.Joint(u'LT_up_cheek_bnd'), nt.Joint(u'LT_out_cheek_bnd'), nt.Joint(u'LT__squint_bnd'), nt.Joint(u'LT_high_cheek_bnd'), nt.Joint(u'LT_mid_crease_bnd'), nt.Joint(u'LT_low_crease_bnd'), nt.Joint(u'LT_mid_cheek_bnd'), nt.Joint(u'LT_low_cheek_bnd') ] for bnd in bndsToDrive: priCtl.connectBndToPriCtl(bnd, newCtl, False) # drive other bnds newCtl = nt.Transform(u'RT_high_cheek_pri_ctrl') bndsToDrive = [ nt.Joint(u'RT_up_crease_bnd'), nt.Joint(u'RT_in_cheek_bnd'), nt.Joint(u'RT_up_cheek_bnd'), nt.Joint(u'RT_out_cheek_bnd'), nt.Joint(u'RT__squint_bnd'), nt.Joint(u'RT_high_cheek_bnd'), nt.Joint(u'RT_mid_crease_bnd'), nt.Joint(u'RT_low_crease_bnd'), nt.Joint(u'RT_mid_cheek_bnd'), nt.Joint(u'RT_low_cheek_bnd') ] for bnd in bndsToDrive: priCtl.connectBndToPriCtl(bnd, newCtl, False) # newCtl to drive other priCtls newCtl = nt.Transform(u'LT_high_cheek_pri_ctrl') priCtl.driveAttachedPriCtl(nt.Joint(u'LT__squint_bnd'), newCtl) priCtl.driveAttachedPriCtl(nt.Joint(u'LT_mid_cheek_bnd'), newCtl) newCtl = nt.Transform(u'RT_high_cheek_pri_ctrl') priCtl.driveAttachedPriCtl(nt.Joint(u'RT__squint_bnd'), newCtl) priCtl.driveAttachedPriCtl(nt.Joint(u'RT_mid_cheek_bnd'), newCtl)
def addJawUpSquash(): ''' add CT__jawB_pLoc first - just duplicate CT__jaw_pLoc ''' import rigger.modules.face as face reload(face) # add bnds pLoc = nt.Transform(u'CT__jawB_pLoc') bndGrp = nt.Transform(u'CT_bnd_grp') bnd = face.createBndFromPlacementLoc(pLoc, bndGrp) # sec system face.addSecondaryControlSystemToBnd(bnd) # connect to pri system import rigger.modules.priCtl as priCtl reload(priCtl) # add pri ctl priBnd = bnd newCtl = priCtl.addPrimaryCtlToBnd(priBnd) # drive other bnds bndsToDrive = [ nt.Joint(u'LT_lowerSide_lip_bnd'), nt.Joint(u'CT_upper_lip_bnd'), nt.Joint(u'LT_lowerPinch_lip_bnd'), nt.Joint(u'LT_upperPinch_lip_bnd'), nt.Joint(u'CT_lower_lip_bnd'), nt.Joint(u'LT_upperSide_lip_bnd'), nt.Joint(u'LT_corner_lip_bnd'), nt.Joint(u'LT_upperSneer_lip_bnd'), nt.Joint(u'LT_lowerSneer_lip_bnd'), nt.Joint(u'RT_lowerSide_lip_bnd'), nt.Joint(u'RT_lowerPinch_lip_bnd'), nt.Joint(u'RT_upperPinch_lip_bnd'), nt.Joint(u'RT_upperSide_lip_bnd'), nt.Joint(u'RT_corner_lip_bnd'), nt.Joint(u'RT_upperSneer_lip_bnd'), nt.Joint(u'RT_lowerSneer_lip_bnd'), nt.Joint(u'LT_low_crease_bnd'), nt.Joint(u'RT_low_crease_bnd'), nt.Joint(u'CT__jawB_bnd'), nt.Joint(u'LT__philtrum_bnd'), nt.Joint(u'LT_in_philtrum_bnd'), nt.Joint(u'LT__sneer_bnd'), nt.Joint(u'RT__philtrum_bnd'), nt.Joint(u'RT_in_philtrum_bnd'), nt.Joint(u'RT__sneer_bnd') ] for bnd in bndsToDrive: priCtl.connectBndToPriCtl(bnd, newCtl, False) # newCtl to drive other priCtls affectedPriCtlBnds = [ nt.Joint(u'LT_lowerSneer_lip_bnd'), nt.Joint(u'LT_corner_lip_bnd'), nt.Joint(u'LT_upperSneer_lip_bnd'), nt.Joint(u'CT_upper_lip_bnd'), nt.Joint(u'RT_upperSneer_lip_bnd'), nt.Joint(u'RT_corner_lip_bnd'), nt.Joint(u'RT_lowerSneer_lip_bnd'), nt.Joint(u'CT_lower_lip_bnd') ] for bnd in affectedPriCtlBnds: priCtl.driveAttachedPriCtl(bnd, newCtl)
def addHighCheekControls(): ''' ''' import rigger.modules.face as face reload(face) # add bnds pLoc = nt.Transform(u'LT_high_cheek_pLoc') bndGrp = nt.Transform(u'CT_bnd_grp') face.createBndFromPlacementLoc(pLoc, bndGrp) pLoc = nt.Transform(u'RT_high_cheek_pLoc') bndGrp = nt.Transform(u'CT_bnd_grp') face.createBndFromPlacementLoc(pLoc, bndGrp) # sec system bnd = nt.Joint(u'LT_high_cheek_bnd') face.addSecondaryControlSystemToBnd(bnd) bnd = nt.Joint(u'RT_high_cheek_bnd') face.addSecondaryControlSystemToBnd(bnd) # connect to pri system import rigger.modules.priCtl as priCtl reload(priCtl) # left bndsToConnect = [nt.Joint(u'LT_high_cheek_bnd')] pCtl = nt.Transform(u'LT__squint_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'CT__mouthMover_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'CT__jaw_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'LT_mid_cheek_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'LT_corner_lip_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) # right bndsToConnect = [nt.Joint(u'RT_high_cheek_bnd')] pCtl = nt.Transform(u'RT__squint_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'CT__mouthMover_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'CT__jaw_pri_ctrl') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'RT_mid_cheek_pri_ctrl_real') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) pCtl = nt.Transform(u'RT_corner_lip_pri_ctrl_real') priCtl.connectBndsToPriCtl(bndsToConnect, pCtl) # add pri ctl to high_cheek_bnd priBnd = nt.Joint(u'LT_high_cheek_bnd') newCtl = priCtl.addPrimaryCtlToBnd(priBnd) priCtl.addPriCtlDrivers(priBnd) priBnd = nt.Joint(u'RT_high_cheek_bnd') newCtl = priCtl.addPrimaryCtlToBnd(priBnd) priCtl.addPriCtlDrivers(priBnd) # drive other bnds newCtl = nt.Transform(u'LT_high_cheek_pri_ctrl') bndsToDrive = [nt.Joint(u'LT_up_crease_bnd'), nt.Joint(u'LT_in_cheek_bnd'), nt.Joint(u'LT_up_cheek_bnd'), nt.Joint(u'LT_out_cheek_bnd'), nt.Joint(u'LT__squint_bnd'), nt.Joint(u'LT_high_cheek_bnd'), nt.Joint(u'LT_mid_crease_bnd'), nt.Joint(u'LT_low_crease_bnd'), nt.Joint(u'LT_mid_cheek_bnd'), nt.Joint(u'LT_low_cheek_bnd')] for bnd in bndsToDrive: priCtl.connectBndToPriCtl(bnd, newCtl, False) # drive other bnds newCtl = nt.Transform(u'RT_high_cheek_pri_ctrl') bndsToDrive = [nt.Joint(u'RT_up_crease_bnd'), nt.Joint(u'RT_in_cheek_bnd'), nt.Joint(u'RT_up_cheek_bnd'), nt.Joint(u'RT_out_cheek_bnd'), nt.Joint(u'RT__squint_bnd'), nt.Joint(u'RT_high_cheek_bnd'), nt.Joint(u'RT_mid_crease_bnd'), nt.Joint(u'RT_low_crease_bnd'), nt.Joint(u'RT_mid_cheek_bnd'), nt.Joint(u'RT_low_cheek_bnd')] for bnd in bndsToDrive: priCtl.connectBndToPriCtl(bnd, newCtl, False) # newCtl to drive other priCtls newCtl = nt.Transform(u'LT_high_cheek_pri_ctrl') priCtl.driveAttachedPriCtl(nt.Joint(u'LT__squint_bnd'), newCtl) priCtl.driveAttachedPriCtl(nt.Joint(u'LT_mid_cheek_bnd'), newCtl) newCtl = nt.Transform(u'RT_high_cheek_pri_ctrl') priCtl.driveAttachedPriCtl(nt.Joint(u'RT__squint_bnd'), newCtl) priCtl.driveAttachedPriCtl(nt.Joint(u'RT_mid_cheek_bnd'), newCtl)
pLocs = [nt.Transform(u'CT_lower_headShaperB_pLoc'), nt.Transform(u'CT_lower_headShaperA_pLoc'), nt.Transform(u'CT_upper_headShaperA_pLoc'), nt.Transform(u'CT_upper_headShaperB_pLoc')] # create bnds import rigger.modules.face as face reload(face) bndGrp = nt.Transform(u'CT_bnd_grp') bnds = [] for pLoc in pLocs: bnds.append(face.createBndFromPlacementLoc(pLoc, bndGrp)) # secondary system for bnd in bnds: face.addSecondaryControlSystemToBnd(bnd) # add pri ctls shaperCtls = [] for bnd in bnds: shaperCtls.append(priCtl.addPrimaryCtlToBnd(bnd)) # drive lowerB bnds bndsToDrive = [nt.Joint(u'LT__philtrum_bnd'), nt.Joint(u'LT_mid_crease_bnd'), nt.Joint(u'LT_low_crease_bnd'), nt.Joint(u'LT_corner_jaw_bnd'), nt.Joint(u'LT_low_jaw_bnd'), nt.Joint(u'LT__chin_bnd'), nt.Joint(u'CT__chin_bnd'), nt.Joint(u'CT__neck_bnd'),