コード例 #1
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 def make_control_bone(self, i, org, is_hip):
     name = self.copy_bone(org,
                           make_derived_name(org, 'ctrl', '_fk'),
                           parent=False)
     if is_hip:
         put_bone(self.obj, name, self.get_bone(name).tail)
     return name
コード例 #2
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ファイル: skin_eye.py プロジェクト: robcazin/angavrilov-rigs
 def make_master_control(self):
     org = self.bones.org
     name = self.copy_bone(org,
                           make_derived_name(org, 'ctrl', '_master'),
                           parent=True)
     put_bone(self.obj, name, self.get_master_control_position())
     self.bones.ctrl.master = name
コード例 #3
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 def make_ik_pivot_bone(self, orgs):
     name = self.copy_bone(orgs[2],
                           make_derived_name(orgs[2], 'ctrl', '_pivot_ik'))
     heel_bone = self.get_bone(self.bones.org.heel)
     heel_middle = (heel_bone.head + heel_bone.tail) / 2
     put_bone(self.obj, name, heel_middle, matrix=self.ik_matrix, scale=0.8)
     return name
コード例 #4
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    def make_master_control(self):
        super().make_master_control()

        # Put the main control in the middle of the hip bone
        base_bone = self.get_bone(self.bones.org[0])
        put_bone(self.obj, self.bones.ctrl.master,
                 (base_bone.head + base_bone.tail) / 2)
コード例 #5
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 def make_last_tweak_offset_bone(self):
     org = self.bones.org
     mch = self.bones.mch
     mch.last_tweak_offset = self.copy_bone(org[-1],
                                            make_derived_name(
                                                org[-1], 'mch',
                                                '.end_offset'),
                                            scale=0.5)
     put_bone(self.obj, mch.last_tweak_offset, self.get_bone(org[-1]).tail)
コード例 #6
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    def make_mch_shape_anchor_bone(self, i, org):
        name = self.copy_bone(org,
                              make_derived_name(org, 'mch', '_shape' + str(i)))

        if i == 0 and self.use_shape_only_location:
            pos = self.params.jiggle_shape_anchor.matrix_world.translation
            put_bone(self.obj, name, self.obj.matrix_world.inverted() @ pos)

        return name
コード例 #7
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 def make_ik_spin_bone(self, orgs):
     name = self.copy_bone(orgs[2],
                           make_derived_name(orgs[2], 'ctrl', '_spin_ik'))
     put_bone(self.obj,
              name,
              self.get_bone(orgs[3]).head,
              matrix=self.ik_matrix,
              scale=0.5)
     return name
コード例 #8
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ファイル: skin_eye.py プロジェクト: robcazin/angavrilov-rigs
    def make_mch_track_bones(self):
        org = self.bones.org
        mch = self.bones.mch

        mch.master = self.copy_bone(org, make_derived_name(org, 'mch'))
        mch.track = self.copy_bone(org,
                                   make_derived_name(org, 'mch', '_track'),
                                   scale=1 / 4)

        put_bone(self.obj, mch.track, self.get_bone(org).tail)
コード例 #9
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 def make_ik_control_bone(self, orgs):
     name = self.copy_bone(orgs[2],
                           make_derived_name(orgs[2], 'ctrl', '_ik'))
     if self.pivot_type == 'TOE':
         put_bone(self.obj,
                  name,
                  self.get_bone(name).tail,
                  matrix=self.ik_matrix)
     else:
         put_bone(self.obj, name, None, matrix=self.ik_matrix)
     return name
コード例 #10
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    def make_roll_mch_bones(self, foot, toe, heel):
        foot_bone = self.get_bone(foot)
        heel_bone = self.get_bone(heel)

        heel_middle = (heel_bone.head + heel_bone.tail) / 2

        result = self.copy_bone(foot,
                                make_derived_name(foot, 'mch', '_roll'),
                                scale=0.25)

        roll1 = self.copy_bone(toe,
                               make_derived_name(heel, 'mch', '_roll1'),
                               scale=0.3)
        roll2 = self.copy_bone(toe,
                               make_derived_name(heel, 'mch', '_roll2'),
                               scale=0.3)
        rock1 = self.copy_bone(heel, make_derived_name(heel, 'mch', '_rock1'))
        rock2 = self.copy_bone(heel, make_derived_name(heel, 'mch', '_rock2'))

        put_bone(self.obj, roll1, None, matrix=self.roll_matrix)
        put_bone(self.obj, roll2, heel_middle, matrix=self.roll_matrix)
        put_bone(self.obj,
                 rock1,
                 heel_bone.tail,
                 matrix=self.roll_matrix,
                 scale=0.5)
        put_bone(self.obj,
                 rock2,
                 heel_bone.head,
                 matrix=self.roll_matrix,
                 scale=0.5)

        return [rock2, rock1, roll2, roll1, result]
コード例 #11
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ファイル: skin_eye.py プロジェクト: robcazin/angavrilov-rigs
    def make_deform_bone(self):
        org = self.bones.org
        deform = self.bones.deform
        deform.master = self.copy_bone(org,
                                       make_derived_name(
                                           org, 'def', '_master'),
                                       scale=3 / 2)

        if self.params.make_deform:
            deform.eye = self.copy_bone(org, make_derived_name(org, 'def'))
            deform.iris = self.copy_bone(org,
                                         make_derived_name(
                                             org, 'def', '_iris'),
                                         scale=1 / 2)
            put_bone(self.obj, deform.iris, self.get_bone(org).tail)
コード例 #12
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 def make_ik_end_tweak_bone(self, org):
     name = self.copy_bone(org,
                           make_derived_name(org, 'ctrl', '_ik_end'),
                           scale=0.5)
     put_bone(self.obj, name, self.get_bone(org).tail)
     return name
コード例 #13
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 def make_heel_control_bone(self):
     org = self.bones.org.main[2]
     name = self.copy_bone(org, make_derived_name(org, 'ctrl', '_heel_ik'))
     put_bone(self.obj, name, None, matrix=self.roll_matrix, scale=0.5)
     self.bones.ctrl.heel = name
コード例 #14
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ファイル: basic.py プロジェクト: robcazin/angavrilov-rigs
 def make_bone_copy(self, is_front, name, **options):
     org = self.bones.org[0]
     name = self.copy_bone(org, name, **options)
     if is_front:
         put_bone(self.obj, name, self.get_bone(org).tail)
     return name
コード例 #15
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 def make_hips_control_bone(self, orgs, name):
     name = self.copy_bone(orgs[0], name)
     put_bone(self.obj, name, self.get_bone(orgs[0]).tail)
     align_bone_to_axis(self.obj, name, 'z', length=self.length / 4)
     return name
コード例 #16
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 def make_chest_control_bone(self, orgs, name):
     name = self.copy_bone(orgs[-1], name)
     put_bone(self.obj, name, self.get_end_control_pos(orgs, 2.5 / 4))
     align_bone_to_axis(self.obj, name, 'z', length=self.length / 3)
     return name
コード例 #17
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 def make_mch_ik_forward_end_bone(self, org):
     name = self.copy_bone(org,
                           make_derived_name(org, 'mch', '.ik_forward_end'),
                           scale=0.5)
     put_bone(self.obj, name, self.get_bone(org).tail)
     return name