def wait_until_valid_packet(self): num_players = self.start_match_configuration.num_players if num_players > 10: self.logger.info( f"Will not wait for all players to spawn in because there isn't room for {num_players} anyway." ) return self.logger.info('Waiting for valid packet...') for i in range(0, 60): packet = game_data_struct.GameTickPacket() self.update_live_data_packet(packet) if not packet.game_info.is_match_ended: spawn_ids = set() for k in range(0, self.start_match_configuration.num_players): player_config = self.start_match_configuration.player_configuration[ k] if player_config.rlbot_controlled: spawn_ids.add(player_config.spawn_id) for n in range(0, packet.num_cars): try: spawn_ids.remove(packet.game_cars[n].spawn_id) except KeyError: pass if len(spawn_ids) == 0: self.logger.info( 'Packets are looking good, all spawn ids accounted for!' ) return time.sleep(0.5) self.logger.info('Gave up waiting for valid packet :(')
def __init__(self): self.logger = get_logger('packet reader') self.game_interface = GameInterface(self.logger) self.game_interface.inject_dll() self.game_interface.load_interface() self.game_tick_packet = game_data_struct.GameTickPacket() self.rate_limit = rate_limiter.RateLimiter(GAME_TICK_PACKET_REFRESHES_PER_SECOND) self.last_call_real_time = datetime.now() # When we last called the Agent
def prepare_for_run(self): # Set up shared memory map (offset makes it so bot only writes to its own input!) and map to buffer self.bot_input = PlayerInput() # Set up shared memory for game data # We want to do a deep copy for game inputs so people don't mess with em self.game_tick_packet = gd.GameTickPacket() # Set up shared memory for Ball prediction self.ball_prediction = bp.BallPrediction() # Set up shared memory for rigid body tick self.rigid_body_tick = RigidBodyTick()
def launch_bot_process_helper(self, early_starters_only=False): # Start matchcomms here as it's only required for the bots. self.kill_matchcomms_server() self.matchcomms_server = launch_matchcomms_server() num_started = 0 # Launch processes # TODO: this might be the right moment to fix the player indices based on a game tick packet. packet = game_data_struct.GameTickPacket() self.game_interface.update_live_data_packet(packet) # TODO: root through the packet and find discrepancies in the player index mapping. for i in range(self.num_participants): if not self.start_match_configuration.player_configuration[i].rlbot_controlled: continue if early_starters_only and not self.bot_bundles[i].supports_early_start: continue bot_manager_spawn_id = None if early_starters_only: # Don't use a spawn id stuff for the early start system. The bots will be starting up before # the car spawns, and we don't want the bot manager to panic. participant_index = i else: participant_index = None spawn_id = self.game_interface.start_match_configuration.player_configuration[i].spawn_id self.logger.info(f'Player in slot {i} was sent with spawn id {spawn_id}, will search in the packet.') for n in range(0, packet.num_cars): packet_spawn_id = packet.game_cars[n].spawn_id if spawn_id == packet_spawn_id: self.logger.info(f'Looks good, considering participant index to be {n}') participant_index = n bot_manager_spawn_id = spawn_id if participant_index is None: raise Exception("Unable to determine the bot index!") if participant_index not in self.bot_processes: reload_request = mp.Event() quit_callback = mp.Event() self.bot_reload_requests.append(reload_request) self.bot_quit_callbacks.append(quit_callback) process = mp.Process(target=SetupManager.run_agent, args=(self.quit_event, quit_callback, reload_request, self.bot_bundles[i], str(self.start_match_configuration.player_configuration[i].name), self.teams[i], participant_index, self.python_files[i], self.agent_metadata_queue, self.match_config, self.matchcomms_server.root_url, bot_manager_spawn_id)) process.start() self.bot_processes[i] = process num_started += 1 self.logger.debug(f"Successfully started {num_started} bot processes") return num_started
def wait_until_valid_packet(self): self.logger.info('Waiting for valid packet...') for i in range(0, 16): packet = game_data_struct.GameTickPacket() self.update_live_data_packet(packet) if packet.num_cars > 0: self.logger.info('Packets are looking good!') return else: time.sleep(0.5) self.logger.info('Gave up waiting for valid packet :(')
def wait_until_valid_packet(self): self.logger.info('Waiting for valid packet...') for i in range(0, 16): packet = game_data_struct.GameTickPacket() self.update_live_data_packet(packet) if packet.num_cars >= self.start_match_configuration.num_players and not packet.game_info.is_match_ended: self.logger.info('Packets are looking good!') return else: time.sleep(0.5) self.logger.info('Gave up waiting for valid packet :(')
def _old_wait_until_valid_packet(self): self.logger.info('Waiting for valid packet...') expected_count = self.start_match_configuration.num_players for i in range(0, 300): packet = game_data_struct.GameTickPacket() self.update_live_data_packet(packet) if not packet.game_info.is_match_ended: spawn_ids = set() for k in range(0, expected_count): player_config = self.start_match_configuration.player_configuration[ k] if player_config.rlbot_controlled and player_config.spawn_id > 0: spawn_ids.add(player_config.spawn_id) for n in range(0, packet.num_cars): try: spawn_ids.remove(packet.game_cars[n].spawn_id) except KeyError: pass if len( spawn_ids ) == 0 and expected_count <= self.start_match_configuration.num_players: self.logger.info( 'Packets are looking good, all spawn ids accounted for!' ) return elif i > 4: car_states = {} for k in range(0, self.start_match_configuration.num_players): player_info = packet.game_cars[k] if player_info.spawn_id > 0: car_states[k] = CarState(physics=Physics( velocity=Vector3(z=500))) if len(car_states) > 0: self.logger.info( "Scooting bots out of the way to allow more to spawn!" ) self.set_game_state(GameState(cars=car_states)) time.sleep(0.1) self.logger.info('Gave up waiting for valid packet :(')
def prepare_for_run(self): # Set up shared memory map (offset makes it so bot only writes to its own input!) and map to buffer self.bot_input = PlayerInput() # Set up shared memory for game data self.game_tick_packet = gd.GameTickPacket( ) # We want to do a deep copy for game inputs so people don't mess with em
def __init__(self): self.logger = get_logger('packet reader') self.game_interface = GameInterface(self.logger) self.game_interface.inject_dll() self.game_interface.load_interface() self.game_tick_packet = game_data_struct.GameTickPacket()
def launch_bot_process_helper(self, early_starters_only=False, match_config: MatchConfig = None): # Start matchcomms here as it's only required for the bots. self.kill_matchcomms_server() self.matchcomms_server = launch_matchcomms_server() self.bot_processes = { ind: proc for ind, proc in self.bot_processes.items() if proc.is_alive() } num_started = 0 # Launch processes # TODO: this might be the right moment to fix the player indices based on a game tick packet. packet = game_data_struct.GameTickPacket() self.game_interface.update_live_data_packet(packet) # TODO: root through the packet and find discrepancies in the player index mapping. for i in range( min(self.num_participants, len(match_config.player_configs))): player_config = match_config.player_configs[i] if not player_config.has_bot_script(): continue if early_starters_only and not self.bot_bundles[ i].supports_early_start: continue spawn_id = player_config.spawn_id if early_starters_only: # Danger: we have low confidence in this since we're not leveraging the spawn id. participant_index = i else: participant_index = None self.logger.info( f'Player in slot {i} was sent with spawn id {spawn_id}, will search in the packet.' ) for n in range(0, packet.num_cars): packet_spawn_id = packet.game_cars[n].spawn_id if spawn_id == packet_spawn_id: self.logger.info( f'Looks good, considering participant index to be {n}' ) participant_index = n if participant_index is None: for prox_index, proc_info in self.bot_processes.items(): if spawn_id == proc_info.player_config.spawn_id: participant_index = prox_index if participant_index is None: raise Exception( f"Unable to determine the bot index for spawn id {spawn_id}" ) if participant_index not in self.bot_processes: bundle = get_bot_config_bundle(player_config.config_path) name = str(self.start_match_configuration. player_configuration[i].name) if bundle.supports_standalone: executable = sys.executable if bundle.use_virtual_environment: executable = str( Path(bundle.config_directory) / 'venv' / 'Scripts' / 'python.exe') process = subprocess.Popen( [ executable, bundle.python_file, '--config-file', str(player_config.config_path), '--name', name, '--team', str(self.teams[i]), '--player-index', str(participant_index), '--spawn-id', str(spawn_id), '--matchcomms-url', self.matchcomms_server.root_url.geturl() ], cwd=Path(bundle.config_directory).parent) self.bot_processes[participant_index] = BotProcessInfo( process=None, subprocess=process, player_config=player_config) # Insert immediately into the agent metadata map because the standalone process has no way to communicate it back out self.agent_metadata_map[participant_index] = AgentMetadata( participant_index, name, self.teams[i], {process.pid}) else: reload_request = mp.Event() quit_callback = mp.Event() self.bot_reload_requests.append(reload_request) self.bot_quit_callbacks.append(quit_callback) process = mp.Process( target=SetupManager.run_agent, args=(self.quit_event, quit_callback, reload_request, self.bot_bundles[i], name, self.teams[i], participant_index, self.python_files[i], self.agent_metadata_queue, match_config, self.matchcomms_server.root_url, spawn_id)) process.start() self.bot_processes[participant_index] = BotProcessInfo( process=process, subprocess=None, player_config=player_config) num_started += 1 self.logger.info(f"Successfully started {num_started} bot processes") process_configuration.configure_processes(self.agent_metadata_map, self.logger) scripts_started = 0 for script_config in match_config.script_configs: script_config_bundle = get_script_config_bundle( script_config.config_path) if early_starters_only and not script_config_bundle.supports_early_start: continue executable = sys.executable if script_config_bundle.use_virtual_environment: executable = str( Path(script_config_bundle.config_directory) / 'venv' / 'Scripts' / 'python.exe') process = subprocess.Popen( [executable, script_config_bundle.script_file], cwd=Path(script_config_bundle.config_directory).parent) self.logger.info( f"Started script with pid {process.pid} using {process.args}") self.script_processes[process.pid] = process scripts_started += 1 self.logger.debug(f"Successfully started {scripts_started} scripts") return num_started
def launch_bot_process_helper(self, early_starters_only=False): # Start matchcomms here as it's only required for the bots. self.kill_matchcomms_server() self.matchcomms_server = launch_matchcomms_server() self.bot_processes = { ind: proc for ind, proc in self.bot_processes.items() if proc.is_alive() } num_started = 0 # Launch processes # TODO: this might be the right moment to fix the player indices based on a game tick packet. packet = game_data_struct.GameTickPacket() self.game_interface.update_live_data_packet(packet) # TODO: root through the packet and find discrepancies in the player index mapping. for i in range( min(self.num_participants, len(self.match_config.player_configs))): player_config = self.match_config.player_configs[i] if not player_config.has_bot_script(): continue if early_starters_only and not self.bot_bundles[ i].supports_early_start: continue spawn_id = self.game_interface.start_match_configuration.player_configuration[ i].spawn_id if early_starters_only: # Danger: we have low confidence in this since we're not leveraging the spawn id. participant_index = i else: participant_index = None self.logger.info( f'Player in slot {i} was sent with spawn id {spawn_id}, will search in the packet.' ) for n in range(0, packet.num_cars): packet_spawn_id = packet.game_cars[n].spawn_id if spawn_id == packet_spawn_id: self.logger.info( f'Looks good, considering participant index to be {n}' ) participant_index = n if participant_index is None: raise Exception("Unable to determine the bot index!") if participant_index not in self.bot_processes: reload_request = mp.Event() quit_callback = mp.Event() self.bot_reload_requests.append(reload_request) self.bot_quit_callbacks.append(quit_callback) process = mp.Process( target=SetupManager.run_agent, args=(self.quit_event, quit_callback, reload_request, self.bot_bundles[i], str(self.start_match_configuration. player_configuration[i].name), self.teams[i], participant_index, self.python_files[i], self.agent_metadata_queue, self.match_config, self.matchcomms_server.root_url, spawn_id)) process.start() self.bot_processes[participant_index] = process num_started += 1 self.logger.debug(f"Successfully started {num_started} bot processes") scripts_started = 0 for script_config in self.match_config.script_configs: script_config_bundle = get_script_config_bundle( script_config.config_path) if early_starters_only and not script_config_bundle.supports_early_start: continue process = subprocess.Popen( [sys.executable, script_config_bundle.script_file], shell=True, cwd=Path(script_config_bundle.config_directory).parent) self.logger.info( f"Started script with pid {process.pid} using {process.args}") self.script_processes[process.pid] = process scripts_started += 1 self.logger.debug(f"Successfully started {scripts_started} scripts") return num_started