def test_step_back(self): game = Game() state, player_id = game.init_game() action = state['actions'][0] game.step(action) game.step_back() self.assertEqual(game.current_player, player_id) self.assertEqual(len(game.histories), 0)
def test_step_back(self): game = Game(allow_step_back=True) state, player_id = game.init_game() action = state['actions'][0] game.step(action) game.step_back() self.assertEqual(game.round.current_player, player_id) self.assertEqual(len(game.history), 0) self.assertEqual(game.step_back(), False)
def test_step(self): game = Game() state, _ = game.init_game() action = state['actions'][0] state, next_player_id = game.step(action) next_player = game.players[next_player_id] player_id = get_upstream_player_id(next_player, game.players) self.assertEqual(state['trace'][0][0], player_id) self.assertEqual(state['trace'][0][1], action)
def test_proceed_game(self): game = Game() state, player_id = game.init_game() while not game.is_over(): action = state['actions'][0] state, next_player_id = game.step(action) player = game.players[player_id] self.assertEqual(get_downstream_player_id(player, game.players), next_player_id) player_id = next_player_id for player_id in range(3): state = game.get_state(player_id) self.assertIsNone(state['actions'])
def test_proceed_game(self): game = Game() state, player_id = game.init_game() while not game.is_over(): action = np.random.choice(list(state['actions'])) state, next_player_id = game.step(action) player = game.players[player_id] self.assertEqual((player.player_id + 1) % len(game.players), next_player_id) player_id = next_player_id for player_id in range(3): state = game.get_state(player_id) self.assertEqual(state['actions'], [])
def test_step_back(self): #case 1: action, stepback game = Game(allow_step_back=True) state, player_id = game.init_game() action = state['actions'][0] playable_cards = game.judger.playable_cards game.step(action) game.step_back() self.assertEqual(game.judger.playable_cards, playable_cards) self.assertEqual(game.round.greater_player, None) self.assertEqual(game.round.current_player, player_id) self.assertEqual(len(game.history), 0) game.state['actions'].sort() state['actions'].sort() self.assertEqual(game.state, state) self.assertEqual(game.step_back(), False) #case 2: action, pass, stepback game = Game(allow_step_back=True) state, player_id = game.init_game() action = state['actions'][0] game.step(action) actions = game.state['actions'] playable_cards = game.judger.playable_cards played_cards = game.players[game.round.current_player].played_cards game.step('pass') game.step_back() #judger.playable_cards should be the same self.assertEqual(game.judger.playable_cards, playable_cards) #players[current_player].played_cards should be the same self.assertEqual(game.players[game.round.current_player].played_cards, played_cards) #greater_player should be the same self.assertEqual(game.round.greater_player.player_id, 0) actions.sort() game.state['actions'].sort() #actions should be the same after step_back() self.assertEqual(game.state['actions'], actions) #case 3: action, pass, pass, action, stepback game = Game(allow_step_back=True) state, player_id = game.init_game() action = state['actions'][0] game.step(action) game.step('pass') game.step('pass') actions = game.state['actions'] playable_cards = game.judger.playable_cards played_cards = game.players[game.round.current_player].played_cards game.step(actions[0]) game.step_back() #judger.playable_cards should be the same self.assertEqual(game.judger.playable_cards, playable_cards) #players[current_player].played_cards should be the same self.assertEqual(game.players[game.round.current_player].played_cards, played_cards) #greater_player should be the same self.assertEqual(game.round.greater_player.player_id, 0) actions.sort() game.state['actions'].sort() #actions should be the same after step_back() self.assertEqual(game.state['actions'], actions) game.step_back() #greater_player should be the same self.assertEqual(game.round.greater_player.player_id, 0)