コード例 #1
0
    def __init__(self, robot, item):
        StateMachine.__init__(self, outcomes=['found', 'not_found'])

        source_entity_designator = EdEntityDesignator(robot, id=source_entity)
        # description_designator = VariableDesignator({
        #     'type': 'cup'
        # })
        area_name_designator = VariableDesignator('on_top_of')
        navigation_area_designator1 = VariableDesignator('in_back_of')
        navigation_area_designator2 = VariableDesignator('in_front_of')

        with self:
            StateMachine.add('FIND', CustomFind(robot, source_entity_designator, area_name_designator,
                                                navigation_area_designator1, item),
                             transitions={'found': 'found',
                                          'not_found': 'FIND2'})

            StateMachine.add('FIND2', CustomFind(robot, source_entity_designator, area_name_designator,
                                                 navigation_area_designator2, item),
                             transitions={'found': 'found',
                                          'not_found': 'FIND3'})

            StateMachine.add('FIND3', CustomFind(robot, source_entity_designator, area_name_designator,
                                                 navigation_area_designator1, item),
                             transitions={'found': 'found',
                                          'not_found': 'FIND4'})

            StateMachine.add('FIND4', CustomFind(robot, source_entity_designator, area_name_designator,
                                                 navigation_area_designator2, item),
                             transitions={'found': 'found',
                                          'not_found': 'not_found'})
コード例 #2
0
    def __init__(self, robot):
        StateMachine.__init__(self, outcomes=['succeeded', 'failed'])

        source_entity_designator = EdEntityDesignator(robot, id=source_entity)
        navigation_area_designator1 = VariableDesignator('in_front_of')
        navigation_area_designator2 = VariableDesignator('in_back_of')

        with self:
            StateMachine.add("NAVIGATE_TO_INSPECT",
                             NavigateToSymbolic(robot, {source_entity_designator: navigation_area_designator1},
                                                source_entity_designator),
                             transitions={'arrived': 'SIMPLE_GRASP',
                                          'unreachable': 'NAVIGATE_TO_INSPECT2',
                                          'goal_not_defined': 'NAVIGATE_TO_INSPECT2'})

            StateMachine.add('SIMPLE_GRASP', FindAndGrab(robot),
                             transitions={'succeeded': 'succeeded',
                                          'failed': 'NAVIGATE_TO_INSPECT2'})

            StateMachine.add("NAVIGATE_TO_INSPECT2",
                             NavigateToSymbolic(robot, {source_entity_designator: navigation_area_designator2},
                                                source_entity_designator),
                             transitions={'arrived': 'SIMPLE_GRASP2',
                                          'unreachable': 'failed',
                                          'goal_not_defined': 'failed'})

            StateMachine.add('SIMPLE_GRASP2', FindAndGrab(robot),
                             transitions={'succeeded': 'succeeded',
                                          'failed': 'failed'})
コード例 #3
0
    def __init__(self, robot, knowledge, source_entity_designator, description_designator, area_name_designator,
                 navigation_area_designator, found_entity_designator):
        smach.StateMachine.__init__(self, outcomes=['succeeded', 'inspect_failed', 'not_found'])

        segmented_entities_designator = VariableDesignator([], resolve_type=[ClassificationResult])

        with self:
            smach.StateMachine.add('INSPECT_SOURCE_ENTITY',
                                   states.world_model.Inspect(robot=robot,
                                                              entityDes=source_entity_designator,
                                                              objectIDsDes=segmented_entities_designator,
                                                              searchArea=area_name_designator,
                                                              navigation_area=navigation_area_designator),
                                   transitions={'done': 'CHECK_IF_ENTITY_FOUND',
                                                'failed': 'inspect_failed'})

            smach.StateMachine.add('CHECK_IF_ENTITY_FOUND',
                                   CheckIfDescribedEntityAvailable(
                                       robot=robot,
                                       knowledge=knowledge,
                                       description_designator=description_designator,
                                       found_entity_designator=found_entity_designator.writeable,
                                       candidate_entities_designator=segmented_entities_designator),
                                   transitions={'succeeded': 'succeeded',
                                                'failed': 'not_found'})
コード例 #4
0
    def __init__(self, robot, supporting_entity_designator, arm_designator):
        smach.StateMachine.__init__(
            self, outcomes=['succeeded', 'inspect_failed', 'grasp_failed'])
        self._robot = robot
        self._supporting_entity_designator = supporting_entity_designator
        self._arm_designator = arm_designator

        self._classification_result_designator = VariableDesignator(
            [], resolve_type=[ClassificationResult])

        self._grasp_entity_designator = VariableDesignator(resolve_type=Entity)

        with self:
            smach.StateMachine.add(
                'INSPECT',
                states.Inspect(
                    robot=self._robot,
                    entityDes=self._supporting_entity_designator,
                    objectIDsDes=self._classification_result_designator,
                    searchArea="on_top_of",
                    navigation_area="in_front_of"),
                transitions={
                    'done': 'SELECT_EASIEST_GRASP_ENTITY',
                    'failed': 'inspect_failed'
                })

            smach.StateMachine.add(
                'SELECT_EASIEST_GRASP_ENTITY',
                SelectEasiestGraspEntity(robot=self._robot,
                                         classification_result_designator=self.
                                         _classification_result_designator,
                                         grasp_entity_designator=self.
                                         _grasp_entity_designator.writeable),
                transitions={
                    'selected': 'GRAB',
                    'failed': 'inspect_failed'
                })

            smach.StateMachine.add('GRAB',
                                   states.Grab(
                                       robot=self._robot,
                                       item=self._grasp_entity_designator,
                                       arm=self._arm_designator),
                                   transitions={
                                       'done': 'succeeded',
                                       'failed': 'grasp_failed'
                                   })
コード例 #5
0
    def __init__(self, robot, source_entity_designator, area_name_designator, navigation_area_designator,
                 found_entity_designator):
        StateMachine.__init__(self, outcomes=['found', 'not_found'])

        segmented_entities_designator = VariableDesignator([], resolve_type=[ClassificationResult])

        with self:
            StateMachine.add('SAY_LOOKING', Say(robot, ["I'm going to look for the cup"], block=False),
                             transitions={'spoken': 'INSPECT_SOURCE_ENTITY'})

            StateMachine.add('INSPECT_SOURCE_ENTITY', Inspect(robot=robot,
                                                              entityDes=source_entity_designator,
                                                              objectIDsDes=segmented_entities_designator,
                                                              searchArea=area_name_designator,
                                                              navigation_area=navigation_area_designator),
                             transitions={'done': 'GET_CUP_ID',
                                          'failed': 'not_found'})
            StateMachine.add('GET_CUP_ID', GetCupId(robot=robot,
                                                    found_entity_designator=found_entity_designator.writeable,
                                                    candidate_entities_designator=segmented_entities_designator),
                             transitions={'succeeded': 'found',
                                          'failed': 'not_found'})
コード例 #6
0
# import states from another file
import test_states as test_states

# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#                             INITIALIZATIONS
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

# load knowledge
common_knowledge = load_knowledge("common")
challenge_knowledge = load_knowledge("challenge_test")

# define print shortcuts from common knowledge
printOk, printError, printWarning = common_knowledge.make_prints(
    "[Challenge Test] ")

personNameDes = VariableDesignator("", resolve_type=str)
objectsIDsDes = VariableDesignator([], resolve_type=[ClassificationResult])
containerResultDes = VariableDesignator(0, resolve_type=int)

# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
#                             NAVIGATION_CONTAINER
# - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


class EnterRoomContainer(smach.StateMachine):
    def __init__(self, robot):
        smach.StateMachine.__init__(
            self, outcomes=['container_success', 'container_failed'])

        with self:
            smach.StateMachine.add('SAY_STARTING_TEST',
コード例 #7
0
def setup_statemachine(robot):
    load_waypoints(robot)

    operator_id = VariableDesignator(resolve_type=str)

    sm = smach.StateMachine(outcomes=['done', 'aborted'])

    with sm:
        smach.StateMachine.add('INITIALIZE',
                               states.Initialize(robot),
                               transitions={'initialized': 'STORE_KITCHEN',
                                            'abort': 'aborted'}
                               )

        smach.StateMachine.add('STORE_KITCHEN',
                               StoreKitchen(robot),
                               transitions={'done': 'HEAD_STRAIGHT'}
                               )

        smach.StateMachine.add('HEAD_STRAIGHT',
                               HeadStraight(robot),
                               transitions={'done': 'SAY_INTRO'}
                               )

        smach.StateMachine.add('SAY_INTRO',
                               states.Say(robot, "Hi, Show me your restaurant please."),
                               transitions={'spoken': 'FOLLOW_INITIAL'}
                               )

        smach.StateMachine.add('FOLLOW_INITIAL',
                               states.FollowOperator(robot,
                                                     operator_timeout=30,
                                                     operator_id_des=operator_id
                                                     ),
                               transitions={'stopped': 'STORE',
                                            'lost_operator': 'FOLLOW_INITIAL',
                                            'no_operator': 'FOLLOW_INITIAL'}
                               )

        smach.StateMachine.add('FOLLOW',
                               states.FollowOperator(robot,
                                                     operator_timeout=30,
                                                     ask_follow=False,
                                                     operator_id_des=operator_id
                                                     ),
                               transitions={'stopped': 'STORE',
                                            'lost_operator': 'FOLLOW_INITIAL',
                                            'no_operator': 'FOLLOW_INITIAL'}
                               )

        smach.StateMachine.add('STORE',
                               StoreWaypoint(robot),
                               transitions={'done': 'CHECK_KNOWLEDGE',
                                            'continue': 'FOLLOW'}
                               )

        smach.StateMachine.add('CHECK_KNOWLEDGE',
                               CheckKnowledge(robot),
                               transitions={'yes': 'SAY_FOLLOW_TO_KITCHEN',
                                            'no':'FOLLOW'}
                               )

        smach.StateMachine.add('SAY_FOLLOW_TO_KITCHEN',
                               states.Say(robot,
                                          "Please bring me back to the kitchen!"
                                          ),
                               transitions={'spoken': 'FOLLOW_TO_KITCHEN'}
                               )

        smach.StateMachine.add('FOLLOW_TO_KITCHEN',
                               states.FollowOperator(robot,
                                                     operator_timeout=30,
                                                     ask_follow=True,
                                                     learn_face=False,
                                                     operator_id_des=operator_id
                                                     ),
                               transitions={'stopped': 'CHECK_IN_KITCHEN',
                                            'lost_operator': 'SAY_GOTO_KITCHEN',
                                            'no_operator': 'SAY_GOTO_KITCHEN'}
                               )

        smach.StateMachine.add('SAY_GOTO_KITCHEN',
                               states.Say(robot,
                                          "You know what? I will go back to the kitchen on my own!",
                                          block=False
                                          ),
                               transitions={'spoken': 'GOTO_KITCHEN'})

        smach.StateMachine.add('GOTO_KITCHEN',
                               states.NavigateToWaypoint(robot,
                                                         EntityByIdDesignator(robot, id="kitchen")
                                                         ),
                               transitions={'arrived': 'SAY_IN_KITCHEN',
                                            'unreachable': 'SAY_I_DONT_KNOW_HOW',
                                            'goal_not_defined': 'SAY_I_DONT_KNOW_HOW'}
                               )

	smach.StateMachine.add('SAY_I_DONT_KNOW_HOW',
				states.Say(robot,
						"Oops, I don't know the way back.",
						block=True
						),
				transitions={'spoken': 'GOTO_KITCHEN'})

#        smach.StateMachine.add('FOLLOW_TO_KITCHEN',
#                               states.FollowOperator(robot,
#                                                     operator_timeout=30,
#                                                     ask_follow=False
#                                                     ),
#                               transitions={'stopped': 'CHECK_IN_KITCHEN',
#                                            'lost_operator': 'FOLLOW_TO_KITCHEN_INITIAL',
#                                            'no_operator': 'FOLLOW_TO_KITCHEN_INITIAL'}
#                               )

        smach.StateMachine.add('CHECK_IN_KITCHEN',
                               CheckInKitchen(robot),
                               transitions={'not_in_kitchen': 'FOLLOW_TO_KITCHEN',
                                            'in_kitchen':'SAY_IN_KITCHEN'}
                               )

        smach.StateMachine.add('SAY_IN_KITCHEN',
                               states.Say(robot,
                                          "We are in the kitchen again!"
                                          ),
                               transitions={'spoken': 'SAY_WHICH_ORDER'}
                               )

        # Where to take the order from?
        smach.StateMachine.add('SAY_WHICH_ORDER', states.Say(robot, "From which table should I take the first order?"), transitions={ 'spoken' :'HEAR_WHICH_ORDER'})
        smach.StateMachine.add('HEAR_WHICH_ORDER', HearWhichTable(robot),
            transitions={ 'no_result' :'SAY_WHICH_ORDER', 'one' : 'FIRST_SAY_TAKE_ORDER_FROM_TABLE_1', 'two': 'FIRST_SAY_TAKE_ORDER_FROM_TABLE_2', 'three' : "FIRST_SAY_TAKE_ORDER_FROM_TABLE_3"})

        # ############## first table ##############
        for i, name in tables.iteritems():
            next_i = i+1
            if next_i > 3:
                next_i = 1

            smach.StateMachine.add('FIRST_SAY_TAKE_ORDER_FROM_TABLE_%d'%i, states.Say(robot, "Okay, I will take an order from table %d"%i, block=False),
                                    transitions={ 'spoken' :'FIRST_NAVIGATE_TO_WAYPOINT_TABLE_%d'%i})
            smach.StateMachine.add('FIRST_NAVIGATE_TO_WAYPOINT_TABLE_%d'%i, states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=name), radius = WAYPOINT_RADIUS),
                                    transitions={'arrived': 'FIRST_ASK_ORDER_TABLE_%d'%i, 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_%d'%next_i, 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_%d'%next_i})
            smach.StateMachine.add('FIRST_ASK_ORDER_TABLE_%d'%i, AskOrder(robot, name),
                                    transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_%d'%next_i, 'orders_done' : 'SAY_ORDERS_DONE'})


        # ############## Loop over the reset of the tables until we have a beverage and a combo ##############
        smach.StateMachine.add('NAVIGATE_TO_WAYPOINT_TABLE_1', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="one"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SAY_IF_ORDER_TABLE_1', 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_2', 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_2'})
        smach.StateMachine.add('SAY_IF_ORDER_TABLE_1', states.Say(robot, ["Hello, are you ready to order?", "Would you like to order something?"]),
                                transitions={ 'spoken' :'HEAD_DOWN_TABLE_1'})
        smach.StateMachine.add('HEAD_DOWN_TABLE_1', LookAtPersonSitting(robot),
                                transitions={ 'done' :'HEAR_IF_ORDER_TABLE_1'})
        smach.StateMachine.add('HEAR_IF_ORDER_TABLE_1', states.HearOptions(robot, ['yes','no'], timeout = rospy.Duration(10),look_at_standing_person=False),
                                transitions={ 'no_result' :'NAVIGATE_TO_WAYPOINT_TABLE_2', 'yes':'ASK_ORDER_TABLE_1','no':'NAVIGATE_TO_WAYPOINT_TABLE_2'})
        smach.StateMachine.add('ASK_ORDER_TABLE_1', AskOrder(robot, "one"),
                                transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_2', 'orders_done' : 'SAY_ORDERS_DONE'})


        smach.StateMachine.add('NAVIGATE_TO_WAYPOINT_TABLE_2', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="two"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SAY_IF_ORDER_TABLE_2', 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_3', 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_3'})
        smach.StateMachine.add('SAY_IF_ORDER_TABLE_2', states.Say(robot, ["Hello, are you ready to order?", "Would you like to order something?"]),
                                transitions={ 'spoken' :'HEAD_DOWN_TABLE_2'})
        smach.StateMachine.add('HEAD_DOWN_TABLE_2', LookAtPersonSitting(robot),
                                transitions={ 'done' :'HEAR_IF_ORDER_TABLE_2'})
        smach.StateMachine.add('HEAR_IF_ORDER_TABLE_2', states.HearOptions(robot, ['yes','no'], timeout = rospy.Duration(10),look_at_standing_person=False),
                                transitions={ 'no_result' :'NAVIGATE_TO_WAYPOINT_TABLE_3', 'yes':'ASK_ORDER_TABLE_2','no':'NAVIGATE_TO_WAYPOINT_TABLE_3'})
        smach.StateMachine.add('ASK_ORDER_TABLE_2', AskOrder(robot, "two"),
                                transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_3', 'orders_done' : 'SAY_ORDERS_DONE'})


        smach.StateMachine.add('NAVIGATE_TO_WAYPOINT_TABLE_3', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="three"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SAY_IF_ORDER_TABLE_3', 'unreachable':'NAVIGATE_TO_WAYPOINT_TABLE_1', 'goal_not_defined':'NAVIGATE_TO_WAYPOINT_TABLE_1'})
        smach.StateMachine.add('SAY_IF_ORDER_TABLE_3', states.Say(robot, ["Hello, are you ready to order?", "Would you like to order something?"]),
                                transitions={ 'spoken' :'HEAD_DOWN_TABLE_3'})
        smach.StateMachine.add('HEAD_DOWN_TABLE_3', LookAtPersonSitting(robot),
                                transitions={ 'done' :'HEAR_IF_ORDER_TABLE_3'})
        smach.StateMachine.add('HEAR_IF_ORDER_TABLE_3', states.HearOptions(robot, ['yes','no'], timeout = rospy.Duration(10),look_at_standing_person=False),
                                transitions={ 'no_result' :'NAVIGATE_TO_WAYPOINT_TABLE_1', 'yes':'ASK_ORDER_TABLE_3','no':'NAVIGATE_TO_WAYPOINT_TABLE_1'})
        smach.StateMachine.add('ASK_ORDER_TABLE_3', AskOrder(robot, "three"),
                                transitions={'next_order':'NAVIGATE_TO_WAYPOINT_TABLE_1', 'orders_done' : 'SAY_ORDERS_DONE'})


        smach.StateMachine.add('SAY_ORDERS_DONE', states.Say(robot, "I received enough orders for now, going back to the kitchen!", block=False),
                                transitions={ 'spoken' :'NAVIGATE_BACK_TO_THE_KITCHEN'})


        smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SPEAK_ORDERS', 'unreachable':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP', 'goal_not_defined':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP'})
        smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS+0.2),
                                transitions={'arrived': 'SPEAK_ORDERS', 'unreachable':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP_2', 'goal_not_defined':'NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP_2'})
        smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN_BACKUP_2', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS+0.4),
                                transitions={'arrived': 'SPEAK_ORDERS', 'unreachable':'SPEAK_ORDERS', 'goal_not_defined':'SPEAK_ORDERS'})
        smach.StateMachine.add('SPEAK_ORDERS', SpeakOrders(robot),
                                transitions={ 'spoken' :'STORE_BEVERAGE_SIDE'})

        smach.StateMachine.add('STORE_BEVERAGE_SIDE', StoreBeverageSide(robot),
                                transitions={ 'done' : 'NAVIGATE_TO_BEVERAGES'})
        smach.StateMachine.add('NAVIGATE_TO_BEVERAGES', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="beverages"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SPEAK_I_SEE_THE_BEVERAGES', 'unreachable':'NAVIGATE_TO_BEVERAGES_BACKUP', 'goal_not_defined':'NAVIGATE_TO_BEVERAGES_BACKUP'})
        smach.StateMachine.add('NAVIGATE_TO_BEVERAGES_BACKUP', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="beverages"), radius = WAYPOINT_RADIUS+0.1),
                                transitions={'arrived': 'SPEAK_I_SEE_THE_BEVERAGES', 'unreachable':'STORE_BEVERAGE_SIDE', 'goal_not_defined':'STORE_BEVERAGE_SIDE'})

        smach.StateMachine.add('SPEAK_I_SEE_THE_BEVERAGES', states.Say(robot, "The beverages are in front of me", block=False),
                                transitions={ 'spoken' :'DELIVER_BEVERAGE'})


        smach.StateMachine.add('DELIVER_BEVERAGE', DeliverOrderWithBasket(robot, "beverage"),
                                transitions={'succeeded':'NAVIGATE_TO_KITCHEN', 'failed':'NAVIGATE_TO_KITCHEN'})
        smach.StateMachine.add('NAVIGATE_TO_KITCHEN', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'DELIVER_COMBO', 'unreachable':'NAVIGATE_TO_KITCHEN_BACKUP', 'goal_not_defined':'NAVIGATE_TO_KITCHEN_BACKUP'})

        smach.StateMachine.add('NAVIGATE_TO_KITCHEN_BACKUP', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS+0.1),
                                transitions={'arrived': 'DELIVER_COMBO', 'unreachable':'DELIVER_COMBO', 'goal_not_defined':'DELIVER_COMBO'})


        smach.StateMachine.add('DELIVER_COMBO', DeliverOrderWithBasket(robot, "combo"),
                                transitions={'succeeded':'NAVIGATE_BACK_TO_THE_KITCHEN_2', 'failed':'NAVIGATE_BACK_TO_THE_KITCHEN_2'})


        smach.StateMachine.add('NAVIGATE_BACK_TO_THE_KITCHEN_2', states.NavigateToWaypoint(robot, EntityByIdDesignator(robot, id="kitchen"), radius = WAYPOINT_RADIUS),
                                transitions={'arrived': 'SAY_DONE_WITH_CHALLENGE', 'unreachable':'SAY_DONE_WITH_CHALLENGE', 'goal_not_defined':'SAY_DONE_WITH_CHALLENGE'})

        smach.StateMachine.add('SAY_DONE_WITH_CHALLENGE', states.Say(robot, "I'm done with this challenge and you are the banana king!"), transitions={ 'spoken' :'done'})

    analyse_designators(sm, "restaurant")
    return sm
コード例 #8
0
    def __init__(self, robot, location_des):
        """
        Visit all selected locations from the list, and handle the found objects

        :param location_des: is a designator resolving to a dictionary with fields ... TODO
        """

        smach.StateMachine.__init__(self, outcomes=['done'])

        segment_areas = ValueByKeyDesignator(location_des,
                                             "segment_areas", [str],
                                             name='segment_areas')
        segment_area = VariableDesignator(resolve_type=str,
                                          name='segment_area')

        navigation_area_des = ValueByKeyDesignator(location_des,
                                                   key='navigation_area',
                                                   resolve_type=str,
                                                   name='navigation_area')
        location_id_des = ValueByKeyDesignator(location_des,
                                               key='name',
                                               resolve_type=str,
                                               name='location_id')

        room_des = EdEntityDesignator(robot,
                                      id_designator=ValueByKeyDesignator(
                                          location_des,
                                          key="room",
                                          resolve_type=str))

        # Set up the designators for this machine
        e_classifications_des = VariableDesignator(
            [],
            resolve_type=[ClassificationResult],
            name='e_classifications_des')
        e_des = EdEntityDesignator(robot,
                                   id_designator=location_id_des,
                                   name='e_des')

        with self:
            smach.StateMachine.add('ITERATE_NEXT_AREA',
                                   IterateDesignator(segment_areas,
                                                     segment_area.writeable),
                                   transitions={
                                       "next": 'INSPECT',
                                       "stop_iteration": "done"
                                   })

            # Segment the area and handle segmented objects for the specified navigation area
            # for i, segment_area in enumerate(segment_areas):

            smach.StateMachine.add(
                'INSPECT',
                NavigateToSymbolic(robot, {e_des: navigation_area_des}, e_des),
                transitions={
                    'arrived': 'SEGMENT_SAY',
                    'unreachable': "SAY_UNREACHABLE",
                    'goal_not_defined': "SAY_UNREACHABLE"
                })

            smach.StateMachine.add("SEGMENT_SAY",
                                   Say(robot,
                                       "Looking {area} the {entity}",
                                       area=segment_area,
                                       entity=location_id_des,
                                       block=False),
                                   transitions={"spoken": "RISE"})

            smach.StateMachine.add('RISE',
                                   RiseForInspect(robot, e_des, segment_area),
                                   transitions={
                                       'succeeded': 'SEGMENT',
                                       'failed': 'SEGMENT'
                                   })

            smach.StateMachine.add(
                'SEGMENT',
                SegmentObjects(robot, e_classifications_des.writeable, e_des,
                               segment_area),
                transitions={'done': "HANDLE_DETECTED_ENTITIES"})

            smach.StateMachine.add("SAY_UNREACHABLE",
                                   Say(robot,
                                       "I failed to inspect the {furn}",
                                       furn=location_id_des,
                                       block=True),
                                   transitions={"spoken": "done"})

            smach.StateMachine.add("HANDLE_DETECTED_ENTITIES",
                                   HandleDetectedEntities(
                                       robot, e_classifications_des,
                                       location_id_des, segment_area,
                                       room_des),
                                   transitions={"done": "ITERATE_NEXT_AREA"})
コード例 #9
0
            robot.get_arm().send_joint_goal("reset")
            # Fill the designator and user data the furniture inspection
            furniture_designator.write(
                robot.ed.get_entity(final_result.entity_id))
            user_data['laser_dot'] = result.intersection_point
            return 'done'

        with self:
            self.add('PREPARE_OPERATOR',
                     CBState(_prepare_operator),
                     transitions={'done': 'GET_OPERATOR'})
            self.add('GET_OPERATOR',
                     CBState(_get_operator),
                     transitions={'done': 'GET_FURNITURE'})
            self.add('GET_FURNITURE',
                     CBState(_get_furniture),
                     transitions={
                         'done': 'done',
                         'failed': 'GET_OPERATOR'
                     })


if __name__ == '__main__':
    rospy.init_node(os.path.splitext("test_" + os.path.basename(__file__))[0])
    furniture_designator = VariableDesignator(resolve_type=Entity)
    hero = Hero()
    hero.reset()
    while not rospy.is_shutdown():
        GetFurnitureFromOperatorPose(hero,
                                     furniture_designator.writeable).execute()
コード例 #10
0
def setup_statemachine(robot):
    item = VariableDesignator(resolve_type=Entity)
    arm = Designator(robot.leftArm)

    sm = StateMachine(outcomes=['done'])

    with sm:
        # Start challenge via StartChallengeRobust
        StateMachine.add('START_CHALLENGE_ROBUST',
                         StartChallengeRobust(robot, STARTING_POINT, use_entry_points=True),
                         transitions={'Done': 'OPEN_DISHWASHER',
                                      'Aborted': 'done',
                                      'Failed': 'OPEN_DISHWASHER'})

        StateMachine.add('OPEN_DISHWASHER', NavigateAndOpenDishwasher(robot),
                         transitions={'succeeded': 'GRAB',
                                      'failed': 'GRAB'})

        # StateMachine.add('FIND_OBJECT', FindObject(robot, item),
        #                  transitions={'found': 'GRAB',
        #                               'not_found': 'SAY_EXIT'})
        #
        # StateMachine.add('GRAB', Grab(robot, item, arm),
        #                  transitions={'done': 'NAVIGATE_BACK_TO_DISHWASHER',
        #                               'failed': 'FIND_OBJECT2'})
        #
        # StateMachine.add('FIND_OBJECT2', FindObject(robot, item),
        #                  transitions={'found': 'GRAB2',
        #                               'not_found': 'SAY_EXIT'})
        #
        # StateMachine.add('GRAB2', Grab(robot, item, arm),
        #                  transitions={'done': 'NAVIGATE_BACK_TO_DISHWASHER',
        #                               'failed': 'SAY_EXIT'})

        StateMachine.add('GRAB', GrabRobust(robot),
                         transitions={'succeeded': 'PLACE_DISHWASHER',
                                      'failed': 'SAY_EXIT'})

        StateMachine.add('PLACE_DISHWASHER', NavigateAndPlaceDishwasher(robot),
                         transitions={'succeeded': 'SAY_EXIT',
                                      'failed': 'SAY_EXIT'})

        StateMachine.add('SAY_EXIT', Say(robot, ["I will move to the exit now. See you guys later!"], block=False),
                         transitions={'spoken': 'GO_TO_EXIT'})

        StateMachine.add('GO_TO_EXIT',
                         NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=EXIT_1), radius=0.7),
                         transitions={'arrived': 'done',
                                      'unreachable': 'GO_TO_EXIT_2',
                                      'goal_not_defined': 'GO_TO_EXIT_2'})

        StateMachine.add('GO_TO_EXIT_2',
                         NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=EXIT_2), radius=0.5),
                         transitions={'arrived': 'done',
                                      'unreachable': 'GO_TO_EXIT_3',
                                      'goal_not_defined': 'GO_TO_EXIT_3'})

        StateMachine.add('GO_TO_EXIT_3',
                         NavigateToWaypoint(robot, EntityByIdDesignator(robot, id=EXIT_3), radius=0.5),
                         transitions={'arrived': 'done',
                                      'unreachable': 'done',
                                      'goal_not_defined': 'done'})
    return sm
コード例 #11
0
    def __init__(self,
                 robot,
                 ask_follow=True,
                 learn_face=True,
                 operator_radius=1,
                 lookat_radius=1.2,
                 timeout=1.0,
                 start_timeout=10,
                 operator_timeout=20,
                 distance_threshold=None,
                 lost_timeout=60,
                 lost_distance=0.8,
                 operator_id_des=VariableDesignator(resolve_type=str),
                 standing_still_timeout=20,
                 operator_standing_still_timeout=3.0,
                 replan=False):
        """ Constructor

        :param robot: robot object
        :param ask_follow:
        :param learn_face:
        :param operator_radius:
        :param lookat_radius:
        :param timeout:
        :param start_timeout:
        :param operator_timeout:
        :param distance_threshold:
        :param lost_timeout: How long to look for the operator when we lost him/her?
        :param lost_distance:
        :param operator_id_des:
        :param standing_still_timeout:
        :param operator_standing_still_timeout:
        :param replan:
        """
        smach.State.__init__(
            self, outcomes=["stopped", 'lost_operator', "no_operator"])
        self._robot = robot
        self._time_started = None
        self._operator = None
        self._operator_id = None
        self._operator_name = "operator"
        self._operator_radius = operator_radius
        self._lookat_radius = lookat_radius
        self._start_timeout = start_timeout
        self._breadcrumbs = []  # List of Entity's
        self._breadcrumb_distance = 0.1  # meters between dropped breadcrumbs
        self._operator_timeout = operator_timeout
        self._ask_follow = ask_follow
        self._learn_face = learn_face
        self._lost_timeout = lost_timeout
        self._lost_distance = lost_distance
        self._standing_still_timeout = standing_still_timeout
        self._operator_standing_still_timeout = operator_standing_still_timeout

        self._operator_id_des = operator_id_des
        self._operator_distance = None

        self._operator_pub = rospy.Publisher(
            '/%s/follow_operator/operator_position' % robot.robot_name,
            geometry_msgs.msg.PointStamped,
            queue_size=10)
        self._plan_marker_pub = rospy.Publisher(
            '/%s/global_planner/visualization/markers/global_plan' %
            robot.robot_name,
            Marker,
            queue_size=10)
        self._breadcrumb_pub = rospy.Publisher(
            '/%s/follow_operator/breadcrumbs' % robot.robot_name,
            Marker,
            queue_size=10)
        self._face_pos_pub = rospy.Publisher(
            '/%s/follow_operator/operator_detected_face' % robot.robot_name,
            geometry_msgs.msg.PointStamped,
            queue_size=10)

        self._last_pose_stamped = None
        self._last_pose_stamped_time = None
        self._last_operator_fs = None

        self._replan_active = False
        self._last_operator = None
        self._replan_allowed = replan
        self._replan_timeout = 15  # seconds before another replan is allowed
        self._replan_time = rospy.Time.now() - rospy.Duration(
            self._replan_timeout)
        self._replan_attempts = 0
        self._max_replan_attempts = 3

        self._period = 0.5
コード例 #12
0
    def __init__(self, robot, location_id, room_id, navigate_area,
                 segment_areas, known_types):

        smach.StateMachine.__init__(self, outcomes=['done'])

        # Set up the designators for this machine
        e_classifications_des = VariableDesignator(
            [],
            resolve_type=[ClassificationResult],
            name='e_classifications_des')
        e_des = EdEntityDesignator(robot, id=location_id, name='e_des')
        room_des = EntityByIdDesignator(robot, id=room_id, name='room_des')

        with self:

            # Loop over the areas that we have to segment and handle segmented objects for the specified navigation area
            for i, segment_area in enumerate(segment_areas):

                smach.StateMachine.add("RESET_ED_%d" % i,
                                       robot_smach_states.ResetED(robot),
                                       transitions={'done': 'NAVIGATE_%d' % i})

                smach.StateMachine.add("NAVIGATE_%d" % i,
                                       robot_smach_states.NavigateToSymbolic(
                                           robot, {
                                               e_des: navigate_area,
                                               room_des: "in"
                                           }, e_des),
                                       transitions={
                                           'arrived':
                                           'SEGMENT_SAY_%d' % i,
                                           'unreachable':
                                           "SAY_UNREACHABLE_%d" % i,
                                           'goal_not_defined':
                                           "SAY_UNREACHABLE_%d" % i
                                       })

                smach.StateMachine.add(
                    "SEGMENT_SAY_%d" % i,
                    robot_smach_states.Say(
                        robot,
                        ["Looking %s the %s" % (segment_area, location_id)],
                        block=False),
                    transitions={"spoken": "SEGMENT_%d" % i})

                smach.StateMachine.add(
                    'SEGMENT_%d' % i,
                    robot_smach_states.SegmentObjects(
                        robot, e_classifications_des.writeable, e_des,
                        segment_area),
                    transitions={'done': "HANDLE_DETECTED_ENTITIES_%d" % i})

                # Determine the next state, either it is the next iter or done
                next_state = "RESET_ED_%d" % (
                    i + 1) if i + 1 < len(segment_areas) else "done"

                smach.StateMachine.add(
                    "SAY_UNREACHABLE_%d" % i,
                    robot_smach_states.Say(
                        robot, ["I failed to inspect the %s" % location_id],
                        block=True),
                    transitions={"spoken": next_state})

                smach.StateMachine.add("HANDLE_DETECTED_ENTITIES_%d" % i,
                                       HandleDetectedEntities(
                                           robot, e_classifications_des,
                                           known_types, location_id,
                                           segment_area),
                                       transitions={"done": next_state})
コード例 #13
0
def setup_statemachine(robot):

    sm = smach.StateMachine(outcomes=['Done', 'Aborted'])

    with sm:

        # Start challenge via StartChallengeRobust
        smach.StateMachine.add("START_CHALLENGE_ROBUST",
                               states.StartChallengeRobust(
                                   robot,
                                   challenge_knowledge.starting_point,
                                   use_entry_points=True),
                               transitions={
                                   "Done": "SAY_GOTO_TARGET2",
                                   "Aborted": "SAY_GOTO_TARGET2",
                                   "Failed": "SAY_GOTO_TARGET2"
                               })

        smach.StateMachine.add(
            'SAY_GOTO_TARGET1',
            states.Say(robot, [
                "I will go to target 1 now", "I will now go to target 1",
                "Lets go to target 1", "Going to target 1"
            ],
                       block=False),
            transitions={'spoken': 'GOTO_TARGET1'})

        ######################################################################################################################################################
        #
        #                                                       TARGET 1
        #
        ######################################################################################################################################################

        smach.StateMachine.add('GOTO_TARGET1',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target1),
                                   challenge_knowledge.target1_radius1),
                               transitions={
                                   'arrived': 'SAY_TARGET1_REACHED',
                                   'unreachable': 'RESET_ED_TARGET1',
                                   'goal_not_defined': 'RESET_ED_TARGET1'
                               })

        smach.StateMachine.add(
            'SAY_TARGET1_REACHED',
            states.Say(robot, [
                "Reached target 1", "I have arrived at target 1",
                "I am now at target 1"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_TARGET3'})

        smach.StateMachine.add('RESET_ED_TARGET1',
                               states.ResetED(robot),
                               transitions={'done': 'GOTO_TARGET1_BACKUP'})

        smach.StateMachine.add('GOTO_TARGET1_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target1),
                                   challenge_knowledge.target1_radius2),
                               transitions={
                                   'arrived': 'SAY_TARGET1_REACHED',
                                   'unreachable': 'TIMEOUT1',
                                   'goal_not_defined': 'TIMEOUT1'
                               })

        smach.StateMachine.add('TIMEOUT1',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'GOTO_TARGET1',
                                   'time_out': 'SAY_TARGET1_FAILED'
                               })

        # Should we mention that we failed???
        smach.StateMachine.add(
            'SAY_TARGET1_FAILED',
            states.Say(robot, [
                "I am not able to reach target 1", "I cannot reach target 1",
                "Target 1 is unreachable"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_TARGET3'})

        ######################################################################################################################################################
        #
        #                                                       TARGET 2
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_GOTO_TARGET2',
            states.Say(robot, [
                "I will go to target 2 now", "I will now go to target 2",
                "Lets go to target 2", "Going to target 2"
            ],
                       block=False),
            transitions={'spoken': 'GOTO_TARGET2_PRE'})

        smach.StateMachine.add(
            'GOTO_TARGET2_PRE',
            states.NavigateToWaypoint(
                robot,
                EntityByIdDesignator(robot,
                                     id=challenge_knowledge.target2_pre),
                challenge_knowledge.target2_pre_radius1,
                EntityByIdDesignator(robot, id=challenge_knowledge.target2)),
            transitions={
                'arrived': 'GOTO_TARGET2',
                'unreachable': 'TIMEOUT2',
                'goal_not_defined': 'TIMEOUT2'
            })

        smach.StateMachine.add('GOTO_TARGET2',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target2),
                                   challenge_knowledge.target2_radius1),
                               transitions={
                                   'arrived': 'SAY_TARGET2_REACHED',
                                   'unreachable': 'DETERMINE_OBJECT',
                                   'goal_not_defined': 'DETERMINE_OBJECT'
                               })

        smach.StateMachine.add(
            'DETERMINE_OBJECT',
            DetermineObject(robot, challenge_knowledge.target2,
                            challenge_knowledge.target2_obstacle_radius),
            transitions={
                'done': 'GOTO_TARGET2_AGAIN',
                'timeout': 'GOTO_TARGET2_AGAIN'
            })

        smach.StateMachine.add('GOTO_TARGET2_AGAIN',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target2),
                                   challenge_knowledge.target2_radius1),
                               transitions={
                                   'arrived': 'SAY_TARGET2_REACHED',
                                   'unreachable': 'RESET_ED_TARGET2',
                                   'goal_not_defined': 'RESET_ED_TARGET2'
                               })

        smach.StateMachine.add(
            'SAY_TARGET2_REACHED',
            states.Say(robot, [
                "Reached target 2", "I have arrived at target 2",
                "I am now at target 2"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_TARGET1'})

        smach.StateMachine.add('RESET_ED_TARGET2',
                               states.ResetED(robot),
                               transitions={'done': 'GOTO_TARGET2_BACKUP'})

        smach.StateMachine.add('GOTO_TARGET2_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target2),
                                   challenge_knowledge.target2_radius2),
                               transitions={
                                   'arrived': 'SAY_TARGET2_REACHED',
                                   'unreachable': 'TIMEOUT2',
                                   'goal_not_defined': 'TIMEOUT2'
                               })

        smach.StateMachine.add('TIMEOUT2',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'GOTO_TARGET2_PRE',
                                   'time_out': 'SAY_TARGET2_FAILED'
                               })

        smach.StateMachine.add(
            'SAY_TARGET2_FAILED',
            states.Say(robot, [
                "I am unable to reach target 2", "I cannot reach target 2",
                "Target 2 is unreachable"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_TARGET1'})

        ######################################################################################################################################################
        #
        #                                                       TARGET 3
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_GOTO_TARGET3',
            states.Say(robot, [
                "I will go to target 3 now", "I will now go to target 3",
                "Lets go to target 3", "Going to target 3"
            ],
                       block=False),
            transitions={'spoken': 'GOTO_TARGET3'})

        smach.StateMachine.add('GOTO_TARGET3',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target3),
                                   challenge_knowledge.target3_radius1),
                               transitions={
                                   'arrived': 'SAY_TARGET3_REACHED',
                                   'unreachable': 'RESET_ED_TARGET3',
                                   'goal_not_defined': 'RESET_ED_TARGET3'
                               })

        smach.StateMachine.add(
            'SAY_TARGET3_REACHED',
            states.Say(robot, [
                "Reached target 3", "I have arrived at target 3",
                "I am now at target 3"
            ],
                       block=True),
            transitions={'spoken': 'TURN'})

        smach.StateMachine.add('RESET_ED_TARGET3',
                               states.ResetED(robot),
                               transitions={'done': 'GOTO_TARGET3_BACKUP'})

        smach.StateMachine.add('GOTO_TARGET3_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target3),
                                   challenge_knowledge.target3_radius2),
                               transitions={
                                   'arrived': 'SAY_TARGET3_REACHED',
                                   'unreachable': 'TIMEOUT3',
                                   'goal_not_defined': 'TIMEOUT3'
                               })

        smach.StateMachine.add('TIMEOUT3',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'GOTO_TARGET3',
                                   'time_out': 'SAY_TARGET3_FAILED'
                               })

        # Should we mention that we failed???
        smach.StateMachine.add(
            'SAY_TARGET3_FAILED',
            states.Say(robot, [
                "I am unable to reach target 3", "I cannot reach target 3",
                "Target 3 is unreachable"
            ],
                       block=True),
            transitions={'spoken': 'TURN'})

        ######################################################################################################################################################
        #
        #                                                       Follow waiter
        #
        ######################################################################################################################################################

        smach.StateMachine.add('TURN',
                               Turn(robot, challenge_knowledge.rotation),
                               transitions={'turned': 'SAY_STAND_IN_FRONT'})
        smach.StateMachine.add(
            'SAY_STAND_IN_FRONT',
            states.Say(robot,
                       "Please stand in front of me!",
                       block=True,
                       look_at_standing_person=True),
            transitions={'spoken': 'FOLLOW_WITH_DOOR_CHECK'})

        # TODO: Fix concurrence
        door_id_designator = VariableDesignator(
            challenge_knowledge.target_door_1)
        open_door_wp1_des = VariableDesignator(resolve_type=str)
        open_door_wp2_des = VariableDesignator(resolve_type=str)

        cc = smach.Concurrence(
            ['stopped', 'no_operator', 'lost_operator'],
            default_outcome='no_operator',
            child_termination_cb=lambda so: True,
            outcome_map={
                'stopped': {
                    'FOLLOW_OPERATOR': 'stopped'
                },
                # 'stopped': {'FOLLOW_OPERATOR': 'stopped', 'DETERMINE_DOOR': 'door_found'},
                'no_operator': {
                    'FOLLOW_OPERATOR': 'no_operator'
                },
                # 'no_operator': {'FOLLOW_OPERATOR': 'no_operator', 'DETERMINE_DOOR': 'door_found'},
                # 'lost_operator': {'FOLLOW_OPERATOR': 'lost_operator', 'DETERMINE_DOOR': 'preempted'},
                'lost_operator': {
                    'FOLLOW_OPERATOR': 'lost_operator'
                }
            })
        with cc:
            smach.Concurrence.add('FOLLOW_OPERATOR',
                                  states.FollowOperator(robot, replan=True))
            smach.Concurrence.add('DETERMINE_DOOR',
                                  DetermineDoor(robot, door_id_designator))

        smach.StateMachine.add('FOLLOW_WITH_DOOR_CHECK',
                               cc,
                               transitions={
                                   'no_operator': 'FOLLOW_WITH_DOOR_CHECK',
                                   'stopped': 'SAY_SHOULD_I_RETURN',
                                   'lost_operator': 'SAY_SHOULD_I_RETURN'
                               })

        # smach.StateMachine.add( 'FOLLOW_OPERATOR', states.FollowOperator(robot, replan=True), transitions={ 'no_operator':'SAY_SHOULD_I_RETURN', 'stopped' : 'SAY_SHOULD_I_RETURN', 'lost_operator' : 'SAY_SHOULD_I_RETURN'})
        smach.StateMachine.add('SAY_SHOULD_I_RETURN',
                               states.Say(robot,
                                          "Should I return to target 3?",
                                          look_at_standing_person=True),
                               transitions={'spoken': 'HEAR_SHOULD_I_RETURN'})
        smach.StateMachine.add('HEAR_SHOULD_I_RETURN',
                               states.HearOptions(robot, ["yes", "no"]),
                               transitions={
                                   'no_result': 'SAY_STAND_IN_FRONT',
                                   "yes": "SELECT_WAYPOINTS",
                                   "no": "SAY_STAND_IN_FRONT"
                               })
        smach.StateMachine.add('SELECT_WAYPOINTS',
                               SelectWaypoints(door_id_designator,
                                               open_door_wp1_des,
                                               open_door_wp2_des),
                               transitions={'done': 'SAY_GOBACK_ARENA'})

        ######################################################################################################################################################
        #
        #                                                       RETURN TO ARENA DOOR
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_GOBACK_ARENA',
            states.Say(robot, [
                "I will go back to the arena", "I will return to the arena",
                "Lets return to the arena", "Going back to the arena",
                "Returning to the arena"
            ],
                       block=False),
            transitions={'spoken': 'GOTO_ARENA_DOOR'})

        smach.StateMachine.add(
            'GOTO_ARENA_DOOR',
            states.NavigateToWaypoint(
                robot,
                EdEntityDesignator(robot, id_designator=door_id_designator),
                challenge_knowledge.target_door_radius),
            transitions={
                'arrived': 'ARENA_DOOR_REACHED',
                'unreachable': 'RESET_ED_ARENA_DOOR',
                'goal_not_defined': 'RESET_ED_ARENA_DOOR'
            })

        smach.StateMachine.add('ARENA_DOOR_REACHED',
                               states.Say(robot, [
                                   "I am at the door of the arena",
                                   "I have arrived at the door of the arena",
                                   "I am now at the door of the arena"
                               ],
                                          block=True),
                               transitions={'spoken': 'SAY_OPEN_DOOR'})

        smach.StateMachine.add('RESET_ED_ARENA_DOOR',
                               states.ResetED(robot),
                               transitions={'done': 'GOTO_ARENA_DOOR_BACKUP'})

        smach.StateMachine.add(
            'GOTO_ARENA_DOOR_BACKUP',
            states.NavigateToWaypoint(
                robot,
                EdEntityDesignator(robot, id_designator=door_id_designator),
                challenge_knowledge.target_door_radius),
            transitions={
                'arrived': 'ARENA_DOOR_REACHED',
                'unreachable': 'TIMEOUT_ARENA_DOOR',
                'goal_not_defined': 'TIMEOUT_ARENA_DOOR'
            })

        smach.StateMachine.add('TIMEOUT_ARENA_DOOR',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds_door),
                               transitions={
                                   'not_yet': 'GOTO_ARENA_DOOR',
                                   'time_out': 'SAY_GOTO_ARENA_DOOR_FAILED'
                               })

        smach.StateMachine.add('SAY_GOTO_ARENA_DOOR_FAILED',
                               states.Say(robot, [
                                   "I am unable to reach the arena door",
                                   "I cannot reach the arena door",
                                   "The arena door is unreachable"
                               ],
                                          block=True),
                               transitions={'spoken': 'Done'})

        ######################################################################################################################################################
        #
        #                                                       Opening Door
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'OPEN_DOOR',
            states.OpenDoorByPushing(
                robot,
                EdEntityDesignator(robot, id_designator=open_door_wp1_des),
                EdEntityDesignator(robot, id_designator=open_door_wp2_des)),
            transitions={
                'succeeded': 'SAY_RETURN_TARGET3',
                'failed': 'TIMEOUT_ARENA_DOOR_OPENING'
            })

        smach.StateMachine.add(
            'SAY_OPEN_DOOR',
            states.Say(robot, [
                "I am going to open the door",
                "Going to open the door of the arena", "Door, open sesame"
            ],
                       block=True),
            transitions={'spoken': 'OPEN_DOOR'})

        smach.StateMachine.add(
            'SAY_OPEN_DOOR_AGAIN',
            states.Say(robot, [
                "I failed to open the door. I will try it again",
                "Let me try again to open the door"
            ],
                       block=True),
            transitions={'spoken': 'OPEN_DOOR'})

        smach.StateMachine.add('TIMEOUT_ARENA_DOOR_OPENING',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'SAY_OPEN_DOOR_AGAIN',
                                   'time_out': 'SAY_OPEN_DOOR_FAILED'
                               })

        smach.StateMachine.add(
            'SAY_OPEN_DOOR_FAILED',
            states.Say(robot, [
                "I was not able to open the door. I am done with this challange",
                "I was not able to open the door. I am done with this challange"
            ],
                       block=True),
            transitions={'spoken': 'Done'})

        ######################################################################################################################################################
        #
        #                                                       RETURN TO TARGET 3
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_RETURN_TARGET3',
            states.Say(robot, [
                "I will go back to target 3 now", "I will return to target 3",
                "Lets go to target 3 again", "Going to target 3, again"
            ],
                       block=False),
            transitions={'spoken': 'RETURN_TARGET3'})

        smach.StateMachine.add(
            'RETURN_TARGET3',
            states.NavigateToWaypoint(
                robot,
                EntityByIdDesignator(robot, id=challenge_knowledge.target4),
                challenge_knowledge.target4_radius1),
            transitions={
                'arrived': 'SAY_TARGET3_RETURN_REACHED',
                'unreachable': 'RESET_ED_RETURN_TARGET3',
                'goal_not_defined': 'RESET_ED_RETURN_TARGET3'
            })

        smach.StateMachine.add(
            'SAY_TARGET3_RETURN_REACHED',
            states.Say(robot, [
                "Reached target 3 again", "I have arrived at target 3 again",
                "I am now at target 3 again"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_EXIT'})

        smach.StateMachine.add(
            'RESET_ED_RETURN_TARGET3',
            states.ResetED(robot),
            transitions={'done': 'GOTO_RETURN_TARGET3_BACKUP'})

        smach.StateMachine.add('GOTO_RETURN_TARGET3_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.target4),
                                   challenge_knowledge.target4_radius2),
                               transitions={
                                   'arrived': 'SAY_TARGET3_RETURN_REACHED',
                                   'unreachable': 'TIMEOUT3_RETURN',
                                   'goal_not_defined': 'TIMEOUT3_RETURN'
                               })

        smach.StateMachine.add('TIMEOUT3_RETURN',
                               checkTimeOut(
                                   robot,
                                   challenge_knowledge.time_out_seconds),
                               transitions={
                                   'not_yet': 'RETURN_TARGET3',
                                   'time_out': 'SAY_RETURN_TARGET3_FAILED'
                               })

        # Should we mention that we failed???
        smach.StateMachine.add(
            'SAY_RETURN_TARGET3_FAILED',
            states.Say(robot, [
                "I am unable to reach target 3 again",
                "I cannot reach target 3 again", "Target 3 is unreachable"
            ],
                       block=True),
            transitions={'spoken': 'SAY_GOTO_EXIT'})

        ######################################################################################################################################################
        #
        #                                                       TARGET EXIT
        #
        ######################################################################################################################################################

        smach.StateMachine.add(
            'SAY_GOTO_EXIT',
            states.Say(robot, [
                "I will move to the exit now. See you guys later!",
                "I am done with this challenge. Going to the exit"
            ],
                       block=False),
            transitions={'spoken': 'GO_TO_EXIT'})

        # Amigo goes to the exit (waypoint stated in knowledge base)
        smach.StateMachine.add('GO_TO_EXIT',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.exit1),
                                   radius=0.6),
                               transitions={
                                   'arrived': 'AT_END',
                                   'unreachable': 'RESET_ED_EXIT',
                                   'goal_not_defined': 'RESET_ED_EXIT'
                               })

        smach.StateMachine.add('RESET_ED_EXIT',
                               states.ResetED(robot),
                               transitions={'done': 'GO_TO_EXIT_BACKUP'})

        smach.StateMachine.add('GO_TO_EXIT_BACKUP',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.exit2),
                                   radius=0.6),
                               transitions={
                                   'arrived': 'AT_END',
                                   'unreachable': 'RESET_ED_EXIT2',
                                   'goal_not_defined': 'RESET_ED_EXIT2'
                               })

        smach.StateMachine.add('RESET_ED_EXIT2',
                               states.ResetED(robot),
                               transitions={'done': 'GO_TO_EXIT_BACKUP2'})

        smach.StateMachine.add('GO_TO_EXIT_BACKUP2',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.exit3),
                                   radius=0.6),
                               transitions={
                                   'arrived': 'GO_TO_EXIT_BACKUP3',
                                   'unreachable': 'RESET_ED_EXIT3',
                                   'goal_not_defined': 'RESET_ED_EXIT3'
                               })

        smach.StateMachine.add('RESET_ED_EXIT3',
                               states.ResetED(robot),
                               transitions={'done': 'GO_TO_EXIT_BACKUP3'})

        smach.StateMachine.add('GO_TO_EXIT_BACKUP3',
                               states.NavigateToWaypoint(
                                   robot,
                                   EntityByIdDesignator(
                                       robot, id=challenge_knowledge.exit4),
                                   radius=0.6),
                               transitions={
                                   'arrived': 'AT_END',
                                   'unreachable': 'AT_END',
                                   'goal_not_defined': 'AT_END'
                               })

        smach.StateMachine.add('AT_END',
                               states.Say(robot, "Goodbye"),
                               transitions={'spoken': 'Done'})

    analyse_designators(sm, "navigation")
    return sm
コード例 #14
0
    def __init__(self, robot, source_location, source_navArea, target_location, target_navArea, target_placeArea="on_top_of", source_searchArea="on_top_of"):
        """
        Let the given robot move to a location and remove all entities from that table one at a time
        :param robot: Robot to use
        :param source_location: Location which will be cleared
        :param target_location: Location where the objects will be placed
        :return:
        """
        smach.StateMachine.__init__(self, outcomes=['done', 'failed'])

        # Check types or designator resolve types
        #check_type(source_location, Entity)
        #check_type(target_location, Entity)

        segmented_entities_designator = VariableDesignator([], resolve_type=[ClassificationResult])
        selected_entity_designator = EntityByIdDesignator(robot, "TBD", name='selected_entity_designator', )

        arm_des = UnoccupiedArmDesignator(robot, {}).lockable()
        arm_des.lock()

        place_position = states.util.designators.EmptySpotDesignator(robot, EdEntityDesignator(
                                                                        robot, id=target_location.id),
                                                                     area="on_top_of"
                                                                     )

        with self:
            smach.StateMachine.add('INSPECT_SOURCE_ENTITY',
                                   states.Inspect(robot, source_location, objectIDsDes=segmented_entities_designator,
                                                  searchArea=source_searchArea, navigation_area=source_navArea),
                                   transitions={'done': 'DETERMINE_IF_CLEAR',
                                                'failed': 'failed'}
                                   )

            #smach.StateMachine.add('DETERMINE_IF_CLEAR',
            #                       isitclear(robot=robot,
            #                                 objectIDsDes=segmented_entities_designator),
            #                       transitions={'clear': 'done',
            #                                    'not_clear': 'failed'})

            smach.StateMachine.add('DETERMINE_IF_CLEAR',
                                   SelectEntity(robot, segmented_entities_designator, selected_entity_designator),
                                   transitions={'no_entities_left': 'done',
                                                'entity_selected': 'GRAB'}
                                   )

            smach.StateMachine.add('GRAB',
                                   states.Grab(robot, selected_entity_designator, arm_des),
                                   transitions={'done': 'INSPECT_TARGET',
                                                'failed': 'failed'}
                                   )

            smach.StateMachine.add('INSPECT_TARGET',
                                   states.Inspect(robot, target_location, searchArea=target_placeArea,
                                                  navigation_area=target_navArea),
                                   transitions={'done': 'PLACE',
                                                'failed': 'failed'}
                                   )

            smach.StateMachine.add('PLACE',
                                   states.Place(robot, selected_entity_designator, place_position, arm_des),
                                   transitions={'done': 'INSPECT_SOURCE_ENTITY',
                                                'failed': 'failed'}
                                   )