コード例 #1
0
def observable_belief(robot, world):
    holding = None
    surfaces = []
    items = []
    surface_types = {s.type: s for s in world.surfaces}
    item_types = {i.type: i for i in world.items}
    grab_info_from_name = {info._grabbedname: info for info in robot.GetGrabbedInfo()}
    for body in robot.GetEnv().GetBodies():
        if body.IsRobot():
           continue
        name = get_name(body)
        ty, _ = name.split('-')
        if name in grab_info_from_name:
            assert (holding is None) and (ty in item_types)
            #info = grab_info_from_name[name]
            arm = robot.GetActiveManipulator()
            #link = robot.GetActiveManipulator().GetEndEffector()
            #world_from_gripper = link.GetTransform()
            world_from_gripper = arm.GetTransform()
            world_from_body = body.GetTransform()
            grasp = Grasp(np.linalg.inv(world_from_gripper).dot(world_from_body))
            #grasp = Grasp(np.linalg.inv(world_from_body).dot(world_from_gripper))
            #print link, info._robotlinkname # Equal
            #grasp = Grasp(np.linalg.inv(info._trelative))
            holding = Object(ty, grasp, True)
        else:
            pose = pose_from_trans(body.GetTransform())
            if ty in surface_types:
                [mesh] = [l.GetCollisionData() for l in body.GetLinks()]
                surfaces.append(Surface(ty, pose, mesh.vertices))
            elif ty in item_types:
                items.append(Object(ty, pose, True))
            else:
                raise ValueError(ty)
    return Belief(holding, surfaces, items)
コード例 #2
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def update_belief(robot, world, belief, plan):
    # TODO: before or after movement?
    holding, surfaces, items = belief.holding, belief.surfaces, belief.items
    surface_types = {s.type: s for s in world.surfaces}
    item_types = {i.type: i for i in world.items}
    head = robot.GetManipulator('head')
    for action, args in plan:
        if action.name == 'scan_room':
            # TODO: observe objects under some conditions
            surfaces = world.surfaces[:]
        elif action.name == 'move_head':
            #items = world.items[:]
            # TODO: should this be a sense action?
            pass
        elif action.name == 'move_base':
            items = [Object(ty, p, False) for ty, p, _ in items]
        elif action.name == 'register':
            pass
        elif action.name == 'pick':
            if holding is not None: print holding
            assert holding is None
            _, p, g, bg, _ = args # TODO: use g.value
            item = items.pop(get_pose_index(items, p.value))
            holding = Object(item.type, g, False)
        elif action.name == 'place':
            assert holding is not None
            _, p, g, bg, _ = args
            items.append(Object(holding.type, p.value, False))
            holding = None
        else:
            raise ValueError(action.name)
        # TODO: add noise to these?
        #for name, pose in observe_env(robot, p_hit_vis=0.25).items():
        visible = observe_env(robot, p_hit_vis=1)
        print 'Visible:', visible.keys()
        for name, pose in visible.items():
            ty, _ = name.split('-')
            if ty in item_types:
                # TODO: probabilities for detect and register
                for index, item in reversed(list(enumerate(items))):
                    if ty == item.type:
                        point = point_from_pose(item.pose) if is_oriented(item.pose) else item.pose
                        if (point is None) or np.allclose(point_from_pose(pose), point):
                            items.pop(index)
                #index = get_point_index(items, pose)
                distance = length(get_point(head)[:2] - point_from_pose(pose)[:2])
                pose = pose if (distance <= MAX_REG_DISTANCE) else point_from_pose(pose)
                items.append(Object(ty, pose, is_oriented(pose)))
            elif ty in surface_types:
                [matched] = [s for s in surfaces if (s.type == ty) and (s.pose is not None) and
                            np.allclose(s.pose, pose)]
                matched.observations += 1
    return Belief(holding, surfaces, items)
コード例 #3
0
def get_world_5(object_meshes):
    block_z = np.min(object_meshes['block'].vertices[:, 2])
    soup_z = np.min(object_meshes['soup'].vertices[:, 2])
    surfaces = [
        Surface('table', get_table_pose(TABLE_X, 0, TABLE_Z),
                get_rectangle(0.6, 1.2)),
        Surface('table', get_table_pose(0, TABLE_X, TABLE_Z),
                get_rectangle(1.2, 0.6))
    ]
    items = [
        Object('block', get_table_pose(TABLE_X, 0.3, TABLE_Z - block_z), None),
        Object('soup', get_table_pose(TABLE_X, -0.3, TABLE_Z - soup_z), None)
    ]
    return World(None, surfaces, items), Task(holding='block')
コード例 #4
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def get_problem_5_3(object_meshes):
    oil_z = np.min(object_meshes['oil'].vertices[:, 2])
    block_z = np.min(object_meshes['block'].vertices[:, 2])
    soup_z = np.min(object_meshes['soup'].vertices[:, 2])

    surfaces = [
        Surface('table', get_table_pose(2, 0, TABLE_Z),
                get_rectangle(0.6, 1.2))
    ]
    items = [
        Object('oil', get_table_pose(TABLE_X, -0.25, TABLE_Z - oil_z), True),
        Object('block', get_table_pose(TABLE_X, 0, TABLE_Z - block_z), True),
        Object('soup', get_table_pose(TABLE_X, 0.25, TABLE_Z - soup_z), True)
    ]
    return Belief(None, surfaces, items), Task(holding='block')
コード例 #5
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def get_problem_1_2(object_meshes):
    surfaces = [
        Surface('table', get_table_pose(TABLE_X, 0, TABLE_Z),
                get_rectangle(0.6, 1.2))
    ]
    items = [Object('block', None, False)]
    return Belief(None, surfaces, items), Task(holding='block')
コード例 #6
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def get_problem_4(object_meshes):
    table_x = 0.5
    block_z = np.min(object_meshes['block'].vertices[:, 2])
    surfaces = [
        Surface('table', get_table_pose(table_x, 0, TABLE_Z),
                get_rectangle(0.6, 1.2))
    ]
    items = [Object('block', get_table_pose(table_x, 0.2, TABLE_Z - block_z))]
    return Belief(None, surfaces, items), Task(holding='block')
コード例 #7
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def get_world_3(object_meshes):
    soup_z = np.min(object_meshes['soup'].vertices[:, 2])
    surfaces = [
        Surface('table', get_table_pose(TABLE_X, 0, TABLE_Z),
                get_rectangle(0.6, 1.2))
    ]
    items = [
        Object('soup', get_table_pose(TABLE_X, 0, TABLE_Z - soup_z), None)
    ]
    return World(None, surfaces, items), Task(holding='soup')
コード例 #8
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def get_problem_3_2(object_meshes):
    block_z = np.min(object_meshes['block'].vertices[:, 2])
    surfaces = [
        Surface('table', get_table_pose(TABLE_X, 0, TABLE_Z),
                get_rectangle(0.6, 1.2))
    ]
    items = [
        Object('block', get_table_pose(TABLE_X, 0, TABLE_Z - block_z), True)
    ]
    return Belief(None, surfaces,
                  items), Task(object_surfaces=[('block', 'table')])
コード例 #9
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def get_world_4(object_meshes):
    block_z = np.min(object_meshes['block'].vertices[:, 2])
    surfaces = [
        Surface('table', get_table_pose(TABLE_X, 0, TABLE_Z),
                get_rectangle(0.6, 1.2))
    ]
    items = [
        Object('block', get_table_pose(TABLE_X, 0.3, TABLE_Z - block_z), None)
    ]
    #return World(None, surfaces, items), Task(localized_items=['block'])
    return World(None, surfaces, items), Task(registered_items=['block'])
コード例 #10
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def get_world_7(object_meshes):
    block_z = np.min(object_meshes['block'].vertices[:, 2])
    surfaces = [
        Surface('table', get_table_pose(0, -TABLE_X, TABLE_Z),
                get_rectangle(1.2, 0.6)),
        Surface('table', get_table_pose(0, TABLE_X, TABLE_Z),
                get_rectangle(1.2, 0.6))
    ]
    items = [
        Object('block', get_table_pose(0.3, -TABLE_X, TABLE_Z - block_z), None)
    ]
    return World(None, surfaces, items), Task(left_items=['block'])
コード例 #11
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def get_world_2(object_meshes):
    block_z = np.min(object_meshes['block'].vertices[:, 2])
    surfaces = [
        Surface('table', get_table_pose(TABLE_X, 0, TABLE_Z),
                get_rectangle(0.6, 1.2)),
        Surface('dinner', get_table_pose(0, TABLE_X, TABLE_Z),
                get_rectangle(1.2, 0.6))
    ]
    items = [
        Object('block', get_table_pose(TABLE_X, 0, TABLE_Z - block_z), None)
    ]
    return World(None, surfaces,
                 items), Task(object_surfaces=[('block', 'dinner')])
コード例 #12
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def get_lis_world(object_meshes):
    block_z = np.min(object_meshes['block'].vertices[:, 2])
    surfaces = [
        Surface('table', get_table_pose(1.5, 0.5, TABLE_Z),
                get_rectangle(0.6, 1.2)),
        Surface('table', get_table_pose(0, -1.5, TABLE_Z),
                get_rectangle(1.2, 0.6)),
        #Surface('table', get_table_pose(-1.5, 1.5, TABLE_Z, np.pi/4), get_rectangle(1.2, 0.6)),
    ]
    items = [
        Object('block', get_table_pose(1.25, 0.0, TABLE_Z - block_z), None)
    ]
    return World(None, surfaces, items), Task(right_items=['block'])
コード例 #13
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def update_world(robot, world, belief, action, args):
    # Using the robot state (and octree) as ground truth
    if action.name == 'scan_room':
        #new_world = copy.copy(world)
        new_belief = Belief(belief.holding, world.surfaces[:], belief.items[:])
        return world, new_belief
    #elif action.name == 'scan_table':
    #    new_belief = Belief(belief.holding, belief.surfaces[:], world.items[:])
    #    return world, new_belief
    elif action.name == 'move_head':
        _, q2 = args
        set_conf(robot, 'head', q2.value)
        point = get_point(robot.GetManipulator('head'))
        # TODO: condition here
        # TODO: could update the measurement here
        #max_distance = MAX_REG_DISTANCE
        max_distance = 10
        items = [
            Object(ty, p, (norm(point_from_pose(p) - point) <= max_distance))
            for ty, p, _ in world.items
        ]
        return world, Belief(belief.holding, belief.surfaces[:], items)
    elif action.name == 'move_base':
        _, q2 = args
        set_conf(robot, 'base', q2.value)
        items = [Object(ty, p, False) for ty, p, _ in world.items]
        return world, Belief(belief.holding, belief.surfaces[:], items)
    elif action.name == 'pick':
        _, p, g, bg, _ = args  # TODO: use g.value
        world_index = get_pose_index(world.items, p.value)
        world_items = world.items[:]
        world_item = world_items.pop(world_index)
        belief_index = get_pose_index(belief.items, p.value)
        belief_items = belief.items[:]
        belief_item = belief_items.pop(belief_index)
        #assert world_item == belief_item # Maybe it's good to not check
        return World(Object(world_item.type, g, None), world.surfaces, world_items), \
               Belief(Object(belief_item.type, g, False), world.surfaces, belief_items)
    elif action.name == 'place':
        _, p, g, bg, _ = args
        world_items = world.items[:] + [
            Object(world.holding.type, p.value, None)
        ]
        belief_items = belief.items[:] + [
            Object(belief.holding.type, p.value, False)
        ]
        return World(None, world.surfaces, world_items), \
               Belief(None, world.surfaces, belief_items)
    else:
        raise ValueError(action.name)
コード例 #14
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def get_problem_2_1(_):
    surfaces = [Surface('table', None, None), Surface('dinner', None, None)]
    items = [Object('block', None, False)]
    return Belief(None, surfaces,
                  items), Task(object_surfaces=[('block', 'dinner')])
コード例 #15
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def get_problem_1_1(object_meshes):
    surfaces = [Surface('table', None, None)]
    items = [Object('block', None, False)]
    return Belief(None, surfaces, items), Task(holding='block')
コード例 #16
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def initial_visible_belief(world):
    items = [Object(item.type, point_from_pose(item), False) for item in world.items]
    return Belief(world.holding, world.surfaces, items)