コード例 #1
0
def Get_If_Rubiks_Cubes_Equivalent(first_cube, second_cube):
    rubiks_cubes_equivalent = False
    first_cube_string_format = rubiks_cube.Get_String_From_Cube(first_cube)
    second_cube_string_format = rubiks_cube.Get_String_From_Cube(second_cube)

    if first_cube_string_format == second_cube_string_format:
        rubiks_cubes_equivalent = True

    return rubiks_cubes_equivalent
コード例 #2
0
def Get_If_Rubiks_Cube_Search_Trees_Intersect(first_search_tree,
                                              second_search_tree):
    trees_intersect = False

    first_search_tree_current_state = rubiks_cube.Get_String_From_Cube(
        first_search_tree["CURRENT_CUBE"])
    second_search_tree_visited_states = second_search_tree[
        "OPEN_STATES"] + second_search_tree["CLOSED_STATES"] + [
            rubiks_cube.Get_String_From_Cube(
                second_search_tree["CURRENT_CUBE"])
        ]

    if first_search_tree_current_state in second_search_tree_visited_states:
        trees_intersect = True

    return trees_intersect
コード例 #3
0
def Get_Cube_Array_As_String_Array(cube_array):
    string_array = []
    for cube in cube_array:
        cube_string = rubiks_cube.Get_String_From_Cube(cube)
        string_array.append(cube_string)

    return string_array
コード例 #4
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def Get_Children_Of_Current_Cube(cube_search_tree):
    children = []
    parent = cube_search_tree["CURRENT_CUBE"].copy()
    turn_options = cube_search_tree["TURN_OPTIONS"]
    for turn_option in turn_options:
        child = rubiks_cube.Get_String_From_Cube(
            rubiks_cube.Get_Rotated_Cube_Using_Notation(
                parent.copy(), turn_option))
        if child not in cube_search_tree[
                "CLOSED_STATES"] and child not in cube_search_tree[
                    "OPEN_STATES"]:
            children.append(child)

    return children
コード例 #5
0
def Get_Updated_Cube_Breadth_First_Search_Tree(cube_search_tree):
    updated_cube_search_tree = cube_search_tree

    updated_cube_search_tree["OPEN_STATES"] = updated_cube_search_tree[
        "OPEN_STATES"] + Get_Children_Of_Current_Cube(updated_cube_search_tree)
    updated_cube_search_tree["CLOSED_STATES"].append(
        rubiks_cube.Get_String_From_Cube(
            updated_cube_search_tree["CURRENT_CUBE"]))
    updated_cube_search_tree[
        "CURRENT_CUBE"] = rubiks_cube.Get_Cube_From_String(
            updated_cube_search_tree["OPEN_STATES"].pop(0))
    updated_cube_search_tree[
        "PATH_COST"] = updated_cube_search_tree["PATH_COST"] + 1

    return updated_cube_search_tree