def __init__(self, client, tableid, ruleset, gameid, suspendedAt, running, playOpen, autoPlay, wantedGame, playerNames, playersOnline, endValues): Table.__init__(self, tableid, ruleset, suspendedAt, running, playOpen, autoPlay, wantedGame) self.client = client self.gameid = gameid self.playerNames = playerNames self.playersOnline = playersOnline self.endValues = endValues self.myRuleset = None # if set, points to an identical local ruleset for myRuleset in Ruleset.availableRulesets(): if myRuleset == self.ruleset: self.myRuleset = myRuleset break self.chatWindow = None
def __init__(self, client, tableid, ruleset, gameid, suspendedAt, running, playOpen, autoPlay, wantedGame, playerNames, playersOnline, endValues): Table.__init__( self, tableid, ruleset, suspendedAt, running, playOpen, autoPlay, wantedGame) self.client = client self.gameid = gameid self.playerNames = playerNames self.playersOnline = playersOnline self.endValues = endValues self.myRuleset = None # if set, points to an identical local ruleset for myRuleset in Ruleset.availableRulesets(): if myRuleset == self.ruleset: self.myRuleset = myRuleset break self.chatWindow = None
def compareRuleset(self): """compare the ruleset of this table against ours""" table = self.selectedTable() self.differ = RulesetDiffer(table.ruleset, Ruleset.availableRulesets()) self.differ.show()
def compareRuleset(self): """compare the ruleset of this table against ours""" table = self.selectedTable() self.differ = RulesetDiffer(table.ruleset, Ruleset.availableRulesets()) self.differ.show()
def refresh(self): """retranslate and reload rulesets""" self.retranslateUi() self.rulesetView.rulesets = Ruleset.availableRulesets()
def refresh(self): """retranslate and reload rulesets""" self.retranslateUi() self.rulesetView.rulesets = Ruleset.availableRulesets()