def test_check_knocked(self): round1 = Round([Human(1)]) round1.check_knocked() assert round1.last_turn == 1 round1.knocked = True round1.check_knocked() assert round1.last_turn == 2
def test_prepare_new_round(self): round1 = Round([Human(1)]) round1.turn = 2 round1.last_turn = 3 round1.knocked = True round1.prepare_new_round() assert round1.turn == 1 assert round1.last_turn == 1 assert not round1.knocked assert isinstance(round1.deck, Deck)