コード例 #1
0
def configure(opts: DesktopOpts, product: str, target_platform: str,
              target: str):
    env = {}

    setup_desktop_template(env, opts, product, target_platform, target)

    if not os.path.isfile(path_join(opts.mono_source_root, 'configure')):
        runtime.run_autogen(opts)

    runtime.run_configure(env, opts, product, target)
コード例 #2
0
ファイル: ios.py プロジェクト: tdaffin/godot-mono-builds
def configure(opts: iOSOpts, product: str, target: str):
    env = {}

    is_sim = target in sim_targets

    if is_cross(target):
        import llvm

        llvm.make(opts, 'llvm64')
        setup_ios_cross_template(env, opts, target, host_arch='x86_64')
    else:
        if is_sim:
            setup_ios_simulator_template(env, opts, target)
        else:
            setup_ios_device_template(env, opts, target)

    if not os.path.isfile(path_join(opts.mono_source_root, 'configure')):
        runtime.run_autogen(opts)

    runtime.run_configure(env, opts, product, target)
コード例 #3
0
ファイル: android.py プロジェクト: xchunsk/godot-mono-builds
def configure(opts: AndroidOpts, product: str, target: str):
    env = { 'ANDROID_API_VERSION': get_api_version_or_min(opts, target) }

    if is_cross(target):
        import llvm

        if is_cross_mxe(target):
            llvm.make(opts, 'llvmwin64')
            setup_android_cross_mxe_template(env, opts, target, host_arch='x86_64')
        else:
            llvm.make(opts, 'llvm64')
            setup_android_cross_template(env, opts, target, host_arch='x86_64')
    else:
        make_standalone_toolchain(opts, target, env['ANDROID_API_VERSION'])
        setup_android_target_template(env, opts, target)

    if not os.path.isfile(path_join(opts.mono_source_root, 'configure')):
        runtime.run_autogen(opts)

    runtime.run_configure(env, opts, product, target)