class FakePool(object): ''' Fake class to simulate the behavior of the Pool class ''' acq_loop_sleep_time = 0.1 acq_loop_states_per_value = 10 motion_loop_sleep_time = 0.1 motion_loop_states_per_position = 10 drift_correction = True def __init__(self, poolpath=[], loglevel=None): self.ctrl_manager = ControllerManager() if loglevel: self.ctrl_manager.setLogLevel(loglevel) self.ctrl_manager.set_pool(self) self.ctrl_manager.setControllerPath(poolpath) self.elements = {} self.elements_by_full_name = {} self._freeId = 1 def add_element(self, element): self.elements[element.id] = element self.elements_by_full_name[element.full_name] = element def get_element(self, id): return self.elements[id] def get_element_by_full_name(self, full_name): return self.elements_by_full_name[full_name] def get_free_id(self): while True: try: self.get_element(self._freeId) self._freeId += 1 except KeyError: return self._freeId def get_free_name(self, base_name): num = 1 while True: try: self.get_element_by_full_name(base_name + "%s" % num) num += 1 except KeyError: return base_name + "%s" % num def get_manager(self): return self.ctrl_manager def cleanup(self): self.ctrl_manager.cleanUp() self.ctrl_manager.reInit() self.elements = {} self.elements_by_full_name = {}
class FakePool(object): ''' Fake class to simulate the behaviour of the Pool class ''' acq_loop_sleep_time = 0.1 acq_loop_states_per_value = 10 elements = {} def __init__(self): self.ctrl_manager = ControllerManager() self.ctrl_manager.set_pool(self) self.ctrl_manager.setControllerPath([]) def add_element(self, element): self.elements[element.id] = element def get_element(self, id): return self.elements[id]