コード例 #1
0
    def on_btSave_clicked(self, *a):
        tvItems = self.builder.get_object("tvItems")
        cbProfile = self.builder.get_object("cbProfile")
        entTitle = self.builder.get_object("entTitle")
        entClass = self.builder.get_object("entClass")
        cbMatchTitle = self.builder.get_object("cbMatchTitle")
        cbMatchClass = self.builder.get_object("cbMatchClass")
        cbExactTitle = self.builder.get_object("cbExactTitle")
        cbRegExp = self.builder.get_object("cbRegExp")
        rbProfile = self.builder.get_object("rbProfile")
        rbTurnOff = self.builder.get_object("rbTurnOff")
        rbRestart = self.builder.get_object("rbRestart")
        ce = self.builder.get_object("ConditionEditor")

        # Build condition
        data = {}
        if cbMatchTitle.get_active() and entTitle.get_text():
            if cbExactTitle.get_active():
                data['exact_title'] = entTitle.get_text()
            elif cbRegExp.get_active():
                data['regexp'] = entTitle.get_text()
            else:
                data['title'] = entTitle.get_text()
        if cbMatchClass.get_active() and entClass.get_text():
            data['wm_class'] = entClass.get_text()
        condition = Condition(**data)

        # Grab selected action
        model, iter = cbProfile.get_model(), cbProfile.get_active_iter()
        action = NoAction()
        if rbProfile.get_active():
            action = ChangeProfileAction(model.get_value(iter, 0))
        elif rbTurnOff.get_active():
            action = TurnOffAction()
        elif rbRestart.get_active():
            action = RestartDaemonAction()

        # Grab & update current row
        model, iter = tvItems.get_selection().get_selected()
        o = model.get_value(iter, 0)
        o.condition = condition
        o.action = action
        model.set_value(iter, 1, condition.describe())
        model.set_value(iter, 2, action.describe(Action.AC_SWITCHER))
        self.hide_dont_destroy(ce)
        self.save_config()
コード例 #2
0
	def on_btSave_clicked(self, *a):
		tvItems = self.builder.get_object("tvItems")
		cbProfile = self.builder.get_object("cbProfile")
		entTitle = self.builder.get_object("entTitle")
		entClass = self.builder.get_object("entClass")
		cbMatchTitle = self.builder.get_object("cbMatchTitle")
		cbMatchClass = self.builder.get_object("cbMatchClass")
		cbExactTitle = self.builder.get_object("cbExactTitle")
		cbRegExp = self.builder.get_object("cbRegExp")
		rbProfile = self.builder.get_object("rbProfile")
		rbTurnOff = self.builder.get_object("rbTurnOff")
		rbRestart = self.builder.get_object("rbRestart")
		ce = self.builder.get_object("ConditionEditor")
		
		# Build condition
		data = {}
		if cbMatchTitle.get_active() and entTitle.get_text():
			if cbExactTitle.get_active():
				data['exact_title'] = entTitle.get_text()
			elif cbRegExp.get_active():
				data['regexp'] = entTitle.get_text()
			else:
				data['title'] = entTitle.get_text()
		if cbMatchClass.get_active() and entClass.get_text():
			data['wm_class'] = entClass.get_text()
		condition = Condition(**data)
		
		# Grab selected action
		model, iter = cbProfile.get_model(), cbProfile.get_active_iter()
		action = NoAction()
		if rbProfile.get_active():
			action = ChangeProfileAction(model.get_value(iter, 0))
		elif rbTurnOff.get_active():
			action = TurnOffAction()
		elif rbRestart.get_active():
			action = RestartDaemonAction()
		
		# Grab & update current row
		model, iter = tvItems.get_selection().get_selected()
		o = model.get_value(iter, 0)
		o.condition = condition
		o.action = action
		model.set_value(iter, 1, condition.describe())
		model.set_value(iter, 2, action.describe(Action.AC_SWITCHER))
		self.hide_dont_destroy(ce)
		self.save_config()
コード例 #3
0
class AxisActionComponent(AEComponent, TimerManager):
    GLADE = "ae/axis_action.glade"
    NAME = "axis_action"
    CTXS = Action.AC_STICK | Action.AC_PAD
    PRIORITY = 3

    def __init__(self, app, editor):
        AEComponent.__init__(self, app, editor)
        TimerManager.__init__(self)
        self._recursing = False
        self.relative_area = False
        self.osd_area_instance = None
        self.on_wayland = False
        self.circular_axis = MouseAction(Rels.REL_WHEEL)
        self.circular_buttons = [None, None]
        self.button = None
        self.parser = GuiActionParser()

    def load(self):
        if self.loaded: return
        AEComponent.load(self)
        cbAreaType = self.builder.get_object("cbAreaType")
        cbAreaType.set_row_separator_func(
            lambda model, iter: model.get_value(iter, 0) == "-")
        self.on_wayland = "WAYLAND_DISPLAY" in os.environ or not isinstance(
            Gdk.Display.get_default(), GdkX11.X11Display)
        if self.on_wayland:
            self.builder.get_object("lblArea").set_text(
                _("Note: Mouse Region option is not available with Wayland-based display server"
                  ))
            self.builder.get_object("grArea").set_sensitive(False)

        # Remove options that are not applicable to currently editted input
        if self.editor.get_id() in STICKS:
            # Remove "Mouse Region", "Mouse" and "Mouse (Emulate Stick)" options
            # when editing stick bindings
            cb = self.builder.get_object("cbAxisOutput")
            for row in cb.get_model():
                if row[2] in ("wheel_pad", "area", "mouse", "mouse_pad"):
                    cb.get_model().remove(row.iter)
        else:
            # Remove "Mouse" option when editing pads
            # (it's effectivelly same as Trackpad)
            cb = self.builder.get_object("cbAxisOutput")
            for row in cb.get_model():
                if row[2] in ("wheel_stick", "mouse_stick"):
                    cb.get_model().remove(row.iter)

    def hidden(self):
        self.update_osd_area(None)

    def set_action(self, mode, action):
        if self.handles(mode, action):
            cb = self.builder.get_object("cbAxisOutput")
            if isinstance(action, AreaAction):
                self.load_area_action(action)
                self.set_cb(cb, "area", 2)
                self.update_osd_area(action)
                return
            self.update_osd_area(None)
            if isinstance(action, MouseAction):
                self.load_mouse_action(action)
            elif isinstance(action, CircularModifier):
                self.load_circular_action(action)
            elif isinstance(action, ButtonAction):
                self.load_button_action(action)
            elif isinstance(action, XYAction):
                if self.editor.friction > 0:
                    self.load_mouse_action(action)
                else:
                    p = [None, None]
                    for x in (0, 1):
                        if len(action.actions[0].strip().parameters) >= x:
                            if len(action.actions[x].strip().parameters) > 0:
                                p[x] = action.actions[x].strip().parameters[0]
                    if p[0] == Axes.ABS_X and p[1] == Axes.ABS_Y:
                        self.set_cb(cb, "lstick", 2)
                    elif p[0] == Axes.ABS_RX and p[1] == Axes.ABS_RY:
                        if isinstance(action, RelXYAction):
                            self.set_cb(cb, "rstick_rel", 2)
                        else:
                            self.set_cb(cb, "rstick", 2)
                    elif p[0] == Rels.REL_HWHEEL and p[1] == Rels.REL_WHEEL:
                        self.set_cb(cb, "wheel_pad", 2)
                        self.set_cb(cb, "wheel_stick", 2)
            else:
                self.set_cb(cb, "none", 2)

    def update_osd_area(self, action):
        """ Updates preview area displayed on screen """
        if action:
            if self.osd_area_instance is None:
                if self.on_wayland:
                    # Cannot display preview with non-X11 backends
                    return
                self.osd_area_instance = Area()
                self.osd_area_instance.show()
            action.update_osd_area(self.osd_area_instance,
                                   FakeMapper(self.editor))
            self.timer("area", 0.5, self.update_osd_area, action)
        elif self.osd_area_instance:
            self.osd_area_instance.quit()
            self.osd_area_instance = None
            self.cancel_timer("area")

    def load_circular_action(self, action):
        cbAxisOutput = self.builder.get_object("cbAxisOutput")
        btCircularAxis = self.builder.get_object("btCircularAxis")
        btCircularButton0 = self.builder.get_object("btCircularButton0")
        btCircularButton1 = self.builder.get_object("btCircularButton1")

        # Turn action into list of subactions (even if it's just single action)
        if isinstance(action.action, MultiAction):
            actions = action.action.actions
        else:
            actions = [action.action]

        # Parse that list
        self.circular_axis, self.circular_buttons = NoAction(), [None, None]
        for action in actions:
            if isinstance(action, ButtonAction):
                self.circular_buttons = [action.button, action.button2]
            else:
                self.circular_axis = action

        # Set labels
        b0, b1 = self.circular_buttons
        btCircularButton0.set_label(ButtonAction.describe_button(b0))
        btCircularButton1.set_label(ButtonAction.describe_button(b1))
        btCircularAxis.set_label(self.circular_axis.describe(Action.AC_PAD))

        self.set_cb(cbAxisOutput, "circular", 2)

    def load_button_action(self, action):
        self.button = action
        cbAxisOutput = self.builder.get_object("cbAxisOutput")
        btSingleButton = self.builder.get_object("btSingleButton")
        btSingleButton.set_label(self.button.describe(Action.AC_PAD))
        self.set_cb(cbAxisOutput, "button", 2)

    def load_mouse_action(self, action):
        cbMouseOutput = self.builder.get_object("cbMouseOutput")
        cbAxisOutput = self.builder.get_object("cbAxisOutput")
        self._recursing = True
        if isinstance(action, MouseAction):
            self.set_cb(cbMouseOutput, "mouse", 1)
            self.set_cb(cbAxisOutput, "mouse", 2)
        elif isinstance(action, XYAction):
            if isinstance(action.x, AxisAction):
                if action.x.parameters[0] == Axes.ABS_X:
                    self.set_cb(cbMouseOutput, "left", 1)
                else:
                    self.set_cb(cbMouseOutput, "right", 1)
                self.set_cb(cbAxisOutput, "mouse", 2)
            elif isinstance(action.x, MouseAction):
                if self.editor.get_id() in STICKS:
                    self.set_cb(cbAxisOutput, "wheel_stick", 2)
                else:
                    self.set_cb(cbAxisOutput, "wheel_pad", 2)
        self._recursing = False

    def load_area_action(self, action):
        """
		Load AreaAction values into UI.
		"""
        cbAreaType = self.builder.get_object("cbAreaType")

        x1, y1, x2, y2 = action.coords
        self.relative_area = False
        if isinstance(action, RelAreaAction):
            key = "screensize"
            self.relative_area = True
            x1, y1, x2, y2 = x1 * 100.0, y1 * 100.0, x2 * 100.0, y2 * 100.0
        elif isinstance(action, RelWinAreaAction):
            key = "windowsize"
            self.relative_area = True
            x1, y1, x2, y2 = x1 * 100.0, y1 * 100.0, x2 * 100.0, y2 * 100.0
        else:
            t1 = "1" if x1 < 0 and x2 < 0 else "0"
            t2 = "1" if y1 < 0 and y2 < 0 else "0"
            x1, y1, x2, y2 = abs(x1), abs(y1), abs(x2), abs(y2)
            if x2 < x1: x1, x2 = x2, x1
            if y2 < y1: y1, y2 = y2, y1
            if isinstance(action, WinAreaAction):
                key = "window-%s%s" % (t1, t2)
            else:
                key = "screen-%s%s" % (t1, t2)

        self._recursing = True
        self.builder.get_object("sbAreaX1").set_value(x1)
        self.builder.get_object("sbAreaY1").set_value(y1)
        self.builder.get_object("sbAreaX2").set_value(x2)
        self.builder.get_object("sbAreaY2").set_value(y2)
        self.builder.get_object("cbAreaOSDEnabled").set_active(self.editor.osd)
        self.builder.get_object("cbAreaClickEnabled").set_active(
            self.pressing_pad_clicks())
        for row in cbAreaType.get_model():
            if key == row[1]:
                cbAreaType.set_active_iter(row.iter)
                break
        self._recursing = False

    def on_btCircularAxis_clicked(self, *a):
        def cb(action):
            self.circular_axis = action
            btCircularAxis = self.builder.get_object("btCircularAxis")
            btCircularAxis.set_label(action.describe(Action.AC_PAD))
            self.editor.set_action(self.make_circular_action())

        b = SimpleChooser(self.app, "axis", cb)
        b.set_title(_("Select Axis"))
        b.display_action(Action.AC_STICK, self.circular_axis)
        b.show(self.editor.window)

    def on_btCircularButton_clicked(self, button, *a):
        index = 0 if button == self.builder.get_object(
            "btCircularButton0") else 1

        def cb(action):
            self.circular_buttons[index] = action.button
            btCircularButton = self.builder.get_object("btCircularButton%s" %
                                                       (index, ))
            btCircularButton.set_label(action.describe(Action.AC_PAD))
            self.editor.set_action(self.make_circular_action())

        b = SimpleChooser(self.app, "buttons", cb)
        b.set_title(_("Select Button"))
        b.display_action(Action.AC_STICK, self.circular_axis)
        b.show(self.editor.window)

    def on_btClearCircularAxis_clicked(self, *a):
        btCircularAxis = self.builder.get_object("btCircularAxis")
        self.circular_axis = NoAction()
        btCircularAxis.set_label(self.circular_axis.describe(Action.AC_PAD))
        self.editor.set_action(self.make_circular_action())

    def on_btClearCircularButtons_clicked(self, *a):
        btCircularButton0 = self.builder.get_object("btCircularButton0")
        btCircularButton1 = self.builder.get_object("btCircularButton1")
        self.circular_buttons = [None, None]
        btCircularButton0.set_label(NoAction().describe(Action.AC_PAD))
        btCircularButton1.set_label(NoAction().describe(Action.AC_PAD))
        self.editor.set_action(self.make_circular_action())

    def on_btSingleButton_clicked(self, *a):
        def cb(action):
            self.button = action
            btSingleButton = self.builder.get_object("btSingleButton")
            btSingleButton.set_label(self.button.describe(Action.AC_PAD))
            self.editor.set_action(self.button)

        b = SimpleChooser(self.app, "buttons", cb)
        b.set_title(_("Select Button"))
        b.display_action(Action.AC_STICK, self.circular_axis)
        b.show(self.editor.window)

    def on_cbAreaOSDEnabled_toggled(self, *a):
        self.editor.builder.get_object("cbOSD").set_active(
            self.builder.get_object("cbAreaOSDEnabled").get_active())

    def pressing_pad_clicks(self):
        """
		Returns True if currently edited pad is set to press left mouse
		button when pressed.
		(yes, this is used somewhere)
		"""
        side = getattr(SCButtons, self.editor.get_id())
        c_action = self.app.current.buttons[side]
        if isinstance(c_action, ButtonAction):
            return c_action.button == Keys.BTN_LEFT
        return False

    def on_ok(self, action):
        if isinstance(action.strip(), AreaAction):
            # Kinda hacky way to set action on LPAD press or RPAD press
            # when user selects Mouse Area as ouput and checks
            # 'Pressing the Pad Clicks' checkbox
            side = getattr(SCButtons, self.editor.get_id())
            clicks = self.pressing_pad_clicks()

            if self.builder.get_object("cbAreaClickEnabled").get_active():
                if not clicks:
                    # Turn pad press into mouse clicks
                    self.app.set_action(self.app.current, side,
                                        ButtonAction(Keys.BTN_LEFT))
            else:
                if clicks:
                    # Clear action created above if checkbox is uncheck
                    self.app.set_action(self.app.current, side, NoAction())

    def on_mouse_options_changed(self, *a):
        if self._recursing: return
        action = self.make_mouse_action()
        self.editor.set_action(action)

    def make_mouse_action(self):
        """
		Loads values from UI into trackball-related action
		"""
        cbMouseOutput = self.builder.get_object("cbMouseOutput")
        a_str = cbMouseOutput.get_model().get_value(
            cbMouseOutput.get_active_iter(), 2)
        return self.parser.restart(a_str).parse()

    def make_circular_action(self):
        """
		Constructs Circular Modifier
		"""
        if self.circular_axis and any(self.circular_buttons):
            return CircularModifier(
                MultiAction(self.circular_axis,
                            ButtonAction(*self.circular_buttons)))
        elif any(self.circular_buttons):
            return CircularModifier(ButtonAction(*self.circular_buttons))
        else:
            return CircularModifier(self.circular_axis)

    def make_area_action(self):
        """
		Loads values from UI into new AreaAction or subclass.
		"""
        # Prepare
        cbAreaType = self.builder.get_object("cbAreaType")
        # Read numbers
        x1 = self.builder.get_object("sbAreaX1").get_value()
        y1 = self.builder.get_object("sbAreaY1").get_value()
        x2 = self.builder.get_object("sbAreaX2").get_value()
        y2 = self.builder.get_object("sbAreaY2").get_value()
        # Determine exact action type by looking into Area Type checkbox
        # (this part may seem little crazy)
        # ... numbers
        key = cbAreaType.get_model().get_value(cbAreaType.get_active_iter(), 1)
        if "-" in key:
            if key[-2] == "1":
                # Before-last character ius "1", that means that X coords are
                # counted from other side and has to be negated
                x1, x2 = -x1, -x2
            if key[-1] == "1":
                # Key ends with "1". Same thing as above but for Y coordinate
                y1, y2 = -y1, -y2
        if "size" in key:
            x1, y1, x2, y2 = x1 / 100.0, y1 / 100.0, x2 / 100.0, y2 / 100.0
        # ... class
        if "window-" in key:
            cls = WinAreaAction
            self.relative_area = False
        elif "screensize" == key:
            cls = RelAreaAction
            self.relative_area = True
        elif "windowsize" == key:
            cls = RelWinAreaAction
            self.relative_area = True
        else:  # "screen" in key
            cls = AreaAction
            self.relative_area = False
        if not self.relative_area:
            x1, y1, x2, y2 = int(x1), int(y1), int(x2), int(y2)

        return cls(x1, y1, x2, y2)

    def get_button_title(self):
        return _("Joystick / Mouse")

    def handles(self, mode, action):
        if isinstance(action, (NoAction, MouseAction, CircularModifier,
                               InvalidAction, AreaAction, ButtonAction)):
            return True
        if isinstance(action, BallModifier):
            if isinstance(action.action, XYAction):
                return (isinstance(action.action.x, (AxisAction, MouseAction))
                        and isinstance(action.action.x,
                                       (AxisAction, MouseAction)))
            return isinstance(action.action, MouseAction)
        if isinstance(action, XYAction):
            p = [None, None]
            for x in (0, 1):
                if len(action.actions[0].strip().parameters) >= x:
                    if len(action.actions[x].strip().parameters) > 0:
                        p[x] = action.actions[x].strip().parameters[0]
            if p[0] == Axes.ABS_X and p[1] == Axes.ABS_Y:
                return True
            elif p[0] == Axes.ABS_RX and p[1] == Axes.ABS_RY:
                return True
            elif p[0] == Axes.ABS_HAT0X and p[1] == Axes.ABS_HAT0Y:
                return True
            elif p[0] == Rels.REL_HWHEEL and p[1] == Rels.REL_WHEEL:
                return True
        return False

    def on_area_options_changed(self, *a):
        if self._recursing: return
        action = self.make_area_action()
        self.editor.set_action(action)
        self.update_osd_area(action)
        for x in ('sbAreaX1', 'sbAreaX2', 'sbAreaY1', 'sbAreaY2'):
            spin = self.builder.get_object(x)
            if self.relative_area:
                spin.get_adjustment().set_upper(100)
            else:
                spin.get_adjustment().set_upper(1000)
            self.on_sbArea_output(spin)

    def on_sbArea_output(self, button, *a):
        if self.relative_area:
            button.set_text("%s %%" % (button.get_value()))
        else:
            button.set_text("%s px" % (int(button.get_value())))

    def on_sbArea_focus_out_event(self, button, *a):
        GLib.idle_add(self.on_sbArea_output, button)

    def on_sbArea_changed(self, button, *a):
        self.on_sbArea_output(button)
        self.on_area_options_changed(button)

    def on_lblSetupTrackball_activate_link(self, trash, link):
        self.editor.on_link(link)

    def on_cbAxisOutput_changed(self, *a):
        cbAxisOutput = self.builder.get_object("cbAxisOutput")
        stActionData = self.builder.get_object("stActionData")
        key = cbAxisOutput.get_model().get_value(
            cbAxisOutput.get_active_iter(), 2)
        if key == 'area':
            stActionData.set_visible_child(self.builder.get_object("grArea"))
            action = self.make_area_action()
            self.update_osd_area(action)
        elif key == "button":
            stActionData.set_visible_child(self.builder.get_object("vbButton"))
            self.button = self.button or ButtonAction(Keys.BTN_GAMEPAD)
            action = self.button
        elif key == "circular":
            stActionData.set_visible_child(
                self.builder.get_object("grCircular"))
            action = self.make_circular_action()
        elif key == 'mouse':
            stActionData.set_visible_child(self.builder.get_object("vbMose"))
            if not self._recursing and self.editor.friction == 0:
                # When switching to mouse, enable trackball by default
                self.editor.friction = 10
            action = self.make_mouse_action()
        else:
            stActionData.set_visible_child(self.builder.get_object("nothing"))
            action = cbAxisOutput.get_model().get_value(
                cbAxisOutput.get_active_iter(), 0)
            action = self.parser.restart(action).parse()
            self.update_osd_area(None)

        self.editor.set_action(action)
コード例 #4
0
class ModeshiftEditor(Editor):
	GLADE = "modeshift_editor.glade"
	BUTTONS = (	# in order as displayed in combobox
		(SCButtons.A,			_('A') ),
		(SCButtons.B,			_('B') ),
		(SCButtons.X,			_('X') ),
		(SCButtons.Y,			_('Y') ),
		(None, None),
		(SCButtons.BACK,		_('Back (select)') ),
		(SCButtons.C,			_('Center') ),
		(SCButtons.START,		_('Start') ),
		(None, None),
		(SCButtons.LGRIP,		_('Left Grip') ),
		(SCButtons.RGRIP,		_('Right Grip') ),
		(None, None),
		(SCButtons.LB,			_('Left Bumper') ),
		(SCButtons.RB,			_('Right Bumper') ),
		(SCButtons.LT,			_('Left Trigger') ),
		(SCButtons.RT,			_('Right Trigger') ),
		(None, None),
		(SCButtons.LPAD,		_('Left Pad Pressed') ),
		(SCButtons.RPAD,		_('Right Pad Pressed') ),
		(SCButtons.LPADTOUCH,	_('Left Pad Touched') ),
		(SCButtons.RPADTOUCH,	_('Right Pad Touched') ),
	)
	
	def __init__(self, app, callback):
		self.app = app
		self.id = None
		self.mode = Action.AC_BUTTON
		self.ac_callback = callback
		self.setup_widgets()
		self.actions = []
		self.default = NoAction()
	
	
	def setup_widgets(self):
		self.builder = Gtk.Builder()
		self.builder.add_from_file(os.path.join(self.app.gladepath, self.GLADE))
		self.window = self.builder.get_object("Dialog")
		self.builder.connect_signals(self)
		
		cbButtonChooser = self.builder.get_object("cbButtonChooser")
		cbButtonChooser.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) is None )
		model = cbButtonChooser.get_model()
		for button, text in self.BUTTONS:
			model.append(( None if button is None else button.name, text ))
		cbButtonChooser.set_active(0)
		headerbar(self.builder.get_object("header"))
	
	
	def _add_action(self, button, action):
		grActions = self.builder.get_object("grActions")
		cbButtonChooser = self.builder.get_object("cbButtonChooser")
		model = cbButtonChooser.get_model()
		
		for row in model:
			if model.get_value(row.iter, 0) == button.name:
				model.remove(row.iter)
				break
		try:
			while model.get_value(model[0].iter, 0) is None:
				model.remove(model[0].iter)
			cbButtonChooser.set_active(0)
		except: pass
		
		i = len(self.actions) + 1
		l = Gtk.Label()
		l.set_markup("<b>%s</b>" % (button.name,))
		l.set_xalign(0.0)
		b = Gtk.Button.new_with_label(action.describe(self.mode))
		b.set_property("hexpand", True)
		b.connect('clicked', self.on_actionb_clicked, button)
		clearb = Gtk.Button()
		clearb.set_image(Gtk.Image.new_from_stock("gtk-delete", Gtk.IconSize.SMALL_TOOLBAR))
		clearb.set_relief(Gtk.ReliefStyle.NONE)
		clearb.connect('clicked', self.on_clearb_clicked, button)
		grActions.attach(l,			0, i, 1, 1)
		grActions.attach(b,			1, i, 1, 1)
		grActions.attach(clearb,	2, i, 1, 1)
		
		self.actions.append([ button, action, l, b, clearb ])
		grActions.show_all()
	
	
	def on_clearb_clicked(self, trash, button):
		grActions = self.builder.get_object("grActions")
		cbButtonChooser = self.builder.get_object("cbButtonChooser")
		model = cbButtonChooser.get_model()
		# Remove requested action from the list
		for i in xrange(0, len(self.actions)):
			if self.actions[i][0] == button:
				button, action, l, b, clearb = self.actions[i]
				for w in (l, b, clearb): grActions.remove(w)
				del self.actions[i]
				break
		# Move everything after that action one position up
		# - remove it
		for j in xrange(i, len(self.actions)):
			button, action, l, b, clearb = self.actions[j]
			for w in (l, b, clearb): grActions.remove(w)
		# - add it again
		for j in xrange(i, len(self.actions)):
			button, action, l, b, clearb = self.actions[j]
			grActions.attach(l,			0, j + 1, 1, 1)
			grActions.attach(b,			1, j + 1, 1, 1)
			grActions.attach(clearb,	2, j + 1, 1, 1)
		# Regenereate combobox with removed button added back to it
		# - Store acive item from in combobox
		active, i, index = None, 0, -1
		try:
			active = model.get_value(cbButtonChooser.get_active_iter(), 0)
		except: pass
		# Clear entire combobox
		model.clear()
		# Fill it again
		for button, text in self.BUTTONS:
			model.append(( None if button is None else button.name, text ))
			if button is not None:
				if button.name == active:
					index = i
			i += 1
		# Reselect formely active item
		if index >= 0:
			cbButtonChooser.set_active(index)
	
	
	def _setup_editor(self, ae, action):
		if self.mode == Action.AC_BUTTON:
			ae.set_button(self.id, action)
		elif self.mode == Action.AC_TRIGGER:
			ae.set_trigger(self.id, action)
		elif self.mode == Action.AC_STICK:
			ae.set_stick(action)
		elif self.mode == Action.AC_GYRO:
			ae.set_gyro(action)
		elif self.mode == Action.AC_PAD:
			ae.set_pad(self.id, action)		
	
	
	def _choose_editor(self, action, cb):
		if isinstance(action, Macro):
			from scc.gui.macro_editor import MacroEditor	# Cannot be imported @ top
			e = MacroEditor(self.app, cb)
			e.set_title(_("Edit Macro"))
		else:
			from scc.gui.action_editor import ActionEditor	# Cannot be imported @ top
			e = ActionEditor(self.app, cb)
			e.set_title(_("Edit Action"))
			e.hide_modeshift()
		return e

	
	def on_actionb_clicked(self, trash, clicked_button):
		for i in self.actions:
			button, action, l, b, clearb = i
			if button == clicked_button:
				def on_chosen(id, action, reopen=False):
					b.set_label(action.describe(self.mode))
					i[1] = action
					if reopen: self.on_actionb_clicked(trash, clicked_button)
				
				ae = self._choose_editor(action, on_chosen)
				self._setup_editor(ae, action)
				ae.show(self.window)
				return
	
	
	def on_btDefault_clicked(self, *a):
		btDefault = self.builder.get_object("btDefault")
		def on_chosen(id, action, reopen=False):
			btDefault.set_label(action.describe(self.mode))
			self.default = action
			if reopen: self.on_btDefault_clicked()
		
		ae = self._choose_editor(self.default, on_chosen)
		self._setup_editor(ae, self.default)
		ae.show(self.window)
	
	
	def on_btClearDefault_clicked(self, *a):
		self.default = NoAction()
		btDefault = self.builder.get_object("btDefault")
		btDefault.set_label(self.default.describe(self.mode))
	
	
	def on_btAddAction_clicked(self, *a):
		cbButtonChooser = self.builder.get_object("cbButtonChooser")
		b = getattr(SCButtons, cbButtonChooser.get_model().get_value(cbButtonChooser.get_active_iter(), 0))
		self._add_action(b, NoAction())
	
	
	def on_btClear_clicked	(self, *a):
		""" Handler for clear button """
		action = NoAction()
		if self.ac_callback is not None:
			self.ac_callback(self.id, action)
		self.close()
	
	
	def on_btOK_clicked(self, *a):
		""" Handler for OK button """
		pars = []
		for button, action, l, b, clearb in self.actions:
			pars += [ button, action ]
		if self.default:
			pars += [ self.default ]
		action = ModeModifier(*pars)
		if len(pars) == 0:
			# No action is actually set
			action = NoAction()
		elif len(pars) == 1:
			# Only default action left
			action = self.default
		if self.ac_callback is not None:
			self.ac_callback(self.id, action)
		self.close()
	
	
	def _set_mode(self, mode, id, action):
		btDefault = self.builder.get_object("btDefault")
		self.id = id
		self.mode = mode
		for key in action.mods:
			self._add_action(key, action.mods[key])
		self.default = action.default
		btDefault.set_label(self.default.describe(self.mode))
	
	
	def set_button(self, id, action):
		""" Setups editor as editor for button action """
		self._set_mode(Action.AC_BUTTON, id, action)
	
	
	def set_trigger(self, id, action):
		""" Setups editor as editor for trigger action """
		self._set_mode(Action.AC_TRIGGER, id, action)
	
	
	def set_stick(self, action):
		""" Setups action editor as editor for stick action """
		self._set_mode(Action.AC_STICK, Profile.STICK, action)
	
	
	def set_pad(self, id, action):
		""" Setups action editor as editor for pad action """
		self._set_mode(Action.AC_PAD, id, action)
	
	
	def set_gyro(self, action):
		""" Setups editor as editor for button action """
		self._set_mode(Action.AC_GYRO, Profile.GYRO, action)
コード例 #5
0
ファイル: axis_action.py プロジェクト: kozec/sc-controller
class AxisActionComponent(AEComponent, TimerManager):
	GLADE = "ae/axis_action.glade"
	NAME = "axis_action"
	CTXS = Action.AC_STICK | Action.AC_PAD
	PRIORITY = 3
	
	def __init__(self, app, editor):
		AEComponent.__init__(self, app, editor)
		TimerManager.__init__(self)
		self._recursing = False
		self.relative_area = False
		self.osd_area_instance = None
		self.on_wayland = False
		self.circular_axis = MouseAction(Rels.REL_WHEEL)
		self.circular_buttons = [ None, None ]
		self.button = None
		self.parser = GuiActionParser()
	
	
	def load(self):
		if self.loaded : return
		AEComponent.load(self)
		cbAreaType = self.builder.get_object("cbAreaType")
		cbAreaType.set_row_separator_func( lambda model, iter : model.get_value(iter, 0) == "-" )
		self.on_wayland = "WAYLAND_DISPLAY" in os.environ or not isinstance(Gdk.Display.get_default(), GdkX11.X11Display)
		if self.on_wayland:
			self.builder.get_object("lblArea").set_text(_("Note: Mouse Region option is not available with Wayland-based display server"))
			self.builder.get_object("grArea").set_sensitive(False)
		
		# Remove options that are not applicable to currently editted input
		if self.editor.get_id() in STICKS:
			# Remove "Mouse Region", "Mouse" and "Mouse (Emulate Stick)" options
			# when editing stick bindings
			cb = self.builder.get_object("cbAxisOutput")
			for row in cb.get_model():
				if row[2] in ("wheel_pad", "area", "mouse", "mouse_pad"):
					cb.get_model().remove(row.iter)
		else:
			# Remove "Mouse" option when editing pads
			# (it's effectivelly same as Trackpad)
			cb = self.builder.get_object("cbAxisOutput")
			for row in cb.get_model():
				if row[2] in ("wheel_stick", "mouse_stick"):
					cb.get_model().remove(row.iter)
	
	
	def hidden(self):
		self.update_osd_area(None)
	
	
	def set_action(self, mode, action):
		if self.handles(mode, action):
			cb = self.builder.get_object("cbAxisOutput")
			if isinstance(action, AreaAction):
				self.load_area_action(action)
				self.set_cb(cb, "area", 2)
				self.update_osd_area(action)
				return
			self.update_osd_area(None)
			if isinstance(action, MouseAction):
				self.load_mouse_action(action)
			elif isinstance(action, CircularModifier):
				self.load_circular_action(action)
			elif isinstance(action, ButtonAction):
				self.load_button_action(action)
			elif isinstance(action, XYAction):
				if self.editor.friction > 0:
					self.load_mouse_action(action)
				else:
					p = [ None, None ]
					for x in (0, 1):
						if len(action.actions[0].strip().parameters) >= x:
							if len(action.actions[x].strip().parameters) > 0:
								p[x] = action.actions[x].strip().parameters[0]
					if p[0] == Axes.ABS_X and p[1] == Axes.ABS_Y:
						self.set_cb(cb, "lstick", 2)
					elif p[0] == Axes.ABS_RX and p[1] == Axes.ABS_RY:
						if isinstance(action, RelXYAction):
							self.set_cb(cb, "rstick_rel", 2)
						else:
							self.set_cb(cb, "rstick", 2)
					elif p[0] == Rels.REL_HWHEEL and p[1] == Rels.REL_WHEEL:
						self.set_cb(cb, "wheel_pad", 2)
						self.set_cb(cb, "wheel_stick", 2)
			else:
				self.set_cb(cb, "none", 2)
	
	
	def update_osd_area(self, action):
		""" Updates preview area displayed on screen """
		if action:
			if self.osd_area_instance is None:
				if self.on_wayland:
					# Cannot display preview with non-X11 backends
					return
				self.osd_area_instance = Area()
				self.osd_area_instance.show()
			action.update_osd_area(self.osd_area_instance, FakeMapper(self.editor))
			self.timer("area", 0.5, self.update_osd_area, action)
		elif self.osd_area_instance:
			self.osd_area_instance.quit()
			self.osd_area_instance = None
			self.cancel_timer("area")
	
	
	def load_circular_action(self, action):
		cbAxisOutput = self.builder.get_object("cbAxisOutput")
		btCircularAxis = self.builder.get_object("btCircularAxis")
		btCircularButton0 = self.builder.get_object("btCircularButton0")
		btCircularButton1 = self.builder.get_object("btCircularButton1")
		
		# Turn action into list of subactions (even if it's just single action)
		if isinstance(action.action, MultiAction):
			actions = action.action.actions
		else:
			actions = [ action.action ]
		
		# Parse that list
		self.circular_axis, self.circular_buttons = NoAction(), [ None, None ]
		for action in actions:
			if isinstance(action, ButtonAction):
				self.circular_buttons = [ action.button, action.button2 ]
			else:
				self.circular_axis = action
		
		# Set labels
		b0, b1 = self.circular_buttons
		btCircularButton0.set_label(ButtonAction.describe_button(b0))
		btCircularButton1.set_label(ButtonAction.describe_button(b1))
		btCircularAxis.set_label(self.circular_axis.describe(Action.AC_PAD))
		
		self.set_cb(cbAxisOutput, "circular", 2)
	
	
	def load_button_action(self, action):
		self.button = action
		cbAxisOutput = self.builder.get_object("cbAxisOutput")
		btSingleButton = self.builder.get_object("btSingleButton")
		btSingleButton.set_label(self.button.describe(Action.AC_PAD))
		self.set_cb(cbAxisOutput, "button", 2)
	
	
	def load_mouse_action(self, action):
		cbMouseOutput = self.builder.get_object("cbMouseOutput")
		cbAxisOutput = self.builder.get_object("cbAxisOutput")
		self._recursing = True
		if isinstance(action, MouseAction):
			self.set_cb(cbMouseOutput, "mouse", 1)
			self.set_cb(cbAxisOutput, "mouse", 2)
		elif isinstance(action, XYAction):
			if isinstance(action.x, AxisAction):
				if action.x.parameters[0] == Axes.ABS_X:
					self.set_cb(cbMouseOutput, "left", 1)
				else:
					self.set_cb(cbMouseOutput, "right", 1)
				self.set_cb(cbAxisOutput, "mouse", 2)
			elif isinstance(action.x, MouseAction):
				if self.editor.get_id() in STICKS:
					self.set_cb(cbAxisOutput, "wheel_stick", 2)
				else:
					self.set_cb(cbAxisOutput, "wheel_pad", 2)
		self._recursing = False
	
	
	def load_area_action(self, action):
		"""
		Load AreaAction values into UI.
		"""
		cbAreaType = self.builder.get_object("cbAreaType")
		
		x1, y1, x2, y2 = action.coords
		self.relative_area = False
		if isinstance(action, RelAreaAction):
			key = "screensize"
			self.relative_area = True
			x1, y1, x2, y2 = x1 * 100.0, y1 * 100.0, x2 * 100.0, y2 * 100.0
		elif isinstance(action, RelWinAreaAction):
			key = "windowsize"
			self.relative_area = True
			x1, y1, x2, y2 = x1 * 100.0, y1 * 100.0, x2 * 100.0, y2 * 100.0
		else:
			t1 = "1" if x1 < 0 and x2 < 0 else "0"
			t2 = "1" if y1 < 0 and y2 < 0 else "0"
			x1, y1, x2, y2 = abs(x1), abs(y1), abs(x2), abs(y2)
			if x2 < x1 : x1, x2 = x2, x1
			if y2 < y1 : y1, y2 = y2, y1
			if isinstance(action, WinAreaAction):
				key = "window-%s%s" % (t1, t2)
			else:
				key = "screen-%s%s" % (t1, t2)
		
		self._recursing = True
		self.builder.get_object("sbAreaX1").set_value(x1)
		self.builder.get_object("sbAreaY1").set_value(y1)
		self.builder.get_object("sbAreaX2").set_value(x2)
		self.builder.get_object("sbAreaY2").set_value(y2)
		self.builder.get_object("cbAreaOSDEnabled").set_active(self.editor.osd)
		self.builder.get_object("cbAreaClickEnabled").set_active(self.pressing_pad_clicks())
		for row in cbAreaType.get_model():
			if key == row[1]:
				cbAreaType.set_active_iter(row.iter)
				break
		self._recursing = False
	
	
	def on_btCircularAxis_clicked(self, *a):
		def cb(action):
			self.circular_axis = action
			btCircularAxis = self.builder.get_object("btCircularAxis")
			btCircularAxis.set_label(action.describe(Action.AC_PAD))
			self.editor.set_action(self.make_circular_action())
		
		b = SimpleChooser(self.app, "axis", cb)
		b.set_title(_("Select Axis"))
		b.display_action(Action.AC_STICK, self.circular_axis)
		b.show(self.editor.window)
	
	
	def on_btCircularButton_clicked(self, button, *a):
		index = 0 if button == self.builder.get_object("btCircularButton0") else 1
		def cb(action):
			self.circular_buttons[index] = action.button
			btCircularButton = self.builder.get_object("btCircularButton%s" % (index, ))
			btCircularButton.set_label(action.describe(Action.AC_PAD))
			self.editor.set_action(self.make_circular_action())
		
		b = SimpleChooser(self.app, "buttons", cb)
		b.set_title(_("Select Button"))
		b.display_action(Action.AC_STICK, self.circular_axis)
		b.show(self.editor.window)
	
	
	def on_btClearCircularAxis_clicked(self, *a):
		btCircularAxis = self.builder.get_object("btCircularAxis")
		self.circular_axis = NoAction()
		btCircularAxis.set_label(self.circular_axis.describe(Action.AC_PAD))
		self.editor.set_action(self.make_circular_action())
	
	
	def on_btClearCircularButtons_clicked(self, *a):
		btCircularButton0 = self.builder.get_object("btCircularButton0")
		btCircularButton1 = self.builder.get_object("btCircularButton1")
		self.circular_buttons = [ None, None ]
		btCircularButton0.set_label(NoAction().describe(Action.AC_PAD))
		btCircularButton1.set_label(NoAction().describe(Action.AC_PAD))
		self.editor.set_action(self.make_circular_action())
	
	
	def on_btSingleButton_clicked(self, *a):
		def cb(action):
			self.button = action
			btSingleButton = self.builder.get_object("btSingleButton")
			btSingleButton.set_label(self.button.describe(Action.AC_PAD))
			self.editor.set_action(self.button)
		
		b = SimpleChooser(self.app, "buttons", cb)
		b.set_title(_("Select Button"))
		b.display_action(Action.AC_STICK, self.circular_axis)
		b.show(self.editor.window)
	
	
	def on_cbAreaOSDEnabled_toggled(self, *a):
		self.editor.builder.get_object("cbOSD").set_active(
			self.builder.get_object("cbAreaOSDEnabled").get_active())
	
	
	def pressing_pad_clicks(self):
		"""
		Returns True if currently edited pad is set to press left mouse
		button when pressed.
		(yes, this is used somewhere)
		"""
		side = getattr(SCButtons, self.editor.get_id())
		c_action = self.app.current.buttons[side]
		if isinstance(c_action, ButtonAction):
			return c_action.button == Keys.BTN_LEFT
		return False
	
	
	def on_ok(self, action):
		if isinstance(action.strip(), AreaAction):
			# Kinda hacky way to set action on LPAD press or RPAD press
			# when user selects Mouse Area as ouput and checks
			# 'Pressing the Pad Clicks' checkbox
			side = getattr(SCButtons, self.editor.get_id())
			clicks = self.pressing_pad_clicks()
			
			if self.builder.get_object("cbAreaClickEnabled").get_active():
				if not clicks:
					# Turn pad press into mouse clicks
					self.app.set_action(self.app.current, side, ButtonAction(Keys.BTN_LEFT))
			else:
				if clicks:
					# Clear action created above if checkbox is uncheck
					self.app.set_action(self.app.current, side, NoAction())
	
	
	def on_mouse_options_changed(self, *a):
		if self._recursing : return
		action = self.make_mouse_action()
		self.editor.set_action(action)
	
	
	def make_mouse_action(self):
		"""
		Loads values from UI into trackball-related action
		"""
		cbMouseOutput = self.builder.get_object("cbMouseOutput")
		a_str = cbMouseOutput.get_model().get_value(cbMouseOutput.get_active_iter(), 2)
		return self.parser.restart(a_str).parse()
	
	
	def make_circular_action(self):
		"""
		Constructs Circular Modifier
		"""
		if self.circular_axis and any(self.circular_buttons):
			return CircularModifier(MultiAction(
				self.circular_axis, ButtonAction(*self.circular_buttons)))
		elif any(self.circular_buttons):
			return CircularModifier(ButtonAction(*self.circular_buttons))
		else:
			return CircularModifier(self.circular_axis)
	
	
	def make_area_action(self):
		"""
		Loads values from UI into new AreaAction or subclass.
		"""
		# Prepare
		cbAreaType = self.builder.get_object("cbAreaType")
		# Read numbers
		x1 = self.builder.get_object("sbAreaX1").get_value()
		y1 = self.builder.get_object("sbAreaY1").get_value()
		x2 = self.builder.get_object("sbAreaX2").get_value()
		y2 = self.builder.get_object("sbAreaY2").get_value()
		# Determine exact action type by looking into Area Type checkbox
		# (this part may seem little crazy)
		# ... numbers
		key = cbAreaType.get_model().get_value(cbAreaType.get_active_iter(), 1)
		if "-" in key:
			if key[-2] == "1":
				# Before-last character ius "1", that means that X coords are
				# counted from other side and has to be negated
				x1, x2 = -x1, -x2
			if key[-1] == "1":
				# Key ends with "1". Same thing as above but for Y coordinate
				y1, y2 = -y1, -y2
		if "size" in key:
			x1, y1, x2, y2 = x1 / 100.0, y1 / 100.0, x2 / 100.0, y2 / 100.0
		# ... class 
		if "window-" in key:
			cls = WinAreaAction
			self.relative_area = False
		elif "screensize" == key:
			cls = RelAreaAction
			self.relative_area = True
		elif "windowsize" == key:
			cls = RelWinAreaAction
			self.relative_area = True
		else: # "screen" in key
			cls = AreaAction
			self.relative_area = False
		if not self.relative_area:
			x1, y1, x2, y2 = int(x1), int(y1), int(x2), int(y2)
			
		return cls(x1, y1, x2, y2)
	
	
	def get_button_title(self):
		return _("Joystick / Mouse")
	
	
	def handles(self, mode, action):
		if isinstance(action, (NoAction, MouseAction, CircularModifier,
					InvalidAction, AreaAction, ButtonAction)):
			return True
		if isinstance(action, BallModifier):
			if isinstance(action.action, XYAction):
				return (
					isinstance(action.action.x, (AxisAction, MouseAction))
					and isinstance(action.action.x, (AxisAction, MouseAction))
				)
			return isinstance(action.action, MouseAction)
		if isinstance(action, XYAction):
			p = [ None, None ]
			for x in (0, 1):
				if len(action.actions[0].strip().parameters) >= x:
					if len(action.actions[x].strip().parameters) > 0:
						p[x] = action.actions[x].strip().parameters[0]
			if p[0] == Axes.ABS_X and p[1] == Axes.ABS_Y:
				return True
			elif p[0] == Axes.ABS_RX and p[1] == Axes.ABS_RY:
				return True
			elif p[0] == Axes.ABS_HAT0X and p[1] == Axes.ABS_HAT0Y:
				return True
			elif p[0] == Rels.REL_HWHEEL and p[1] == Rels.REL_WHEEL:
				return True
		return False
	
	
	def on_area_options_changed(self, *a):
		if self._recursing : return
		action = self.make_area_action()
		self.editor.set_action(action)
		self.update_osd_area(action)
		for x in ('sbAreaX1', 'sbAreaX2', 'sbAreaY1', 'sbAreaY2'):
			spin = self.builder.get_object(x)
			if self.relative_area:
				spin.get_adjustment().set_upper(100)
			else:
				spin.get_adjustment().set_upper(1000)
			self.on_sbArea_output(spin)
	
	
	def on_sbArea_output(self, button, *a):
		if self.relative_area:
			button.set_text("%s %%" % (button.get_value()))
		else:
			button.set_text("%s px" % (int(button.get_value())))
	
	
	def on_sbArea_focus_out_event(self, button, *a):
		GLib.idle_add(self.on_sbArea_output, button)
	
	
	def on_sbArea_changed(self, button, *a):
		self.on_sbArea_output(button)
		self.on_area_options_changed(button)
	
	
	def on_lblSetupTrackball_activate_link(self, trash, link):
		self.editor.on_link(link)
	
	
	def on_cbAxisOutput_changed(self, *a):
		cbAxisOutput = self.builder.get_object("cbAxisOutput")
		stActionData = self.builder.get_object("stActionData")
		key = cbAxisOutput.get_model().get_value(cbAxisOutput.get_active_iter(), 2)
		if key == 'area':
			stActionData.set_visible_child(self.builder.get_object("grArea"))
			action = self.make_area_action()
			self.update_osd_area(action)
		elif key == "button":
			stActionData.set_visible_child(self.builder.get_object("vbButton"))
			self.button = self.button or ButtonAction(Keys.BTN_GAMEPAD)
			action = self.button
		elif key == "circular":
			stActionData.set_visible_child(self.builder.get_object("grCircular"))
			action = self.make_circular_action()
		elif key == 'mouse':
			stActionData.set_visible_child(self.builder.get_object("vbMose"))
			if self.editor.friction == 0:
				# When switching to mouse, enable trackball by default
				self.editor.friction = 10
			action = self.make_mouse_action()
		else:
			stActionData.set_visible_child(self.builder.get_object("nothing"))
			action = cbAxisOutput.get_model().get_value(cbAxisOutput.get_active_iter(), 0)
			action = self.parser.restart(action).parse()
			self.update_osd_area(None)
		
		self.editor.set_action(action)